quakeforge/libs
Bill Currie 4cec187465 zixthree's wav file patch
Wav file were not read correctly when encoutering most chunk type beside the ones used by QuakeForge.

This patch will fix the riff loader code so that unused but defined chunk are skipped. Most wav files should now be loaded correctly fixing some silent sound effect.

Also fixed a typo in wav loader and reordered wav validity check so that format is checked first. The data chunk could be inexistant on some weird format and so an invalid format is a more helpful error text.

! Fix: Skip unsupported chunk in riff loader instead of rejecting riff file.
! Fix: typo in Microsoft name.
! Fix: ordering of wav validity to enable more helpful error text.
2010-11-21 14:18:15 +09:00
..
audio zixthree's wav file patch 2010-11-21 14:18:15 +09:00
console Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
gamecode Don't require pr_boundscheck for quoth. 2010-11-20 14:12:40 +09:00
gib ignore stuff 2010-08-07 10:42:09 +00:00
image Nuke QFS_WriteBuffers. 2010-08-25 13:31:13 +09:00
models type size correctness 2010-10-13 20:52:06 +09:00
net ignore stuff 2010-08-07 10:42:09 +00:00
object ignore stuff 2010-08-07 10:42:09 +00:00
qw ignore stuff 2010-08-07 10:42:09 +00:00
ruamoko ignore stuff 2010-08-07 10:42:09 +00:00
util zixthree's wav file patch 2010-11-21 14:18:15 +09:00
video Fix an undefined operation thanks to spirit of the domain quaddicted.com. 2010-11-16 17:13:22 +09:00
Makefile.am opps, that was part of raorn's linker patches 2007-05-31 06:31:22 +00:00