mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
Remove some dead statements, useless assigments, etc
git-svn-id: https://svn.eduke32.com/eduke32@7086 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
1d71ea3fc0
commit
9079beadb4
13 changed files with 35 additions and 60 deletions
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@ -10524,16 +10524,16 @@ void showwalldata(int16_t wallnum, int16_t small)
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col++;
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DOPRINT(48-(small?16:0), "nextsector: %d", TrackerCast(wal->nextsector));
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DOPRINT(56-(small?16:0), "nextwall: %d", TrackerCast(wal->nextwall));
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DOPRINT(48, "nextsector: %d", TrackerCast(wal->nextsector));
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DOPRINT(56, "nextwall: %d", TrackerCast(wal->nextwall));
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DOPRINT(72-(small?16:0), "Extra: %d", TrackerCast(wal->extra));
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DOPRINT(72, "Extra: %d", TrackerCast(wal->extra));
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// TX 20050102 I'm not sure what unit dist<<4 is supposed to be, but dist itself is correct in terms of game coordinates as one would expect
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DOPRINT(96-(small?16:0), "Wall length: %d", wallength(wallnum));
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DOPRINT(96, "Wall length: %d", wallength(wallnum));
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sec = sectorofwall(wallnum);
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DOPRINT(104-(small?16:0), "Pixel height: %d", (sector[sec].floorz-sector[sec].ceilingz)>>8);
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DOPRINT(104, "Pixel height: %d", (sector[sec].floorz-sector[sec].ceilingz)>>8);
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}
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void showspritedata(int16_t spritenum, int16_t small)
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@ -92,9 +92,10 @@ int32_t engineLoadClipMaps(void)
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loadsprite = (uspritetype *) Xmalloc(MAXSPRITES * sizeof(spritetype));
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if (g_clipMapFilesNum)
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{
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fisec = (int32_t *) Xcalloc(g_clipMapFilesNum, sizeof(int32_t));
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if (g_clipMapFilesNum)
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fispr = (int32_t *) Xcalloc(g_clipMapFilesNum, sizeof(int32_t));
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}
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quickloadboard = 1;
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for (fi = 0; fi < g_clipMapFilesNum; ++fi)
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@ -4077,7 +4077,8 @@ static void classicDrawBunches(int32_t bunch)
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setup_globals_wall1(wal, wal->picnum);
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setup_globals_wall2(wal, sec->visibility, nextsec->ceilingz, sec->ceilingz);
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if (gotswall == 0) { gotswall = 1; prepwall(z,wal); }
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gotswall = 1;
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prepwall(z,wal);
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wallscan(x1,x2,uplc,dwall,swall,lwall);
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if ((cz[2] >= cz[0]) && (cz[3] >= cz[1]))
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@ -4798,7 +4799,7 @@ static void classicDrawSprite(int32_t snum)
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return;
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}
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if (tspr->xrepeat <= 0 || tspr->yrepeat <= 0)
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if (!tspr->xrepeat || !tspr->yrepeat)
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return;
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globalpal = tspr->pal;
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@ -7467,8 +7468,7 @@ int32_t rintersect(int32_t x1, int32_t y1, int32_t z1,
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if (bot == 0)
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return -1;
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if (bot >= 0)
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else if (bot > 0)
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{
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int64_t x31=x3-x1, y31 = y3-y1;
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topt = x31*y34 - y31*x34; if (topt < 0) return -1;
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@ -30,8 +30,6 @@ void hash_free(hashtable_t *t)
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{
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hashitem_t *cur = t->items[remaining];
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int num = 0;
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while (cur)
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{
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hashitem_t * const tmp = cur;
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@ -39,7 +37,6 @@ void hash_free(hashtable_t *t)
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Bfree(tmp->string);
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Bfree(tmp);
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num++;
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}
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} while (--remaining >= 0);
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@ -1967,8 +1967,6 @@ static int32_t kbmprend(const char *buf, int32_t fleng,
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x0 = 0; x1 = xsiz;
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y0 = 0; y1 = ysiz;
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if ((x0 >= daxres) || (x1 <= 0) || (y0 >= dayres) || (y1 <= 0)) return 0;
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if (x0 < 0) x0 = 0;
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if (x1 > daxres) x1 = daxres;
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for (y=y0; y<y1; y++,cptr=&cptr[cptrinc])
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{
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@ -1050,7 +1050,7 @@ int32_t OSD_HandleChar(char ch)
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{
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tabc = osd_findsymbol(editor.tmp, lastmatch->next);
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if (!tabc && lastmatch)
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if (!tabc)
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tabc = osd_findsymbol(editor.tmp, NULL); // wrap */
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}
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@ -1611,13 +1611,10 @@ void OSD_Puts(const char *tmpstr)
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if (log.lines < log.cutoff)
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{
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if (osdlog && (!log.cutoff || log.lines < log.cutoff))
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{
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char *chp2 = Xstrdup(tmpstr);
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Bfputs(OSD_StripColors(chp2, tmpstr), osdlog);
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Bprintf("%s", chp2);
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Bfree(chp2);
