mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
More premap cleanup
git-svn-id: https://svn.eduke32.com/eduke32@7175 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9f81e7150c
commit
e06962460b
5 changed files with 138 additions and 147 deletions
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@ -221,7 +221,7 @@ void G_SetupGlobalPsky(void)
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// NOTE: Loop must be running backwards for the same behavior as the game
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// (greatest sector index with matching parallaxed sky takes precedence).
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for (bssize_t i = numsectors - 1; i >= 0; i--)
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for (int i = numsectors - 1; i >= 0; i--)
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{
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if (sector[i].ceilingstat & 1)
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{
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@ -62,41 +62,39 @@ static void tloadtile(int tilenume, int type)
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flag_precache(firstTile, type);
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}
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static void G_CacheSpriteNum(int i)
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static void cacheTilesForSprite(int spriteNum)
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{
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char maxc;
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int32_t j;
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if (ud.monsters_off && A_CheckEnemySprite(&sprite[spriteNum])) return;
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if (ud.monsters_off && A_CheckEnemySprite(&sprite[i])) return;
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int const picnum = sprite[spriteNum].picnum;
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int extraTiles = 1;
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maxc = 1;
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for (j = PN(i); j <= g_tile[PN(i)].cacherange; j++)
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tloadtile(j,1);
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for (int j = picnum; j <= g_tile[picnum].cacherange; j++)
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tloadtile(j, 1);
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#ifndef EDUKE32_STANDALONE
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switch (DYNAMICTILEMAP(PN(i)))
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switch (DYNAMICTILEMAP(picnum))
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{
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case HYDRENT__STATIC:
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tloadtile(BROKEFIREHYDRENT,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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for (int j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case TOILET__STATIC:
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tloadtile(TOILETBROKE,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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for (int j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case STALL__STATIC:
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tloadtile(STALLBROKE,1);
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for (j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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for (int j = TOILETWATER; j < (TOILETWATER+4); j++) tloadtile(j,1);
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break;
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case RUBBERCAN__STATIC:
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maxc = 2;
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extraTiles = 2;
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break;
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case TOILETWATER__STATIC:
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maxc = 4;
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extraTiles = 4;
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break;
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case FEMPIC1__STATIC:
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maxc = 44;
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extraTiles = 44;
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break;
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case LIZTROOP__STATIC:
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case LIZTROOPRUNNING__STATIC:
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@ -104,105 +102,106 @@ static void G_CacheSpriteNum(int i)
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case LIZTROOPJETPACK__STATIC:
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case LIZTROOPONTOILET__STATIC:
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case LIZTROOPDUCKING__STATIC:
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for (j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
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for (j=HEADJIB1; j<LEGJIB1+3; j++) tloadtile(j,1);
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maxc = 0;
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for (int j = LIZTROOP; j < (LIZTROOP+72); j++) tloadtile(j,1);
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for (int j=HEADJIB1; j<LEGJIB1+3; j++) tloadtile(j,1);
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extraTiles = 0;
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break;
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case WOODENHORSE__STATIC:
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maxc = 5;
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for (j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
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extraTiles = 5;
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for (int j = HORSEONSIDE; j < (HORSEONSIDE+4); j++) tloadtile(j,1);
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break;
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case NEWBEAST__STATIC:
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case NEWBEASTSTAYPUT__STATIC:
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maxc = 90;
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extraTiles = 90;
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break;
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case BOSS1__STATIC:
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case BOSS2__STATIC:
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case BOSS3__STATIC:
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maxc = 30;
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extraTiles = 30;
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break;
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case OCTABRAIN__STATIC:
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case OCTABRAINSTAYPUT__STATIC:
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case COMMANDER__STATIC:
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case COMMANDERSTAYPUT__STATIC:
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maxc = 38;
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extraTiles = 38;
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break;
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case RECON__STATIC:
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maxc = 13;
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extraTiles = 13;
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break;
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case PIGCOP__STATIC:
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case PIGCOPDIVE__STATIC:
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maxc = 61;
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extraTiles = 61;
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break;
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case SHARK__STATIC:
