mirror of
https://github.com/ZDoom/raze-gles.git
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Q16.16 for player angle, too
git-svn-id: https://svn.eduke32.com/eduke32@6725 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
4d8bb170a3
commit
a76750df55
19 changed files with 290 additions and 258 deletions
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@ -1065,12 +1065,12 @@ void plotpixel(int32_t x, int32_t y, char col);
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char getpixel(int32_t x, int32_t y);
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void setviewtotile(int16_t tilenume, int32_t xsiz, int32_t ysiz);
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void setviewback(void);
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void preparemirror(int32_t dax, int32_t day, int16_t daang, int16_t dawall,
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int32_t *tposx, int32_t *tposy, int16_t *tang);
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void preparemirror(int32_t dax, int32_t day, fix16_t daang, int16_t dawall,
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int32_t *tposx, int32_t *tposy, fix16_t *tang);
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void completemirror(void);
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int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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int16_t daang, int32_t dahoriz, int16_t dacursectnum);
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fix16_t daang, fix16_t dahoriz, int16_t dacursectnum);
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void drawmasks(void);
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void clearview(int32_t dacol);
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void clearallviews(int32_t dacol);
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@ -352,7 +352,7 @@ void polymer_setaspect(int32_t);
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void polymer_glinit(void);
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void polymer_resetlights(void);
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void polymer_loadboard(void);
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum);
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t daang, int32_t dahoriz, int16_t dacursectnum);
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void polymer_drawmasks(void);
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void polymer_editorpick(void);
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void polymer_inb4rotatesprite(int16_t tilenum, char pal, int8_t shade, int32_t method);
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@ -1389,6 +1389,7 @@ int32_t globalposx, globalposy, globalposz, globalhoriz;
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fix16_t qglobalhoriz;
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float fglobalposx, fglobalposy, fglobalposz;
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int16_t globalang, globalcursectnum;
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fix16_t qglobalang;
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int32_t globalpal, cosglobalang, singlobalang;
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int32_t cosviewingrangeglobalang, sinviewingrangeglobalang;
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static int32_t globaluclip, globaldclip;
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@ -7895,15 +7896,22 @@ void initspritelists(void)
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}
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void set_globalang(int16_t ang)
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void set_globalang(fix16_t ang)
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{
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globalang = ang&2047;
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globalang = fix16_to_int(ang)&2047;
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qglobalang = ang & 0x7FFFFFF;
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cosglobalang = sintable[(globalang+512)&2047];
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singlobalang = sintable[globalang&2047];
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#ifdef USE_OPENGL
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fcosglobalang = (float) cosglobalang;
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fsinglobalang = (float) singlobalang;
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float const f_ang = fix16_to_float(ang);
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float const f_ang_radians = f_ang * M_PI * (1.f/1024.f);
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fcosglobalang = cosf(f_ang_radians) * 16384.f;
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fsinglobalang = sinf(f_ang_radians) * 16384.f;
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#endif
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cosviewingrangeglobalang = mulscale16(cosglobalang,viewingrange);
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sinviewingrangeglobalang = mulscale16(singlobalang,viewingrange);
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}
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@ -7912,7 +7920,7 @@ void set_globalang(int16_t ang)
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// drawrooms
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//
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int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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int16_t daang, fix16_t dahoriz, int16_t dacursectnum)
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fix16_t daang, fix16_t dahoriz, int16_t dacursectnum)
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{
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int32_t i, j, /*cz, fz,*/ closest;
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int16_t *shortptr1, *shortptr2;
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@ -7922,8 +7930,15 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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beforedrawrooms = 0;
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set_globalpos(daposx, daposy, daposz);
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set_globalang(daang);
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// support the old range of values
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if ((dahoriz & 0xFFFF0000) == 0)
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dahoriz = fix16_from_int(dahoriz);
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if ((daang & 0xFFFF0000) == 0)
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daang = fix16_from_int(daang);
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set_globalang(daang);
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global100horiz = dahoriz;
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// xdimenscale is scale(xdimen,yxaspect,320);
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@ -12382,8 +12397,8 @@ void squarerotatetile(int16_t tilenume)
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//
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// preparemirror
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//
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void preparemirror(int32_t dax, int32_t day, int16_t daang, int16_t dawall,
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int32_t *tposx, int32_t *tposy, int16_t *tang)
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void preparemirror(int32_t dax, int32_t day, fix16_t daang, int16_t dawall,
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int32_t *tposx, int32_t *tposy, fix16_t *tang)
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{
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const int32_t x = wall[dawall].x, dx = wall[wall[dawall].point2].x-x;
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const int32_t y = wall[dawall].y, dy = wall[wall[dawall].point2].y-y;
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@ -12396,7 +12411,7 @@ void preparemirror(int32_t dax, int32_t day, int16_t daang, int16_t dawall,
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*tposx = (x<<1) + scale(dx,i,j) - dax;
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*tposy = (y<<1) + scale(dy,i,j) - day;
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*tang = ((getangle(dx,dy)<<1)-daang)&2047;
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*tang = (fix16_from_int(getangle(dx, dy) << 1) - daang) & 0x7FFFFFF;
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inpreparemirror = 1;
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}
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@ -205,7 +205,7 @@ extern int32_t xdimen, xdimenrecip, halfxdimen, xdimenscale, xdimscale, ydimen;
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extern float fxdimen;
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extern intptr_t frameoffset;
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extern int32_t globalposx, globalposy, globalposz, globalhoriz;
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extern fix16_t qglobalhoriz;
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extern fix16_t qglobalhoriz, qglobalang;
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extern float fglobalposx, fglobalposy, fglobalposz;
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extern int16_t globalang, globalcursectnum;
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extern int32_t globalpal, cosglobalang, singlobalang;
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@ -257,7 +257,7 @@ extern void get_floorspr_points(uspritetype const * const spr, int32_t px, int32
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// int32_t wallmost(int16_t *mostbuf, int32_t w, int32_t sectnum, char dastat);
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int32_t wallfront(int32_t l1, int32_t l2);
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void set_globalang(int16_t ang);
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void set_globalang(fix16_t ang);
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#ifdef DEBUGGINGAIDS
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int32_t animateoffs(int const tilenum, int fakevar);
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@ -718,7 +718,7 @@ int16_t *cursectormasks;
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int16_t *cursectormaskcount;
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float horizang;
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int16_t viewangle;
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fix16_t viewangle;
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int32_t depth;
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_prmirror mirrors[10];
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@ -1060,7 +1060,7 @@ void polymer_loadboard(void)
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// The parallaxed ART sky angle divisor corresponding to a horizfrac of 32768.
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#define DEFAULT_ARTSKY_ANGDIV 4.3027f
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, int16_t daang, int32_t dahoriz, int16_t dacursectnum)
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void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t daposz, fix16_t daang, fix16_t dahoriz, int16_t dacursectnum)
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{
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int16_t cursectnum;
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int32_t i, cursectflorz, cursectceilz;
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@ -1080,8 +1080,8 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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// fogcalc_old needs this
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gvisibility = ((float)globalvisibility)*FOGSCALE;
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ang = (float)(daang) * (360.f/2048.f);
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horizang = (float)(-getangle(128, dahoriz-100)) * (360.f/2048.f);
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ang = fix16_to_float(daang) * (360.f/2048.f);
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horizang = (float)(-getangle(128, fix16_to_int(dahoriz)-100)) * (360.f/2048.f);
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tiltang = (gtang * 90.0f);
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pos[0] = (float)daposy;
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@ -1214,7 +1214,7 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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polymer_emptybuckets();
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viewangle = daang;
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viewangle = fix16_to_int(daang);
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enddrawing();
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return;
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}
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@ -1225,7 +1225,7 @@ void polymer_drawrooms(int32_t daposx, int32_t daposy, int32_t da
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curmodelviewmatrix = rootmodelviewmatrix;
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// build globals used by rotatesprite
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viewangle = daang;
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viewangle = fix16_to_int(daang);
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set_globalang(daang);
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// polymost globals used by polymost_dorotatesprite
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@ -3496,6 +3496,7 @@ static void polymost_drawalls(int32_t const bunch)
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int32_t const sectnum = thesector[bunchfirst[bunch]];
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usectortype const * const sec = (usectortype *)§or[sectnum];
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float const fglobalang = fix16_to_float(qglobalang);
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//DRAW WALLS SECTION!
