Commit graph

1818 commits

Author SHA1 Message Date
hendricks266
450244e258 Fix missing/invalid palswaps and shades in automap with Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@7314 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:37 +00:00
hendricks266
9b17be7f3e CON: Add EVENT_DISPLAYROOMSCAMERATILE
git-svn-id: https://svn.eduke32.com/eduke32@7313 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:34 +00:00
hendricks266
a91391fdec Menus: Make the gamma slider move in increments of 0.05 instead of 0.1
git-svn-id: https://svn.eduke32.com/eduke32@7312 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-22 17:56:30 +00:00
terminx
f40dd37cca Mapster32: add wall point delete hotkey. Press shift+delete or the d key in 2d mode to delete a wall point without dragging it.
git-svn-id: https://svn.eduke32.com/eduke32@7311 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-13 23:26:54 +00:00
terminx
5882d9546c Add mutex to protect against S_Callback() being called from more than one thread at the same time
git-svn-id: https://svn.eduke32.com/eduke32@7310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-13 23:26:50 +00:00
terminx
bd55b2d573 I honestly can't remember why I wrote this like this, but it's problematic so I'm changing it.
git-svn-id: https://svn.eduke32.com/eduke32@7309 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:14 +00:00
terminx
5f141ed8d6 Make the time period between averaging the min and max values shown with r_showfps 2+ user configurable with r_showfpsperiod
git-svn-id: https://svn.eduke32.com/eduke32@7308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:10 +00:00
terminx
74d766d988 Create new MV_CleanupVoice() function to handle most of what was in MV_StopVoice() plus the MV_CallBackFunc() functionality
git-svn-id: https://svn.eduke32.com/eduke32@7307 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:05 +00:00
terminx
9f3cf8002b Slightly revise multivoc locking logic
git-svn-id: https://svn.eduke32.com/eduke32@7306 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:22:02 +00:00
terminx
97c2271b92 Fix an infinite loop in S_StopEnvSound() that could occur if the audio thread happened to finish playing a voice in between checking if g_sounds[].voices[].id > FX_Ok and calling FX_StopSound(), exacerbated by improper std::atomic usage
git-svn-id: https://svn.eduke32.com/eduke32@7305 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:58 +00:00
terminx
6ca492918e Slightly revise framerate limiter and r_showfps 2 display
git-svn-id: https://svn.eduke32.com/eduke32@7304 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:53 +00:00
terminx
1d74f4e944 Change the hotkeys for adjusting the camera horiz in Mapster32 3d mode from ctrl + a / z to alt + a / z to avoid conflicts with the undo hotkey
git-svn-id: https://svn.eduke32.com/eduke32@7303 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:48 +00:00
terminx
c9390f1845 Fix buffer overrun
git-svn-id: https://svn.eduke32.com/eduke32@7302 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:44 +00:00
terminx
a401dfed47 Enable undo/redo in Mapster32 3d mode. Not incredibly well tested.
git-svn-id: https://svn.eduke32.com/eduke32@7301 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:40 +00:00
terminx
a8c613c995 Add 75, 100, and 240 as options for the FPS limiter
git-svn-id: https://svn.eduke32.com/eduke32@7300 1a8010ca-5511-0410-912e-c29ae57300e0
2019-01-12 00:21:36 +00:00
terminx
ed0c45018e Re-add something I didn't intend to remove with r7297
git-svn-id: https://svn.eduke32.com/eduke32@7299 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:50 +00:00
terminx
5ff83a5f5f Remove 'none' as an option for the frame limiter in the menu and fix a bug with the slider for the offset
git-svn-id: https://svn.eduke32.com/eduke32@7298 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-23 23:23:46 +00:00
terminx
caf2a8c9c9 Re-enable -fno-strict-aliasing because apparently many versions of GCC across many platforms are still producing warning spew without it
git-svn-id: https://svn.eduke32.com/eduke32@7297 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-21 01:12:53 +00:00
terminx
a24c720e11 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@7296 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-16 23:28:09 +00:00
terminx
8447e3392d Fix NETCODE_DISABLED builds. We should probably rename Net_GetPackets() to something else, because it does other required things.
git-svn-id: https://svn.eduke32.com/eduke32@7295 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:15 +00:00
terminx
22ad4221d9 Fix loading screen tile
git-svn-id: https://svn.eduke32.com/eduke32@7294 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 22:33:09 +00:00
terminx
1c369d4978 Fix issue where the option to enable or disable Polymer wasn't being saved properly
git-svn-id: https://svn.eduke32.com/eduke32@7293 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:35:03 +00:00
terminx
cae791ffa4 Fix issue where the player's pistol isn't removed when they spawn on HURTRAIL/FLOORSLIME/FLOORPLASMA
git-svn-id: https://svn.eduke32.com/eduke32@7292 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 21:34:57 +00:00
terminx
acf8384d11 macOS build fix. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@7291 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 20:17:03 +00:00
terminx
ea86e5520b Revert "engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments."
This reverts r6886.

git-svn-id: https://svn.eduke32.com/eduke32@7290 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:31 +00:00
terminx
650672717d Fix issue with editor not allowing wall and floor aligned sprites to be resized in 2d mode without textured view mode enabled
git-svn-id: https://svn.eduke32.com/eduke32@7289 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:26 +00:00
terminx
89df4950d4 This should fix the too many sprites spawned issue in single player
git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:20 +00:00
terminx
9a23ea148e Expand the list of options available for the framerate limiter, and add a separate option that controls an offset added to the limiter. This should allow the menu to cover all of the important use cases involving G-SYNC, FreeSync, and "Fast Sync".
git-svn-id: https://svn.eduke32.com/eduke32@7287 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:14 +00:00
terminx
33b9dafe8f Fix net.cpp line endings
git-svn-id: https://svn.eduke32.com/eduke32@7286 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:08 +00:00
terminx
465e19909f Change audiolib mixing functions to just use a return value instead of setting a global to indicate the new mixing buffer position
git-svn-id: https://svn.eduke32.com/eduke32@7285 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:40:03 +00:00
terminx
c3f88abf73 Slight cleanup to MV_GetVorbisCommentLoops(). The biggest change here is swapping calls to atol to our Batol macro, which is actually backed by strtol instead of atol.
git-svn-id: https://svn.eduke32.com/eduke32@7284 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:57 +00:00
terminx
91096d2415 Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
git-svn-id: https://svn.eduke32.com/eduke32@7283 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:51 +00:00
terminx
6258806a3a Reduce vorbis read block size from 32k to MV_MIXBUFFERSIZE. Despite requiring more calls into libvorbis, this should be faster on slower CPUs in cases where more copies of the same .ogg sound are attempting to be played at once than are allowed, e.g large explosion scenes in Ion Maiden.
git-svn-id: https://svn.eduke32.com/eduke32@7282 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:41 +00:00
terminx
30cc6a35e8 I don't see a reason for these operations to be separated
git-svn-id: https://svn.eduke32.com/eduke32@7281 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:36 +00:00
terminx
ea94b36dec Fix function that some sadist formatted with 3 spaces
git-svn-id: https://svn.eduke32.com/eduke32@7280 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:31 +00:00
terminx
06ac4f88b9 This fixes S_CheckSoundPlaying() and makes CON_IFSOUND work correctly in scripts that run during menus. These changes together fix the exchange between Duke and Lani at the end of episode 3 of Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@7279 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:25 +00:00
terminx
5102281e0e This makes the output from r_showfps 3, cl_showcoords 1, and what is printed after DNDEBUG all happily coexist. The display of g_moveActorsTime and g_moveWorldTime has also been moved from cl_showcoords to r_showfps.
git-svn-id: https://svn.eduke32.com/eduke32@7278 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:19 +00:00
terminx
ef91435120 Fix CON commands leaving useless extra values in the bytecode. They were only valid outside of executable blocks so it was never noticed.
git-svn-id: https://svn.eduke32.com/eduke32@7277 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:14 +00:00
terminx
c287866954 Fix CON compiler line number accounting problem introduced with the optimization that transforms CON_SETVARVAR -> CON_SETVAR if the second parameter is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7276 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:08 +00:00
terminx
b4404978d6 Change A_AddToDeleteQueue() to call A_DeleteSprite() on sprites it removes from the queue directly, as sprites with statnums other than STAT_ACTOR and STAT_MISC are not deleted automatically when their xrepeat is 0. This fixes using CON_INSERTSPRITEQ with sprites of statnums other than STAT_ACTOR and STAT_MISC.
git-svn-id: https://svn.eduke32.com/eduke32@7275 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:39:03 +00:00
terminx
49f77b0a21 This is never going to work. When it was first programmed, it was done under the assumption that dividing an integer by a power of 2 was always the same as shifting it. It turns out that this isn't the case and I'm a dumbass. :D
git-svn-id: https://svn.eduke32.com/eduke32@7274 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:58 +00:00
terminx
cad5a5b8c5 Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:53 +00:00
terminx
d35058a8e5 Fix error building the transpal utility
git-svn-id: https://svn.eduke32.com/eduke32@7272 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:48 +00:00
terminx
8f7e842beb After some refactoring, several CON error checks done at runtime stood out as things that could be determined at script compile time. They have been moved.
git-svn-id: https://svn.eduke32.com/eduke32@7271 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:43 +00:00
terminx
3d4d640be3 Attempting to compile a CON with something stupid like "mul var 0" or "div var 0" in it now throws an error
git-svn-id: https://svn.eduke32.com/eduke32@7270 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:38 +00:00
terminx
2be7afd33c cmenu console command now opens the menu if it isn't already open
git-svn-id: https://svn.eduke32.com/eduke32@7269 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:32 +00:00
terminx
d2f16606c5 Comment out actor and player versions of gamevar manipulation opcodes as they aren't performant with our current switch-based method of processing instructions. This also tweaks the beginning of VM_Execute() to gain a little more performance.
git-svn-id: https://svn.eduke32.com/eduke32@7268 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:27 +00:00
terminx
fad17a83c0 WIP work on fixing CON_DIVVAR/CON_MULVAR optimization
git-svn-id: https://svn.eduke32.com/eduke32@7267 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:22 +00:00
terminx
cf95da82e9 Implement individual opcodes for all the gamevar if checks and the functions that do math on vars
git-svn-id: https://svn.eduke32.com/eduke32@7266 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:16 +00:00
terminx
ace77922b1 Global var opcodes for common conditional statements. Decent performance gain!
git-svn-id: https://svn.eduke32.com/eduke32@7265 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:10 +00:00
terminx
6dfafc49b1 Change goofy check for g_errorCnt and g_warningCnt in gamedef
git-svn-id: https://svn.eduke32.com/eduke32@7264 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:05 +00:00
terminx
dbdf662790 Use separate instructions in the bytecode for manipulating global variables versus more complex variable types. The optimization that transforms CON_DIVVAR and CON_MULVAR into CON_SHIFTVARR and CON_SHIFTVARL plus CON_INV has been disabled for now until I can debug a problem with it.
git-svn-id: https://svn.eduke32.com/eduke32@7263 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:38:00 +00:00
terminx
702d30f2b5 Replace pointer with reference in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7262 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:54 +00:00
terminx
72d80890e2 CON cleanup/tweaks. This improves the game update time by about 5% in some of my test scenarios.
git-svn-id: https://svn.eduke32.com/eduke32@7261 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:49 +00:00
terminx
0bbde29c85 Use reference to clean up CON_QSPRINTF
git-svn-id: https://svn.eduke32.com/eduke32@7260 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:44 +00:00
terminx
76edec81ac CON cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7259 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:39 +00:00
terminx
cdefc293c0 Fix setvar console command, and add a line of output so you know it did something
git-svn-id: https://svn.eduke32.com/eduke32@7258 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:34 +00:00
terminx
6696cb0036 This just shuffles some things around and these aren't (or shouldn't be) functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7257 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:29 +00:00
terminx
ae39954376 Initialize rottile values to -1 with a loop like this instead, because doing it the C++ way increases the binary size by like 120KB
git-svn-id: https://svn.eduke32.com/eduke32@7255 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:19 +00:00
terminx
891bac2b0f This is a cool CON compiler optimization that replaces all of the "varvar" commands and conditional checks in the compiled code with the "var" version if the value supplied to the function is a constant
git-svn-id: https://svn.eduke32.com/eduke32@7254 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:13 +00:00
terminx
f782a86675 I'm pretty sure this is a bug
git-svn-id: https://svn.eduke32.com/eduke32@7253 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:08 +00:00
terminx
b3d1002b58 Move CON_STARTTRACK in gamedef.cpp so it isn't in between the related CON_IFXXX stuff nearby
git-svn-id: https://svn.eduke32.com/eduke32@7252 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:37:03 +00:00
terminx
7fb84c7a69 Include build.h from player.h to satisfy the need for MAXPLAYERS and compat.h stuff that build.h pulls in
git-svn-id: https://svn.eduke32.com/eduke32@7251 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:58 +00:00
terminx
07d2222dfa Bump MAXANGVEL and MAXHORIZ
git-svn-id: https://svn.eduke32.com/eduke32@7250 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:53 +00:00
terminx
5c6d2d706f Use LINE_NUMBER macro in gamedef.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7249 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:48 +00:00
terminx
8ff047a82e More minor CON parser cleanup. This commit is not incredibly meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7248 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:42 +00:00
terminx
41c33af8e0 This fixes a small oversight with r7238
git-svn-id: https://svn.eduke32.com/eduke32@7247 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:37 +00:00
terminx
f40026a0be Add bounds check to C_GetNextLabelName(). This isn't really necessary because the extra writes to the label buffer are immediately overwritten by the next label found, but I could see it causing a crash in an edge case where somehow the maximum number of labels had been defined.
git-svn-id: https://svn.eduke32.com/eduke32@7246 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:32 +00:00
terminx
8b0cce6cb7 Convert *(g_scriptPtr-x) syntax in gamedef.cpp to g_scriptPtr[-x], as it should ultimately be more readable and less prone to programming errors.
git-svn-id: https://svn.eduke32.com/eduke32@7245 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:27 +00:00
terminx
b9fa88b5ed This was worth a couple fps in classic mode for me with particularly heavy CON scripts
git-svn-id: https://svn.eduke32.com/eduke32@7244 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:21 +00:00
terminx
ef6a60396c Remove unnecessary spriteNum argument from P_Submerge() and P_Emerge()
git-svn-id: https://svn.eduke32.com/eduke32@7243 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-15 01:36:15 +00:00
seventyfive
87cf4495bf - Packet code implementation (merge from private c/s repo), world updates are now synced through snapshots. See tag SVN_SyncPoint_Dec2018 on master of the other repo.
- "Scratch pad" sprites implementation, to avoid desyncs in sprite indexes, clients will insert temporary sprites which are cleared out when they receive the next snapshot from the server.
- Patches from Striker which fix player stomping frag counts, the accept button when hosting a game through the menu, and a "noffire" command line parameter.
- Patches from NY00123: t_data sync optimizations to improve some jittery behavior on the client side.

git-svn-id: https://svn.eduke32.com/eduke32@7242 1a8010ca-5511-0410-912e-c29ae57300e0
2018-12-08 00:40:39 +00:00
terminx
7bd5fa42ee macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@7241 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:25:44 +00:00
terminx
252fb58321 Fix oversight with wall texture rotation on tile 0
git-svn-id: https://svn.eduke32.com/eduke32@7240 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 21:17:59 +00:00
terminx
1c83bd0a01 Fix issue with a couple symbols from cmdline.h sometimes picking up different linkage due to accidental double definition in game.h
git-svn-id: https://svn.eduke32.com/eduke32@7239 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 19:03:40 +00:00
terminx
6d7537aa27 CON syntax extension: the empty "[]" shortcut for accessing a struct at index THISACTOR can now be omitted.
This allows cleaner syntax such as "geta .x temp", "ife sprite.x temp", etc.

