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Remove dead code branch from RECON (logic oversight) and get rid of a useless fallthrough__
git-svn-id: https://svn.eduke32.com/eduke32@7047 1a8010ca-5511-0410-912e-c29ae57300e0
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59214a2d78
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1 changed files with 6 additions and 14 deletions
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@ -69,11 +69,11 @@ void G_DoInterpolations(int smoothRatio)
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if (g_interpolationLock++)
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return;
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int32_t odelta, ndelta = 0;
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int32_t ndelta = 0;
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for (bssize_t i = 0, j = 0; i < g_interpolationCnt; ++i)
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{
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odelta = ndelta;
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int32_t const odelta = ndelta;
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bakipos[i] = *curipos[i];
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ndelta = (*curipos[i]) - oldipos[i];
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if (odelta != ndelta)
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@ -2916,7 +2916,7 @@ ACTOR_STATIC void Proj_MoveCustom(int const spriteNum)
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pSprite->yvel--;
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int const projAngle = getangle(sprite[otherSprite].x - pSprite->x, sprite[otherSprite].y - pSprite->y)
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+ (sprite[otherSprite].cstat & 16 ? 0 : 512);
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+ ((sprite[otherSprite].cstat & 16) ? 0 : 512);
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pSprite->ang = ((projAngle << 1) - pSprite->ang) & 2047;
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if (pProj->bsound >= 0)
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@ -4173,14 +4173,7 @@ ACTOR_STATIC void G_MoveActors(void)
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else
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{
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// Control speed here
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if (locatorDist > 1524)
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{
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if (pSprite->xvel < 256) pSprite->xvel += 32;
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}
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else
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{
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pSprite->xvel = (pSprite->xvel > 0) ? pSprite->xvel - 16 : 0;
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}
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if (pSprite->xvel < 256) pSprite->xvel += 32;
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}
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if (pData[0] < 2) pData[2]++;
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@ -5243,7 +5236,6 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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if (pData[1] == 5)
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A_DeleteSprite(spriteNum);
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goto next_sprite;
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fallthrough__;
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case INNERJAW__STATIC:
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{
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// case INNERJAW+1:
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@ -6927,8 +6919,6 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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case SE_17_WARP_ELEVATOR:
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{
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int32_t nextk;
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q = pData[0]*(SP(spriteNum)<<2);
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pSector->ceilingz += q;
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@ -6991,6 +6981,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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if (j == -1) break;
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int32_t nextk;
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for (SPRITES_OF_SECT_SAFE(pSprite->sectnum, k, nextk))
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{
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if (sprite[k].statnum == STAT_PLAYER && sprite[k].owner >= 0)
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