mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-12 03:00:38 +00:00
Convert some unwieldly g_player[myconnectindex].ps->gm crap to references
git-svn-id: https://svn.eduke32.com/eduke32@7211 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
bb8e441d0d
commit
ca1494262c
1 changed files with 57 additions and 55 deletions
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@ -182,8 +182,10 @@ enum gametokens
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void G_HandleSpecialKeys(void)
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{
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auto &myplayer = *g_player[myconnectindex].ps;
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// we need CONTROL_GetInput in order to pick up joystick button presses
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if (CONTROL_Started && !(g_player[myconnectindex].ps->gm & MODE_GAME))
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if (CONTROL_Started && !(myplayer.gm & MODE_GAME))
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{
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ControlInfo noshareinfo;
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CONTROL_GetInput(&noshareinfo);
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@ -216,11 +218,11 @@ void G_HandleSpecialKeys(void)
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#endif
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,
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0);
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P_DoQuote(QUOTE_SCREEN_SAVED, g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_SCREEN_SAVED, &myplayer);
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}
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// only dispatch commands here when not in a game
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if (!(g_player[myconnectindex].ps->gm & MODE_GAME))
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if ((myplayer.gm & MODE_GAME) != MODE_GAME)
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OSD_DispatchQueued();
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if (g_quickExit == 0 && KB_KeyPressed(sc_LeftControl) && KB_KeyPressed(sc_LeftAlt) && (KB_KeyPressed(sc_Delete)||KB_KeyPressed(sc_End)))
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@ -285,7 +287,7 @@ void G_GameExit(const char *msg)
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if (!g_quickExit)
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{
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if (VM_OnEventWithReturn(EVENT_EXITGAMESCREEN, g_player[myconnectindex].ps->i, myconnectindex, 0) == 0 &&
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g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm&MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
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g_mostConcurrentPlayers > 1 && g_player[myconnectindex].ps->gm & MODE_GAME && GTFLAGS(GAMETYPE_SCORESHEET) && *msg == ' ')
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{
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G_BonusScreen(1);
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videoSetGameMode(ud.config.ScreenMode,ud.config.ScreenWidth,ud.config.ScreenHeight,ud.config.ScreenBPP,ud.detail);
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@ -4483,6 +4485,7 @@ void G_PrintCurrentMusic(void)
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void G_HandleLocalKeys(void)
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{
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// CONTROL_ProcessBinds();
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auto &myplayer = *g_player[myconnectindex].ps;
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if (ud.recstat == 2)
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{
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@ -4501,7 +4504,7 @@ void G_HandleLocalKeys(void)
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}
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}
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if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (g_player[myconnectindex].ps->gm & MODE_TYPE) == 0)
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if (!ALT_IS_PRESSED && ud.overhead_on == 0 && (myplayer.gm & MODE_TYPE) == 0)
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{
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if (BUTTON(gamefunc_Enlarge_Screen))
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{
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@ -4557,7 +4560,7 @@ void G_HandleLocalKeys(void)
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}
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}
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if (g_player[myconnectindex].ps->cheat_phase == 1 || (g_player[myconnectindex].ps->gm&(MODE_MENU|MODE_TYPE)))
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if (myplayer.cheat_phase == 1 || (myplayer.gm & (MODE_MENU|MODE_TYPE)))
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return;
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if (BUTTON(gamefunc_See_Coop_View) && (GTFLAGS(GAMETYPE_COOPVIEW) || ud.recstat == 2))
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@ -4572,14 +4575,14 @@ void G_HandleLocalKeys(void)
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{
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CONTROL_ClearButton(gamefunc_Show_Opponents_Weapon);
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ud.config.ShowWeapons = ud.showweapons = 1-ud.showweapons;
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P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons,g_player[screenpeek].ps);
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P_DoQuote(QUOTE_WEAPON_MODE_OFF-ud.showweapons, &myplayer);
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}
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if (BUTTON(gamefunc_Toggle_Crosshair))
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{
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CONTROL_ClearButton(gamefunc_Toggle_Crosshair);
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ud.crosshair = !ud.crosshair;