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}
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char *chp2 = Xstrdup(tmpstr);
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Bfputs(OSD_StripColors(chp2, tmpstr), osdlog);
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Bprintf("%s", chp2);
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Bfree(chp2);
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}
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else if (log.lines == log.cutoff)
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{
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@ -3099,7 +3099,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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if (usehightile && !drawingskybox && hicfindsubst(globalpicnum, DETAILPAL, 1) &&
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(detailpth = texcache_fetch(globalpicnum, DETAILPAL, 0, method & ~DAMETH_MASKPROPS)) &&
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detailpth && detailpth->hicr && detailpth->hicr->palnum == DETAILPAL)
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detailpth->hicr && detailpth->hicr->palnum == DETAILPAL)
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{
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polymost_useDetailMapping(true);
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polymost_setupdetailtexture(videoGetRenderMode() == REND_POLYMOST ? GL_TEXTURE3 : ++texunits, detailpth->glpic);
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@ -3125,7 +3125,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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if (usehightile && !drawingskybox && hicfindsubst(globalpicnum, GLOWPAL, 1) &&
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(glowpth = texcache_fetch(globalpicnum, GLOWPAL, 0, (method & ~DAMETH_MASKPROPS) | DAMETH_MASK)) &&
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glowpth && glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
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glowpth->hicr && (glowpth->hicr->palnum == GLOWPAL))
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{
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polymost_useGlowMapping(true);
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polymost_setupglowtexture(videoGetRenderMode() == REND_POLYMOST ? GL_TEXTURE4 : ++texunits, glowpth->glpic);
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@ -3164,8 +3164,8 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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}
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else
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{
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float const al = waloff[globalpicnum] ? alphahackarray[globalpicnum] != 0 ? alphahackarray[globalpicnum] * (1.f/255.f):
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(pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f) : 0.f;
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float const al = alphahackarray[globalpicnum] != 0 ? alphahackarray[globalpicnum] * (1.f/255.f) :
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(pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f);
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glAlphaFunc(GL_GREATER, al);
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handle_blend((method & DAMETH_MASKPROPS) > DAMETH_MASK, drawpoly_blend, (method & DAMETH_MASKPROPS) == DAMETH_TRANS2);
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@ -5303,7 +5303,7 @@ static void polymost_initmosts(const float * px, const float * py, int const n)
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{
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if (px[i] < px[j])
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{
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if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--;
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if (px[i] <= vsp[vcnt-1].x) vcnt--;
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vsp[vcnt].x = px[i];
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vsp[vcnt].cy[0] = py[i];
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int k = j+1; if (k >= n) k = 0;
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@ -5316,7 +5316,7 @@ static void polymost_initmosts(const float * px, const float * py, int const n)
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}
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else if (px[j] < px[i])
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{
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if ((vcnt > 1) && (px[j] <= vsp[vcnt-1].x)) vcnt--;
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if (px[j] <= vsp[vcnt-1].x) vcnt--;
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vsp[vcnt].x = px[j];
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vsp[vcnt].fy[0] = py[j];
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int k = i-1; if (k < 0) k = n-1;
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@ -5329,7 +5329,7 @@ static void polymost_initmosts(const float * px, const float * py, int const n)
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}
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else
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{
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if ((vcnt > 1) && (px[i] <= vsp[vcnt-1].x)) vcnt--;
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if (px[i] <= vsp[vcnt-1].x) vcnt--;
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vsp[vcnt].x = px[i];
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vsp[vcnt].cy[0] = py[i];
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vsp[vcnt].fy[0] = py[j];
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@ -291,7 +291,6 @@ void scriptfile_preparse(scriptfile *sf, char *tx, int32_t flen)
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printf("[eof]\nnumlines=%d\n",sf->linenum);
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for (i=0; i<sf->linenum; i++) printf("line %d = byte %d\n",i,sf->lineoffs[i]);
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#endif
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flen = nflen;
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sf->textbuf = sf->textptr = tx;
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sf->textlength = nflen;
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@ -1056,7 +1056,7 @@ static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
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j = 1;
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repeat = 1;
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if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
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if (!Bstrcasecmp(parm->parms[j],"norepeat"))
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{
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repeat = 0;
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j++;
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@ -1089,7 +1089,7 @@ static int32_t osdcmd_bind(osdfuncparm_t const * const parm)
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j = 1;
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repeat = 1;
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if (parm->numparms >= 2 && !Bstrcasecmp(parm->parms[j],"norepeat"))
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if (!Bstrcasecmp(parm->parms[j],"norepeat"))
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{
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repeat = 0;
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j++;
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@ -1300,9 +1300,6 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
