Fix usages of tab characters that slipped into menus.h at some point, and fix declaration of function Menu_Change() to match its definition

git-svn-id: https://svn.eduke32.com/eduke32@7134 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-10-25 23:34:03 +00:00
parent 69a1d8d953
commit 7edcdb0ae4

View file

@ -60,12 +60,12 @@ enum MenuIndex_t {
MENU_TOUCHSETUP = 214,
MENU_TOUCHSENS = 215,
MENU_TOUCHBUTTONS = 216,
MENU_CONTROLS = 220,
MENU_CONTROLS = 220,
MENU_POLYMOST = 230,
MENU_COLCORR = 231,
MENU_COLCORR_INGAME = 232,
MENU_SCREENSETUP = 233,
MENU_DISPLAYSETUP = 234,
MENU_SCREENSETUP = 233,
MENU_DISPLAYSETUP = 234,
MENU_POLYMER = 240,
MENU_LOAD = 300,
MENU_SAVE = 350,
@ -79,7 +79,7 @@ enum MenuIndex_t {
MENU_NETWAITVOTES = 603,
MENU_SOUND = 700,
MENU_SOUND_INGAME = 701,
MENU_ADVSOUND = 702,
MENU_ADVSOUND = 702,
MENU_SAVESETUP = 750,
MENU_SAVECLEANVERIFY = 751,
MENU_CHEATS = 800,
@ -458,7 +458,7 @@ extern Menu_t *m_currentMenu;
extern int32_t g_quitDeadline;
extern int32_t voting;
int Menu_Change(int32_t cm);
int Menu_Change(MenuID_t cm);
void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype);
int32_t Menu_IsTextInput(Menu_t *cm);
int G_CheckPlayerColor(int color);