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Fix a bunch of off-by-one errors in the sound system, made apparent by a change to some related code.
git-svn-id: https://svn.eduke32.com/eduke32@6834 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 6 deletions
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@ -57,7 +57,7 @@ void S_SoundStartup(void)
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initprintf("%d voices, %d channels, %d-bit %d Hz\n", ud.config.NumVoices, ud.config.NumChannels,
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ud.config.NumBits, ud.config.MixRate);
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for (bssize_t i=0; i<g_highestSoundIdx; ++i)
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for (bssize_t i=0; i<=g_highestSoundIdx; ++i)
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{
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for (bssize_t j = 0; j<MAXSOUNDINSTANCES; ++j)
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{
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@ -141,7 +141,7 @@ void S_PauseSounds(int32_t onf)
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SoundPaused = onf;
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for (bssize_t i=0; i<g_highestSoundIdx; ++i)
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for (bssize_t i=0; i<=g_highestSoundIdx; ++i)
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{
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for (bssize_t j = 0; j<MAXSOUNDINSTANCES; ++j)
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{
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@ -474,7 +474,7 @@ int32_t S_LoadSound(uint32_t num)
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void S_PrecacheSounds(void)
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{
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for (int32_t i = 0, j = 0; i < g_highestSoundIdx; ++i)
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for (int32_t i = 0, j = 0; i <= g_highestSoundIdx; ++i)
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if (g_sounds[i].ptr == 0)
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{
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j++;
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@ -667,7 +667,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
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return -1;
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// don't play if any Duke talk sounds are already playing
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for (j=0; j<g_highestSoundIdx; ++j)
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for (j=0; j<=g_highestSoundIdx; ++j)
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if ((g_sounds[j].m & SF_TALK) && g_sounds[j].num > 0)
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return -1;
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}
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@ -958,7 +958,7 @@ void S_ClearSoundLocks(void)
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if (rts_lumplockbyte[i] >= 200)
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rts_lumplockbyte[i] = 199;
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for (i = 0; i < msp; ++i)
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for (i = 0; i <= msp; ++i)
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if (g_soundlocks[i] >= 200)
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g_soundlocks[i] = 199;
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}
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@ -982,7 +982,7 @@ int32_t A_CheckAnySoundPlaying(int32_t i)
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{
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int32_t const msp = g_highestSoundIdx;
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for (bssize_t j=0; j<msp; ++j)
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for (bssize_t j=0; j<=msp; ++j)
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{
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for (native_t k=0; k<MAXSOUNDINSTANCES; ++k)
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if (g_sounds[j].instances[k].spriteNum == i)
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