mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 02:30:46 +00:00
Moved to GLAD for dynamic GL/WGL and extension loading.
Refactored extension usage that became core in GL2, and adjusted some types for GL2 compatibility. git-svn-id: https://svn.eduke32.com/eduke32@6656 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
037289a812
commit
3ca5f33c73
32 changed files with 7429 additions and 3007 deletions
27
GNUmakefile
27
GNUmakefile
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@ -117,6 +117,23 @@ else
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endif
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#### glad
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glad := glad
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glad_objs := \
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glad.c \
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glad_root := $(source)/$(glad)
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glad_src := $(glad_root)/src
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glad_inc := $(glad_root)/include
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glad_obj := $(obj)/$(glad)
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ifeq ($(RENDERTYPE),WIN)
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glad_objs += glad_wgl.c
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endif
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##### Component Definitions
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#### EBacktrace
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@ -140,6 +157,8 @@ engine_obj := $(obj)/$(engine)
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engine_cflags := -I$(engine_src)
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engine_deps :=
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engine_objs := \
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rev.cpp \
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baselayer.cpp \
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@ -197,9 +216,10 @@ else
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endif
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endif
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ifeq (1,$(USE_OPENGL))
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engine_objs += glbuild.cpp voxmodel.cpp mdsprite.cpp
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engine_objs += voxmodel.cpp mdsprite.cpp
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engine_deps += glad
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ifeq (1,$(POLYMER))
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engine_objs += polymer.cpp
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engine_objs += glbuild.cpp polymer.cpp
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endif
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endif
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ifneq (0,$(LUNATIC))
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@ -755,7 +775,7 @@ endif
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#### Final setup
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COMPILERFLAGS += -I$(engine_inc) -I$(mact_inc) -I$(audiolib_inc) -I$(enet_inc)
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COMPILERFLAGS += -I$(engine_inc) -I$(mact_inc) -I$(audiolib_inc) -I$(enet_inc) -I$(glad_inc)
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##### Recipes
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@ -772,6 +792,7 @@ libraries := \
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enet \
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libxmplite \
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lpeg \
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glad \
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components := \
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$(games) \
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@ -2,7 +2,7 @@
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#
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$(ENGINE_OBJ)/a-c.$o: $(ENGINE_SRC)/a-c.cpp $(ENGINE_INC)/a.h
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$(ENGINE_OBJ)/a.$o: $(ENGINE_SRC)/a.$(asm)
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$(ENGINE_OBJ)/animvpx.$o: $(ENGINE_SRC)/animvpx.cpp $(ENGINE_INC)/animvpx.h $(ENGINE_INC)/glbuild.h
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$(ENGINE_OBJ)/animvpx.$o: $(ENGINE_SRC)/animvpx.cpp $(ENGINE_INC)/animvpx.h $(GLAD_INC)/glad/glad.h
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$(ENGINE_OBJ)/baselayer.$o: $(ENGINE_SRC)/baselayer.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h
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$(ENGINE_OBJ)/build.$o: $(ENGINE_SRC)/build.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/editor.h
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$(ENGINE_OBJ)/cache1d.$o: $(ENGINE_SRC)/cache1d.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/kplib.h
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@ -27,18 +27,18 @@ $(ENGINE_OBJ)/voxmodel.$o: $(ENGINE_SRC)/voxmodel.cpp $(ENGINE_SRC)/engine_priv.
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$(ENGINE_OBJ)/mdsprite.$o: $(ENGINE_SRC)/mdsprite.cpp $(ENGINE_SRC)/engine_priv.h $(ENGINE_INC)/polymost.h $(ENGINE_INC)/hightile.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/texcache.h
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$(ENGINE_OBJ)/textfont.$o: $(ENGINE_SRC)/textfont.cpp
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$(ENGINE_OBJ)/smalltextfont.$o: $(ENGINE_SRC)/smalltextfont.cpp
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$(ENGINE_OBJ)/glbuild.$o: $(ENGINE_SRC)/glbuild.cpp $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/baselayer.h
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$(ENGINE_OBJ)/glbuild.$o: $(ENGINE_SRC)/glbuild.cpp $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/baselayer.h $(GLAD_INC)/glad/glad.h
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$(ENGINE_OBJ)/kplib.$o: $(ENGINE_SRC)/kplib.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/kplib.h
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$(ENGINE_OBJ)/lz4.$o: $(ENGINE_SRC)/lz4.c $(ENGINE_INC)/lz4.h
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$(ENGINE_OBJ)/md4.$o: $(ENGINE_SRC)/md4.cpp $(ENGINE_INC)/md4.h
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$(ENGINE_OBJ)/osd.$o: $(ENGINE_SRC)/osd.cpp $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/baselayer.h
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$(ENGINE_OBJ)/pragmas.$o: $(ENGINE_SRC)/pragmas.cpp $(ENGINE_INC)/compat.h
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$(ENGINE_OBJ)/scriptfile.$o: $(ENGINE_SRC)/scriptfile.cpp $(ENGINE_INC)/scriptfile.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/compat.h
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$(ENGINE_OBJ)/sdlayer.$o: $(ENGINE_SRC)/sdlayer.cpp $(ENGINE_SRC)/sdlayer12.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/sdlayer.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/a.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/glbuild.h
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$(ENGINE_OBJ)/winlayer.$o: $(ENGINE_SRC)/winlayer.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/a.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/dxdidf.h $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/rawinput.h $(ENGINE_INC)/winbits.h
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$(ENGINE_OBJ)/sdlayer.$o: $(ENGINE_SRC)/sdlayer.cpp $(ENGINE_SRC)/sdlayer12.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/sdlayer.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/cache1d.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/a.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/osd.h $(GLAD_INC)/glad/glad.h $(ENGINE_INC)/glbuild.h
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$(ENGINE_OBJ)/winlayer.$o: $(ENGINE_SRC)/winlayer.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/winlayer.h $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/a.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/dxdidf.h $(GLAD_INC)/glad/glad.h $(GLAD_INC)/glad/glad_wgl.h $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/rawinput.h $(ENGINE_INC)/winbits.h
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$(ENGINE_OBJ)/gtkbits.$o: $(ENGINE_SRC)/gtkbits.cpp $(ENGINE_INC)/baselayer.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/dynamicgtk.h
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$(ENGINE_OBJ)/dynamicgtk.$o: $(ENGINE_SRC)/dynamicgtk.cpp $(ENGINE_INC)/dynamicgtk.h
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$(ENGINE_OBJ)/polymer.$o: $(ENGINE_SRC)/polymer.cpp $(ENGINE_INC)/polymer.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/polymost.h
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$(ENGINE_OBJ)/polymer.$o: $(ENGINE_SRC)/polymer.cpp $(ENGINE_INC)/polymer.h $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(GLAD_INC)/glad/glad.h $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/osd.h $(ENGINE_INC)/pragmas.h $(ENGINE_INC)/mdsprite.h $(ENGINE_INC)/polymost.h
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$(ENGINE_OBJ)/mutex.$o: $(ENGINE_SRC)/mutex.cpp $(ENGINE_INC)/mutex.h
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$(ENGINE_OBJ)/rawinput.$o: $(ENGINE_SRC)/rawinput.cpp $(ENGINE_INC)/rawinput.h
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$(ENGINE_OBJ)/wiibits.$o: $(ENGINE_SRC)/wiibits.cpp $(ENGINE_INC)/wiibits.h
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@ -59,7 +59,7 @@ $(TOOLS_OBJ)/transpal.$o: $(TOOLS_SRC)/transpal.cpp $(ENGINE_INC)/compat.h $(ENG
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$(TOOLS_OBJ)/wad2art.$o: $(TOOLS_SRC)/wad2art.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/pragmas.h
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$(TOOLS_OBJ)/wad2map.$o: $(TOOLS_SRC)/wad2map.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/pragmas.h
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$(TOOLS_OBJ)/kmd2tool.$o: $(TOOLS_SRC)/kmd2tool.cpp $(ENGINE_INC)/compat.h
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$(TOOLS_OBJ)/md2tool.$o: $(TOOLS_SRC)/md2tool.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(ENGINE_INC)/glbuild.h $(ENGINE_INC)/mdsprite.h
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$(TOOLS_OBJ)/md2tool.$o: $(TOOLS_SRC)/md2tool.cpp $(ENGINE_INC)/compat.h $(ENGINE_INC)/build.h $(ENGINE_INC)/buildtypes.h $(GLAD_INC)/glad/glad.h $(ENGINE_INC)/mdsprite.h
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$(TOOLS_OBJ)/generateicon.$o: $(TOOLS_SRC)/generateicon.cpp $(ENGINE_INC)/kplib.h $(ENGINE_INC)/compat.h
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$(TOOLS_OBJ)/cacheinfo.$o: $(TOOLS_SRC)/cacheinfo.cpp $(ENGINE_INC)/compat.h
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$(TOOLS_OBJ)/enumdisplay.$o: $(TOOLS_SRC)/enumdisplay.cpp $(ENGINE_INC)/compat.h
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@ -20,6 +20,7 @@
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#include "compat.h"
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#include "pragmas.h"
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#include "glad/glad.h"
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#include "glbuild.h"
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#include "palette.h"
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@ -1424,7 +1425,7 @@ static FORCE_INLINE void push_nofog(void)
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#ifdef USE_OPENGL
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if (getrendermode() >= REND_POLYMOST)
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{
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bglDisable(GL_FOG);
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glDisable(GL_FOG);
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}
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#endif
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}
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@ -1433,7 +1434,7 @@ static FORCE_INLINE void pop_nofog(void)
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{
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#ifdef USE_OPENGL
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if (getrendermode() >= REND_POLYMOST && !nofog)
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bglEnable(GL_FOG);
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glEnable(GL_FOG);
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#endif
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}
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@ -11,98 +11,20 @@
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# define USE_GLEXT
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#endif
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// include this before glext does
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#ifdef _WIN32
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# include "windows_inc.h"
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#endif
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// Tell gl.h to not include glext.h, we'll include our own copy in a minute
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#define GL_GLEXT_LEGACY
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#if defined EDUKE32_OSX
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# include <OpenGL/gl.h>
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# include <OpenGL/glu.h>
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#elif defined EDUKE32_IOS
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# include <OpenGLES/ES1/gl.h>
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#elif defined EDUKE32_GLES
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# include <SDL2/SDL_opengles.h>
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# include <SDL2/SDL_opengl_glext.h>
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#else
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# include <GL/gl.h>
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# include <GL/glu.h>
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#endif
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#if !defined DYNAMIC_GLEXT
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# define GL_GLEXT_PROTOTYPES
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#endif
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// get this header from http://oss.sgi.com/projects/ogl-sample/registry/
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// if you are missing it
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//#include <GL/glext.h>
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#if defined EDUKE32_OSX
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# include <OpenGL/glext.h>
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# define GL_MAP_WRITE_BIT 0x0002
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# define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
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# define GL_MAP_PERSISTENT_BIT 0x0040
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# define GL_MAP_COHERENT_BIT 0x0080
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# define GL_DYNAMIC_STORAGE_BIT 0x0100
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# define GL_DEBUG_TYPE_ERROR_ARB 0x824C
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#elif defined EDUKE32_IOS
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typedef double GLdouble;
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# include <OpenGLES/ES1/glext.h>
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typedef GLintptr GLintptrARB;
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typedef GLsizeiptr GLsizeiptrARB;
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typedef GLchar GLcharARB;
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typedef void* GLhandleARB;
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typedef unsigned int GLenum;
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# define GL_TEXTURE0_ARB GL_TEXTURE0
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# define GL_RGB_SCALE_ARB GL_RGB_SCALE
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# define GL_ELEMENT_ARRAY_BUFFER_ARB GL_ELEMENT_ARRAY_BUFFER
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# define GL_ARRAY_BUFFER_ARB GL_ARRAY_BUFFER
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# define GL_WRITE_ONLY_ARB 0x88B9
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# define GL_STREAM_DRAW_ARB 0x88E0
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# define GL_STATIC_DRAW_ARB 0x88E4
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# define GL_RGBA4 0x8056
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# define GL_RGB5_A1 0x8057
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# define GL_RGB565 0x8D62
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# define GL_COMPRESSED_RGB8_ETC2 0x9274
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# define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
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# define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
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#else
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# include "glext.h"
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#endif
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#ifndef GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
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#error You should get an updated copy of glext.h from http://oss.sgi.com/projects/ogl-sample/registry/
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#endif
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#if defined EDUKE32_GLES
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# include "jwzgles.h"
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#endif
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#ifndef APIENTRY
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# define APIENTRY
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#endif
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# ifdef _WIN32
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# define PR_CALLBACK __stdcall
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# else
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# define PR_CALLBACK
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# endif
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// those defines are somehow missing from glext.h
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_TEXTURE_RECTANGLE 0x84F5
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#ifndef GL_ETC1_RGB8_OES
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# define GL_ETC1_RGB8_OES 0x8D64
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#endif
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// custom error checking
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extern GLenum BuildGLError;
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@ -111,760 +33,32 @@ extern void BuildGLErrorCheck(void);
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|
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//////// dynamic/static API wrapping ////////
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#if defined DYNAMIC_GL
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|
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#ifdef _WIN32
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#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
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typedef HGLRC (WINAPI * bwglCreateContextProcPtr)(HDC);
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extern bwglCreateContextProcPtr bwglCreateContext;
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#define wglCreateContext bwglCreateContext
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typedef BOOL (WINAPI * bwglDeleteContextProcPtr)(HGLRC);
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extern bwglDeleteContextProcPtr bwglDeleteContext;
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#define wglDeleteContext bwglDeleteContext
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typedef PROC (WINAPI * bwglGetProcAddressProcPtr)(LPCSTR);
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extern bwglGetProcAddressProcPtr bwglGetProcAddress;
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#define wglGetProcAddress bwglGetProcAddress
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typedef BOOL (WINAPI * bwglMakeCurrentProcPtr)(HDC,HGLRC);
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extern bwglMakeCurrentProcPtr bwglMakeCurrent;
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#define wglMakeCurrent bwglMakeCurrent
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typedef BOOL (WINAPI * bwglSwapBuffersProcPtr)(HDC);
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extern bwglSwapBuffersProcPtr bwglSwapBuffers;
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typedef int32_t (WINAPI * bwglChoosePixelFormatProcPtr)(HDC,CONST PIXELFORMATDESCRIPTOR*);
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extern bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
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#define wglChoosePixelFormat bwglChoosePixelFormat
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typedef int32_t (WINAPI * bwglDescribePixelFormatProcPtr)(HDC,int32_t,UINT,LPPIXELFORMATDESCRIPTOR);
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extern bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
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#define wglDescribePixelFormat bwglDescribePixelFormat
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typedef int32_t (WINAPI * bwglGetPixelFormatProcPtr)(HDC);
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extern bwglGetPixelFormatProcPtr bwglGetPixelFormat;
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#define wglGetPixelFormat bwglGetPixelFormat
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typedef BOOL (WINAPI * bwglSetPixelFormatProcPtr)(HDC,int32_t,const PIXELFORMATDESCRIPTOR*);
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extern bwglSetPixelFormatProcPtr bwglSetPixelFormat;
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#endif
|
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|
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typedef void (APIENTRY * bglClearColorProcPtr)( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha );
|
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extern bglClearColorProcPtr bglClearColor;
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typedef void (APIENTRY * bglClearProcPtr)( GLbitfield mask );
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extern bglClearProcPtr bglClear;
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typedef void (APIENTRY * bglColorMaskProcPtr)( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha );
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extern bglColorMaskProcPtr bglColorMask;
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typedef void (APIENTRY * bglAlphaFuncProcPtr)( GLenum func, GLclampf ref );
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extern bglAlphaFuncProcPtr bglAlphaFunc;
|
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typedef void (APIENTRY * bglBlendFuncProcPtr)( GLenum sfactor, GLenum dfactor );
|
||||
extern bglBlendFuncProcPtr bglBlendFunc;
|
||||
typedef void (APIENTRY * bglCullFaceProcPtr)( GLenum mode );
|
||||
extern bglCullFaceProcPtr bglCullFace;
|
||||
typedef void (APIENTRY * bglFrontFaceProcPtr)( GLenum mode );
|
||||
extern bglFrontFaceProcPtr bglFrontFace;
|
||||
typedef void (APIENTRY * bglPolygonOffsetProcPtr)( GLfloat factor, GLfloat units );
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extern bglPolygonOffsetProcPtr bglPolygonOffset;
|
||||
typedef void (APIENTRY * bglPolygonModeProcPtr)( GLenum face, GLenum mode );
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extern bglPolygonModeProcPtr bglPolygonMode;
|
||||
typedef void (APIENTRY * bglEnableProcPtr)( GLenum cap );
|
||||
extern bglEnableProcPtr bglEnable;
|
||||
typedef void (APIENTRY * bglDisableProcPtr)( GLenum cap );
|
||||
extern bglDisableProcPtr bglDisable;
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||||
typedef void (APIENTRY * bglGetDoublevProcPtr)( GLenum pname, GLdouble *params );
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||||
extern bglGetDoublevProcPtr bglGetDoublev;
|
||||
typedef void (APIENTRY * bglGetFloatvProcPtr)( GLenum pname, GLfloat *params );
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extern bglGetFloatvProcPtr bglGetFloatv;
|
||||
typedef void (APIENTRY * bglGetIntegervProcPtr)( GLenum pname, GLint *params );
|
||||
extern bglGetIntegervProcPtr bglGetIntegerv;
|
||||
typedef void (APIENTRY * bglPushAttribProcPtr)( GLbitfield mask );
|
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extern bglPushAttribProcPtr bglPushAttrib;
|
||||
typedef void (APIENTRY * bglPopAttribProcPtr)( void );
|
||||
extern bglPopAttribProcPtr bglPopAttrib;
|
||||
typedef GLenum (APIENTRY * bglGetErrorProcPtr)( void );
|
||||
extern bglGetErrorProcPtr bglGetError;
|
||||
typedef const GLubyte* (APIENTRY * bglGetStringProcPtr)( GLenum name );
|
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extern bglGetStringProcPtr bglGetString;
|
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typedef void (APIENTRY * bglHintProcPtr)( GLenum target, GLenum mode );
|
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extern bglHintProcPtr bglHint;
|
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typedef void (APIENTRY * bglDrawBufferProcPtr)(GLenum mode);
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extern bglDrawBufferProcPtr bglDrawBuffer;
|
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typedef void (APIENTRY * bglReadBufferProcPtr)(GLenum mode);