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P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair,g_player[screenpeek].ps);
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P_DoQuote(QUOTE_CROSSHAIR_OFF-ud.crosshair, &myplayer);
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}
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if (ud.overhead_on && BUTTON(gamefunc_Map_Follow_Mode))
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@ -4592,7 +4595,7 @@ void G_HandleLocalKeys(void)
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ud.foly = g_player[screenpeek].ps->opos.y;
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ud.fola = fix16_to_int(g_player[screenpeek].ps->oq16ang);
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}
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P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode, &myplayer);
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}
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if (KB_UnBoundKeyPressed(sc_ScrollLock))
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@ -4680,7 +4683,7 @@ void G_HandleLocalKeys(void)
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g_demo_cnt = g_demo_goalCnt = ud.reccnt = ud.pause_on = ud.recstat = ud.m_recstat = 0;
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// XXX: probably redundant; this stuff needs an API anyway:
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kclose(g_demo_recFilePtr); g_demo_recFilePtr = -1;
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g_player[myconnectindex].ps->gm = MODE_GAME;
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myplayer.gm = MODE_GAME;
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ready2send=1; // TODO: research this weird variable
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screenpeek=myconnectindex;
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// g_demo_paused=0;
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@ -4705,7 +4708,7 @@ void G_HandleLocalKeys(void)
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{
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if (SHIFTS_IS_PRESSED)
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{
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if (ridiculeNum == 5 && g_player[myconnectindex].ps->fta > 0 && g_player[myconnectindex].ps->ftq == QUOTE_MUSIC)
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if (ridiculeNum == 5 && myplayer.fta > 0 && myplayer.ftq == QUOTE_MUSIC)
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{
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const unsigned int maxi = VOLUMEALL ? MUS_FIRST_SPECIAL : 6;
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@ -4776,7 +4779,7 @@ void G_HandleLocalKeys(void)
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{
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KB_FlushKeyboardQueue();
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CONTROL_ClearButton(gamefunc_SendMessage);
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g_player[myconnectindex].ps->gm |= MODE_TYPE;
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myplayer.gm |= MODE_TYPE;
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typebuf[0] = 0;
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}
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@ -4803,9 +4806,9 @@ void G_HandleLocalKeys(void)
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KB_ClearKeyDown(sc_F2);
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FAKE_F2:
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if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
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if (sprite[myplayer.i].extra <= 0)
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{
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P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_SAVE_DEAD, &myplayer);
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return;
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}
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@ -4872,7 +4875,7 @@ FAKE_F3:
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P_DoQuote(QUOTE_MUSIC, g_player[myconnectindex].ps);
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}
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if ((BUTTON(gamefunc_Quick_Save) || g_doQuickSave == 1) && (g_player[myconnectindex].ps->gm&MODE_GAME))
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if ((BUTTON(gamefunc_Quick_Save) || g_doQuickSave == 1) && (myplayer.gm & MODE_GAME))
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{
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CONTROL_ClearButton(gamefunc_Quick_Save);
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@ -4883,9 +4886,9 @@ FAKE_F3:
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KB_FlushKeyboardQueue();
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if (sprite[g_player[myconnectindex].ps->i].extra <= 0)
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if (sprite[myplayer.i].extra <= 0)
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{
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P_DoQuote(QUOTE_SAVE_DEAD,g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_SAVE_DEAD, &myplayer);
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return;
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}
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@ -4913,12 +4916,12 @@ FAKE_F3:
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{
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KB_ClearKeyDown(sc_F7);
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g_player[myconnectindex].ps->over_shoulder_on = !g_player[myconnectindex].ps->over_shoulder_on;
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myplayer.over_shoulder_on = !myplayer.over_shoulder_on;
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CAMERADIST = 0;
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CAMERACLOCK = totalclock;
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P_DoQuote(QUOTE_VIEW_MODE_OFF + g_player[myconnectindex].ps->over_shoulder_on, g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_VIEW_MODE_OFF + myplayer.over_shoulder_on, &myplayer);
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}