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for (bssize_t z=bunchfirst[bunch]; z>=0; z=bunchp2[z])
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@ -3695,14 +3696,14 @@ static void polymost_drawalls(int32_t const bunch)
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float const r = (fy1-fy0)/(x1-x0); //slope of line
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o.y = fviewingrange/(ghalfx*256.f); o.z = 1.f/o.y;
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int y = ((((int32_t)((x0-ghalfx)*o.y))+globalang)>>(11-dapskybits));
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int y = ((int32_t)(((x0-ghalfx)*o.y)+fglobalang)>>(11-dapskybits));
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float fx = x0;
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do
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{
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globalpicnum = dapskyoff[y&((1<<dapskybits)-1)]+i;
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otex.u = otex.d*(t*((float)(globalang-(y<<(11-dapskybits)))) * (1.f/2048.f) + (float)((r_parallaxskypanning)?sec->floorxpanning:0)) - xtex.u*ghalfx;
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otex.u = otex.d*(t*((float)(fglobalang-(y<<(11-dapskybits)))) * (1.f/2048.f) + (float)((r_parallaxskypanning)?sec->floorxpanning:0)) - xtex.u*ghalfx;
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y++;
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o.x = fx; fx = ((float)((y<<(11-dapskybits))-globalang))*o.z+ghalfx;
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o.x = fx; fx = ((float)((y<<(11-dapskybits))-fglobalang))*o.z+ghalfx;
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if (fx > x1) { fx = x1; i = -1; }
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pow2xsplit = 0; polymost_domost(o.x,(o.x-x0)*r+fy0,fx,(fx-x0)*r+fy0); //flor
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@ -4027,14 +4028,14 @@ static void polymost_drawalls(int32_t const bunch)
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float const r = (cy1-cy0)/(x1-x0); //slope of line
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o.y = fviewingrange/(ghalfx*256.f); o.z = 1.f/o.y;
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int y = ((((int32_t)((x0-ghalfx)*o.y))+globalang)>>(11-dapskybits));
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int y = ((int32_t)(((x0-ghalfx)*o.y)+fglobalang)>>(11-dapskybits));
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float fx = x0;
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do
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{
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globalpicnum = dapskyoff[y&((1<<dapskybits)-1)]+i;
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otex.u = otex.d*(t*((float)(globalang-(y<<(11-dapskybits)))) * (1.f/2048.f) + (float)((r_parallaxskypanning)?sec->ceilingxpanning:0)) - xtex.u*ghalfx;
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otex.u = otex.d*(t*((float)(fglobalang-(y<<(11-dapskybits)))) * (1.f/2048.f) + (float)((r_parallaxskypanning)?sec->ceilingxpanning:0)) - xtex.u*ghalfx;
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y++;
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o.x = fx; fx = ((float)((y<<(11-dapskybits))-globalang))*o.z+ghalfx;
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o.x = fx; fx = (((float) (y<<(11-dapskybits))-fglobalang))*o.z+ghalfx;
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if (fx > x1) { fx = x1; i = -1; }
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pow2xsplit = 0; polymost_domost(fx,(fx-x0)*r+cy0,o.x,(o.x-x0)*r+cy0); //ceil
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@ -86,7 +86,7 @@ void G_ClearCameraView(DukePlayer_t *ps)
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{
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ps->newowner = -1;
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ps->pos = ps->opos;
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ps->ang = ps->oang;
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ps->q16ang = ps->oq16ang;
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updatesector(ps->pos.x, ps->pos.y, &ps->cursectnum);
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P_UpdateScreenPal(ps);
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@ -1151,7 +1151,7 @@ void A_MoveDummyPlayers(void)
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{
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CS(spriteNum) = 257;
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SZ(spriteNum) = sector[SECT(spriteNum)].ceilingz+(27<<8);
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SA(spriteNum) = pPlayer->ang;
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SA(spriteNum) = fix16_to_int(pPlayer->q16ang);
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if (T1(spriteNum) == 8)
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T1(spriteNum) = 0;
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else T1(spriteNum)++;
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@ -1195,7 +1195,7 @@ ACTOR_STATIC void G_MovePlayers(void)
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pSprite->y = pPlayer->opos.y;
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pSprite->z = pPlayer->opos.z + PHEIGHT;
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actor[spriteNum].bpos.z = pSprite->z;
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pSprite->ang = pPlayer->oang;
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pSprite->ang = fix16_from_int(pPlayer->oq16ang);
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setsprite(spriteNum, (vec3_t *)pSprite);
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}
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@ -1279,12 +1279,15 @@ ACTOR_STATIC void G_MovePlayers(void)
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if (pPlayer->wackedbyactor >= 0 && sprite[pPlayer->wackedbyactor].statnum < MAXSTATUS)
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{
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pPlayer->ang += G_GetAngleDelta(pPlayer->ang,getangle(sprite[pPlayer->wackedbyactor].x-pPlayer->pos.x,sprite[pPlayer->wackedbyactor].y-pPlayer->pos.y))>>1;
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pPlayer->ang &= 2047;
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pPlayer->q16ang += fix16_to_int(G_GetAngleDelta(pPlayer->q16ang,
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getangle(sprite[pPlayer->wackedbyactor].x - pPlayer->pos.x,
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sprite[pPlayer->wackedbyactor].y - pPlayer->pos.y))
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>> 1);
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pPlayer->q16ang &= 0x7FFFFFF;
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}
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}
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pSprite->ang = pPlayer->ang;
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pSprite->ang = fix16_to_int(pPlayer->q16ang);
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}
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}
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else
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@ -1316,13 +1319,13 @@ ACTOR_STATIC void G_MovePlayers(void)
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if (pSprite->extra < 8)
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{
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pSprite->xvel = 128;
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pSprite->ang = pPlayer->ang;
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pSprite->ang = fix16_to_int(pPlayer->q16ang);
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pSprite->extra++;
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A_SetSprite(spriteNum,CLIPMASK0);
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}
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else
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{
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pSprite->ang = 2047-pPlayer->ang;
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pSprite->ang = 2047-fix16_to_int(pPlayer->q16ang);
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setsprite(spriteNum,(vec3_t *)pSprite);
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}
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}
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@ -1674,7 +1677,7 @@ ACTOR_STATIC void G_MoveStandables(void)
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pSprite->owner = -2;
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g_player[p].ps->on_crane = spriteNum;
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A_PlaySound(DUKE_GRUNT,g_player[p].ps->i);
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g_player[p].ps->ang = pSprite->ang+1024;
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g_player[p].ps->q16ang = fix16_from_int(pSprite->ang+1024);
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}
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else
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{
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@ -1762,8 +1765,8 @@ ACTOR_STATIC void G_MoveStandables(void)
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{
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DukePlayer_t *const ps = g_player[p].ps;
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ps->opos.x = ps->pos.x = pSprite->x-(sintable[(ps->ang+512)&2047]>>6);
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ps->opos.y = ps->pos.y = pSprite->y-(sintable[ps->ang&2047]>>6);
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ps->opos.x = ps->pos.x = pSprite->x-(sintable[(fix16_to_int(ps->q16ang)+512)&2047]>>6);
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ps->opos.y = ps->pos.y = pSprite->y-(sintable[fix16_to_int(ps->q16ang)&2047]>>6);
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ps->opos.z = ps->pos.z = pSprite->z+(2<<8);
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setsprite(ps->i, (vec3_t *)ps);
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@ -2611,7 +2614,7 @@ ACTOR_STATIC void A_DoProjectileBounce(int const spriteNum)
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ACTOR_STATIC void P_HandleBeingSpitOn(DukePlayer_t * const ps)
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{
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ps->qhoriz += F16(32);
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ps->q16horiz += F16(32);
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ps->return_to_center = 8;
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if (ps->loogcnt)
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@ -3427,7 +3430,7 @@ ACTOR_STATIC void G_MoveTransports(void)
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}
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}
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pPlayer->ang = sprite[OW(spriteNum)].ang;
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pPlayer->q16ang = fix16_from_int(sprite[OW(spriteNum)].ang);
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if (sprite[OW(spriteNum)].owner != OW(spriteNum))
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{
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@ -3841,7 +3844,7 @@ ACTOR_STATIC void G_MoveActors(void)
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// I'm 50/50 on this being either a typo or a stupid hack
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if (playerDist < 1596)
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{