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extern bglReadBufferProcPtr bglReadBuffer;
|
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typedef void (APIENTRY * bglScissorProcPtr)(GLint x, GLint y, GLsizei width, GLsizei height);
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extern bglScissorProcPtr bglScissor;
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typedef void (APIENTRY * bglClipPlaneProcPtr)(GLenum plane, const GLdouble *equation);
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extern bglClipPlaneProcPtr bglClipPlane;
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|
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// Depth
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typedef void (APIENTRY * bglDepthFuncProcPtr)( GLenum func );
|
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extern bglDepthFuncProcPtr bglDepthFunc;
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typedef void (APIENTRY * bglDepthMaskProcPtr)( GLboolean flag );
|
||||
extern bglDepthMaskProcPtr bglDepthMask;
|
||||
//typedef void (APIENTRY * bglDepthRangeProcPtr)( GLclampd near_val, GLclampd far_val );
|
||||
//extern bglDepthRangeProcPtr bglDepthRange;
|
||||
|
||||
// Matrix
|
||||
typedef void (APIENTRY * bglMatrixModeProcPtr)( GLenum mode );
|
||||
extern bglMatrixModeProcPtr bglMatrixMode;
|
||||
typedef void (APIENTRY * bglOrthoProcPtr)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
|
||||
extern bglOrthoProcPtr bglOrtho;
|
||||
typedef void (APIENTRY * bglFrustumProcPtr)( GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble near_val, GLdouble far_val );
|
||||
extern bglFrustumProcPtr bglFrustum;
|
||||
typedef void (APIENTRY * bglViewportProcPtr)( GLint x, GLint y, GLsizei width, GLsizei height );
|
||||
extern bglViewportProcPtr bglViewport;
|
||||
typedef void (APIENTRY * bglPushMatrixProcPtr)( void );
|
||||
extern bglPushMatrixProcPtr bglPushMatrix;
|
||||
typedef void (APIENTRY * bglPopMatrixProcPtr)( void );
|
||||
extern bglPopMatrixProcPtr bglPopMatrix;
|
||||
typedef void (APIENTRY * bglLoadIdentityProcPtr)( void );
|
||||
extern bglLoadIdentityProcPtr bglLoadIdentity;
|
||||
typedef void (APIENTRY * bglLoadMatrixfProcPtr)( const GLfloat *m );
|
||||
extern bglLoadMatrixfProcPtr bglLoadMatrixf;
|
||||
typedef void (APIENTRY * bglLoadMatrixdProcPtr)( const GLdouble *m );
|
||||
extern bglLoadMatrixdProcPtr bglLoadMatrixd;
|
||||
typedef void (APIENTRY * bglMultMatrixfProcPtr)( const GLfloat *m );
|
||||
extern bglMultMatrixfProcPtr bglMultMatrixf;
|
||||
typedef void (APIENTRY * bglMultMatrixdProcPtr)( const GLdouble *m );
|
||||
extern bglMultMatrixdProcPtr bglMultMatrixd;
|
||||
typedef void (APIENTRY * bglRotatefProcPtr)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
|
||||
extern bglRotatefProcPtr bglRotatef;
|
||||
typedef void (APIENTRY * bglScalefProcPtr)(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern bglScalefProcPtr bglScalef;
|
||||
typedef void (APIENTRY * bglTranslatefProcPtr)(GLfloat x, GLfloat y, GLfloat z);
|
||||
extern bglTranslatefProcPtr bglTranslatef;
|
||||
|
||||
// Drawing
|
||||
typedef void (APIENTRY * bglBeginProcPtr)( GLenum mode );
|
||||
extern bglBeginProcPtr bglBegin;
|
||||
typedef void (APIENTRY * bglEndProcPtr)( void );
|
||||
extern bglEndProcPtr bglEnd;
|
||||
typedef void (APIENTRY * bglVertex2fProcPtr)( GLfloat x, GLfloat y );
|
||||
extern bglVertex2fProcPtr bglVertex2f;
|
||||
typedef void (APIENTRY * bglVertex2iProcPtr)( GLint x, GLint y );
|
||||
extern bglVertex2iProcPtr bglVertex2i;
|
||||
typedef void (APIENTRY * bglVertex3fProcPtr)( GLfloat x, GLfloat y, GLfloat z );
|
||||
extern bglVertex3fProcPtr bglVertex3f;
|
||||
typedef void (APIENTRY * bglVertex3dProcPtr)( GLdouble x, GLdouble y, GLdouble z );
|
||||
extern bglVertex3dProcPtr bglVertex3d;
|
||||
typedef void (APIENTRY * bglVertex3fvProcPtr)( const GLfloat *v );
|
||||
extern bglVertex3fvProcPtr bglVertex3fv;
|
||||
typedef void (APIENTRY * bglVertex3dvProcPtr)( const GLdouble *v );
|
||||
extern bglVertex3dvProcPtr bglVertex3dv;
|
||||
typedef void (APIENTRY * bglRectiProcPtr)( GLint x1, GLint y1, GLint x2, GLint y2 );
|
||||
extern bglRectiProcPtr bglRecti;
|
||||
typedef void (APIENTRY * bglColor3fProcPtr)(GLfloat red, GLfloat green, GLfloat blue);
|
||||
extern bglColor3fProcPtr bglColor3f;
|
||||
typedef void (APIENTRY * bglColor4fProcPtr)( GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha );
|
||||
extern bglColor4fProcPtr bglColor4f;
|
||||
typedef void (APIENTRY * bglColor4ubProcPtr)( GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha );
|
||||
extern bglColor4ubProcPtr bglColor4ub;
|
||||
typedef void (APIENTRY * bglTexCoord2dProcPtr)( GLdouble s, GLdouble t );
|
||||
extern bglTexCoord2dProcPtr bglTexCoord2d;
|
||||
typedef void (APIENTRY * bglTexCoord2fProcPtr)( GLfloat s, GLfloat t );
|
||||
extern bglTexCoord2fProcPtr bglTexCoord2f;
|
||||
typedef void (APIENTRY * bglTexCoord2iProcPtr)( GLint s, GLint t );
|
||||
extern bglTexCoord2iProcPtr bglTexCoord2i;
|
||||
typedef void (APIENTRY * bglNormal3fProcPtr)( GLfloat x, GLfloat y, GLfloat z );
|
||||
extern bglNormal3fProcPtr bglNormal3f;
|
||||
|
||||
// Lighting
|
||||
typedef void (APIENTRY * bglShadeModelProcPtr)( GLenum mode );
|
||||
extern bglShadeModelProcPtr bglShadeModel;
|
||||
typedef void (APIENTRY * bglLightfvProcPtr)( GLenum light, GLenum pname, const GLfloat * params );
|
||||
extern bglLightfvProcPtr bglLightfv;
|
||||
|
||||
// Raster funcs
|
||||
typedef void (APIENTRY * bglReadPixelsProcPtr)( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels );
|
||||
extern bglReadPixelsProcPtr bglReadPixels;
|
||||
typedef void (APIENTRY * bglRasterPos4iProcPtr)( GLint x, GLint y, GLint z, GLint w );
|
||||
extern bglRasterPos4iProcPtr bglRasterPos4i;
|
||||
typedef void (APIENTRY * bglDrawPixelsProcPtr)( GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels );
|
||||
extern bglDrawPixelsProcPtr bglDrawPixels;
|
||||
typedef void (APIENTRY * bglPixelStoreiProcPtr)( GLenum pname, GLint param );
|
||||
extern bglPixelStoreiProcPtr bglPixelStorei;
|
||||
|
||||
// Texture mapping
|
||||
typedef void (APIENTRY * bglTexEnvfProcPtr)( GLenum target, GLenum pname, GLfloat param );
|
||||
extern bglTexEnvfProcPtr bglTexEnvf;
|
||||
typedef void (APIENTRY * bglGenTexturesProcPtr)( GLsizei n, GLuint *textures ); // 1.1
|
||||
extern bglGenTexturesProcPtr bglGenTextures;
|
||||
typedef void (APIENTRY * bglDeleteTexturesProcPtr)( GLsizei n, const GLuint *textures); // 1.1
|
||||
extern bglDeleteTexturesProcPtr bglDeleteTextures;
|
||||
typedef void (APIENTRY * bglBindTextureProcPtr)( GLenum target, GLuint texture ); // 1.1
|
||||
extern bglBindTextureProcPtr bglBindTexture;
|
||||
typedef void (APIENTRY * bglTexImage2DProcPtr)( GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels );
|
||||
extern bglTexImage2DProcPtr bglTexImage2D;
|
||||
typedef void (APIENTRY * bglCopyTexImage2DProcPtr)( GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border );
|
||||
extern bglCopyTexImage2DProcPtr bglCopyTexImage2D;
|
||||
typedef void (APIENTRY * bglCopyTexSubImage2DProcPtr)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
extern bglCopyTexSubImage2DProcPtr bglCopyTexSubImage2D;
|
||||
typedef void (APIENTRY * bglTexSubImage2DProcPtr)( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels ); // 1.1
|
||||
extern bglTexSubImage2DProcPtr bglTexSubImage2D;
|
||||
typedef void (APIENTRY * bglTexParameterfProcPtr)( GLenum target, GLenum pname, GLfloat param );
|
||||
extern bglTexParameterfProcPtr bglTexParameterf;
|
||||
typedef void (APIENTRY * bglTexParameteriProcPtr)( GLenum target, GLenum pname, GLint param );
|
||||
extern bglTexParameteriProcPtr bglTexParameteri;
|
||||
typedef void (APIENTRY * bglGetTexParameterivProcPtr)( GLenum target, GLenum pname, GLint *params );
|
||||
extern bglGetTexParameterivProcPtr bglGetTexParameteriv;
|
||||
typedef void (APIENTRY * bglGetTexLevelParameterivProcPtr)( GLenum target, GLint level, GLenum pname, GLint *params );
|
||||
extern bglGetTexLevelParameterivProcPtr bglGetTexLevelParameteriv;
|
||||
typedef void (APIENTRY * bglTexGenfvProcPtr)(GLenum coord, GLenum pname, const GLfloat *params);
|
||||
extern bglTexGenfvProcPtr bglTexGenfv;
|
||||
|
||||
// Fog
|
||||
typedef void (APIENTRY * bglFogfProcPtr)( GLenum pname, GLfloat param );
|
||||
extern bglFogfProcPtr bglFogf;
|
||||
typedef void (APIENTRY * bglFogiProcPtr)( GLenum pname, GLint param );
|
||||
extern bglFogiProcPtr bglFogi;
|
||||
typedef void (APIENTRY * bglFogfvProcPtr)( GLenum pname, const GLfloat *params );
|
||||
extern bglFogfvProcPtr bglFogfv;
|
||||
|
||||
// Display Lists
|
||||
typedef void (APIENTRY * bglNewListProcPtr)(GLuint list, GLenum mode);
|
||||
extern bglNewListProcPtr bglNewList;
|
||||
typedef void (APIENTRY * bglEndListProcPtr)(void);
|
||||
extern bglEndListProcPtr bglEndList;
|
||||
typedef void (APIENTRY * bglCallListProcPtr)(GLuint list);
|
||||
extern bglCallListProcPtr bglCallList;
|
||||
typedef void (APIENTRY * bglDeleteListsProcPtr)(GLuint list, GLsizei range);
|
||||
extern bglDeleteListsProcPtr bglDeleteLists;
|
||||
|
||||
// Vertex Arrays
|
||||
typedef void (APIENTRY * bglEnableClientStateProcPtr)(GLenum cap);
|
||||
extern bglEnableClientStateProcPtr bglEnableClientState;
|
||||
typedef void (APIENTRY * bglDisableClientStateProcPtr)(GLenum cap);
|
||||
extern bglDisableClientStateProcPtr bglDisableClientState;
|
||||
typedef void (APIENTRY * bglVertexPointerProcPtr)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern bglVertexPointerProcPtr bglVertexPointer;
|
||||
typedef void (APIENTRY * bglNormalPointerProcPtr)(GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern bglNormalPointerProcPtr bglNormalPointer;
|
||||
typedef void (APIENTRY * bglTexCoordPointerProcPtr)(GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
extern bglTexCoordPointerProcPtr bglTexCoordPointer;
|
||||
typedef void (APIENTRY * bglDrawArraysProcPtr)(GLenum mode, GLint first, GLsizei count);
|
||||
extern bglDrawArraysProcPtr bglDrawArrays;
|
||||
typedef void (APIENTRY * bglDrawElementsProcPtr)(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
|
||||
extern bglDrawElementsProcPtr bglDrawElements;
|
||||
|
||||
// Stencil Buffer
|
||||
typedef void (APIENTRY * bglClearStencilProcPtr)(GLint s);
|
||||
extern bglClearStencilProcPtr bglClearStencil;
|
||||
typedef void (APIENTRY * bglStencilOpProcPtr)(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
extern bglStencilOpProcPtr bglStencilOp;
|
||||
typedef void (APIENTRY * bglStencilFuncProcPtr)(GLenum func, GLint ref, GLuint mask);
|
||||
extern bglStencilFuncProcPtr bglStencilFunc;
|
||||
|
||||
#else
|
||||
|
||||
#define bglClearColor glClearColor
|
||||
#define bglClear glClear
|
||||
#define bglColorMask glColorMask
|
||||
#define bglAlphaFunc glAlphaFunc
|
||||
#define bglBlendFunc glBlendFunc
|
||||
#define bglCullFace glCullFace
|
||||
#define bglFrontFace glFrontFace
|
||||
#define bglPolygonOffset glPolygonOffset
|
||||
#define bglPolygonMode glPolygonMode
|
||||
#define bglEnable glEnable
|
||||
#define bglDisable glDisable
|
||||
#define bglGetDoublev glGetDoublev
|
||||
#define bglGetFloatv glGetFloatv
|
||||
#define bglGetIntegerv glGetIntegerv
|
||||
#define bglPushAttrib glPushAttrib
|
||||
#define bglPopAttrib glPopAttrib
|
||||
#define bglGetError glGetError
|
||||
#define bglGetString glGetString
|
||||
#define bglHint glHint
|
||||
#define bglDrawBuffer glDrawBuffer
|
||||
#define bglReadBuffer glReadBuffer
|
||||
#define bglScissor glScissor
|
||||
#define bglClipPlane glClipPlane
|
||||
|
||||
// Depth
|
||||
#define bglDepthFunc glDepthFunc
|
||||
#define bglDepthMask glDepthMask
|
||||
//#define bglDepthRange glDepthRange
|
||||
|
||||
// Matrix
|
||||
#define bglMatrixMode glMatrixMode
|
||||
#define bglOrtho glOrtho
|
||||
#define bglFrustum glFrustum
|
||||
#define bglViewport glViewport
|
||||
#define bglPushMatrix glPushMatrix
|
||||
#define bglPopMatrix glPopMatrix
|
||||
#define bglLoadIdentity glLoadIdentity
|
||||
#define bglLoadMatrixf glLoadMatrixf
|
||||
#define bglLoadMatrixd glLoadMatrixd
|
||||
#define bglMultMatrixf glMultMatrixf
|
||||
#define bglMultMatrixd glMultMatrixd
|
||||
#define bglRotatef glRotatef
|
||||
#define bglScalef glScalef
|
||||
#define bglTranslatef glTranslatef
|
||||
|
||||
// Drawing
|
||||
#define bglBegin glBegin
|
||||
#define bglEnd glEnd
|
||||
#define bglVertex2f glVertex2f
|
||||
#define bglVertex2i glVertex2i
|
||||
#define bglVertex3f glVertex3f
|
||||
#define bglVertex3d glVertex3d
|
||||
#define bglVertex3fv glVertex3fv
|
||||
#define bglVertex3dv glVertex3dv
|
||||
#define bglRecti glRecti
|
||||
#define bglColor3f glColor3f
|
||||
#define bglColor4f glColor4f
|
||||
#define bglColor4ub glColor4ub
|
||||
#define bglTexCoord2d glTexCoord2d
|
||||
#define bglTexCoord2f glTexCoord2f
|
||||
#define bglTexCoord2i glTexCoord2i
|
||||
#define bglNormal3f glNormal3f
|
||||
|
||||
// Lighting
|
||||
#define bglShadeModel glShadeModel
|
||||
#define bglLightfv glLightfv
|
||||
|
||||
// Raster funcs
|
||||
#define bglReadPixels glReadPixels
|
||||
#define bglRasterPos4i glRasterPos4i
|
||||
#define bglDrawPixels glDrawPixels
|
||||
#define bglPixelStorei glPixelStorei
|
||||
|
||||
// Texture mapping
|
||||
#define bglTexEnvf glTexEnvf
|
||||
#define bglGenTextures glGenTextures
|
||||
#define bglDeleteTextures glDeleteTextures
|
||||
#define bglBindTexture glBindTexture
|
||||
#define bglTexImage2D glTexImage2D
|
||||
#define bglCopyTexImage2D glCopyTexImage2D
|
||||
#define bglCopyTexSubImage2D glCopyTexSubImage2D;
|
||||
#define bglTexSubImage2D glTexSubImage2D
|
||||
#define bglTexParameterf glTexParameterf
|
||||
#define bglTexParameteri glTexParameteri
|
||||
#define bglGetTexParameteriv glGetTexParameteriv
|
||||
#define bglGetTexLevelParameteriv glGetTexLevelParameteriv
|
||||
|
||||
// Fog
|
||||
#define bglFogf glFogf
|
||||
#define bglFogi glFogi
|
||||
#define bglFogfv glFogfv
|
||||
|
||||
// Display Lists
|
||||
#define bglNewList glNewList
|
||||
#define bglEndList glEndList
|
||||
#define bglCallList glCallList
|
||||
#define bglDeleteLists glDeleteLists
|
||||
|
||||
// Vertex Arrays
|
||||
#define bglEnableClientState glEnableClientState
|
||||
#define bglDisableClientState glDisableClientState
|
||||
#define bglVertexPointer glVertexPointer
|
||||
#define bglNormalPointer glNormalPointer
|
||||
#define bglTexCoordPointer glTexCoordPointer
|
||||
#define bglDrawElements glDrawElements
|
||||
|
||||
// Stencil Buffer
|
||||
#define bglClearStencil glClearStencil
|
||||
#define bglStencilOp glStencilOp
|
||||
#define bglStencilFunc glStencilFunc
|
||||
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLEXT
|
||||
|
||||
typedef void (APIENTRY * bglBlendEquationProcPtr)( GLenum mode );
|
||||
extern bglBlendEquationProcPtr bglBlendEquation;
|
||||
|
||||
typedef void (APIENTRY * bglTexImage3DProcPtr)(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
|
||||
extern bglTexImage3DProcPtr bglTexImage3D;
|
||||
typedef void (APIENTRY * bglCompressedTexImage2DARBProcPtr)(GLenum, GLint, GLenum, GLsizei, GLsizei, GLint, GLsizei, const GLvoid *);
|
||||
extern bglCompressedTexImage2DARBProcPtr bglCompressedTexImage2DARB;
|
||||
typedef void (APIENTRY * bglGetCompressedTexImageARBProcPtr)(GLenum, GLint, GLvoid *);
|
||||
extern bglGetCompressedTexImageARBProcPtr bglGetCompressedTexImageARB;
|
||||
|
||||
// GPU Programs
|
||||
typedef void (APIENTRY * bglGenProgramsARBProcPtr)(GLsizei, GLuint *);
|
||||
extern bglGenProgramsARBProcPtr bglGenProgramsARB;
|
||||
typedef void (APIENTRY * bglBindProgramARBProcPtr)(GLenum, GLuint);
|
||||
extern bglBindProgramARBProcPtr bglBindProgramARB;
|
||||
typedef void (APIENTRY * bglProgramStringARBProcPtr)(GLenum, GLenum, GLsizei, const GLvoid *);
|
||||
extern bglProgramStringARBProcPtr bglProgramStringARB;
|
||||
typedef void (APIENTRY * bglDeleteProgramsARBProcPtr)(GLsizei n, const GLuint *programs);
|
||||
extern bglDeleteProgramsARBProcPtr bglDeleteProgramsARB;
|
||||
|
||||
// Multitexturing
|
||||
typedef void (APIENTRY * bglActiveTextureARBProcPtr)(GLenum texture);
|
||||
extern bglActiveTextureARBProcPtr bglActiveTextureARB;
|
||||
typedef void (APIENTRY * bglClientActiveTextureARBProcPtr)(GLenum texture);
|
||||
extern bglClientActiveTextureARBProcPtr bglClientActiveTextureARB;
|
||||
typedef void (APIENTRY * bglMultiTexCoord2dARBProcPtr)(GLenum target, GLdouble s, GLdouble t );
|
||||
extern bglMultiTexCoord2dARBProcPtr bglMultiTexCoord2dARB;
|
||||
typedef void (APIENTRY * bglMultiTexCoord2fARBProcPtr)(GLenum target, GLfloat s, GLfloat t );
|
||||
extern bglMultiTexCoord2fARBProcPtr bglMultiTexCoord2fARB;
|
||||
|
||||
// Frame Buffer Objects
|
||||
typedef void (APIENTRY * bglGenFramebuffersEXTProcPtr)(GLsizei n, GLuint *framebuffers);
|
||||
extern bglGenFramebuffersEXTProcPtr bglGenFramebuffersEXT;
|
||||
typedef void (APIENTRY * bglBindFramebufferEXTProcPtr)(GLenum target, GLuint framebuffer);
|
||||
extern bglBindFramebufferEXTProcPtr bglBindFramebufferEXT;
|
||||
typedef void (APIENTRY * bglFramebufferTexture2DEXTProcPtr)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
extern bglFramebufferTexture2DEXTProcPtr bglFramebufferTexture2DEXT;
|
||||
typedef GLenum (APIENTRY * bglCheckFramebufferStatusEXTProcPtr)(GLenum target);
|
||||
extern bglCheckFramebufferStatusEXTProcPtr bglCheckFramebufferStatusEXT;
|
||||
typedef void (APIENTRY * bglDeleteFramebuffersEXTProcPtr)(GLsizei n, const GLuint *framebuffers);
|
||||
extern bglDeleteFramebuffersEXTProcPtr bglDeleteFramebuffersEXT;
|
||||
|
||||
// Vertex Buffer Objects
|
||||
typedef void (APIENTRY * bglGenBuffersARBProcPtr)(GLsizei n, GLuint * buffers);
|
||||
extern bglGenBuffersARBProcPtr bglGenBuffersARB;
|
||||
typedef void (APIENTRY * bglBindBufferARBProcPtr)(GLenum target, GLuint buffer);
|
||||
extern bglBindBufferARBProcPtr bglBindBufferARB;
|
||||
typedef void (APIENTRY * bglDeleteBuffersARBProcPtr)(GLsizei n, const GLuint * buffers);
|
||||
extern bglDeleteBuffersARBProcPtr bglDeleteBuffersARB;
|
||||
typedef void (APIENTRY * bglBufferDataARBProcPtr)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
|
||||
extern bglBufferDataARBProcPtr bglBufferDataARB;
|
||||
typedef void (APIENTRY * bglBufferSubDataARBProcPtr)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
|
||||
extern bglBufferSubDataARBProcPtr bglBufferSubDataARB;
|
||||
typedef void* (APIENTRY * bglMapBufferARBProcPtr)(GLenum target, GLenum access);
|
||||
extern bglMapBufferARBProcPtr bglMapBufferARB;
|
||||
typedef GLboolean (APIENTRY * bglUnmapBufferARBProcPtr)(GLenum target);
|
||||
extern bglUnmapBufferARBProcPtr bglUnmapBufferARB;
|
||||
|
||||
// ARB_buffer_storage
|
||||
typedef void (APIENTRY * bglBufferStorageProcPtr)(GLenum target, GLintptrARB size, const GLvoid * data, GLbitfield flags);
|
||||
extern bglBufferStorageProcPtr bglBufferStorage;
|
||||
|
||||
// ARB_map_buffer_range
|
||||
typedef void* (APIENTRY * bglMapBufferRangeProcPtr) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
|
||||
extern bglMapBufferRangeProcPtr bglMapBufferRange;
|
||||
|
||||
// Occlusion queries
|
||||
typedef void (APIENTRY * bglGenQueriesARBProcPtr)(GLsizei n, GLuint *ids);
|
||||
extern bglGenQueriesARBProcPtr bglGenQueriesARB;
|
||||
typedef void (APIENTRY * bglDeleteQueriesARBProcPtr)(GLsizei n, const GLuint *ids);
|
||||
extern bglDeleteQueriesARBProcPtr bglDeleteQueriesARB;
|
||||
typedef GLboolean (APIENTRY * bglIsQueryARBProcPtr)(GLuint id);
|
||||
extern bglIsQueryARBProcPtr bglIsQueryARB;
|
||||
typedef void (APIENTRY * bglBeginQueryARBProcPtr)(GLenum target, GLuint id);
|
||||
extern bglBeginQueryARBProcPtr bglBeginQueryARB;
|
||||
typedef void (APIENTRY * bglEndQueryARBProcPtr)(GLenum target);
|
||||
extern bglEndQueryARBProcPtr bglEndQueryARB;
|
||||
typedef void (APIENTRY * bglGetQueryivARBProcPtr)(GLenum target, GLenum pname, GLint *params);
|
||||
extern bglGetQueryivARBProcPtr bglGetQueryivARB;
|
||||
typedef void (APIENTRY * bglGetQueryObjectivARBProcPtr)(GLuint id, GLenum pname, GLint *params);
|
||||
extern bglGetQueryObjectivARBProcPtr bglGetQueryObjectivARB;
|
||||
typedef void (APIENTRY * bglGetQueryObjectuivARBProcPtr)(GLuint id, GLenum pname, GLuint *params);
|
||||
extern bglGetQueryObjectuivARBProcPtr bglGetQueryObjectuivARB;
|
||||
|
||||
// Shader Objects
|
||||
typedef void (APIENTRY * bglDeleteObjectARBProcPtr)(GLhandleARB);
|
||||
extern bglDeleteObjectARBProcPtr bglDeleteObjectARB;
|
||||
typedef GLhandleARB (APIENTRY * bglGetHandleARBProcPtr)(GLenum);
|
||||
extern bglGetHandleARBProcPtr bglGetHandleARB;
|
||||
typedef void (APIENTRY * bglDetachObjectARBProcPtr)(GLhandleARB, GLhandleARB);
|
||||
extern bglDetachObjectARBProcPtr bglDetachObjectARB;
|
||||
typedef GLhandleARB (APIENTRY * bglCreateShaderObjectARBProcPtr)(GLenum);
|
||||
extern bglCreateShaderObjectARBProcPtr bglCreateShaderObjectARB;
|
||||
typedef void (APIENTRY * bglShaderSourceARBProcPtr)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
|
||||
extern bglShaderSourceARBProcPtr bglShaderSourceARB;
|
||||
typedef void (APIENTRY * bglCompileShaderARBProcPtr)(GLhandleARB);
|
||||
extern bglCompileShaderARBProcPtr bglCompileShaderARB;
|
||||
typedef GLhandleARB (APIENTRY * bglCreateProgramObjectARBProcPtr)(void);
|
||||
extern bglCreateProgramObjectARBProcPtr bglCreateProgramObjectARB;
|
||||
typedef void (APIENTRY * bglAttachObjectARBProcPtr)(GLhandleARB, GLhandleARB);
|
||||
extern bglAttachObjectARBProcPtr bglAttachObjectARB;
|
||||
typedef void (APIENTRY * bglLinkProgramARBProcPtr)(GLhandleARB);
|
||||
extern bglLinkProgramARBProcPtr bglLinkProgramARB;
|
||||
typedef void (APIENTRY * bglUseProgramObjectARBProcPtr)(GLhandleARB);
|
||||
extern bglUseProgramObjectARBProcPtr bglUseProgramObjectARB;
|
||||
typedef void (APIENTRY * bglValidateProgramARBProcPtr)(GLhandleARB);
|
||||
extern bglValidateProgramARBProcPtr bglValidateProgramARB;
|
||||
typedef void (APIENTRY * bglUniform1fARBProcPtr)(GLint, GLfloat);
|
||||
extern bglUniform1fARBProcPtr bglUniform1fARB;
|
||||
typedef void (APIENTRY * bglUniform2fARBProcPtr)(GLint, GLfloat, GLfloat);
|
||||
extern bglUniform2fARBProcPtr bglUniform2fARB;
|
||||
typedef void (APIENTRY * bglUniform3fARBProcPtr)(GLint, GLfloat, GLfloat, GLfloat);
|
||||
extern bglUniform3fARBProcPtr bglUniform3fARB;
|
||||
typedef void (APIENTRY * bglUniform4fARBProcPtr)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern bglUniform4fARBProcPtr bglUniform4fARB;
|
||||
typedef void (APIENTRY * bglUniform1iARBProcPtr)(GLint, GLint);
|
||||
extern bglUniform1iARBProcPtr bglUniform1iARB;
|
||||
typedef void (APIENTRY * bglUniform2iARBProcPtr)(GLint, GLint, GLint);
|
||||
extern bglUniform2iARBProcPtr bglUniform2iARB;
|
||||
typedef void (APIENTRY * bglUniform3iARBProcPtr)(GLint, GLint, GLint, GLint);
|
||||
extern bglUniform3iARBProcPtr bglUniform3iARB;
|
||||
typedef void (APIENTRY * bglUniform4iARBProcPtr)(GLint, GLint, GLint, GLint, GLint);
|
||||
extern bglUniform4iARBProcPtr bglUniform4iARB;
|
||||
typedef void (APIENTRY * bglUniform1fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform1fvARBProcPtr bglUniform1fvARB;
|
||||
typedef void (APIENTRY * bglUniform2fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform2fvARBProcPtr bglUniform2fvARB;
|
||||
typedef void (APIENTRY * bglUniform3fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform3fvARBProcPtr bglUniform3fvARB;
|
||||
typedef void (APIENTRY * bglUniform4fvARBProcPtr)(GLint, GLsizei, const GLfloat *);
|
||||
extern bglUniform4fvARBProcPtr bglUniform4fvARB;
|
||||
typedef void (APIENTRY * bglUniform1ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform1ivARBProcPtr bglUniform1ivARB;
|
||||
typedef void (APIENTRY * bglUniform2ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform2ivARBProcPtr bglUniform2ivARB;
|
||||
typedef void (APIENTRY * bglUniform3ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform3ivARBProcPtr bglUniform3ivARB;
|
||||
typedef void (APIENTRY * bglUniform4ivARBProcPtr)(GLint, GLsizei, const GLint *);
|
||||
extern bglUniform4ivARBProcPtr bglUniform4ivARB;
|
||||
typedef void (APIENTRY * bglUniformMatrix2fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern bglUniformMatrix2fvARBProcPtr bglUniformMatrix2fvARB;
|
||||
typedef void (APIENTRY * bglUniformMatrix3fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern bglUniformMatrix3fvARBProcPtr bglUniformMatrix3fvARB;
|
||||
typedef void (APIENTRY * bglUniformMatrix4fvARBProcPtr)(GLint, GLsizei, GLboolean, const GLfloat *);
|
||||
extern bglUniformMatrix4fvARBProcPtr bglUniformMatrix4fvARB;
|
||||
typedef void (APIENTRY * bglGetObjectParameterfvARBProcPtr)(GLhandleARB, GLenum, GLfloat *);
|
||||
extern bglGetObjectParameterfvARBProcPtr bglGetObjectParameterfvARB;
|
||||
typedef void (APIENTRY * bglGetObjectParameterivARBProcPtr)(GLhandleARB, GLenum, GLint *);
|
||||
extern bglGetObjectParameterivARBProcPtr bglGetObjectParameterivARB;
|
||||
typedef void (APIENTRY * bglGetInfoLogARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
extern bglGetInfoLogARBProcPtr bglGetInfoLogARB;
|
||||
typedef void (APIENTRY * bglGetAttachedObjectsARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
|
||||
extern bglGetAttachedObjectsARBProcPtr bglGetAttachedObjectsARB;
|
||||
typedef GLint (APIENTRY * bglGetUniformLocationARBProcPtr)(GLhandleARB, const GLcharARB *);
|
||||
extern bglGetUniformLocationARBProcPtr bglGetUniformLocationARB;
|
||||
typedef void (APIENTRY * bglGetActiveUniformARBProcPtr)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
extern bglGetActiveUniformARBProcPtr bglGetActiveUniformARB;
|
||||
typedef void (APIENTRY * bglGetUniformfvARBProcPtr)(GLhandleARB, GLint, GLfloat *);
|
||||
extern bglGetUniformfvARBProcPtr bglGetUniformfvARB;
|
||||
typedef void (APIENTRY * bglGetUniformivARBProcPtr)(GLhandleARB, GLint, GLint *);
|
||||
extern bglGetUniformivARBProcPtr bglGetUniformivARB;
|
||||
typedef void (APIENTRY * bglGetShaderSourceARBProcPtr)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
|
||||
extern bglGetShaderSourceARBProcPtr bglGetShaderSourceARB;
|
||||
|
||||
// Vertex Shaders
|
||||
typedef void (APIENTRY * bglVertexAttrib1dARBProcPtr)(GLuint, GLdouble);
|
||||