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maxc = 30;
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extraTiles = 30;
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break;
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case LIZMAN__STATIC:
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case LIZMANSPITTING__STATIC:
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case LIZMANFEEDING__STATIC:
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case LIZMANJUMP__STATIC:
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for (j=LIZMANHEAD1; j<LIZMANLEG1+3; j++) tloadtile(j,1);
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maxc = 80;
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for (int j=LIZMANHEAD1; j<LIZMANLEG1+3; j++) tloadtile(j,1);
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extraTiles = 80;
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break;
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case APLAYER__STATIC:
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maxc = 0;
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extraTiles = 0;
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if ((g_netServer || ud.multimode > 1))
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{
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maxc = 5;
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for (j = 1420; j < 1420+106; j++) tloadtile(j,1);
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extraTiles = 5;
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for (int j = 1420; j < 1420+106; j++) tloadtile(j,1);
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}
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break;
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case ATOMICHEALTH__STATIC:
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maxc = 14;
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extraTiles = 14;
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break;
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case DRONE__STATIC:
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maxc = 10;
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extraTiles = 10;
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break;
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case EXPLODINGBARREL__STATIC:
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case SEENINE__STATIC:
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case OOZFILTER__STATIC:
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maxc = 3;
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extraTiles = 3;
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break;
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case NUKEBARREL__STATIC:
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case CAMERA1__STATIC:
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maxc = 5;
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extraTiles = 5;
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break;
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// caching of HUD sprites for weapons that may be in the level
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case CHAINGUNSPRITE__STATIC:
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for (j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
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for (int j=CHAINGUN; j<=CHAINGUN+7; j++) tloadtile(j,1);
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break;
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case RPGSPRITE__STATIC:
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for (j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
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for (int j=RPGGUN; j<=RPGGUN+2; j++) tloadtile(j,1);
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break;
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case FREEZESPRITE__STATIC:
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for (j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
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for (int j=FREEZE; j<=FREEZE+5; j++) tloadtile(j,1);
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break;
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case GROWSPRITEICON__STATIC:
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case SHRINKERSPRITE__STATIC:
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for (j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
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for (int j=SHRINKER-2; j<=SHRINKER+5; j++) tloadtile(j,1);
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break;
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case HBOMBAMMO__STATIC:
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case HEAVYHBOMB__STATIC:
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for (j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
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for (int j=HANDREMOTE; j<=HANDREMOTE+5; j++) tloadtile(j,1);
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break;
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case TRIPBOMBSPRITE__STATIC:
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for (j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
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for (int j=HANDHOLDINGLASER; j<=HANDHOLDINGLASER+4; j++) tloadtile(j,1);
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break;
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case SHOTGUNSPRITE__STATIC:
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tloadtile(SHOTGUNSHELL,1);
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for (j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
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for (int j=SHOTGUN; j<=SHOTGUN+6; j++) tloadtile(j,1);
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break;
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case DEVISTATORSPRITE__STATIC:
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for (j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
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for (int j=DEVISTATOR; j<=DEVISTATOR+1; j++) tloadtile(j,1);
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break;
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}
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#endif
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for (j = PN(i); j < (PN(i)+maxc); j++) tloadtile(j,1);
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for (int j = picnum; j < (picnum + extraTiles); j++)
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tloadtile(j, 1);
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}
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#ifndef EDUKE32_STANDALONE
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static void CacheDukeSprites(void)
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static void cacheDukeTiles(void)
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{
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tloadtile(BOTTOMSTATUSBAR, 1);
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@ -289,7 +288,7 @@ static void CacheDukeSprites(void)
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}
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#endif
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static void G_PrecacheSprites(void)
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static void cacheFlaggedTiles(void)
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{
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for (int i = 0; i < MAXTILES; i++)
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{
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@ -302,7 +301,7 @@ static void G_PrecacheSprites(void)
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}
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#ifndef EDUKE32_STANDALONE
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CacheDukeSprites();
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cacheDukeTiles();
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#endif
