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plug a potential (though unlikely) memory leak
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@ -474,9 +474,9 @@ ED_LoadFromFile (progs_t *pr, const char *data)
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Script_UngetToken (script);
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entity_list = ED_ConvertToPlist (pr, script);
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}
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Script_Delete (script);
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ED_SpawnEntities (pr, entity_list);
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}
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Script_Delete (script);
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}
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VISIBLE void
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