extern bglVertexAttrib1dARBProcPtr bglVertexAttrib1dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib1dvARBProcPtr bglVertexAttrib1dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1fARBProcPtr)(GLuint, GLfloat);
|
||||
extern bglVertexAttrib1fARBProcPtr bglVertexAttrib1fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib1fvARBProcPtr bglVertexAttrib1fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1sARBProcPtr)(GLuint, GLshort);
|
||||
extern bglVertexAttrib1sARBProcPtr bglVertexAttrib1sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib1svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib1svARBProcPtr bglVertexAttrib1svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2dARBProcPtr)(GLuint, GLdouble, GLdouble);
|
||||
extern bglVertexAttrib2dARBProcPtr bglVertexAttrib2dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib2dvARBProcPtr bglVertexAttrib2dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2fARBProcPtr)(GLuint, GLfloat, GLfloat);
|
||||
extern bglVertexAttrib2fARBProcPtr bglVertexAttrib2fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib2fvARBProcPtr bglVertexAttrib2fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2sARBProcPtr)(GLuint, GLshort, GLshort);
|
||||
extern bglVertexAttrib2sARBProcPtr bglVertexAttrib2sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib2svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib2svARBProcPtr bglVertexAttrib2svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3dARBProcPtr)(GLuint, GLdouble, GLdouble, GLdouble);
|
||||
extern bglVertexAttrib3dARBProcPtr bglVertexAttrib3dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib3dvARBProcPtr bglVertexAttrib3dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3fARBProcPtr)(GLuint, GLfloat, GLfloat, GLfloat);
|
||||
extern bglVertexAttrib3fARBProcPtr bglVertexAttrib3fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib3fvARBProcPtr bglVertexAttrib3fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3sARBProcPtr)(GLuint, GLshort, GLshort, GLshort);
|
||||
extern bglVertexAttrib3sARBProcPtr bglVertexAttrib3sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib3svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib3svARBProcPtr bglVertexAttrib3svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NbvARBProcPtr)(GLuint, const GLbyte *);
|
||||
extern bglVertexAttrib4NbvARBProcPtr bglVertexAttrib4NbvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NivARBProcPtr)(GLuint, const GLint *);
|
||||
extern bglVertexAttrib4NivARBProcPtr bglVertexAttrib4NivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NsvARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib4NsvARBProcPtr bglVertexAttrib4NsvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NubARBProcPtr)(GLuint, GLubyte, GLubyte, GLubyte, GLubyte);
|
||||
extern bglVertexAttrib4NubARBProcPtr bglVertexAttrib4NubARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NubvARBProcPtr)(GLuint, const GLubyte *);
|
||||
extern bglVertexAttrib4NubvARBProcPtr bglVertexAttrib4NubvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NuivARBProcPtr)(GLuint, const GLuint *);
|
||||
extern bglVertexAttrib4NuivARBProcPtr bglVertexAttrib4NuivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4NusvARBProcPtr)(GLuint, const GLushort *);
|
||||
extern bglVertexAttrib4NusvARBProcPtr bglVertexAttrib4NusvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4bvARBProcPtr)(GLuint, const GLbyte *);
|
||||
extern bglVertexAttrib4bvARBProcPtr bglVertexAttrib4bvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4dARBProcPtr)(GLuint, GLdouble, GLdouble, GLdouble, GLdouble);
|
||||
extern bglVertexAttrib4dARBProcPtr bglVertexAttrib4dARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4dvARBProcPtr)(GLuint, const GLdouble *);
|
||||
extern bglVertexAttrib4dvARBProcPtr bglVertexAttrib4dvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4fARBProcPtr)(GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
|
||||
extern bglVertexAttrib4fARBProcPtr bglVertexAttrib4fARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4fvARBProcPtr)(GLuint, const GLfloat *);
|
||||
extern bglVertexAttrib4fvARBProcPtr bglVertexAttrib4fvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4ivARBProcPtr)(GLuint, const GLint *);
|
||||
extern bglVertexAttrib4ivARBProcPtr bglVertexAttrib4ivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4sARBProcPtr)(GLuint, GLshort, GLshort, GLshort, GLshort);
|
||||
extern bglVertexAttrib4sARBProcPtr bglVertexAttrib4sARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4svARBProcPtr)(GLuint, const GLshort *);
|
||||
extern bglVertexAttrib4svARBProcPtr bglVertexAttrib4svARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4ubvARBProcPtr)(GLuint, const GLubyte *);
|
||||
extern bglVertexAttrib4ubvARBProcPtr bglVertexAttrib4ubvARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4uivARBProcPtr)(GLuint, const GLuint *);
|
||||
extern bglVertexAttrib4uivARBProcPtr bglVertexAttrib4uivARB;
|
||||
typedef void (APIENTRY * bglVertexAttrib4usvARBProcPtr)(GLuint, const GLushort *);
|
||||
extern bglVertexAttrib4usvARBProcPtr bglVertexAttrib4usvARB;
|
||||
typedef void (APIENTRY * bglVertexAttribPointerARBProcPtr)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid *);
|
||||
extern bglVertexAttribPointerARBProcPtr bglVertexAttribPointerARB;
|
||||
typedef void (APIENTRY * bglEnableVertexAttribArrayARBProcPtr)(GLuint);
|
||||
extern bglEnableVertexAttribArrayARBProcPtr bglEnableVertexAttribArrayARB;
|
||||
typedef void (APIENTRY * bglDisableVertexAttribArrayARBProcPtr)(GLuint);
|
||||
extern bglDisableVertexAttribArrayARBProcPtr bglDisableVertexAttribArrayARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribdvARBProcPtr)(GLuint, GLenum, GLdouble *);
|
||||
extern bglGetVertexAttribdvARBProcPtr bglGetVertexAttribdvARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribfvARBProcPtr)(GLuint, GLenum, GLfloat *);
|
||||
extern bglGetVertexAttribfvARBProcPtr bglGetVertexAttribfvARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribivARBProcPtr)(GLuint, GLenum, GLint *);
|
||||
extern bglGetVertexAttribivARBProcPtr bglGetVertexAttribivARB;
|
||||
typedef void (APIENTRY * bglGetVertexAttribPointervARBProcPtr)(GLuint, GLenum, GLvoid* *);
|
||||
extern bglGetVertexAttribPointervARBProcPtr bglGetVertexAttribPointervARB;
|
||||
typedef void (APIENTRY * bglBindAttribLocationARBProcPtr)(GLhandleARB, GLuint, const GLcharARB *);
|
||||
extern bglBindAttribLocationARBProcPtr bglBindAttribLocationARB;
|
||||
typedef void (APIENTRY * bglGetActiveAttribARBProcPtr)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
|
||||
extern bglGetActiveAttribARBProcPtr bglGetActiveAttribARB;
|
||||
typedef GLint (APIENTRY * bglGetAttribLocationARBProcPtr)(GLhandleARB, const GLcharARB *);
|
||||
extern bglGetAttribLocationARBProcPtr bglGetAttribLocationARB;
|
||||
|
||||
// Debug Output
|
||||
#ifndef __APPLE__
|
||||
typedef void (APIENTRY * bglDebugMessageControlARBProcPtr)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
|
||||
extern bglDebugMessageControlARBProcPtr bglDebugMessageControlARB;
|
||||
typedef void (APIENTRY * bglDebugMessageCallbackARBProcPtr)(GLDEBUGPROCARB callback, const GLvoid *userParam);
|
||||
extern bglDebugMessageCallbackARBProcPtr bglDebugMessageCallbackARB;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
typedef BOOL (WINAPI * bwglSwapIntervalEXTProcPtr)(int32_t);
|
||||
extern bwglSwapIntervalEXTProcPtr bwglSwapIntervalEXT;
|
||||
typedef HGLRC (WINAPI * bwglCreateContextAttribsARBProcPtr)(HDC hDC, HGLRC hShareContext, const int *attribList);
|
||||
extern bwglCreateContextAttribsARBProcPtr bwglCreateContextAttribsARB;
|
||||
#endif
|
||||
|
||||
#else
|
||||
|
||||
#define bglBlendEquation glBlendEquation
|
||||
|
||||
#define bglTexImage3D glTexImage3D
|
||||
#define bglCompressedTexImage2DARB glCompressedTexImage2DARB
|
||||
#define bglGetCompressedTexImageARB glGetCompressedTexImageARB
|
||||
|
||||
// GPU Programs
|
||||
#define bglGenProgramsARB glGenProgramsARB
|
||||
#define bglBindProgramARB glBindProgramARB
|
||||
#define bglProgramStringARB glProgramStringARB
|
||||
#define bglDeleteProgramsARB glDeleteProgramsARB;
|
||||
|
||||
// Multitexturing
|
||||
#define bglActiveTextureARB glActiveTextureARB
|
||||
#define bglClientActiveTextureARB glClientActiveTextureARB
|
||||
#define bglMultiTexCoord2dARB glMultiTexCoord2dARB
|
||||
#define bglMultiTexCoord2fARB glMultiTexCoord2fARB
|
||||
|
||||
// Frame Buffer Objects
|
||||
#define bglGenFramebuffersEXT glGenFramebuffersEXT
|
||||
#define bglBindFramebufferEXT glBindFramebufferEXT
|
||||
#define bglFramebufferTexture2DEXT glFramebufferTexture2DEXT
|
||||
#define bglCheckFramebufferStatusEXT glCheckFramebufferStatusEXT
|
||||
#define bglDeleteFramebuffersEXT glDeleteFramebuffersEXT
|
||||
|
||||
// Vertex Buffer Objects
|
||||
#define bglGenBuffersARB glGenBuffersARB
|
||||
#define bglBindBufferARB glBindBufferARB
|
||||
#define bglDeleteBuffersARB glDeleteBuffersARB
|
||||
#define bglBufferDataARB glBufferDataARB
|
||||
#define bglBufferSubDataARB glBufferSubDataARB
|
||||
#define bglMapBufferARB glMapBufferARB
|
||||
#define bglUnmapBufferARB glUnmapBufferARB
|
||||
|
||||
// Occlusion queries
|
||||
#define bglGenQueriesARB glGenQueriesARB
|
||||
#define bglDeleteQueriesARB glDeleteQueriesARB
|
||||
#define bglIsQueryARB glIsQueryARB
|
||||
#define bglBeginQueryARB glBeginQueryARB
|
||||
#define bglEndQueryARB glEndQueryARB
|
||||
#define bglGetQueryivARB glGetQueryivARB
|
||||
#define bglGetQueryObjectivARB glGetQueryObjectivARB
|
||||
#define bglGetQueryObjectuivARB glGetQueryObjectuivARB
|
||||
|
||||
// Shader Objects
|
||||
#define bglDeleteObjectARB glDeleteObjectARB
|
||||
#define bglGetHandleARB glGetHandleARB
|
||||
#define bglDetachObjectARB glDetachObjectARB
|
||||
#define bglCreateShaderObjectARB glCreateShaderObjectARB
|
||||
#define bglShaderSourceARB glShaderSourceARB
|
||||
#define bglCompileShaderARB glCompileShaderARB
|
||||
#define bglCreateProgramObjectARB glCreateProgramObjectARB
|
||||
#define bglAttachObjectARB glAttachObjectARB
|
||||
#define bglLinkProgramARB glLinkProgramARB
|
||||
#define bglUseProgramObjectARB glUseProgramObjectARB
|
||||
#define bglValidateProgramARB glValidateProgramARB
|
||||
#define bglUniform1fARB glUniform1fARB
|
||||
#define bglUniform2fARB glUniform2fARB
|
||||
#define bglUniform3fARB glUniform3fARB
|
||||
#define bglUniform4fARB glUniform4fARB
|
||||
#define bglUniform1iARB glUniform1iARB
|
||||
#define bglUniform2iARB glUniform2iARB
|
||||
#define bglUniform3iARB glUniform3iARB
|
||||
#define bglUniform4iARB glUniform4iARB
|
||||
#define bglUniform1fvARB glUniform1fvARB
|
||||
#define bglUniform2fvARB glUniform2fvARB
|
||||
#define bglUniform3fvARB glUniform3fvARB
|
||||
#define bglUniform4fvARB glUniform4fvARB
|
||||
#define bglUniform1ivARB glUniform1ivARB
|
||||
#define bglUniform2ivARB glUniform2ivARB
|
||||
#define bglUniform3ivARB glUniform3ivARB
|
||||
#define bglUniform4ivARB glUniform4ivARB
|
||||
#define bglUniformMatrix2fvARB glUniformMatrix2fvARB
|
||||
#define bglUniformMatrix3fvARB glUniformMatrix3fvARB
|
||||
#define bglUniformMatrix4fvARB glUniformMatrix4fvARB
|
||||
#define bglGetObjectParameterfvARB glGetObjectParameterfvARB
|
||||
#define bglGetObjectParameterivARB glGetObjectParameterivARB
|
||||
#define bglGetInfoLogARB glGetInfoLogARB
|
||||
#define bglGetAttachedObjectsARB glGetAttachedObjectsARB
|
||||
#define bglGetUniformLocationARB glGetUniformLocationARB
|
||||
#define bglGetActiveUniformARB glGetActiveUniformARB
|
||||
#define bglGetUniformfvARB glGetUniformfvARB
|
||||
#define bglGetUniformivARB glGetUniformivARB
|
||||
#define bglGetShaderSourceARB glGetShaderSourceARB
|
||||
|
||||
// Vertex Shaders
|
||||
#define bglVertexAttrib1dARB glVertexAttrib1dARB
|
||||
#define bglVertexAttrib1dvARB glVertexAttrib1dvARB
|
||||
#define bglVertexAttrib1fARB glVertexAttrib1fARB
|
||||
#define bglVertexAttrib1fvARB glVertexAttrib1fvARB
|
||||
#define bglVertexAttrib1sARB glVertexAttrib1sARB
|
||||
#define bglVertexAttrib1svARB glVertexAttrib1svARB
|
||||
#define bglVertexAttrib2dARB glVertexAttrib2dARB
|
||||
#define bglVertexAttrib2dvARB glVertexAttrib2dvARB
|
||||
#define bglVertexAttrib2fARB glVertexAttrib2fARB
|
||||
#define bglVertexAttrib2fvARB glVertexAttrib2fvARB
|
||||
#define bglVertexAttrib2sARB glVertexAttrib2sARB
|
||||
#define bglVertexAttrib2svARB glVertexAttrib2svARB
|
||||
#define bglVertexAttrib3dARB glVertexAttrib3dARB
|
||||
#define bglVertexAttrib3dvARB glVertexAttrib3dvARB
|
||||
#define bglVertexAttrib3fARB glVertexAttrib3fARB
|
||||
#define bglVertexAttrib3fvARB glVertexAttrib3fvARB
|
||||
#define bglVertexAttrib3sARB glVertexAttrib3sARB
|
||||
#define bglVertexAttrib3svARB glVertexAttrib3svARB
|
||||
#define bglVertexAttrib4NbvARB glVertexAttrib4NbvARB
|
||||
#define bglVertexAttrib4NivARB glVertexAttrib4NivARB
|
||||
#define bglVertexAttrib4NsvARB glVertexAttrib4NsvARB
|
||||
#define bglVertexAttrib4NubARB glVertexAttrib4NubARB
|
||||
#define bglVertexAttrib4NubvARB glVertexAttrib4NubvARB
|
||||
#define bglVertexAttrib4NuivARB glVertexAttrib4NuivARB
|
||||
#define bglVertexAttrib4NusvARB glVertexAttrib4NusvARB
|
||||
#define bglVertexAttrib4bvARB glVertexAttrib4bvARB
|
||||
#define bglVertexAttrib4dARB glVertexAttrib4dARB
|
||||
#define bglVertexAttrib4dvARB glVertexAttrib4dvARB
|
||||
#define bglVertexAttrib4fARB glVertexAttrib4fARB
|
||||
#define bglVertexAttrib4fvARB glVertexAttrib4fvARB
|
||||
#define bglVertexAttrib4ivARB glVertexAttrib4ivARB
|
||||
#define bglVertexAttrib4sARB glVertexAttrib4sARB
|
||||
#define bglVertexAttrib4svARB glVertexAttrib4svARB
|
||||
#define bglVertexAttrib4ubvARB glVertexAttrib4ubvARB
|
||||
#define bglVertexAttrib4uivARB glVertexAttrib4uivARB
|
||||
#define bglVertexAttrib4usvARB glVertexAttrib4usvARB
|
||||
#define bglVertexAttribPointerARB glVertexAttribPointerARB
|
||||
#define bglEnableVertexAttribArrayARB glEnableVertexAttribArrayARB
|
||||
#define bglDisableVertexAttribArrayARB glDisableVertexAttribArrayARB
|
||||
#define bglGetVertexAttribdvARB glGetVertexAttribdvARB
|
||||
#define bglGetVertexAttribfvARB glGetVertexAttribfvARB
|
||||
#define bglGetVertexAttribivARB glGetVertexAttribivARB
|
||||
#define bglGetVertexAttribPointervARB glGetVertexAttribPointervARB
|
||||
#define bglBindAttribLocationARB glBindAttribLocationARB
|
||||
#define bglGetActiveAttribARB glGetActiveAttribARB
|
||||
#define bglGetAttribLocationARB glGetAttribLocationARB
|
||||
|
||||
#define wglSetPixelFormat bwglSetPixelFormat
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLU
|
||||
|
@ -942,23 +136,22 @@ void texdbg_bglDeleteTextures(GLsizei n, const GLuint *textures, const char *src
|
|||
//#define DEBUG_TEXTURE_NAMES
|
||||
|
||||
#if defined DEBUGGINGAIDS && defined DEBUG_TEXTURE_NAMES
|
||||
# undef bglGenTextures
|
||||
# undef bglDeleteTextures
|
||||
# define bglGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
|
||||
# define bglDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
|
||||
# define glGenTextures(numtexs, texnamear) texdbg_bglGenTextures(numtexs, texnamear, __FILE__)
|
||||
# define glDeleteTextures(numtexs, texnamear) texdbg_bglDeleteTextures(numtexs, texnamear, __FILE__)
|
||||
#endif
|
||||
|
||||
#endif //USE_OPENGL
|
||||
|
||||
#ifdef _WIN32
|
||||
#if !defined RENDERTYPESDL && defined _WIN32 && defined DYNAMIC_GL
|
||||
extern char *gldriver;
|
||||
|
||||
int32_t loadwgl(const char *driver);
|
||||
int32_t unloadwgl(void);
|
||||
#endif
|
||||
|
||||
int32_t loadgldriver(const char *driver);
|
||||
int32_t loadglextensions(void);
|
||||
int32_t unloadgldriver(void);
|
||||
|
||||
#ifdef POLYMER
|
||||
int32_t loadglulibrary(const char *driver);
|
||||
int32_t unloadglulibrary(void);
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -5,8 +5,9 @@
|
|||
|
||||
# include "compat.h"
|
||||
# include "baselayer.h"
|
||||
# include "glbuild.h"
|
||||
# include "glad/glad.h"
|
||||
# include "build.h"
|
||||
# include "glbuild.h"
|
||||
# include "osd.h"
|
||||
# include "hightile.h"
|
||||
# include "mdsprite.h"
|
||||
|
@ -124,7 +125,7 @@ typedef struct s_prmaterial {
|
|||
} _prmaterial;
|
||||
|
||||
typedef struct s_prrograminfo {
|
||||
GLhandleARB handle;
|
||||
GLuint handle;
|
||||
// PR_BIT_ANIM_INTERPOLATION
|
||||
GLint attrib_nextFrameData;
|
||||
GLint attrib_nextFrameNormal;
|
||||
|
@ -379,7 +380,7 @@ static inline void polymer_invalidateartmap(int32_t tilenum)
|
|||
{
|
||||
if (prartmaps[tilenum])
|
||||
{
|
||||
bglDeleteTextures(1, &prartmaps[tilenum]);
|
||||
glDeleteTextures(1, &prartmaps[tilenum]);
|
||||
prartmaps[tilenum] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -458,7 +459,7 @@ void PR_CALLBACK polymer_debugoutputcallback(GLenum source,GLenum type,GLuint
|
|||
|
||||
#define INDICE(n) ((p->indices) ? (p->indices[(i+n)%p->indicescount]) : (((i+n)%p->vertcount)))
|
||||
|
||||
#define SWITCH_CULL_DIRECTION { culledface = (culledface == GL_FRONT) ? GL_BACK : GL_FRONT; bglCullFace(culledface); }
|
||||
#define SWITCH_CULL_DIRECTION { culledface = (culledface == GL_FRONT) ? GL_BACK : GL_FRONT; glCullFace(culledface); }
|
||||
|
||||
static inline GLfloat dot2f(GLfloat *v1, GLfloat *v2)
|
||||
{
|
||||
|
|
|
@ -3,7 +3,7 @@
|
|||
|
||||
#ifdef USE_OPENGL
|
||||
|
||||
#include "glbuild.h"
|
||||
#include "glad/glad.h"
|
||||
#include "hightile.h"
|
||||
#include "baselayer.h" // glinfo
|
||||
|
||||
|
|
|
@ -54,9 +54,9 @@ void plotpixel(int32_t x, int32_t y, char col)
|
|||
{
|
||||
palette_t p = getpal(col);
|
||||
|
||||
bglRasterPos4i(x, y, 0, 1);
|
||||
bglDrawPixels(1, 1, GL_RGB, GL_UNSIGNED_BYTE, &p);
|
||||
bglRasterPos4i(0, 0, 0, 1);
|
||||
glRasterPos4i(x, y, 0, 1);
|
||||
glDrawPixels(1, 1, GL_RGB, GL_UNSIGNED_BYTE, &p);
|
||||
glRasterPos4i(0, 0, 0, 1);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -75,14 +75,14 @@ void plotlines2d(const int32_t *xx, const int32_t *yy, int32_t numpoints, int co
|
|||
{
|
||||
palette_t p = getpal(col);
|
||||
|
||||
bglBegin(GL_LINE_STRIP);
|
||||
glBegin(GL_LINE_STRIP);
|
||||
|
||||
bglColor4ub(p.r, p.g, p.b, 1);
|
||||
glColor4ub(p.r, p.g, p.b, 1);
|
||||
|
||||
for (i=0; i<numpoints; i++)
|
||||
bglVertex2i(xx[i], yy[i]);
|
||||
glVertex2i(xx[i], yy[i]);
|
||||
|
||||
bglEnd();
|
||||
glEnd();
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -126,28 +126,28 @@ static void drawlinegl(int32_t x1, int32_t y1, int32_t x2, int32_t y2, palette_t
|
|||
{
|
||||
// setpolymost2dview(); // JBF 20040205: more efficient setup
|
||||
|
||||
bglViewport(0, 0, xres, yres);
|
||||
bglMatrixMode(GL_PROJECTION);
|
||||
bglLoadIdentity();
|
||||
bglOrtho(0, xres, yres, 0, -1, 1);
|
||||
glViewport(0, 0, xres, yres);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, xres, yres, 0, -1, 1);
|
||||
if (getrendermode() == REND_POLYMER)
|
||||
{
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
gloy1 = -1;
|
||||
bglDisable(GL_ALPHA_TEST);
|
||||
bglDisable(GL_DEPTH_TEST);
|
||||
bglDisable(GL_TEXTURE_2D);
|
||||
bglEnable(GL_BLEND); // When using line antialiasing, this is needed
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glEnable(GL_BLEND); // When using line antialiasing, this is needed
|
||||
|
||||
bglBegin(GL_LINES);
|
||||
bglColor4ub(p.r, p.g, p.b, 255);
|
||||
bglVertex2f((float) x1 * (1.f/4096.f), (float) y1 * (1.f/4096.f));
|
||||
bglVertex2f((float) x2 * (1.f/4096.f), (float) y2 * (1.f/4096.f));
|
||||
glBegin(GL_LINES);
|
||||
glColor4ub(p.r, p.g, p.b, 255);
|
||||
glVertex2f((float) x1 * (1.f/4096.f), (float) y1 * (1.f/4096.f));
|
||||
glVertex2f((float) x2 * (1.f/4096.f), (float) y2 * (1.f/4096.f));
|
||||
|
||||
bglEnd();
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -1393,22 +1393,22 @@ void setpolymost2dview(void)
|
|||
#ifdef USE_OPENGL
|
||||
if (getrendermode() < REND_POLYMOST) return;
|
||||
|
||||
bglViewport(0, 0, xres, yres);
|
||||
glViewport(0, 0, xres, yres);
|
||||
|
||||
bglMatrixMode(GL_PROJECTION);
|
||||
bglLoadIdentity();
|
||||
bglOrtho(0, xres, yres, 0, -1, 1);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0, xres, yres, 0, -1, 1);
|
||||
|
||||
if (getrendermode() == REND_POLYMER)
|
||||
{
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
}
|
||||
|
||||
gloy1 = -1;
|
||||
|
||||
bglDisable(GL_DEPTH_TEST);
|
||||
bglDisable(GL_TEXTURE_2D);
|
||||
bglDisable(GL_BLEND);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_BLEND);
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@
|
|||
#include "compat.h"
|
||||
#include "baselayer.h"
|
||||
#include "build.h"
|
||||
#include "glbuild.h"
|
||||
#include "glad/glad.h"
|
||||
#include "cache1d.h"
|
||||
|
||||
#undef UNUSED
|
||||
|
@ -406,96 +406,96 @@ void animvpx_setup_glstate(int32_t animvpx_flags)
|
|||
if (glinfo.glsl)
|
||||
{
|
||||
GLint gli;
|
||||
GLhandleARB FSHandle, PHandle;
|
||||
GLuint FSHandle, PHandle;
|
||||
static char logbuf[512];
|
||||
|
||||
// first, compile the fragment shader
|
||||
/* Set up program objects. */
|
||||
PHandle = bglCreateProgramObjectARB();
|
||||
FSHandle = bglCreateShaderObjectARB(GL_FRAGMENT_SHADER_ARB);
|
||||
PHandle = glCreateProgram();
|
||||
FSHandle = glCreateShader(GL_FRAGMENT_SHADER);
|
||||
|
||||
/* Compile the shader. */
|
||||
bglShaderSourceARB(FSHandle, 1, (const GLcharARB **)&fragprog_src, NULL);
|
||||
bglCompileShaderARB(FSHandle);
|
||||
glShaderSource(FSHandle, 1, (const GLchar **)&fragprog_src, NULL);
|
||||
glCompileShader(FSHandle);
|
||||
|
||||
/* Print the compilation log. */
|
||||
bglGetObjectParameterivARB(FSHandle, GL_OBJECT_COMPILE_STATUS_ARB, &gli);
|
||||
bglGetInfoLogARB(FSHandle, sizeof(logbuf), NULL, logbuf);
|
||||
glGetShaderiv(FSHandle, GL_COMPILE_STATUS, &gli);
|
||||
glGetShaderInfoLog(FSHandle, sizeof(logbuf), NULL, logbuf);
|
||||
if (logbuf[0])
|
||||
OSD_Printf("animvpx compile log: %s\n", logbuf);
|
||||
|
||||
/* Create a complete program object. */
|
||||
bglAttachObjectARB(PHandle, FSHandle);
|
||||
bglLinkProgramARB(PHandle);
|
||||
glAttachShader(PHandle, FSHandle);
|
||||
glLinkProgram(PHandle);
|
||||
|
||||
/* And print the link log. */
|
||||
bglGetInfoLogARB(PHandle, sizeof(logbuf), NULL, logbuf);
|
||||
glGetProgramInfoLog(PHandle, sizeof(logbuf), NULL, logbuf);
|
||||
if (logbuf[0])
|
||||
OSD_Printf("animvpx link log: %s\n", logbuf);
|
||||
|
||||
/* Finally, use the program. */
|
||||
bglUseProgramObjectARB(PHandle);
|
||||
glUseProgram(PHandle);
|
||||
}
|
||||
#endif
|
||||
|
||||
////////// GL STATE //////////
|
||||
|
||||
//Force fullscreen (glox1=-1 forces it to restore afterwards)
|
||||
bglViewport(0,0,xdim,ydim); glox1 = -1;
|
||||
glViewport(0,0,xdim,ydim); glox1 = -1;
|
||||
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
bglMatrixMode(GL_PROJECTION);
|
||||
bglLoadIdentity();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglLoadIdentity();
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
|
||||
// bglPushAttrib(GL_ENABLE_BIT);
|
||||
bglDisable(GL_ALPHA_TEST);
|
||||
bglDisable(GL_DEPTH_TEST);
|
||||
bglDisable(GL_BLEND);
|
||||
bglDisable(GL_CULL_FACE);
|
||||
bglEnable(GL_TEXTURE_2D);
|
||||
// glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
#ifdef USE_GLEXT
|
||||
bglActiveTextureARB(GL_TEXTURE0_ARB);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
#endif
|
||||
bglGenTextures(1, &texname);
|
||||
bglBindTexture(GL_TEXTURE_2D, texname);
|
||||
glGenTextures(1, &texname);
|
||||
glBindTexture(GL_TEXTURE_2D, texname);
|
||||
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, glinfo.clamptoedge?GL_CLAMP_TO_EDGE:GL_CLAMP);
|
||||
if ((animvpx_flags & CUTSCENE_TEXTUREFILTER && gltexfiltermode == TEXFILTER_ON) || animvpx_flags & CUTSCENE_FORCEFILTER ||
|
||||
(!(animvpx_flags & CUTSCENE_TEXTUREFILTER) && !(animvpx_flags & CUTSCENE_FORCENOFILTER))) // if no flags, then use filter for IVFs
|
||||
{
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
texuploaded = 0;
|
||||
////////////////////
|
||||
|
||||
bglClearColor(0.0,0.0,0.0,1.0);
|
||||
bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
glClearColor(0.0,0.0,0.0,1.0);
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
|
||||
void animvpx_restore_glstate(void)
|
||||
{
|
||||
#ifdef USE_GLEXT
|
||||
if (glinfo.glsl)
|
||||
bglUseProgramObjectARB(0);
|
||||
glUseProgram(0);
|
||||
#endif
|
||||
|
||||
// bglPopAttrib();
|
||||
// glPopAttrib();
|
||||
|
||||
bglDeleteTextures(1, &texname);
|
||||
glDeleteTextures(1, &texname);
|
||||
texname = 0;
|
||||
texuploaded = 0;
|
||||
}
|
||||
|
@ -514,16 +514,16 @@ int32_t animvpx_render_frame(animvpx_codec_ctx *codec, double animvpx_aspect)
|
|||
|
||||
if (!texuploaded)
|
||||
{
|
||||
bglTexImage2D(GL_TEXTURE_2D, 0, fmt, codec->width,codec->height,
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, fmt, codec->width,codec->height,
|
||||
0, fmt, GL_UNSIGNED_BYTE, codec->pic);
|
||||
if (bglGetError() != GL_NO_ERROR) return 1;
|
||||
if (glGetError() != GL_NO_ERROR) return 1;
|
||||
texuploaded = 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
bglTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, codec->width,codec->height,
|
||||
glTexSubImage2D(GL_TEXTURE_2D, 0, 0,0, codec->width,codec->height,
|
||||
fmt, GL_UNSIGNED_BYTE, codec->pic);
|
||||
if (bglGetError() != GL_NO_ERROR) return 1;
|
||||
if (glGetError() != GL_NO_ERROR) return 1;
|
||||
}
|
||||
|
||||
float vid_wbyh = ((float)codec->width)/codec->height;
|
||||
|
@ -543,24 +543,24 @@ int32_t animvpx_render_frame(animvpx_codec_ctx *codec, double animvpx_aspect)
|
|||
y = scr_wbyh/vid_wbyh;
|
||||
}
|
||||
#endif
|
||||
bglBegin(GL_QUADS);
|
||||
glBegin(GL_QUADS);
|
||||
|
||||
if (!glinfo.glsl)
|
||||
bglColor3f(1.0, 1.0, 1.0);
|
||||
glColor3f(1.0, 1.0, 1.0);
|
||||
|
||||
bglTexCoord2f(0.0,1.0);
|
||||
bglVertex3f(-x, -y, 0.0);
|
||||
glTexCoord2f(0.0,1.0);
|
||||
glVertex3f(-x, -y, 0.0);
|
||||
|
||||
bglTexCoord2f(0.0,0.0);
|
||||
bglVertex3f(-x, y, 0.0);
|
||||
glTexCoord2f(0.0,0.0);
|
||||
glVertex3f(-x, y, 0.0);
|
||||
|
||||
bglTexCoord2f(1.0,0.0);
|
||||
bglVertex3f(x, y, 0.0);
|
||||
glTexCoord2f(1.0,0.0);
|
||||
glVertex3f(x, y, 0.0);
|
||||
|
||||
bglTexCoord2f(1.0,1.0);
|
||||
bglVertex3f(x, -y, 0.0);
|
||||
glTexCoord2f(1.0,1.0);
|
||||
glVertex3f(x, -y, 0.0);
|
||||
|
||||
bglEnd();
|
||||
glEnd();
|
||||
|
||||
t = getticks()-t;
|
||||
codec->sumtimes[2] += t;
|
||||
|
|
|