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int const angDiff = G_GetAngleDelta(pPlayer->ang,getangle(pSprite->x-pPlayer->pos.x,pSprite->y-pPlayer->pos.y));
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int const angDiff = G_GetAngleDelta(fix16_to_int(pPlayer->q16ang),getangle(pSprite->x-pPlayer->pos.x,pSprite->y-pPlayer->pos.y));
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if (angDiff > -64 && angDiff < 64 && TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_OPEN)
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&& pPlayer->toggle_key_flag == 1)
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||||
|
@ -3853,7 +3856,7 @@ ACTOR_STATIC void G_MoveActors(void)
|
|||
if (sprite[ballSprite].picnum == QUEBALL || sprite[ballSprite].picnum == STRIPEBALL)
|
||||
{
|
||||
int const angDiff2 = G_GetAngleDelta(
|
||||
pPlayer->ang, getangle(sprite[ballSprite].x - pPlayer->pos.x, sprite[ballSprite].y - pPlayer->pos.y));
|
||||
fix16_to_int(pPlayer->q16ang), getangle(sprite[ballSprite].x - pPlayer->pos.x, sprite[ballSprite].y - pPlayer->pos.y));
|
||||
|
||||
if (angDiff2 > -64 && angDiff2 < 64)
|
||||
{
|
||||
|
@ -3869,7 +3872,7 @@ ACTOR_STATIC void G_MoveActors(void)
|
|||
if (ballSprite == -1)
|
||||
{
|
||||
pSprite->xvel = (pSprite->pal == 12) ? 164 : 140;
|
||||
pSprite->ang = pPlayer->ang;
|
||||
pSprite->ang = fix16_to_int(pPlayer->q16ang);
|
||||
|
||||
pPlayer->toggle_key_flag = 2;
|
||||
}
|
||||
|
@ -4248,7 +4251,7 @@ ACTOR_STATIC void G_MoveActors(void)
|
|||
}
|
||||
else if (playerDist < 1024 && pPlayer->quick_kick == 0)
|
||||
{
|
||||
int const angDiff = G_GetAngleDelta(pPlayer->ang, getangle(SX(spriteNum) - pPlayer->pos.x,
|
||||
int const angDiff = G_GetAngleDelta(fix16_to_int(pPlayer->q16ang), getangle(SX(spriteNum) - pPlayer->pos.x,
|
||||
SY(spriteNum) - pPlayer->pos.y));
|
||||
|
||||
if (angDiff > -128 && angDiff < 128)
|
||||
|
@ -4270,7 +4273,7 @@ ACTOR_STATIC void G_MoveActors(void)
|
|||
|
||||
setsprite(spriteNum,(vec3_t *)pSprite);
|
||||
|
||||
pSprite->ang = pPlayer->ang;
|
||||
pSprite->ang = fix16_to_int(pPlayer->q16ang);
|
||||
|
||||
if ((TEST_SYNC_KEY(g_player[playerNum].inputBits->bits, SK_FIRE) || (pPlayer->quick_kick > 0)) && sprite[pPlayer->i].extra > 0)
|
||||
if (pPlayer->quick_kick > 0 ||
|
||||
|
@ -4303,7 +4306,7 @@ ACTOR_STATIC void G_MoveActors(void)
|
|||
DELETE_SPRITE_AND_CONTINUE(spriteNum);
|
||||
}
|
||||
|
||||
pSprite->z = pPlayer->pos.z + pPlayer->pyoff - pData[2] + ZOFFSET3 + (fix16_to_int(F16(100) - pPlayer->qhoriz) << 4);
|
||||
pSprite->z = pPlayer->pos.z + pPlayer->pyoff - pData[2] + ZOFFSET3 + (fix16_to_int(F16(100) - pPlayer->q16horiz) << 4);
|
||||
|
||||
if (pData[2] > 512)
|
||||
pData[2] -= 128;
|
||||
|
@ -4340,8 +4343,8 @@ ACTOR_STATIC void G_MoveActors(void)
|
|||
|
||||
pSprite->xrepeat = 20 + (sintable[pData[1] & 2047] >> 13);
|
||||
pSprite->yrepeat = 15 + (sintable[pData[1] & 2047] >> 13);
|
||||
pSprite->x = pPlayer->pos.x + (sintable[(pPlayer->ang + 512) & 2047] >> 7);
|
||||
pSprite->y = pPlayer->pos.y + (sintable[pPlayer->ang & 2047] >> 7);
|
||||
pSprite->x = pPlayer->pos.x + (sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047] >> 7);
|
||||
pSprite->y = pPlayer->pos.y + (sintable[fix16_to_int(pPlayer->q16ang) & 2047] >> 7);
|
||||
|
||||
goto next_sprite;
|
||||
}
|
||||
|
@ -5792,8 +5795,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
|
|||
|
||||
if (pPlayer->cursectnum == pSprite->sectnum && pPlayer->on_ground == 1)
|
||||
{
|
||||
pPlayer->ang += (l*q);
|
||||
pPlayer->ang &= 2047;
|
||||
pPlayer->q16ang += fix16_from_int(l*q);
|
||||
pPlayer->q16ang &= 0x7FFFFFF;
|
||||
|
||||
pPlayer->pos.z += zchange;
|
||||
|
||||
|
@ -6013,8 +6016,8 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
|
|||
pPlayer->bobpos.x += m;
|
||||
pPlayer->bobpos.y += x;
|
||||
|
||||
pPlayer->ang += q;
|
||||
pPlayer->ang &= 2047;
|
||||
pPlayer->q16ang += fix16_from_int(q);
|
||||
pPlayer->q16ang &= 0x7FFFFFF;
|
||||
|
||||
if (g_netServer || numplayers > 1)
|
||||
{
|
||||
|
|
|
@ -334,17 +334,17 @@ static void M32_drawdebug(void)
|
|||
#endif
|
||||
|
||||
|
||||
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int32_t ang, fix16_t qhoriz)
|
||||
static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vsectnum, int16_t ang, int16_t horiz)
|
||||
{
|
||||
spritetype *sp = &sprite[pp->i];
|
||||
int32_t i, hx, hy;
|
||||
int32_t daang;
|
||||
int32_t bakcstat = sp->cstat;
|
||||
hitdata_t hit;
|
||||
|
||||
vec3_t n = {
|
||||
sintable[(ang+1536)&2047]>>4,
|
||||
sintable[(ang+1024)&2047]>>4,
|
||||
fix16_mul(qhoriz-F16(100), F16(128))
|
||||
(horiz-100) * 128
|
||||
};
|
||||
|
||||
updatesectorz(vect->x,vect->y,vect->z,vsectnum);
|
||||
|
@ -365,7 +365,7 @@ static int32_t G_DoThirdPerson(const DukePlayer_t *pp, vec3_t *vect, int16_t *vs
|
|||
|
||||
if (hit.wall >= 0)
|
||||
{
|
||||
daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x,
|
||||
int32_t daang = getangle(wall[wall[hit.wall].point2].x-wall[hit.wall].x,
|
||||
wall[wall[hit.wall].point2].y-wall[hit.wall].y);
|
||||
|
||||
i = n.x*sintable[daang] + n.y*sintable[(daang+1536)&2047];
|
||||
|
@ -519,16 +519,16 @@ static void G_SE40(int32_t smoothratio)
|
|||
|
||||
#ifdef POLYMER
|
||||
if (getrendermode() == REND_POLYMER)
|
||||
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), CAMERA(ang), smoothratio);
|
||||
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x), CAMERA(pos.y), fix16_to_int(CAMERA(q16ang)), smoothratio);
|
||||
#endif
|
||||
drawrooms(sprite[sprite2].x + x, sprite[sprite2].y + y,
|
||||
z + renderz, CAMERA(ang), CAMERA(qhoriz), sect);
|
||||
z + renderz, CAMERA(q16ang), CAMERA(q16horiz), sect);
|
||||
drawing_ror = 1 + level;
|
||||
|
||||
if (drawing_ror == 2) // viewing from top
|
||||
G_OROR_DupeSprites(sp);
|
||||
|
||||
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothratio);
|
||||
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),fix16_to_int(CAMERA(q16ang)),smoothratio);
|
||||
drawmasks();
|
||||
|
||||
if (level)
|
||||
|
@ -555,7 +555,7 @@ static void G_SE40(int32_t smoothratio)
|
|||
}
|
||||
#endif
|
||||
|
||||
void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, fix16_t qhoriz, int32_t smoothratio)
|
||||
void G_HandleMirror(int32_t x, int32_t y, int32_t z, fix16_t a, fix16_t q16horiz, int32_t smoothratio)
|
||||
{
|
||||
if ((gotpic[MIRROR>>3]&(1<<(MIRROR&7)))
|
||||
#ifdef POLYMER
|
||||
|
@ -604,7 +604,7 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, fix16_t qhoriz,
|
|||
if (wall[g_mirrorWall[i]].overpicnum == MIRROR)
|
||||
{
|
||||
int32_t tposx, tposy;
|
||||
int16_t tang;
|
||||
fix16_t tang;
|
||||
|
||||
preparemirror(x, y, a, g_mirrorWall[i], &tposx, &tposy, &tang);
|
||||
|
||||
|
@ -616,16 +616,16 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, fix16_t qhoriz,
|
|||
int32_t didmirror;
|
||||
|
||||
yax_preparedrawrooms();
|
||||
didmirror = drawrooms(tposx,tposy,z,tang,qhoriz,g_mirrorSector[i]+MAXSECTORS);
|
||||
didmirror = drawrooms(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
yax_drawrooms(G_DoSpriteAnimations, g_mirrorSector[i], didmirror, smoothratio);
|
||||
}
|
||||
#ifdef USE_OPENGL
|
||||
else
|
||||
drawrooms(tposx,tposy,z,tang,qhoriz,g_mirrorSector[i]+MAXSECTORS);
|
||||
drawrooms(tposx,tposy,z,tang,q16horiz,g_mirrorSector[i]+MAXSECTORS);
|
||||
// XXX: Sprites don't get drawn with TROR/Polymost
|
||||
#endif
|
||||
display_mirror = 1;
|
||||
G_DoSpriteAnimations(tposx,tposy,tang,smoothratio);
|
||||
G_DoSpriteAnimations(tposx,tposy,fix16_to_int(tang),smoothratio);
|
||||
display_mirror = 0;
|
||||
|
||||
drawmasks();
|
||||
|
@ -740,8 +740,8 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
if (pSprite->yvel < 0) pSprite->yvel = -100;
|
||||
else if (pSprite->yvel > 199) pSprite->yvel = 300;
|
||||
|
||||
CAMERA(ang) = actor[ud.camerasprite].tempang +
|
||||
mulscale16(((pSprite->ang+1024-actor[ud.camerasprite].tempang)&2047)-1024, smoothRatio);
|
||||
CAMERA(q16ang) = fix16_from_int(actor[ud.camerasprite].tempang
|
||||
+ mulscale16(((pSprite->ang + 1024 - actor[ud.camerasprite].tempang) & 2047) - 1024, smoothRatio));
|
||||
|
||||
int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMSCAMERA, pPlayer->i, playerNum, 0);
|
||||
|
||||
|
@ -756,12 +756,12 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
#endif
|
||||
#ifdef POLYMER
|
||||
if (getrendermode() == REND_POLYMER)
|
||||
polymer_setanimatesprites(G_DoSpriteAnimations, pSprite->x, pSprite->y, CAMERA(ang), smoothRatio);
|
||||
polymer_setanimatesprites(G_DoSpriteAnimations, pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
|
||||
#endif
|
||||
yax_preparedrawrooms();
|
||||
drawrooms(pSprite->x,pSprite->y,pSprite->z-ZOFFSET6,CAMERA(ang),pSprite->yvel,pSprite->sectnum);
|
||||
drawrooms(pSprite->x, pSprite->y, pSprite->z - ZOFFSET6, CAMERA(q16ang), pSprite->yvel, pSprite->sectnum);
|
||||
yax_drawrooms(G_DoSpriteAnimations, pSprite->sectnum, 0, smoothRatio);
|
||||
G_DoSpriteAnimations(pSprite->x,pSprite->y,CAMERA(ang),smoothRatio);
|
||||
G_DoSpriteAnimations(pSprite->x, pSprite->y, fix16_to_int(CAMERA(q16ang)), smoothRatio);
|
||||
drawmasks();
|
||||
}
|
||||
}
|
||||
|
@ -908,10 +908,10 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
pPlayer->opos.z + mulscale16(pPlayer->pos.z - pPlayer->opos.z, smoothRatio) };
|
||||
|
||||
CAMERA(pos) = camVect;
|
||||
CAMERA(ang) = pPlayer->oang + mulscale16(((pPlayer->ang + 1024 - pPlayer->oang) & 2047) - 1024, smoothRatio);
|
||||
CAMERA(ang) += pPlayer->look_ang;
|
||||
CAMERA(qhoriz) = pPlayer->oqhoriz + pPlayer->oqhorizoff
|
||||
+ mulscale16((pPlayer->qhoriz + pPlayer->qhorizoff - pPlayer->oqhoriz - pPlayer->oqhorizoff), smoothRatio);
|
||||
CAMERA(q16ang) = pPlayer->oq16ang + mulscale16(((pPlayer->q16ang + F16(1024) - pPlayer->oq16ang) & 0x7FFFFFF) - F16(1024), smoothRatio);
|
||||
CAMERA(q16ang) += fix16_from_int(pPlayer->look_ang);
|
||||
CAMERA(q16horiz) = pPlayer->oq16horiz + pPlayer->oq16horizoff
|
||||
+ mulscale16((pPlayer->q16horiz + pPlayer->q16horizoff - pPlayer->oq16horiz - pPlayer->oq16horizoff), smoothRatio);
|
||||
|
||||
if (ud.viewbob)
|
||||
{
|
||||
|
@ -927,10 +927,10 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
{
|
||||
CAMERA(pos.z) -= 3072;
|
||||
|
||||
if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(qhoriz)) < 0)
|
||||
if (G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz))) < 0)
|
||||
{
|
||||
CAMERA(pos.z) += 3072;
|
||||
G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), CAMERA(ang), CAMERA(qhoriz));
|
||||
G_DoThirdPerson(pPlayer, &CAMERA(pos), &CAMERA(sect), fix16_to_int(CAMERA(q16ang)), fix16_to_int(CAMERA(q16horiz)));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -940,8 +940,8 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
|
||||
// looking through viewscreen
|
||||
CAMERA(pos) = camVect;
|
||||
CAMERA(ang) = pPlayer->ang + pPlayer->look_ang;
|
||||
CAMERA(qhoriz) = fix16_from_int(100 + sprite[pPlayer->newowner].shade);
|
||||
CAMERA(q16ang) = pPlayer->q16ang + fix16_from_int(pPlayer->look_ang);
|
||||
CAMERA(q16horiz) = fix16_from_int(100 + sprite[pPlayer->newowner].shade);
|
||||
CAMERA(sect) = sprite[pPlayer->newowner].sectnum;
|
||||
}
|
||||
|
||||
|
@ -951,7 +951,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
if (g_earthquakeTime > 0 && pPlayer->on_ground == 1)
|
||||
{
|
||||
CAMERA(pos.z) += 256 - (((g_earthquakeTime)&1) << 9);
|
||||
CAMERA(ang) += (2 - ((g_earthquakeTime)&2)) << 2;
|
||||
CAMERA(q16ang) += fix16_from_int((2 - ((g_earthquakeTime)&2)) << 2);
|
||||
}
|
||||
|
||||
if (sprite[pPlayer->i].pal == 1)
|
||||
|
@ -1005,7 +1005,7 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
// like showview must cope with that situation or bail out!
