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Bump MAXSPRITESONSCREEN from 2048 to 2560
git-svn-id: https://svn.eduke32.com/eduke32@6820 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -103,7 +103,7 @@ enum rendmode_t {
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#define MAXPLAYERS 16
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// Maximum number of component tiles in a multi-psky:
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#define MAXPSKYTILES 8
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#define MAXSPRITESONSCREEN 2048
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#define MAXSPRITESONSCREEN 2560
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#define MAXUNIQHUDID 256 //Extra slots so HUD models can store animation state without messing game sprites
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#define TSPR_TEMP 99
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