git-svn-id: https://svn.eduke32.com/eduke32@7238 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:54 +00:00
terminx
7fd81960e2 Add unsigned access to actor .htmovflag through actor .htumovflag
git-svn-id: https://svn.eduke32.com/eduke32@7237 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:49 +00:00
terminx
38c473851b Misc CON fixups
git-svn-id: https://svn.eduke32.com/eduke32@7236 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:43 +00:00
terminx
2f9f16de7f Further clean up C_SetScriptSize(). This also fixes a bug in the function where when expanding the buffer size, most of the extra space was left uninitialized due to bad parameters passed to memset().
git-svn-id: https://svn.eduke32.com/eduke32@7235 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:38 +00:00
terminx
c29ffec9cb Clean up A_InsertSprite() and the beginning of A_Spawn()
git-svn-id: https://svn.eduke32.com/eduke32@7234 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:33 +00:00
terminx
c4f76e55a6 Shuffle things around so most of the script structure access stuff actually resides in gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7233 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:26 +00:00
terminx
4bc7963f48 Minor CON compiler cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7232 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:20 +00:00
terminx
5998256125 This should improve the reliability of CON_SWITCH, and maybe allow nesting them to work.
git-svn-id: https://svn.eduke32.com/eduke32@7231 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:15 +00:00
terminx
67a3ffd44b Small cleanup in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7230 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:10 +00:00
terminx
0aff0aaf20 This is a little bit more readable
git-svn-id: https://svn.eduke32.com/eduke32@7229 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:05 +00:00
terminx
6da9b537e5 Fix Gv_GetArrayOrStruct() error message
git-svn-id: https://svn.eduke32.com/eduke32@7228 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:14:00 +00:00
terminx
54bc64ea10 EDUKE32_STANDALONE guard some more Duke3D-specific behavior
git-svn-id: https://svn.eduke32.com/eduke32@7227 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:55 +00:00
terminx
4861d1fc3d WIP wall texture rotation bit
git-svn-id: https://svn.eduke32.com/eduke32@7226 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:48 +00:00
terminx
c1caf149d7 Compile without -fno-strict-aliasing.
git-svn-id: https://svn.eduke32.com/eduke32@7224 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:33 +00:00
terminx
1cbdb901bd This one is for Hendricks
git-svn-id: https://svn.eduke32.com/eduke32@7223 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:25 +00:00
terminx
279bdca726 Was checking something out for a mapper and noticed this block of code should be nested deeper.
git-svn-id: https://svn.eduke32.com/eduke32@7222 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:19 +00:00
terminx
592ee52d2b Improve selection of a failsafe video mode if videoSetGameMode() fails at game startup
git-svn-id: https://svn.eduke32.com/eduke32@7221 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:14 +00:00
terminx
992d5abac2 Mapster32: stop playing sounds when entering the tile selector in 3d mode
git-svn-id: https://svn.eduke32.com/eduke32@7220 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:09 +00:00
terminx
21958bc110 Minor start window cleanup. This ended up touching a bunch of other files due to variable renaming, but there are zero functional changes to anything but the startup window in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7219 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:13:02 +00:00
terminx
e77324a6d8 Fix whitespace in gameres.rc
git-svn-id: https://svn.eduke32.com/eduke32@7218 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:54 +00:00
terminx
0a84672121 Use clamp in mact LIMITCONTROL macro
git-svn-id: https://svn.eduke32.com/eduke32@7216 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:43 +00:00
terminx
81d0632099 These changes aren't particularly meaningful
git-svn-id: https://svn.eduke32.com/eduke32@7215 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:38 +00:00
terminx
b3195ad6b4 Moved a few things in mact around while I stared at it thinking about what to do with it
git-svn-id: https://svn.eduke32.com/eduke32@7214 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:33 +00:00
terminx
022eb02c5e Move hash_getcode() and inthash_getcode() to hash.h so they can be used in places other than hash.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7213 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:28 +00:00
terminx
073987fa42 After parsing the cfg, fill in the default bindings for any control functions that are completely missing, with function unbound and key unused by anything else.
git-svn-id: https://svn.eduke32.com/eduke32@7212 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:21 +00:00
terminx
ca1494262c Convert some unwieldly g_player[myconnectindex].ps->gm crap to references
git-svn-id: https://svn.eduke32.com/eduke32@7211 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:16 +00:00
terminx
bb8e441d0d Slightly simplify S_OpenAudio()...
git-svn-id: https://svn.eduke32.com/eduke32@7210 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:11 +00:00
terminx
871207294e Use MODE_RESTART in osdcmd_map() when already in a game
git-svn-id: https://svn.eduke32.com/eduke32@7209 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:06 +00:00
terminx
fb15d84982 Rename Gv_GetSpecialVar() to Gv_GetArrayOrStruct() and fix what would be a bug in Gv_GetVarDataPtr() if we were using it for something more than the single thing we use it for now
git-svn-id: https://svn.eduke32.com/eduke32@7208 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:12:01 +00:00
terminx
23308603c5 Prevent crash in the editor if newnumwalls and numwalls are both somehow -1
git-svn-id: https://svn.eduke32.com/eduke32@7207 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:56 +00:00
terminx
6618883d7e Fix crash when attempting to load a corrupt map
git-svn-id: https://svn.eduke32.com/eduke32@7206 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:50 +00:00
terminx
0d652ae063 Switch VM_EventCommon to use references
git-svn-id: https://svn.eduke32.com/eduke32@7205 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:44 +00:00
terminx
3b7f41e2bb sdlayer: pass SDL_WINDOW_FULLSCREEN_DESKTOP to SDL_SetWindowFullscreen() when setting a windowed mode that matches the desktop resolution
git-svn-id: https://svn.eduke32.com/eduke32@7204 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:38 +00:00
terminx
6ef3c4c00f Convert the Gv_GetVar and Gv_SetVar family of functions into something similar to the setup for VM_OnEvent, where multiple versions of the functions are generated by the compiler via forced inlining. This makes the functions much easier to maintain.
git-svn-id: https://svn.eduke32.com/eduke32@7203 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:32 +00:00
terminx
a7a1ada83d Tiny cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7202 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:27 +00:00
terminx
32057d2e19 Direct struct access for tsprite, and break special gamevar access out of Gv_GetVar() and into a separate function like it already was with Gv_GetVarX()
git-svn-id: https://svn.eduke32.com/eduke32@7201 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:21 +00:00
terminx
18916ddaf6 Clean up Gv_AddSystemVars() and Gv_RefreshPointers()
git-svn-id: https://svn.eduke32.com/eduke32@7200 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:14 +00:00
terminx
dc519575d4 Add LAST_LABEL macro
git-svn-id: https://svn.eduke32.com/eduke32@7199 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:09 +00:00
terminx
893bcbd603 Direct access for the actor structs
git-svn-id: https://svn.eduke32.com/eduke32@7198 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:11:04 +00:00
terminx
34c6fcc69f gamedef.cpp and friends: use preprocessor defines instead of hard-coded values for gamevar IDs that are really constants or arrays or structs
git-svn-id: https://svn.eduke32.com/eduke32@7197 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:57 +00:00
terminx
2c3ba0fdb6 Clean up VM array handling with references
git-svn-id: https://svn.eduke32.com/eduke32@7196 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:51 +00:00
terminx
7540f590f1 Refine CON VM error handling behavior.
Old behavior: when an operation failed, execution attempted to continue from the next command as if nothing had happened. This behavior was poorly defined and often had unintended consequences; e.g a "random" sprite being operated on because an operation that was supposed to place a sprite id in a gamevar failed, and the previous value was taken as a sprite id instead.

New behavior: execution of the state/actor/event halts. Failure of a particular actor is more immediately obvious and unwanted trampling on other parts of the game state does not occur.

git-svn-id: https://svn.eduke32.com/eduke32@7195 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:45 +00:00
terminx
eb546f111e WIP: direct CON read/write access to structure members via pointer and offset instead of translation function. This is only enabled for wall and sector structure members in this commit.
git-svn-id: https://svn.eduke32.com/eduke32@7194 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:39 +00:00
terminx
076cc306f8 Remove CON ERROR_OPENBRACKET and ERROR_CLOSEBRACKET and add ERROR_NOTTOPLEVEL
git-svn-id: https://svn.eduke32.com/eduke32@7193 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:32 +00:00
terminx
90bfd3d374 Minor gamedef.cpp cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7191 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:21 +00:00
terminx
a0562d5e69 Formatting
git-svn-id: https://svn.eduke32.com/eduke32@7190 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:15 +00:00
terminx
f14bae5098 Use reference in G_DoGameStartup().
git-svn-id: https://svn.eduke32.com/eduke32@7189 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:10 +00:00
terminx
04c9f99620 Add a new member to memberlabel_t to hold the offset of a structure member for CON access. This will be used in a future commit.
git-svn-id: https://svn.eduke32.com/eduke32@7188 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:10:04 +00:00
terminx
acf477c09d Sorting and formatting for [names|sound]dyn.[cpp|h]
git-svn-id: https://svn.eduke32.com/eduke32@7187 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:58 +00:00
terminx
e513e1ceae Cleanup includes
git-svn-id: https://svn.eduke32.com/eduke32@7186 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:48 +00:00
terminx
9c0ee3d557 Use references in G_UpdatePlayerFromMenu() and G_BackToMenu() for readability
git-svn-id: https://svn.eduke32.com/eduke32@7184 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:09 +00:00
terminx
89fe17e673 This does nothing but fix indentation of a single block of code
git-svn-id: https://svn.eduke32.com/eduke32@7183 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:09:04 +00:00
terminx
52eed46aa9 Remove dead code that once opened a browser to the store page for Duke Nukem 3D: Megaton Edition on Steam
git-svn-id: https://svn.eduke32.com/eduke32@7182 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:59 +00:00
terminx
5164ab4a25 More control/input cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7181 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:53 +00:00
terminx
a4182305d0 Clean up some of the remaining stuff in duke3d/src/config.cpp a bit. Not very meaningful changes... just things I saw when trying to decide how to tackle some of this mess.
git-svn-id: https://svn.eduke32.com/eduke32@7180 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:44 +00:00
terminx
c927da7687 Remove the "ConsoleKeys[]" array from osdcmds.cpp in favor of accessing mact's sctokeylut[]
git-svn-id: https://svn.eduke32.com/eduke32@7179 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:38 +00:00
terminx
339c2ec3b4 Move sctokeylut[] in mact to keyboard.h from keyboard.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7178 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:32 +00:00
terminx
b97074eece Remove several unused player struct members and bump BYTEVERSION
git-svn-id: https://svn.eduke32.com/eduke32@7177 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:26 +00:00
terminx
741d362228 Split some of the title screen display stuff into separate functions
git-svn-id: https://svn.eduke32.com/eduke32@7176 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:20 +00:00
terminx
e06962460b More premap cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7175 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:14 +00:00
terminx
9f81e7150c This is starting to feel like distilling diarrhea into grey water
git-svn-id: https://svn.eduke32.com/eduke32@7174 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:08 +00:00
terminx
635a25db72 Add the formats supported by libxmp-lite to the list of extensions to check for in G_SetupFilenameBasedMusic()
git-svn-id: https://svn.eduke32.com/eduke32@7173 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:08:02 +00:00
terminx
949feae240 Introduce some more meaningful function names and structure to the code touched in the last commit
git-svn-id: https://svn.eduke32.com/eduke32@7172 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:57 +00:00
terminx
3aaa5e04aa Clean up some of the level initialization and player value reset functions that live in premap.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7171 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:51 +00:00
terminx
beafd13b1a Derp
git-svn-id: https://svn.eduke32.com/eduke32@7170 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:44 +00:00
terminx
86496a8126 CON structure member access readability cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7169 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:38 +00:00
terminx
17c63da906 Replace A_ResetVars() with a simpler version and tweak GAMEVAR_Q16PTR handling in VM_GAMEVAR_OPERATOR macro. The other couple things aren't functional changes at all.
git-svn-id: https://svn.eduke32.com/eduke32@7168 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:30 +00:00
terminx
336a4650d5 This is supposed to fix some errors with HIGH_PRECISION_SPRITE reported by a static analyzer, wherein 32-bit values were shifted and truncated as 32-bit before being widened to a 64-bit type, which didn't seem like the intended behavior. This is the commit to look at if anything is suddenly fucked up in the classic software renderer.
git-svn-id: https://svn.eduke32.com/eduke32@7167 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:25 +00:00
terminx
0c74991a21 Fix a couple of issues that cropped up after some of the previous OSD refactoring commits
git-svn-id: https://svn.eduke32.com/eduke32@7166 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:20 +00:00
terminx
369c671632 OSD warning fix
git-svn-id: https://svn.eduke32.com/eduke32@7165 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:15 +00:00
terminx
6d4b0f7731 The most minor of minor changes
git-svn-id: https://svn.eduke32.com/eduke32@7164 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:10 +00:00
terminx
0f0974874b Set XMP_PLAYER_INTERP to XMP_INTERP_SPLINE as it seems to sound better than the default setting
git-svn-id: https://svn.eduke32.com/eduke32@7163 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:07:04 +00:00
terminx
e6955694e2 Fix a null pointer dereference in G_GameExit() so we don't crash while we're crashing
git-svn-id: https://svn.eduke32.com/eduke32@7162 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:58 +00:00
terminx
cde7529e39 This bounds check is useless
git-svn-id: https://svn.eduke32.com/eduke32@7161 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:53 +00:00
terminx
4206cc1786 Use auto in ldist() and dist() because it looks nicer than vec3_t const *const
git-svn-id: https://svn.eduke32.com/eduke32@7160 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:48 +00:00
terminx
06f0e5e946 Move g_defaultVideoModes[] and g_keyAsciiTable[] from baselayer.cpp to baselayer.h and make them constexpr
git-svn-id: https://svn.eduke32.com/eduke32@7159 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:43 +00:00
terminx
22e1c21f47 Just cleaning up a dump(er)
git-svn-id: https://svn.eduke32.com/eduke32@7158 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:38 +00:00
terminx
3cfda9858d Use tabledivide64() in Gv_GetArrayCountFromFile()
git-svn-id: https://svn.eduke32.com/eduke32@7157 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:33 +00:00
terminx
1cae4ce7e3 Same shit, different diff
git-svn-id: https://svn.eduke32.com/eduke32@7156 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:27 +00:00
terminx
59fde95785 Another bunch of non-functional cleanup changes to the OSD
git-svn-id: https://svn.eduke32.com/eduke32@7155 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:21 +00:00
terminx
f7fac7d9e0 "using osdcmdptr_t = osdfuncparm_t const * const" because I'm tired of seeing it everywhere
git-svn-id: https://svn.eduke32.com/eduke32@7154 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:15 +00:00
terminx
ff410796a1 More incremental improvements to horrible decade-old OSD code
git-svn-id: https://svn.eduke32.com/eduke32@7153 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:07 +00:00
terminx
eb81507565 Fix up osdfunc_exec()
git-svn-id: https://svn.eduke32.com/eduke32@7152 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:06:01 +00:00
terminx
60e9bca926 Reduced buffer size used for scanning GRPs to display in the startup window from 8MB to 64K, in line with the previous commit that changed osdfunc_fileinfo(). I benchmarked this several times and could not find a case in which the 8MB buffer was faster.
git-svn-id: https://svn.eduke32.com/eduke32@7151 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:56 +00:00
terminx
a35ffd976f Rework osdfunc_fileinfo()
git-svn-id: https://svn.eduke32.com/eduke32@7150 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:51 +00:00
terminx
14f1ea1c05 Use "int" for OSD command return values and a few trivial globals. Our current usage of the return values would have even worked with bool, but we might want to add error conditions or something later.
git-svn-id: https://svn.eduke32.com/eduke32@7149 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:45 +00:00
terminx
b1b01c759e Rename a couple of things in osd.cpp. There should be no change to functionality.
git-svn-id: https://svn.eduke32.com/eduke32@7148 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:37 +00:00
terminx
0ea33b1775 Small cleanups to OSD and game keybinding code before larger changes. Everything still works at this point.
git-svn-id: https://svn.eduke32.com/eduke32@7147 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:32 +00:00
terminx
a6e60e9723 Move pow2char and pow2long to build.h and make them constexpr
git-svn-id: https://svn.eduke32.com/eduke32@7146 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:26 +00:00
terminx
786a0cc6a3 Rename the implementation of _lrotl() found at the top of kplib.cpp to klrotl() and use it unconditionally on platforms other than Win32 (it's only used in .bmp rendering).
git-svn-id: https://svn.eduke32.com/eduke32@7145 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:20 +00:00
terminx
7f54981f4f Improve P_GetInput() a little
git-svn-id: https://svn.eduke32.com/eduke32@7144 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:15 +00:00
terminx
f60c353810 Improve OSD_Dispatch() a little
git-svn-id: https://svn.eduke32.com/eduke32@7143 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:10 +00:00
terminx
9ab8ebce20 Improve CONTROL_GetMouseDelta()
git-svn-id: https://svn.eduke32.com/eduke32@7142 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:05:03 +00:00
terminx
04e477557a Remove some effectively dead code that handled loading from duke3d.cfg if eduke32.cfg was not found. This has been useless for about a decade.
git-svn-id: https://svn.eduke32.com/eduke32@7141 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-18 18:04:57 +00:00
hendricks266
fd175086a3 Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.
This eliminates the hackiness of libcache1d.so (now libkzlw.so) and CACHE1D_COMPRESS_ONLY.