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}
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@ -408,6 +407,49 @@ static void G_DoLoadScreen(const char *statustext, int percent)
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}
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}
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#ifdef USE_OPENGL
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static void cacheExtraTextureMaps(int tileNum)
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{
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// PRECACHE
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if (ud.config.useprecache && bpp > 8)
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{
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for (int type = 0; type < 2 && !KB_KeyPressed(sc_Space); type++)
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{
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if (precachehightile[type][tileNum >> 3] & pow2char[tileNum & 7])
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{
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for (int k = 0; k < MAXPALOOKUPS - RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
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{
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// this is the CROSSHAIR_PAL, see screens.cpp
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if (k == MAXPALOOKUPS - RESERVEDPALS - 1)
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break;
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#ifdef POLYMER
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if (videoGetRenderMode() != REND_POLYMER || !polymer_havehighpalookup(0, k))
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#endif
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polymost_precache(tileNum, k, type);
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}
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#ifdef USE_GLEXT
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if (r_detailmapping)
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polymost_precache(tileNum, DETAILPAL, type);
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if (r_glowmapping)
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polymost_precache(tileNum, GLOWPAL, type);
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#endif
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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{
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if (pr_specularmapping)
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polymost_precache(tileNum, SPECULARPAL, type);
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if (pr_normalmapping)
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polymost_precache(tileNum, NORMALPAL, type);
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}
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#endif
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}
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}
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}
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}
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#endif
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void G_CacheMapData(void)
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{
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@ -420,10 +462,10 @@ void G_CacheMapData(void)
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polymost_glreset();
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#endif
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uint32_t const starttime = timerGetTicks();
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uint32_t const cacheStartTime = timerGetTicks();
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S_PrecacheSounds();
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G_PrecacheSprites();
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cacheAllSounds();
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cacheFlaggedTiles();
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for (int i=0; i<numwalls; i++)
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{
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@ -441,7 +483,7 @@ void G_CacheMapData(void)
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for (int SPRITES_OF_SECT(i, j))
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{
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if (sprite[j].xrepeat != 0 && sprite[j].yrepeat != 0 && (sprite[j].cstat & CSTAT_SPRITE_INVISIBLE) == 0)
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G_CacheSpriteNum(j);
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cacheTilesForSprite(j);
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}
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}
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@ -456,61 +498,22 @@ void G_CacheMapData(void)
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i+=7;
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continue;
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}
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if (gotpic[i>>3] & pow2char[i&7])
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{
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if (waloff[i] == 0)
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tileLoad((int16_t)i);
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else if ((gotpic[i>>3] & pow2char[i&7]) != pow2char[i&7])
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continue;
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if (waloff[i] == 0)
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tileLoad((int16_t)i);
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#ifdef USE_OPENGL
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// PRECACHE
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if (ud.config.useprecache && bpp > 8)
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{
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for (int type = 0; type < 2 && !KB_KeyPressed(sc_Space); type++)
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{
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if (precachehightile[type][i>>3] & pow2char[i&7])
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{
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for (int k=0; k < MAXPALOOKUPS-RESERVEDPALS && !KB_KeyPressed(sc_Space); k++)
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{
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// this is the CROSSHAIR_PAL, see comment in game.c
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if (k == MAXPALOOKUPS-RESERVEDPALS-1)
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break;
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#ifdef POLYMER
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if (videoGetRenderMode() != REND_POLYMER || !polymer_havehighpalookup(0, k))
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cacheExtraTextureMaps(i);
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#endif
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polymost_precache(i, k, type);
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}
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#ifdef USE_GLEXT
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if (r_detailmapping)
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polymost_precache(i, DETAILPAL, type);
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if (r_glowmapping)
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polymost_precache(i, GLOWPAL, type);
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#endif
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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{
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if (pr_specularmapping)
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polymost_precache(i, SPECULARPAL, type);
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if (pr_normalmapping)
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polymost_precache(i, NORMALPAL, type);
