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51aaee5c3b
The error was quite valid: setting GL_TEXTURE_MAX_ANISOTROPY_EXT to 0 is incorrect. The problem was caused by the call to glTexParameterf being before the gl_anisotropy cvar was initialized. Thus, move all of the setup code in GL_Init_Common() to after all the checks and, more importantly, after the call to GL_Common_Init_Cvars(). |
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audio | ||
console | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
object | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makefile.am |