git-svn-id: https://svn.eduke32.com/eduke32@7140 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:07 +00:00
hendricks266
de5d358d32 Refresh BUILDLIC copyright headers
git-svn-id: https://svn.eduke32.com/eduke32@7139 1a8010ca-5511-0410-912e-c29ae57300e0
2018-11-05 07:28:01 +00:00
hendricks266
cc65440315 ifdef out all use of libc's FILE in libxmp-lite
git-svn-id: https://svn.eduke32.com/eduke32@7138 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-29 06:34:25 +00:00
hendricks266
696ddec8a8 Fix a big fail in my implementation of CON_DIVR and CON_DIVRU.
git-svn-id: https://svn.eduke32.com/eduke32@7137 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-29 06:34:19 +00:00
terminx
7c4ba73bfd Move CONTROL_ProcessBinds() call to P_GetInput()
git-svn-id: https://svn.eduke32.com/eduke32@7135 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:08 +00:00
terminx
7edcdb0ae4 Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
git-svn-id: https://svn.eduke32.com/eduke32@7134 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:34:03 +00:00
terminx
69a1d8d953 Very (very) slightly less terrible G_CheckPlayerColor() function.
git-svn-id: https://svn.eduke32.com/eduke32@7133 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:58 +00:00
terminx
e7798d12dc Additional const and constexpr usage in compat.h and pragmas
git-svn-id: https://svn.eduke32.com/eduke32@7132 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:52 +00:00
terminx
fecbe7ad8b Using automatic typing here improves the readability of this code.
git-svn-id: https://svn.eduke32.com/eduke32@7131 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:47 +00:00
terminx
ad7d61baa1 Use range-based loops for simplicity
git-svn-id: https://svn.eduke32.com/eduke32@7130 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:40 +00:00
terminx
3b782aba60 Add CSTAT_SPRITE_ALIGNMENT_MASK. It's identical to CSTAT_SPRITE_ALIGNMENT_SLAB, but should be used in cases where you're checking either CSTAT_SPRITE_ALIGNMENT_WALL or CSTAT_SPRITE_ALIGNMENT_FLOOR rather than checking for a slab (voxel).
git-svn-id: https://svn.eduke32.com/eduke32@7129 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:32 +00:00
terminx
4059e1918e Mark libdivide constructors explicit
git-svn-id: https://svn.eduke32.com/eduke32@7128 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:26 +00:00
terminx
28bed56348 The last of my audiolib changes for now. These change no functionality.
git-svn-id: https://svn.eduke32.com/eduke32@7127 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:21 +00:00
terminx
890341d3af Fix screwed up spacing in a few audiolib files. No functional changes.
git-svn-id: https://svn.eduke32.com/eduke32@7126 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:14 +00:00
terminx
cbb9018728 This precaching stuff doesn't belong in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@7125 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:09 +00:00
terminx
51d4347e2c Remove unnecessary "Playing" member of VoiceNode struct
git-svn-id: https://svn.eduke32.com/eduke32@7124 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:33:04 +00:00
terminx
16c9a58daa Lower DEFAULTMOUSESENSITIVITY to 4
git-svn-id: https://svn.eduke32.com/eduke32@7123 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:57 +00:00
terminx
ed2f9f247b Rework volume control to not completely suck
git-svn-id: https://svn.eduke32.com/eduke32@7122 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:50 +00:00
terminx
6513d9f3e3 Make ASS's mixing functions take a pointer to a voice instead of passing a bunch of parameters separately
git-svn-id: https://svn.eduke32.com/eduke32@7121 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:41 +00:00
terminx
6d226cf0da Mixer function fixups from H266
git-svn-id: https://svn.eduke32.com/eduke32@7120 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:35 +00:00
terminx
1c007c56c5 More sound work
git-svn-id: https://svn.eduke32.com/eduke32@7119 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:29 +00:00
terminx
374a09536d Add per-sound volume support to audiolib. This allows you to control the volume of sounds independently from the distance-based system exposed through CON. To use this, you must define your sounds via the .def syntax and set the "volume" property--default is 1.0.
git-svn-id: https://svn.eduke32.com/eduke32@7117 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:14 +00:00
terminx
98f42cba6f Add support for defining all sound parameters through the .def syntax, instead of just the filename
git-svn-id: https://svn.eduke32.com/eduke32@7116 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:05 +00:00
terminx
5c1e350d79 sdlayer: don't add windowed modes that are larger than the monitor's actual resolution
git-svn-id: https://svn.eduke32.com/eduke32@7115 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:32:00 +00:00
terminx
b16d7a412b Don't use size_t for loop iterators (or other things not counted in bytes, realistically)
git-svn-id: https://svn.eduke32.com/eduke32@7114 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:54 +00:00
terminx
9447d2c3ff Fix issue with Bgetsysmemsize() on some platforms after the changeover to ::min and ::max.
git-svn-id: https://svn.eduke32.com/eduke32@7113 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:49 +00:00
terminx
71c06d5d95 Savegame cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7112 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:45 +00:00
terminx
a6e7f601d3 Fix HIGH_PRECISION_SPRITE, broken when switching to std::min and std::max.
git-svn-id: https://svn.eduke32.com/eduke32@7111 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:40 +00:00
terminx
50ea556fc6 Clean up a few functions in mact scriplib
git-svn-id: https://svn.eduke32.com/eduke32@7110 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:35 +00:00
terminx
59196c42ea This commit is useless
git-svn-id: https://svn.eduke32.com/eduke32@7109 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:30 +00:00
terminx
a7746f9cd2 Make tabledivide64 actually return an int64_t...
git-svn-id: https://svn.eduke32.com/eduke32@7108 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:25 +00:00
terminx
cee9a65970 userbytever is uint32_t and needs %u instead of %d
git-svn-id: https://svn.eduke32.com/eduke32@7107 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:20 +00:00
terminx
797a724069 Fix derpy menu bug
git-svn-id: https://svn.eduke32.com/eduke32@7106 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:15 +00:00
terminx
8461fb0cb9 Use _strlwr and _strupr with MSVC
git-svn-id: https://svn.eduke32.com/eduke32@7105 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:10 +00:00
terminx
385562d143 Fix bounds checks occurring after array access in tessectrap() and polymost_precache() with very minor cleanup of surrounding lines.
git-svn-id: https://svn.eduke32.com/eduke32@7104 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:05 +00:00
terminx
ad8a65d154 Small cleanups to fogcalc() and fogcalc_old()
git-svn-id: https://svn.eduke32.com/eduke32@7103 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:31:01 +00:00
terminx
ffab1f7d71 Slightly simplify TrackedType operator stuff
git-svn-id: https://svn.eduke32.com/eduke32@7102 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:56 +00:00
terminx
f1cf0bafdd pitch.cpp cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@7101 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:51 +00:00
terminx
c0889dab31 Untabify minidumper
git-svn-id: https://svn.eduke32.com/eduke32@7100 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:46 +00:00
terminx
2b01ea19b1 Shut up a warning about potentially passing a null ptr to strlen() by way of a bad FILE ptr. The condition wasn't actually possible, but this is just as or more correct than it was before. This sure is a long commit message for something that only adds an 'else'.
git-svn-id: https://svn.eduke32.com/eduke32@7099 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:41 +00:00
terminx
a6021590f7 Remember to free library in minidumper
git-svn-id: https://svn.eduke32.com/eduke32@7098 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:37 +00:00
terminx
3d7a827b3d Update miniz to 3616bf804b1e7b9be5e2769b1e4a7d74d575b13c
git-svn-id: https://svn.eduke32.com/eduke32@7097 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:32 +00:00
terminx
f93e228e2a Fix printf format specifier mismatches in G_PrintFPS()
git-svn-id: https://svn.eduke32.com/eduke32@7096 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:27 +00:00
terminx
175ac6dc6b This looks dumb as fuck, but it tells static analysis tools that our memory allocation functions literally never return a null pointer
git-svn-id: https://svn.eduke32.com/eduke32@7095 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:22 +00:00
terminx
b65120200a Clean up Bgethomedir() and a few of the other directory functions
git-svn-id: https://svn.eduke32.com/eduke32@7094 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:17 +00:00
terminx
9987b1ffa0 Return invalid keyword string instead of null when passing a bad ID to VM_GetKeywordForID()
git-svn-id: https://svn.eduke32.com/eduke32@7093 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:12 +00:00
terminx
76e86ddcea Replace player number check with equivalent null pointer check
git-svn-id: https://svn.eduke32.com/eduke32@7092 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:08 +00:00
terminx
7bd8c55e32 Useless warning silencing
git-svn-id: https://svn.eduke32.com/eduke32@7091 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:30:03 +00:00
terminx
4c57c4dd46 imo auto is cleaner here because the cast of the rvalue makes the resulting type explicitly clear
git-svn-id: https://svn.eduke32.com/eduke32@7089 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:54 +00:00
terminx
bac01d8e2a Completely unused struct...?
git-svn-id: https://svn.eduke32.com/eduke32@7088 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:49 +00:00
terminx
82fcd89ed5 Add debug_break() to default case in VM_Execute()
git-svn-id: https://svn.eduke32.com/eduke32@7087 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:44 +00:00
terminx
9079beadb4 Remove some dead statements, useless assigments, etc
git-svn-id: https://svn.eduke32.com/eduke32@7086 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:38 +00:00
terminx
1d71ea3fc0 polymost_setTexturePosSize() and polymost_setHalfTexelSize(): pass vec4f_t and vec2f_t by const reference instead of by value
git-svn-id: https://svn.eduke32.com/eduke32@7085 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:30 +00:00
terminx
03332e8812 Fix double free in osdcmd_do() and clean up the variable definitions while we're there
git-svn-id: https://svn.eduke32.com/eduke32@7084 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:25 +00:00
terminx
4bb9a4b792 sscanf format parameter fixups
git-svn-id: https://svn.eduke32.com/eduke32@7083 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:20 +00:00
terminx
9e68009725 Fix downmix_int_8bit() in libxmp-lite assuming char is a signed type
git-svn-id: https://svn.eduke32.com/eduke32@7082 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:13 +00:00
terminx
688fadd729 macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@7081 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:08 +00:00
terminx
75e141ec81 Fix potential buffer overruns in sdlayer
git-svn-id: https://svn.eduke32.com/eduke32@7080 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:29:04 +00:00
terminx
1f8b23152e Replace remaining instances of regular malloc/calloc/realloc/strdup with our memory error handler versions
git-svn-id: https://svn.eduke32.com/eduke32@7079 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-25 23:28:56 +00:00
terminx
9613bbac33 Use std::min and std::max instead of min and max macros.
git-svn-id: https://svn.eduke32.com/eduke32@7078 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:54 +00:00
terminx
e77325f2a4 Remove redundant assignments
git-svn-id: https://svn.eduke32.com/eduke32@7077 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:42 +00:00
terminx
2ff98ca1ce Bump BYTEVERSION for previous change
git-svn-id: https://svn.eduke32.com/eduke32@7076 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:37 +00:00
terminx
2132fe978a The LZ4 versions of kdfread and kdfwrite don't have the size limitations that the LZW versions have
git-svn-id: https://svn.eduke32.com/eduke32@7075 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:32 +00:00
terminx
e69aac2b93 Remove duplicated line
git-svn-id: https://svn.eduke32.com/eduke32@7074 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:26 +00:00
terminx
ebcebbde5e Update engine headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7073 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:20 +00:00
terminx
2e2731c119 Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
git-svn-id: https://svn.eduke32.com/eduke32@7072 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:09:09 +00:00
terminx
342b32c4aa Update duke3d headers so that argument names in function declarations match the actual function definitions. This also removes const from function declarations in cases when it isn't meaningful.
git-svn-id: https://svn.eduke32.com/eduke32@7071 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:58 +00:00
terminx
af728b2641 Remove a few useless forward declarations and const-ify a couple of function parameters. Yawn.
git-svn-id: https://svn.eduke32.com/eduke32@7070 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:50 +00:00
terminx
e9797fe24d Remove redundant return statements
git-svn-id: https://svn.eduke32.com/eduke32@7069 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:42 +00:00
terminx
dcb0f9d8bb Convert a couple of strings with escaped characters to raw string literals
git-svn-id: https://svn.eduke32.com/eduke32@7068 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-16 06:08:36 +00:00
pogokeen
4b89c095e2 engine.cpp: fix crash when calling setrendermode 3 where PolymostProcessVoxels would be called before Polymost is initialized.
PolymostProcessVoxels would call videoNextPage during processing which would attempt to render the OSD and lead to a segfault due to Polymost not being properly initialized.

git-svn-id: https://svn.eduke32.com/eduke32@7067 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 21:04:42 +00:00
terminx
7b1cdb6f12 Remove redundant statements. This commit doesn't actually do anything.
git-svn-id: https://svn.eduke32.com/eduke32@7066 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:38 +00:00
terminx
d2f980694b P_UpdateScreenPal() seems to belong here instead
git-svn-id: https://svn.eduke32.com/eduke32@7065 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:33 +00:00
terminx
da040c0690 Increase size of text buffer used for editor 3d mode info display--it was possible to overflow it
git-svn-id: https://svn.eduke32.com/eduke32@7064 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:28 +00:00
terminx
cc6e458d00 Prevent g_sounds[] buffer overflow when attempting to define a sound with an index higher than MAXSOUNDS-1. This reduces the number of sound definitions available by 1 as the last slot is now reserved for the error condition.
git-svn-id: https://svn.eduke32.com/eduke32@7063 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:22 +00:00
terminx
6248cc9cee Remove redundant assignment and null ptr check
git-svn-id: https://svn.eduke32.com/eduke32@7062 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:17 +00:00
terminx
941aa87bce Fix usage of pointer to stack allocated array outside of the scope the array was declared in
git-svn-id: https://svn.eduke32.com/eduke32@7061 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:12 +00:00
terminx
b50b1ad198 Fix huge bug in CON_COPY
git-svn-id: https://svn.eduke32.com/eduke32@7060 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:06 +00:00
terminx
1c5ddca44a Clarify assignment in ternary condition as not a bug
git-svn-id: https://svn.eduke32.com/eduke32@7059 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:15:01 +00:00
terminx
3e380309ce Replace error condition in rejectQueue_remove() with an assertion, because the NULL pointer it would return if something was fucked up would be unconditionally dereferenced in kdtree_add().
git-svn-id: https://svn.eduke32.com/eduke32@7058 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:56 +00:00
terminx
bcb1374391 Static analyzer says this condition is never true
git-svn-id: https://svn.eduke32.com/eduke32@7057 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:51 +00:00
terminx
15008d7aec Revert r7017. I misread the code mismeasured the result.
git-svn-id: https://svn.eduke32.com/eduke32@7056 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:46 +00:00
terminx
1d3f77b46b Clean up error handling in shitty G_GetVersionFromWebsite() function
git-svn-id: https://svn.eduke32.com/eduke32@7055 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:41 +00:00
terminx
e6c36442bd Add missing ifdef guards to namesdyn.h
git-svn-id: https://svn.eduke32.com/eduke32@7054 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:36 +00:00
terminx
7763a379ef Revert part of r7031 and fix the issue a different way
git-svn-id: https://svn.eduke32.com/eduke32@7053 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:31 +00:00
terminx
b3914431b0 Fix memory leaks in editor sound list
git-svn-id: https://svn.eduke32.com/eduke32@7052 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:26 +00:00
terminx
f354f824f4 Add missing ifdef guards to soundsdyn.h
git-svn-id: https://svn.eduke32.com/eduke32@7051 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 19:14:20 +00:00
pogokeen
f876e8ad0c polymost.cpp: temporarily disable experimental r_enablepolymost2 cvar
git-svn-id: https://svn.eduke32.com/eduke32@7050 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 15:08:08 +00:00
pogokeen
0b41a17f6b polymost.h: fix order of parameters to match polymost.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7049 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 14:37:06 +00:00
pogokeen
d291a81ccd polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.
Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit().