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}
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#endif
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}
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}
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}
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#endif
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cnt++;
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}
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else continue;
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MUSIC_Update();
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if ((cnt&7) == 0)
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if ((++cnt & 7) == 0)
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G_HandleAsync();
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if (bpp > 8 && totalclock - clock > TICRATE/4)
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if (videoGetRenderMode() != REND_CLASSIC && totalclock - clock > (TICRATE>>2))
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{
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int const percentComplete = min(100, tabledivide32_noinline(100 * cnt, g_precacheCount));
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@ -534,7 +537,7 @@ void G_CacheMapData(void)
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Bmemset(gotpic, 0, sizeof(gotpic));
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OSD_Printf("Cache time: %dms\n", timerGetTicks() - starttime);
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OSD_Printf("Cache time: %dms\n", timerGetTicks() - cacheStartTime);
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}
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int fragbarheight(void)
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@ -600,7 +603,7 @@ void G_UpdateScreenArea(void)
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pus = NUMPAGES;
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}
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void P_RandomSpawnPoint(int playerNum)
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void P_MoveToRandomSpawnPoint(int playerNum)
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{
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auto &p = *g_player[playerNum].ps;
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int i = playerNum;
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@ -666,7 +669,7 @@ void P_ResetMultiPlayer(int playerNum)
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tmpvect.z += PHEIGHT;
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P_RandomSpawnPoint(playerNum);
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P_MoveToRandomSpawnPoint(playerNum);
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a.bpos = p.opos = p.pos;
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p.bobpos = *(vec2_t *)&p.pos;
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@ -1003,32 +1006,34 @@ static void G_SetupLightSwitches()
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{
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auto tagbitmap = (uint8_t *)Xcalloc(65536 >> 3, 1);
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for (int nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, i, nextSprite))
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for (int nextSprite, SPRITES_OF_STAT_SAFE(STAT_DEFAULT, spriteNum, nextSprite))
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{
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if (PN(i) <= 0) // oob safety for switch below
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auto &s = sprite[spriteNum];
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if (s.picnum <= 0) // oob safety for switch below
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continue;
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for (int ii = 0; ii < 2; ii++)
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for (int i = 0; i < 2; i++)
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{
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switch (DYNAMICTILEMAP(PN(i) - 1 + ii))
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switch (DYNAMICTILEMAP(s.picnum-1+i))
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{
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case DIPSWITCH__STATIC:
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case DIPSWITCH2__STATIC:
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case PULLSWITCH__STATIC:
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case HANDSWITCH__STATIC:
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case SLOTDOOR__STATIC:
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case LIGHTSWITCH__STATIC:
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case SPACELIGHTSWITCH__STATIC:
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case SPACEDOORSWITCH__STATIC:
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case FRANKENSTINESWITCH__STATIC:
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case HANDSWITCH__STATIC:
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case LIGHTSWITCH__STATIC:
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case LIGHTSWITCH2__STATIC:
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case POWERSWITCH1__STATIC:
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case LOCKSWITCH1__STATIC:
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case POWERSWITCH1__STATIC:
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case POWERSWITCH2__STATIC:
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case PULLSWITCH__STATIC:
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case SLOTDOOR__STATIC:
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case SPACEDOORSWITCH__STATIC:
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case SPACELIGHTSWITCH__STATIC:
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// the lower code only for the 'on' state (*)
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if (ii == 0)
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if (i == 0)
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{
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uint16_t const tag = sprite[i].lotag;
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uint16_t const tag = s.lotag;
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tagbitmap[tag >> 3] |= 1 << (tag & 7);
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}
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@ -1092,7 +1097,7 @@ static void G_SetupSpecialWalls(void)
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{
|
||||
case FANSHADOW__STATIC:
|
||||
case FANSPRITE__STATIC:
|
||||
w.cstat |= 65;
|
||||
// w.cstat |= 65;
|
||||
aw.wallnum = i;
|
||||
g_animWallCnt++;
|
||||
break;
|
||||
|
@ -1124,11 +1129,6 @@ static void G_SetupSpecialWalls(void)
|
|||
switch (DYNAMICTILEMAP(w.picnum))
|
||||
{
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
case WATERTILE2__STATIC:
|
||||
for (int j = 0; j < 3; j++)
|
||||
tloadtile(w.picnum + j, 0);
|
||||
break;
|
||||
|
||||
case FEMPIC1__STATIC:
|
||||
case FEMPIC2__STATIC:
|
||||
case FEMPIC3__STATIC:
|
||||
|
@ -1143,8 +1143,6 @@ static void G_SetupSpecialWalls(void)
|
|||
break;
|
||||
#endif
|
||||
|
||||
case TECHLIGHT2__STATIC:
|
||||
case TECHLIGHT4__STATIC: tloadtile(w.picnum, 0); break;
|
||||
case W_TECHWALL1__STATIC:
|
||||
case W_TECHWALL2__STATIC:
|
||||
case W_TECHWALL3__STATIC:
|
||||
|
@ -1207,6 +1205,17 @@ static void A_MaybeProcessEffector(int spriteNum)
|
|||
{
|
||||
switch (DYNAMICTILEMAP(PN(spriteNum)))
|
||||
{
|
||||
case ACTIVATOR__STATIC:
|
||||
case ACTIVATORLOCKED__STATIC:
|
||||
case LOCATORS__STATIC:
|
||||
case MASTERSWITCH__STATIC:
|
||||
case MUSICANDSFX__STATIC:
|
||||
case RESPAWN__STATIC:
|
||||
case SECTOREFFECTOR__STATIC:
|
||||
case TOUCHPLATE__STATIC:
|
||||
sprite[spriteNum].cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN | CSTAT_SPRITE_ALIGNMENT_MASK);
|
||||
break;
|
||||
|
||||
case GPSPEED__STATIC:
|
||||
// DELETE_AFTER_LOADACTOR. Must not change statnum.