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if (KB_UnBoundKeyPressed(sc_F8))
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@ -4927,11 +4930,11 @@ FAKE_F3:
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int const fta = !ud.fta_on;
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ud.fta_on = 1;
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P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, g_player[myconnectindex].ps);
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P_DoQuote(fta ? QUOTE_MESSAGES_ON : QUOTE_MESSAGES_OFF, &myplayer);
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ud.fta_on = fta;
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}
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if ((BUTTON(gamefunc_Quick_Load) || g_doQuickSave == 2) && (g_player[myconnectindex].ps->gm&MODE_GAME))
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if ((BUTTON(gamefunc_Quick_Load) || g_doQuickSave == 2) && (myplayer.gm & MODE_GAME))
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{
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CONTROL_ClearButton(gamefunc_Quick_Load);
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@ -4985,16 +4988,16 @@ FAKE_F3:
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nonsharedtimer += timerOffset;
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if (BUTTON(gamefunc_Enlarge_Screen))
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g_player[myconnectindex].ps->zoom += mulscale6(timerOffset, max<int>(g_player[myconnectindex].ps->zoom, 256));
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myplayer.zoom += mulscale6(timerOffset, max<int>(myplayer.zoom, 256));
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if (BUTTON(gamefunc_Shrink_Screen))
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g_player[myconnectindex].ps->zoom -= mulscale6(timerOffset, max<int>(g_player[myconnectindex].ps->zoom, 256));
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myplayer.zoom -= mulscale6(timerOffset, max<int>(myplayer.zoom, 256));
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g_player[myconnectindex].ps->zoom = clamp(g_player[myconnectindex].ps->zoom, 48, 2048);
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myplayer.zoom = clamp(myplayer.zoom, 48, 2048);
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}
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}
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if (I_EscapeTrigger() && ud.overhead_on && g_player[myconnectindex].ps->newowner == -1)
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if (I_EscapeTrigger() && ud.overhead_on && myplayer.newowner == -1)
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{
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I_EscapeTriggerClear();
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ud.last_overhead = ud.overhead_on;
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@ -5007,7 +5010,7 @@ FAKE_F3:
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{
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CONTROL_ClearButton(gamefunc_AutoRun);
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ud.auto_run = 1-ud.auto_run;
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P_DoQuote(QUOTE_RUN_MODE_OFF+ud.auto_run,g_player[myconnectindex].ps);
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P_DoQuote(QUOTE_RUN_MODE_OFF + ud.auto_run, &myplayer);
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}
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if (BUTTON(gamefunc_Map))
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@ -6098,7 +6101,7 @@ void app_crashhandler(void)
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// See FILENAME_CASE_CHECK in cache1d.c
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static int32_t check_filename_casing(void)
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{
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return !(g_player[myconnectindex].ps->gm&MODE_GAME);
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return !(g_player[myconnectindex].ps->gm & MODE_GAME);
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}
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#endif
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@ -6282,7 +6285,7 @@ int app_main(int argc, char const * const * argv)
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"Browse to http://www.eduke32.com now?"))
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{
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SHELLEXECUTEINFOA sinfo;
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char const * p = "http://www.eduke32.com";
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char const *p = "http://www.eduke32.com";
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Bmemset(&sinfo, 0, sizeof(sinfo));
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sinfo.cbSize = sizeof(sinfo);
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@ -6378,11 +6381,11 @@ int app_main(int argc, char const * const * argv)
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}
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else
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{
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for (bssize_t i=0; i<ud.multimode-1; i++)
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for (int i=0; i<ud.multimode-1; i++)
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connectpoint2[i] = i+1;
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connectpoint2[ud.multimode-1] = -1;
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for (bssize_t i=1; i<ud.multimode; i++)
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for (int i=1; i<ud.multimode; i++)
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g_player[i].playerquitflag = 1;
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}
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@ -6390,14 +6393,16 @@ int app_main(int argc, char const * const * argv)
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// NOTE: Allocating the DukePlayer_t structs has to be before compiling scripts,
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// because in Lunatic, the {pipe,trip}bomb* members are initialized.
