mirror of
https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-22 20:41:20 +00:00
Rename some headers to fix doxygen warnings.
This commit is contained in:
parent
b17e37f802
commit
efa0105748
40 changed files with 50 additions and 54 deletions
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@ -2,16 +2,16 @@
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AUTOMAKE_OPTIONS= foreign
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SUBDIRS = QF
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EXTRA_DIST = asm_i386.h alsa_funcs_list.h adivtab.h anorm_dots.h anorms.h \
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asm_draw.h block16.h block8.h buildnum.h compat.h context_sdl.h \
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asm_draw.h block16.h block8.h buildnum.h clview.h compat.h context_sdl.h \
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context_x11.h d_iface.h d_ifacea.h d_local.h dga_check.h exp.h fbset.h \
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garbage.h getopt.h gib_buffer.h gib_builtin.h gib_classes.h gib_execute.h gib_function.h \
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gib_handle.h gib_object.h gib_parse.h gib_process.h gib_regex.h gib_semantics.h \
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gib_thread.h gib_tree.h gib_vars.h gl_draw.h gl_warp_sin.h in_win.h \
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logos.h net_dgrm.h net_loop.h net_udp.h net_vcr.h net_wins.h netchan.h \
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netmain.h old_keys.h ops.h qstring.h quakeasm.h regex.h r_cvar.h \
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r_dynamic.h r_local.h r_screen.h r_shared.h rua_internal.h sbar.h \
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skin_stencil.h snd_render.h sv_console.h varrays.h vgamodes.h view.h \
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vregset.h winquake.h world.h \
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garbage.h getopt.h gib_buffer.h gib_builtin.h gib_classes.h gib_execute.h \
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gib_function.h gib_handle.h gib_object.h gib_parse.h gib_process.h \
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gib_regex.h gib_semantics.h gib_thread.h gib_tree.h gib_vars.h gl_draw.h \
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gl_warp_sin.h in_win.h logos.h net_dgrm.h net_loop.h net_udp.h net_vcr.h \
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net_wins.h netchan.h netmain.h old_keys.h ops.h qstring.h quakeasm.h \
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regex.h r_cvar.h r_dynamic.h r_local.h r_screen.h r_shared.h \
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rua_internal.h sbar.h skin_stencil.h snd_internal.h sv_console.h \
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varrays.h vgamodes.h vregset.h winquake.h world.h \
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\
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qw/bothdefs.h qw/msg_backbuf.h qw/msg_ucmd.h qw/pmove.h qw/protocol.h \
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\
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@ -1,5 +1,5 @@
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/*
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view.h
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clview.h
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(description)
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@ -27,8 +27,8 @@
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*/
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// view.h
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#ifndef __view_h_
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#define __view_h_
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#ifndef __clview_h_
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#define __clview_h_
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#include "QF/mathlib.h"
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@ -53,4 +53,4 @@ void V_CalcBlend (void);
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extern float v_blend[4];
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#endif // __view_h_
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#endif // __clview_h_
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@ -1,5 +1,5 @@
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/*
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snd_render.h
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snd_internal.h
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Sound renderer plugin stuff
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@ -29,8 +29,8 @@
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$Id$
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*/
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#ifndef __snd_render_h
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#define __snd_render_h
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#ifndef __snd_internal_h
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#define __snd_internal_h
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/** \defgroup sound_render Sound rendering sub-system.