@ -255,31 +255,31 @@ extern int32_t nofog;
|
|||
|
||||
void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
|
||||
{
|
||||
bglMatrixMode(GL_PROJECTION);
|
||||
bglPushMatrix();
|
||||
bglLoadIdentity();
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglPushMatrix();
|
||||
bglLoadIdentity();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
bglDisable(GL_DEPTH_TEST);
|
||||
bglDisable(GL_ALPHA_TEST);
|
||||
bglDisable(GL_TEXTURE_2D);
|
||||
bglDisable(GL_FOG);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_FOG);
|
||||
|
||||
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
bglEnable(GL_BLEND);
|
||||
bglColor4ub(r, g, b, f);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_BLEND);
|
||||
glColor4ub(r, g, b, f);
|
||||
|
||||
bglBegin(GL_TRIANGLES);
|
||||
bglVertex2f(-2.5f, 1.f);
|
||||
bglVertex2f(2.5f, 1.f);
|
||||
bglVertex2f(.0f, -2.5f);
|
||||
bglEnd();
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2f(-2.5f, 1.f);
|
||||
glVertex2f(2.5f, 1.f);
|
||||
glVertex2f(.0f, -2.5f);
|
||||
glEnd();
|
||||
|
||||
bglPopMatrix();
|
||||
bglMatrixMode(GL_PROJECTION);
|
||||
bglPopMatrix();
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
}
|
||||
|
||||
struct glinfo_t glinfo =
|
||||
|
|
|
@ -252,18 +252,18 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
|
|||
# ifdef USE_OPENGL
|
||||
if (getrendermode() >= REND_POLYMOST && qsetmode==200)
|
||||
{
|
||||
// bglPushAttrib(GL_FOG_BIT);
|
||||
bglDisable(GL_FOG);
|
||||
// glPushAttrib(GL_FOG_BIT);
|
||||
glDisable(GL_FOG);
|
||||
|
||||
setpolymost2dview();
|
||||
bglColor4f(0.f, 0.f, 0.f, 0.67f);
|
||||
bglEnable(GL_BLEND);
|
||||
bglRecti(0, 0, xdim, 8*numrows+8);
|
||||
bglColor4f(0.f, 0.f, 0.f, 1.f);
|
||||
bglRecti(0, 8*numrows+4, xdim, 8*numrows+8);
|
||||
glColor4f(0.f, 0.f, 0.f, 0.67f);
|
||||
glEnable(GL_BLEND);
|
||||
glRecti(0, 0, xdim, 8*numrows+8);
|
||||
glColor4f(0.f, 0.f, 0.f, 1.f);
|
||||
glRecti(0, 8*numrows+4, xdim, 8*numrows+8);
|
||||
|
||||
// bglPopAttrib();
|
||||
bglEnable(GL_FOG);
|
||||
// glPopAttrib();
|
||||
glEnable(GL_FOG);
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -22,7 +22,7 @@
|
|||
#include "scriptfile.h"
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
# include "glbuild.h"
|
||||
# include "glad/glad.h"
|
||||
# include "mdsprite.h"
|
||||
# ifdef POLYMER
|
||||
# include "polymer.h"
|
||||
|
@ -1028,7 +1028,7 @@ void yax_drawrooms(void (*SpriteAnimFunc)(int32_t,int32_t,int32_t,int32_t),
|
|||
#ifdef USE_OPENGL
|
||||
else
|
||||
{
|
||||
bglClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -5800,17 +5800,17 @@ static void drawsprite(int32_t snum)
|
|||
#ifdef USE_OPENGL
|
||||
case REND_POLYMOST:
|
||||
polymost_drawsprite(snum);
|
||||
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
bglDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// bglDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// glDepthRange(0.0, 1.0); //<- this is more widely supported than glPolygonOffset
|
||||
return;
|
||||
# ifdef POLYMER
|
||||
case REND_POLYMER:
|
||||
bglEnable(GL_ALPHA_TEST);
|
||||
bglEnable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
polymer_drawsprite(snum);
|
||||
bglDisable(GL_BLEND);
|
||||
bglDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
return;
|
||||
# endif
|
||||
#endif
|
||||
|
@ -5829,13 +5829,13 @@ static void drawmaskwall(int16_t damaskwallcnt)
|
|||
# ifdef POLYMER
|
||||
if (getrendermode() == REND_POLYMER)
|
||||
{
|
||||
bglEnable(GL_ALPHA_TEST);
|
||||
bglEnable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glEnable(GL_BLEND);
|
||||
|
||||
polymer_drawmaskwall(damaskwallcnt);
|
||||
|
||||
bglDisable(GL_BLEND);
|
||||
bglDisable(GL_ALPHA_TEST);
|
||||
glDisable(GL_BLEND);
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
|
||||
return;
|
||||
}
|
||||
|
@ -8013,7 +8013,7 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
|
|||
# endif
|
||||
polymer_glinit();
|
||||
polymer_drawrooms(daposx, daposy, daposz, daang, dahoriz, dacursectnum);
|
||||
bglDisable(GL_CULL_FACE);
|
||||
glDisable(GL_CULL_FACE);
|
||||
gloy1 = 0;
|
||||
return 0;
|
||||
}
|
||||
|
@ -8592,7 +8592,7 @@ killsprite:
|
|||
#ifdef USE_OPENGL
|
||||
if (getrendermode() == REND_POLYMOST)
|
||||
{
|
||||
bglDepthMask(GL_FALSE);
|
||||
glDepthMask(GL_FALSE);
|
||||
|
||||
while (spritesortcnt)
|
||||
{
|
||||
|
@ -8605,7 +8605,7 @@ killsprite:
|
|||
}
|
||||
}
|
||||
|
||||
bglDepthMask(GL_TRUE);
|
||||
glDepthMask(GL_TRUE);
|
||||
}
|
||||
#endif
|
||||
spritesortcnt = 0;
|
||||
|
@ -12215,11 +12215,11 @@ void clearview(int32_t dacol)
|
|||
{
|
||||
palette_t const p = getpal(dacol);
|
||||
|
||||
bglClearColor((float)p.r * (1.f/255.f),
|
||||
glClearColor((float)p.r * (1.f/255.f),
|
||||
(float)p.g * (1.f/255.f),
|
||||
(float)p.b * (1.f/255.f),
|
||||
0);
|
||||
bglClear(GL_COLOR_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -12253,12 +12253,12 @@ void clearallviews(int32_t dacol)
|
|||
{
|
||||
palette_t const p = getpal(dacol);
|
||||
|
||||
bglViewport(0,0,xdim,ydim); glox1 = -1;
|
||||
bglClearColor((float)p.r * (1.f/255.f),
|
||||
glViewport(0,0,xdim,ydim); glox1 = -1;
|
||||
glClearColor((float)p.r * (1.f/255.f),
|
||||
(float)p.g * (1.f/255.f),
|
||||
(float)p.b * (1.f/255.f),
|
||||
0);
|
||||
bglClear(GL_COLOR_BUFFER_BIT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -12947,10 +12947,10 @@ void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const
|
|||
palette_t p=getpal(col), b=getpal(backcol);
|
||||
|
||||
setpolymost2dview();
|
||||
bglDisable(GL_ALPHA_TEST);
|
||||
bglDepthMask(GL_FALSE); // disable writing to the z-buffer
|
||||
glDisable(GL_ALPHA_TEST);
|
||||
glDepthMask(GL_FALSE); // disable writing to the z-buffer
|
||||
|
||||
bglBegin(GL_POINTS);
|
||||
glBegin(GL_POINTS);
|
||||
|
||||
for (i=0; name[i]; i++)
|
||||
{
|
||||
|
@ -12983,16 +12983,16 @@ void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const
|
|||
if (letptr[y]&pow2char[7-fontsize-x])
|
||||
{
|
||||
if (lc!=col)
|
||||
bglColor4ub(p.r,p.g,p.b,255);
|
||||
glColor4ub(p.r,p.g,p.b,255);
|
||||
lc = col;
|
||||
bglVertex2i(xx+x,yy);
|
||||
glVertex2i(xx+x,yy);
|
||||
}
|
||||
else if (backcol >= 0)
|
||||
{
|
||||
if (lc!=backcol)
|
||||
bglColor4ub(b.r,b.g,b.b,255);
|
||||
glColor4ub(b.r,b.g,b.b,255);
|
||||
lc = backcol;
|
||||
bglVertex2i(xx+x,yy);
|
||||
glVertex2i(xx+x,yy);
|
||||
}
|
||||
}
|
||||
yy--;
|
||||
|
@ -13000,8 +13000,8 @@ void printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t backcol, const
|
|||
stx += charxsiz;
|
||||
}
|
||||
|
||||
bglEnd();
|
||||
bglDepthMask(GL_TRUE); // re-enable writing to the z-buffer
|
||||
glEnd();
|
||||
glDepthMask(GL_TRUE); // re-enable writing to the z-buffer
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
#include "compat.h"
|
||||
#include "glad/glad.h"
|
||||
#include "glbuild.h"
|
||||
#include "baselayer.h"
|
||||
|
||||
|
@ -12,7 +13,7 @@ GLenum BuildGLError;
|
|||
void BuildGLErrorCheck(void)
|
||||
{
|
||||
volatile GLenum err;
|
||||
while ((err = bglGetError()) != GL_NO_ERROR)
|
||||
while ((err = glGetError()) != GL_NO_ERROR)
|
||||
{
|
||||
BuildGLError = err; // set a watchpoint/breakpoint here
|
||||
}
|
||||
|
@ -20,286 +21,18 @@ void BuildGLErrorCheck(void)
|
|||
|
||||
#if defined DYNAMIC_GL
|
||||
|
||||
#ifdef _WIN32
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
bwglCreateContextProcPtr bwglCreateContext;
|
||||
bwglDeleteContextProcPtr bwglDeleteContext;
|
||||
bwglGetProcAddressProcPtr bwglGetProcAddress;
|
||||
bwglMakeCurrentProcPtr bwglMakeCurrent;
|
||||
|
||||
bwglSwapBuffersProcPtr bwglSwapBuffers;
|
||||
bwglChoosePixelFormatProcPtr bwglChoosePixelFormat;
|
||||
bwglDescribePixelFormatProcPtr bwglDescribePixelFormat;
|
||||
bwglGetPixelFormatProcPtr bwglGetPixelFormat;
|
||||
bwglSetPixelFormatProcPtr bwglSetPixelFormat;
|
||||
#endif
|
||||
|
||||
bglClearColorProcPtr bglClearColor;
|
||||
bglClearProcPtr bglClear;
|
||||
bglColorMaskProcPtr bglColorMask;
|
||||
bglAlphaFuncProcPtr bglAlphaFunc;
|
||||
bglBlendFuncProcPtr bglBlendFunc;
|
||||
bglCullFaceProcPtr bglCullFace;
|
||||
bglFrontFaceProcPtr bglFrontFace;
|
||||
bglPolygonOffsetProcPtr bglPolygonOffset;
|
||||
bglPolygonModeProcPtr bglPolygonMode;
|
||||
bglEnableProcPtr bglEnable;
|
||||
bglDisableProcPtr bglDisable;
|
||||
bglGetDoublevProcPtr bglGetDoublev;
|
||||
bglGetFloatvProcPtr bglGetFloatv;
|
||||
bglGetIntegervProcPtr bglGetIntegerv;
|
||||
bglPushAttribProcPtr bglPushAttrib;
|
||||
bglPopAttribProcPtr bglPopAttrib;
|
||||
bglGetErrorProcPtr bglGetError;
|
||||
bglGetStringProcPtr bglGetString;
|
||||
bglHintProcPtr bglHint;
|
||||
bglDrawBufferProcPtr bglDrawBuffer;
|
||||
bglReadBufferProcPtr bglReadBuffer;
|
||||
bglScissorProcPtr bglScissor;
|
||||
bglClipPlaneProcPtr bglClipPlane;
|
||||
|
||||
// Depth
|
||||
bglDepthFuncProcPtr bglDepthFunc;
|
||||
bglDepthMaskProcPtr bglDepthMask;
|
||||
//bglDepthRangeProcPtr bglDepthRange;
|
||||
|
||||
// Matrix
|
||||
bglMatrixModeProcPtr bglMatrixMode;
|
||||
bglOrthoProcPtr bglOrtho;
|
||||
bglFrustumProcPtr bglFrustum;
|
||||
bglViewportProcPtr bglViewport;
|
||||
bglPushMatrixProcPtr bglPushMatrix;
|
||||
bglPopMatrixProcPtr bglPopMatrix;
|
||||
bglLoadIdentityProcPtr bglLoadIdentity;
|
||||
bglLoadMatrixfProcPtr bglLoadMatrixf;
|
||||
bglLoadMatrixdProcPtr bglLoadMatrixd;
|
||||
bglMultMatrixfProcPtr bglMultMatrixf;
|
||||
bglMultMatrixdProcPtr bglMultMatrixd;
|
||||
bglRotatefProcPtr bglRotatef;
|
||||
bglScalefProcPtr bglScalef;
|
||||
bglTranslatefProcPtr bglTranslatef;
|
||||
|
||||
// Drawing
|
||||
bglBeginProcPtr bglBegin;
|
||||
bglEndProcPtr bglEnd;
|
||||
bglVertex2fProcPtr bglVertex2f;
|
||||
bglVertex2iProcPtr bglVertex2i;
|
||||
bglVertex3fProcPtr bglVertex3f;
|
||||
bglVertex3dProcPtr bglVertex3d;
|
||||
bglVertex3fvProcPtr bglVertex3fv;
|
||||
bglVertex3dvProcPtr bglVertex3dv;
|
||||
bglRectiProcPtr bglRecti;
|
||||
bglColor3fProcPtr bglColor3f;
|
||||
bglColor4fProcPtr bglColor4f;
|
||||
bglColor4ubProcPtr bglColor4ub;
|
||||
bglTexCoord2dProcPtr bglTexCoord2d;
|
||||
bglTexCoord2fProcPtr bglTexCoord2f;
|
||||
bglTexCoord2iProcPtr bglTexCoord2i;
|
||||
bglNormal3fProcPtr bglNormal3f;
|
||||
|
||||
// Lighting
|
||||
bglShadeModelProcPtr bglShadeModel;
|
||||
bglLightfvProcPtr bglLightfv;
|
||||
|
||||
// Raster funcs
|
||||
bglReadPixelsProcPtr bglReadPixels;
|
||||
bglRasterPos4iProcPtr bglRasterPos4i;
|
||||
bglDrawPixelsProcPtr bglDrawPixels;
|
||||
bglPixelStoreiProcPtr bglPixelStorei;
|
||||
|
||||
// Texture mapping
|
||||
bglTexEnvfProcPtr bglTexEnvf;
|
||||
bglGenTexturesProcPtr bglGenTextures;
|
||||
bglDeleteTexturesProcPtr bglDeleteTextures;
|
||||
bglBindTextureProcPtr bglBindTexture;
|
||||
bglTexImage2DProcPtr bglTexImage2D;
|
||||
bglCopyTexImage2DProcPtr bglCopyTexImage2D;
|
||||
bglCopyTexSubImage2DProcPtr bglCopyTexSubImage2D;
|
||||
bglTexSubImage2DProcPtr bglTexSubImage2D;
|
||||
bglTexParameterfProcPtr bglTexParameterf;
|
||||
bglTexParameteriProcPtr bglTexParameteri;
|
||||
bglGetTexParameterivProcPtr bglGetTexParameteriv;
|
||||
bglGetTexLevelParameterivProcPtr bglGetTexLevelParameteriv;
|
||||
bglTexGenfvProcPtr bglTexGenfv;
|
||||
|
||||
// Fog
|
||||
bglFogfProcPtr bglFogf;
|
||||
bglFogiProcPtr bglFogi;
|
||||
bglFogfvProcPtr bglFogfv;
|
||||
|
||||
// Display Lists
|
||||
bglNewListProcPtr bglNewList;
|
||||
bglEndListProcPtr bglEndList;
|
||||
bglCallListProcPtr bglCallList;
|
||||
bglDeleteListsProcPtr bglDeleteLists;
|
||||
|
||||
// Vertex Arrays
|
||||
bglEnableClientStateProcPtr bglEnableClientState;
|
||||
bglDisableClientStateProcPtr bglDisableClientState;
|
||||
bglVertexPointerProcPtr bglVertexPointer;
|
||||
bglNormalPointerProcPtr bglNormalPointer;
|
||||
bglTexCoordPointerProcPtr bglTexCoordPointer;
|
||||
bglDrawArraysProcPtr bglDrawArrays;
|
||||
bglDrawElementsProcPtr bglDrawElements;
|
||||
|
||||
// Stencil Buffer
|
||||
bglClearStencilProcPtr bglClearStencil;
|
||||
bglStencilOpProcPtr bglStencilOp;
|
||||
bglStencilFuncProcPtr bglStencilFunc;
|
||||
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLEXT
|
||||
|
||||
bglBlendEquationProcPtr bglBlendEquation;
|
||||
|
||||
bglTexImage3DProcPtr bglTexImage3D;
|
||||
bglCompressedTexImage2DARBProcPtr bglCompressedTexImage2DARB;
|
||||
bglGetCompressedTexImageARBProcPtr bglGetCompressedTexImageARB;
|
||||
|
||||
// GPU Programs
|
||||
bglGenProgramsARBProcPtr bglGenProgramsARB;
|
||||
bglBindProgramARBProcPtr bglBindProgramARB;
|
||||
bglProgramStringARBProcPtr bglProgramStringARB;
|
||||
bglDeleteProgramsARBProcPtr bglDeleteProgramsARB;
|
||||
|
||||
// Multitexturing
|
||||
bglActiveTextureARBProcPtr bglActiveTextureARB;
|
||||
bglClientActiveTextureARBProcPtr bglClientActiveTextureARB;
|
||||
bglMultiTexCoord2dARBProcPtr bglMultiTexCoord2dARB;
|
||||
bglMultiTexCoord2fARBProcPtr bglMultiTexCoord2fARB;
|
||||
|
||||
// Frame Buffer Objects
|
||||
bglGenFramebuffersEXTProcPtr bglGenFramebuffersEXT;
|
||||
bglBindFramebufferEXTProcPtr bglBindFramebufferEXT;
|
||||
bglFramebufferTexture2DEXTProcPtr bglFramebufferTexture2DEXT;
|
||||
bglCheckFramebufferStatusEXTProcPtr bglCheckFramebufferStatusEXT;
|
||||
bglDeleteFramebuffersEXTProcPtr bglDeleteFramebuffersEXT;
|
||||
|
||||
// Vertex Buffer Objects
|
||||
bglGenBuffersARBProcPtr bglGenBuffersARB;
|
||||
bglBindBufferARBProcPtr bglBindBufferARB;
|
||||
bglDeleteBuffersARBProcPtr bglDeleteBuffersARB;
|
||||
bglBufferDataARBProcPtr bglBufferDataARB;
|
||||
bglBufferSubDataARBProcPtr bglBufferSubDataARB;
|
||||
bglMapBufferARBProcPtr bglMapBufferARB;
|
||||
bglUnmapBufferARBProcPtr bglUnmapBufferARB;
|
||||
|
||||
// ARB_buffer_storage
|
||||
bglBufferStorageProcPtr bglBufferStorage;
|
||||
|
||||
// ARB_map_buffer_range
|
||||
bglMapBufferRangeProcPtr bglMapBufferRange;
|
||||
|
||||
// Occlusion queries
|
||||
bglGenQueriesARBProcPtr bglGenQueriesARB;
|
||||
bglDeleteQueriesARBProcPtr bglDeleteQueriesARB;
|
||||
bglIsQueryARBProcPtr bglIsQueryARB;
|
||||
bglBeginQueryARBProcPtr bglBeginQueryARB;
|
||||
bglEndQueryARBProcPtr bglEndQueryARB;
|
||||
bglGetQueryivARBProcPtr bglGetQueryivARB;
|
||||
bglGetQueryObjectivARBProcPtr bglGetQueryObjectivARB;
|
||||
bglGetQueryObjectuivARBProcPtr bglGetQueryObjectuivARB;
|
||||
|
||||
// Shader Objects
|
||||
bglDeleteObjectARBProcPtr bglDeleteObjectARB;
|
||||
bglGetHandleARBProcPtr bglGetHandleARB;
|
||||
bglDetachObjectARBProcPtr bglDetachObjectARB;
|
||||
bglCreateShaderObjectARBProcPtr bglCreateShaderObjectARB;
|
||||
bglShaderSourceARBProcPtr bglShaderSourceARB;
|
||||
bglCompileShaderARBProcPtr bglCompileShaderARB;
|
||||
bglCreateProgramObjectARBProcPtr bglCreateProgramObjectARB;
|
||||
bglAttachObjectARBProcPtr bglAttachObjectARB;
|
||||
bglLinkProgramARBProcPtr bglLinkProgramARB;
|
||||
bglUseProgramObjectARBProcPtr bglUseProgramObjectARB;
|
||||
bglValidateProgramARBProcPtr bglValidateProgramARB;
|
||||
bglUniform1fARBProcPtr bglUniform1fARB;
|
||||
bglUniform2fARBProcPtr bglUniform2fARB;
|
||||
bglUniform3fARBProcPtr bglUniform3fARB;
|
||||
bglUniform4fARBProcPtr bglUniform4fARB;
|
||||
bglUniform1iARBProcPtr bglUniform1iARB;
|
||||
bglUniform2iARBProcPtr bglUniform2iARB;
|
||||
bglUniform3iARBProcPtr bglUniform3iARB;
|
||||
bglUniform4iARBProcPtr bglUniform4iARB;
|
||||
bglUniform1fvARBProcPtr bglUniform1fvARB;
|
||||
bglUniform2fvARBProcPtr bglUniform2fvARB;
|
||||
bglUniform3fvARBProcPtr bglUniform3fvARB;
|
||||
bglUniform4fvARBProcPtr bglUniform4fvARB;
|
||||
bglUniform1ivARBProcPtr bglUniform1ivARB;
|
||||
bglUniform2ivARBProcPtr bglUniform2ivARB;
|
||||
bglUniform3ivARBProcPtr bglUniform3ivARB;
|
||||
bglUniform4ivARBProcPtr bglUniform4ivARB;
|
||||
bglUniformMatrix2fvARBProcPtr bglUniformMatrix2fvARB;
|
||||
bglUniformMatrix3fvARBProcPtr bglUniformMatrix3fvARB;
|
||||
bglUniformMatrix4fvARBProcPtr bglUniformMatrix4fvARB;
|
||||
bglGetObjectParameterfvARBProcPtr bglGetObjectParameterfvARB;
|
||||
bglGetObjectParameterivARBProcPtr bglGetObjectParameterivARB;
|
||||
bglGetInfoLogARBProcPtr bglGetInfoLogARB;
|
||||
bglGetAttachedObjectsARBProcPtr bglGetAttachedObjectsARB;
|
||||
bglGetUniformLocationARBProcPtr bglGetUniformLocationARB;
|
||||
bglGetActiveUniformARBProcPtr bglGetActiveUniformARB;
|
||||
bglGetUniformfvARBProcPtr bglGetUniformfvARB;
|
||||
bglGetUniformivARBProcPtr bglGetUniformivARB;
|
||||
bglGetShaderSourceARBProcPtr bglGetShaderSourceARB;
|
||||
|
||||
// Vertex Shaders
|
||||
bglVertexAttrib1dARBProcPtr bglVertexAttrib1dARB;
|
||||
bglVertexAttrib1dvARBProcPtr bglVertexAttrib1dvARB;
|
||||
bglVertexAttrib1fARBProcPtr bglVertexAttrib1fARB;
|
||||
bglVertexAttrib1fvARBProcPtr bglVertexAttrib1fvARB;
|
||||
bglVertexAttrib1sARBProcPtr bglVertexAttrib1sARB;
|
||||
bglVertexAttrib1svARBProcPtr bglVertexAttrib1svARB;
|
||||
bglVertexAttrib2dARBProcPtr bglVertexAttrib2dARB;
|
||||
bglVertexAttrib2dvARBProcPtr bglVertexAttrib2dvARB;
|
||||
bglVertexAttrib2fARBProcPtr bglVertexAttrib2fARB;
|
||||
bglVertexAttrib2fvARBProcPtr bglVertexAttrib2fvARB;
|
||||
bglVertexAttrib2sARBProcPtr bglVertexAttrib2sARB;
|
||||
bglVertexAttrib2svARBProcPtr bglVertexAttrib2svARB;
|
||||
bglVertexAttrib3dARBProcPtr bglVertexAttrib3dARB;
|
||||
bglVertexAttrib3dvARBProcPtr bglVertexAttrib3dvARB;
|
||||
bglVertexAttrib3fARBProcPtr bglVertexAttrib3fARB;
|
||||
bglVertexAttrib3fvARBProcPtr bglVertexAttrib3fvARB;
|
||||
bglVertexAttrib3sARBProcPtr bglVertexAttrib3sARB;
|
||||
bglVertexAttrib3svARBProcPtr bglVertexAttrib3svARB;
|
||||
bglVertexAttrib4NbvARBProcPtr bglVertexAttrib4NbvARB;
|
||||
bglVertexAttrib4NivARBProcPtr bglVertexAttrib4NivARB;
|
||||
bglVertexAttrib4NsvARBProcPtr bglVertexAttrib4NsvARB;
|
||||
bglVertexAttrib4NubARBProcPtr bglVertexAttrib4NubARB;
|
||||
bglVertexAttrib4NubvARBProcPtr bglVertexAttrib4NubvARB;
|
||||
bglVertexAttrib4NuivARBProcPtr bglVertexAttrib4NuivARB;
|
||||
bglVertexAttrib4NusvARBProcPtr bglVertexAttrib4NusvARB;
|
||||
bglVertexAttrib4bvARBProcPtr bglVertexAttrib4bvARB;
|
||||
bglVertexAttrib4dARBProcPtr bglVertexAttrib4dARB;
|
||||
bglVertexAttrib4dvARBProcPtr bglVertexAttrib4dvARB;
|
||||
bglVertexAttrib4fARBProcPtr bglVertexAttrib4fARB;
|
||||
bglVertexAttrib4fvARBProcPtr bglVertexAttrib4fvARB;
|
||||
bglVertexAttrib4ivARBProcPtr bglVertexAttrib4ivARB;
|
||||
bglVertexAttrib4sARBProcPtr bglVertexAttrib4sARB;
|
||||
bglVertexAttrib4svARBProcPtr bglVertexAttrib4svARB;
|
||||
bglVertexAttrib4ubvARBProcPtr bglVertexAttrib4ubvARB;
|
||||
bglVertexAttrib4uivARBProcPtr bglVertexAttrib4uivARB;
|
||||
bglVertexAttrib4usvARBProcPtr bglVertexAttrib4usvARB;
|
||||
bglVertexAttribPointerARBProcPtr bglVertexAttribPointerARB;
|
||||
bglEnableVertexAttribArrayARBProcPtr bglEnableVertexAttribArrayARB;
|
||||
bglDisableVertexAttribArrayARBProcPtr bglDisableVertexAttribArrayARB;
|
||||
bglGetVertexAttribdvARBProcPtr bglGetVertexAttribdvARB;
|
||||
bglGetVertexAttribfvARBProcPtr bglGetVertexAttribfvARB;
|
||||
bglGetVertexAttribivARBProcPtr bglGetVertexAttribivARB;
|
||||
bglGetVertexAttribPointervARBProcPtr bglGetVertexAttribPointervARB;
|
||||
bglBindAttribLocationARBProcPtr bglBindAttribLocationARB;
|
||||
bglGetActiveAttribARBProcPtr bglGetActiveAttribARB;
|
||||
bglGetAttribLocationARBProcPtr bglGetAttribLocationARB;
|
||||
|
||||
// Debug Output
|
||||
#ifndef __APPLE__
|
||||
bglDebugMessageControlARBProcPtr bglDebugMessageControlARB;
|
||||
bglDebugMessageCallbackARBProcPtr bglDebugMessageCallbackARB;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
bwglSwapIntervalEXTProcPtr bwglSwapIntervalEXT;
|
||||
bwglCreateContextAttribsARBProcPtr bwglCreateContextAttribsARB;
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLU
|
||||
|
@ -325,7 +58,6 @@ bgluUnProjectProcPtr bgluUnProject;
|
|||
|
||||
#endif
|
||||
|
||||
|
||||
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT || defined DYNAMIC_GLU
|
||||
# if !defined _WIN32
|
||||
# include <dlfcn.h>
|
||||
|
@ -336,7 +68,6 @@ bgluUnProjectProcPtr bgluUnProject;
|
|||
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
static HMODULE hGLDLL;
|
||||
#endif
|
||||
|
||||
char *gldriver = NULL;
|
||||
|
||||
|
@ -360,665 +91,63 @@ static void *getproc_(const char *s, int32_t *err, int32_t fatal, int32_t extens
|
|||
return t;
|
||||
}
|
||||
#define GETPROC(s) getproc_(s,&err,1,0)
|
||||
#define GETPROCSOFT(s) getproc_(s,&err,0,0)
|
||||
#define GETPROCEXT(s) getproc_(s,&err,1,1)
|
||||
#define GETPROCEXTSOFT(s) getproc_(s,&err,0,1)
|
||||
|
||||
#endif
|
||||
|
||||
int32_t loadgldriver(const char *driver)
|
||||
int32_t loadwgl(const char *driver)
|
||||
{
|
||||
#if defined EDUKE32_GLES
|
||||
jwzgles_reset();
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT
|
||||
int32_t err=0;
|
||||
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
if (hGLDLL) return 0;
|
||||
#endif
|
||||
|
||||
if (!driver)
|
||||
{
|
||||
#ifdef _WIN32
|
||||
driver = "opengl32.dll";
|
||||
#elif defined EDUKE32_OSX
|
||||
driver = "/System/Library/Frameworks/OpenGL.framework/OpenGL";
|
||||
#elif defined __OpenBSD__
|
||||
driver = "libGL.so";
|
||||
#else
|
||||
driver = "libGL.so.1";
|
||||
#endif
|
||||
}
|
||||
|
||||
#if defined RENDERTYPESDL && !defined EDUKE32_IOS
|
||||
if (SDL_GL_LoadLibrary(driver))
|
||||
{
|
||||
initprintf("Failed loading \"%s\": %s\n", driver, SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
#elif defined _WIN32
|
||||
hGLDLL = LoadLibrary(driver);
|
||||
if (!hGLDLL)
|
||||
{
|
||||
initprintf("Failed loading \"%s\"\n", driver);
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
gldriver = Bstrdup(driver);
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GL
|
||||
#ifdef _WIN32
|
||||
bwglCreateContext = (bwglCreateContextProcPtr) GETPROC("wglCreateContext");
|
||||
bwglDeleteContext = (bwglDeleteContextProcPtr) GETPROC("wglDeleteContext");
|
||||
bwglGetProcAddress = (bwglGetProcAddressProcPtr) GETPROC("wglGetProcAddress");
|
||||
bwglMakeCurrent = (bwglMakeCurrentProcPtr) GETPROC("wglMakeCurrent");
|
||||
|
||||
bwglSwapBuffers = (bwglSwapBuffersProcPtr) GETPROC("wglSwapBuffers");
|
||||
|
||||
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) GETPROC("wglChoosePixelFormat");
|
||||
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) GETPROC("wglDescribePixelFormat");
|
||||
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) GETPROC("wglGetPixelFormat");
|
||||
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) GETPROC("wglSetPixelFormat");
|
||||
#endif
|
||||
|
||||
bglClearColor = (bglClearColorProcPtr) GETPROC("glClearColor");
|
||||
bglClear = (bglClearProcPtr) GETPROC("glClear");
|
||||
bglColorMask = (bglColorMaskProcPtr) GETPROC("glColorMask");
|
||||
bglAlphaFunc = (bglAlphaFuncProcPtr) GETPROC("glAlphaFunc");
|
||||
bglBlendFunc = (bglBlendFuncProcPtr) GETPROC("glBlendFunc");
|
||||
bglCullFace = (bglCullFaceProcPtr) GETPROC("glCullFace");
|
||||
bglFrontFace = (bglFrontFaceProcPtr) GETPROC("glFrontFace");
|
||||
bglPolygonOffset = (bglPolygonOffsetProcPtr) GETPROC("glPolygonOffset");
|
||||
bglPolygonMode = (bglPolygonModeProcPtr) GETPROC("glPolygonMode");
|
||||
bglEnable = (bglEnableProcPtr) GETPROC("glEnable");
|
||||
bglDisable = (bglDisableProcPtr) GETPROC("glDisable");
|
||||
bglGetDoublev = (bglGetDoublevProcPtr) GETPROC("glGetDoublev");
|
||||
bglGetFloatv = (bglGetFloatvProcPtr) GETPROC("glGetFloatv");
|
||||
bglGetIntegerv = (bglGetIntegervProcPtr) GETPROC("glGetIntegerv");
|
||||
bglPushAttrib = (bglPushAttribProcPtr) GETPROC("glPushAttrib");
|
||||
bglPopAttrib = (bglPopAttribProcPtr) GETPROC("glPopAttrib");
|
||||
bglGetError = (bglGetErrorProcPtr) GETPROC("glGetError");
|
||||
bglGetString = (bglGetStringProcPtr) GETPROC("glGetString");
|
||||
bglHint = (bglHintProcPtr) GETPROC("glHint");
|
||||
bglDrawBuffer = (bglDrawBufferProcPtr) GETPROC("glDrawBuffer");
|
||||
bglReadBuffer = (bglReadBufferProcPtr) GETPROC("glDrawBuffer");
|
||||
bglScissor = (bglScissorProcPtr) GETPROC("glScissor");
|
||||
bglClipPlane = (bglClipPlaneProcPtr) GETPROC("glClipPlane");
|
||||
|
||||
// Depth
|
||||
bglDepthFunc = (bglDepthFuncProcPtr) GETPROC("glDepthFunc");
|
||||
bglDepthMask = (bglDepthMaskProcPtr) GETPROC("glDepthMask");
|
||||
// bglDepthRange = (bglDepthRangeProcPtr) GETPROC("glDepthRange");
|
||||
|
||||
// Matrix
|
||||
bglMatrixMode = (bglMatrixModeProcPtr) GETPROC("glMatrixMode");
|
||||
bglOrtho = (bglOrthoProcPtr) GETPROC("glOrtho");
|
||||
bglFrustum = (bglFrustumProcPtr) GETPROC("glFrustum");
|
||||
bglViewport = (bglViewportProcPtr) GETPROC("glViewport");
|
||||
bglPushMatrix = (bglPushMatrixProcPtr) GETPROC("glPushMatrix");
|
||||
bglPopMatrix = (bglPopMatrixProcPtr) GETPROC("glPopMatrix");
|
||||
bglLoadIdentity = (bglLoadIdentityProcPtr) GETPROC("glLoadIdentity");
|
||||
bglLoadMatrixf = (bglLoadMatrixfProcPtr) GETPROC("glLoadMatrixf");
|
||||
bglLoadMatrixd = (bglLoadMatrixdProcPtr) GETPROC("glLoadMatrixd");
|
||||
bglMultMatrixf = (bglMultMatrixfProcPtr) GETPROC("glMultMatrixf");
|
||||
bglMultMatrixd = (bglMultMatrixdProcPtr) GETPROC("glMultMatrixd");
|
||||
bglRotatef = (bglRotatefProcPtr) GETPROC("glRotatef");
|
||||
bglScalef = (bglScalefProcPtr) GETPROC("glScalef");
|
||||
bglTranslatef = (bglTranslatefProcPtr) GETPROC("glTranslatef");
|
||||
|
||||
// Drawing
|
||||
bglBegin = (bglBeginProcPtr) GETPROC("glBegin");
|
||||
bglEnd = (bglEndProcPtr) GETPROC("glEnd");
|
||||
bglVertex2f = (bglVertex2fProcPtr) GETPROC("glVertex2f");
|
||||
bglVertex2i = (bglVertex2iProcPtr) GETPROC("glVertex2i");
|
||||
bglVertex3f = (bglVertex3fProcPtr) GETPROC("glVertex3f");
|
||||
bglVertex3d = (bglVertex3dProcPtr) GETPROC("glVertex3d");
|
||||
bglVertex3fv = (bglVertex3fvProcPtr) GETPROC("glVertex3fv");
|
||||
bglVertex3dv = (bglVertex3dvProcPtr) GETPROC("glVertex3dv");
|
||||
bglRecti = (bglRectiProcPtr) GETPROC("glRecti");
|
||||
bglColor3f = (bglColor3fProcPtr) GETPROC("glColor3f");
|
||||
bglColor4f = (bglColor4fProcPtr) GETPROC("glColor4f");
|
||||
bglColor4ub = (bglColor4ubProcPtr) GETPROC("glColor4ub");
|
||||
bglTexCoord2d = (bglTexCoord2dProcPtr) GETPROC("glTexCoord2d");
|
||||
bglTexCoord2f = (bglTexCoord2fProcPtr) GETPROC("glTexCoord2f");
|
||||
bglTexCoord2i = (bglTexCoord2iProcPtr) GETPROC("glTexCoord2i");
|
||||
bglNormal3f = (bglNormal3fProcPtr) GETPROC("glNormal3f");
|
||||
|
||||
// Lighting
|
||||
bglShadeModel = (bglShadeModelProcPtr) GETPROC("glShadeModel");
|
||||
bglLightfv = (bglLightfvProcPtr) GETPROC("glLightfv");
|