|
||||
int const noDraw = VM_OnEventWithReturn(EVENT_DISPLAYROOMS, pPlayer->i, playerNum, 0);
|
||||
|
||||
CAMERA(qhoriz) = fix16_clamp(CAMERA(qhoriz), F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||
CAMERA(q16horiz) = fix16_clamp(CAMERA(q16horiz), F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||
|
||||
if (noDraw != 1) // event return values other than 0 and 1 are reserved
|
||||
{
|
||||
|
@ -1015,13 +1015,13 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
"other values are reserved.\n");
|
||||
*/
|
||||
|
||||
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(ang), CAMERA(qhoriz), smoothRatio);
|
||||
G_HandleMirror(CAMERA(pos.x), CAMERA(pos.y), CAMERA(pos.z), CAMERA(q16ang), CAMERA(q16horiz), smoothRatio);
|
||||
#ifdef LEGACY_ROR
|
||||
G_SE40(smoothRatio);
|
||||
#endif
|
||||
#ifdef POLYMER
|
||||
if (getrendermode() == REND_POLYMER)
|
||||
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothRatio);
|
||||
polymer_setanimatesprites(G_DoSpriteAnimations, CAMERA(pos.x),CAMERA(pos.y),fix16_to_int(CAMERA(q16ang)),smoothRatio);
|
||||
#endif
|
||||
// for G_PrintCoords
|
||||
dr_viewingrange = viewingrange;
|
||||
|
@ -1030,13 +1030,13 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
|
|||
gotpic[MIRROR>>3] |= (1<<(MIRROR&7));
|
||||
#else
|
||||
yax_preparedrawrooms();
|
||||
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(ang),CAMERA(qhoriz),CAMERA(sect));
|
||||
drawrooms(CAMERA(pos.x),CAMERA(pos.y),CAMERA(pos.z),CAMERA(q16ang),CAMERA(q16horiz),CAMERA(sect));
|
||||
yax_drawrooms(G_DoSpriteAnimations, CAMERA(sect), 0, smoothRatio);
|
||||
#ifdef LEGACY_ROR
|
||||
if ((unsigned)ror_sprite < MAXSPRITES && drawing_ror == 1) // viewing from bottom
|
||||
G_OROR_DupeSprites(&sprite[ror_sprite]);
|
||||
#endif
|
||||
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),CAMERA(ang),smoothRatio);
|
||||
G_DoSpriteAnimations(CAMERA(pos.x),CAMERA(pos.y),fix16_to_int(CAMERA(q16ang)),smoothRatio);
|
||||
#ifdef LEGACY_ROR
|
||||
drawing_ror = 0;
|
||||
#endif
|
||||
|
@ -1249,7 +1249,7 @@ void G_DumpDebugInfo(void)
|
|||
Gv_DumpValues();
|
||||
// fclose(fp);
|
||||
#endif
|
||||
saveboard("debug.map", &g_player[myconnectindex].ps->pos, g_player[myconnectindex].ps->ang,
|
||||
saveboard("debug.map", &g_player[myconnectindex].ps->pos, fix16_to_int(g_player[myconnectindex].ps->q16ang),
|
||||
g_player[myconnectindex].ps->cursectnum);
|
||||
}
|
||||
|
||||
|
@ -2114,11 +2114,11 @@ int A_Spawn(int spriteNum, int tileNum)
|
|||
int const playerNum = P_Get(spriteNum);
|
||||
const DukePlayer_t *const pPlayer = g_player[playerNum].ps;
|
||||
|
||||
shellAng = pPlayer->ang - (krand() & 63) + 8; // Fine tune
|
||||
shellAng = fix16_to_int(pPlayer->q16ang) - (krand() & 63) + 8; // Fine tune
|
||||
|
||||
T1(newSprite) = krand() & 1;
|
||||
|
||||
pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - (fix16_to_int((pPlayer->qhorizoff + pPlayer->qhoriz - F16(100))) << 4);
|
||||
pSprite->z = (3 << 8) + pPlayer->pyoff + pPlayer->pos.z - (fix16_to_int((pPlayer->q16horizoff + pPlayer->q16horiz - F16(100))) << 4);
|
||||
|
||||
if (pSprite->picnum == SHOTGUNSHELL)
|
||||
pSprite->z += (3 << 8);
|
||||
|
@ -3892,9 +3892,9 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
|
|||
|
||||
if (g_player[playerNum].ps->over_shoulder_on > 0 && g_player[playerNum].ps->newowner < 0)
|
||||
{
|
||||
t->ang = g_player[playerNum].ps->ang +
|
||||
mulscale16((((g_player[playerNum].ps->ang+1024 - g_player[playerNum].ps->oang)&2047)-1024),
|
||||
smoothratio);
|
||||
t->ang = fix16_to_int(
|
||||
g_player[playerNum].ps->q16ang
|
||||
+ mulscale16((((g_player[playerNum].ps->q16ang + 1024 - g_player[playerNum].ps->oq16ang) & 2047) - 1024), smoothratio));
|
||||
#ifdef USE_OPENGL
|
||||
if (bpp > 8 && usemodels && md_tilehasmodel(t->picnum, t->pal) >= 0)
|
||||
{
|
||||
|
@ -4595,7 +4595,7 @@ void G_HandleLocalKeys(void)
|
|||
{
|
||||
ud.folx = g_player[screenpeek].ps->opos.x;
|
||||
ud.foly = g_player[screenpeek].ps->opos.y;
|
||||
ud.fola = g_player[screenpeek].ps->oang;
|
||||
ud.fola = fix16_to_int(g_player[screenpeek].ps->oq16ang);
|
||||
}
|
||||
P_DoQuote(QUOTE_MAP_FOLLOW_OFF+ud.scrollmode,g_player[myconnectindex].ps);
|
||||
}
|
||||
|
@ -6857,8 +6857,9 @@ int G_DoMoveThings(void)
|
|||
if (g_player[i].ps->holoduke_on != -1)
|
||||
sprite[g_player[i].ps->holoduke_on].cstat ^= 256;
|
||||
|
||||
hitscan((vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(pPlayer->ang + 512) & 2047], sintable[pPlayer->ang & 2047],
|
||||
fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) << 11, &hitData, 0xffff0030);
|
||||
hitscan((vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047],
|
||||
sintable[fix16_to_int(pPlayer->q16ang) & 2047], fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) << 11, &hitData,
|
||||
0xffff0030);
|
||||
|
||||
for (bssize_t TRAVERSE_CONNECT(i))
|
||||
if (g_player[i].ps->holoduke_on != -1)
|
||||
|
|
|
@ -129,8 +129,8 @@ static inline int32_t G_GetLogoFlags(void)
|
|||
typedef struct {
|
||||
vec3_t pos;
|
||||
int32_t dist, clock;
|
||||
fix16_t qhoriz;
|
||||
int16_t ang, sect;
|
||||
fix16_t q16horiz, q16ang;
|
||||
int16_t sect;
|
||||
} camera_t;
|
||||
|
||||
extern camera_t g_camera;
|
||||
|
@ -192,8 +192,8 @@ typedef struct {
|
|||
int32_t returnvar[MAX_RETURN_VALUES-1];
|
||||
|
||||
#if !defined LUNATIC
|
||||
int16_t cameraang, camerasect;
|
||||
fix16_t cameraqhoriz;
|
||||
fix16_t cameraq16ang, cameraq16horiz;
|
||||
int16_t camerasect;
|
||||
#endif
|
||||
int16_t pause_on,from_bonus;
|
||||
int16_t camerasprite,last_camsprite;
|
||||
|
|
|
@ -285,7 +285,7 @@ GAMEEXEC_STATIC GAMEEXEC_INLINE void P_ForceAngle(DukePlayer_t *pPlayer)
|
|||
{
|
||||
int const nAngle = 128-(krand()&255);
|
||||
|
||||
pPlayer->qhoriz += F16(64);
|
||||
pPlayer->q16horiz += F16(64);
|
||||
pPlayer->return_to_center = 9;
|
||||
pPlayer->rotscrnang = nAngle >> 1;
|
||||
pPlayer->look_ang = pPlayer->rotscrnang;
|
||||
|
@ -3619,9 +3619,9 @@ nullquote:
|
|||
{
|
||||
nResult =
|
||||
(vm.pSprite->picnum == APLAYER && (g_netServer || ud.multimode > 1))
|
||||
? G_GetAngleDelta(g_player[otherp].ps->ang, getangle(pPlayer->pos.x - g_player[otherp].ps->pos.x,
|
||||
? G_GetAngleDelta(fix16_to_int(g_player[otherp].ps->q16ang), getangle(pPlayer->pos.x - g_player[otherp].ps->pos.x,
|
||||
pPlayer->pos.y - g_player[otherp].ps->pos.y))
|
||||
: G_GetAngleDelta(pPlayer->ang, getangle(vm.pSprite->x - pPlayer->pos.x, vm.pSprite->y - pPlayer->pos.y));
|
||||
: G_GetAngleDelta(fix16_to_int(pPlayer->q16ang), getangle(vm.pSprite->x - pPlayer->pos.x, vm.pSprite->y - pPlayer->pos.y));
|
||||
|
||||
nResult = (nResult > -128 && nResult < 128);
|
||||
}
|
||||
|
@ -4410,7 +4410,7 @@ finish_qsprintf:
|
|||
|
||||
case CON_GETPLAYERANGLE:
|
||||
insptr++;
|
||||
Gv_SetVarX(*insptr++, pPlayer->ang);
|
||||
Gv_SetVarX(*insptr++, fix16_to_int(pPlayer->q16ang));
|
||||
continue;
|
||||
|
||||
case CON_GETACTORANGLE:
|
||||
|
@ -4420,7 +4420,7 @@ finish_qsprintf:
|
|||
|
||||
case CON_SETPLAYERANGLE:
|
||||
insptr++;
|
||||
pPlayer->ang = Gv_GetVarX(*insptr++) & 2047;
|
||||
pPlayer->q16ang = fix16_from_int(Gv_GetVarX(*insptr++) & 2047);
|
||||
continue;
|
||||
|
||||
case CON_SETACTORANGLE:
|
||||
|
@ -5727,7 +5727,7 @@ finish_qsprintf:
|
|||
|
||||
case CON_IFANGDIFFL:
|
||||
insptr++;
|
||||
tw = klabs(G_GetAngleDelta(pPlayer->ang, vm.pSprite->ang));
|
||||
tw = klabs(G_GetAngleDelta(fix16_to_int(pPlayer->q16ang), vm.pSprite->ang));
|
||||
VM_CONDITIONAL(tw <= *insptr);
|
||||
continue;
|
||||
|
||||
|
|
|
@ -539,9 +539,9 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
case PLAYER_POSX: labelNum = ps->pos.x; break;
|
||||
case PLAYER_POSY: labelNum = ps->pos.y; break;
|
||||
case PLAYER_POSZ: labelNum = ps->pos.z; break;
|
||||
case PLAYER_HORIZ: labelNum = fix16_to_int(ps->qhoriz); break;
|
||||
case PLAYER_OHORIZ: labelNum = fix16_to_int(ps->oqhoriz); break;
|
||||
case PLAYER_OHORIZOFF: labelNum = fix16_to_int(ps->oqhorizoff); break;
|
||||
case PLAYER_HORIZ: labelNum = fix16_to_int(ps->q16horiz); break;
|
||||
case PLAYER_OHORIZ: labelNum = fix16_to_int(ps->oq16horiz); break;
|
||||