git-svn-id: https://svn.eduke32.com/eduke32@7048 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-10 14:37:03 +00:00
terminx
eee0a71496 Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__
git-svn-id: https://svn.eduke32.com/eduke32@7047 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:53 +00:00
terminx
59214a2d78 Fix off-by-one error in currently not very useful dedicated server text console input
git-svn-id: https://svn.eduke32.com/eduke32@7046 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:48 +00:00
terminx
3689f9c70c Useless yet innocuous sdlayer fixes
git-svn-id: https://svn.eduke32.com/eduke32@7045 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:44 +00:00
terminx
78a3797295 Use a local variable in SDL_GL_ATTRIBUTES macro instead of relying on it being declared in the function calling the macro
git-svn-id: https://svn.eduke32.com/eduke32@7044 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:39 +00:00
terminx
aa939642d6 Fix MV_GetNextWAVBlock() to no longer check if the unsigned BlockLength value is less than 0.
git-svn-id: https://svn.eduke32.com/eduke32@7043 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:34 +00:00
terminx
f5928ad5c7 Correct some fuckery in inflineintersect()
git-svn-id: https://svn.eduke32.com/eduke32@7042 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:29 +00:00
terminx
f7c8eab261 Further revise a couple of null pointer checks in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7041 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:25 +00:00
terminx
217849b2a3 OSD strtoken maintenance
git-svn-id: https://svn.eduke32.com/eduke32@7040 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:20 +00:00
terminx
2d25aaee95 Variable scope reductions
git-svn-id: https://svn.eduke32.com/eduke32@7038 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:10 +00:00
terminx
f67f935807 Fix some weirdness in osdcmd_setactorvar() and remove an unused counter var from osdcmd_map()
git-svn-id: https://svn.eduke32.com/eduke32@7037 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:05 +00:00
terminx
2f410776ec Parentheses around ternary conditions so CppCheck will stfu
git-svn-id: https://svn.eduke32.com/eduke32@7036 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:23:00 +00:00
terminx
008056763a Tweak gamevar struct shortcut error handling
git-svn-id: https://svn.eduke32.com/eduke32@7035 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:55 +00:00
terminx
3d9df928a5 Remove unused g_skipKeywordCheck
git-svn-id: https://svn.eduke32.com/eduke32@7034 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:51 +00:00
terminx
33f57d4bb6 Fix off-by-one error in CON_DEFINESOUND and null pointer arithmetic in CON_CASE and CON_DEFAULT (!)
git-svn-id: https://svn.eduke32.com/eduke32@7033 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:46 +00:00
terminx
e6039031fe Variable scope reduction. This commit is boring as fuck.
git-svn-id: https://svn.eduke32.com/eduke32@7032 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:41 +00:00
terminx
3082d381b9 Fix more possible null pointer dereferences in mdsprite
git-svn-id: https://svn.eduke32.com/eduke32@7031 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:36 +00:00
terminx
a3bfaed262 Mostly useless const-ifying and minor variable scope reduction in cache1d
git-svn-id: https://svn.eduke32.com/eduke32@7030 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:32 +00:00
terminx
c2f26439d1 Fix filename string bounds check in kzipopen()
git-svn-id: https://svn.eduke32.com/eduke32@7029 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:27 +00:00
terminx
c67cdc00f8 Fix leaked sockets when failing to check for updates
git-svn-id: https://svn.eduke32.com/eduke32@7028 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:22 +00:00
terminx
eb08f1443e Pass vec2_ts to get_screen_coords() by reference instead of by value
git-svn-id: https://svn.eduke32.com/eduke32@7027 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:17 +00:00
terminx
2206581952 Prevent OOB array access when EVENT_INVENTORYLEFT or EVENT_INVENTORYRIGHT returns a bad value
git-svn-id: https://svn.eduke32.com/eduke32@7026 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:13 +00:00
terminx
eeba7847eb Hoist strlen() outside loop in kzopen()
git-svn-id: https://svn.eduke32.com/eduke32@7025 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:08 +00:00
terminx
a677b18b2d Hoist strlen() outside loop in osdfunc_listsymbols()
git-svn-id: https://svn.eduke32.com/eduke32@7024 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:22:03 +00:00
terminx
4f590f59c1 Fix potential OOB spriteext[] access when checking SPREXT_NOTMD to determine whether or not to render a sprite's model, if available
git-svn-id: https://svn.eduke32.com/eduke32@7023 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:58 +00:00
terminx
870f1c4dab Oh look, the first 3 arguments passed to parascan() are completely useless
git-svn-id: https://svn.eduke32.com/eduke32@7022 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:53 +00:00
terminx
756369dc22 Silence warning about truncating the result of memcmp
git-svn-id: https://svn.eduke32.com/eduke32@7021 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:49 +00:00
terminx
f4227dcbc1 Tweak osdfunc_setrendermode() to report whether the classic renderer is the C or ASM version
git-svn-id: https://svn.eduke32.com/eduke32@7020 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:43 +00:00
terminx
0d843526f0 Fix null pointer deference when attempting to load a model with improper or missing skin definitions
git-svn-id: https://svn.eduke32.com/eduke32@7019 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:39 +00:00
terminx
cab65752b5 Untabify kplib.cpp
git-svn-id: https://svn.eduke32.com/eduke32@7018 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:34 +00:00
terminx
12a77176e8 Fix overcomputation in the classic renderer due to a bug caused by a previous optimization attempt
git-svn-id: https://svn.eduke32.com/eduke32@7017 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:29 +00:00
terminx
9ae3a3ecb8 Slightly reorganize Bdirent struct for efficiency. Despite being "Bdirent", this struct in no way matches the system provided dirent struct.
git-svn-id: https://svn.eduke32.com/eduke32@7016 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:24 +00:00
terminx
6d7e0518cf Add debug_break() to the top of handle_memerr()
git-svn-id: https://svn.eduke32.com/eduke32@7015 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:20 +00:00
terminx
489ed5b803 Fix false positive buffer overflow report in PVS-Studio
git-svn-id: https://svn.eduke32.com/eduke32@7014 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:15 +00:00
terminx
a7a2c3d12a Fix types of vars passed into sscanf() for use as return values
git-svn-id: https://svn.eduke32.com/eduke32@7013 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:10 +00:00
terminx
7f5f22e184 Fix issue in the C version of the classic renderer where someone had attempted to negate a bool
git-svn-id: https://svn.eduke32.com/eduke32@7012 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:06 +00:00
terminx
2f65866167 Fix bad logic for kill counter in G_DisplayRest()
git-svn-id: https://svn.eduke32.com/eduke32@7011 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:21:01 +00:00
terminx
e1c1cebfbb Fix accidental double assignment of pPlayer->jetpack_on in P_ResetStatus()
git-svn-id: https://svn.eduke32.com/eduke32@7010 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:56 +00:00
terminx
0a84e2caef Untabify polymost.h
git-svn-id: https://svn.eduke32.com/eduke32@7009 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:52 +00:00
terminx
39c0c93615 Slightly increase efficiency of osd_findsymbol() (this is the slow one that has to handle partial matches)
git-svn-id: https://svn.eduke32.com/eduke32@7008 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:47 +00:00
terminx
b0e0cfa2c9 Comment out bad entry in SDL keycode translation table
git-svn-id: https://svn.eduke32.com/eduke32@7007 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:42 +00:00
terminx
875a5afa93 Replace APLAYER picnum check in A_ShootWithZvel() with null pointer check
git-svn-id: https://svn.eduke32.com/eduke32@7006 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:37 +00:00
terminx
0757a6570b Replace spritenum check with ptr check in VM_ScriptInfo()
git-svn-id: https://svn.eduke32.com/eduke32@7005 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:33 +00:00
terminx
d5381e701f Fix potential null pointer dereferencing
git-svn-id: https://svn.eduke32.com/eduke32@7004 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:28 +00:00
terminx
e449408b57 Fix minor bug where a null pointer was passed into free() unconditionally
git-svn-id: https://svn.eduke32.com/eduke32@7003 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:23 +00:00
terminx
9157ae2776 Fix potential texcache issue with HICTINT_IN_MEMORY and HICTINT_APPLYOVERALTPAL due to a mistake involving operator precedence
git-svn-id: https://svn.eduke32.com/eduke32@7002 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:19 +00:00
terminx
d7772a0100 Fix potential uninitialized use of highlightx/y/1/2 in the editor and convert them to vec2_t in the process
git-svn-id: https://svn.eduke32.com/eduke32@7001 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:14 +00:00
terminx
2f3e78a4b8 Fix potential dereference of null pointer when calling polymost_bindPth()
git-svn-id: https://svn.eduke32.com/eduke32@7000 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:09 +00:00
terminx
8b2d546774 Fix potential null pointer dereference in S_DefineAudioIfSupported() when passing filenames without extensions
git-svn-id: https://svn.eduke32.com/eduke32@6999 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:04 +00:00
terminx
2cb5d948e8 Move SE40 floor/ceilingstat and Z coordinate backups to global variables instead of allocating them on the stack.
git-svn-id: https://svn.eduke32.com/eduke32@6998 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:20:00 +00:00
terminx
7eb3436bad Fix potential null pointer dereferences when rendering a model with no animations (?)
git-svn-id: https://svn.eduke32.com/eduke32@6997 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:55 +00:00
terminx
fbbaeff95a Fix potential null pointer dereference
git-svn-id: https://svn.eduke32.com/eduke32@6996 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:50 +00:00
terminx
065bd8df60 Fix a couple of things with the dreaded crosshair coloration functions. ;)
git-svn-id: https://svn.eduke32.com/eduke32@6995 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-07 05:19:45 +00:00
terminx
ece6082d2b Add debugbreak.h from https://github.com/scottt/debugbreak
git-svn-id: https://svn.eduke32.com/eduke32@6990 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-04 04:19:46 +00:00
terminx
c33d6a6e89 https://imgur.com/N2v8kjU
git-svn-id: https://svn.eduke32.com/eduke32@6989 1a8010ca-5511-0410-912e-c29ae57300e0
2018-10-03 00:43:31 +00:00
terminx
a8cee68a7e "@Dick can you make it so that its impossible to pan the floor texture in 2d mode if the texture isnt visible?"
git-svn-id: https://svn.eduke32.com/eduke32@6988 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:58 +00:00
terminx
dd1058c767 Actually fix savegame crash... probably.
git-svn-id: https://svn.eduke32.com/eduke32@6987 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-29 01:54:52 +00:00
terminx
6aeab6561d Fix embarrassing Windows-centric fuckup
git-svn-id: https://svn.eduke32.com/eduke32@6986 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 07:07:04 +00:00
terminx
89d5305ee3 Fix VS warning
git-svn-id: https://svn.eduke32.com/eduke32@6984 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:53 +00:00
terminx
220d86a583 Fix savegame crash issue
git-svn-id: https://svn.eduke32.com/eduke32@6983 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:48 +00:00
terminx
d4c9cc28d5 Minor fixups needed to build as a native VS project
git-svn-id: https://svn.eduke32.com/eduke32@6982 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:42 +00:00
terminx
64d464e988 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@6980 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:23 +00:00
terminx
8a2651ac55 Remove apScriptEvents from savegames
git-svn-id: https://svn.eduke32.com/eduke32@6979 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-28 04:27:17 +00:00
terminx
f3e0a0b892 Revise r6974
git-svn-id: https://svn.eduke32.com/eduke32@6978 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:07:02 +00:00
terminx
4c4c5f569c Fix parameter aliasing warning in G_LoadGroups()
git-svn-id: https://svn.eduke32.com/eduke32@6977 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-06 19:06:55 +00:00
terminx
e6277dd8da Replace a bunch of fall-through comments with our fallthrough__ macro.
git-svn-id: https://svn.eduke32.com/eduke32@6976 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-04 05:57:41 +00:00
terminx
8d72c6e5c5 Disable a few more hard-coded sounds in EDUKE32_STANDALONE builds
git-svn-id: https://svn.eduke32.com/eduke32@6975 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:20 +00:00
terminx
2738d8e2a4 Add PROJECTILE_RPG_IMPACT_DAMAGE flag for projectiles, 0x00400000. This makes PROJECTILE_RPG_IMPACT function more or less how it did prior to late 2016 when an issue involving the damage was identified and fixed, and moves the damage to the new flag.
git-svn-id: https://svn.eduke32.com/eduke32@6974 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:15 +00:00
terminx
388a649ee5 Don't invalidate saves based on the compiled script CRC if the script hasn't been compiled yet
git-svn-id: https://svn.eduke32.com/eduke32@6973 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:10 +00:00
terminx
3ba8cb7d05 Xmalloc() -> Xrealloc() in C_AllocProjectile()
git-svn-id: https://svn.eduke32.com/eduke32@6972 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:05 +00:00
terminx
e8b042899b Apply the same autoaim Z position offsetting logic used on GREENSLIME and ROTATEGUN to any sprite with CSTAT_SPRITE_YCENTER set
git-svn-id: https://svn.eduke32.com/eduke32@6971 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:36:01 +00:00
terminx
41ed560c45 Reword error message displayed at startup when game data is missing
git-svn-id: https://svn.eduke32.com/eduke32@6970 1a8010ca-5511-0410-912e-c29ae57300e0
2018-09-01 19:35:55 +00:00
terminx
0cc54720db Silence less stupid fucking warning
git-svn-id: https://svn.eduke32.com/eduke32@6969 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:14 +00:00
terminx
e9961ec5a3 Silence stupid fucking warnings
git-svn-id: https://svn.eduke32.com/eduke32@6968 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:09 +00:00
terminx
2c993de792 Bump BYTEVERSION
git-svn-id: https://svn.eduke32.com/eduke32@6967 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:04 +00:00
terminx
a919fecdbb Don't play DUKE_GOTHEALTHATLOW sound in standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6966 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:07:00 +00:00
terminx
f8fc87db78 Work around strange internal compiler error with gcc 8.2.0...
git-svn-id: https://svn.eduke32.com/eduke32@6965 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:55 +00:00
terminx
f1cedd03f4 Remove compiled CON script from savegames in favor of storing a simple CRC32 value computed from the uncompiled CON text--this means that savegames can now only be loaded if the currently loaded CONs match what was in use when the game was saved.
git-svn-id: https://svn.eduke32.com/eduke32@6964 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-09 16:06:49 +00:00
pogokeen
448dd1cd01 screens.cpp: Show average game update time over the last 100 game updates
git-svn-id: https://svn.eduke32.com/eduke32@6963 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 07:53:09 +00:00
hendricks266
bf043adb73 [facepalm emoji]
git-svn-id: https://svn.eduke32.com/eduke32@6962 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 01:21:19 +00:00
hendricks266
e38dc3f674 Remove redundant code from Polymost fog
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6961 1a8010ca-5511-0410-912e-c29ae57300e0
2018-08-02 01:21:16 +00:00
pogokeen
eb964f15d8 polymost.cpp/glsurface.cpp: Don't print shader compile status to the console on success.
git-svn-id: https://svn.eduke32.com/eduke32@6960 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-30 23:01:48 +00:00
terminx
c536225555 Mapste32: echo successful script commands invoked from the console with "do" back to the console in green to indicate success.
git-svn-id: https://svn.eduke32.com/eduke32@6959 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-29 19:31:18 +00:00
terminx
e92e9d4f04 "Lomont then searched for a constant optimal even after one and two Newton iterations and found 0x5F375A86, which is more accurate than the original at every iteration stage."
git-svn-id: https://svn.eduke32.com/eduke32@6958 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-29 19:31:12 +00:00
terminx
ddd8b7e5bb Cheap fix for load game menu crash
git-svn-id: https://svn.eduke32.com/eduke32@6957 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:34:03 +00:00
terminx
c5054af778 Add missing USERDEFS_USERBYTEVERSION to VM_SetUserdef()
git-svn-id: https://svn.eduke32.com/eduke32@6956 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-26 16:33:57 +00:00
hendricks266
0a7f148a8b Create P_GetOverheadPal() and restore the DOS definition of it.
DOS: the player sprite's pal (including pants color and frozenness), unaffected by sector floor pal
what the code had for some reason: the sector's floor pal, neglecting the nofloorpal bit, frozenness, and the player's pants color

I contend that it is okay for the automap sprite to ignore the sector's color for map legibility purposes.

git-svn-id: https://svn.eduke32.com/eduke32@6955 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:11 +00:00
hendricks266
5cf6c2110c Factor out P_GetKneePal().
git-svn-id: https://svn.eduke32.com/eduke32@6954 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:08 +00:00
hendricks266
e14d92a2af Clean up variables in overhead map player sprite draw code.
git-svn-id: https://svn.eduke32.com/eduke32@6953 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:05 +00:00
hendricks266
1839427f0d Menus: Make some non-functional changes for clarity in Menu_RunInput_EntryRange*_Movement.
git-svn-id: https://svn.eduke32.com/eduke32@6952 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:56:02 +00:00
hendricks266
d1ea5176ff Fix -Wformat-overflow warnings
git-svn-id: https://svn.eduke32.com/eduke32@6951 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:59 +00:00
hendricks266
cc999ff883 Fix warning: 'void* memset(void*, int, size_t)' clearing an object of non-trivial type 'struct menusave_t'; use assignment or value-initialization instead [-Wclass-memaccess]
git-svn-id: https://svn.eduke32.com/eduke32@6950 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:56 +00:00
hendricks266
104bdb131b Fix warning: type qualifiers ignored on cast result type [-Wignored-qualifiers]
git-svn-id: https://svn.eduke32.com/eduke32@6949 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:53 +00:00
hendricks266
a0c87b5fda Update glad to 0.1.25
Includes https://github.com/Dav1dde/glad/pull/140

git-svn-id: https://svn.eduke32.com/eduke32@6948 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:49 +00:00
hendricks266
0116b51b2d softsurface: Perform a "divisor known at compile time" optimization
git-svn-id: https://svn.eduke32.com/eduke32@6947 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:46 +00:00
hendricks266
142b97b9fb Fix variable capitalization in Dependencies.mak files
git-svn-id: https://svn.eduke32.com/eduke32@6946 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-23 02:55:42 +00:00
terminx
f181db5776 MSVC build fix
git-svn-id: https://svn.eduke32.com/eduke32@6945 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:18 +00:00
terminx
89cfe15d64 Limit classic upscaling to 2x and 4x until issues with rotatesprite can be ironed out
git-svn-id: https://svn.eduke32.com/eduke32@6944 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:13 +00:00
terminx
a9db35a808 CON_SWITCH maintenance
git-svn-id: https://svn.eduke32.com/eduke32@6943 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:08 +00:00
terminx
b2e788b7e9 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@6942 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:18:03 +00:00
terminx
1cfe23b348 Change sv prefix applied to savegame control cvars to cl for client (sv is reserved for server vars in multiplayer)
git-svn-id: https://svn.eduke32.com/eduke32@6941 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-21 00:17:57 +00:00
pogokeen
8f579cbd09 menus.cpp: Don't show texture filtering, anisotropy, or palette emulation options when EDUKE32_STANDALONE is defined
git-svn-id: https://svn.eduke32.com/eduke32@6940 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-18 00:24:03 +00:00
pogokeen
1df7127609 Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
When glsurface is available, use GL to upscale the render buffer.
Additionally, fix build issues with sdlayer12 introduced by GLAD changes (r6656).