||||
|
||||
// Raster funcs
|
||||
bglReadPixels = (bglReadPixelsProcPtr) GETPROC("glReadPixels");
|
||||
bglRasterPos4i = (bglRasterPos4iProcPtr) GETPROC("glRasterPos4i");
|
||||
bglDrawPixels = (bglDrawPixelsProcPtr) GETPROC("glDrawPixels");
|
||||
bglPixelStorei = (bglPixelStoreiProcPtr) GETPROC("glPixelStorei");
|
||||
|
||||
// Texture mapping
|
||||
bglTexEnvf = (bglTexEnvfProcPtr) GETPROC("glTexEnvf");
|
||||
bglGenTextures = (bglGenTexturesProcPtr) GETPROC("glGenTextures");
|
||||
bglDeleteTextures = (bglDeleteTexturesProcPtr) GETPROC("glDeleteTextures");
|
||||
bglBindTexture = (bglBindTextureProcPtr) GETPROC("glBindTexture");
|
||||
bglTexImage2D = (bglTexImage2DProcPtr) GETPROC("glTexImage2D");
|
||||
bglCopyTexImage2D = (bglCopyTexImage2DProcPtr) GETPROC("glCopyTexImage2D");
|
||||
bglCopyTexSubImage2D = (bglCopyTexSubImage2DProcPtr) GETPROC("glCopyTexSubImage2D");
|
||||
bglTexSubImage2D = (bglTexSubImage2DProcPtr) GETPROC("glTexSubImage2D");
|
||||
bglTexParameterf = (bglTexParameterfProcPtr) GETPROC("glTexParameterf");
|
||||
bglTexParameteri = (bglTexParameteriProcPtr) GETPROC("glTexParameteri");
|
||||
bglGetTexParameteriv = (bglGetTexParameterivProcPtr) GETPROC("glGetTexParameteriv");
|
||||
bglGetTexLevelParameteriv = (bglGetTexLevelParameterivProcPtr) GETPROC("glGetTexLevelParameteriv");
|
||||
bglTexGenfv = (bglTexGenfvProcPtr) GETPROC("glTexGenfv");
|
||||
|
||||
// Fog
|
||||
bglFogf = (bglFogfProcPtr) GETPROC("glFogf");
|
||||
bglFogi = (bglFogiProcPtr) GETPROC("glFogi");
|
||||
bglFogfv = (bglFogfvProcPtr) GETPROC("glFogfv");
|
||||
|
||||
// Display Lists
|
||||
bglNewList = (bglNewListProcPtr) GETPROC("glNewList");
|
||||
bglEndList = (bglEndListProcPtr) GETPROC("glEndList");
|
||||
bglCallList = (bglCallListProcPtr) GETPROC("glCallList");
|
||||
bglDeleteLists = (bglDeleteListsProcPtr) GETPROC("glDeleteLists");
|
||||
|
||||
// Vertex Arrays
|
||||
bglEnableClientState = (bglEnableClientStateProcPtr) GETPROC("glEnableClientState");
|
||||
bglDisableClientState = (bglDisableClientStateProcPtr) GETPROC("glDisableClientState");
|
||||
bglVertexPointer = (bglVertexPointerProcPtr) GETPROC("glVertexPointer");
|
||||
bglNormalPointer = (bglNormalPointerProcPtr) GETPROC("glNormalPointer");
|
||||
bglTexCoordPointer = (bglTexCoordPointerProcPtr) GETPROC("glTexCoordPointer");
|
||||
bglDrawArrays = (bglDrawArraysProcPtr) GETPROC("glDrawArrays");
|
||||
bglDrawElements = (bglDrawElementsProcPtr) GETPROC("glDrawElements");
|
||||
|
||||
// Stencil Buffer
|
||||
bglClearStencil = (bglClearStencilProcPtr) GETPROC("glClearStencil");
|
||||
bglStencilOp = (bglStencilOpProcPtr) GETPROC("glStencilOp");
|
||||
bglStencilFunc = (bglStencilFuncProcPtr) GETPROC("glStencilFunc");
|
||||
#endif
|
||||
|
||||
loadglextensions();
|
||||
loadglulibrary(getenv("BUILD_GLULIB"));
|
||||
|
||||
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT
|
||||
if (err) unloadgldriver();
|
||||
|
||||
if (err) unloadwgl();
|
||||
return err;
|
||||
#else
|
||||
UNREFERENCED_PARAMETER(driver);
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
int32_t loadglextensions(void)
|
||||
int32_t unloadwgl(void)
|
||||
{
|
||||
#if defined DYNAMIC_GLEXT
|
||||
int32_t err = 0;
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
if (!hGLDLL) return 0;
|
||||
#endif
|
||||
|
||||
bglBlendEquation = (bglBlendEquationProcPtr) GETPROCEXTSOFT("glBlendEquation");
|
||||
|
||||
bglTexImage3D = (bglTexImage3DProcPtr) GETPROCEXTSOFT("glTexImage3D");
|
||||
bglCompressedTexImage2DARB = (bglCompressedTexImage2DARBProcPtr) GETPROCEXTSOFT("glCompressedTexImage2DARB");
|
||||
bglGetCompressedTexImageARB = (bglGetCompressedTexImageARBProcPtr) GETPROCEXTSOFT("glGetCompressedTexImageARB");
|
||||
|
||||
// GPU Programs
|
||||
bglGenProgramsARB = (bglGenProgramsARBProcPtr) GETPROCEXTSOFT("glGenProgramsARB");
|
||||
bglBindProgramARB = (bglBindProgramARBProcPtr) GETPROCEXTSOFT("glBindProgramARB");
|
||||
bglProgramStringARB = (bglProgramStringARBProcPtr) GETPROCEXTSOFT("glProgramStringARB");
|
||||
bglDeleteProgramsARB = (bglDeleteProgramsARBProcPtr) GETPROCEXTSOFT("glDeleteProgramsARB");
|
||||
|
||||
// Multitexturing
|
||||
bglActiveTextureARB = (bglActiveTextureARBProcPtr) GETPROCEXTSOFT("glActiveTextureARB");
|
||||
bglClientActiveTextureARB = (bglClientActiveTextureARBProcPtr) GETPROCEXTSOFT("glClientActiveTextureARB");
|
||||
bglMultiTexCoord2dARB = (bglMultiTexCoord2dARBProcPtr) GETPROCEXTSOFT("glMultiTexCoord2dARB");
|
||||
bglMultiTexCoord2fARB = (bglMultiTexCoord2fARBProcPtr) GETPROCEXTSOFT("glMultiTexCoord2fARB");
|
||||
|
||||
// Frame Buffer Objects
|
||||
bglGenFramebuffersEXT = (bglGenFramebuffersEXTProcPtr) GETPROCEXTSOFT("glGenFramebuffersEXT");
|
||||
bglBindFramebufferEXT = (bglBindFramebufferEXTProcPtr) GETPROCEXTSOFT("glBindFramebufferEXT");
|
||||
bglFramebufferTexture2DEXT = (bglFramebufferTexture2DEXTProcPtr) GETPROCEXTSOFT("glFramebufferTexture2DEXT");
|
||||
bglCheckFramebufferStatusEXT = (bglCheckFramebufferStatusEXTProcPtr) GETPROCEXTSOFT("glCheckFramebufferStatusEXT");
|
||||
bglDeleteFramebuffersEXT = (bglDeleteFramebuffersEXTProcPtr) GETPROCEXTSOFT("glDeleteFramebuffersEXT");
|
||||
|
||||
// Vertex Buffer Objects
|
||||
bglGenBuffersARB = (bglGenBuffersARBProcPtr) GETPROCEXTSOFT("glGenBuffersARB");
|
||||
bglBindBufferARB = (bglBindBufferARBProcPtr) GETPROCEXTSOFT("glBindBufferARB");
|
||||
bglDeleteBuffersARB = (bglDeleteBuffersARBProcPtr) GETPROCEXTSOFT("glDeleteBuffersARB");
|
||||
bglBufferDataARB = (bglBufferDataARBProcPtr) GETPROCEXTSOFT("glBufferDataARB");
|
||||
bglBufferSubDataARB = (bglBufferSubDataARBProcPtr) GETPROCEXTSOFT("glBufferSubDataARB");
|
||||
bglMapBufferARB = (bglMapBufferARBProcPtr) GETPROCEXTSOFT("glMapBufferARB");
|
||||
bglUnmapBufferARB = (bglUnmapBufferARBProcPtr) GETPROCEXTSOFT("glUnmapBufferARB");
|
||||
|
||||
// ARB_buffer_storage
|
||||
bglBufferStorage = (bglBufferStorageProcPtr)GETPROCEXTSOFT("glBufferStorage");
|
||||
|
||||
// ARB_map_buffer_range
|
||||
bglMapBufferRange = (bglMapBufferRangeProcPtr)GETPROCEXTSOFT("glMapBufferRange");
|
||||
|
||||
// Occlusion queries
|
||||
bglGenQueriesARB = (bglGenQueriesARBProcPtr) GETPROCEXTSOFT("glGenQueriesARB");
|
||||
bglDeleteQueriesARB = (bglDeleteQueriesARBProcPtr) GETPROCEXTSOFT("glDeleteQueriesARB");
|
||||
bglIsQueryARB = (bglIsQueryARBProcPtr) GETPROCEXTSOFT("glIsQueryARB");
|
||||
bglBeginQueryARB = (bglBeginQueryARBProcPtr) GETPROCEXTSOFT("glBeginQueryARB");
|
||||
bglEndQueryARB = (bglEndQueryARBProcPtr) GETPROCEXTSOFT("glEndQueryARB");
|
||||
bglGetQueryivARB = (bglGetQueryivARBProcPtr) GETPROCEXTSOFT("glGetQueryivARB");
|
||||
bglGetQueryObjectivARB = (bglGetQueryObjectivARBProcPtr) GETPROCEXTSOFT("glGetQueryObjectivARB");
|
||||
bglGetQueryObjectuivARB = (bglGetQueryObjectuivARBProcPtr) GETPROCEXTSOFT("glGetQueryObjectuivARB");
|
||||
|
||||
// Shader Objects
|
||||
bglDeleteObjectARB = (bglDeleteObjectARBProcPtr) GETPROCEXTSOFT("glDeleteObjectARB");
|
||||
bglGetHandleARB = (bglGetHandleARBProcPtr) GETPROCEXTSOFT("glGetHandleARB");
|
||||
bglDetachObjectARB = (bglDetachObjectARBProcPtr) GETPROCEXTSOFT("glDetachObjectARB");
|
||||
bglCreateShaderObjectARB = (bglCreateShaderObjectARBProcPtr) GETPROCEXTSOFT("glCreateShaderObjectARB");
|
||||
bglShaderSourceARB = (bglShaderSourceARBProcPtr) GETPROCEXTSOFT("glShaderSourceARB");
|
||||
bglCompileShaderARB = (bglCompileShaderARBProcPtr) GETPROCEXTSOFT("glCompileShaderARB");
|
||||
bglCreateProgramObjectARB = (bglCreateProgramObjectARBProcPtr) GETPROCEXTSOFT("glCreateProgramObjectARB");
|
||||
bglAttachObjectARB = (bglAttachObjectARBProcPtr) GETPROCEXTSOFT("glAttachObjectARB");
|
||||
bglLinkProgramARB = (bglLinkProgramARBProcPtr) GETPROCEXTSOFT("glLinkProgramARB");
|
||||
bglUseProgramObjectARB = (bglUseProgramObjectARBProcPtr) GETPROCEXTSOFT("glUseProgramObjectARB");
|
||||
bglValidateProgramARB = (bglValidateProgramARBProcPtr) GETPROCEXTSOFT("glValidateProgramARB");
|
||||
bglUniform1fARB = (bglUniform1fARBProcPtr) GETPROCEXTSOFT("glUniform1fARB");
|
||||
bglUniform2fARB = (bglUniform2fARBProcPtr) GETPROCEXTSOFT("glUniform2fARB");
|
||||
bglUniform3fARB = (bglUniform3fARBProcPtr) GETPROCEXTSOFT("glUniform3fARB");
|
||||
bglUniform4fARB = (bglUniform4fARBProcPtr) GETPROCEXTSOFT("glUniform4fARB");
|
||||
bglUniform1iARB = (bglUniform1iARBProcPtr) GETPROCEXTSOFT("glUniform1iARB");
|
||||
bglUniform2iARB = (bglUniform2iARBProcPtr) GETPROCEXTSOFT("glUniform2iARB");
|
||||
bglUniform3iARB = (bglUniform3iARBProcPtr) GETPROCEXTSOFT("glUniform3iARB");
|
||||
bglUniform4iARB = (bglUniform4iARBProcPtr) GETPROCEXTSOFT("glUniform4iARB");
|
||||
bglUniform1fvARB = (bglUniform1fvARBProcPtr) GETPROCEXTSOFT("glUniform1fvARB");
|
||||
bglUniform2fvARB = (bglUniform2fvARBProcPtr) GETPROCEXTSOFT("glUniform2fvARB");
|
||||
bglUniform3fvARB = (bglUniform3fvARBProcPtr) GETPROCEXTSOFT("glUniform3fvARB");
|
||||
bglUniform4fvARB = (bglUniform4fvARBProcPtr) GETPROCEXTSOFT("glUniform4fvARB");
|
||||
bglUniform1ivARB = (bglUniform1ivARBProcPtr) GETPROCEXTSOFT("glUniform1ivARB");
|
||||
bglUniform2ivARB = (bglUniform2ivARBProcPtr) GETPROCEXTSOFT("glUniform2ivARB");
|
||||
bglUniform3ivARB = (bglUniform3ivARBProcPtr) GETPROCEXTSOFT("glUniform3ivARB");
|
||||
bglUniform4ivARB = (bglUniform4ivARBProcPtr) GETPROCEXTSOFT("glUniform4ivARB");
|
||||
bglUniformMatrix2fvARB = (bglUniformMatrix2fvARBProcPtr) GETPROCEXTSOFT("glUniformMatrix2fvARB");
|
||||
bglUniformMatrix3fvARB = (bglUniformMatrix3fvARBProcPtr) GETPROCEXTSOFT("glUniformMatrix3fvARB");
|
||||
bglUniformMatrix4fvARB = (bglUniformMatrix4fvARBProcPtr) GETPROCEXTSOFT("glUniformMatrix4fvARB");
|
||||
bglGetObjectParameterfvARB = (bglGetObjectParameterfvARBProcPtr) GETPROCEXTSOFT("glGetObjectParameterfvARB");
|
||||
bglGetObjectParameterivARB = (bglGetObjectParameterivARBProcPtr) GETPROCEXTSOFT("glGetObjectParameterivARB");
|
||||
bglGetInfoLogARB = (bglGetInfoLogARBProcPtr) GETPROCEXTSOFT("glGetInfoLogARB");
|
||||
bglGetAttachedObjectsARB = (bglGetAttachedObjectsARBProcPtr) GETPROCEXTSOFT("glGetAttachedObjectsARB");
|
||||
bglGetUniformLocationARB = (bglGetUniformLocationARBProcPtr) GETPROCEXTSOFT("glGetUniformLocationARB");
|
||||
bglGetActiveUniformARB = (bglGetActiveUniformARBProcPtr) GETPROCEXTSOFT("glGetActiveUniformARB");
|
||||
bglGetUniformfvARB = (bglGetUniformfvARBProcPtr) GETPROCEXTSOFT("glGetUniformfvARB");
|
||||
bglGetUniformivARB = (bglGetUniformivARBProcPtr) GETPROCEXTSOFT("glGetUniformivARB");
|
||||
bglGetShaderSourceARB = (bglGetShaderSourceARBProcPtr) GETPROCEXTSOFT("glGetShaderSourceARB");
|
||||
|
||||
// Vertex Shaders
|
||||
bglVertexAttrib1dARB = (bglVertexAttrib1dARBProcPtr) GETPROCEXTSOFT("glVertexAttrib1dARB");
|
||||
bglVertexAttrib1dvARB = (bglVertexAttrib1dvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib1dvARB");
|
||||
bglVertexAttrib1fARB = (bglVertexAttrib1fARBProcPtr) GETPROCEXTSOFT("glVertexAttrib1fARB");
|
||||
bglVertexAttrib1fvARB = (bglVertexAttrib1fvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib1fvARB");
|
||||
bglVertexAttrib1sARB = (bglVertexAttrib1sARBProcPtr) GETPROCEXTSOFT("glVertexAttrib1sARB");
|
||||
bglVertexAttrib1svARB = (bglVertexAttrib1svARBProcPtr) GETPROCEXTSOFT("glVertexAttrib1svARB");
|
||||
bglVertexAttrib2dARB = (bglVertexAttrib2dARBProcPtr) GETPROCEXTSOFT("glVertexAttrib2dARB");
|
||||
bglVertexAttrib2dvARB = (bglVertexAttrib2dvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib2dvARB");
|
||||
bglVertexAttrib2fARB = (bglVertexAttrib2fARBProcPtr) GETPROCEXTSOFT("glVertexAttrib2fARB");
|
||||
bglVertexAttrib2fvARB = (bglVertexAttrib2fvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib2fvARB");
|
||||
bglVertexAttrib2sARB = (bglVertexAttrib2sARBProcPtr) GETPROCEXTSOFT("glVertexAttrib2sARB");
|
||||
bglVertexAttrib2svARB = (bglVertexAttrib2svARBProcPtr) GETPROCEXTSOFT("glVertexAttrib2svARB");
|
||||
bglVertexAttrib3dARB = (bglVertexAttrib3dARBProcPtr) GETPROCEXTSOFT("glVertexAttrib3dARB");
|
||||
bglVertexAttrib3dvARB = (bglVertexAttrib3dvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib3dvARB");
|
||||
bglVertexAttrib3fARB = (bglVertexAttrib3fARBProcPtr) GETPROCEXTSOFT("glVertexAttrib3fARB");
|
||||
bglVertexAttrib3fvARB = (bglVertexAttrib3fvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib3fvARB");
|
||||
bglVertexAttrib3sARB = (bglVertexAttrib3sARBProcPtr) GETPROCEXTSOFT("glVertexAttrib3sARB");
|
||||
bglVertexAttrib3svARB = (bglVertexAttrib3svARBProcPtr) GETPROCEXTSOFT("glVertexAttrib3svARB");
|
||||
bglVertexAttrib4NbvARB = (bglVertexAttrib4NbvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4NbvARB");
|
||||
bglVertexAttrib4NivARB = (bglVertexAttrib4NivARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4NivARB");
|
||||
bglVertexAttrib4NsvARB = (bglVertexAttrib4NsvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4NsvARB");
|
||||
bglVertexAttrib4NubARB = (bglVertexAttrib4NubARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4NubARB");
|
||||
bglVertexAttrib4NubvARB = (bglVertexAttrib4NubvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4NubvARB");
|
||||
bglVertexAttrib4NuivARB = (bglVertexAttrib4NuivARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4NuivARB");
|
||||
bglVertexAttrib4NusvARB = (bglVertexAttrib4NusvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4NusvARB");
|
||||
bglVertexAttrib4bvARB = (bglVertexAttrib4bvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4bvARB");
|
||||
bglVertexAttrib4dARB = (bglVertexAttrib4dARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4dARB");
|
||||
bglVertexAttrib4dvARB = (bglVertexAttrib4dvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4dvARB");
|
||||
bglVertexAttrib4fARB = (bglVertexAttrib4fARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4fARB");
|
||||
bglVertexAttrib4fvARB = (bglVertexAttrib4fvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4fvARB");
|
||||
bglVertexAttrib4ivARB = (bglVertexAttrib4ivARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4ivARB");
|
||||
bglVertexAttrib4sARB = (bglVertexAttrib4sARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4sARB");
|
||||
bglVertexAttrib4svARB = (bglVertexAttrib4svARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4svARB");
|
||||
bglVertexAttrib4ubvARB = (bglVertexAttrib4ubvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4ubvARB");
|
||||
bglVertexAttrib4uivARB = (bglVertexAttrib4uivARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4uivARB");
|
||||
bglVertexAttrib4usvARB = (bglVertexAttrib4usvARBProcPtr) GETPROCEXTSOFT("glVertexAttrib4usvARB");
|
||||
bglVertexAttribPointerARB = (bglVertexAttribPointerARBProcPtr) GETPROCEXTSOFT("glVertexAttribPointerARB");
|
||||
bglEnableVertexAttribArrayARB = (bglEnableVertexAttribArrayARBProcPtr) GETPROCEXTSOFT("glEnableVertexAttribArrayARB");
|
||||
bglDisableVertexAttribArrayARB = (bglDisableVertexAttribArrayARBProcPtr) GETPROCEXTSOFT("glDisableVertexAttribArrayARB");
|
||||
bglGetVertexAttribdvARB = (bglGetVertexAttribdvARBProcPtr) GETPROCEXTSOFT("glGetVertexAttribdvARB");
|
||||
bglGetVertexAttribfvARB = (bglGetVertexAttribfvARBProcPtr) GETPROCEXTSOFT("glGetVertexAttribfvARB");
|
||||
bglGetVertexAttribivARB = (bglGetVertexAttribivARBProcPtr) GETPROCEXTSOFT("glGetVertexAttribivARB");
|
||||
bglGetVertexAttribPointervARB = (bglGetVertexAttribPointervARBProcPtr) GETPROCEXTSOFT("glGetVertexAttribPointervARB");
|
||||
bglBindAttribLocationARB = (bglBindAttribLocationARBProcPtr) GETPROCEXTSOFT("glBindAttribLocationARB");
|
||||
bglGetActiveAttribARB = (bglGetActiveAttribARBProcPtr) GETPROCEXTSOFT("glGetActiveAttribARB");
|
||||
bglGetAttribLocationARB = (bglGetAttribLocationARBProcPtr) GETPROCEXTSOFT("glGetAttribLocationARB");
|
||||
|
||||
// Debug Output
|
||||
#ifndef __APPLE__
|
||||
bglDebugMessageControlARB = (bglDebugMessageControlARBProcPtr) GETPROCEXTSOFT("glDebugMessageControlARB");
|
||||
bglDebugMessageCallbackARB = (bglDebugMessageCallbackARBProcPtr) GETPROCEXTSOFT("glDebugMessageCallbackARB");
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
bwglSwapIntervalEXT = (bwglSwapIntervalEXTProcPtr) GETPROCEXTSOFT("wglSwapIntervalEXT");
|
||||
bwglCreateContextAttribsARB = (bwglCreateContextAttribsARBProcPtr) GETPROCEXTSOFT("wglCreateContextAttribsARB");
|
||||
#endif
|
||||
|
||||
// the following ARB functions are used in POLYMER=0 builds:
|
||||
// glActiveTextureARB,
|
||||
// glDeleteBuffersARB, glGenBuffersARB, glBindBufferARB,
|
||||
// glMapBufferARB, glUnmapBufferARB, glBufferDataARB,
|
||||
// glClientActiveTextureARB,
|
||||
// glGetCompressedTexImageARB, glCompressedTexImage2DARB
|
||||
|
||||
return err;
|
||||
#else
|
||||
return 0;
|
||||
#endif
|
||||
}
|
||||
|
||||
int32_t unloadgldriver(void)
|
||||
{
|
||||
unloadglulibrary();
|
||||
|
||||
#if defined DYNAMIC_GL || defined DYNAMIC_GLEXT
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
if (!hGLDLL) return 0;
|
||||
#endif
|
||||
|
||||
DO_FREE_AND_NULL(gldriver);
|
||||
|
||||
#if !defined RENDERTYPESDL && defined _WIN32
|
||||
FreeLibrary(hGLDLL);
|
||||
hGLDLL = NULL;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GL
|
||||
#ifdef _WIN32
|
||||
bwglCreateContext = (bwglCreateContextProcPtr) NULL;
|
||||
bwglDeleteContext = (bwglDeleteContextProcPtr) NULL;
|
||||
bwglGetProcAddress = (bwglGetProcAddressProcPtr) NULL;
|
||||
bwglMakeCurrent = (bwglMakeCurrentProcPtr) NULL;
|
||||
|
||||
bwglSwapBuffers = (bwglSwapBuffersProcPtr) NULL;
|
||||
bwglChoosePixelFormat = (bwglChoosePixelFormatProcPtr) NULL;
|
||||
bwglDescribePixelFormat = (bwglDescribePixelFormatProcPtr) NULL;
|
||||
bwglGetPixelFormat = (bwglGetPixelFormatProcPtr) NULL;
|
||||
bwglSetPixelFormat = (bwglSetPixelFormatProcPtr) NULL;
|
||||
#endif
|
||||
|
||||
bglClearColor = (bglClearColorProcPtr) NULL;
|
||||
bglClear = (bglClearProcPtr) NULL;
|
||||
bglColorMask = (bglColorMaskProcPtr) NULL;
|
||||
bglAlphaFunc = (bglAlphaFuncProcPtr) NULL;
|
||||
bglBlendFunc = (bglBlendFuncProcPtr) NULL;
|
||||
bglCullFace = (bglCullFaceProcPtr) NULL;
|
||||
bglFrontFace = (bglFrontFaceProcPtr) NULL;
|
||||
bglPolygonOffset = (bglPolygonOffsetProcPtr) NULL;
|
||||
bglPolygonMode = (bglPolygonModeProcPtr) NULL;
|
||||
bglEnable = (bglEnableProcPtr) NULL;
|
||||
bglDisable = (bglDisableProcPtr) NULL;
|
||||
bglGetDoublev = (bglGetDoublevProcPtr) NULL;
|
||||
bglGetFloatv = (bglGetFloatvProcPtr) NULL;
|
||||
bglGetIntegerv = (bglGetIntegervProcPtr) NULL;
|
||||
bglPushAttrib = (bglPushAttribProcPtr) NULL;
|
||||
bglPopAttrib = (bglPopAttribProcPtr) NULL;
|
||||
bglGetError = (bglGetErrorProcPtr) NULL;
|
||||
bglGetString = (bglGetStringProcPtr) NULL;
|
||||
bglHint = (bglHintProcPtr) NULL;
|
||||
bglDrawBuffer = (bglDrawBufferProcPtr) NULL;
|
||||
bglReadBuffer = (bglReadBufferProcPtr) NULL;
|
||||
bglScissor = (bglScissorProcPtr) NULL;
|
||||
bglClipPlane = (bglClipPlaneProcPtr) NULL;
|
||||
|
||||
// Depth
|
||||
bglDepthFunc = (bglDepthFuncProcPtr) NULL;
|
||||
bglDepthMask = (bglDepthMaskProcPtr) NULL;
|
||||
// bglDepthRange = (bglDepthRangeProcPtr) NULL;
|
||||
|
||||
// Matrix
|
||||
bglMatrixMode = (bglMatrixModeProcPtr) NULL;
|
||||
bglOrtho = (bglOrthoProcPtr) NULL;
|
||||
bglFrustum = (bglFrustumProcPtr) NULL;
|
||||
bglViewport = (bglViewportProcPtr) NULL;
|
||||
bglPushMatrix = (bglPushMatrixProcPtr) NULL;
|
||||
bglPopMatrix = (bglPopMatrixProcPtr) NULL;
|
||||
bglLoadIdentity = (bglLoadIdentityProcPtr) NULL;
|
||||
bglLoadMatrixf = (bglLoadMatrixfProcPtr) NULL;
|
||||
bglLoadMatrixd = (bglLoadMatrixdProcPtr) NULL;
|
||||
bglMultMatrixf = (bglMultMatrixfProcPtr) NULL;
|
||||
bglMultMatrixd = (bglMultMatrixdProcPtr) NULL;
|
||||
bglRotatef = (bglRotatefProcPtr) NULL;
|
||||
bglScalef = (bglScalefProcPtr) NULL;
|
||||
bglTranslatef = (bglTranslatefProcPtr) NULL;
|
||||
|
||||
// Drawing
|
||||
bglBegin = (bglBeginProcPtr) NULL;
|
||||
bglEnd = (bglEndProcPtr) NULL;
|
||||
bglVertex2f = (bglVertex2fProcPtr) NULL;
|
||||
bglVertex2i = (bglVertex2iProcPtr) NULL;
|
||||
bglVertex3f = (bglVertex3fProcPtr) NULL;
|
||||
bglVertex3d = (bglVertex3dProcPtr) NULL;
|
||||
bglVertex3fv = (bglVertex3fvProcPtr) NULL;
|
||||
bglVertex3dv = (bglVertex3dvProcPtr) NULL;
|
||||
bglRecti = (bglRectiProcPtr) NULL;
|
||||
bglColor3f = (bglColor3fProcPtr) NULL;
|
||||
bglColor4f = (bglColor4fProcPtr) NULL;
|
||||
bglColor4ub = (bglColor4ubProcPtr) NULL;
|
||||
bglTexCoord2d = (bglTexCoord2dProcPtr) NULL;
|
||||
bglTexCoord2f = (bglTexCoord2fProcPtr) NULL;
|
||||
bglTexCoord2i = (bglTexCoord2iProcPtr) NULL;
|
||||
bglNormal3f = (bglNormal3fProcPtr) NULL;
|
||||
|
||||
// Lighting
|
||||
bglShadeModel = (bglShadeModelProcPtr) NULL;
|
||||
bglLightfv = (bglLightfvProcPtr) NULL;
|
||||
|
||||
// Raster funcs
|
||||
bglReadPixels = (bglReadPixelsProcPtr) NULL;
|
||||
bglRasterPos4i = (bglRasterPos4iProcPtr) NULL;
|
||||
bglDrawPixels = (bglDrawPixelsProcPtr) NULL;
|
||||
bglPixelStorei = (bglPixelStoreiProcPtr) NULL;
|
||||
|
||||
// Texture mapping
|
||||
bglTexEnvf = (bglTexEnvfProcPtr) NULL;
|
||||
bglGenTextures = (bglGenTexturesProcPtr) NULL;
|
||||
bglDeleteTextures = (bglDeleteTexturesProcPtr) NULL;
|
||||
bglBindTexture = (bglBindTextureProcPtr) NULL;
|
||||
bglTexImage2D = (bglTexImage2DProcPtr) NULL;
|
||||
bglCopyTexImage2D = (bglCopyTexImage2DProcPtr) NULL;
|
||||
bglCopyTexSubImage2D = (bglCopyTexSubImage2DProcPtr) NULL;
|
||||
bglTexSubImage2D = (bglTexSubImage2DProcPtr) NULL;
|
||||
bglTexParameterf = (bglTexParameterfProcPtr) NULL;
|
||||
bglTexParameteri = (bglTexParameteriProcPtr) NULL;
|
||||
bglGetTexParameteriv = (bglGetTexParameterivProcPtr) NULL;
|
||||
bglGetTexLevelParameteriv = (bglGetTexLevelParameterivProcPtr) NULL;
|
||||
bglTexGenfv = (bglTexGenfvProcPtr) NULL;
|
||||
|
||||
// Fog
|
||||
bglFogf = (bglFogfProcPtr) NULL;
|
||||
bglFogi = (bglFogiProcPtr) NULL;
|
||||
bglFogfv = (bglFogfvProcPtr) NULL;
|
||||
|
||||
// Display Lists
|
||||
bglNewList = (bglNewListProcPtr) NULL;
|
||||
bglEndList = (bglEndListProcPtr) NULL;
|
||||
bglCallList = (bglCallListProcPtr) NULL;
|
||||
bglDeleteLists = (bglDeleteListsProcPtr) NULL;
|
||||
|
||||
// Vertex Arrays
|
||||
bglEnableClientState = (bglEnableClientStateProcPtr) NULL;
|
||||
bglDisableClientState = (bglDisableClientStateProcPtr) NULL;
|
||||
bglVertexPointer = (bglVertexPointerProcPtr) NULL;
|
||||
bglNormalPointer = (bglNormalPointerProcPtr) NULL;
|
||||
bglTexCoordPointer = (bglTexCoordPointerProcPtr) NULL;
|
||||
bglDrawArrays = (bglDrawArraysProcPtr) NULL;
|
||||
bglDrawElements = (bglDrawElementsProcPtr) NULL;
|
||||
|
||||
// Stencil Buffer
|
||||
bglClearStencil = (bglClearStencilProcPtr) NULL;
|
||||
bglStencilOp = (bglStencilOpProcPtr) NULL;
|
||||
bglStencilFunc = (bglStencilFuncProcPtr) NULL;
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLEXT
|
||||
bglBlendEquation = (bglBlendEquationProcPtr) NULL;
|
||||
|
||||
bglTexImage3D = (bglTexImage3DProcPtr) NULL;
|
||||
bglCompressedTexImage2DARB = (bglCompressedTexImage2DARBProcPtr) NULL;
|
||||
bglGetCompressedTexImageARB = (bglGetCompressedTexImageARBProcPtr) NULL;
|
||||
|
||||
// GPU Programs
|
||||
bglGenProgramsARB = (bglGenProgramsARBProcPtr) NULL;
|
||||
bglBindProgramARB = (bglBindProgramARBProcPtr) NULL;
|
||||
bglProgramStringARB = (bglProgramStringARBProcPtr) NULL;
|
||||
bglDeleteProgramsARB = (bglDeleteProgramsARBProcPtr) NULL;
|
||||
|
||||
// Multitexturing
|
||||
bglActiveTextureARB = (bglActiveTextureARBProcPtr) NULL;
|
||||
bglClientActiveTextureARB = (bglClientActiveTextureARBProcPtr) NULL;
|
||||
bglMultiTexCoord2dARB = (bglMultiTexCoord2dARBProcPtr) NULL;
|
||||
bglMultiTexCoord2fARB = (bglMultiTexCoord2fARBProcPtr) NULL;
|
||||
|
||||
// Frame Buffer Objects
|
||||
bglGenFramebuffersEXT = (bglGenFramebuffersEXTProcPtr) NULL;
|
||||
bglBindFramebufferEXT = (bglBindFramebufferEXTProcPtr) NULL;
|
||||
bglFramebufferTexture2DEXT = (bglFramebufferTexture2DEXTProcPtr) NULL;
|
||||
bglCheckFramebufferStatusEXT = (bglCheckFramebufferStatusEXTProcPtr) NULL;
|
||||
bglDeleteFramebuffersEXT = (bglDeleteFramebuffersEXTProcPtr) NULL;
|
||||
|
||||
// Vertex Buffer Objects
|
||||
bglGenBuffersARB = (bglGenBuffersARBProcPtr) NULL;
|
||||
bglBindBufferARB = (bglBindBufferARBProcPtr) NULL;
|
||||
bglDeleteBuffersARB = (bglDeleteBuffersARBProcPtr) NULL;
|
||||
bglBufferDataARB = (bglBufferDataARBProcPtr) NULL;
|
||||
bglBufferSubDataARB = (bglBufferSubDataARBProcPtr) NULL;
|
||||
bglMapBufferARB = (bglMapBufferARBProcPtr) NULL;
|
||||
bglUnmapBufferARB = (bglUnmapBufferARBProcPtr) NULL;
|
||||
|
||||
// ARB_buffer_storage
|
||||
bglBufferStorage = (bglBufferStorageProcPtr) NULL;
|
||||
|
||||
// ARB_map_buffer_range
|
||||
bglMapBufferRange = (bglMapBufferRangeProcPtr)NULL;
|
||||
|
||||
// Occlusion queries
|
||||
bglGenQueriesARB = (bglGenQueriesARBProcPtr) NULL;
|
||||
bglDeleteQueriesARB = (bglDeleteQueriesARBProcPtr) NULL;
|
||||
bglIsQueryARB = (bglIsQueryARBProcPtr) NULL;
|
||||
bglBeginQueryARB = (bglBeginQueryARBProcPtr) NULL;
|
||||
bglEndQueryARB = (bglEndQueryARBProcPtr) NULL;
|
||||
bglGetQueryivARB = (bglGetQueryivARBProcPtr) NULL;
|
||||
bglGetQueryObjectivARB = (bglGetQueryObjectivARBProcPtr) NULL;
|
||||
bglGetQueryObjectuivARB = (bglGetQueryObjectuivARBProcPtr) NULL;
|
||||
|
||||
// Shader Objects
|
||||
bglDeleteObjectARB = (bglDeleteObjectARBProcPtr) NULL;
|
||||
bglGetHandleARB = (bglGetHandleARBProcPtr) NULL;
|
||||
bglDetachObjectARB = (bglDetachObjectARBProcPtr) NULL;
|
||||
bglCreateShaderObjectARB = (bglCreateShaderObjectARBProcPtr) NULL;
|
||||
bglShaderSourceARB = (bglShaderSourceARBProcPtr) NULL;
|
||||
bglCompileShaderARB = (bglCompileShaderARBProcPtr) NULL;
|
||||
bglCreateProgramObjectARB = (bglCreateProgramObjectARBProcPtr) NULL;
|
||||
bglAttachObjectARB = (bglAttachObjectARBProcPtr) NULL;
|
||||
bglLinkProgramARB = (bglLinkProgramARBProcPtr) NULL;
|
||||
bglUseProgramObjectARB = (bglUseProgramObjectARBProcPtr) NULL;
|
||||
bglValidateProgramARB = (bglValidateProgramARBProcPtr) NULL;
|
||||
bglUniform1fARB = (bglUniform1fARBProcPtr) NULL;
|
||||
bglUniform2fARB = (bglUniform2fARBProcPtr) NULL;
|
||||
bglUniform3fARB = (bglUniform3fARBProcPtr) NULL;
|
||||
bglUniform4fARB = (bglUniform4fARBProcPtr) NULL;
|
||||
bglUniform1iARB = (bglUniform1iARBProcPtr) NULL;
|
||||
bglUniform2iARB = (bglUniform2iARBProcPtr) NULL;
|
||||
bglUniform3iARB = (bglUniform3iARBProcPtr) NULL;
|
||||
bglUniform4iARB = (bglUniform4iARBProcPtr) NULL;