case PLAYER_OHORIZOFF: labelNum = fix16_to_int(ps->oq16horizoff); break;
|
||||
case PLAYER_INVDISPTIME: labelNum = ps->invdisptime; break;
|
||||
case PLAYER_BOBPOSX: labelNum = ps->bobpos.x; break;
|
||||
case PLAYER_BOBPOSY: labelNum = ps->bobpos.y; break;
|
||||
|
@ -564,9 +564,9 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
case PLAYER_RANDOMFLAMEX: labelNum = ps->randomflamex; break;
|
||||
case PLAYER_CRACK_TIME: labelNum = ps->crack_time; break;
|
||||
case PLAYER_AIM_MODE: labelNum = ps->aim_mode; break;
|
||||
case PLAYER_ANG: labelNum = ps->ang; break;
|
||||
case PLAYER_OANG: labelNum = ps->oang; break;
|
||||
case PLAYER_ANGVEL: labelNum = ps->angvel; break;
|
||||
case PLAYER_ANG: labelNum = fix16_to_int(ps->q16ang); break;
|
||||
case PLAYER_OANG: labelNum = fix16_to_int(ps->oq16ang); break;
|
||||
case PLAYER_ANGVEL: labelNum = fix16_to_int(ps->q16angvel); break;
|
||||
case PLAYER_CURSECTNUM: labelNum = ps->cursectnum; break;
|
||||
case PLAYER_LOOK_ANG: labelNum = ps->look_ang; break;
|
||||
case PLAYER_LAST_EXTRA: labelNum = ps->last_extra; break;
|
||||
|
@ -578,7 +578,7 @@ int32_t __fastcall VM_GetPlayer(int32_t const playerNum, int32_t labelNum, int32
|
|||
case PLAYER_CURR_WEAPON: labelNum = ps->curr_weapon; break;
|
||||
case PLAYER_LAST_WEAPON: labelNum = ps->last_weapon; break;
|
||||
case PLAYER_TIPINCS: labelNum = ps->tipincs; break;
|
||||
case PLAYER_HORIZOFF: labelNum = fix16_to_int(ps->qhorizoff); break;
|
||||
case PLAYER_HORIZOFF: labelNum = fix16_to_int(ps->q16horizoff); break;
|
||||
case PLAYER_WANTWEAPONFIRE: labelNum = ps->wantweaponfire; break;
|
||||
case PLAYER_HOLODUKE_AMOUNT: labelNum = ps->inv_amount[GET_HOLODUKE]; break;
|
||||
case PLAYER_NEWOWNER: labelNum = ps->newowner; break;
|
||||
|
@ -723,9 +723,9 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in
|
|||
case PLAYER_POSX: ps->pos.x = iSet; break;
|
||||
case PLAYER_POSY: ps->pos.y = iSet; break;
|
||||
case PLAYER_POSZ: ps->pos.z = iSet; break;
|
||||
case PLAYER_HORIZ: ps->qhoriz = fix16_from_int(iSet); break;
|
||||
case PLAYER_OHORIZ: ps->oqhoriz = fix16_from_int(iSet); break;
|
||||
case PLAYER_OHORIZOFF: ps->oqhorizoff = fix16_from_int(iSet); break;
|
||||
case PLAYER_HORIZ: ps->q16horiz = fix16_from_int(iSet); break;
|
||||
case PLAYER_OHORIZ: ps->oq16horiz = fix16_from_int(iSet); break;
|
||||
case PLAYER_OHORIZOFF: ps->oq16horizoff = fix16_from_int(iSet); break;
|
||||
case PLAYER_INVDISPTIME: ps->invdisptime = iSet; break;
|
||||
case PLAYER_BOBPOSX: ps->bobpos.x = iSet; break;
|
||||
case PLAYER_BOBPOSY: ps->bobpos.y = iSet; break;
|
||||
|
@ -748,9 +748,9 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in
|
|||
case PLAYER_RANDOMFLAMEX: ps->randomflamex = iSet; break;
|
||||
case PLAYER_CRACK_TIME: ps->crack_time = iSet; break;
|
||||
case PLAYER_AIM_MODE: ps->aim_mode = iSet; break;
|
||||
case PLAYER_ANG: ps->ang = iSet; break;
|
||||
case PLAYER_OANG: ps->oang = iSet; break;
|
||||
case PLAYER_ANGVEL: ps->angvel = iSet; break;
|
||||
case PLAYER_ANG: ps->q16ang = fix16_from_int(iSet); break;
|
||||
case PLAYER_OANG: ps->oq16ang = fix16_from_int(iSet); break;
|
||||
case PLAYER_ANGVEL: ps->q16angvel = fix16_from_int(iSet); break;
|
||||
case PLAYER_CURSECTNUM: ps->cursectnum = iSet; break;
|
||||
case PLAYER_LOOK_ANG: ps->look_ang = iSet; break;
|
||||
case PLAYER_LAST_EXTRA: ps->last_extra = iSet; break;
|
||||
|
@ -762,7 +762,7 @@ void __fastcall VM_SetPlayer(int32_t const playerNum, int32_t const labelNum, in
|
|||
case PLAYER_CURR_WEAPON: ps->curr_weapon = iSet; break;
|
||||
case PLAYER_LAST_WEAPON: ps->last_weapon = iSet; break;
|
||||
case PLAYER_TIPINCS: ps->tipincs = iSet; break;
|
||||
case PLAYER_HORIZOFF: ps->qhorizoff = fix16_from_int(iSet); break;
|
||||
case PLAYER_HORIZOFF: ps->q16horizoff = fix16_from_int(iSet); break;
|
||||
case PLAYER_WANTWEAPONFIRE: ps->wantweaponfire = iSet; break;
|
||||
case PLAYER_HOLODUKE_AMOUNT: ps->inv_amount[GET_HOLODUKE] = iSet; break;
|
||||
case PLAYER_NEWOWNER: ps->newowner = iSet; break;
|
||||
|
@ -906,7 +906,7 @@ int32_t __fastcall VM_GetPlayerInput(int32_t const playerNum, int32_t labelNum)
|
|||
|
||||
switch (labelNum)
|
||||
{
|
||||
case INPUT_AVEL: labelNum = i->avel; break;
|
||||
case INPUT_AVEL: labelNum = fix16_to_int(i->qavel); break;
|
||||
case INPUT_HORZ: labelNum = fix16_to_int(i->qhorz); break;
|
||||
case INPUT_FVEL: labelNum = i->fvel; break;
|
||||
case INPUT_SVEL: labelNum = i->svel; break;
|
||||
|
@ -930,7 +930,7 @@ void __fastcall VM_SetPlayerInput(int32_t const playerNum, int32_t const labelNu
|
|||
|
||||
switch (labelNum)
|
||||
{
|
||||
case INPUT_AVEL: i->avel = iSet; break;
|
||||
case INPUT_AVEL: i->qavel = fix16_from_int(iSet); break;
|
||||
case INPUT_HORZ: i->qhorz = fix16_from_int(iSet); break;
|
||||
case INPUT_FVEL: i->fvel = iSet; break;
|
||||
case INPUT_SVEL: i->svel = iSet; break;
|
||||
|
|
|
@ -1543,8 +1543,8 @@ static void Gv_AddSystemVars(void)
|
|||
Gv_NewVar("camerax",(intptr_t)&ud.camerapos.x, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
Gv_NewVar("cameray",(intptr_t)&ud.camerapos.y, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
Gv_NewVar("cameraz",(intptr_t)&ud.camerapos.z, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
Gv_NewVar("cameraang",(intptr_t)&ud.cameraang, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR);
|
||||
Gv_NewVar("camerahoriz",(intptr_t)&ud.cameraqhoriz, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR); // XXX FIXME
|
||||
Gv_NewVar("cameraang",(intptr_t)&ud.cameraq16ang, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR); // XXX FIXME
|
||||
Gv_NewVar("camerahoriz",(intptr_t)&ud.cameraq16horiz, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR); // XXX FIXME
|
||||
Gv_NewVar("camerasect",(intptr_t)&ud.camerasect, GAMEVAR_SYSTEM | GAMEVAR_INT16PTR);
|
||||
Gv_NewVar("cameradist",(intptr_t)&g_cameraDistance, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
Gv_NewVar("cameraclock",(intptr_t)&g_cameraClock, GAMEVAR_SYSTEM | GAMEVAR_INT32PTR);
|
||||
|
@ -1700,8 +1700,8 @@ void Gv_RefreshPointers(void)
|
|||
aGameVars[Gv_GetVarIndex("camerax")].global = (intptr_t)&ud.camerapos.x;
|
||||
aGameVars[Gv_GetVarIndex("cameray")].global = (intptr_t)&ud.camerapos.y;
|
||||
aGameVars[Gv_GetVarIndex("cameraz")].global = (intptr_t)&ud.camerapos.z;
|
||||
aGameVars[Gv_GetVarIndex("cameraang")].global = (intptr_t)&ud.cameraang;
|
||||
aGameVars[Gv_GetVarIndex("camerahoriz")].global = (intptr_t)&ud.cameraqhoriz; // XXX FIXME
|
||||
aGameVars[Gv_GetVarIndex("cameraang")].global = (intptr_t)&ud.cameraq16ang; // XXX FIXME
|
||||
aGameVars[Gv_GetVarIndex("camerahoriz")].global = (intptr_t)&ud.cameraq16horiz; // XXX FIXME
|
||||
aGameVars[Gv_GetVarIndex("camerasect")].global = (intptr_t)&ud.camerasect;
|
||||
aGameVars[Gv_GetVarIndex("cameradist")].global = (intptr_t)&g_cameraDistance;
|
||||
aGameVars[Gv_GetVarIndex("cameraclock")].global = (intptr_t)&g_cameraClock;
|
||||
|
|
|
@ -1441,9 +1441,9 @@ void Net_FillPlayerUpdate(playerupdate_t *update, int32_t player)
|
|||
update->pos = g_player[player].ps->pos;
|
||||
update->opos = g_player[player].ps->opos;
|
||||
update->vel = g_player[player].ps->vel;
|
||||
update->ang = g_player[player].ps->ang;
|
||||
update->horiz = g_player[player].ps->qhoriz;
|
||||
update->horizoff = g_player[player].ps->qhorizoff;
|
||||
update->ang = g_player[player].ps->q16ang;
|
||||
update->horiz = g_player[player].ps->q16horiz;
|
||||
update->horizoff = g_player[player].ps->q16horizoff;
|
||||
update->ping = g_player[player].ping;
|
||||
update->deadflag = g_player[player].ps->dead_flag;
|
||||
update->playerquitflag = g_player[player].playerquitflag;
|
||||
|
@ -1458,9 +1458,9 @@ void Net_ExtractPlayerUpdate(playerupdate_t *update, int32_t type)
|
|||
g_player[playerindex].ps->pos = update->pos;
|
||||
g_player[playerindex].ps->opos = update->opos;
|
||||
g_player[playerindex].ps->vel = update->vel;
|
||||
g_player[playerindex].ps->ang = update->ang;
|
||||
g_player[playerindex].ps->qhoriz = update->horiz;
|
||||
g_player[playerindex].ps->qhorizoff = update->horizoff;
|
||||
g_player[playerindex].ps->q16ang = update->ang;
|
||||