git-svn-id: https://svn.eduke32.com/eduke32@6939 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:44 +00:00
pogokeen
1b932fddaf sdlayer.cpp: Don't destroy window resouces if switching between software rendering on glsurface and Polymost/Polymer
git-svn-id: https://svn.eduke32.com/eduke32@6938 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-14 21:36:34 +00:00
pogokeen
a13a8bf579 polymost.cpp: make c_wrapThreshold consistent between POLYMOST1_BASIC_FRAGMENT_SHADER_CODE and POLYMOST1_EXTENDED_FRAGMENT_SHADER_CODE
git-svn-id: https://svn.eduke32.com/eduke32@6937 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-03 04:29:23 +00:00
pogokeen
facc69f142 polymost.cpp: fix rendering for indexed colour textures to match original behaviour when !r_usetileshades or globalflags & GLOBAL_NO_GL_TILESHADES
Additionally, fix issue in polymost_setShade() where shade calculation was happening after a check for whether or not the shade needed to be updated.

git-svn-id: https://svn.eduke32.com/eduke32@6936 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-03 04:29:19 +00:00
terminx
16cdad6bca Rename console command 'sv_cleanup' to 'purgesaves', as sv_ is a prefix for cvars, not console commands
git-svn-id: https://svn.eduke32.com/eduke32@6935 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:25 +00:00
terminx
ba7340ca47 Reduce default snd_numvoices to 64 and reduce max to 128
git-svn-id: https://svn.eduke32.com/eduke32@6934 1a8010ca-5511-0410-912e-c29ae57300e0
2018-07-01 04:51:19 +00:00
pogokeen
29c2863750 sdlayer.cpp: fix software renderer crash affecting Mapster32 due to improper handling of lockcount in videoBeginDrawing()/videoEndDrawing() when using glsurface
git-svn-id: https://svn.eduke32.com/eduke32@6933 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-28 02:00:42 +00:00
pogokeen
9e90b0633b glsurface.h/.cpp: change how the palette is handled and fix tinting/fading
git-svn-id: https://svn.eduke32.com/eduke32@6932 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-25 14:53:46 +00:00
pogokeen
a0faeaf8f6 Revert a number of changes from r6929 and r6930 that are no longer necessary.
Fix root causes of issues causing crash and black screen in Mapster32 when switching back and forth between 3D & 2D modes

git-svn-id: https://svn.eduke32.com/eduke32@6931 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-25 14:53:42 +00:00
terminx
d0e73aa85e Temporary workaround for palette or GL surface issue wherein launching Mapster32 into 2d mode produces a black screen until switching to 3d mode and back
git-svn-id: https://svn.eduke32.com/eduke32@6930 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-24 00:55:29 +00:00
terminx
bcb7815118 Fix crash in Mapster32 when switching from GL 3d mode to 2d mode.
git-svn-id: https://svn.eduke32.com/eduke32@6929 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-24 00:55:23 +00:00
terminx
cbf6dc3c42 Use aligned memory allocation for GL surface
git-svn-id: https://svn.eduke32.com/eduke32@6928 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-24 00:55:17 +00:00
terminx
983781b56d Fix issue with viewing the player sprite through a security camera
git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-21 04:12:04 +00:00
terminx
e1a532a15d Fix inclusion of sdl_inc.h in Duke3D's config.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6926 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:20 +00:00
terminx
84cae053c1 Fix error with initputs symbol when linking the Build tools in some environments
git-svn-id: https://svn.eduke32.com/eduke32@6925 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 21:25:14 +00:00
terminx
652c0044a1 Fix building the Build tools
git-svn-id: https://svn.eduke32.com/eduke32@6924 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:53 +00:00
terminx
f873b551a8 Fix building with winlayer
git-svn-id: https://svn.eduke32.com/eduke32@6923 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-14 17:49:46 +00:00
pogokeen
ffee0f8ae9 Add glsurface.cpp/h and tilepacker.cpp/h to Visual Studio Project
git-svn-id: https://svn.eduke32.com/eduke32@6922 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:26 +00:00
pogokeen
d5b669ebe5 Don't allow GL modes if GL Major Version is less than 2.
Additionally, fix build issues for RENDERTYPE=WIN introduced in r6827.

git-svn-id: https://svn.eduke32.com/eduke32@6921 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:22 +00:00
pogokeen
7fd844a795 sdlayer.cpp: don't alter desktop composition using win_setvideomode() if we're creating an SDL window for rendering GL
git-svn-id: https://svn.eduke32.com/eduke32@6920 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:19 +00:00
pogokeen
9d243606d0 When OpenGL is available, prefer using the new glsurface to blit the classic renderer's 8-bit buffer to the screen.
git-svn-id: https://svn.eduke32.com/eduke32@6919 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:16 +00:00
pogokeen
38de24d7eb tilepacker.cpp: instead of maintaining the heap on each insertion, maxheap_buildHeap() on tilepacker_pack()
git-svn-id: https://svn.eduke32.com/eduke32@6918 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-13 19:15:10 +00:00
pogokeen
58132c2353 anim.cpp: timerUpdate() before setting the start time of the animation so that delays outside of animation playback won't cause animations to skip
git-svn-id: https://svn.eduke32.com/eduke32@6917 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 20:28:02 +00:00
pogokeen
e75e8cc4aa astub.cpp: fix issue where globalpal was not declared if polymost.h was not included
git-svn-id: https://svn.eduke32.com/eduke32@6916 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:39 +00:00
pogokeen
054f25d7ef palette.cpp: don't call uploadbasepalette() if USE_OPENGL is not defined
git-svn-id: https://svn.eduke32.com/eduke32@6915 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-12 02:13:32 +00:00
terminx
725d556bc4 Fix conveyor belt speed in IM, but not Duke because it breaks gameplay
git-svn-id: https://svn.eduke32.com/eduke32@6914 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:47 +00:00
terminx
fb301ddae7 Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:42 +00:00
terminx
2c80af8c12 Remove dead code branch from A_DoWaterTracers() and rename the function to Proj_DoWaterTracers()
git-svn-id: https://svn.eduke32.com/eduke32@6912 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:37 +00:00
terminx
0dd623a7fe Don't spawn hardcoded Duke3D debris/guts/glass sprites when compiled as EDUKE32_STANDALONE
git-svn-id: https://svn.eduke32.com/eduke32@6911 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:31 +00:00
terminx
9c313158e8 Rework SE26 movement to function more like SE14 than SE24
git-svn-id: https://svn.eduke32.com/eduke32@6910 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-09 20:36:24 +00:00
terminx
66dadaaa71 Fix issues with running the game fullscreen on Windows 10 with high DPI setups
git-svn-id: https://svn.eduke32.com/eduke32@6909 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:59 +00:00
terminx
326af0d062 Fix SFLAG_WAKEUPBADGUYS
git-svn-id: https://svn.eduke32.com/eduke32@6908 1a8010ca-5511-0410-912e-c29ae57300e0
2018-06-05 21:59:52 +00:00
pogokeen
8bf9ad1c31 engine.cpp: fix issue introduced in r6905 where voxels with fractional scaling would not be handled correctly in Polymost
git-svn-id: https://svn.eduke32.com/eduke32@6907 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-30 12:01:42 +00:00
pogokeen
014cf67753 tiles.cpp: fix texcache.cpp:CLEAR_GL_ERRORS() hang on some drivers when trying to create GL textures for tiles when we have no GL context.
This could occur when returning to 2D mode from 3D mode in Mapster32 as videoSet2DMode() does not affect the result of videoGetRenderMode() despite destroying the GL context.

git-svn-id: https://svn.eduke32.com/eduke32@6906 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-26 22:11:25 +00:00
pogokeen
db1220cd11 engine.cpp: fix issue with voxmodel_t voxels not having their scale set properly due to defs being processed before PolymostProcessVoxels()
git-svn-id: https://svn.eduke32.com/eduke32@6905 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 15:04:56 +00:00
pogokeen
5ff4e22eb9 engine.cpp: fix classicDrawVoxel() positioning bugs by:
+avoid adding the pivot's z offset again after it was already added in classicDrawSprite()
+offset the voxel object by half of the voxel object's z size

git-svn-id: https://svn.eduke32.com/eduke32@6904 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 15:04:52 +00:00
hendricks266
5629f4f433 Manually rebasing my r6899 over the formatting atrocity in r6895 broke my work.
git-svn-id: https://svn.eduke32.com/eduke32@6903 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 06:01:53 +00:00
hendricks266
48f86ce594 CON: Add "swaparrays" command, which performs a pointer-swap on arrays of the same storage class.
git-svn-id: https://svn.eduke32.com/eduke32@6902 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:21 +00:00
hendricks266
2a9c846a49 CON: Factor out the parsing of gamearray names.
git-svn-id: https://svn.eduke32.com/eduke32@6901 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:17 +00:00
hendricks266
a442c4f7bf CON: Remix resizearray in the following ways:
Make only one allocation instead of two.
Calculate array byte sizes in a way compatible with GAMEARRAY_BOOLEAN.
Clear the expanded part of grown arrays using correct counts for non-int32 sizes.
Support resizing an array to 0 to free it.

git-svn-id: https://svn.eduke32.com/eduke32@6900 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:12 +00:00
hendricks266
cb86c86ee1 CON: Implement the copy command for GAMEARRAY_BOOLEAN.
git-svn-id: https://svn.eduke32.com/eduke32@6899 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:09 +00:00
hendricks266
064ff3a403 CON: Fix two regressions completely breaking the correctness of the copy command, introduced in r6343.
git-svn-id: https://svn.eduke32.com/eduke32@6898 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:58:03 +00:00
hendricks266
749d79dcdd Fix the vertical position of the level stats when using the original mini-HUD.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6897 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:57:58 +00:00
hendricks266
9b495ea67f Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
Affects fogpal, nofloorpalrange, setuptilerange, dummytilerange, undefinetilerange, definemodelframe, definevoxeltiles, texhitscanrange, nofullbrightrange, and light.

git-svn-id: https://svn.eduke32.com/eduke32@6896 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-23 05:43:35 +00:00
terminx
d2e4823feb Move some of the more commonly used CON functions to the top of the switch in VM_Execute(), and promote some of the loop's variables to native_t. Unfortunately, Visual Studio's new clang-format integration took it upon itself to reformat everything. Use diff -w.
git-svn-id: https://svn.eduke32.com/eduke32@6895 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:44 +00:00
terminx
18a289d762 CON: make setting a sector's .wallptr call setfirstwall() instead of setting it directly and corrupting the map
git-svn-id: https://svn.eduke32.com/eduke32@6894 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 19:03:24 +00:00
pogokeen
712646f713 actors.cpp: improve SE_11_SWINGING_DOOR detection and handling of players that block a door's path
git-svn-id: https://svn.eduke32.com/eduke32@6893 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 10:01:17 +00:00
hendricks266
7c7b8f62a9 CON: Revert r6526 and r6527. This restores the longstanding behavior of the killit command, and setting sprites' xrepeat to zero, to not actually delete sprites unless their statnum is STAT_ACTOR or STAT_MISC. Be sure to set a sprite's statnum to one of these statnums if you want it to be deleted.
This should fix the broken E1L1 sector warp in the existing release of the Duke 64 mod, and the Polymer light culling used in HHR.

git-svn-id: https://svn.eduke32.com/eduke32@6892 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-22 05:59:08 +00:00
hendricks266
6cb29c820c sdlmusic: Slight cosmetic cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:25 +00:00
hendricks266
b5caf1cd1e sdlmusic: Implement graceful playback failure
git-svn-id: https://svn.eduke32.com/eduke32@6890 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:22 +00:00
hendricks266
03f2cdd9b3 Fix MIDI playback on non-Windows platforms
git-svn-id: https://svn.eduke32.com/eduke32@6889 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-19 14:14:18 +00:00
pogokeen
5ee2bbc771 polymost_drawpoly(): fix issue where mirrors wouldn't update the depth buffer
git-svn-id: https://svn.eduke32.com/eduke32@6888 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 22:33:13 +00:00
pogokeen
e87b6b902f G_HandleMirror(): When choosing which mirror to render, only choose from mirrors that are potentially visible.
git-svn-id: https://svn.eduke32.com/eduke32@6887 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-17 00:35:26 +00:00
pogokeen
d6d078114c engine.cpp/.h: clean up & fix lintersect(). Additionally, add support for finding intersections of collinear line segments.
git-svn-id: https://svn.eduke32.com/eduke32@6886 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-15 16:45:34 +00:00
pogokeen
a4736f6bf7 polymost_bindPth(): Fix issue where non-indexed colour, non-hightile textures (including those with polytintflags HICTINT_USEONART or HICTINT_ALWAYSUSEART) would not render correctly while r_useindexedcolortextures is set.
git-svn-id: https://svn.eduke32.com/eduke32@6885 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 22:47:55 +00:00
pogokeen
38e3784549 Incrementing ud.executions is now done in app_main() instead of CONFIG_WriteSetup() so that it is only incremented once per execution.
git-svn-id: https://svn.eduke32.com/eduke32@6884 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:19 +00:00
pogokeen
dcdffb73d0 Dynamic tilepacking for indexed colour textures
git-svn-id: https://svn.eduke32.com/eduke32@6883 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:16 +00:00
pogokeen
3ad44df555 ud.showfps > 2 now shows Game Update time and Game Update & Draw time (along with the min & max Game Update time) for easier performance analysis
git-svn-id: https://svn.eduke32.com/eduke32@6882 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:11 +00:00
pogokeen
fdaf5a8ac7 polymost_resetVertexPointers(): remove erroneous glBindBuffer call
git-svn-id: https://svn.eduke32.com/eduke32@6881 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 17:32:07 +00:00
hendricks266
9db0358472 Amend r6870 and r6871 to only apply in WW2GI mode.
git-svn-id: https://svn.eduke32.com/eduke32@6880 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-08 00:01:14 +00:00
terminx
a6c41df404 Revert r6870
git-svn-id: https://svn.eduke32.com/eduke32@6879 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-07 17:08:54 +00:00
terminx
dcdf3b79b2 Ignore cache size setting in .cfg if the value is less than the hard-coded default
git-svn-id: https://svn.eduke32.com/eduke32@6878 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:42 +00:00
terminx
bbae62868a Very light sound cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6877 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:37 +00:00
terminx
2e45801d43 Add quick save and quick load to the keyboard configuration menu
git-svn-id: https://svn.eduke32.com/eduke32@6876 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-04 22:42:31 +00:00
hendricks266
00d1c5fc5b Bump the default cache size to 96 MiB.
git-svn-id: https://svn.eduke32.com/eduke32@6875 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 06:05:56 +00:00
hendricks266
d31ae817f1 Disable S_ClearSoundLocks, preventing sounds from being marking purgable, and causing them to get prematurely evicted.
This fixes the absent sound issues in WWII GI.

git-svn-id: https://svn.eduke32.com/eduke32@6874 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:36 +00:00
hendricks266
6688860ef7 WWII GI: Remove the hack/approximation for the bazooka display code because one of the general weapon system fixes made it work incorrectly, and also made a direct port of the original code work correctly. Accuracy FTW!
git-svn-id: https://svn.eduke32.com/eduke32@6873 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-03 04:44:33 +00:00
hendricks266
58f5b34143 Fix some printf warnings.
git-svn-id: https://svn.eduke32.com/eduke32@6872 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:04 +00:00
hendricks266
b3bd2e686c WWII GI: Fix the chaingun replacement to always reload even if you continue holding down fire.
git-svn-id: https://svn.eduke32.com/eduke32@6871 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:13:01 +00:00
hendricks266
e9aa30ceee WWII GI: Fix the chaingun replacement to not fire in bursts of 3 per fire button press.
git-svn-id: https://svn.eduke32.com/eduke32@6870 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:58 +00:00
hendricks266
1d75fa13a4 WWII GI: Fix mistakes in our version of the weapon display code.
git-svn-id: https://svn.eduke32.com/eduke32@6869 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:55 +00:00
hendricks266
aba749c3bd WWII GI: Update the default values of the weapon gamevars to correctly match the original game.
git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:52 +00:00
hendricks266
2ae24e56f2 Fix some inaccuracies to the released versions of NAM and WWII GI.
*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar

Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
hendricks266
e36607fd88 NAM: Fix the M16's autoaim.
Reported by Little Tijn.