|
||||
bglUniform1fvARB = (bglUniform1fvARBProcPtr) NULL;
|
||||
bglUniform2fvARB = (bglUniform2fvARBProcPtr) NULL;
|
||||
bglUniform3fvARB = (bglUniform3fvARBProcPtr) NULL;
|
||||
bglUniform4fvARB = (bglUniform4fvARBProcPtr) NULL;
|
||||
bglUniform1ivARB = (bglUniform1ivARBProcPtr) NULL;
|
||||
bglUniform2ivARB = (bglUniform2ivARBProcPtr) NULL;
|
||||
bglUniform3ivARB = (bglUniform3ivARBProcPtr) NULL;
|
||||
bglUniform4ivARB = (bglUniform4ivARBProcPtr) NULL;
|
||||
bglUniformMatrix2fvARB = (bglUniformMatrix2fvARBProcPtr) NULL;
|
||||
bglUniformMatrix3fvARB = (bglUniformMatrix3fvARBProcPtr) NULL;
|
||||
bglUniformMatrix4fvARB = (bglUniformMatrix4fvARBProcPtr) NULL;
|
||||
bglGetObjectParameterfvARB = (bglGetObjectParameterfvARBProcPtr) NULL;
|
||||
bglGetObjectParameterivARB = (bglGetObjectParameterivARBProcPtr) NULL;
|
||||
bglGetInfoLogARB = (bglGetInfoLogARBProcPtr) NULL;
|
||||
bglGetAttachedObjectsARB = (bglGetAttachedObjectsARBProcPtr) NULL;
|
||||
bglGetUniformLocationARB = (bglGetUniformLocationARBProcPtr) NULL;
|
||||
bglGetActiveUniformARB = (bglGetActiveUniformARBProcPtr) NULL;
|
||||
bglGetUniformfvARB = (bglGetUniformfvARBProcPtr) NULL;
|
||||
bglGetUniformivARB = (bglGetUniformivARBProcPtr) NULL;
|
||||
bglGetShaderSourceARB = (bglGetShaderSourceARBProcPtr) NULL;
|
||||
|
||||
// Vertex Shaders
|
||||
bglVertexAttrib1dARB = (bglVertexAttrib1dARBProcPtr) NULL;
|
||||
bglVertexAttrib1dvARB = (bglVertexAttrib1dvARBProcPtr) NULL;
|
||||
bglVertexAttrib1fARB = (bglVertexAttrib1fARBProcPtr) NULL;
|
||||
bglVertexAttrib1fvARB = (bglVertexAttrib1fvARBProcPtr) NULL;
|
||||
bglVertexAttrib1sARB = (bglVertexAttrib1sARBProcPtr) NULL;
|
||||
bglVertexAttrib1svARB = (bglVertexAttrib1svARBProcPtr) NULL;
|
||||
bglVertexAttrib2dARB = (bglVertexAttrib2dARBProcPtr) NULL;
|
||||
bglVertexAttrib2dvARB = (bglVertexAttrib2dvARBProcPtr) NULL;
|
||||
bglVertexAttrib2fARB = (bglVertexAttrib2fARBProcPtr) NULL;
|
||||
bglVertexAttrib2fvARB = (bglVertexAttrib2fvARBProcPtr) NULL;
|
||||
bglVertexAttrib2sARB = (bglVertexAttrib2sARBProcPtr) NULL;
|
||||
bglVertexAttrib2svARB = (bglVertexAttrib2svARBProcPtr) NULL;
|
||||
bglVertexAttrib3dARB = (bglVertexAttrib3dARBProcPtr) NULL;
|
||||
bglVertexAttrib3dvARB = (bglVertexAttrib3dvARBProcPtr) NULL;
|
||||
bglVertexAttrib3fARB = (bglVertexAttrib3fARBProcPtr) NULL;
|
||||
bglVertexAttrib3fvARB = (bglVertexAttrib3fvARBProcPtr) NULL;
|
||||
bglVertexAttrib3sARB = (bglVertexAttrib3sARBProcPtr) NULL;
|
||||
bglVertexAttrib3svARB = (bglVertexAttrib3svARBProcPtr) NULL;
|
||||
bglVertexAttrib4NbvARB = (bglVertexAttrib4NbvARBProcPtr) NULL;
|
||||
bglVertexAttrib4NivARB = (bglVertexAttrib4NivARBProcPtr) NULL;
|
||||
bglVertexAttrib4NsvARB = (bglVertexAttrib4NsvARBProcPtr) NULL;
|
||||
bglVertexAttrib4NubARB = (bglVertexAttrib4NubARBProcPtr) NULL;
|
||||
bglVertexAttrib4NubvARB = (bglVertexAttrib4NubvARBProcPtr) NULL;
|
||||
bglVertexAttrib4NuivARB = (bglVertexAttrib4NuivARBProcPtr) NULL;
|
||||
bglVertexAttrib4NusvARB = (bglVertexAttrib4NusvARBProcPtr) NULL;
|
||||
bglVertexAttrib4bvARB = (bglVertexAttrib4bvARBProcPtr) NULL;
|
||||
bglVertexAttrib4dARB = (bglVertexAttrib4dARBProcPtr) NULL;
|
||||
bglVertexAttrib4dvARB = (bglVertexAttrib4dvARBProcPtr) NULL;
|
||||
bglVertexAttrib4fARB = (bglVertexAttrib4fARBProcPtr) NULL;
|
||||
bglVertexAttrib4fvARB = (bglVertexAttrib4fvARBProcPtr) NULL;
|
||||
bglVertexAttrib4ivARB = (bglVertexAttrib4ivARBProcPtr) NULL;
|
||||
bglVertexAttrib4sARB = (bglVertexAttrib4sARBProcPtr) NULL;
|
||||
bglVertexAttrib4svARB = (bglVertexAttrib4svARBProcPtr) NULL;
|
||||
bglVertexAttrib4ubvARB = (bglVertexAttrib4ubvARBProcPtr) NULL;
|
||||
bglVertexAttrib4uivARB = (bglVertexAttrib4uivARBProcPtr) NULL;
|
||||
bglVertexAttrib4usvARB = (bglVertexAttrib4usvARBProcPtr) NULL;
|
||||
bglVertexAttribPointerARB = (bglVertexAttribPointerARBProcPtr) NULL;
|
||||
bglEnableVertexAttribArrayARB = (bglEnableVertexAttribArrayARBProcPtr) NULL;
|
||||
bglDisableVertexAttribArrayARB = (bglDisableVertexAttribArrayARBProcPtr) NULL;
|
||||
bglGetVertexAttribdvARB = (bglGetVertexAttribdvARBProcPtr) NULL;
|
||||
bglGetVertexAttribfvARB = (bglGetVertexAttribfvARBProcPtr) NULL;
|
||||
bglGetVertexAttribivARB = (bglGetVertexAttribivARBProcPtr) NULL;
|
||||
bglGetVertexAttribPointervARB = (bglGetVertexAttribPointervARBProcPtr) NULL;
|
||||
bglBindAttribLocationARB = (bglBindAttribLocationARBProcPtr) NULL;
|
||||
bglGetActiveAttribARB = (bglGetActiveAttribARBProcPtr) NULL;
|
||||
bglGetAttribLocationARB = (bglGetAttribLocationARBProcPtr) NULL;
|
||||
|
||||
// Debug Output
|
||||
#ifndef __APPLE__
|
||||
bglDebugMessageControlARB = (bglDebugMessageControlARBProcPtr) NULL;
|
||||
bglDebugMessageCallbackARB = (bglDebugMessageCallbackARBProcPtr) NULL;
|
||||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
bwglSwapIntervalEXT = (bwglSwapIntervalEXTProcPtr) NULL;
|
||||
bwglCreateContextAttribsARB = (bwglCreateContextAttribsARBProcPtr) NULL;
|
||||
#endif
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
#if defined DYNAMIC_GLU
|
||||
#if defined _WIN32
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "glbuild.h"
|
||||
#include "glad/glad.h"
|
||||
#include "pragmas.h"
|
||||
#include "baselayer.h"
|
||||
#include "engine_priv.h"
|
||||
|
@ -103,15 +103,15 @@ void md_freevbos()
|
|||
if (m->vbos)
|
||||
{
|
||||
// OSD_Printf("freeing model %d vbo\n",i);
|
||||
bglDeleteBuffersARB(m->head.numsurfs, m->vbos);
|
||||
glDeleteBuffers(m->head.numsurfs, m->vbos);
|
||||
DO_FREE_AND_NULL(m->vbos);
|
||||
}
|
||||
}
|
||||
|
||||
if (allocvbos)
|
||||
{
|
||||
bglDeleteBuffersARB(allocvbos, indexvbos);
|
||||
bglDeleteBuffersARB(allocvbos, vertvbos);
|
||||
glDeleteBuffers(allocvbos, indexvbos);
|
||||
glDeleteBuffers(allocvbos, vertvbos);
|
||||
allocvbos = 0;
|
||||
}
|
||||
}
|
||||
|
@ -192,7 +192,7 @@ void clearskins(int32_t type)
|
|||
for (j=0; j<MAXPALOOKUPS; j++)
|
||||
if (v->texid[j])
|
||||
{
|
||||
bglDeleteTextures(1, &v->texid[j]);
|
||||
glDeleteTextures(1, &v->texid[j]);
|
||||
v->texid[j] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -206,7 +206,7 @@ void clearskins(int32_t type)
|
|||
{
|
||||
GLuint otexid = m2->texid[j];
|
||||
|
||||
bglDeleteTextures(1, &m2->texid[j]);
|
||||
glDeleteTextures(1, &m2->texid[j]);
|
||||
m2->texid[j] = 0;
|
||||
|
||||
nullskintexids(otexid);
|
||||
|
@ -218,7 +218,7 @@ void clearskins(int32_t type)
|
|||
{
|
||||
GLuint otexid = sk->texid[j];
|
||||
|
||||
bglDeleteTextures(1, &sk->texid[j]);
|
||||
glDeleteTextures(1, &sk->texid[j]);
|
||||
sk->texid[j] = 0;
|
||||
|
||||
nullskintexids(otexid);
|
||||
|
@ -234,7 +234,7 @@ void clearskins(int32_t type)
|
|||
for (j=0; j<MAXPALOOKUPS; j++)
|
||||
if (v->texid[j])
|
||||
{
|
||||
bglDeleteTextures(1, &v->texid[j]);
|
||||
glDeleteTextures(1, &v->texid[j]);
|
||||
v->texid[j] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -900,9 +900,9 @@ int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf)
|
|||
if (pal < (MAXPALOOKUPS - RESERVEDPALS))
|
||||
m->usesalpha = hasalpha;
|
||||
if ((doalloc&3)==1)
|
||||
bglGenTextures(1, texidx);
|
||||
glGenTextures(1, texidx);
|
||||
|
||||
bglBindTexture(GL_TEXTURE_2D, *texidx);
|
||||
glBindTexture(GL_TEXTURE_2D, *texidx);
|
||||
|
||||
//gluBuild2DMipmaps(GL_TEXTURE_2D,GL_RGBA,xsiz,ysiz,GL_BGRA_EXT,GL_UNSIGNED_BYTE,(char *)fptr);
|
||||
|
||||
|
@ -957,14 +957,14 @@ int32_t mdloadskin(md2model_t *m, int32_t number, int32_t pal, int32_t surf)
|
|||
|
||||
int32_t const filter = sk->flags & HICR_FORCEFILTER ? TEXFILTER_ON : gltexfiltermode;
|
||||
|
||||
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[filter].mag);
|
||||
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[filter].min);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfiltermodes[filter].mag);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,glfiltermodes[filter].min);
|
||||
#ifdef USE_GLEXT
|
||||
if (glinfo.maxanisotropy > 1.0)
|
||||
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAX_ANISOTROPY_EXT,glanisotropy);
|
||||
#endif
|
||||
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
||||
bglTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
|
||||
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T,GL_REPEAT);
|
||||
|
||||
#if defined USE_GLEXT && !defined EDUKE32_GLES
|
||||
if (!gotcache && glinfo.texcompr && glusetexcache && !(sk->flags & HICR_NOTEXCOMPRESS) &&
|
||||
|
@ -1183,16 +1183,16 @@ static void mdloadvbos(md3model_t *m)
|
|||
int32_t i;
|
||||
|
||||
m->vbos = (GLuint *)Xmalloc(m->head.numsurfs * sizeof(GLuint));
|
||||
bglGenBuffersARB(m->head.numsurfs, m->vbos);
|
||||
glGenBuffers(m->head.numsurfs, m->vbos);
|
||||
|
||||
i = 0;
|
||||
while (i < m->head.numsurfs)
|
||||
{
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->vbos[i]);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, m->head.surfs[i].numverts * sizeof(md3uv_t), m->head.surfs[i].uv, GL_STATIC_DRAW_ARB);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m->vbos[i]);
|
||||
glBufferData(GL_ARRAY_BUFFER, m->head.surfs[i].numverts * sizeof(md3uv_t), m->head.surfs[i].uv, GL_STATIC_DRAW);
|
||||
i++;
|
||||
}
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -2067,7 +2067,7 @@ static void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle,
|
|||
return;
|
||||
}
|
||||
|
||||
bglBegin(GL_TRIANGLES);
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (i=s->numtris-1; i>=0; i--)
|
||||
{
|
||||
uint16_t tri = M ? M->indexes[i] : i;
|
||||
|
@ -2078,20 +2078,20 @@ static void md3draw_handle_triangles(const md3surf_t *s, uint16_t *indexhandle,
|
|||
int32_t k = s->tris[tri].i[j];
|
||||
|
||||
#ifdef USE_GLEXT
|
||||
if (texunits > GL_TEXTURE0_ARB)
|
||||
if (texunits > GL_TEXTURE0)
|
||||
{
|
||||
int32_t l = GL_TEXTURE0_ARB;
|
||||
int32_t l = GL_TEXTURE0;
|
||||
while (l <= texunits)
|
||||
bglMultiTexCoord2fARB(l++, s->uv[k].u, s->uv[k].v);
|
||||
glMultiTexCoord2f(l++, s->uv[k].u, s->uv[k].v);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
bglTexCoord2f(s->uv[k].u, s->uv[k].v);
|
||||
glTexCoord2f(s->uv[k].u, s->uv[k].v);
|
||||
|
||||
bglVertex3fv((float *) &vertlist[k]);
|
||||
glVertex3fv((float *) &vertlist[k]);
|
||||
}
|
||||
}
|
||||
bglEnd();
|
||||
glEnd();
|
||||
|
||||
#ifndef USE_GLEXT
|
||||
UNREFERENCED_PARAMETER(texunits);
|
||||
|
@ -2105,7 +2105,7 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
int32_t i, surfi;
|
||||
float f, g, k0, k1, k2=0, k3=0, mat[16]; // inits: compiler-happy
|
||||
GLfloat pc[4];
|
||||
int32_t texunits = GL_TEXTURE0_ARB;
|
||||
int32_t texunits = GL_TEXTURE0;
|
||||
|
||||
const int32_t owner = tspr->owner;
|
||||
// PK: XXX: These owner bound checks are redundant because sext is
|
||||
|
@ -2214,18 +2214,18 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
#else
|
||||
double f = (double) (tspr->owner + 1) * (FLT_EPSILON * 8.0);
|
||||
if (f != 0.0) f *= 1.0/(double) (sepldist(globalposx - tspr->x, globalposy - tspr->y)>>5);
|
||||
// bglBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
|
||||
// glBlendFunc(GL_SRC_ALPHA, GL_DST_COLOR);
|
||||
#endif
|
||||
bglDepthFunc(GL_LEQUAL);
|
||||
// bglDepthRange(0.0 - f, 1.0 - f);
|
||||
glDepthFunc(GL_LEQUAL);
|
||||
// glDepthRange(0.0 - f, 1.0 - f);
|
||||
}
|
||||
|
||||
// bglPushAttrib(GL_POLYGON_BIT);
|
||||
if ((grhalfxdown10x >= 0) ^((globalorientation&8) != 0) ^((globalorientation&4) != 0)) bglFrontFace(GL_CW); else bglFrontFace(GL_CCW);
|
||||
bglEnable(GL_CULL_FACE);
|
||||
bglCullFace(GL_BACK);
|
||||
// glPushAttrib(GL_POLYGON_BIT);
|
||||
if ((grhalfxdown10x >= 0) ^((globalorientation&8) != 0) ^((globalorientation&4) != 0)) glFrontFace(GL_CW); else glFrontFace(GL_CCW);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
bglEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
// tinting
|
||||
pc[0] = pc[1] = pc[2] = ((float)(numshades-min(max((globalshade * shadescale)+m->shadeoff,0),numshades)))/((float)numshades);
|
||||
|
@ -2248,25 +2248,25 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
|
||||
if (m->usesalpha) //Sprites with alpha in texture
|
||||
{
|
||||
// bglEnable(GL_BLEND);// bglBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
// bglEnable(GL_ALPHA_TEST); bglAlphaFunc(GL_GREATER,0.32);
|
||||
// glEnable(GL_BLEND);// glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
|
||||
// glEnable(GL_ALPHA_TEST); glAlphaFunc(GL_GREATER,0.32);
|
||||
// float al = 0.32;
|
||||
// PLAG : default cutoff removed
|
||||
float al = 0.0;
|
||||
if (alphahackarray[globalpicnum] != 0)
|
||||
al=alphahackarray[globalpicnum] * (1.f/255.f);
|
||||
bglEnable(GL_BLEND);
|
||||
bglEnable(GL_ALPHA_TEST);
|
||||
bglAlphaFunc(GL_GREATER,al);
|
||||
glEnable(GL_BLEND);
|
||||
glEnable(GL_ALPHA_TEST);
|
||||
glAlphaFunc(GL_GREATER,al);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ((tspr->cstat&2) || sext->alpha > 0.f || pc[3] < 1.0f)
|
||||
bglEnable(GL_BLEND); //else bglDisable(GL_BLEND);
|
||||
glEnable(GL_BLEND); //else glDisable(GL_BLEND);
|
||||
}
|
||||
bglColor4f(pc[0],pc[1],pc[2],pc[3]);
|
||||
glColor4f(pc[0],pc[1],pc[2],pc[3]);
|
||||
//if (MFLAGS_NOCONV(m))
|
||||
// bglColor4f(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
// glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
|
||||
//------------
|
||||
|
||||
// PLAG: Cleaner model rotation code
|
||||
|
@ -2314,8 +2314,8 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
if (++curvbo >= r_vbocount)
|
||||
curvbo = 0;
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, vertvbos[curvbo]);
|
||||
vbotemp = bglMapBufferARB(GL_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertvbos[curvbo]);
|
||||
vbotemp = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
vertexhandle = (vec3f_t *)vbotemp;
|
||||
}
|
||||
#endif
|
||||
|
@ -2373,25 +2373,25 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
#ifdef USE_GLEXT
|
||||
if (r_vertexarrays && r_vbos)
|
||||
{
|
||||
bglUnmapBufferARB(GL_ARRAY_BUFFER_ARB);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
#endif
|
||||
|
||||
bglMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; bglLoadMatrixf(mat);
|
||||
glMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f; glLoadMatrixf(mat);
|
||||
// PLAG: End
|
||||
|
||||
i = mdloadskin((md2model_t *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,globalpal,surfi);
|
||||
if (!i)
|
||||
continue;
|
||||
//i = mdloadskin((md2model *)m,tile2model[Ptile2tile(tspr->picnum,lpal)].skinnum,surfi); //hack for testing multiple surfaces per MD3
|
||||
bglBindTexture(GL_TEXTURE_2D, i);
|
||||
glBindTexture(GL_TEXTURE_2D, i);
|
||||
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglLoadIdentity();
|
||||
bglTranslatef(xpanning, ypanning, 1.0f);
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(xpanning, ypanning, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
|
||||
if (!(tspr->extra&TSPR_EXTRA_MDHACK))
|
||||
{
|
||||
|
@ -2408,11 +2408,11 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
if ((int32_t) sk->palette == DETAILPAL && sk->skinnum == tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum && sk->surfnum == surfi)
|
||||
f = sk->param;
|
||||
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglLoadIdentity();
|
||||
bglTranslatef(xpanning, ypanning, 1.0f);
|
||||
bglScalef(f, f, 1.0f);
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(xpanning, ypanning, 1.0f);
|
||||
glScalef(f, f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
i = r_glowmapping ? mdloadskin((md2model_t *) m, tile2model[Ptile2tile(tspr->picnum, lpal)].skinnum, GLOWPAL, surfi) : 0;
|
||||
|
@ -2421,16 +2421,16 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
{
|
||||
polymost_setupglowtexture(++texunits, i);
|
||||
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglLoadIdentity();
|
||||
bglTranslatef(xpanning, ypanning, 1.0f);
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glTranslatef(xpanning, ypanning, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
}
|
||||
|
||||
if (r_vertexarrays && r_vbos)
|
||||
{
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[curvbo]);
|
||||
vbotemp = bglMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexvbos[curvbo]);
|
||||
vbotemp = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
indexhandle = (uint16_t *) vbotemp;
|
||||
}
|
||||
else
|
||||
|
@ -2484,8 +2484,8 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
#ifdef USE_GLEXT
|
||||
if (r_vertexarrays && r_vbos)
|
||||
{
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[curvbo]);
|
||||
vbotemp = bglMapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, GL_WRITE_ONLY_ARB);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexvbos[curvbo]);
|
||||
vbotemp = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
indexhandle = (uint16_t *) vbotemp;
|
||||
}
|
||||
else
|
||||
|
@ -2502,88 +2502,88 @@ static int32_t polymost_md3draw(md3model_t *m, const uspritetype *tspr)
|
|||
|
||||
if (r_vbos)
|
||||
{
|
||||
bglUnmapBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB);
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, m->vbos[surfi]);
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, m->vbos[surfi]);
|
||||
|
||||
l = GL_TEXTURE0_ARB;
|
||||
l = GL_TEXTURE0;
|
||||
do
|
||||
{
|
||||
bglClientActiveTextureARB(l++);
|
||||
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
bglTexCoordPointer(2, GL_FLOAT, 0, 0);
|
||||
glClientActiveTexture(l++);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, 0);
|
||||
} while (l <= texunits);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, vertvbos[curvbo]);
|
||||
bglVertexPointer(3, GL_FLOAT, 0, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertvbos[curvbo]);
|
||||
glVertexPointer(3, GL_FLOAT, 0, 0);
|
||||
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[curvbo]);
|
||||
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexvbos[curvbo]);
|
||||
glDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, 0);
|
||||
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
}
|
||||
else // r_vbos
|
||||
{
|
||||
l = GL_TEXTURE0_ARB;
|
||||
l = GL_TEXTURE0;
|
||||
do
|
||||
{
|
||||
bglClientActiveTextureARB(l++);
|
||||
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
bglTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
|
||||
glClientActiveTexture(l++);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
|
||||
} while (l <= texunits);
|
||||
|
||||
bglVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
|
||||
glVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
|
||||
|
||||
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
|
||||
glDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
|
||||
} // r_vbos
|
||||
|
||||
while (texunits > GL_TEXTURE0_ARB)
|
||||
while (texunits > GL_TEXTURE0)
|
||||
{
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglLoadIdentity();
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
|
||||
bglDisable(GL_TEXTURE_2D);
|
||||
bglDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
bglClientActiveTextureARB(texunits - 1);
|
||||
bglActiveTextureARB(--texunits);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glClientActiveTexture(texunits - 1);
|
||||
glActiveTexture(--texunits);
|
||||
}
|
||||
#else
|
||||
bglEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
bglTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glTexCoordPointer(2, GL_FLOAT, 0, &(s->uv[0].u));
|
||||
|
||||
bglVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
|
||||
glVertexPointer(3, GL_FLOAT, 0, &(vertlist[0].x));
|
||||
|
||||
bglDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
|
||||
glDrawElements(GL_TRIANGLES, s->numtris * 3, GL_UNSIGNED_SHORT, m->vindexes);
|
||||
#endif
|
||||
}
|
||||
#ifdef USE_GLEXT
|
||||
else // r_vertexarrays
|
||||
{
|
||||
while (texunits > GL_TEXTURE0_ARB)
|
||||
while (texunits > GL_TEXTURE0)
|
||||
{
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglLoadIdentity();
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE_ARB, 1.0f);
|
||||
bglDisable(GL_TEXTURE_2D);
|
||||
bglActiveTextureARB(--texunits);
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glTexEnvf(GL_TEXTURE_ENV, GL_RGB_SCALE, 1.0f);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
glActiveTexture(--texunits);
|
||||
}
|
||||
} // r_vertexarrays
|
||||
#endif
|
||||
}
|
||||
//------------
|
||||
|
||||
if (m->usesalpha) bglDisable(GL_ALPHA_TEST);
|
||||
if (m->usesalpha) glDisable(GL_ALPHA_TEST);
|
||||
|
||||
bglDisable(GL_CULL_FACE);
|
||||
// bglPopAttrib();
|
||||
glDisable(GL_CULL_FACE);
|
||||
// glPopAttrib();
|
||||
|
||||
bglMatrixMode(GL_TEXTURE);
|
||||
bglLoadIdentity();
|
||||
bglMatrixMode(GL_MODELVIEW);
|
||||
bglLoadIdentity();
|
||||
glMatrixMode(GL_TEXTURE);
|
||||
glLoadIdentity();
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
polymost_resetVertexPointers();
|
||||
|
||||
|
@ -2634,7 +2634,7 @@ static void md3free(md3model_t *m)
|
|||
#ifdef USE_GLEXT
|
||||
if (m->vbos)
|
||||
{
|
||||
bglDeleteBuffersARB(m->head.numsurfs, m->vbos);
|
||||
glDeleteBuffers(m->head.numsurfs, m->vbos);
|
||||
DO_FREE_AND_NULL(m->vbos);
|
||||
}
|
||||
#endif
|
||||
|
@ -2711,21 +2711,21 @@ void md_allocvbos(void)
|
|||
|
||||
if (r_vbocount != allocvbos)
|
||||
{
|
||||
bglGenBuffersARB(r_vbocount - allocvbos, &(indexvbos[allocvbos]));
|
||||
bglGenBuffersARB(r_vbocount - allocvbos, &(vertvbos[allocvbos]));
|
||||
glGenBuffers(r_vbocount - allocvbos, &(indexvbos[allocvbos]));
|
||||
glGenBuffers(r_vbocount - allocvbos, &(vertvbos[allocvbos]));
|
||||
|
||||
i = allocvbos;
|
||||
while (i < r_vbocount)
|
||||
{
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, indexvbos[i]);
|
||||
bglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, maxmodeltris * 3 * sizeof(uint16_t), NULL, GL_STREAM_DRAW_ARB);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, vertvbos[i]);
|
||||
bglBufferDataARB(GL_ARRAY_BUFFER_ARB, maxmodelverts * sizeof(vec3f_t), NULL, GL_STREAM_DRAW_ARB);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexvbos[i]);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, maxmodeltris * 3 * sizeof(uint16_t), NULL, GL_STREAM_DRAW);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, vertvbos[i]);
|
||||
glBufferData(GL_ARRAY_BUFFER, maxmodelverts * sizeof(vec3f_t), NULL, GL_STREAM_DRAW);
|
||||
i++;
|
||||
}
|
||||
|
||||
bglBindBufferARB(GL_ELEMENT_ARRAY_BUFFER_ARB, 0);
|
||||
bglBindBufferARB(GL_ARRAY_BUFFER_ARB, 0);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
|
||||
allocvbos = r_vbocount;
|
||||
}
|
||||
|
|
|
@ -502,12 +502,12 @@ void handle_blend(uint8_t enable, uint8_t blend, uint8_t def)
|
|||
|
||||
if (!enable)
|
||||
{
|
||||
bglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
return;
|
||||
}
|
||||
|
||||
glblenddef_t const * const glbdef = glblend[blend].def + def;
|
||||
bglBlendFunc(blendFuncTokens[glbdef->src], blendFuncTokens[glbdef->dst]);
|
||||
glBlendFunc(blendFuncTokens[glbdef->src], blendFuncTokens[glbdef->dst]);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
File diff suppressed because it is too large
Load diff
File diff suppressed because it is too large
Load diff
|
@ -70,7 +70,7 @@ int screencapture(const char *filename, char inverseit)
|
|||
#ifdef USE_OPENGL
|
||||
if (HICOLOR)
|
||||
{
|
||||
bglReadPixels(0, 0, xdim, ydim, GL_RGB, GL_UNSIGNED_BYTE, imgBuf);
|
||||
glReadPixels(0, 0, xdim, ydim, GL_RGB, GL_UNSIGNED_BYTE, imgBuf);
|
||||
int const bytesPerLine = xdim * 3;
|
||||
|
||||
if (inverseit)
|
||||
|
@ -198,7 +198,7 @@ int screencapture_tga(const char *filename, char inverseit)
|
|||
int const size = xdim * ydim * 3;
|
||||
uint8_t *inversebuf = (uint8_t *) Xmalloc(size);
|
||||
|
||||
bglReadPixels(0, 0, xdim, ydim, GL_RGB, GL_UNSIGNED_BYTE, inversebuf);
|
||||
glReadPixels(0, 0, xdim, ydim, GL_RGB, GL_UNSIGNED_BYTE, inversebuf);
|
||||
|
||||
for (i = 0; i < size; i += 3)
|
||||
swapchar(&inversebuf[i], &inversebuf[i + 2]);
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "palette.h"
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
# include "glad/glad.h"
|
||||
# include "glbuild.h"
|
||||
#endif
|
||||
|
||||
|
@ -616,11 +617,18 @@ int32_t initsystem(void)
|
|||
if (!novideo)
|
||||
{
|
||||
#ifdef USE_OPENGL
|
||||
if (loadgldriver(getenv("BUILD_GLDRV")))
|
||||
if (SDL_GL_LoadLibrary(0))
|
||||
{
|
||||
initprintf("Failed loading OpenGL driver. GL modes will be unavailable.\n");
|
||||
initprintf("Failed loading OpenGL Driver. GL modes will be unavailable. Error: %s\n", SDL_GetError());
|
||||
nogl = 1;
|
||||
}
|
||||
#ifdef POLYMER
|
||||
if (loadglulibrary(getenv("BUILD_GLULIB")))
|
||||
{
|
||||
initprintf("Failed loading GLU. GL modes will be unavailable. Error: %s\n", SDL_GetError());
|
||||
nogl = 1;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
#ifndef _WIN32
|
||||
|
@ -658,7 +666,10 @@ void uninitsystem(void)
|
|||
#endif
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
unloadgldriver();
|
||||
SDL_GL_UnloadLibrary();
|
||||
#ifdef POLYMER
|
||||
unloadglulibrary();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1294,20 +1305,20 @@ void sdlayer_setvideomode_opengl(void)
|
|||
{
|
||||
polymost_glreset();
|
||||
|
||||
bglEnable(GL_TEXTURE_2D);
|
||||
bglShadeModel(GL_SMOOTH); // GL_FLAT
|
||||
bglClearColor(0, 0, 0, 1.0); // Black Background
|
||||
bglHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Use FASTEST for ortho!
|
||||
// bglHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glShadeModel(GL_SMOOTH); // GL_FLAT
|
||||
glClearColor(0, 0, 0, 1.0); // Black Background
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Use FASTEST for ortho!
|
||||
// glHint(GL_LINE_SMOOTH_HINT, GL_NICEST);
|
||||
|
||||
#ifndef EDUKE32_GLES
|
||||
bglDisable(GL_DITHER);
|
||||
glDisable(GL_DITHER);
|
||||
#endif
|
||||
|
||||
glinfo.vendor = (const char *) bglGetString(GL_VENDOR);
|
||||
glinfo.renderer = (const char *) bglGetString(GL_RENDERER);
|
||||
glinfo.version = (const char *) bglGetString(GL_VERSION);
|
||||
glinfo.extensions = (const char *) bglGetString(GL_EXTENSIONS);
|
||||
glinfo.vendor = (const char *) glGetString(GL_VENDOR);
|
||||
glinfo.renderer = (const char *) glGetString(GL_RENDERER);
|
||||
glinfo.version = (const char *) glGetString(GL_VERSION);
|
||||
glinfo.extensions = (const char *) glGetString(GL_EXTENSIONS);
|
||||
|
||||
#ifdef POLYMER
|
||||
if (!Bstrcmp(glinfo.vendor, "ATI Technologies Inc."))
