Fix a silly omission.

Must not check for IMT_MOD bindings when using IMT_CONSOLE etc.
This commit is contained in:
Bill Currie 2011-12-10 14:49:56 +09:00
parent 81a16c925b
commit 3ae17e4d37

View file

@ -440,7 +440,7 @@ Key_Game (knum_t key, short unicode)
kb = Key_GetBinding (game_target, key);
if (!kb && (game_target > IMT_0))
kb = Key_GetBinding (IMT_0, key);
if (!kb)
if (!kb && (game_target >= IMT_MOD))
kb = Key_GetBinding (IMT_MOD, key);
/*