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Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition
git-svn-id: https://svn.eduke32.com/eduke32@7134 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 5 deletions
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@ -60,12 +60,12 @@ enum MenuIndex_t {
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MENU_TOUCHSETUP = 214,
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MENU_TOUCHSENS = 215,
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MENU_TOUCHBUTTONS = 216,
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MENU_CONTROLS = 220,
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MENU_CONTROLS = 220,
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MENU_POLYMOST = 230,
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MENU_COLCORR = 231,
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MENU_COLCORR_INGAME = 232,
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MENU_SCREENSETUP = 233,
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MENU_DISPLAYSETUP = 234,
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MENU_SCREENSETUP = 233,
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MENU_DISPLAYSETUP = 234,
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MENU_POLYMER = 240,
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MENU_LOAD = 300,
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MENU_SAVE = 350,
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@ -79,7 +79,7 @@ enum MenuIndex_t {
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MENU_NETWAITVOTES = 603,
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MENU_SOUND = 700,
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MENU_SOUND_INGAME = 701,
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MENU_ADVSOUND = 702,
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MENU_ADVSOUND = 702,
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MENU_SAVESETUP = 750,
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MENU_SAVECLEANVERIFY = 751,
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MENU_CHEATS = 800,
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@ -458,7 +458,7 @@ extern Menu_t *m_currentMenu;
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extern int32_t g_quitDeadline;
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extern int32_t voting;
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int Menu_Change(int32_t cm);
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int Menu_Change(MenuID_t cm);
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void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype);
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int32_t Menu_IsTextInput(Menu_t *cm);
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int G_CheckPlayerColor(int color);
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