|
||||
sector[SECT(spriteNum)].extra = SLT(spriteNum);
|
||||
|
@ -1233,15 +1242,6 @@ static void A_MaybeProcessEffector(int spriteNum)
|
|||
g_cyclerCnt++;
|
||||
break;
|
||||
}
|
||||
|
||||
case SECTOREFFECTOR__STATIC:
|
||||
case ACTIVATOR__STATIC:
|
||||
case TOUCHPLATE__STATIC:
|
||||
case ACTIVATORLOCKED__STATIC:
|
||||
case MUSICANDSFX__STATIC:
|
||||
case LOCATORS__STATIC:
|
||||
case MASTERSWITCH__STATIC:
|
||||
case RESPAWN__STATIC: sprite[spriteNum].cstat &= ~(CSTAT_SPRITE_BLOCK | CSTAT_SPRITE_BLOCK_HITSCAN | CSTAT_SPRITE_ALIGNMENT_MASK); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1310,15 +1310,6 @@ static void prelevel(int g)
|
|||
|
||||
if (s.ceilingstat&1)
|
||||
{
|
||||
if (waloff[s.ceilingpicnum] == 0)
|
||||
{
|
||||
if (s.ceilingpicnum == LA)
|
||||
{
|
||||
for (int j = 0; j < 5; j++)
|
||||
tloadtile(s.ceilingpicnum + j, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (s.ceilingpicnum == CLOUDYSKIES)
|
||||
{
|
||||
if (g_cloudCnt < ARRAY_SSIZE(g_cloudSect))
|
||||
|
@ -1414,7 +1405,7 @@ void G_NewGame(int volumeNum, int levelNum, int skillNum)
|
|||
|
||||
G_HandleAsync();
|
||||
|
||||
if (ud.skill_voice >= 0 && ud.config.SoundToggle)
|
||||
if (ud.skill_voice > 0 && ud.config.SoundToggle)
|
||||
{
|
||||
while (FX_SoundActive(ud.skill_voice))
|
||||
G_HandleAsync();
|
||||
|
@ -1879,7 +1870,7 @@ int G_EnterLevel(int gameMode)
|
|||
|
||||
int const mapidx = (ud.volume_number * MAXLEVELS) + ud.level_number;
|
||||
|
||||
Bassert((unsigned)mapidx < MAXLEVELS);
|
||||
Bassert((unsigned)mapidx < ARRAY_SIZE(g_mapInfo));
|
||||
|
||||
auto &m = g_mapInfo[mapidx];
|
||||
|
||||
|
|
|
@ -40,7 +40,7 @@ void G_ResetTimers(bool saveMoveCnt);
|
|||
void G_SetCrosshairColor(int32_t r,int32_t g,int32_t b);
|
||||
void G_UpdateScreenArea(void);
|
||||
void G_SetViewportShrink(int32_t dir);
|
||||
void P_RandomSpawnPoint(int playerNum);
|
||||
void P_MoveToRandomSpawnPoint(int playerNum);
|
||||
void P_ResetInventory(int playerNum);
|
||||
void P_ResetMultiPlayer(int playerNum);
|
||||
void P_ResetPlayer(int playerNum);
|
||||
|
|
|
@ -72,7 +72,7 @@ void S_SoundStartup(void)
|
|||
g_soundlocks[i] = 199;
|
||||
}
|
||||
|
||||
S_PrecacheSounds();
|
||||
cacheAllSounds();
|
||||
|
||||
FX_SetVolume(ud.config.FXVolume);
|
||||
S_MusicVolume(ud.config.MusicVolume);
|
||||
|
@ -454,7 +454,7 @@ int32_t S_LoadSound(int num)
|
|||
return l;
|
||||
}
|
||||
|
||||
void S_PrecacheSounds(void)
|
||||
void cacheAllSounds(void)
|
||||
{
|
||||
for (int32_t i = 0, j = 0; i <= g_highestSoundIdx; ++i)
|
||||
if (g_sounds[i].ptr == 0)
|
||||
|
|
|
@ -71,7 +71,7 @@ bool S_CheckSoundPlaying(int spriteNum,int soundNum);
|
|||
void S_Cleanup(void);
|
||||
void S_ClearSoundLocks(void);
|
||||
int32_t S_LoadSound(uint32_t num);
|
||||
void S_PrecacheSounds(void);
|
||||
void cacheAllSounds(void);
|
||||
void S_MenuSound(void);
|
||||
void S_MusicShutdown(void);
|
||||
void S_MusicStartup(void);
|
||||
|
|
Loading…
Reference in a new issue