g_player[playerindex].ps->q16horiz = update->horiz;
|
||||
g_player[playerindex].ps->q16horizoff = update->horizoff;
|
||||
}
|
||||
|
||||
if (type == PACKET_MASTER_TO_SLAVE)
|
||||
|
|
|
@ -289,7 +289,7 @@ static int A_FindTargetSprite(const spritetype *pSprite, int projAng, int projec
|
|||
if (pSprite->picnum == APLAYER)
|
||||
{
|
||||
const DukePlayer_t *const ps = g_player[P_GetP(pSprite)].ps;
|
||||
onScreen = (klabs(scale(SZ(spriteNum)-pSprite->z,10,spriteDist)-fix16_to_int(ps->qhoriz+ps->qhorizoff-F16(100))) < 100);
|
||||
onScreen = (klabs(scale(SZ(spriteNum)-pSprite->z,10,spriteDist)-fix16_to_int(ps->q16horiz+ps->q16horizoff-F16(100))) < 100);
|
||||
}
|
||||
|
||||
int const canSee = (PN(spriteNum) == ORGANTIC || PN(spriteNum) == ROTATEGUN)
|
||||
|
@ -480,7 +480,7 @@ static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_
|
|||
{
|
||||
hitdata_t hitData;
|
||||
|
||||
*zvel = A_GetShootZvel(fix16_to_int(F16(100)-pPlayer->qhoriz-pPlayer->qhorizoff)<<5);
|
||||
*zvel = A_GetShootZvel(fix16_to_int(F16(100)-pPlayer->q16horiz-pPlayer->q16horizoff)<<5);
|
||||
|
||||
hitscan(srcVect, sprite[spriteNum].sectnum, sintable[(*shootAng + 512) & 2047],
|
||||
sintable[*shootAng & 2047], *zvel << 6, &hitData, CLIPMASK1);
|
||||
|
@ -503,7 +503,7 @@ static void P_PreFireHitscan(int spriteNum, int playerNum, int projecTile, vec3_
|
|||
if (aimSprite == -1) // no target
|
||||
{
|
||||
notarget:
|
||||
*zvel = fix16_to_int(F16(100)-pPlayer->qhoriz-pPlayer->qhorizoff)<<5;
|
||||
*zvel = fix16_to_int(F16(100)-pPlayer->q16horiz-pPlayer->q16horizoff)<<5;
|
||||
}
|
||||
|
||||
Proj_MaybeAddSpread(doSpread, zvel, shootAng, zRange, angRange);
|
||||
|
@ -917,7 +917,7 @@ static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng
|
|||
otherSprite = GetAutoAimAng(spriteNum, playerNum, projecTile, 8<<8, 0+2, startPos, pProj->vel, &zvel, &shootAng);
|
||||
|
||||
if (otherSprite < 0)
|
||||
zvel = fix16_to_int(F16(100)-pPlayer->qhoriz-pPlayer->qhorizoff)*(pProj->vel/8);
|
||||
zvel = fix16_to_int(F16(100)-pPlayer->q16horiz-pPlayer->q16horizoff)*(pProj->vel/8);
|
||||
|
||||
if (pProj->sound >= 0)
|
||||
A_PlaySound(pProj->sound, spriteNum);
|
||||
|
@ -976,7 +976,7 @@ static int A_ShootCustom(int const spriteNum, int const projecTile, int shootAng
|
|||
case PROJECTILE_KNEE:
|
||||
if (playerNum >= 0)
|
||||
{
|
||||
zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) << 5;
|
||||
zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) << 5;
|
||||
startPos->z += (6 << 8);
|
||||
shootAng += 15;
|
||||
}
|
||||
|
@ -1095,7 +1095,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
{
|
||||
if (playerNum >= 0)
|
||||
{
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) << 5;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) << 5;
|
||||
startPos.z += (6 << 8);
|
||||
shootAng += 15;
|
||||
}
|
||||
|
@ -1239,7 +1239,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
if (playerNum >= 0)
|
||||
{
|
||||
if (GetAutoAimAng(spriteNum, playerNum, projecTile, -ZOFFSET4, 0, &startPos, vel, &Zvel, &shootAng) < 0)
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 98;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 98;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1306,7 +1306,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
j = GetAutoAimAng(spriteNum, playerNum, projecTile, 8 << 8, 0 + 2, &startPos, vel, &Zvel, &shootAng);
|
||||
|
||||
if (j < 0)
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 81;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 81;
|
||||
|
||||
if (projecTile == RPG)
|
||||
A_PlaySound(RPG_SHOOT, spriteNum);
|
||||
|
@ -1413,7 +1413,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
case HANDHOLDINGLASER__STATIC:
|
||||
{
|
||||
int const zOffset = (playerNum >= 0) ? g_player[playerNum].ps->pyoff : 0;
|
||||
Zvel = (playerNum >= 0) ? fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 32 : 0;
|
||||
Zvel = (playerNum >= 0) ? fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 32 : 0;
|
||||
|
||||
startPos.z -= zOffset;
|
||||
Proj_DoHitscan(spriteNum, 0, &startPos, Zvel, shootAng, &hitData);
|
||||
|
@ -1513,7 +1513,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
if (playerNum >= 0)
|
||||
{
|
||||
if (GetAutoAimAng(spriteNum, playerNum, projecTile, ZOFFSET6, 0, &startPos, 768, &Zvel, &shootAng) < 0)
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 98;
|
||||
Zvel = fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 98;
|
||||
}
|
||||
else if (pSprite->statnum != STAT_EFFECTOR)
|
||||
{
|
||||
|
@ -1561,7 +1561,7 @@ int A_ShootWithZvel(int const spriteNum, int const projecTile, int const forceZv
|
|||
{
|
||||
startPos = *(vec3_t *)pPlayer;
|
||||
startPos.z += pPlayer->pyoff + ZOFFSET6;
|
||||
shootAng = pPlayer->ang;
|
||||
shootAng = fix16_to_int(pPlayer->q16ang);
|
||||
pPlayer->crack_time = 777;
|
||||
}
|
||||
else
|
||||
|
@ -1632,7 +1632,7 @@ static void P_DisplaySpit(void)
|
|||
{
|
||||
int const rotAng = klabs(sintable[((loogCounter + i) << 5) & 2047]) >> 5;
|
||||
int const rotZoom = 4096 + ((loogCounter + i) << 9);
|
||||
int const rotX = (-g_player[screenpeek].inputBits->avel >> 1) + (sintable[((loogCounter + i) << 6) & 2047] >> 10);
|
||||
int const rotX = (-fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 1) + (sintable[((loogCounter + i) << 6) & 2047] >> 10);
|
||||
|
||||
rotatesprite_fs((pPlayer->loogiex[i] + rotX) << 16, (200 + pPlayer->loogiey[i] - rotY) << 16, rotZoom - (i << 8),
|
||||
256 - rotAng, LOOGIE, 0, 0, 2);
|
||||
|
@ -1683,7 +1683,7 @@ static int P_DisplayFist(int const fistShade)
|
|||
wx[(g_snum==0)] = (wx[0]+wx[1])/2+1;
|
||||
#endif
|
||||
|
||||
rotatesprite((-fistInc + 222 + (g_player[screenpeek].inputBits->avel >> 5)) << 16, (fistY + fistYOffset) << 16,
|
||||
rotatesprite((-fistInc + 222 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5)) << 16, (fistY + fistYOffset) << 16,
|
||||
fistZoom, 0, FIST, fistShade, fistPal, 2, wx[0], windowxy1.y, wx[1], windowxy2.y);
|
||||
|
||||
return 1;
|
||||
|
@ -1830,8 +1830,8 @@ static int P_DisplayKnee(int kneeShade)
|
|||
if (kneePal == 0)
|
||||
kneePal = ps->palookup;
|
||||
|
||||
G_DrawTileScaled(105+(g_player[screenpeek].inputBits->avel>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
|
||||
kneeY+280-(fix16_to_int(ps->qhoriz-ps->qhorizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
|
||||
G_DrawTileScaled(105+(fix16_to_int(g_player[screenpeek].inputBits->qavel)>>5)-(ps->look_ang>>1)+(knee_y[ps->knee_incs]>>2),
|
||||
kneeY+280-(fix16_to_int(ps->q16horiz-ps->q16horizoff)>>4),KNEE,kneeShade,4+DRAWEAP_CENTER,kneePal);
|
||||
|
||||
return 1;
|
||||
}
|
||||
|
@ -1860,8 +1860,8 @@ static int P_DisplayKnuckles(int knuckleShade)
|
|||
int const knuckleY = (klabs(pPlayer->look_ang) / 9) - (pPlayer->hard_landing << 3);
|
||||
int const knucklePal = P_GetHudPal(pPlayer);
|
||||
|
||||
G_DrawTileScaled(160 + (g_player[screenpeek].inputBits->avel >> 5) - (pPlayer->look_ang >> 1),
|
||||
knuckleY + 180 - (fix16_to_int(pPlayer->qhoriz - pPlayer->qhorizoff) >> 4),
|
||||
G_DrawTileScaled(160 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pPlayer->look_ang >> 1),
|
||||
knuckleY + 180 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
|
||||
CRACKKNUCKLES + knuckleFrames[pPlayer->knuckle_incs >> 1], knuckleShade, 4 + DRAWEAP_CENTER,
|
||||
knucklePal);
|
||||
|
||||
|
@ -2015,8 +2015,8 @@ static int P_DisplayTip(int tipShade)
|
|||
|
||||
guniqhudid = 201;
|
||||
|
||||
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pPlayer->look_ang >> 1),
|
||||
tipYOffset + tipY + 240 - (fix16_to_int(pPlayer->qhoriz - pPlayer->qhorizoff) >> 4),
|
||||
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pPlayer->look_ang >> 1),
|
||||
tipYOffset + tipY + 240 - (fix16_to_int(pPlayer->q16horiz - pPlayer->q16horizoff) >> 4),
|
||||
TIP + ((26 - pPlayer->tipincs) >> 4), tipShade, DRAWEAP_CENTER, tipPal);
|
||||
|
||||
guniqhudid = 0;
|
||||
|
@ -2048,14 +2048,14 @@ static int P_DisplayAccess(int accessShade)
|
|||
|
||||
if ((pSprite->access_incs - 3) > 0 && (pSprite->access_incs - 3) >> 3)
|
||||
{
|
||||
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||
