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https://git.code.sf.net/p/quake/quakeforge
synced 2025-01-18 15:01:41 +00:00
Rename Vector3Scale and QuatCompScale.
They are now VectorCompMult and QuatCompMult.
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2 changed files with 26 additions and 26 deletions
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@ -52,8 +52,8 @@
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#endif
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extern int nanmask;
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extern const vec_t * const vec3_origin;
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extern const vec_t * const quat_origin;
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extern const vec_t *const vec3_origin;
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extern const vec_t *const quat_origin;
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#define EQUAL_EPSILON 0.001
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#define RINT(x) (floor ((x) + 0.5))
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@ -105,7 +105,7 @@ extern const vec_t * const quat_origin;
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(c)[1] = (a)[1] * (b); \
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(c)[2] = (a)[2] * (b); \
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} while (0)
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#define Vector3Scale(a,b,c) \
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#define VectorCompMult(a,b,c) \
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do { \
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(c)[0] = (a)[0] * (b)[0]; \
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(c)[1] = (a)[1] * (b)[1]; \
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@ -152,6 +152,17 @@ extern const vec_t * const quat_origin;
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//For printf etc
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#define VectorExpand(v) (v)[0], (v)[1], (v)[2]
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/*
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* VectorDistance, the distance between two points.
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* Yes, this is the same as sqrt(VectorSubtract then DotProduct),
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* however that way would involve more vars, this is cheaper.
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*/
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#define VectorDistance_fast(a, b) \
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((((a)[0] - (b)[0]) * ((a)[0] - (b)[0])) + \
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(((a)[1] - (b)[1]) * ((a)[1] - (b)[1])) + \
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(((a)[2] - (b)[2]) * ((a)[2] - (b)[2])))
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#define VectorDistance(a, b) sqrt(VectorDistance_fast(a, b))
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#define QDotProduct(a,b) ((a)[0] * (b)[0] + (a)[1] * (b)[1] \
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+ (a)[2] * (b)[2] + (a)[3] * (b)[3])
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#define QuatSubtract(a,b,c) \
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@ -213,7 +224,7 @@ extern const vec_t * const quat_origin;
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(c)[3] = (a)[3] * (b); \
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} while (0)
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#define QuatCompScale(a,b,c) \
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#define QuatCompMult(a,b,c) \
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do { \
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(c)[0] = (a)[0] * (b)[0]; \
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(c)[1] = (a)[1] * (b)[1]; \
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@ -267,17 +278,6 @@ extern const vec_t * const quat_origin;
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//For printf etc
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#define QuatExpand(q) (q)[0], (q)[1], (q)[2], (q)[3]
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/*
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* VectorDistance, the distance between two points.
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* Yes, this is the same as sqrt(VectorSubtract then DotProduct),
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* however that way would involve more vars, this is cheaper.
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*/
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#define VectorDistance_fast(a, b) \
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((((a)[0] - (b)[0]) * ((a)[0] - (b)[0])) + \
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(((a)[1] - (b)[1]) * ((a)[1] - (b)[1])) + \
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(((a)[2] - (b)[2]) * ((a)[2] - (b)[2])))
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#define VectorDistance(a, b) sqrt(VectorDistance_fast(a, b))
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#define qfrandom(MAX) ((float) MAX * (rand() * (1.0 / (RAND_MAX + 1.0))))
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@ -121,7 +121,7 @@ init_box (const trace_t *trace, clipbox_t *box, const vec3_t vel)
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//FIXME rotated box
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for (i = 0; i < 3; i++)
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u[i] = (vel[i] >= 0 ? 1 : -1);
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Vector3Scale (u, trace->extents, p);
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VectorCompMult (u, trace->extents, p);
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for (i = 0; i < 3; i++) {
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box->portals[i].planenum = i;
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box->portals[i].next[0] = 0;
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@ -154,17 +154,17 @@ init_box (const trace_t *trace, clipbox_t *box, const vec3_t vel)
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box->edges[i].points[j][a]
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= s[k] * u[i] * box->edges[i].points[j - 1][b];
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}
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Vector3Scale (box->points[i].points[j - 1], trace->extents,
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box->points[i].points[j - 1]);
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Vector3Scale (box->edges[i].points[j - 1], trace->extents,
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box->edges[i].points[j - 1]);
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VectorCompMult (box->points[i].points[j - 1], trace->extents,
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box->points[i].points[j - 1]);
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VectorCompMult (box->edges[i].points[j - 1], trace->extents,
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box->edges[i].points[j - 1]);
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VectorScale (box->edges[i].points[j - 1], 2,
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box->edges[i].points[j - 1]);
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}
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Vector3Scale (box->points[i].points[3], trace->extents,
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box->points[i].points[3]);
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Vector3Scale (box->edges[i].points[3], trace->extents,
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box->edges[i].points[3]);
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VectorCompMult (box->points[i].points[3], trace->extents,
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box->points[i].points[3]);
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VectorCompMult (box->edges[i].points[3], trace->extents,
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box->edges[i].points[3]);
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VectorScale (box->edges[i].points[3], 2,
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box->edges[i].points[3]);
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}
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@ -567,8 +567,8 @@ portal_intersect (trace_t *trace, clipport_t *portal, plane_t *plane,
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vec3_t p1, p2, imp, dist;
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vec_t t1, t2, frac;
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Vector3Scale (trace->extents, verts[i][0], p1);
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Vector3Scale (trace->extents, verts[i][1], p2);
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VectorCompMult (trace->extents, verts[i][0], p1);
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VectorCompMult (trace->extents, verts[i][1], p2);
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t1 = PlaneDiff (p1, plane) + o_n;
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t2 = PlaneDiff (p2, plane) + o_n;
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// if both ends of the box edge are on the same side (or touching) the
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