git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:42 +00:00
terminx
64b37dc581 Direct cache1d error messages to log instead of stdout
git-svn-id: https://svn.eduke32.com/eduke32@6865 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:11 +00:00
terminx
5b20947da6 Add 'P' hotkey to change palette in tile selector, and clean up the info at the bottom of the screen a bit
git-svn-id: https://svn.eduke32.com/eduke32@6864 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:07 +00:00
terminx
07ec86c4af Mapster32: second attempt at preventing extra wall points from being inserted on some walls with the batch point insert tool
git-svn-id: https://svn.eduke32.com/eduke32@6863 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-29 17:20:01 +00:00
terminx
2b80de8a8c Mapster32: in tile selector, make backspace set palette to 0
git-svn-id: https://svn.eduke32.com/eduke32@6862 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:51:12 +00:00
terminx
a075f8e22b Mapster32: use object's current palette on tile selection screen and allow cycling object palettes from tile selection screen with - and =
git-svn-id: https://svn.eduke32.com/eduke32@6861 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:32 +00:00
terminx
a407661354 Mapster32: use sc_XXX defines from scancodes.h instead of unlabeled hex scancodes when checking keystatus[]
git-svn-id: https://svn.eduke32.com/eduke32@6860 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:27 +00:00
terminx
b1c44af6f8 Indentation
git-svn-id: https://svn.eduke32.com/eduke32@6858 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:17 +00:00
terminx
b4a8656910 Fix Mapster32 bug where sometimes you'd get two points instead of one when pressing enter to insert points where the lines intersect with the wall drawing tool
git-svn-id: https://svn.eduke32.com/eduke32@6857 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:12 +00:00
terminx
16696dbe0b LZ4 warning silencing I accidentally left out of a previous commit
git-svn-id: https://svn.eduke32.com/eduke32@6856 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 10:15:03 +00:00
terminx
b932485a1d macOS build fix
git-svn-id: https://svn.eduke32.com/eduke32@6855 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:14 +00:00
terminx
e682986e69 Readability improvements for gamestructures.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6854 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:08 +00:00
terminx
21c9f6dd7e Use references in some gamevar stuff
git-svn-id: https://svn.eduke32.com/eduke32@6853 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:36:02 +00:00
terminx
f903aac29f Fix warning
git-svn-id: https://svn.eduke32.com/eduke32@6852 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:57 +00:00
terminx
df50dcd897 Change mouseGrabInput()'s parameter to a bool
git-svn-id: https://svn.eduke32.com/eduke32@6851 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:52 +00:00
terminx
ee4df7fde5 Fix a couple of warnings in the new versions of LZ4 and Miniz
git-svn-id: https://svn.eduke32.com/eduke32@6850 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:45 +00:00
terminx
4cd19d5435 Update Miniz
git-svn-id: https://svn.eduke32.com/eduke32@6849 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:34 +00:00
terminx
5522ac0f2d Rename int64.h to fix16_int64.h
git-svn-id: https://svn.eduke32.com/eduke32@6848 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:25 +00:00
terminx
64b0755ec5 Update xxHash
git-svn-id: https://svn.eduke32.com/eduke32@6847 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:17 +00:00
terminx
b3aa64a026 Update lz4
git-svn-id: https://svn.eduke32.com/eduke32@6846 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:11 +00:00
terminx
ef9845a947 Merge our changes to libdivide back in
git-svn-id: https://svn.eduke32.com/eduke32@6845 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:06 +00:00
terminx
bd2019435a Update libdivide.h to latest release
git-svn-id: https://svn.eduke32.com/eduke32@6844 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:35:00 +00:00
terminx
30e1659214 Oops, I made a fuck
git-svn-id: https://svn.eduke32.com/eduke32@6843 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:55 +00:00
terminx
64c82e7b0d Remove no longer used glext.h
git-svn-id: https://svn.eduke32.com/eduke32@6842 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:49 +00:00
terminx
70b03fd608 This is probably faster
git-svn-id: https://svn.eduke32.com/eduke32@6841 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:43 +00:00
terminx
4551b276a1 MSVC warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6840 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-23 06:34:33 +00:00
terminx
daa033d56a Replace sound callback mutex with atomic operation
git-svn-id: https://svn.eduke32.com/eduke32@6839 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:56 +00:00
terminx
b92d4f6c1b Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF.
git-svn-id: https://svn.eduke32.com/eduke32@6837 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:44 +00:00
terminx
f952a77c9e Sound code tweaks
git-svn-id: https://svn.eduke32.com/eduke32@6836 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-21 06:04:39 +00:00
terminx
461561d2d0 Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:12 +00:00
terminx
1cb6ab9db1 Prevent divide by 0 when SDL_GetCurrentDisplayMode()/SDL_GetClosestDisplayMode() say the refresh rate is 0
git-svn-id: https://svn.eduke32.com/eduke32@6833 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:07 +00:00
terminx
87d19d5cde More function name shit
git-svn-id: https://svn.eduke32.com/eduke32@6832 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:04:00 +00:00
terminx
19c43b84b3 Function names
git-svn-id: https://svn.eduke32.com/eduke32@6831 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:47 +00:00
terminx
e5bcc1cf81 More function name cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6830 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:30 +00:00
terminx
1fd209444f Continuing the quest for clearer function names
git-svn-id: https://svn.eduke32.com/eduke32@6829 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:03:12 +00:00
terminx
0340e3cc0f Engine function name cleanup round 2
git-svn-id: https://svn.eduke32.com/eduke32@6828 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:51 +00:00
terminx
ee63d2c070 Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames.
git-svn-id: https://svn.eduke32.com/eduke32@6827 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:31 +00:00
terminx
f41dc7b9c4 This is supposed to enable the discrete GPU on NVIDIA Optimus and AMD PowerXpress setups
git-svn-id: https://svn.eduke32.com/eduke32@6826 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-12 21:02:18 +00:00
hendricks266
84183c439b SW: Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated.
Patch prepared by Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6825 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:34:03 +00:00
hendricks266
6eeb14a12f CON: Add spawnceilingglass, spawnwallglass, and spawnwallstainedglass commands.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6824 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:59 +00:00
hendricks266
d41f233045 CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.
git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-11 03:33:54 +00:00
pogokeen
c11adbb0d4 Temporarily remove the option to enable texture filtering when building with EDUKE32_STANDALONE until indexed colour texture rendering supports filtering.
git-svn-id: https://svn.eduke32.com/eduke32@6822 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-08 19:41:09 +00:00
terminx
4dabba7bb6 Oh hey I fucked something up... again... :D
git-svn-id: https://svn.eduke32.com/eduke32@6821 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:27 +00:00
terminx
d20df1ec9a Bump MAXSPRITESONSCREEN from 2048 to 2560
git-svn-id: https://svn.eduke32.com/eduke32@6820 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:22 +00:00
terminx
7d0249b9ee I don't know if this is actually better or not but it feels like it should be
git-svn-id: https://svn.eduke32.com/eduke32@6819 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:17 +00:00
terminx
260fb278d9 EDUKE32_STANDALONE guard some HoloDuke behavior in CON_IFCANSEE and remove a branch from GAMEARRAY_BITMAP processing in CON_SETARRAY
git-svn-id: https://svn.eduke32.com/eduke32@6818 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:12 +00:00
terminx
bcd5e48c8c EDUKE32_STANDALONE guard some hard-coded Duke3D sound behavior
git-svn-id: https://svn.eduke32.com/eduke32@6817 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:08 +00:00
terminx
ad75d09d57 Use FindDistance3D() instead of sepdist() directly because we don't need/want it inlined here
git-svn-id: https://svn.eduke32.com/eduke32@6816 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:43:03 +00:00
terminx
55a436651a Remove a couple of unnecessary calls to S_ClearSoundLocks()
git-svn-id: https://svn.eduke32.com/eduke32@6815 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:58 +00:00
terminx
6cd5baf5c7 Replace a couple checks for qsetmode==200 with in3dmode(), because it's literally a macro that does that
git-svn-id: https://svn.eduke32.com/eduke32@6814 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:53 +00:00
terminx
4b5b6de13c Remove useless switch/case setup in nextpage()
git-svn-id: https://svn.eduke32.com/eduke32@6813 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:47 +00:00
terminx
d2a3e2a70d Revert a small change to cache1d and default lz4CompressionLevel to 5
git-svn-id: https://svn.eduke32.com/eduke32@6812 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:43 +00:00
terminx
851c7755c2 Use CSTAT_SPRITE_ALIGNMENT_* enums in a couple places
git-svn-id: https://svn.eduke32.com/eduke32@6811 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:38 +00:00
terminx
6acd592ae2 Fix up some dynamic tile remapping cruft in A_Spawn() for less branching
git-svn-id: https://svn.eduke32.com/eduke32@6810 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:33 +00:00
terminx
16a72c4530 Untabify engine_priv.h
git-svn-id: https://svn.eduke32.com/eduke32@6809 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-06 01:42:27 +00:00
terminx
86a4158b8a Epic fuckup
git-svn-id: https://svn.eduke32.com/eduke32@6808 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 05:39:33 +00:00
terminx
1b2ab0edad cache1d changes, also implements lz4compressionlevel cvar to control the speed vs side trade-off for savegame compression
git-svn-id: https://svn.eduke32.com/eduke32@6807 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:30 +00:00
terminx
34525aa853 Standalone build warning fix
git-svn-id: https://svn.eduke32.com/eduke32@6806 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-05 04:39:23 +00:00
terminx
23471fdf0a Build fixes, oops
git-svn-id: https://svn.eduke32.com/eduke32@6805 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 21:06:07 +00:00
terminx
316db0ee5e Guards
git-svn-id: https://svn.eduke32.com/eduke32@6804 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:15 +00:00
terminx
3d0a4c37d4 Minor png writer fixups
git-svn-id: https://svn.eduke32.com/eduke32@6803 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:10 +00:00
terminx
5214bc68dc More EDUKE32_STANDALONE guards
git-svn-id: https://svn.eduke32.com/eduke32@6802 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:48:05 +00:00
terminx
61215ef0ba Re-arrange some of the hard-coded stuff in A_Spawn(). Just re-organizations, no changes to the blocks that moved.
git-svn-id: https://svn.eduke32.com/eduke32@6800 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:55 +00:00
terminx
d10dcd971c More EDUKE32_STANDALONE guarding. Next commit will merge some of the guarded blocks together for simplicity.
git-svn-id: https://svn.eduke32.com/eduke32@6799 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-04 20:47:48 +00:00
terminx
d9b24b8f5c #ifndef EDUKE32_STANDALONE guard a bunch of hardcoded behavior
git-svn-id: https://svn.eduke32.com/eduke32@6798 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:44 +00:00
terminx
7fc541f0d5 #if guard unncessary mouse position check with SDL2
git-svn-id: https://svn.eduke32.com/eduke32@6797 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:38 +00:00
terminx
f978ba0d07 Optimize A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@6796 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:33 +00:00
terminx
3f47f2fccb Redundant return
git-svn-id: https://svn.eduke32.com/eduke32@6795 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:28 +00:00
terminx
f3843a9a3a Branchless sectorofwall_internal()
git-svn-id: https://svn.eduke32.com/eduke32@6794 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:23 +00:00
terminx
aba97eb6a9 Fix hitradius performance when affecting tons of walls
git-svn-id: https://svn.eduke32.com/eduke32@6793 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:17 +00:00
terminx
bb8ceefa95 Sound cleanup. Eliminates on-demand loading of sounds--all sounds are cached before level load.
git-svn-id: https://svn.eduke32.com/eduke32@6792 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:11 +00:00
terminx
4b4994b99a Save/load cache1d size from config
git-svn-id: https://svn.eduke32.com/eduke32@6791 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 22:00:05 +00:00
terminx
fbf1d6ae08 Formatting
git-svn-id: https://svn.eduke32.com/eduke32@6790 1a8010ca-5511-0410-912e-c29ae57300e0
2018-04-02 21:59:59 +00:00
pogokeen
136dd514e1 Switched Duke3D to use new LZ4 dfwrite()/kdfread() implementations to improve compression/decompression speed.
SV_MINOR_VER is incremented as using this alternate compression algorithm is not backwards compatible with older saves/demos.

git-svn-id: https://svn.eduke32.com/eduke32@6789 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-23 21:41:02 +00:00
pogokeen
b969687689 texcache.cpp: Override PTH_INDEXED and fall back to pre-processing tiles if high colour tint effects are being used on indexed colour art
git-svn-id: https://svn.eduke32.com/eduke32@6788 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-23 04:02:35 +00:00
pogokeen
337a07ab75 menus.cpp: disable palette emulation menu options when in Polymost and r_useindexedcolortextures is 1
git-svn-id: https://svn.eduke32.com/eduke32@6787 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:36 +00:00
pogokeen
b61ade4b66 menus.cpp: Allow setting anisotropy when not in Polymost regardless of whether r_useindexedcolortextures is set
git-svn-id: https://svn.eduke32.com/eduke32@6786 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:33 +00:00
pogokeen
c1d7d1bfe0 Fix console background disappearing intermittently
git-svn-id: https://svn.eduke32.com/eduke32@6785 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:30 +00:00
pogokeen
ab07afad76 polymost.cpp: fix shadeFactor not being set properly for non-indexed colour textures
git-svn-id: https://svn.eduke32.com/eduke32@6784 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 07:13:25 +00:00
hendricks266
a3586ffc20 MIDI/Windows: Immediately MPU_Init after MPU_Reset so that MIDI_Reset can take effect.
git-svn-id: https://svn.eduke32.com/eduke32@6783 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:57 +00:00
hendricks266
eee1fd6e2c MIDI/Windows: Return early from MPU_Init if MPU_Reset was not previously called to shut the MPU down.
git-svn-id: https://svn.eduke32.com/eduke32@6782 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:54 +00:00
hendricks266
2e059e8f9d Update glad to 0.1.18a0
git-svn-id: https://svn.eduke32.com/eduke32@6780 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:47 +00:00
hendricks266
9d2eb4e076 Don't apply weapon shade interpolation to the shrinker/expander crystal at all.
git-svn-id: https://svn.eduke32.com/eduke32@6779 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:41 +00:00
hendricks266
084d363364 Replace individual developer email addresses in error messages
git-svn-id: https://svn.eduke32.com/eduke32@6778 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-22 04:48:36 +00:00
pogokeen
7b2c468f04 Polymost: center texel fetches for palette lookups and add various optimizations related to indexed texture changes
git-svn-id: https://svn.eduke32.com/eduke32@6777 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:32 +00:00
pogokeen
a364b7bbfd Polymost palette-indexed texture rendering
git-svn-id: https://svn.eduke32.com/eduke32@6776 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-21 20:41:26 +00:00
hendricks266
f19607daa8 Fix build
git-svn-id: https://svn.eduke32.com/eduke32@6775 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 06:44:27 +00:00
terminx
18b9113c50 Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
No, really.

git-svn-id: https://svn.eduke32.com/eduke32@6774 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:44:10 +00:00
terminx
9ea4f8f802 Useless cleanup of a function I saw when investigating a problem
git-svn-id: https://svn.eduke32.com/eduke32@6773 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:44:05 +00:00
terminx
be5cf71c83 Remove 144 fps option from the menu, because it doesn't work right
git-svn-id: https://svn.eduke32.com/eduke32@6772 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:43:33 +00:00
hendricks266
928ce686a6 CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected.
Set RETURN to -1 to cancel any hardcoded effects.
ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise.

New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.

CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming.

Use of EVENT_DAMAGEHPLANE is hereby discouraged.

