Missed files from last commit

git-svn-id: https://svn.eduke32.com/eduke32@6732 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-03-07 04:23:58 +00:00
parent 48270bfb9c
commit dfa5c0d712
2 changed files with 29 additions and 29 deletions

View File

@ -1632,7 +1632,7 @@ static void P_DisplaySpit(void)
{
int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5;
int const rotZoom = 4096 + ((loogCounter + i) << 9);
int const rotX = (-fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 1) + (sintable[((loogCounter + i) << 6) & 2047] >> 10);
int const rotX = (-fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 1) + (sintable[((loogCounter + i) << 6) & 2047] >> 10);
rotatesprite_fs((pPlayer->loogiex[i] + rotX) << 16, (200 + pPlayer->loogiey[i] - rotY) << 16, rotZoom - (i << 8),
256 - rotAng, LOOGIE, 0, 0, 2);
@ -1683,7 +1683,7 @@ static int P_DisplayFist(int const fistShade)
wx[(g_snum==0)] = (wx[0]+wx[1])/2+1;
#endif
rotatesprite((-fistInc + 222 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5)) << 16, (fistY + fistYOffset) << 16,
rotatesprite((-fistInc + 222 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5)) << 16, (fistY + fistYOffset) << 16,
fistZoom, 0, FIST, fistShade, fistPal, 2, wx[0], windowxy1.y, wx[1], windowxy2.y);
return 1;
@ -1830,7 +1830,7 @@ static int P_DisplayKnee(int kneeShade)
if (kneePal == 0)
kneePal = ps->palookup;
G_DrawTileScaled(105+(fix16_to_int(g_player[screenpeek].inputBits->qavel)>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
G_DrawTileScaled(105+(fix16_to_int(g_player[screenpeek].inputBits->q16avel)>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
kneeY+280-(fix16_to_int(ps->q16horiz-ps->q16horizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
return 1;
@ -1860,7 +1860,7 @@ static int P_DisplayKnuckles(int knuckleShade)
int const knuckleY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3);
int const knucklePal = P_GetHudPal(pPlayer);
G_DrawTileScaled(160 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pPlayer->look_ang >> 1),
G_DrawTileScaled(160 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pPlayer->look_ang >> 1),
knuckleY + 180 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
CRACKKNUCKLES + knuckleFrames[pPlayer->knuckle_incs >> 1], knuckleShade, 4 + DRAWEAP_CENTER,
knucklePal);
@ -2015,7 +2015,7 @@ static int P_DisplayTip(int tipShade)
guniqhudid = 201;
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pPlayer->look_ang >> 1),
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pPlayer->look_ang >> 1),
tipYOffset + tipY + 240 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
TIP + ((26 - pPlayer->tipincs) >> 4), tipShade, DRAWEAP_CENTER, tipPal);
@ -2048,13 +2048,13 @@ static int P_DisplayAccess(int accessShade)
if ((pSprite->access_incs - 3) > 0 && (pSprite->access_incs - 3) >> 3)
{
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pSprite->look_ang >> 1) + accessX,
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pSprite->look_ang >> 1) + accessX,
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4),
HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal);
}
else
{
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pSprite->look_ang >> 1) + accessX,
