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sdlmusic: Slight cosmetic cleanup
git-svn-id: https://svn.eduke32.com/eduke32@6891 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 5 additions and 6 deletions
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@ -22,7 +22,7 @@
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* libSDL output driver for MultiVoc
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*/
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#define _NEED_SDLMIXER
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#define NEED_SDL_MIXER
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#include "compat.h"
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#include "sdl_inc.h"
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#include "driver_sdl.h"
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@ -51,7 +51,7 @@ Minimum required SDL versions:
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#error SDL version found is too old
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#endif
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#if defined _NEED_SDLMIXER
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#if defined NEED_SDL_MIXER
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# if defined SDL_USEFOLDER
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# if SDL_TARGET == 2
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@ -28,7 +28,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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// This object is shared by all Build games with MIDI playback!
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#define _NEED_SDLMIXER 1
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#define NEED_SDL_MIXER
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#include "compat.h"
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@ -102,8 +102,8 @@ const char *MUSIC_ErrorString(int32_t ErrorNumber)
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int32_t MUSIC_Init(int32_t SoundCard, int32_t Address)
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{
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#ifdef __ANDROID__
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music_initialized = 1;
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return MUSIC_Ok;
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music_initialized = 1;
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return MUSIC_Ok;
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#endif
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// Use an external MIDI player if the user has specified to do so
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char *command = getenv("EDUKE32_MUSIC_CMD");
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@ -410,7 +410,6 @@ static void sigchld_handler(int signo)
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// void MUSIC_PlayMusic(char *_filename)
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int32_t MUSIC_PlaySong(char *song, int32_t songsize, int32_t loopflag)
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{
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// initprintf("MUSIC_PlaySong");
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if (external_midi)
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{
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FILE *fp;
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