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@ -571,4 +571,4 @@ sfxbuffer_t *SND_GetCache (long samples, int rate, int channels,
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sfxblock_t *block, cache_allocator_t allocator);
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//@}
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#endif//__snd_render_h
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#endif//__snd_internal_h
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@ -66,7 +66,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/va.h"
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#include "compat.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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/* Generic plugin structures */
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static general_data_t plugin_info_general_data;
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@ -64,7 +64,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#ifdef LEGACY_FLAC
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#define FLAC__StreamDecoder FLAC__SeekableStreamDecoder
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@ -45,7 +45,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/sys.h"
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#include "QF/quakefs.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#define FRAMES 1024
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#define CHANNELS 2
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@ -50,7 +50,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/quakefs.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static channel_t *free_channels;
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channel_t snd_channels[MAX_CHANNELS];
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@ -53,7 +53,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/va.h"
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#include "QF/quakefs.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static qboolean snd_initialized = false;
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static int snd_blocked = 0;
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@ -48,7 +48,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static int sound_started = 0;
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static int snd_blocked = 0;
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@ -50,7 +50,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/quakefs.h"
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#include "compat.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#define SAMPLE_GAP 4
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@ -45,7 +45,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/sys.h"
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#include "compat.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#define VOLSCALE 512.0 // so mixing is less likely to overflow
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// note: must be >= 255 due to the channel
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@ -48,7 +48,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/quakefs.h"
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#include "compat.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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typedef struct {
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float *data;
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@ -49,7 +49,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/sys.h"
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#include "QF/va.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#define MAX_SFX 512
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static sfx_t snd_sfx[MAX_SFX];
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#include "QF/sound.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#define FRAMES 1024
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@ -46,7 +46,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/quakefs.h"
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#include "QF/riff.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#define FRAMES 1024
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@ -41,7 +41,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static int snd_inited;
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static int snd_blocked = 0;
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@ -52,7 +52,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static int snd_inited;
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static QFile *snd_file;
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@ -40,7 +40,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
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@ -72,7 +72,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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#ifndef MAP_FAILED
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# define MAP_FAILED ((void *) -1)
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@ -49,7 +49,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static dma_t sn;
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static int snd_inited;
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@ -42,7 +42,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/qtypes.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static int snd_inited = 0;
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static ALconfig alc;
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#include "QF/qtypes.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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static int audio_fd;
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static int snd_inited;
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@ -39,7 +39,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "QF/qargs.h"
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#include "QF/sys.h"
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#include "snd_render.h"
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#include "snd_internal.h"
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// 64K is > 1 second at 16-bit, 22050 Hz
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#define WAV_BUFFERS 64
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_local.h"
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#include "view.h"
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typedef struct {
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vec3_t normal;
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#include "r_dynamic.h"
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#include "r_local.h"
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#include "varrays.h"
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#include "view.h"
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#include "clview.h" //FIXME
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entity_t r_worldentity;
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@ -62,7 +62,7 @@ static __attribute__ ((used)) const char rcsid[] =
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#include "r_local.h"
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#include "r_screen.h"
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#include "sbar.h"
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#include "view.h"
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#include "clview.h" //FIXME
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/* SCREEN SHOTS */
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#include "compat.h"
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#include "r_cvar.h"
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#include "r_shared.h"
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#include "view.h"
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const char *suf[6] = { "rt", "bk", "lf", "ft", "up", "dn" };
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int solidskytexture;
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#include "r_cvar.h"
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#include "r_shared.h"
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#include "view.h"
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#include "compat.h"
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#include "r_local.h"
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#include "r_screen.h"
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#include "sbar.h"
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#include "view.h"
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#include "clview.h" //FIXME
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static void
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SCR_ApplyBlend (void) // Used to be V_UpdatePalette
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "r_local.h"
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#include "view.h"
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#include "clview.h" //FIXME
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#ifdef PIC
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# undef USE_INTEL_ASM //XXX asm pic hack
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#include "QF/vid.h"
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#include "compat.h"
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#include "view.h"
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/* Software and hardware gamma support */
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VISIBLE byte gammatable[256];
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#include "compat.h"
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#include "host.h"
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#include "r_local.h"
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#include "view.h"
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#include "clview.h"
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/*
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The view is allowed to move slightly from it's true position for bobbing,
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#include "sbar.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "view.h"
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#include "clview.h"
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/*
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#include "r_dynamic.h"
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#include "sbar.h"
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#include "server.h"
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#include "view.h"
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#include "clview.h" //FIXME
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client_state_t cl;
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client_static_t cls;
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#include "host.h"
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#include "server.h"
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#include "sv_progs.h"
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#include "view.h"
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#include "clview.h" //FIXME
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#include "world.h"
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extern cvar_t *cl_rollangle; //FIXME
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#include "qw/pmove.h"
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "view.h"
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#include "clview.h"
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static struct predicted_player {
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int flags;
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#include "client.h"
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#include "compat.h"
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#include "host.h"
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#include "view.h"
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#include "clview.h"
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cvar_t *cl_nodelta;
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cvar_t *cl_maxnetfps;
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#include "r_cvar.h"
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#include "r_dynamic.h"
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#include "sbar.h"
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#include "view.h"
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#include "clview.h"
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CLIENT_PLUGIN_PROTOS
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static plugin_list_t client_plugin_list[] = {
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#include "qw/pmove.h"
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#include "qw/protocol.h"
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#include "sbar.h"
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#include "view.h"
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#include "clview.h"
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const char *svc_strings[] = {
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"svc_bad",
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#include "compat.h"
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#include "host.h"
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#include "qw/pmove.h"
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#include "view.h"
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#include "clview.h"
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/*
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The view is allowed to move slightly from it's true position for bobbing,
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