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for (bssize_t i=0; i<MAXPLAYERS; i++)
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for (int i=0; i<MAXPLAYERS; i++)
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G_MaybeAllocPlayer(i);
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G_Startup(); // a bunch of stuff including compiling cons
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g_player[0].playerquitflag = 1;
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g_player[myconnectindex].ps->palette = BASEPAL;
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auto &myplayer = *g_player[myconnectindex].ps;
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myplayer.palette = BASEPAL;
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for (int i=1, j=numplayers; j<ud.multimode; j++)
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{
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@ -6502,7 +6507,7 @@ int app_main(int argc, char const * const * argv)
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#endif
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char *const setupFileName = Xstrdup(g_setupFileName);
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char *const p = strtok(setupFileName, ".");
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char *const p = strtok(setupFileName, ".");
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if (!p || !Bstrcmp(g_setupFileName, SETUPFILENAME))
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Bsprintf(tempbuf, "settings.cfg");
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@ -6554,7 +6559,7 @@ int app_main(int argc, char const * const * argv)
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ud.config.ScreenBPP = bpp[bppIdx];
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}
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videoSetPalette(ud.brightness>>2,g_player[myconnectindex].ps->palette,0);
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videoSetPalette(ud.brightness>>2,myplayer.palette,0);
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S_MusicStartup();
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S_SoundStartup();
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@ -6580,7 +6585,7 @@ int app_main(int argc, char const * const * argv)
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if (/* havesavename */ && (!g_netServer && ud.multimode < 2))
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{
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clearview(0L);
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//g_player[myconnectindex].ps->palette = palette;
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//psmy.palette = palette;
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//G_FadePalette(0,0,0,0);
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P_SetGamePalette(g_player[myconnectindex].ps, BASEPAL, 0); // JBF 20040308
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rotatesprite_fs(160<<16,100<<16,65536L,0,LOADSCREEN,0,0,2+8+64+BGSTRETCH);
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@ -6602,7 +6607,7 @@ MAIN_LOOP_RESTART:
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ototalclock = 0;
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lockclock = 0;
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g_player[myconnectindex].ps->fta = 0;
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myplayer.fta = 0;
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for (int & q : user_quote_time)
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q = 0;
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@ -6624,14 +6629,11 @@ MAIN_LOOP_RESTART:
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{
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if ((g_netServer || ud.multimode > 1) && boardfilename[0] != 0)
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{
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ud.m_level_number = 7;
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ud.m_volume_number = 0;
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ud.m_level_number = 7;
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ud.m_volume_number = 0;
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ud.m_respawn_monsters = !!(ud.m_player_skill == 4);
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if (ud.m_player_skill == 4)
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ud.m_respawn_monsters = 1;
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else ud.m_respawn_monsters = 0;
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for (bssize_t TRAVERSE_CONNECT(i))
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for (int TRAVERSE_CONNECT(i))
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{
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P_ResetWeapons(i);
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P_ResetInventory(i);
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@ -6664,11 +6666,11 @@ MAIN_LOOP_RESTART:
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g_player[myconnectindex].pteam = ud.team;
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if (g_gametypeFlags[ud.coop] & GAMETYPE_TDM)
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g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
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myplayer.palookup = g_player[myconnectindex].pcolor = G_GetTeamPalette(g_player[myconnectindex].pteam);
