mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
Move CONTROL_ProcessBinds() call to P_GetInput()
git-svn-id: https://svn.eduke32.com/eduke32@7135 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
7edcdb0ae4
commit
7c4ba73bfd
2 changed files with 2 additions and 3 deletions
|
@ -6760,10 +6760,7 @@ MAIN_LOOP_RESTART:
|
|||
if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
|
||||
{
|
||||
if (g_networkMode != NET_DEDICATED_SERVER)
|
||||
{
|
||||
CONTROL_ProcessBinds();
|
||||
P_GetInput(myconnectindex);
|
||||
}
|
||||
|
||||
Bmemcpy(&inputfifo[0][myconnectindex], &localInput, sizeof(input_t));
|
||||
|
||||
|
|
|
@ -2885,6 +2885,8 @@ void P_GetInput(int playerNum)
|
|||
return;
|
||||
}
|
||||
|
||||
CONTROL_ProcessBinds();
|
||||
|
||||
if (ud.mouseaiming)
|
||||
g_myAimMode = BUTTON(gamefunc_Mouse_Aiming);
|
||||
else
|
||||
|
|
Loading…
Reference in a new issue