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Implement alias model skin loading for glsl.
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commit
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3 changed files with 26 additions and 53 deletions
libs/models/alias
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@ -25,7 +25,7 @@ noinst_LTLIBRARIES= $(gl) $(glsl) $(sw)
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alias_src= model_alias.c
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gl_src= gl_mesh.c gl_model_alias.c mod_flood.c
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glsl_src= glsl_mesh.c glsl_model_alias.c mod_flood.c
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glsl_src= glsl_model_alias.c mod_flood.c
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sw_src= sw_model_alias.c
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libalias_gl_la_SOURCES= $(gl_src) $(alias_src)
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@ -1,50 +0,0 @@
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/*
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glsl_mesh.c
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Alias model mesh processing for GLSL
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Copyright (C) 2011 Bill Currie <bill@taniwha.org>
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Author: Bill Currie <bill@taniwha.org>
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Date: 2011/12/23
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to:
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Free Software Foundation, Inc.
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59 Temple Place - Suite 330
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Boston, MA 02111-1307, USA
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*/
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#ifdef HAVE_CONFIG_H
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# include "config.h"
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#endif
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static __attribute__ ((used)) const char rcsid[] = "$Id$";
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#ifdef HAVE_STRING_H
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# include <string.h>
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#endif
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#ifdef HAVE_STRINGS_H
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# include <strings.h>
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#endif
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#include <stdio.h>
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#include "QF/model.h"
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void
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Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s, int extra)
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{
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}
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@ -40,13 +40,30 @@ static __attribute__ ((used)) const char rcsid[] = "$Id$";
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# include <strings.h>
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#endif
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#include <stdlib.h>
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#include "QF/model.h"
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#include "QF/GL/defines.h"
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#include "QF/GL/funcs.h"
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void *
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Mod_LoadSkin (byte * skin, int skinsize, int snum, int gnum, qboolean group,
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Mod_LoadSkin (byte *skin, int skinsize, int snum, int gnum, qboolean group,
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maliasskindesc_t *skindesc)
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{
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return 0;
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byte *tskin;
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GLuint tnum;
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tskin = malloc (skinsize);
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memcpy (tskin, skin, skinsize);
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Mod_FloodFillSkin (tskin, pheader->mdl.skinwidth, pheader->mdl.skinheight);
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qfglGenTextures (1, &tnum);
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skindesc->texnum = tnum;
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qfglBindTexture (GL_TEXTURE_2D, skindesc->texnum);
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qfglTexImage2D (GL_TEXTURE_2D, 0, GL_LUMINANCE,
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pheader->mdl.skinwidth, pheader->mdl.skinheight,
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0, GL_LUMINANCE, GL_UNSIGNED_BYTE, tskin);
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free (tskin);
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return skin + skinsize;
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}
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void
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@ -58,3 +75,9 @@ void
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Mod_LoadExternalSkins (model_t *mod)
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{
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}
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void
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Mod_MakeAliasModelDisplayLists (model_t *m, aliashdr_t *hdr, void *_m, int _s,
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int extra)
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{
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}
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