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Fix a silly omission.
Must not check for IMT_MOD bindings when using IMT_CONSOLE etc.
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1 changed files with 1 additions and 1 deletions
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@ -440,7 +440,7 @@ Key_Game (knum_t key, short unicode)
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kb = Key_GetBinding (game_target, key);
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if (!kb && (game_target > IMT_0))
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kb = Key_GetBinding (IMT_0, key);
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if (!kb)
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if (!kb && (game_target >= IMT_MOD))
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kb = Key_GetBinding (IMT_MOD, key);
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/*
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