|
||||
|
@ -1355,7 +1366,7 @@ void sdlayer_setvideomode_opengl(void)
|
|||
#if !defined EDUKE32_GLES
|
||||
glinfo.texcompr = !!Bstrstr(glinfo.extensions, "GL_ARB_texture_compression") && Bstrcmp(glinfo.vendor, "ATI Technologies Inc.");
|
||||
# ifdef DYNAMIC_GLEXT
|
||||
if (glinfo.texcompr && (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB))
|
||||
if (glinfo.texcompr && (!glCompressedTexImage2D || !glGetCompressedTexImage))
|
||||
{
|
||||
// lacking the necessary extensions to do this
|
||||
initprintf("Warning: the GL driver lacks necessary functions to use caching\n");
|
||||
|
@ -1394,7 +1405,7 @@ void sdlayer_setvideomode_opengl(void)
|
|||
#endif
|
||||
|
||||
// if (Bstrstr(glinfo.extensions, "GL_EXT_texture_filter_anisotropic"))
|
||||
bglGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
|
||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
|
||||
|
||||
if (!glinfo.dumped)
|
||||
{
|
||||
|
@ -1627,14 +1638,12 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
|
|||
return -1;
|
||||
}
|
||||
|
||||
gladLoadGLLoader(SDL_GL_GetProcAddress);
|
||||
|
||||
SDL_SetWindowFullscreen(sdl_window, ((fs & 1) ? SDL_WINDOW_FULLSCREEN : 0));
|
||||
SDL_GL_SetSwapInterval(vsync_renderlayer);
|
||||
|
||||
setrefreshrate();
|
||||
|
||||
#ifdef _WIN32
|
||||
loadglextensions();
|
||||
#endif
|
||||
} while (multisamplecheck--);
|
||||
}
|
||||
else
|
||||
|
|
|
@ -93,11 +93,18 @@ int32_t initsystem(void)
|
|||
char drvname[32];
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (loadgldriver(getenv("BUILD_GLDRV")))
|
||||
if (SDL_GL_LoadLibrary(0))
|
||||
{
|
||||
initprintf("Failed loading OpenGL driver. GL modes will be unavailable.\n");
|
||||
nogl = 1;
|
||||
}
|
||||
#ifdef POLYMER
|
||||
if (loadglulibrary(getenv("BUILD_GLULIB")))
|
||||
{
|
||||
initprintf("Failed loading GLU. GL modes will be unavailable.\n");
|
||||
nogl = 1;
|
||||
}
|
||||
#endif
|
||||
#endif
|
||||
|
||||
if (SDL_VideoDriverName(drvname, 32))
|
||||
|
|
|
@ -11,7 +11,7 @@
|
|||
#include "xxhash.h"
|
||||
#include "kplib.h"
|
||||
|
||||
#define CLEAR_GL_ERRORS() while(bglGetError() != GL_NO_ERROR) { }
|
||||
#define CLEAR_GL_ERRORS() while(glGetError() != GL_NO_ERROR) { }
|
||||
#define TEXCACHE_FREEBUFS() { Bfree(pic), Bfree(packbuf), Bfree(midbuf); }
|
||||
|
||||
globaltexcache texcache;
|
||||
|
@ -23,8 +23,8 @@ static const char *texcache_errors[TEXCACHEERRORS] = {
|
|||
"out of memory!",
|
||||
"read too few bytes from cache file",
|
||||
"dedxtfilter failed",
|
||||
"bglCompressedTexImage2DARB failed",
|
||||
"bglGetTexLevelParameteriv failed",
|
||||
"glCompressedTexImage2DARB failed",
|
||||
"glGetTexLevelParameteriv failed",
|
||||
};
|
||||
|
||||
static pthtyp *texcache_tryart(int32_t const dapicnum, int32_t const dapalnum, int32_t const dashade, int32_t const dameth)
|
||||
|
@ -544,14 +544,14 @@ void texcache_prewritetex(texcacheheader *head)
|
|||
head->quality = B_LITTLE32(head->quality);
|
||||
}
|
||||
|
||||
#define WRITEX_FAIL_ON_ERROR() if (bglGetError() != GL_NO_ERROR) goto failure
|
||||
#define WRITEX_FAIL_ON_ERROR() if (glGetError() != GL_NO_ERROR) goto failure
|
||||
|
||||
void texcache_writetex_fromdriver(char const * const cacheid, texcacheheader *head)
|
||||
{
|
||||
if (!texcache_enabled()) return;
|
||||
|
||||
GLint gi = GL_FALSE;
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED_ARB, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_COMPRESSED, &gi);
|
||||
if (gi != GL_TRUE)
|
||||
{
|
||||
static GLint glGetTexLevelParameterivOK = GL_TRUE;
|
||||
|
@ -581,12 +581,12 @@ void texcache_writetex_fromdriver(char const * const cacheid, texcacheheader *he
|
|||
|
||||
for (uint32_t level = 0, padx = 0, pady = 0; level == 0 || (padx > 1 || pady > 1); ++level)
|
||||
{
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_ARB, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED, &gi);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
if (gi != GL_TRUE)
|
||||
goto failure; // an uncompressed mipmap
|
||||
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &gi);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
|
||||
#if defined __APPLE__ && defined POLYMER
|
||||
|
@ -595,25 +595,25 @@ void texcache_writetex_fromdriver(char const * const cacheid, texcacheheader *he
|
|||
// native -> external (little endian)
|
||||
pict.format = B_LITTLE32(gi);
|
||||
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_WIDTH, &gi);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
padx = gi;
|
||||
pict.xdim = B_LITTLE32(gi);
|
||||
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_HEIGHT, &gi);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
pady = gi;
|
||||
pict.ydim = B_LITTLE32(gi);
|
||||
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_BORDER, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_BORDER, &gi);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
pict.border = B_LITTLE32(gi);
|
||||
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_DEPTH, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_DEPTH, &gi);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
pict.depth = B_LITTLE32(gi);
|
||||
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB, &gi);
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, &gi);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
uint32_t miplen = gi;
|
||||
pict.size = B_LITTLE32(gi);
|
||||
|
@ -626,7 +626,7 @@ void texcache_writetex_fromdriver(char const * const cacheid, texcacheheader *he
|
|||
midbuf = (void *)Xrealloc(midbuf, miplen);
|
||||
}
|
||||
|
||||
bglGetCompressedTexImageARB(GL_TEXTURE_2D, level, pic);
|
||||
glGetCompressedTexImage(GL_TEXTURE_2D, level, pic);
|
||||
WRITEX_FAIL_ON_ERROR();
|
||||
|
||||
if (Bwrite(texcache.handle, &pict, sizeof(texcachepicture)) != sizeof(texcachepicture)) goto failure;
|
||||
|
@ -698,11 +698,11 @@ static void texcache_setuptexture(int32_t *doalloc, GLuint *glpic)
|
|||
{
|
||||
if (*doalloc&1)
|
||||
{
|
||||
bglGenTextures(1, glpic); //# of textures (make OpenGL allocate structure)
|
||||
*doalloc |= 2; // prevents bglGenTextures being called again if we fail in here
|
||||
glGenTextures(1, glpic); //# of textures (make OpenGL allocate structure)
|
||||
*doalloc |= 2; // prevents glGenTextures being called again if we fail in here
|
||||
}
|
||||
|
||||
bglBindTexture(GL_TEXTURE_2D, *glpic);
|
||||
glBindTexture(GL_TEXTURE_2D, *glpic);
|
||||
}
|
||||
|
||||
static int32_t texcache_loadmips(const texcacheheader *head, GLenum *glerr)
|
||||
|
@ -751,16 +751,16 @@ static int32_t texcache_loadmips(const texcacheheader *head, GLenum *glerr)
|
|||
return TEXCACHERR_DEDXT;
|
||||
}
|
||||
|
||||
bglCompressedTexImage2DARB(GL_TEXTURE_2D, level, pict.format, pict.xdim, pict.ydim, pict.border, pict.size, pic);
|
||||
if ((*glerr=bglGetError()) != GL_NO_ERROR)
|
||||
glCompressedTexImage2D(GL_TEXTURE_2D, level, pict.format, pict.xdim, pict.ydim, pict.border, pict.size, pic);
|
||||
if ((*glerr=glGetError()) != GL_NO_ERROR)
|
||||
{
|
||||
TEXCACHE_FREEBUFS();
|
||||
return TEXCACHERR_COMPTEX;
|
||||
}
|
||||
|
||||
GLint format;
|
||||
bglGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
|
||||
if ((*glerr = bglGetError()) != GL_NO_ERROR)
|
||||
glGetTexLevelParameteriv(GL_TEXTURE_2D, level, GL_TEXTURE_INTERNAL_FORMAT, &format);
|
||||
if ((*glerr = glGetError()) != GL_NO_ERROR)
|
||||
{
|
||||
TEXCACHE_FREEBUFS();
|
||||
return TEXCACHERR_GETTEXLEVEL;
|
||||
|
|
|
@ -4,7 +4,7 @@
|
|||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "glbuild.h"
|
||||
#include "glad/glad.h"
|
||||
#include "pragmas.h"
|
||||
#include "baselayer.h"
|
||||
#include "engine_priv.h"
|
||||
|
@ -71,11 +71,11 @@ uint32_t gloadtex(int32_t *picbuf, int32_t xsiz, int32_t ysiz, int32_t is8bit, i
|
|||
|
||||
uint32_t rtexid;
|
||||
|
||||
bglGenTextures(1, (GLuint *) &rtexid);
|
||||
bglBindTexture(GL_TEXTURE_2D, rtexid);
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
bglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
bglTexImage2D(GL_TEXTURE_2D, 0, 4, xsiz, ysiz, 0, GL_RGBA, GL_UNSIGNED_BYTE, (char *) pic2);
|
||||
glGenTextures(1, (GLuint *) &rtexid);
|
||||
glBindTexture(GL_TEXTURE_2D, rtexid);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, 4, xsiz, ysiz, 0, GL_RGBA, GL_UNSIGNED_BYTE, (char *) pic2);
|
||||
|
||||
Bfree(pic2);
|
||||
|
||||
|
@ -954,21 +954,21 @@ int32_t polymost_voxdraw(voxmodel_t *m, const uspritetype *tspr)
|
|||
|
||||
if (tspr->extra&TSPR_EXTRA_MDHACK)
|
||||
{
|
||||
bglDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// bglDepthRange(0.0, 0.9999);
|
||||
glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// glDepthRange(0.0, 0.9999);
|
||||
}
|
||||
|
||||
// bglPushAttrib(GL_POLYGON_BIT);
|
||||
// glPushAttrib(GL_POLYGON_BIT);
|
||||
|
||||
if ((grhalfxdown10x >= 0) /*^ ((globalorientation&8) != 0) ^ ((globalorientation&4) != 0)*/)
|
||||
bglFrontFace(GL_CW);
|
||||
glFrontFace(GL_CW);
|
||||
else
|
||||
bglFrontFace(GL_CCW);
|
||||
glFrontFace(GL_CCW);
|
||||
|
||||
bglEnable(GL_CULL_FACE);
|
||||
bglCullFace(GL_BACK);
|
||||
glEnable(GL_CULL_FACE);
|
||||
glCullFace(GL_BACK);
|
||||
|
||||
bglEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
float pc[4];
|
||||
|
||||
|
@ -982,7 +982,7 @@ int32_t polymost_voxdraw(voxmodel_t *m, const uspritetype *tspr)
|
|||
handle_blend(!!(tspr->cstat & 2), tspr->blend, !!(tspr->cstat & 512));
|
||||
|
||||
if ((tspr->cstat&2) || spriteext[tspr->owner].alpha > 0.f || pc[3] < 1.0f)
|
||||
bglEnable(GL_BLEND); //else bglDisable(GL_BLEND);
|
||||
glEnable(GL_BLEND); //else glDisable(GL_BLEND);
|
||||
//------------
|
||||
|
||||
//transform to Build coords
|
||||
|
@ -998,10 +998,10 @@ int32_t polymost_voxdraw(voxmodel_t *m, const uspritetype *tspr)
|
|||
mat[13] -= (m->piv.x*mat[1] + m->piv.y*mat[5] + (m->piv.z+m->siz.z*.5f)*mat[9]);
|
||||
mat[14] -= (m->piv.x*mat[2] + m->piv.y*mat[6] + (m->piv.z+m->siz.z*.5f)*mat[10]);
|
||||
//
|
||||
bglMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
glMatrixMode(GL_MODELVIEW); //Let OpenGL (and perhaps hardware :) handle the matrix rotation
|
||||
mat[3] = mat[7] = mat[11] = 0.f; mat[15] = 1.f;
|
||||
|
||||
bglLoadMatrixf(mat);
|
||||
glLoadMatrixf(mat);
|
||||
|
||||
const float ru = 1.f/((float)m->mytexx);
|
||||
const float rv = 1.f/((float)m->mytexy);
|
||||
|
@ -1014,16 +1014,16 @@ int32_t polymost_voxdraw(voxmodel_t *m, const uspritetype *tspr)
|
|||
if (!m->texid[globalpal])
|
||||
m->texid[globalpal] = gloadtex(m->mytex, m->mytexx, m->mytexy, m->is8bit, globalpal);
|
||||
else
|
||||
bglBindTexture(GL_TEXTURE_2D, m->texid[globalpal]);
|
||||
glBindTexture(GL_TEXTURE_2D, m->texid[globalpal]);
|
||||
|
||||
bglBegin(GL_QUADS); // {{{
|
||||
glBegin(GL_QUADS); // {{{
|
||||
|
||||
for (bssize_t i=0, fi=0; i<m->qcnt; i++)
|
||||
{
|
||||
if (i == m->qfacind[fi])
|
||||
{
|
||||
f = 1 /*clut[fi++]*/;
|
||||
bglColor4f(pc[0]*f, pc[1]*f, pc[2]*f, pc[3]*f);
|
||||
glColor4f(pc[0]*f, pc[1]*f, pc[2]*f, pc[3]*f);
|
||||
}
|
||||
|
||||
const vert_t *const vptr = &m->quad[i].v[0];
|
||||
|
@ -1036,30 +1036,30 @@ int32_t polymost_voxdraw(voxmodel_t *m, const uspritetype *tspr)
|
|||
{
|
||||
vec3f_t fp;
|
||||
#if (VOXBORDWIDTH == 0)
|
||||
bglTexCoord2f(((float)vptr[j].u)*ru + uhack[vptr[j].u!=vptr[0].u],
|
||||
glTexCoord2f(((float)vptr[j].u)*ru + uhack[vptr[j].u!=vptr[0].u],
|
||||
((float)vptr[j].v)*rv + vhack[vptr[j].v!=vptr[0].v]);
|
||||
#else
|
||||
bglTexCoord2f(((float)vptr[j].u)*ru, ((float)vptr[j].v)*rv);
|
||||
glTexCoord2f(((float)vptr[j].u)*ru, ((float)vptr[j].v)*rv);
|
||||
#endif
|
||||
fp.x = ((float)vptr[j].x) - phack[xx>vptr[j].x*2] + phack[xx<vptr[j].x*2];
|
||||
fp.y = ((float)vptr[j].y) - phack[yy>vptr[j].y*2] + phack[yy<vptr[j].y*2];
|
||||
fp.z = ((float)vptr[j].z) - phack[zz>vptr[j].z*2] + phack[zz<vptr[j].z*2];
|
||||
|
||||
bglVertex3fv((float *)&fp);
|
||||
glVertex3fv((float *)&fp);
|
||||
}
|
||||
}
|
||||
|
||||
bglEnd(); // }}}
|
||||
glEnd(); // }}}
|
||||
|
||||
//------------
|
||||
bglDisable(GL_CULL_FACE);
|
||||
// bglPopAttrib();
|
||||
glDisable(GL_CULL_FACE);
|
||||
// glPopAttrib();
|
||||
if (tspr->extra&TSPR_EXTRA_MDHACK)
|
||||
{
|
||||
bglDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// bglDepthRange(0.0, 0.99999);
|
||||
glDepthFunc(GL_LESS); //NEVER,LESS,(,L)EQUAL,GREATER,(NOT,G)EQUAL,ALWAYS
|
||||
// glDepthRange(0.0, 0.99999);
|
||||
}
|
||||
bglLoadIdentity();
|
||||
glLoadIdentity();
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
|
|
@ -5,6 +5,11 @@
|
|||
|
||||
#include "build.h"
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
#include "glbuild.h"
|
||||
#include "glad/glad_wgl.h"
|
||||
#endif
|
||||
|
||||
#define NEED_DINPUT_H
|
||||
#define NEED_DDRAW_H
|
||||
#ifdef _MSC_VER
|
||||
|
@ -488,7 +493,7 @@ int32_t initsystem(void)
|
|||
win_init();
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
if (loadgldriver(getenv("BUILD_GLDRV")))
|
||||
if (loadwgl(getenv("BUILD_GLDRV")))
|
||||
{
|
||||
initprintf("Failure loading OpenGL. GL modes are unavailable.\n");
|
||||
nogl = 1;
|
||||
|
@ -539,7 +544,12 @@ void uninitsystem(void)
|
|||
win_uninit();
|
||||
|
||||
#ifdef USE_OPENGL
|
||||
unloadgldriver();
|
||||
//POGO: there is no equivalent to unloadgldriver() with GLAD's loader, but this shouldn't be a problem.
|
||||
//unloadgldriver();
|
||||
unloadwgl();
|
||||
#ifdef POLYMER
|
||||
unloadglulibrary();
|
||||
#endif
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1631,7 +1641,7 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
|
|||
}
|
||||
|
||||
#if defined USE_OPENGL && defined USE_GLEXT
|
||||
if (hGLWindow && glinfo.vsync) bwglSwapIntervalEXT(vsync_renderlayer);
|
||||
if (hGLWindow && glinfo.vsync) wglSwapIntervalEXT(vsync_renderlayer);
|
||||
#endif
|
||||
if (inp) AcquireInputDevices(1);
|
||||
modechange=1;
|
||||
|
@ -1667,7 +1677,7 @@ int32_t setvsync(int32_t newSync)
|
|||
return 0;
|
||||
}
|
||||
# ifdef USE_GLEXT
|
||||
bwglSwapIntervalEXT(newSync);
|
||||
wglSwapIntervalEXT(newSync);
|
||||
# endif
|
||||
#endif
|
||||
|
||||
|
@ -1902,7 +1912,7 @@ void showframe(int32_t w)
|
|||
if (palfadedelta)
|
||||
fullscreen_tint_gl(palfadergb.r, palfadergb.g, palfadergb.b, palfadedelta);
|
||||
|
||||
bwglSwapBuffers(hDC);
|
||||
SwapBuffers(hDC);
|
||||
return;
|
||||
}
|
||||
#endif
|
||||
|
@ -2568,8 +2578,8 @@ static void ReleaseOpenGL(void)
|
|||
if (hGLRC)
|
||||
{
|
||||
polymost_glreset();
|
||||
if (!bwglMakeCurrent(0,0)) { }
|
||||
if (!bwglDeleteContext(hGLRC)) { }
|
||||
if (!wglMakeCurrent(0,0)) { }
|
||||
if (!wglDeleteContext(hGLRC)) { }
|
||||
hGLRC = NULL;
|
||||
}
|
||||
if (hGLWindow)
|
||||
|
@ -2650,7 +2660,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
|
||||
minidriver = Bstrcasecmp(gldriver,"opengl32.dll");
|
||||
|
||||
if (minidriver) PixelFormat = bwglChoosePixelFormat(hDC,&pfd);
|
||||
if (minidriver) PixelFormat = wglChoosePixelFormat(hDC,&pfd);
|
||||
else PixelFormat = ChoosePixelFormat(hDC,&pfd);
|
||||
if (!PixelFormat)
|
||||
{
|
||||
|
@ -2659,7 +2669,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
if (minidriver) err = bwglSetPixelFormat(hDC, PixelFormat, &pfd);
|
||||
if (minidriver) err = wglSetPixelFormat(hDC, PixelFormat, &pfd);
|
||||
else err = SetPixelFormat(hDC, PixelFormat, &pfd);
|
||||
if (!err)
|
||||
{
|
||||
|
@ -2668,7 +2678,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
hGLRC = bwglCreateContext(hDC);
|
||||
hGLRC = wglCreateContext(hDC);
|
||||
|
||||
if (!hGLRC)
|
||||
{
|
||||
|
@ -2677,19 +2687,40 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
return TRUE;
|
||||
}
|
||||
|
||||
if (!bwglMakeCurrent(hDC, hGLRC))
|
||||
if (!wglMakeCurrent(hDC, hGLRC))
|
||||
{
|
||||
ReleaseOpenGL();
|
||||
ShowErrorBox("Can't activate GL RC");
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
loadglextensions();
|
||||
|
||||
static int32_t glLoaded = 0;
|
||||
if (!glLoaded)
|
||||
{
|
||||
if (!gladLoadWGL(hDC) || !gladLoadGL())
|
||||
{
|
||||
initprintf("Failure loading OpenGL. GL modes are unavailable.\n");
|
||||
nogl = 1;
|
||||
ReleaseOpenGL();
|
||||
return TRUE;
|
||||
#ifdef POLYMER
|
||||
} else if (loadglulibrary(getenv("BUILD_GLULIB")))
|
||||
{
|
||||
initprintf("Failure loading GLU. GL modes are unavailable.\n");
|
||||
nogl = 1;
|
||||
ReleaseOpenGL();
|
||||
return TRUE;
|
||||
#endif
|
||||
} else
|
||||
{
|
||||
glLoaded = 1;
|
||||
}
|
||||
}
|
||||
|
||||
# if defined DEBUGGINGAIDS && defined USE_GLEXT
|
||||
// We should really be checking for the new WGL extension string instead
|
||||
// Enable this to leverage ARB_debug_output
|
||||
if (bwglCreateContextAttribsARB) {
|
||||
if (wglCreateContextAttribsARB) {
|
||||
HGLRC debuggingContext = hGLRC;
|
||||
|
||||
// This corresponds to WGL_CONTEXT_FLAGS_ARB set to WGL_CONTEXT_DEBUG_BIT_ARB
|
||||
|
@ -2699,37 +2730,34 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
0
|
||||
};
|
||||
|
||||
debuggingContext = bwglCreateContextAttribsARB(hDC, NULL, attribs);
|
||||
debuggingContext = wglCreateContextAttribsARB(hDC, NULL, attribs);
|
||||
|
||||
if (debuggingContext) {
|
||||
bwglDeleteContext(hGLRC);
|
||||
bwglMakeCurrent(hDC, debuggingContext);
|
||||
wglDeleteContext(hGLRC);
|
||||
wglMakeCurrent(hDC, debuggingContext);
|
||||
hGLRC = debuggingContext;
|
||||
|
||||
// This should be able to get the ARB_debug_output symbols
|
||||
loadglextensions();
|
||||
}
|
||||
}
|
||||
# endif
|
||||
|
||||
polymost_glreset();
|
||||
|
||||
bglEnable(GL_TEXTURE_2D);
|
||||
bglShadeModel(GL_SMOOTH); //GL_FLAT
|
||||
bglClearColor(0,0,0,0.5); //Black Background
|
||||
bglHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); //Use FASTEST for ortho!
|
||||
bglHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
|
||||
bglHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
|
||||
bglDisable(GL_DITHER);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glShadeModel(GL_SMOOTH); //GL_FLAT
|
||||
glClearColor(0,0,0,0.5); //Black Background
|
||||
glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST); //Use FASTEST for ortho!
|
||||
glHint(GL_LINE_SMOOTH_HINT,GL_NICEST);
|
||||
glHint(GL_TEXTURE_COMPRESSION_HINT, GL_NICEST);
|
||||
glDisable(GL_DITHER);
|
||||
|
||||
{
|
||||
GLubyte *p,*p2,*p3;
|
||||
int32_t err = 0;
|
||||
|
||||
glinfo.vendor = (char const *)bglGetString(GL_VENDOR);
|
||||
glinfo.renderer = (char const *)bglGetString(GL_RENDERER);
|
||||
glinfo.version = (char const *)bglGetString(GL_VERSION);
|
||||
glinfo.extensions = (char const *)bglGetString(GL_EXTENSIONS);
|
||||
glinfo.vendor = (char const *)glGetString(GL_VENDOR);
|
||||
glinfo.renderer = (char const *)glGetString(GL_RENDERER);
|
||||
glinfo.version = (char const *)glGetString(GL_VERSION);
|
||||
glinfo.extensions = (char const *)glGetString(GL_EXTENSIONS);
|
||||
|
||||
// GL driver blacklist
|
||||
|
||||
|
@ -2779,7 +2807,9 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
OSD_Printf("Unsupported OpenGL driver detected. GL modes will be unavailable. Use -forcegl to override.\n");
|
||||
wm_msgbox("Unsupported OpenGL driver", "Unsupported OpenGL driver detected. GL modes will be unavailable.");
|
||||
ReleaseOpenGL();
|
||||
unloadgldriver();
|
||||
//POGO: there is no equivalent to unloadgldriver() with GLAD's loader, but this shouldn't be a problem.
|
||||
//unloadgldriver();
|
||||
unloadwgl();
|
||||
nogl = 1;
|
||||
modeschecked = 0;
|
||||
getvalidmodes();
|
||||
|
@ -2798,7 +2828,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
if (!Bstrcmp((char *)p2, "GL_EXT_texture_filter_anisotropic"))
|
||||
{
|
||||
// supports anisotropy. get the maximum anisotropy level
|
||||
bglGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
|
||||
glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &glinfo.maxanisotropy);
|
||||
}
|
||||
else if (!Bstrcmp((char *)p2, "GL_EXT_texture_edge_clamp") ||
|
||||
!Bstrcmp((char *)p2, "GL_SGIS_texture_edge_clamp"))
|
||||
|
@ -2817,7 +2847,7 @@ static int32_t SetupOpenGL(int32_t width, int32_t height, int32_t bitspp)
|
|||
glinfo.texcompr = 1;
|
||||
|
||||
#ifdef DYNAMIC_GLEXT
|
||||
if (!bglCompressedTexImage2DARB || !bglGetCompressedTexImageARB)
|
||||
if (!glCompressedTexImage2D || !glGetCompressedTexImage)
|
||||
{
|
||||
// lacking the necessary extensions to do this
|
||||
initprintf("Warning: the GL driver lacks necessary functions to use caching\n");
|
||||
|
|
|
@ -2362,7 +2362,7 @@ static void m32_showmouse(void)
|
|||
if (getrendermode() >= REND_POLYMOST)
|
||||
{
|
||||
push_nofog();
|
||||
bglDisable(GL_TEXTURE_2D);
|
||||
glDisable(GL_TEXTURE_2D);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
@ -2509,15 +2509,15 @@ static int32_t DrawTiles(int32_t iTopLeft, int32_t iSelected, int32_t nXTiles, i
|
|||
static inline void pushDisableFog(void)
|
||||
{
|
||||
#ifdef USE_OPENGL
|
||||
bglPushAttrib(GL_ENABLE_BIT);
|
||||
bglDisable(GL_FOG);
|
||||
glPushAttrib(GL_ENABLE_BIT);
|
||||
glDisable(GL_FOG);
|
||||
#endif
|
||||
}
|
||||
|
||||
static inline void popDisableFog(void)
|
||||
{
|
||||
#ifdef USE_OPENGL
|
||||
bglPopAttrib();
|
||||
glPopAttrib();
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -3264,7 +3264,7 @@ static int32_t OnSelectTile(int32_t tileNum)
|
|||
|
||||
setpolymost2dview();
|
||||
#ifdef USE_OPENGL
|
||||
bglEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
#endif
|
||||
clearview(-1);
|
||||
|
||||
|
@ -3497,10 +3497,10 @@ static int32_t DrawTiles(int32_t iTopLeft, int32_t iSelected, int32_t nXTiles, i
|
|||
|
||||
if (getrendermode() >= REND_POLYMOST)
|
||||
{
|
||||
bglEnable(GL_TEXTURE_2D);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
if (lazyselector)
|
||||
bglDrawBuffer(GL_FRONT_AND_BACK);
|
||||
glDrawBuffer(GL_FRONT_AND_BACK);
|
||||
}
|
||||
#endif
|
||||
clearview(-1);
|
||||
|
@ -3577,7 +3577,7 @@ restart:
|
|||
showframe(1);
|
||||
#ifdef USE_OPENGL
|
||||
if (getrendermode() >= REND_POLYMOST && lazyselector)
|
||||
bglDrawBuffer(GL_BACK);
|
||||
glDrawBuffer(GL_BACK);
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
@ -3609,7 +3609,7 @@ restart:
|
|||
|
||||
#ifdef USE_OPENGL
|
||||
if (getrendermode() >= REND_POLYMOST && lazyselector)
|
||||
bglDrawBuffer(GL_BACK);
|
||||
glDrawBuffer(GL_BACK);
|
||||
#endif
|
||||
|
||||
return 0;
|
||||
|
|
|
@ -62,7 +62,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#endif
|
||||
|
||||
#ifdef _WIN32
|
||||
# define WIN32_LEAN_AND_MEAN
|
||||
# define WIN32_LEAN_AND_MEAN 1
|
||||
# include <shellapi.h>
|
||||
# define UPDATEINTERVAL 604800 // 1w
|
||||
# include "winbits.h"
|
||||
|
@ -670,7 +670,7 @@ static void G_ReadGLFrame(void)
|
|||
}
|
||||
|
||||
begindrawing();
|
||||
bglReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
|
||||
glReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
|
||||
enddrawing();
|
||||
|
||||
for (y = 0; y < 200; y++)
|
||||
|
|
|
@ -145,18 +145,18 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows)
|
|||
if (getrendermode() >= REND_POLYMOST && qsetmode==200)
|
||||
{
|
||||
const int32_t i8n8 = OSD_SCALE(OSDCHAR_HEIGHT*numrows);
|
||||
// bglPushAttrib(GL_FOG_BIT);
|
||||
bglDisable(GL_FOG);
|
||||
// glPushAttrib(GL_FOG_BIT);
|
||||
glDisable(GL_FOG);
|
||||
|
||||
setpolymost2dview();
|
||||
bglColor4f(0.f, 0.f, 0.f, 0.67f);
|
||||
bglEnable(GL_BLEND);
|
||||
bglRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT);
|
||||
bglColor4f(0.f, 0.f, 0.f, 1.f);
|
||||
bglRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT);
|
||||
glColor4f(0.f, 0.f, 0.f, 0.67f);
|
||||
glEnable(GL_BLEND);
|
||||
glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT);
|
||||
glColor4f(0.f, 0.f, 0.f, 1.f);
|
||||
glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT);
|
||||
if (!nofog)
|
||||
bglEnable(GL_FOG);
|
||||
// bglPopAttrib();
|
||||
glEnable(GL_FOG);
|
||||
// glPopAttrib();
|
||||
|
||||
return;
|
||||
}
|
||||
|
|
3
source/glad/README.TXT
Normal file
3
source/glad/README.TXT
Normal file
|
@ -0,0 +1,3 @@
|
|||
Generated with GLAD (GL/GLES/EGL/GLX/WGL Loader-Generator):
|
||||
GL: http://glad.dav1d.de/#profile=compatibility&api=gl%3D2.0&api=gles1%3D1.0&api=gles2%3D2.0&api=glsc2%3Dnone&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_map_buffer_range&extensions=GL_ARB_texture_rectangle&extensions=GL_EXT_fog_coord&extensions=GL_EXT_framebuffer_object&extensions=GL_EXT_texture_compression_s3tc&extensions=GL_EXT_texture_filter_anisotropic&extensions=GL_NV_fog_distance&extensions=GL_NV_multisample_filter_hint&extensions=GL_SGIS_fog_function&extensions=GL_SGIX_fog_offset&language=c&specification=gl&loader=on
|
||||
WGL: http://glad.dav1d.de/#specification=wgl&api=wgl%3D1.0&extensions=WGL_ARB_create_context&extensions=WGL_ARB_create_context_profile&extensions=WGL_ARB_extensions_string&extensions=WGL_ARB_pixel_format&extensions=WGL_EXT_extensions_string&extensions=WGL_EXT_swap_control&language=c&loader=on
|
284
source/glad/include/KHR/khrplatform.h
Normal file
284
source/glad/include/KHR/khrplatform.h
Normal file
|
@ -0,0 +1,284 @@
|
|||
#ifndef __khrplatform_h_
|
||||
#define __khrplatform_h_
|
||||
|
||||
/*
|
||||
** Copyright (c) 2008-2009 The Khronos Group Inc.
|
||||
**
|
||||
** Permission is hereby granted, free of charge, to any person obtaining a
|
||||
** copy of this software and/or associated documentation files (the
|
||||
** "Materials"), to deal in the Materials without restriction, including
|
||||
** without limitation the rights to use, copy, modify, merge, publish,
|
||||
** distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
** permit persons to whom the Materials are furnished to do so, subject to
|
||||
** the following conditions:
|
||||
**
|
||||
** The above copyright notice and this permission notice shall be included
|
||||
** in all copies or substantial portions of the Materials.
|
||||
**
|
||||
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
*/
|
||||
|
||||
/* Khronos platform-specific types and definitions.
