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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 07:11:41 +00:00
Change ProgPath to ModelPath and dir.progs to dir.models.
The default is still $path/progs, as that is what is expected by the game-code.
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cbee789fe1
3 changed files with 9 additions and 9 deletions
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@ -55,7 +55,7 @@ typedef struct gamedir_s {
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struct {
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const char *def;
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const char *skins;
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const char *progs;
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const char *models;
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const char *sound;
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const char *maps;
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} dir;
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@ -334,8 +334,8 @@ qfs_get_gd_params (plitem_t *gdpl, gamedir_t *gamedir, dstring_t *path,
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gamedir->gamecode = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.skins && (p = PL_ObjectForKey (gdpl, "SkinPath")))
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gamedir->dir.skins = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.progs && (p = PL_ObjectForKey (gdpl, "ProgPath")))
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gamedir->dir.progs = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.models && (p = PL_ObjectForKey (gdpl, "ModelPath")))
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gamedir->dir.models = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.sound && (p = PL_ObjectForKey (gdpl, "SoundPath")))
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gamedir->dir.sound = qfs_var_subst (PL_String (p), vars);
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if (!gamedir->dir.maps && (p = PL_ObjectForKey (gdpl, "MapPath")))
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@ -489,8 +489,8 @@ qfs_build_gamedir (const char **list)
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free ((char *)qfs_gamedir->dir.def);
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if (qfs_gamedir->dir.skins)
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free ((char *)qfs_gamedir->dir.skins);
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if (qfs_gamedir->dir.progs)
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free ((char *)qfs_gamedir->dir.progs);
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if (qfs_gamedir->dir.models)
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free ((char *)qfs_gamedir->dir.models);
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if (qfs_gamedir->dir.sound)
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free ((char *)qfs_gamedir->dir.sound);
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if (qfs_gamedir->dir.maps)
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@ -544,8 +544,8 @@ qfs_build_gamedir (const char **list)
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gamedir->path);
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if (!gamedir->dir.skins)
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gamedir->dir.skins = nva ("%s/skins", gamedir->dir.def);
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if (!gamedir->dir.progs)
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gamedir->dir.progs = nva ("%s/progs", gamedir->dir.def);
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if (!gamedir->dir.models)
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gamedir->dir.models = nva ("%s/progs", gamedir->dir.def);
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if (!gamedir->dir.sound)
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gamedir->dir.sound = nva ("%s/sound", gamedir->dir.def);
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if (!gamedir->dir.maps)
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@ -558,7 +558,7 @@ qfs_build_gamedir (const char **list)
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Sys_DPrintf (" gamecode: %s\n", qfs_gamedir->gamecode);
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Sys_DPrintf (" def : %s\n", qfs_gamedir->dir.def);
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Sys_DPrintf (" skins : %s\n", qfs_gamedir->dir.skins);
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Sys_DPrintf (" progs : %s\n", qfs_gamedir->dir.progs);
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Sys_DPrintf (" models : %s\n", qfs_gamedir->dir.models);
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Sys_DPrintf (" sound : %s\n", qfs_gamedir->dir.sound);
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Sys_DPrintf (" maps : %s\n", qfs_gamedir->dir.maps);
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qfs_process_path (qfs_gamedir->path, dir);
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@ -480,7 +480,7 @@ CL_OpenDownload (void)
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path = qfs_gamedir->dir.skins;
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fname = cls.downloadtempname->str + 6;
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} else if (strncmp (cls.downloadtempname->str, "progs/", 6) == 0) {
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path = qfs_gamedir->dir.progs;
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path = qfs_gamedir->dir.models;
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fname = cls.downloadtempname->str + 6;
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} else if (strncmp (cls.downloadtempname->str, "sound/", 6) == 0) {
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path = qfs_gamedir->dir.sound;
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