accessY + 266 - (fix16_to_int(pSprite->qhoriz - pSprite->qhorizoff) >> 4),
|
||||
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4),
|
||||
HANDHOLDINGLASER + (pSprite->access_incs >> 3), accessShade, DRAWEAP_CENTER, accessPal);
|
||||
}
|
||||
else
|
||||
{
|
||||
G_DrawTileScaled(170 + (g_player[screenpeek].inputBits->avel >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||
accessY + 266 - (fix16_to_int(pSprite->qhoriz - pSprite->qhorizoff) >> 4), HANDHOLDINGACCESS, accessShade,
|
||||
G_DrawTileScaled(170 + (fix16_to_int(g_player[screenpeek].inputBits->qavel) >> 5) - (pSprite->look_ang >> 1) + accessX,
|
||||
accessY + 266 - (fix16_to_int(pSprite->q16horiz - pSprite->q16horizoff) >> 4), HANDHOLDINGACCESS, accessShade,
|
||||
4 + DRAWEAP_CENTER, accessPal);
|
||||
}
|
||||
|
||||
|
@ -2820,13 +2820,14 @@ void P_GetInput(int playerNum)
|
|||
static int32_t lastControlInput = 0; // MED
|
||||
DukePlayer_t * pPlayer = g_player[playerNum].ps;
|
||||
static input_t staticInput;
|
||||
static int32_t dyaw;
|
||||
|
||||
if ((pPlayer->gm & (MODE_MENU|MODE_TYPE)) || (ud.pause_on && !KB_KeyPressed(sc_Pause)))
|
||||
{
|
||||
if (!(pPlayer->gm&MODE_MENU))
|
||||
CONTROL_GetInput(&info[0]);
|
||||
|
||||
Bmemset(&info[1], 0, sizeof(input_t));
|
||||
dyaw = 0;
|
||||
Bmemset(&localInput, 0, sizeof(input_t));
|
||||
|
||||
localInput.bits = (((int32_t)g_gameQuit) << SK_GAMEQUIT);
|
||||
|
@ -2886,26 +2887,23 @@ void P_GetInput(int playerNum)
|
|||
// JBF: Run key behaviour is selectable
|
||||
int const playerRunning = (ud.runkey_mode) ? (BUTTON(gamefunc_Run) | ud.auto_run) : (ud.auto_run ^ BUTTON(gamefunc_Run));
|
||||
|
||||
staticInput.svel = staticInput.fvel = staticInput.avel = staticInput.qhorz = 0;
|
||||
staticInput.svel = staticInput.fvel = staticInput.qavel = staticInput.qhorz = 0;
|
||||
|
||||
if (BUTTON(gamefunc_Strafe))
|
||||
{
|
||||
staticInput.svel = -(info[0].dyaw + info[1].dyaw) / 8;
|
||||
staticInput.svel = -(info[0].dyaw + info[1].dyaw) / 8;
|
||||
info[1].dyaw = (info[1].dyaw + info[0].dyaw) % 8;
|
||||
staticInput.svel = -(info[0].dyaw + dyaw) >> 3;
|
||||
staticInput.svel = -(info[0].dyaw + dyaw) >> 3;
|
||||
|
||||
dyaw = (info[0].dyaw + dyaw) % 8;
|
||||
}
|
||||
else
|
||||
{
|
||||
staticInput.avel = (info[0].dyaw + info[1].dyaw) / 32;
|
||||
info[1].dyaw = (info[1].dyaw + info[0].dyaw) % 32;
|
||||
}
|
||||
staticInput.qavel = fix16_div(fix16_from_int(info[0].dyaw), F16(32));
|
||||
|
||||
staticInput.qhorz = fix16_div(fix16_from_int(info[0].dpitch), F16(512));
|
||||
staticInput.qhorz = fix16_div(fix16_from_int(info[0].dpitch), F16(256));
|
||||
|
||||
if (ud.mouseflip) staticInput.qhorz = -staticInput.qhorz;
|
||||
|
||||
staticInput.svel -= info[0].dx;
|
||||
info[1].dz = info[0].dz % (1 << 6);
|
||||
staticInput.fvel = -info[0].dz >> 6;
|
||||
|
||||
// OSD_Printf("running: %d\n", running);
|
||||
|
@ -2925,12 +2923,12 @@ void P_GetInput(int playerNum)
|
|||
if (BUTTON(gamefunc_Turn_Left))
|
||||
{
|
||||
turnHeldTime += elapsedTics;
|
||||
staticInput.avel -= (turnHeldTime>=TURBOTURNTIME) ? (turnAmount<<1) : (PREAMBLETURN<<1);
|
||||
staticInput.qavel -= fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1));
|
||||
}
|
||||
else if (BUTTON(gamefunc_Turn_Right))
|
||||
{
|
||||
turnHeldTime += elapsedTics;
|
||||
staticInput.avel += (turnHeldTime>=TURBOTURNTIME) ? (turnAmount<<1) : (PREAMBLETURN<<1);
|
||||
staticInput.qavel += fix16_from_int((turnHeldTime >= TURBOTURNTIME) ? (turnAmount << 1) : (PREAMBLETURN << 1));
|
||||
}
|
||||
else
|
||||
turnHeldTime=0;
|
||||
|
@ -2950,7 +2948,7 @@ void P_GetInput(int playerNum)
|
|||
|
||||
staticInput.fvel = clamp(staticInput.fvel, -MAXVEL, MAXVEL);
|
||||
staticInput.svel = clamp(staticInput.svel, -MAXSVEL, MAXSVEL);
|
||||
staticInput.avel = clamp(staticInput.avel, -MAXANGVEL, MAXANGVEL);
|
||||
staticInput.qavel = fix16_clamp(staticInput.qavel, F16(-MAXANGVEL), F16(MAXANGVEL));
|
||||
staticInput.qhorz = fix16_clamp(staticInput.qhorz, F16(-MAXHORIZ), F16(MAXHORIZ));
|
||||
|
||||
int weaponSelection;
|
||||
|
@ -3003,7 +3001,7 @@ void P_GetInput(int playerNum)
|
|||
localInput.bits |= BUTTON(gamefunc_Center_View) << SK_CENTER_VIEW;
|
||||
localInput.bits |= BUTTON(gamefunc_Holster_Weapon) << SK_HOLSTER;
|
||||
localInput.bits |= (BUTTON(gamefunc_Inventory_Left) ||
|
||||
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel > 0 || staticInput.avel < 0))) << SK_INV_LEFT;
|
||||
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel > 0 || staticInput.qavel < 0))) << SK_INV_LEFT;
|
||||
localInput.bits |= KB_KeyPressed(sc_Pause) << SK_PAUSE;
|
||||
localInput.bits |= BUTTON(gamefunc_Quick_Kick) << SK_QUICK_KICK;
|
||||
localInput.bits |= g_myAimMode << SK_AIMMODE;
|
||||
|
@ -3011,7 +3009,7 @@ void P_GetInput(int playerNum)
|
|||
localInput.bits |= BUTTON(gamefunc_Jetpack) << SK_JETPACK;
|
||||
localInput.bits |= (g_gameQuit << SK_GAMEQUIT);
|
||||
localInput.bits |= (BUTTON(gamefunc_Inventory_Right) ||
|
||||
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel < 0 || staticInput.avel > 0))) << SK_INV_RIGHT;
|
||||
(BUTTON(gamefunc_Dpad_Select) && (staticInput.svel < 0 || staticInput.qavel > 0))) << SK_INV_RIGHT;
|
||||
localInput.bits |= BUTTON(gamefunc_TurnAround) << SK_TURNAROUND;
|
||||
localInput.bits |= BUTTON(gamefunc_Open) << SK_OPEN;
|
||||
localInput.bits |= BUTTON(gamefunc_Inventory) << SK_INVENTORY;
|
||||
|
@ -3021,7 +3019,7 @@ void P_GetInput(int playerNum)
|
|||
{
|
||||
staticInput.fvel = 0;
|
||||
staticInput.svel = 0;
|
||||
staticInput.avel = 0;
|
||||
staticInput.qavel = 0;
|
||||
}
|
||||
|
||||
if (BUTTON(gamefunc_Dpad_Aiming))
|
||||
|
@ -3047,23 +3045,25 @@ void P_GetInput(int playerNum)
|
|||
if (ud.scrollmode && ud.overhead_on)
|
||||
{
|
||||
ud.folfvel = staticInput.fvel;
|
||||
ud.folavel = staticInput.avel;
|
||||
ud.folavel = fix16_to_int(staticInput.qavel);
|
||||
localInput.fvel = 0;
|
||||
localInput.svel = 0;
|
||||
localInput.avel = 0;
|
||||
localInput.qavel = 0;
|
||||
localInput.qhorz = 0;
|
||||
return;
|
||||
}
|
||||
|
||||
localInput.fvel = mulscale9(staticInput.fvel, sintable[(pPlayer->ang + 2560) & 2047]) +
|
||||
mulscale9(staticInput.svel, sintable[(pPlayer->ang + 2048) & 2047]) +
|
||||
int16_t const q16ang = fix16_to_int(pPlayer->q16ang);
|
||||
|
||||
localInput.fvel = mulscale9(staticInput.fvel, sintable[(q16ang + 2560) & 2047]) +
|
||||
mulscale9(staticInput.svel, sintable[(q16ang + 2048) & 2047]) +
|
||||
pPlayer->fric.x;
|
||||
|
||||
localInput.svel = mulscale9(staticInput.fvel, sintable[(pPlayer->ang + 2048) & 2047]) +
|
||||
mulscale9(staticInput.svel, sintable[(pPlayer->ang + 1536) & 2047]) +
|
||||
localInput.svel = mulscale9(staticInput.fvel, sintable[(q16ang + 2048) & 2047]) +
|
||||
mulscale9(staticInput.svel, sintable[(q16ang + 1536) & 2047]) +
|
||||
pPlayer->fric.y;
|
||||
|
||||
localInput.avel = staticInput.avel;
|
||||
localInput.qavel = staticInput.qavel;
|
||||
localInput.qhorz = staticInput.qhorz;
|
||||
}
|
||||
|
||||
|
@ -3457,8 +3457,8 @@ void P_CheckWeaponI(int playerNum)
|
|||
|
||||
static void DoWallTouchDamage(const DukePlayer_t *pPlayer, int32_t wallNum)
|
||||
{
|
||||
vec3_t const davect = { pPlayer->pos.x + (sintable[(pPlayer->ang + 512) & 2047] >> 9),
|
||||
pPlayer->pos.y + (sintable[pPlayer->ang & 2047] >> 9), pPlayer->pos.z };
|
||||
vec3_t const davect = { pPlayer->pos.x + (sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047] >> 9),
|
||||
pPlayer->pos.y + (sintable[fix16_to_int(pPlayer->q16ang) & 2047] >> 9), pPlayer->pos.z };
|
||||
|
||||
A_DamageWall(pPlayer->i, wallNum, &davect, -1);
|
||||
}
|
||||
|
@ -3505,8 +3505,8 @@ static void P_CheckTouchDamage(DukePlayer_t *pPlayer, int touchObject)
|
|||
pPlayer->hurt_delay = 16;
|
||||
P_PalFrom(pPlayer, 32, 32,0,0);
|
||||
|
||||
pPlayer->vel.x = -(sintable[(pPlayer->ang+512)&2047]<<8);
|
||||
pPlayer->vel.y = -(sintable[(pPlayer->ang)&2047]<<8);
|
||||
pPlayer->vel.x = -(sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]<<8);
|
||||
pPlayer->vel.y = -(sintable[(fix16_to_int(pPlayer->q16ang))&2047]<<8);
|
||||
A_PlaySound(DUKE_LONGTERM_PAIN,pPlayer->i);
|
||||
|
||||