Patch from Striker, based on work by Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6771 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:10 +00:00
hendricks266
cab8c9aadf Fix MSVC build
git-svn-id: https://svn.eduke32.com/eduke32@6770 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:05 +00:00
hendricks266
01606bb6fb Instrument the code to build without the struct trackers and disable them when the build options eliminate all uses of them (currently USE_OPENGL=0).
git-svn-id: https://svn.eduke32.com/eduke32@6769 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:01 +00:00
hendricks266
9462ad4076 Minor cleanup regarding buildtypes.h
git-svn-id: https://svn.eduke32.com/eduke32@6768 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:25:57 +00:00
hendricks266
a250f69a20 Fix horizoff with q16. This solve the problem with horiz returning to center after standing on a sloped floor.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6767 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 07:53:02 +00:00
hendricks266
ed38f0a75d CON: Add gettiledata/settiledata. Same members as tiledata[] quick access struct. Not all fields writable.
Patch from Striker.

git-svn-id: https://svn.eduke32.com/eduke32@6766 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-15 01:19:27 +00:00
hendricks266
548d335316 Polymer: Fix smoothness of q16 mouse aiming
git-svn-id: https://svn.eduke32.com/eduke32@6765 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-13 23:29:42 +00:00
hendricks266
607ddc45e0 xa.cpp: Tabs to spaces.
git-svn-id: https://svn.eduke32.com/eduke32@6764 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-13 23:29:38 +00:00
hendricks266
6acbb77ac5 xa.cpp: Fix the crackling noise.
git-svn-id: https://svn.eduke32.com/eduke32@6763 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-13 23:29:35 +00:00
hendricks266
5f52049948 xa.cpp: Cleanup that didn't help the crackling noise.
git-svn-id: https://svn.eduke32.com/eduke32@6762 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-13 23:29:31 +00:00
hendricks266
1460dec6d8 In case a requested quick load upon death cannot be completed, perform a pistol start instead of doing nothing
git-svn-id: https://svn.eduke32.com/eduke32@6761 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-11 03:47:11 +00:00
terminx
491783d81e Fix Polymer issues introduced with change to Q16.16 view angles
git-svn-id: https://svn.eduke32.com/eduke32@6760 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 10:20:53 +00:00
terminx
ef853e8b92 Inline drawrooms() wrapper
git-svn-id: https://svn.eduke32.com/eduke32@6759 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 05:55:50 +00:00
hendricks266
bfc6b7589e Improve file loading
git-svn-id: https://svn.eduke32.com/eduke32@6757 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 03:10:53 +00:00
hendricks266
f21d36403f Fix save deletion in the load menu not closing the verification prompt appropriately.
While here, also fix the formatting of the save cleanup verification prompt to center vertically since the message was expanded to 3 lines.

git-svn-id: https://svn.eduke32.com/eduke32@6756 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 02:51:28 +00:00
hendricks266
fba53b144a Accept "BUILDART" prepended to ART files
git-svn-id: https://svn.eduke32.com/eduke32@6755 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-09 02:51:24 +00:00
terminx
ae0b6e87be Display number of savegames to be deleted before removing, automatically remove old savegames from the install dir in EDUKE32_STANDALONE builds. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6754 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:11 +00:00
terminx
8b80937424 CSV format for CON timing output
git-svn-id: https://svn.eduke32.com/eduke32@6753 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 05:15:05 +00:00
hendricks266
9e0c1277ba Remove " Settings" from user profile folders on Windows
git-svn-id: https://svn.eduke32.com/eduke32@6752 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:52 +00:00
hendricks266
6895ca0fc0 Menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@6751 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:48 +00:00
hendricks266
328fec27fb Add verification screens for deleting saves
git-svn-id: https://svn.eduke32.com/eduke32@6750 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:45 +00:00
hendricks266
10d67bdf9e Menus: "Clean Up Obsolete Saves"
git-svn-id: https://svn.eduke32.com/eduke32@6749 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:41 +00:00
hendricks266
d3882d2c2c Autosave culling
git-svn-id: https://svn.eduke32.com/eduke32@6748 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:36 +00:00
hendricks266
210df6f92d Saves: Make the save filename counter automatically take the highest number present so as to not fill in gaps (which would make sorting inaccurate)
git-svn-id: https://svn.eduke32.com/eduke32@6747 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:32 +00:00
hendricks266
d04d0128e3 ReadSaveGameHeaders at start and close
git-svn-id: https://svn.eduke32.com/eduke32@6746 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:28 +00:00
hendricks266
867b4db1a0 Menus: Delete key in save/load game menu
git-svn-id: https://svn.eduke32.com/eduke32@6745 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:25 +00:00
hendricks266
8019d8f6f0 Saves: Sort saves Z-A by filename and internally preserve the names of ones deemed unfit to display
git-svn-id: https://svn.eduke32.com/eduke32@6744 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:21 +00:00
hendricks266
b437636528 Saves: implement isAutoSave for headers
git-svn-id: https://svn.eduke32.com/eduke32@6743 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:17 +00:00
hendricks266
b80501b2c2 Menus: Add "Save Setup" menu, currently for standalone builds only
git-svn-id: https://svn.eduke32.com/eduke32@6742 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:12 +00:00
hendricks266
3d8e1afba9 Saves: Add userbyteversion to savegame header and userdef
git-svn-id: https://svn.eduke32.com/eduke32@6741 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:07 +00:00
hendricks266
4c48a848a3 Saves: Overload ptrsize as a bitfield
git-svn-id: https://svn.eduke32.com/eduke32@6740 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:55:02 +00:00
hendricks266
f4ba85b600 Saves: Change header string to "E32SAVEGAME" (but still accept "EDuke32SAVE")
git-svn-id: https://svn.eduke32.com/eduke32@6739 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:58 +00:00
hendricks266
4158aa802a Improve r6723. Adds EVENT_LASTWEAPON.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6738 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 03:54:54 +00:00
terminx
6e7cc1878a Improve CON perf tracking's ability to determine actor names
git-svn-id: https://svn.eduke32.com/eduke32@6737 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 02:39:21 +00:00
terminx
a22394db8d Backport some CON profiling stuff from Lunatic. Use "printtimes" in the console.
git-svn-id: https://svn.eduke32.com/eduke32@6736 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-08 00:29:41 +00:00
terminx
ee37c04623 Remove attempt at being compatible with the original ranges of ang and horiz values, and introduce a q16 version of drawrooms (and showroom)
git-svn-id: https://svn.eduke32.com/eduke32@6735 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:02:03 +00:00
terminx
b99aaf0438 Truncate instead of round when returning avel and horz from getinput
git-svn-id: https://svn.eduke32.com/eduke32@6734 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 12:01:55 +00:00
terminx
8e8892aa3a And we'll put a happy little int16_t right over here
git-svn-id: https://svn.eduke32.com/eduke32@6733 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 05:41:11 +00:00
terminx
dfa5c0d712 Missed files from last commit
git-svn-id: https://svn.eduke32.com/eduke32@6732 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:23:58 +00:00
terminx
48270bfb9c q16avel/q16horz
git-svn-id: https://svn.eduke32.com/eduke32@6731 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:52 +00:00
terminx
d9722401ed Store configuration data in AppData on Windows in standalone builds
git-svn-id: https://svn.eduke32.com/eduke32@6730 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:46 +00:00
terminx
aca16910d0 Use ~/.config/APPBASENAME instead of ~/.APPBASENAME on Linux
git-svn-id: https://svn.eduke32.com/eduke32@6729 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:41 +00:00
terminx
0e0de77439 Move APPNAME and APPBASENAME to common_game.h so we can use them for the data paths in common.cpp
git-svn-id: https://svn.eduke32.com/eduke32@6728 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:37 +00:00
terminx
3b6bb3b7a3 Fix up CON to work with Q16.16 values
git-svn-id: https://svn.eduke32.com/eduke32@6727 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:31 +00:00
terminx
5f13160dd6 Flesh out Fix16 with some operators we need to work with it from CON
git-svn-id: https://svn.eduke32.com/eduke32@6726 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:25 +00:00
terminx
a76750df55 Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:18 +00:00
terminx
4d8bb170a3 Use Q16.16 fixed point for player horiz
git-svn-id: https://svn.eduke32.com/eduke32@6724 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:21:05 +00:00
terminx
7fa0abda26 Add gamefunc for switching to your last used weapon
git-svn-id: https://svn.eduke32.com/eduke32@6723 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-07 04:20:50 +00:00
hendricks266
ea391a9b83 Re-allow negative hitags on crack sprites.
git-svn-id: https://svn.eduke32.com/eduke32@6722 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:17 +00:00
hendricks266
cd5b23e855 Perform CON_SAVE after a frame is drawn
git-svn-id: https://svn.eduke32.com/eduke32@6721 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:11 +00:00
hendricks266
9c23735d98 Menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@6720 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:07 +00:00
hendricks266
821814fe32 Avoid filtering seams by drawing custom scrollbars twice, like the scuba gear and chaingun.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6719 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:25:04 +00:00
hendricks266
a1f3ec8c63 Menus: Allow mouse axis scale to go to zero.
git-svn-id: https://svn.eduke32.com/eduke32@6718 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-06 10:24:59 +00:00
hendricks266
ab3c4366e4 Fix "setvarvar: Gv_GetVarX(): invalid player ID -1" message for certain userdef accesses
git-svn-id: https://svn.eduke32.com/eduke32@6717 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 08:22:55 +00:00
hendricks266
478165f00c Fix "too many sprites spawned" check
git-svn-id: https://svn.eduke32.com/eduke32@6716 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-03 06:37:16 +00:00
hendricks266
1adf766fac Move "EVENT_DISPLAYREST" after "EVENT_DISPLAYCROSSHAIR".
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6715 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:56 +00:00
hendricks266
293491644f 1. Fix translucency in the mouse cursor.
2. In "EVENT_DISPLAYCROSSHAIR" and "EVENT_DISPLAYCURSOR", make "userdef[].return" 1 and 2 return the coordinates, and 3 the alpha ("EVENT_DISPLAYCURSOR" only).
3. New event "EVENT_DISPLAYPOINTER"
Similar to "EVENT_DISPLAYCURSOR", it is used to display the pointer that controls the aiming in Wii. "RETURN" / "userdef[].return" work in the same way as "EVENT_DISPLAYCURSOR".

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6714 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:52 +00:00
hendricks266
920ec3f6a2 Fix the position of the notch when scaling the slidebar with the mouse.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6713 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-01 13:46:48 +00:00
terminx
b7dfd992ae Revert change to _multivc.h because it fucked up the volume slider
git-svn-id: https://svn.eduke32.com/eduke32@6712 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 16:54:42 +00:00
terminx
1c342e0bde Reduce max volume to prevent audio clipping
git-svn-id: https://svn.eduke32.com/eduke32@6711 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 15:21:01 +00:00
hendricks266
de272d0d00 Hide the joystick menu instead of disabling it.
git-svn-id: https://svn.eduke32.com/eduke32@6710 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 01:11:47 +00:00
pogokeen
94b2fc68af astub.cpp: only call GL functions if we are in a GL mode
git-svn-id: https://svn.eduke32.com/eduke32@6709 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-27 00:52:28 +00:00
hendricks266
322f1b46dd Disable the switching of keyboard layout on window focus gain and loss.
git-svn-id: https://svn.eduke32.com/eduke32@6708 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:27:58 +00:00
hendricks266
3a14b405a2 Clean up order of UserdefsLabels[].
Bump BYTEVERSION.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6707 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:05 +00:00
hendricks266
4f17a26061 New userdef structure "return"
This works like an extension of the RETURN gamevar and it accepts multiple values. Reading or writing the value of "userdef[].return 0" is the same as reading of writing the RETURN gamevar.

The following userdefs are now aliases:
- m_origin_x = userdef[].return 1
- m_origin_y = userdef[].return 2
- screenarea_x1 = userdef[].return 0
- screenarea_y1 = userdef[].return 1
- screenarea_x1 = userdef[].return 2

Additionally, the API for EVENT_PLAYLEVELMUSICSLOT is hereby redefined to use return 1 and 2 (not 0) _instead of_ ud.m_*_number.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6706 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:20:00 +00:00
hendricks266
9878d0c322 Revise the userdef code to accept multiple values.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6705 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 20:19:55 +00:00
hendricks266
e26760b6af Use the user's desktop resolution, fullscreen, as the default, instead of 1024x768 windowed.
git-svn-id: https://svn.eduke32.com/eduke32@6704 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:52 +00:00
hendricks266
9deeb94f06 Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.
(Also remove a redundant call to the screenshot function.)

git-svn-id: https://svn.eduke32.com/eduke32@6703 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:48 +00:00
hendricks266
d155564975 Menus: Improve text position over save/load screenshots.
git-svn-id: https://svn.eduke32.com/eduke32@6702 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:44 +00:00
hendricks266
5bb5612cba Menus: Don't allow loading previous version saves.
git-svn-id: https://svn.eduke32.com/eduke32@6701 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:40 +00:00
hendricks266
6f7313a46a Fix whitespace issues
git-svn-id: https://svn.eduke32.com/eduke32@6700 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:36 +00:00
hendricks266
dfffa5a9c5 Clear userquotes when returning to the menu.
git-svn-id: https://svn.eduke32.com/eduke32@6699 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 14:46:31 +00:00
pogokeen
c0b0ed2240 polymost.cpp: fix polymost_dorotatesprite() issue where sprites could be rendered with fractional positions and sizes leading to GL filtering imperfections.
git-svn-id: https://svn.eduke32.com/eduke32@6698 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 11:26:40 +00:00
pogokeen
cb9ee858bf menus.cpp: Make windowed-only resolutions clear in both their name and by disabling the fullscreen menu option
Additionally, increase MAXRESOLUTIONSTRINGLENGTH to accomodate new resolution name suffix

git-svn-id: https://svn.eduke32.com/eduke32@6697 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 02:48:09 +00:00
pogokeen
15b11232c3 sdlayer.h/winlayer.cpp: If a resolution is supported for fullscreen, also support the mode as a windowed resolution.
git-svn-id: https://svn.eduke32.com/eduke32@6696 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 02:48:06 +00:00
pogokeen
5370beb026 baselayer.cpp: add 1280x720 resolution to defaultres windowed resolutions
git-svn-id: https://svn.eduke32.com/eduke32@6695 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-26 02:48:03 +00:00
hendricks266
3117dcf006 Save the player's map time before EVENT_ENDLEVELSCREEN, which happens regardless of whether the hardcoded bonus screen is displayed.
Make sure ud.displaybonusscreen is set to 1 if you want this to take place. The bonus screen can still be skipped by setting RETURN to -1 in EVENT_ENDLEVELSCREEN.

git-svn-id: https://svn.eduke32.com/eduke32@6694 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:36 +00:00
hendricks266
042c0e9796 Fix the interaction between starttrack and toggling music off.
git-svn-id: https://svn.eduke32.com/eduke32@6693 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:32 +00:00
hendricks266
aa94f12666 Fix autoaim getting overwritten on load by whatever it was when the save was created.
git-svn-id: https://svn.eduke32.com/eduke32@6692 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:29 +00:00
hendricks266
cd796647d1 animlib: Editorialize the code style a bit more.
git-svn-id: https://svn.eduke32.com/eduke32@6691 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:25 +00:00
hendricks266
f10551086b animlib: Make some weird code easier to read.
git-svn-id: https://svn.eduke32.com/eduke32@6690 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-25 01:18:21 +00:00
pogokeen
9f48927ea8 sdlayer.cpp: fix vsync heartbeat issue on some NVidia & Intel drivers
git-svn-id: https://svn.eduke32.com/eduke32@6689 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 23:25:56 +00:00
hendricks266
b2470aa677 Fix typo in collections.h. DONT_BUILD
git-svn-id: https://svn.eduke32.com/eduke32@6688 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 14:15:13 +00:00
hendricks266
7a9684e350 Amend previous commit
git-svn-id: https://svn.eduke32.com/eduke32@6687 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 14:09:38 +00:00
hendricks266
63d93e8d9f New userdef structures: "menu_scrollbartilenum", "menu_scrollbarz", "menu_scrollcursorz"
Set "menu_scrollbartilenum" to the first tilenum of a series of 4 tiles:

<tilenum> = Middle (tiled to fill the scrollbar height)
<tilenum> + 1 = Top
<tilenum> + 2 = Bottom
<tilenum> + 3 = Cursor
Default value for menu_scrollbartilenum is -1, which will display EDuke32's default scrollbar.

Use "menu_scrollbarz" and "menu_scrollcursorz" to control the scale of the scrollbar. Default values are 65536.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6686 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:34 +00:00
hendricks266
50ac58f374 Improve translucence of menu cursor
git-svn-id: https://svn.eduke32.com/eduke32@6685 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:28 +00:00
hendricks266
3543d6f3fa Some screentext fixes (that don't affect CON scripts)
git-svn-id: https://svn.eduke32.com/eduke32@6684 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 13:34:24 +00:00
pogokeen
e5c6cc2238 sdlayer.cpp: remove unnecessary call to SDL_WarpMouseInWindow() on SDL2 that was causing issues with mouse movement when vsync was enabled on some hardware
git-svn-id: https://svn.eduke32.com/eduke32@6683 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 03:38:54 +00:00
pogokeen
94246b5dd1 game.cpp: fixed GL vsync resetting issue due to system_getcvars() call coming before cvars were loaded
git-svn-id: https://svn.eduke32.com/eduke32@6682 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-22 01:05:18 +00:00
hendricks266
92091a4425 CON: Change OSD_Printf to initprintf for addlog and addlogvar
git-svn-id: https://svn.eduke32.com/eduke32@6681 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:28 +00:00
hendricks266
d26635cfa9 Menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@6680 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:24 +00:00
hendricks266
7a30b3452f CON: Add undefinecheat.
git-svn-id: https://svn.eduke32.com/eduke32@6679 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:20 +00:00
hendricks266
5bd6f6e28f Menus: Hide blank cheats
git-svn-id: https://svn.eduke32.com/eduke32@6678 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:16 +00:00
hendricks266
26749bf881 CON: Add resetplayerflag 4, which always loads if possible
git-svn-id: https://svn.eduke32.com/eduke32@6677 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:13 +00:00
hendricks266
60223012be Menus: Add MenuEntryFlag "Hidden", which is safer than setting the entry's position in its parent's EntryList to null.
git-svn-id: https://svn.eduke32.com/eduke32@6676 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-20 11:55:07 +00:00
pogokeen
9001ec60a0 Polymost: workaround for texcache expecting all mipmap levels to be available
git-svn-id: https://svn.eduke32.com/eduke32@6675 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-19 06:11:44 +00:00
hendricks266
dc7e727f0c Fix the definetint def token, broken in r6557.
git-svn-id: https://svn.eduke32.com/eduke32@6674 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-18 00:24:54 +00:00
hendricks266
3ae7cb1de5 Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray.
git-svn-id: https://svn.eduke32.com/eduke32@6673 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 22:30:39 +00:00
hendricks266
a5be1c2e17 Update credits.
git-svn-id: https://svn.eduke32.com/eduke32@6672 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 22:30:26 +00:00
pogokeen
d6926cb7d3 Fix building on Visual Studio after GLAD & Polymost changes
git-svn-id: https://svn.eduke32.com/eduke32@6671 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 06:38:15 +00:00
terminx
97de73a760 Don't save skill level to settings.cfg
git-svn-id: https://svn.eduke32.com/eduke32@6670 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-17 00:06:01 +00:00
pogokeen
59b01d9d67 Polymost: fix typo causing bug where persistentStreamBuffer was being reset to the config value when it should be disabled
git-svn-id: https://svn.eduke32.com/eduke32@6669 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:35:45 +00:00
hendricks266
a8370e8d0c Keep individually specified RTS files and the rtsname cfg setting completely separate. This fixes a few issues.
git-svn-id: https://svn.eduke32.com/eduke32@6668 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:44 +00:00
hendricks266
0c9b00e277 CON: Remove GAMEFUNC_* hardcoded labels.
git-svn-id: https://svn.eduke32.com/eduke32@6666 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:36 +00:00
hendricks266
aa4c8f75f5 Make sure we clear the keyboard buffer when beginning text input.
git-svn-id: https://svn.eduke32.com/eduke32@6665 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 08:33:32 +00:00
pogokeen
451bdb4601 Polymost: fix bug where polymost2_drawVBO() wouldn't reset the bound buffer state properly for polymost1
git-svn-id: https://svn.eduke32.com/eduke32@6664 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:54 +00:00
pogokeen
7b2ac67e9d Polymost: adjust parenthesis to cease compiler warnings
git-svn-id: https://svn.eduke32.com/eduke32@6663 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:51 +00:00
pogokeen
1f133cd049 Polymost: streaming VBO optimizations for polymost_drawpoly()
git-svn-id: https://svn.eduke32.com/eduke32@6662 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:48 +00:00
pogokeen
e416c0a953 GLAD: update to include "GL_ARB_sync" extension
git-svn-id: https://svn.eduke32.com/eduke32@6661 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:44 +00:00
pogokeen
512b396c54 screens.cpp: Fixed a bug in FPS calculation
git-svn-id: https://svn.eduke32.com/eduke32@6660 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:40 +00:00
pogokeen
8ebb8083a5 polymost_dorotatesprite(): fix for Polymer bug introduced by Polymost drawarrays optimization
git-svn-id: https://svn.eduke32.com/eduke32@6659 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:37 +00:00
pogokeen
ff1d948d44 In-progress POLYMOST2 work
git-svn-id: https://svn.eduke32.com/eduke32@6658 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:34 +00:00
pogokeen
a2cf961591 Moved BUILD engine defined CSTAT enums into the BUILD engine side of the code base.
git-svn-id: https://svn.eduke32.com/eduke32@6657 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:31 +00:00
pogokeen
3ca5f33c73 Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility.