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else
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{
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if (ud.color) g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor = ud.color;
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else g_player[myconnectindex].ps->palookup = g_player[myconnectindex].pcolor;
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if (ud.color) myplayer.palookup = g_player[myconnectindex].pcolor = ud.color;
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else myplayer.palookup = g_player[myconnectindex].pcolor;
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}
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ud.warp_on = 0;
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@ -6685,7 +6687,7 @@ MAIN_LOOP_RESTART:
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Net_GetPackets();
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// only allow binds to function if the player is actually in a game (not in a menu, typing, et cetera) or demo
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CONTROL_BindsEnabled = !!(g_player[myconnectindex].ps->gm & (MODE_GAME|MODE_DEMO));
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CONTROL_BindsEnabled = !!(myplayer.gm & (MODE_GAME|MODE_DEMO));
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#ifndef _WIN32
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// stdin -> OSD input for dedicated server
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@ -6723,7 +6725,7 @@ MAIN_LOOP_RESTART:
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char gameUpdate = false;
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uint32_t gameUpdateStartTime = timerGetTicks();
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if (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME)
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if (((g_netClient || g_netServer) || (myplayer.gm & (MODE_MENU|MODE_DEMO)) == 0) && totalclock >= ototalclock+TICSPERFRAME)
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{
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if (g_networkMode != NET_DEDICATED_SERVER)
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P_GetInput(myconnectindex);
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@ -6742,8 +6744,8 @@ MAIN_LOOP_RESTART:
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int const moveClock = totalclock;
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if (((ud.show_help == 0 && (g_player[myconnectindex].ps->gm&MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
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(g_player[myconnectindex].ps->gm&MODE_GAME))
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if (((ud.show_help == 0 && (myplayer.gm & MODE_MENU) != MODE_MENU) || ud.recstat == 2 || (g_netServer || ud.multimode > 1)) &&
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(myplayer.gm & MODE_GAME))
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{
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G_MoveLoop();
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#ifdef __ANDROID__
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@ -6764,7 +6766,7 @@ MAIN_LOOP_RESTART:
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break;
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}
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}
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while (((g_netClient || g_netServer) || !(g_player[myconnectindex].ps->gm & (MODE_MENU|MODE_DEMO))) && totalclock >= ototalclock+TICSPERFRAME);
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while (((g_netClient || g_netServer) || (myplayer.gm & (MODE_MENU|MODE_DEMO)) == 0) && totalclock >= ototalclock+TICSPERFRAME);
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gameUpdate = true;
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g_gameUpdateTime = timerGetTicks()-gameUpdateStartTime;
|
||||
|
@ -6775,7 +6777,7 @@ MAIN_LOOP_RESTART:
|
|||
|
||||
G_DoCheats();
|
||||
|
||||
if (g_player[myconnectindex].ps->gm & (MODE_EOL|MODE_RESTART))
|
||||
if (myplayer.gm & (MODE_EOL|MODE_RESTART))
|
||||
{
|
||||
switch (G_EndOfLevel())
|
||||
{
|
||||
|
@ -6791,7 +6793,7 @@ MAIN_LOOP_RESTART:
|
|||
else if (G_FPSLimit() || g_saveRequested)
|
||||
{
|
||||
int const smoothRatio
|
||||
= ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && !(g_player[myconnectindex].ps->gm & MODE_MENU))
|
||||
= ((ud.show_help == 0 && (!g_netServer && ud.multimode < 2) && ((myplayer.gm & MODE_MENU) == 0))
|
||||
|| (g_netServer || ud.multimode > 1)
|
||||
|| ud.recstat == 2)
|
||||
? calc_smoothratio(totalclock, ototalclock)
|
||||
|
@ -6826,7 +6828,7 @@ MAIN_LOOP_RESTART:
|
|||
g_saveRequested = false;
|
||||
}
|
||||
|
||||
if (g_player[myconnectindex].ps->gm&MODE_DEMO)
|
||||
if (myplayer.gm & MODE_DEMO)
|
||||
goto MAIN_LOOP_RESTART;
|
||||
}
|
||||
while (1);
|
||||
|
@ -6884,7 +6886,7 @@ int G_DoMoveThings(void)
|
|||
if (g_player[i].ps->holoduke_on != -1)
|
||||
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
||||
|
||||
if ((hitData.sprite >= 0) && !(g_player[myconnectindex].ps->gm & MODE_MENU) &&
|
||||
if ((hitData.sprite >= 0) && (g_player[myconnectindex].ps->gm & MODE_MENU) == 0 &&
|
||||
sprite[hitData.sprite].picnum == APLAYER)
|
||||
{
|
||||
int const playerNum = P_Get(hitData.sprite);
|
||||
|
|
Loading…
Reference in a new issue