|
||||
*
|
||||
* $Revision: 32517 $ on $Date: 2016-03-11 02:41:19 -0800 (Fri, 11 Mar 2016) $
|
||||
*
|
||||
* Adopters may modify this file to suit their platform. Adopters are
|
||||
* encouraged to submit platform specific modifications to the Khronos
|
||||
* group so that they can be included in future versions of this file.
|
||||
* Please submit changes by sending them to the public Khronos Bugzilla
|
||||
* (http://khronos.org/bugzilla) by filing a bug against product
|
||||
* "Khronos (general)" component "Registry".
|
||||
*
|
||||
* A predefined template which fills in some of the bug fields can be
|
||||
* reached using http://tinyurl.com/khrplatform-h-bugreport, but you
|
||||
* must create a Bugzilla login first.
|
||||
*
|
||||
*
|
||||
* See the Implementer's Guidelines for information about where this file
|
||||
* should be located on your system and for more details of its use:
|
||||
* http://www.khronos.org/registry/implementers_guide.pdf
|
||||
*
|
||||
* This file should be included as
|
||||
* #include <KHR/khrplatform.h>
|
||||
* by Khronos client API header files that use its types and defines.
|
||||
*
|
||||
* The types in khrplatform.h should only be used to define API-specific types.
|
||||
*
|
||||
* Types defined in khrplatform.h:
|
||||
* khronos_int8_t signed 8 bit
|
||||
* khronos_uint8_t unsigned 8 bit
|
||||
* khronos_int16_t signed 16 bit
|
||||
* khronos_uint16_t unsigned 16 bit
|
||||
* khronos_int32_t signed 32 bit
|
||||
* khronos_uint32_t unsigned 32 bit
|
||||
* khronos_int64_t signed 64 bit
|
||||
* khronos_uint64_t unsigned 64 bit
|
||||
* khronos_intptr_t signed same number of bits as a pointer
|
||||
* khronos_uintptr_t unsigned same number of bits as a pointer
|
||||
* khronos_ssize_t signed size
|
||||
* khronos_usize_t unsigned size
|
||||
* khronos_float_t signed 32 bit floating point
|
||||
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
|
||||
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
|
||||
* nanoseconds
|
||||
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
|
||||
* khronos_boolean_enum_t enumerated boolean type. This should
|
||||
* only be used as a base type when a client API's boolean type is
|
||||
* an enum. Client APIs which use an integer or other type for
|
||||
* booleans cannot use this as the base type for their boolean.
|
||||
*
|
||||
* Tokens defined in khrplatform.h:
|
||||
*
|
||||
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
|
||||
*
|
||||
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
|
||||
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
|
||||
*
|
||||
* Calling convention macros defined in this file:
|
||||
* KHRONOS_APICALL
|
||||
* KHRONOS_APIENTRY
|
||||
* KHRONOS_APIATTRIBUTES
|
||||
*
|
||||
* These may be used in function prototypes as:
|
||||
*
|
||||
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
|
||||
* int arg1,
|
||||
* int arg2) KHRONOS_APIATTRIBUTES;
|
||||
*/
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APICALL
|
||||
*-------------------------------------------------------------------------
|
||||
* This precedes the return type of the function in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
# define KHRONOS_APICALL __declspec(dllimport)
|
||||
#elif defined (__SYMBIAN32__)
|
||||
# define KHRONOS_APICALL IMPORT_C
|
||||
#elif defined(__ANDROID__)
|
||||
# define KHRONOS_APICALL __attribute__((visibility("default")))
|
||||
#else
|
||||
# define KHRONOS_APICALL
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIENTRY
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the return type of the function and precedes the function
|
||||
* name in the function prototype.
|
||||
*/
|
||||
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
|
||||
/* Win32 but not WinCE */
|
||||
# define KHRONOS_APIENTRY __stdcall
|
||||
#else
|
||||
# define KHRONOS_APIENTRY
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* Definition of KHRONOS_APIATTRIBUTES
|
||||
*-------------------------------------------------------------------------
|
||||
* This follows the closing parenthesis of the function prototype arguments.
|
||||
*/
|
||||
#if defined (__ARMCC_2__)
|
||||
#define KHRONOS_APIATTRIBUTES __softfp
|
||||
#else
|
||||
#define KHRONOS_APIATTRIBUTES
|
||||
#endif
|
||||
|
||||
/*-------------------------------------------------------------------------
|
||||
* basic type definitions
|
||||
*-----------------------------------------------------------------------*/
|
||||
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
|
||||
|
||||
|
||||
/*
|
||||
* Using <stdint.h>
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__VMS ) || defined(__sgi)
|
||||
|
||||
/*
|
||||
* Using <inttypes.h>
|
||||
*/
|
||||
#include <inttypes.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
|
||||
|
||||
/*
|
||||
* Win32
|
||||
*/
|
||||
typedef __int32 khronos_int32_t;
|
||||
typedef unsigned __int32 khronos_uint32_t;
|
||||
typedef __int64 khronos_int64_t;
|
||||
typedef unsigned __int64 khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif defined(__sun__) || defined(__digital__)
|
||||
|
||||
/*
|
||||
* Sun or Digital
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#if defined(__arch64__) || defined(_LP64)
|
||||
typedef long int khronos_int64_t;
|
||||
typedef unsigned long int khronos_uint64_t;
|
||||
#else
|
||||
typedef long long int khronos_int64_t;
|
||||
typedef unsigned long long int khronos_uint64_t;
|
||||
#endif /* __arch64__ */
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#elif 0
|
||||
|
||||
/*
|
||||
* Hypothetical platform with no float or int64 support
|
||||
*/
|
||||
typedef int khronos_int32_t;
|
||||
typedef unsigned int khronos_uint32_t;
|
||||
#define KHRONOS_SUPPORT_INT64 0
|
||||
#define KHRONOS_SUPPORT_FLOAT 0
|
||||
|
||||
#else
|
||||
|
||||
/*
|
||||
* Generic fallback
|
||||
*/
|
||||
#include <stdint.h>
|
||||
typedef int32_t khronos_int32_t;
|
||||
typedef uint32_t khronos_uint32_t;
|
||||
typedef int64_t khronos_int64_t;
|
||||
typedef uint64_t khronos_uint64_t;
|
||||
#define KHRONOS_SUPPORT_INT64 1
|
||||
#define KHRONOS_SUPPORT_FLOAT 1
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/*
|
||||
* Types that are (so far) the same on all platforms
|
||||
*/
|
||||
typedef signed char khronos_int8_t;
|
||||
typedef unsigned char khronos_uint8_t;
|
||||
typedef signed short int khronos_int16_t;
|
||||
typedef unsigned short int khronos_uint16_t;
|
||||
|
||||
/*
|
||||
* Types that differ between LLP64 and LP64 architectures - in LLP64,
|
||||
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
|
||||
* to be the only LLP64 architecture in current use.
|
||||
*/
|
||||
#ifdef _WIN64
|
||||
typedef signed long long int khronos_intptr_t;
|
||||
typedef unsigned long long int khronos_uintptr_t;
|
||||
typedef signed long long int khronos_ssize_t;
|
||||
typedef unsigned long long int khronos_usize_t;
|
||||
#else
|
||||
typedef signed long int khronos_intptr_t;
|
||||
typedef unsigned long int khronos_uintptr_t;
|
||||
typedef signed long int khronos_ssize_t;
|
||||
typedef unsigned long int khronos_usize_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_FLOAT
|
||||
/*
|
||||
* Float type
|
||||
*/
|
||||
typedef float khronos_float_t;
|
||||
#endif
|
||||
|
||||
#if KHRONOS_SUPPORT_INT64
|
||||
/* Time types
|
||||
*
|
||||
* These types can be used to represent a time interval in nanoseconds or
|
||||
* an absolute Unadjusted System Time. Unadjusted System Time is the number
|
||||
* of nanoseconds since some arbitrary system event (e.g. since the last
|
||||
* time the system booted). The Unadjusted System Time is an unsigned
|
||||
* 64 bit value that wraps back to 0 every 584 years. Time intervals
|
||||
* may be either signed or unsigned.
|
||||
*/
|
||||
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
|
||||
typedef khronos_int64_t khronos_stime_nanoseconds_t;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Dummy value used to pad enum types to 32 bits.
|
||||
*/
|
||||
#ifndef KHRONOS_MAX_ENUM
|
||||
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
|
||||
#endif
|
||||
|
||||
/*
|
||||
* Enumerated boolean type
|
||||
*
|
||||
* Values other than zero should be considered to be true. Therefore
|
||||
* comparisons should not be made against KHRONOS_TRUE.
|
||||
*/
|
||||
typedef enum {
|
||||
KHRONOS_FALSE = 0,
|
||||
KHRONOS_TRUE = 1,
|
||||
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
|
||||
} khronos_boolean_enum_t;
|
||||
|
||||
#endif /* __khrplatform_h_ */
|
3243
source/glad/include/glad/glad.h
Normal file
3243
source/glad/include/glad/glad.h
Normal file
File diff suppressed because it is too large
Load diff
220
source/glad/include/glad/glad_wgl.h
Normal file
220
source/glad/include/glad/glad_wgl.h
Normal file
|
@ -0,0 +1,220 @@
|
|||
/*
|
||||
|
||||
WGL loader generated by glad 0.1.16a0 on Sat Jan 27 08:40:53 2018.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: wgl
|
||||
APIs: wgl=1.0
|
||||
Profile: -
|
||||
Extensions:
|
||||
WGL_ARB_create_context,
|
||||
WGL_ARB_create_context_profile,
|
||||
WGL_ARB_extensions_string,
|
||||
WGL_ARB_pixel_format,
|
||||
WGL_EXT_extensions_string,
|
||||
WGL_EXT_swap_control
|
||||
Loader: True
|
||||
Local files: False
|
||||
Omit khrplatform: False
|
||||
|
||||
Commandline:
|
||||
--api="wgl=1.0" --generator="c" --spec="wgl" --extensions="WGL_ARB_create_context,WGL_ARB_create_context_profile,WGL_ARB_extensions_string,WGL_ARB_pixel_format,WGL_EXT_extensions_string,WGL_EXT_swap_control"
|
||||
Online:
|
||||
http://glad.dav1d.de/#language=c&specification=wgl&loader=on&api=wgl%3D1.0&extensions=WGL_ARB_create_context&extensions=WGL_ARB_create_context_profile&extensions=WGL_ARB_extensions_string&extensions=WGL_ARB_pixel_format&extensions=WGL_EXT_extensions_string&extensions=WGL_EXT_swap_control
|
||||
*/
|
||||
|
||||
|
||||
#ifndef WINAPI
|
||||
#ifndef WIN32_LEAN_AND_MEAN
|
||||
#define WIN32_LEAN_AND_MEAN 1
|
||||
#endif
|
||||
#ifndef NOMINMAX
|
||||
#define NOMINMAX 1
|
||||
#endif
|
||||
#include <windows.h>
|
||||
#endif
|
||||
|
||||
#include <glad/glad.h>
|
||||
|
||||
#ifndef __glad_wglext_h_
|
||||
|
||||
#ifdef __wglext_h_
|
||||
#error WGL header already included, remove this include, glad already provides it
|
||||
#endif
|
||||
|
||||
#define __glad_wglext_h_
|
||||
#define __wglext_h_
|
||||
|
||||
#ifndef APIENTRY
|
||||
#define APIENTRY
|
||||
#endif
|
||||
#ifndef APIENTRYP
|
||||
#define APIENTRYP APIENTRY *
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
typedef void* (* GLADloadproc)(const char *name);
|
||||
|
||||
#ifndef GLAPI
|
||||
# if defined(GLAD_GLAPI_EXPORT)
|
||||
# if defined(_WIN32) || defined(__CYGWIN__)
|
||||
# if defined(GLAD_GLAPI_EXPORT_BUILD)
|
||||
# if defined(__GNUC__)
|
||||
# define GLAPI __attribute__ ((dllexport)) extern
|
||||
# else
|
||||
# define GLAPI __declspec(dllexport) extern
|
||||
# endif
|
||||
# else
|
||||
# if defined(__GNUC__)
|
||||
# define GLAPI __attribute__ ((dllimport)) extern
|
||||
# else
|
||||
# define GLAPI __declspec(dllimport) extern
|
||||
# endif
|
||||
# endif
|
||||
# elif defined(__GNUC__) && defined(GLAD_GLAPI_EXPORT_BUILD)
|
||||
# define GLAPI __attribute__ ((visibility ("default"))) extern
|
||||
# else
|
||||
# define GLAPI extern
|
||||
# endif
|
||||
# else
|
||||
# define GLAPI extern
|
||||
# endif
|
||||
#endif
|
||||
|
||||
GLAPI int gladLoadWGL(HDC hdc);
|
||||
|
||||
GLAPI int gladLoadWGLLoader(GLADloadproc, HDC hdc);
|
||||
|
||||
struct _GPU_DEVICE {
|
||||
DWORD cb;
|
||||
CHAR DeviceName[32];
|
||||
CHAR DeviceString[128];
|
||||
DWORD Flags;
|
||||
RECT rcVirtualScreen;
|
||||
};
|
||||
DECLARE_HANDLE(HPBUFFERARB);
|
||||
DECLARE_HANDLE(HPBUFFEREXT);
|
||||
DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
|
||||
DECLARE_HANDLE(HPVIDEODEV);
|
||||
DECLARE_HANDLE(HPGPUNV);
|
||||
DECLARE_HANDLE(HGPUNV);
|
||||
DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
|
||||
typedef struct _GPU_DEVICE GPU_DEVICE;
|
||||
typedef struct _GPU_DEVICE *PGPU_DEVICE;
|
||||
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
||||
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
||||
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
||||
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
||||
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
||||
#define ERROR_INVALID_VERSION_ARB 0x2095
|
||||
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
||||
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
||||
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
||||
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
||||
#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
|
||||
#define WGL_DRAW_TO_WINDOW_ARB 0x2001
|
||||
#define WGL_DRAW_TO_BITMAP_ARB 0x2002
|
||||
#define WGL_ACCELERATION_ARB 0x2003
|
||||
#define WGL_NEED_PALETTE_ARB 0x2004
|
||||
#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
|
||||
#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
|
||||
#define WGL_SWAP_METHOD_ARB 0x2007
|
||||
#define WGL_NUMBER_OVERLAYS_ARB 0x2008
|
||||
#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
|
||||
#define WGL_TRANSPARENT_ARB 0x200A
|
||||
#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
|
||||
#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
|
||||
#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
|
||||
#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
|
||||
#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
|
||||
#define WGL_SHARE_DEPTH_ARB 0x200C
|
||||
#define WGL_SHARE_STENCIL_ARB 0x200D
|
||||
#define WGL_SHARE_ACCUM_ARB 0x200E
|
||||
#define WGL_SUPPORT_GDI_ARB 0x200F
|
||||
#define WGL_SUPPORT_OPENGL_ARB 0x2010
|
||||
#define WGL_DOUBLE_BUFFER_ARB 0x2011
|
||||
#define WGL_STEREO_ARB 0x2012
|
||||
#define WGL_PIXEL_TYPE_ARB 0x2013
|
||||
#define WGL_COLOR_BITS_ARB 0x2014
|
||||
#define WGL_RED_BITS_ARB 0x2015
|
||||
#define WGL_RED_SHIFT_ARB 0x2016
|
||||
#define WGL_GREEN_BITS_ARB 0x2017
|
||||
#define WGL_GREEN_SHIFT_ARB 0x2018
|
||||
#define WGL_BLUE_BITS_ARB 0x2019
|
||||
#define WGL_BLUE_SHIFT_ARB 0x201A
|
||||
#define WGL_ALPHA_BITS_ARB 0x201B
|
||||
#define WGL_ALPHA_SHIFT_ARB 0x201C
|
||||
#define WGL_ACCUM_BITS_ARB 0x201D
|
||||
#define WGL_ACCUM_RED_BITS_ARB 0x201E
|
||||
#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
|
||||
#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
|
||||
#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
|
||||
#define WGL_DEPTH_BITS_ARB 0x2022
|
||||
#define WGL_STENCIL_BITS_ARB 0x2023
|
||||
#define WGL_AUX_BUFFERS_ARB 0x2024
|
||||
#define WGL_NO_ACCELERATION_ARB 0x2025
|
||||
#define WGL_GENERIC_ACCELERATION_ARB 0x2026
|
||||
#define WGL_FULL_ACCELERATION_ARB 0x2027
|
||||
#define WGL_SWAP_EXCHANGE_ARB 0x2028
|
||||
#define WGL_SWAP_COPY_ARB 0x2029
|
||||
#define WGL_SWAP_UNDEFINED_ARB 0x202A
|
||||
#define WGL_TYPE_RGBA_ARB 0x202B
|
||||
#define WGL_TYPE_COLORINDEX_ARB 0x202C
|
||||
#ifndef WGL_ARB_create_context
|
||||
#define WGL_ARB_create_context 1
|
||||
GLAPI int GLAD_WGL_ARB_create_context;
|
||||
typedef HGLRC (APIENTRYP PFNWGLCREATECONTEXTATTRIBSARBPROC)(HDC hDC, HGLRC hShareContext, const int *attribList);
|
||||
GLAPI PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;
|
||||
#define wglCreateContextAttribsARB glad_wglCreateContextAttribsARB
|
||||
#endif
|
||||
#ifndef WGL_ARB_create_context_profile
|
||||
#define WGL_ARB_create_context_profile 1
|
||||
GLAPI int GLAD_WGL_ARB_create_context_profile;
|
||||
#endif
|
||||
#ifndef WGL_ARB_extensions_string
|
||||
#define WGL_ARB_extensions_string 1
|
||||
GLAPI int GLAD_WGL_ARB_extensions_string;
|
||||
typedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGARBPROC)(HDC hdc);
|
||||
GLAPI PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;
|
||||
#define wglGetExtensionsStringARB glad_wglGetExtensionsStringARB
|
||||
#endif
|
||||
#ifndef WGL_ARB_pixel_format
|
||||
#define WGL_ARB_pixel_format 1
|
||||
GLAPI int GLAD_WGL_ARB_pixel_format;
|
||||
typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBIVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, int *piValues);
|
||||
GLAPI PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;
|
||||
#define wglGetPixelFormatAttribivARB glad_wglGetPixelFormatAttribivARB
|
||||
typedef BOOL (APIENTRYP PFNWGLGETPIXELFORMATATTRIBFVARBPROC)(HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int *piAttributes, FLOAT *pfValues);
|
||||
GLAPI PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;
|
||||
#define wglGetPixelFormatAttribfvARB glad_wglGetPixelFormatAttribfvARB
|
||||
typedef BOOL (APIENTRYP PFNWGLCHOOSEPIXELFORMATARBPROC)(HDC hdc, const int *piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
|
||||
GLAPI PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;
|
||||
#define wglChoosePixelFormatARB glad_wglChoosePixelFormatARB
|
||||
#endif
|
||||
#ifndef WGL_EXT_extensions_string
|
||||
#define WGL_EXT_extensions_string 1
|
||||
GLAPI int GLAD_WGL_EXT_extensions_string;
|
||||
typedef const char * (APIENTRYP PFNWGLGETEXTENSIONSSTRINGEXTPROC)(void);
|
||||
GLAPI PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;
|
||||
#define wglGetExtensionsStringEXT glad_wglGetExtensionsStringEXT
|
||||
#endif
|
||||
#ifndef WGL_EXT_swap_control
|
||||
#define WGL_EXT_swap_control 1
|
||||
GLAPI int GLAD_WGL_EXT_swap_control;
|
||||
typedef BOOL (APIENTRYP PFNWGLSWAPINTERVALEXTPROC)(int interval);
|
||||
GLAPI PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;
|
||||
#define wglSwapIntervalEXT glad_wglSwapIntervalEXT
|
||||
typedef int (APIENTRYP PFNWGLGETSWAPINTERVALEXTPROC)(void);
|
||||
GLAPI PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;
|
||||
#define wglGetSwapIntervalEXT glad_wglGetSwapIntervalEXT
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
2031
source/glad/src/glad.c
Normal file
2031
source/glad/src/glad.c
Normal file
File diff suppressed because it is too large
Load diff
250
source/glad/src/glad_wgl.c
Normal file
250
source/glad/src/glad_wgl.c
Normal file
|
@ -0,0 +1,250 @@
|
|||
/*
|
||||
|
||||
WGL loader generated by glad 0.1.16a0 on Sat Jan 27 08:40:53 2018.
|
||||
|
||||
Language/Generator: C/C++
|
||||
Specification: wgl
|
||||
APIs: wgl=1.0
|
||||
Profile: -
|
||||
Extensions:
|
||||
WGL_ARB_create_context,
|
||||
WGL_ARB_create_context_profile,
|
||||
WGL_ARB_extensions_string,
|
||||
WGL_ARB_pixel_format,
|
||||
WGL_EXT_extensions_string,
|
||||
WGL_EXT_swap_control
|
||||
Loader: True
|
||||
Local files: False
|
||||
Omit khrplatform: False
|
||||
|
||||
Commandline:
|
||||
--api="wgl=1.0" --generator="c" --spec="wgl" --extensions="WGL_ARB_create_context,WGL_ARB_create_context_profile,WGL_ARB_extensions_string,WGL_ARB_pixel_format,WGL_EXT_extensions_string,WGL_EXT_swap_control"
|
||||
Online:
|
||||
http://glad.dav1d.de/#language=c&specification=wgl&loader=on&api=wgl%3D1.0&extensions=WGL_ARB_create_context&extensions=WGL_ARB_create_context_profile&extensions=WGL_ARB_extensions_string&extensions=WGL_ARB_pixel_format&extensions=WGL_EXT_extensions_string&extensions=WGL_EXT_swap_control
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <glad/glad_wgl.h>
|
||||
|
||||
static void* get_proc(const char *namez);
|
||||
|
||||
#ifdef _WIN32
|
||||
#include <windows.h>
|
||||
static HMODULE libGL;
|
||||
|
||||
typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
|
||||
static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
|
||||
|
||||
static
|
||||
int open_gl(void) {
|
||||
libGL = LoadLibraryW(L"opengl32.dll");
|
||||
if(libGL != NULL) {
|
||||
gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE)GetProcAddress(
|
||||
libGL, "wglGetProcAddress");
|
||||
return gladGetProcAddressPtr != NULL;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static
|
||||
void close_gl(void) {
|
||||
if(libGL != NULL) {
|
||||
FreeLibrary(libGL);
|
||||
libGL = NULL;
|
||||
}
|
||||
}
|
||||
#else
|
||||
#include <dlfcn.h>
|
||||
static void* libGL;
|
||||
|
||||
#ifndef __APPLE__
|
||||
typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
|
||||
static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
|
||||
#endif
|
||||
|
||||
static
|
||||
int open_gl(void) {
|
||||
#ifdef __APPLE__
|
||||
static const char *NAMES[] = {
|
||||
"../Frameworks/OpenGL.framework/OpenGL",
|
||||
"/Library/Frameworks/OpenGL.framework/OpenGL",
|
||||
"/System/Library/Frameworks/OpenGL.framework/OpenGL",
|
||||
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
|
||||
};
|
||||
#else
|
||||
static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
|
||||
#endif
|
||||
|
||||
unsigned int index = 0;
|
||||
for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
|
||||
libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
|
||||
|
||||
if(libGL != NULL) {
|
||||
#ifdef __APPLE__
|
||||
return 1;
|
||||
#else
|
||||
gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
|
||||
"glXGetProcAddressARB");
|
||||
return gladGetProcAddressPtr != NULL;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static
|
||||
void close_gl(void) {
|
||||
if(libGL != NULL) {
|
||||
dlclose(libGL);
|
||||
libGL = NULL;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
static
|
||||
void* get_proc(const char *namez) {
|
||||
void* result = NULL;
|
||||
if(libGL == NULL) return NULL;
|
||||
|
||||
#ifndef __APPLE__
|
||||
if(gladGetProcAddressPtr != NULL) {
|
||||
result = gladGetProcAddressPtr(namez);
|
||||
}
|
||||
#endif
|
||||
if(result == NULL) {
|
||||
#ifdef _WIN32
|
||||
result = (void*)GetProcAddress(libGL, namez);
|
||||
#else
|
||||
result = dlsym(libGL, namez);
|
||||
#endif
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
int gladLoadWGL(HDC hdc) {
|
||||
int status = 0;
|
||||
|
||||
if(open_gl()) {
|
||||
status = gladLoadWGLLoader((GLADloadproc)get_proc, hdc);
|
||||
close_gl();
|
||||
}
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
static HDC GLADWGLhdc = (HDC)INVALID_HANDLE_VALUE;
|
||||
|
||||
static int get_exts(void) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void free_exts(void) {
|
||||
return;
|
||||
}
|
||||
|
||||
static int has_ext(const char *ext) {
|
||||
const char *terminator;
|
||||
const char *loc;
|
||||
const char *extensions;
|
||||
|
||||
if(wglGetExtensionsStringEXT == NULL && wglGetExtensionsStringARB == NULL)
|
||||
return 0;
|
||||
|
||||
if(wglGetExtensionsStringARB == NULL || GLADWGLhdc == INVALID_HANDLE_VALUE)
|
||||
extensions = wglGetExtensionsStringEXT();
|
||||
else
|
||||
extensions = wglGetExtensionsStringARB(GLADWGLhdc);
|
||||
|
||||
if(extensions == NULL || ext == NULL)
|
||||
return 0;
|
||||
|
||||
while(1) {
|
||||
loc = strstr(extensions, ext);
|
||||
if(loc == NULL)
|
||||
break;
|
||||
|
||||
terminator = loc + strlen(ext);
|
||||
if((loc == extensions || *(loc - 1) == ' ') &&
|
||||
(*terminator == ' ' || *terminator == '\0'))
|
||||
{
|
||||
return 1;
|
||||
}
|
||||
extensions = terminator;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
int GLAD_WGL_VERSION_1_0;
|
||||
int GLAD_WGL_EXT_swap_control;
|
||||
int GLAD_WGL_ARB_pixel_format;
|
||||
int GLAD_WGL_ARB_create_context_profile;
|
||||
int GLAD_WGL_ARB_create_context;
|
||||
int GLAD_WGL_ARB_extensions_string;
|
||||
int GLAD_WGL_EXT_extensions_string;
|
||||
PFNWGLCREATECONTEXTATTRIBSARBPROC glad_wglCreateContextAttribsARB;
|
||||
PFNWGLGETEXTENSIONSSTRINGARBPROC glad_wglGetExtensionsStringARB;
|
||||
PFNWGLGETPIXELFORMATATTRIBIVARBPROC glad_wglGetPixelFormatAttribivARB;
|
||||
PFNWGLGETPIXELFORMATATTRIBFVARBPROC glad_wglGetPixelFormatAttribfvARB;
|
||||
PFNWGLCHOOSEPIXELFORMATARBPROC glad_wglChoosePixelFormatARB;
|
||||
PFNWGLGETEXTENSIONSSTRINGEXTPROC glad_wglGetExtensionsStringEXT;
|
||||
PFNWGLSWAPINTERVALEXTPROC glad_wglSwapIntervalEXT;
|
||||
PFNWGLGETSWAPINTERVALEXTPROC glad_wglGetSwapIntervalEXT;
|
||||
static void load_WGL_ARB_create_context(GLADloadproc load) {
|
||||
if(!GLAD_WGL_ARB_create_context) return;
|
||||
glad_wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)load("wglCreateContextAttribsARB");
|
||||
}
|
||||
static void load_WGL_ARB_extensions_string(GLADloadproc load) {
|
||||
if(!GLAD_WGL_ARB_extensions_string) return;
|
||||
glad_wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load("wglGetExtensionsStringARB");
|
||||
}
|
||||
static void load_WGL_ARB_pixel_format(GLADloadproc load) {
|
||||
if(!GLAD_WGL_ARB_pixel_format) return;
|
||||
glad_wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)load("wglGetPixelFormatAttribivARB");
|
||||
glad_wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)load("wglGetPixelFormatAttribfvARB");
|
||||
glad_wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)load("wglChoosePixelFormatARB");
|
||||
}
|
||||
static void load_WGL_EXT_extensions_string(GLADloadproc load) {
|
||||
if(!GLAD_WGL_EXT_extensions_string) return;
|
||||
glad_wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load("wglGetExtensionsStringEXT");
|
||||
}
|
||||
static void load_WGL_EXT_swap_control(GLADloadproc load) {
|
||||
if(!GLAD_WGL_EXT_swap_control) return;
|
||||
glad_wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)load("wglSwapIntervalEXT");
|
||||
glad_wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)load("wglGetSwapIntervalEXT");
|
||||
}
|
||||
static int find_extensionsWGL(void) {
|
||||
if (!get_exts()) return 0;
|
||||
GLAD_WGL_ARB_create_context = has_ext("WGL_ARB_create_context");
|
||||
GLAD_WGL_ARB_create_context_profile = has_ext("WGL_ARB_create_context_profile");
|
||||
GLAD_WGL_ARB_extensions_string = has_ext("WGL_ARB_extensions_string");
|
||||
GLAD_WGL_ARB_pixel_format = has_ext("WGL_ARB_pixel_format");
|
||||
GLAD_WGL_EXT_extensions_string = has_ext("WGL_EXT_extensions_string");
|
||||
GLAD_WGL_EXT_swap_control = has_ext("WGL_EXT_swap_control");
|
||||
free_exts();
|
||||
return 1;
|
||||
}
|
||||
|
||||
static void find_coreWGL(HDC hdc) {
|
||||
GLADWGLhdc = hdc;
|
||||
}
|
||||
|
||||
int gladLoadWGLLoader(GLADloadproc load, HDC hdc) {
|
||||
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)load("wglGetExtensionsStringARB");
|
||||
wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)load("wglGetExtensionsStringEXT");
|
||||
if(wglGetExtensionsStringARB == NULL && wglGetExtensionsStringEXT == NULL) return 0;
|
||||
find_coreWGL(hdc);
|
||||
|
||||
if (!find_extensionsWGL()) return 0;
|
||||
load_WGL_ARB_create_context(load);
|
||||
load_WGL_ARB_extensions_string(load);
|
||||
load_WGL_ARB_pixel_format(load);
|
||||
load_WGL_EXT_extensions_string(load);
|
||||
load_WGL_EXT_swap_control(load);
|
||||
return 1;
|
||||
}
|
||||
|
|
@ -1,7 +1,7 @@
|
|||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "glbuild.h"
|
||||
#include "glad/glad.h"
|
||||
#include "mdsprite.h"
|
||||
|
||||
|
||||
|
|
Loading…
Reference in a new issue