git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:21 +00:00
pogokeen
037289a812 polymost_drawpoly(): only change the blend mode if blending is enabled
git-svn-id: https://svn.eduke32.com/eduke32@6655 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:07 +00:00
pogokeen
28f9fcebb4 Polymost: Avoid generation of mipmaps if filter mode isn't set to use them
git-svn-id: https://svn.eduke32.com/eduke32@6654 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:05 +00:00
pogokeen
a1c88b740f Polymost: texture format optimizations
git-svn-id: https://svn.eduke32.com/eduke32@6653 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:38:02 +00:00
pogokeen
464e65541c polymost_drawpoly(): drawarrays optimization
git-svn-id: https://svn.eduke32.com/eduke32@6652 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-16 06:37:58 +00:00
hendricks266
ff0768eaa9 Fix build issues with ARM and USE_OPENGL=0. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@6651 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-15 03:49:23 +00:00
hendricks266
8094104f0b Menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@6650 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-13 00:13:06 +00:00
hendricks266
7be5abbe37 Revert the functional changes of r4741 and r4703 relating to conveyors. This restores conveyor belts to their original v1.5 speeds at the expense of the corner cases the original commits addressed.
This can be revisited in the future to address these corner cases without breaking the original game.

git-svn-id: https://svn.eduke32.com/eduke32@6649 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-12 02:32:43 +00:00
hendricks266
8ddcef89fc Fix FPS limiter in EVENT_SCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@6648 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-12 02:32:39 +00:00
hendricks266
f2538230b7 Re-allow MUSICANDSFX ambient sounds with a hitag in the interval [32768, 65535].
git-svn-id: https://svn.eduke32.com/eduke32@6647 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:04:03 +00:00
hendricks266
9cf6c85623 Move new CON_FOR iterators to the bottom of their enum to unbreak savegames using CON_FOR made before r6635.
git-svn-id: https://svn.eduke32.com/eduke32@6646 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:59 +00:00
hendricks266
d68c9b45c6 Add "rtsname" token to grpinfo grammar.
git-svn-id: https://svn.eduke32.com/eduke32@6645 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:55 +00:00
hendricks266
0cbb522ff0 Use an unsigned type when we need right shifts to zero-extend for use in tagbitmap.
Fixes crash in boeing.map.

git-svn-id: https://svn.eduke32.com/eduke32@6644 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:50 +00:00
hendricks266
65b3bccf06 Add support for MapArt from within zip files.
git-svn-id: https://svn.eduke32.com/eduke32@6643 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-11 05:03:46 +00:00
hendricks266
4cea9ec804 Fix MSVC build breakage.
git-svn-id: https://svn.eduke32.com/eduke32@6642 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-10 22:58:38 +00:00
hendricks266
210f3e54ff Apply the FPS limiter to EVENT_SCREEN.
git-svn-id: https://svn.eduke32.com/eduke32@6641 1a8010ca-5511-0410-912e-c29ae57300e0
2018-02-10 22:58:34 +00:00
hendricks266
f228b68736 CON: Add if statements if(var(var)){a,b}(e).
Inspired by x86 assembly, these stand for "above" and "below", and perform unsigned versions of greater-than and less-than, respectively.

Useful for testing array bounds.

git-svn-id: https://svn.eduke32.com/eduke32@6640 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:48 +00:00
hendricks266
190d71832a Temporarily revert r6633.
git-svn-id: https://svn.eduke32.com/eduke32@6639 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:43 +00:00
hendricks266
d2fd7a2c30 Re-revise r6625.
git-svn-id: https://svn.eduke32.com/eduke32@6638 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 05:23:39 +00:00
terminx
3bc83a7ceb Revise r6625
git-svn-id: https://svn.eduke32.com/eduke32@6637 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:40 +00:00
terminx
cd02a9223e Use enum
git-svn-id: https://svn.eduke32.com/eduke32@6636 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:35 +00:00
terminx
d9a5b4aa13 Restore previous behavior of "allsprites" iterator for CON_FOR and add "allspritesbystat" and "allspritesbysect"
git-svn-id: https://svn.eduke32.com/eduke32@6635 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:31 +00:00
terminx
9c408fc26c Useless assertion that only fires in alternate universes
git-svn-id: https://svn.eduke32.com/eduke32@6634 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-31 04:13:25 +00:00
hendricks266
0542d32989 Modernize naming of gamefuncs.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6633 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:33 +00:00
hendricks266
27d93ac698 Satisfy -Wmaybe-uninitialized warnings exposed by -Og.
git-svn-id: https://svn.eduke32.com/eduke32@6632 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:29 +00:00
hendricks266
874b7df3aa Remix r5063
git-svn-id: https://svn.eduke32.com/eduke32@6630 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 16:02:20 +00:00
hendricks266
b497a6cbde CON: Add STR_USERMAPFILENAME for qgetsysstr.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6629 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-30 01:03:50 +00:00
hendricks266
e741c8d067 Unbreak r6608.
git-svn-id: https://svn.eduke32.com/eduke32@6628 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 15:28:07 +00:00
hendricks266
ea6955009f Fix a bug in r6587, where "statusbarcustom" was not saved in the cfg file.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6627 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:20 +00:00
hendricks266
12f1767de2 New userdef structure "shadow_pal"
Sets the black palette used for enemy shadows and for black rectangles in the menu. Default value is 4.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6626 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:17 +00:00
hendricks266
4bedc0c39d Fix overflow issue with tsprite shade of gibs.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6625 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:12 +00:00
hendricks266
e7cbf0b1a9 New events EVENT_PLAYLEVELMUSICSLOT and EVENT_CONTINUELEVELMUSICSLOT.
Called when a music track will be started from the beginning, and when the current track is continued after loading a save, etc.

The requested track is passed into PLAYLEVELMUSICSLOT via ud.m_volume_number and ud.m_level_number.

git-svn-id: https://svn.eduke32.com/eduke32@6624 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:08 +00:00
hendricks266
d41a013a57 CON: Add commands "swaptrackslot" and "preloadtrackslotforswap"
git-svn-id: https://svn.eduke32.com/eduke32@6623 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:14:04 +00:00
hendricks266
0d1137be5d Add read-only userdefs music_episode and music_level.
TODO: Exposing whether any music is currently playing at all. (No, it is not ud.musictoggle.)

git-svn-id: https://svn.eduke32.com/eduke32@6622 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:59 +00:00
hendricks266
969c9b77d6 Turn get/setmusicposition into no-ops.
People were using these commands in spite of my explicit instructions not to.

Now that music track is saved properly, no one has any excuse to continue using these.

git-svn-id: https://svn.eduke32.com/eduke32@6621 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:55 +00:00
hendricks266
6470b51fb9 Properly save the currently playing music track in savegames.
Bump BYTEVERSION.

git-svn-id: https://svn.eduke32.com/eduke32@6620 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:49 +00:00
hendricks266
d792054ce2 Refactor all calls to S_PlayMusic.
This allows as much of the control flow as possible to fail gracefully without interruping currently playing music.

git-svn-id: https://svn.eduke32.com/eduke32@6619 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:43 +00:00
hendricks266
254b822003 When playing a user map, print "User Map: <filename>" to the log instead of "E1L8: User Map".
git-svn-id: https://svn.eduke32.com/eduke32@6618 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:37 +00:00
hendricks266
2679b42e72 When playing a user map, don't show an episode name in the automap.
git-svn-id: https://svn.eduke32.com/eduke32@6617 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:34 +00:00
hendricks266
0ca09c08da CON: Add user_map and m_user_map read-only userdefs.
git-svn-id: https://svn.eduke32.com/eduke32@6616 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:30 +00:00
hendricks266
03fa42b17e Move G_HaveUserMap to game.h, retitle it Menu_HaveUserMap, and add a proper G_HaveUserMap.
git-svn-id: https://svn.eduke32.com/eduke32@6615 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:21 +00:00
hendricks266
b25e48a1b3 boardfilename cleanups
git-svn-id: https://svn.eduke32.com/eduke32@6614 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 11:13:16 +00:00
hendricks266
2cdf98f07a Systematize the appearance of the menu fonts using the DOS version as a reference.
New events:
"EVENT_MENUCURSORLEFT"
"EVENT_MENUCURSORRIGHT"
"EVENT_MENUCURSORSHADE"
"EVENT_MENUSHADESELECTED"

New userdef structures:
"menu_shadedeselected"
"menu_shadedisabled"
"menutext_zoom"
"menutext_xspace"
"menutext_pal"
"menutext_palselected"
"menutext_paldeselected"
"menutext_paldisabled"
"menutext_palselected_right"
"menutext_paldeselected_right"
"menutext_paldisabled_right"
"gametext_zoom"
"gametext_xspace"
"gametext_pal"
"gametext_palselected"
"gametext_paldeselected"
"gametext_paldisabled"
"gametext_palselected_right"
"gametext_paldeselected_right"
"gametext_paldisabled_right"
"minitext_zoom"
"minitext_xspace"
"minitext_tracking"
"minitext_pal"
"minitext_palselected"
"minitext_paldeselected"
"minitext_paldisabled"
"minitext_palselected_right"
"minitext_paldeselected_right"
"minitext_paldisabled_right"
"menutitle_pal"
"slidebar_palselected"
"slidebar_paldisabled"

Self-explanatory. Use in conjunction with "menutext_tracking" and "gametext_tracking" ("mgametext_tracking" is now ignored).

The values for disabled shade is added to the selected or deselected shades. The palettes have a disabled > selected > deselected hierarchy, and are applied if not zero.

Patch from Fox

git-svn-id: https://svn.eduke32.com/eduke32@6613 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:16 +00:00
hendricks266
c7edef4f43 New LOGO_FLAGS bits LOGO_NOHELP and LOGO_NOCREDITS.
LOGO_NOHELP: Remove the "Help" item in the main menu and the F1 key function.

LOGO_NOCREDITS: Remove the "Credits" item in the main menu.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6612 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:09 +00:00
hendricks266
e1e5e338dc New commands: "divr", "divru", "divrd"
divr <dividend> <divisor>

Divide gamevar <dividend> by <divisor> and round (aka round to nearest) the result. A result of 0.5 will equal 1.

divru <dividend> <divisor>

Divide gamevar <dividend> by <divisor> and round up (aka round away from zero) the result.

Additionally "divrd" can be used to round down (aka round toward zero), which is equivalent to the current div command as tested on x86, ARM, and PowerPC.

Note that "shiftr" rounds up negative values.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6611 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:04 +00:00
hendricks266
29de10fc91 Maintenance on Gv_DivVar
git-svn-id: https://svn.eduke32.com/eduke32@6610 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:14:00 +00:00
hendricks266
1cbf5e36e1 New command "qstrcmp"
qstrcmp <quote1> <quote2> <var>

Compare two quotes. <var> returns zero if they are identical, -1 if the first quote comes first in alphabetical order, 1 if it comes later.

Note that the lexicographical order is rudimentary, for example "Player 2" is considered greater than "Player 10".

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6609 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-29 02:13:55 +00:00
hendricks266
97fd71c3db Add EVENT_DISPLAYOVERHEADMAPPLAYER.
RETURN is the tilenum to be displayed. It is pre-populated with what the game will display for the current frame.

Set RETURN to -1 to disable.

git-svn-id: https://svn.eduke32.com/eduke32@6608 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:31:04 +00:00
hendricks266
25ccdca408 Add the official Nuclear Winter demo GRP to the list of recognized GRPs.
git-svn-id: https://svn.eduke32.com/eduke32@6607 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:31:00 +00:00
hendricks266
6ffcd671fc Menu stuff
git-svn-id: https://svn.eduke32.com/eduke32@6606 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:57 +00:00
hendricks266
7718d661a0 Revert changes made to SIDEBOLT1 in r6244.
git-svn-id: https://svn.eduke32.com/eduke32@6605 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:53 +00:00
hendricks266
a2f5891064 Fix typos in r6244.
git-svn-id: https://svn.eduke32.com/eduke32@6604 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:50 +00:00
hendricks266
4978a8f167 Fix some preprocessor logic errors regrading GL ES on ARM devices with desktop operating systems.
git-svn-id: https://svn.eduke32.com/eduke32@6603 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:46 +00:00
hendricks266
af6097a281 Fix more uses of lotag with values >= 32768 beyond those reported as warnings.
git-svn-id: https://svn.eduke32.com/eduke32@6602 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:42 +00:00
hendricks266
1396f51ca2 Fix all "truncation of constant value" warnings in MSVC due to restoring hitag/lotag to signedness.
git-svn-id: https://svn.eduke32.com/eduke32@6601 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:38 +00:00
hendricks266
b3fd642bf4 Replace "INT16_32768" macro with unsigned literal "32768u".
git-svn-id: https://svn.eduke32.com/eduke32@6600 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:34 +00:00
hendricks266
0bad11ee9d Fix typo in r6589.
git-svn-id: https://svn.eduke32.com/eduke32@6599 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:29 +00:00
hendricks266
cbbe66365f Remove function left behind in r6587.
git-svn-id: https://svn.eduke32.com/eduke32@6598 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-28 04:30:25 +00:00
hendricks266
947402e28c New LOGO_FLAGS bit LOGO_HIDEEPISODE: Omit the episode name from the automap.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6597 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:37 +00:00
hendricks266
740cedefbb New userdef structures "default_volume", "default_skill"
Lets you choose which episode or skill should be selected by default in the menus. Default values are 0 and 1, respectively.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6596 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:33 +00:00
hendricks266
535b7c4d66 Display sprite shadows in Polymer if dynamic lighting is disabled.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6595 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:29 +00:00
hendricks266
a96613f496 Add "Alternate Weapon" key similar to Shadow Warrior Classic Redux.
When pressed it switches between pipebomb / detonator or shrinker / expander.

New event "EVENT_ALTWEAPON"

Akin to "EVENT_PREVIOUSWEAPON" and "EVENT_NEXTWEAPON". RETURN is set to 12.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6594 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:23 +00:00
hendricks266
8744a70dcf Fix the aspect of save thumbnails in Polymost / Polymer in widescreen.
Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6593 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:19 +00:00
hendricks266
6a77175ac5 New def token "shadefactor"
shadefactor <value>

Controls the level of shading in GL modes. Normally it is set to the shade at which all colors are pitch black.

The default value calculated from Duke 3D's palette is 30, but most other Build games with a different palette are calculate to 31.

This token is for GL mods without a palette.

Patch from Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6592 1a8010ca-5511-0410-912e-c29ae57300e0
2018-01-26 04:35:15 +00:00