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->q16avel) >> 5) - (pSprite->look_ang >> 1) + accessX,
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), HANDHOLDINGACCESS, accessShade,
4 + DRAWEAP_CENTER, accessPal);
}
@ -2887,7 +2887,7 @@ void P_GetInput(int playerNum)
// JBF: Run key behaviour is selectable
int const playerRunning = (ud.runkey_mode) ? (BUTTON(gamefunc_Run) | ud.auto_run) : (ud.auto_run ^ BUTTON(gamefunc_Run));
staticInput.svel = staticInput.fvel = staticInput.qavel = staticInput.qhorz = 0;
staticInput.svel = staticInput.fvel = staticInput.q16avel = staticInput.q16horz = 0;
if (BUTTON(gamefunc_Strafe))
{
@ -2897,11 +2897,11 @@ void P_GetInput(int playerNum)
dyaw = (info[0].dyaw + dyaw) % 8;
}
else
staticInput.qavel = fix16_div(fix16_from_int(info[0].dyaw), F16(32));
staticInput.q16avel = fix16_div(fix16_from_int(info[0].dyaw), F16(32));
staticInput.qhorz = fix16_div(fix16_from_int(info[0].dpitch), F16(256));
staticInput.q16horz = fix16_div(fix16_from_int(info[0].dpitch), F16(256));
if (ud.mouseflip) staticInput.qhorz = -staticInput.qhorz;
if (ud.mouseflip) staticInput.q16horz = -staticInput.q16horz;
staticInput.svel -= info[0].dx;
staticInput.fvel = -info[0].dz >> 6;
@ -2923,12 +2923,12 @@ void P_GetInput(int playerNum)
if (BUTTON(gamefunc_Turn_Left))
{
turnHeldTime += elapsedTics;
staticInput.qavel -= fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1));
staticInput.q16avel -= fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1));
}
else if (BUTTON(gamefunc_Turn_Right))
{
turnHeldTime += elapsedTics;
staticInput.qavel += fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1));
staticInput.q16avel += fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1));
}
else
turnHeldTime=0;
@ -2948,8 +2948,8 @@ void P_GetInput(int playerNum)
staticInput.fvel = clamp(staticInput.fvel, -MAXVEL, MAXVEL);
staticInput.svel = clamp(staticInput.svel, -MAXSVEL, MAXSVEL);
staticInput.qavel = fix16_clamp(staticInput.qavel, F16(-MAXANGVEL), F16(MAXANGVEL));
staticInput.qhorz = fix16_clamp(staticInput.qhorz, F16(-MAXHORIZ), F16(MAXHORIZ));
staticInput.q16avel = fix16_clamp(staticInput.q16avel, F16(-MAXANGVEL), F16(MAXANGVEL));
staticInput.q16horz = fix16_clamp(staticInput.q16horz, F16(-MAXHORIZ), F16(MAXHORIZ));
int weaponSelection;
@ -3001,7 +3001,7 @@ void P_GetInput(int playerNum)
localInput.bits |= BUTTON(gamefunc_Center_View) << SK_CENTER_VIEW;
localInput.bits |= BUTTON(gamefunc_Holster_Weapon) << SK_HOLSTER;
localInput.bits |= (BUTTON(gamefunc_Inventory_Left) ||
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel > 0 || staticInput.qavel < 0))) << SK_INV_LEFT;
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel > 0 || staticInput.q16avel < 0))) << SK_INV_LEFT;
localInput.bits |= KB_KeyPressed(sc_Pause) << SK_PAUSE;
localInput.bits |= BUTTON(gamefunc_Quick_Kick) << SK_QUICK_KICK;
localInput.bits |= g_myAimMode << SK_AIMMODE;
@ -3009,7 +3009,7 @@ void P_GetInput(int playerNum)
localInput.bits |= BUTTON(gamefunc_Jetpack) << SK_JETPACK;
localInput.bits |= (g_gameQuit << SK_GAMEQUIT);
localInput.bits |= (BUTTON(gamefunc_Inventory_Right) ||
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel < 0 || staticInput.qavel > 0))) << SK_INV_RIGHT;