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sprite[returnSprite].cstat = 128;
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sprite[returnSprite].clipdist = 4;
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shootAng = pSprite->ang + 32 - (krand() & 63);
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Zvel += 512 - (krand() & 1023);
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return returnSprite;
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}
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@ -2740,9 +2737,6 @@ void P_DisplayWeapon(void)
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{
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static uint8_t freezerFrames[] = { 0, 0, 1, 1, 2, 2 };
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if (*weaponFrame % 6 >= ARRAY_SIZE(freezerFrames))
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break;
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if (doAnim)
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{
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weaponX += rand() & 3;
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@ -3906,7 +3900,7 @@ static void P_ProcessWeapon(int playerNum)
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if (playerShrunk || pPlayer->tipincs || pPlayer->access_incs)
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playerBits &= ~BIT(SK_FIRE);
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else if (playerShrunk == 0 && (playerBits & (1 << 2)) && (*weaponFrame) == 0 && pPlayer->fist_incs == 0 &&
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else if ((playerBits & (1 << 2)) && (*weaponFrame) == 0 && pPlayer->fist_incs == 0 &&
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pPlayer->last_weapon == -1 && (pPlayer->weapon_pos == 0 || pPlayer->holster_weapon == 1))
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{
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pPlayer->crack_time = 777;
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@ -4245,7 +4239,7 @@ static void P_ProcessWeapon(int playerNum)
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}
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}
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}
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else if (*weaponFrame >= PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay) && (*weaponFrame) < PWEAPON(playerNum, pPlayer->curr_weapon, TotalTime)
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else if (*weaponFrame >= PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)
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&& ((PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == KNEE_WEAPON) || pPlayer->ammo_amount[pPlayer->curr_weapon] > 0))
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{
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if (PWEAPON(playerNum, pPlayer->curr_weapon, Flags) & WEAPON_AUTOMATIC)
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@ -4930,7 +4924,7 @@ void P_ProcessInput(int playerNum)
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if (spriteNum < 0)
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{
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if (pPlayer->cursectnum >= 0 && sector[pPlayer->cursectnum].lotag == 0 &&
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if (sector[pPlayer->cursectnum].lotag == 0 &&
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sector[pPlayer->cursectnum].hitag == 0)
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#ifdef YAX_ENABLE
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if (yax_getbunch(pPlayer->cursectnum, YAX_FLOOR) < 0 || (sector[pPlayer->cursectnum].floorstat & 512))
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@ -354,13 +354,9 @@ static void G_DrawOverheadMap(int32_t cposx, int32_t cposy, int32_t czoom, int16
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k = wal->nextwall;
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if (k < 0) continue;
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if (sector[wal->nextsector].ceilingz == z1)
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if (sector[wal->nextsector].floorz == z2)
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if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
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if (((wal->cstat|wall[wal->nextwall].cstat)&(16+32)) == 0) continue;
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col = editorcolors[1]; //red
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if ((wal->cstat|wall[wal->nextwall].cstat)&1) col = editorcolors[5]; //magenta
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if (!(show2dsector[wal->nextsector>>3]&(1<<(wal->nextsector&7))))
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col = editorcolors[7];
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else continue;
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@ -2624,13 +2624,11 @@ CHECKINV1:
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{
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pPlayer->inven_icon = inventoryIcon;
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if (inventoryIcon || pPlayer->inv_amount[GET_FIRSTAID])
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{
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static const int32_t invQuotes[8] = { QUOTE_MEDKIT, QUOTE_STEROIDS, QUOTE_HOLODUKE,
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QUOTE_JETPACK, QUOTE_NVG, QUOTE_SCUBA, QUOTE_BOOTS, 0 };
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if (inventoryIcon-1 < ARRAY_SSIZE(invQuotes))
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P_DoQuote(invQuotes[inventoryIcon-1], pPlayer);
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}
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static const int32_t invQuotes[8] = { QUOTE_MEDKIT, QUOTE_STEROIDS, QUOTE_HOLODUKE,
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QUOTE_JETPACK, QUOTE_NVG, QUOTE_SCUBA, QUOTE_BOOTS, 0 };
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if (inventoryIcon-1 < ARRAY_SSIZE(invQuotes))
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P_DoQuote(invQuotes[inventoryIcon-1], pPlayer);
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}
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}
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@ -3296,11 +3294,6 @@ void P_CheckSectors(int playerNum)
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P_ActivateSwitch(playerNum,nearWall,0);
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return;
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}
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else if (pPlayer->newowner >= 0)
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{
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G_ClearCameras(pPlayer);
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return;
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}
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}
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if (nearSector >= 0 && (sector[nearSector].lotag&16384) == 0 &&
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@ -634,7 +634,7 @@ static char * SCRIPT_ParseString(char ** dest, char * p)
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break;
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}
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}
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if (ch == 0) return p;
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return p;
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}
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else
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{
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