mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Fix weird bug with the shotgun caused by leftover code from the electric gun in LameDuke.
No, really. git-svn-id: https://svn.eduke32.com/eduke32@6774 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
9ea4f8f802
commit
18b9113c50
1 changed files with 1 additions and 1 deletions
|
@ -3898,7 +3898,7 @@ static void P_ProcessWeapon(int playerNum)
|
|||
break;
|
||||
|
||||
case SHOTGUN_WEAPON:
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0 && pPlayer->random_club_frame == 0)
|
||||
if (pPlayer->ammo_amount[pPlayer->curr_weapon] > 0)
|
||||
{
|
||||
(*weaponFrame) = 1;
|
||||
if (PWEAPON(playerNum, pPlayer->curr_weapon, InitialSound) > 0)
|
||||
|
|
Loading…
Reference in a new issue