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel < 0 || staticInput.q16avel > 0))) << SK_INV_RIGHT;
localInput.bits |= BUTTON(gamefunc_TurnAround) << SK_TURNAROUND;
localInput.bits |= BUTTON(gamefunc_Open) << SK_OPEN;
localInput.bits |= BUTTON(gamefunc_Inventory) << SK_INVENTORY;
@ -3019,7 +3019,7 @@ void P_GetInput(int playerNum)
{
staticInput.fvel = 0;
staticInput.svel = 0;
staticInput.qavel = 0;
staticInput.q16avel = 0;
}
if (BUTTON(gamefunc_Dpad_Aiming))
@ -3045,11 +3045,11 @@ void P_GetInput(int playerNum)
if (ud.scrollmode && ud.overhead_on)
{
ud.folfvel = staticInput.fvel;
ud.folavel = fix16_to_int(staticInput.qavel);
ud.folavel = fix16_to_int(staticInput.q16avel);
localInput.fvel = 0;
localInput.svel = 0;
localInput.qavel = 0;
localInput.qhorz = 0;
localInput.q16avel = 0;
localInput.q16horz = 0;
return;
}
@ -3063,8 +3063,8 @@ void P_GetInput(int playerNum)
mulscale9(staticInput.svel, sintable[(q16ang + 1536) & 2047]) +
pPlayer->fric.y;
localInput.qavel = staticInput.qavel;
localInput.qhorz = staticInput.qhorz;
localInput.q16avel = staticInput.q16avel;
localInput.q16horz = staticInput.q16horz;
}
static int32_t P_DoCounters(int playerNum)
@ -5073,9 +5073,9 @@ void P_ProcessInput(int playerNum)
pPlayer->vel.x = 0;
pPlayer->vel.y = 0;
}
else if (g_player[playerNum].inputBits->qavel) //p->ang += syncangvel * constant
else if (g_player[playerNum].inputBits->q16avel) //p->ang += syncangvel * constant
{
fix16_t const inputAng = g_player[playerNum].inputBits->qavel;
fix16_t const inputAng = g_player[playerNum].inputBits->q16avel;
pPlayer->q16angvel = (sectorLotag == ST_2_UNDERWATER) ? fix16_mul(inputAng - (inputAng >> 3), fix16_from_int(ksgn(velocityModifier)))
: fix16_mul(inputAng, fix16_from_int(ksgn(velocityModifier)));
@ -5123,10 +5123,10 @@ void P_ProcessInput(int playerNum)
if (g_player[playerNum].inputBits->extbits & (1 << 2)) VM_OnEvent(EVENT_STRAFELEFT, pPlayer->i, playerNum);
if (g_player[playerNum].inputBits->extbits & (1 << 3)) VM_OnEvent(EVENT_STRAFERIGHT, pPlayer->i, playerNum);
if (g_player[playerNum].inputBits->extbits & (1 << 4) || g_player[playerNum].inputBits->qavel < 0)
if (g_player[playerNum].inputBits->extbits & (1 << 4) || g_player[playerNum].inputBits->q16avel < 0)
VM_OnEvent(EVENT_TURNLEFT, pPlayer->i, playerNum);
if (g_player[playerNum].inputBits->extbits & (1 << 5) || g_player[playerNum].inputBits->qavel > 0)
if (g_player[playerNum].inputBits->extbits & (1 << 5) || g_player[playerNum].inputBits->q16avel > 0)
VM_OnEvent(EVENT_TURNRIGHT, pPlayer->i, playerNum);
if (pPlayer->vel.x || pPlayer->vel.y || g_player[playerNum].inputBits->fvel || g_player[playerNum].inputBits->svel)
@ -5371,7 +5371,7 @@ HORIZONLY:;
if (pPlayer->q16horizoff > F16(-5) && pPlayer->q16horizoff < F16(5)) pPlayer->q16horizoff = 0;
}
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz + g_player[playerNum].inputBits->qhorz, F16(HORIZ_MIN), F16(HORIZ_MAX));
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz + g_player[playerNum].inputBits->q16horz, F16(HORIZ_MIN), F16(HORIZ_MAX));
//Shooting code/changes

View File

@ -120,7 +120,7 @@ typedef struct {
typedef struct {
uint32_t bits;
int16_t fvel, svel;
fix16_t qavel, qhorz;
fix16_t q16avel, q16horz;
int8_t extbits;
} input_t;