DoWallTouchDamage(pPlayer, touchWall);
|
||||
|
@ -3917,8 +3917,8 @@ static void P_ProcessWeapon(int playerNum)
|
|||
{
|
||||
hitdata_t hitData;
|
||||
|
||||
hitscan((const vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(pPlayer->ang + 512) & 2047],
|
||||
sintable[pPlayer->ang & 2047], fix16_to_int(F16(100) - pPlayer->qhoriz - pPlayer->qhorizoff) * 32, &hitData,
|
||||
hitscan((const vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047],
|
||||
sintable[fix16_to_int(pPlayer->q16ang) & 2047], fix16_to_int(F16(100) - pPlayer->q16horiz - pPlayer->q16horizoff) * 32, &hitData,
|
||||
CLIPMASK1);
|
||||
|
||||
if ((hitData.sect < 0 || hitData.sprite >= 0) ||
|
||||
|
@ -4016,19 +4016,19 @@ static void P_ProcessWeapon(int playerNum)
|
|||
if (pPlayer->on_ground && TEST_SYNC_KEY(playerBits, SK_CROUCH))
|
||||
{
|
||||
pipeBombFwdVel = 15;
|
||||
pipeBombZvel = (fix16_to_int(pPlayer->qhoriz + pPlayer->qhorizoff - F16(100)) * 20);
|
||||
pipeBombZvel = (fix16_to_int(pPlayer->q16horiz + pPlayer->q16horizoff - F16(100)) * 20);
|
||||
}
|
||||
else
|
||||
{
|
||||
pipeBombFwdVel = 140;
|
||||
pipeBombZvel = -512 - (fix16_to_int(pPlayer->qhoriz + pPlayer->qhorizoff - F16(100)) * 20);
|
||||
pipeBombZvel = -512 - (fix16_to_int(pPlayer->q16horiz + pPlayer->q16horizoff - F16(100)) * 20);
|
||||
}
|
||||
|
||||
int pipeSpriteNum = A_InsertSprite(pPlayer->cursectnum,
|
||||
pPlayer->pos.x+(sintable[(pPlayer->ang+512)&2047]>>6),
|
||||
pPlayer->pos.y+(sintable[pPlayer->ang&2047]>>6),
|
||||
pPlayer->pos.x+(sintable[(fix16_to_int(pPlayer->q16ang)+512)&2047]>>6),
|
||||
pPlayer->pos.y+(sintable[fix16_to_int(pPlayer->q16ang)&2047]>>6),
|
||||
pPlayer->pos.z,PWEAPON(playerNum, pPlayer->curr_weapon, Shoots),-16,9,9,
|
||||
pPlayer->ang,(pipeBombFwdVel+(pPlayer->hbomb_hold_delay<<5)),pipeBombZvel,pPlayer->i,1);
|
||||
fix16_to_int(pPlayer->q16ang),(pipeBombFwdVel+(pPlayer->hbomb_hold_delay<<5)),pipeBombZvel,pPlayer->i,1);
|
||||
|
||||
pipeBombType = PIPEBOMB_CONTROL(playerNum);
|
||||
|
||||
|
@ -4363,7 +4363,7 @@ void P_UpdatePosWhenViewingCam(DukePlayer_t *pPlayer)
|
|||
{
|
||||
int const newOwner = pPlayer->newowner;
|
||||
pPlayer->pos = *(vec3_t *)&sprite[newOwner];
|
||||
pPlayer->ang = SA(newOwner);
|
||||
pPlayer->q16ang = fix16_from_int(SA(newOwner));
|
||||
pPlayer->vel.x = 0;
|
||||
pPlayer->vel.y = 0;
|
||||
sprite[pPlayer->i].xvel = 0;
|
||||
|
@ -4421,9 +4421,10 @@ static void P_DoWater(int const playerNum, int const playerBits, int const floor
|
|||
if (pPlayer->scuba_on && (krand()&255) < 8)
|
||||
{
|
||||
int const spriteNum = A_Spawn(pPlayer->i, WATERBUBBLE);
|
||||
int const q16ang = fix16_to_int(pPlayer->q16ang);
|
||||
|
||||
sprite[spriteNum].x += sintable[(pPlayer->ang + 512 + 64 - (g_globalRandom & 128)) & 2047] >> 6;
|
||||
sprite[spriteNum].y += sintable[(pPlayer->ang + 64 - (g_globalRandom & 128)) & 2047] >> 6;
|
||||
sprite[spriteNum].x += sintable[(q16ang + 512 + 64 - (g_globalRandom & 128)) & 2047] >> 6;
|
||||
sprite[spriteNum].y += sintable[(q16ang + 64 - (g_globalRandom & 128)) & 2047] >> 6;
|
||||
sprite[spriteNum].xrepeat = 3;
|
||||
sprite[spriteNum].yrepeat = 2;
|
||||
sprite[spriteNum].z = pPlayer->pos.z + ZOFFSET3;
|
||||
|
@ -4511,11 +4512,11 @@ static void P_Dead(int const playerNum, int const sectorLotag, int const floorZ,
|
|||
}
|
||||
|
||||
Bmemcpy(&pPlayer->opos, &pPlayer->pos, sizeof(vec3_t));
|
||||
pPlayer->oang = pPlayer->ang;
|
||||
pPlayer->oq16ang = pPlayer->q16ang;
|
||||
pPlayer->opyoff = pPlayer->pyoff;
|
||||
|
||||
pPlayer->qhoriz = F16(100);
|
||||
pPlayer->qhorizoff = 0;
|
||||
pPlayer->q16horiz = F16(100);
|
||||
pPlayer->q16horizoff = 0;
|
||||
|
||||
updatesector(pPlayer->pos.x, pPlayer->pos.y, &pPlayer->cursectnum);
|
||||
|
||||
|
@ -4606,15 +4607,15 @@ void P_ProcessInput(int playerNum)
|
|||
actor[pPlayer->i].floorz = floorZ;
|
||||
actor[pPlayer->i].ceilingz = ceilZ;
|
||||
|
||||
pPlayer->oqhoriz = pPlayer->qhoriz;
|
||||
pPlayer->oqhorizoff = pPlayer->qhorizoff;
|
||||
pPlayer->oq16horiz = pPlayer->q16horiz;
|
||||
pPlayer->oq16horizoff = pPlayer->q16horizoff;
|
||||
|
||||
// calculates automatic view angle for playing without a mouse
|
||||
if (pPlayer->aim_mode == 0 && pPlayer->on_ground && sectorLotag != ST_2_UNDERWATER
|
||||
&& (sector[pPlayer->cursectnum].floorstat & 2))
|
||||
{
|
||||
vec2_t const adjustedPlayer = { pPlayer->pos.x + (sintable[(pPlayer->ang + 512) & 2047] >> 5),
|
||||
pPlayer->pos.y + (sintable[pPlayer->ang & 2047] >> 5) };
|
||||
vec2_t const adjustedPlayer = { pPlayer->pos.x + (sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047] >> 5),
|
||||
pPlayer->pos.y + (sintable[fix16_to_int(pPlayer->q16ang) & 2047] >> 5) };
|
||||
int16_t curSectNum = pPlayer->cursectnum;
|
||||
|
||||
updatesector(adjustedPlayer.x, adjustedPlayer.y, &curSectNum);
|
||||
|
@ -4624,14 +4625,14 @@ void P_ProcessInput(int playerNum)
|
|||
int const slopeZ = getflorzofslope(pPlayer->cursectnum, adjustedPlayer.x, adjustedPlayer.y);
|
||||
if ((pPlayer->cursectnum == curSectNum) ||
|
||||
(klabs(getflorzofslope(curSectNum, adjustedPlayer.x, adjustedPlayer.y) - slopeZ) <= ZOFFSET6))
|
||||
pPlayer->qhorizoff += fix16_from_int(mulscale16(trueFloorZ - slopeZ, 160));
|
||||
pPlayer->q16horizoff += fix16_from_int(mulscale16(trueFloorZ - slopeZ, 160));
|
||||
}
|
||||
}
|
||||
|
||||
if (pPlayer->qhorizoff > 0)
|
||||
pPlayer->qhorizoff -= ((pPlayer->qhorizoff >> 3) + fix16_one);
|
||||
else if (pPlayer->qhorizoff < 0)
|
||||
pPlayer->qhorizoff += (((-pPlayer->qhorizoff) >> 3) + fix16_one);
|
||||
if (pPlayer->q16horizoff > 0)
|
||||
pPlayer->q16horizoff -= ((pPlayer->q16horizoff >> 3) + fix16_one);
|
||||
else if (pPlayer->q16horizoff < 0)
|
||||
pPlayer->q16horizoff += (((-pPlayer->q16horizoff) >> 3) + fix16_one);
|
||||
|
||||
if (highZhit >= 0 && (highZhit&49152) == 49152)
|
||||
{
|
||||
|
@ -4814,12 +4815,12 @@ void P_ProcessInput(int playerNum)
|
|||
pPlayer->bobpos.y = pPlayer->pos.y;
|
||||
pPlayer->opos.z = pPlayer->pos.z;
|
||||
pPlayer->opyoff = pPlayer->pyoff;
|
||||
pPlayer->oang = pPlayer->ang;
|
||||
pPlayer->oq16ang = pPlayer->q16ang;
|
||||
|
||||
if (pPlayer->one_eighty_count < 0)
|
||||
{
|
||||
pPlayer->one_eighty_count += 128;
|
||||
pPlayer->ang += 128;
|
||||
pPlayer->q16ang += F16(128);
|
||||
}
|
||||
|
||||
// Shrinking code
|
||||
|
@ -5072,14 +5073,14 @@ void P_ProcessInput(int playerNum)
|
|||
pPlayer->vel.x = 0;
|
||||
pPlayer->vel.y = 0;
|
||||
}
|
||||
else if (g_player[playerNum].inputBits->avel) //p->ang += syncangvel * constant
|
||||
else if (g_player[playerNum].inputBits->qavel) //p->ang += syncangvel * constant
|
||||
{
|
||||
int const inputAng = g_player[playerNum].inputBits->avel;
|
||||
fix16_t const inputAng = g_player[playerNum].inputBits->qavel;
|
||||
|
||||
pPlayer->angvel = (sectorLotag == ST_2_UNDERWATER) ? (inputAng - (inputAng >> 3)) * ksgn(velocityModifier)
|
||||
: inputAng * ksgn(velocityModifier);
|
||||
pPlayer->ang += pPlayer->angvel;
|
||||
pPlayer->ang &= 2047;
|
||||
pPlayer->q16angvel = (sectorLotag == ST_2_UNDERWATER) ? fix16_mul(inputAng - (inputAng >> 3), fix16_from_int(ksgn(velocityModifier)))
|
||||
: fix16_mul(inputAng, fix16_from_int(ksgn(velocityModifier)));
|
||||
pPlayer->q16ang += pPlayer->q16angvel;
|
||||
pPlayer->q16ang &= 0x7FFFFFF;
|
||||
pPlayer->crack_time = 777;
|
||||
}
|
||||
|
||||
|
@ -5122,10 +5123,10 @@ void P_ProcessInput(int playerNum)
|
|||
if (g_player[playerNum].inputBits->extbits & (1 << 2)) VM_OnEvent(EVENT_STRAFELEFT, pPlayer->i, playerNum);
|
||||
if (g_player[playerNum].inputBits->extbits & (1 << 3)) VM_OnEvent(EVENT_STRAFERIGHT, pPlayer->i, playerNum);
|
||||
|
||||
if (g_player[playerNum].inputBits->extbits & (1 << 4) || g_player[playerNum].inputBits->avel < 0)
|
||||
if (g_player[playerNum].inputBits->extbits & (1 << 4) || g_player[playerNum].inputBits->qavel < 0)
|
||||
VM_OnEvent(EVENT_TURNLEFT, pPlayer->i, playerNum);
|
||||
|
||||
if (g_player[playerNum].inputBits->extbits & (1 << 5) || g_player[playerNum].inputBits->avel > 0)
|
||||
if (g_player[playerNum].inputBits->extbits & (1 << 5) || g_player[playerNum].inputBits->qavel > 0)
|
||||
VM_OnEvent(EVENT_TURNRIGHT, pPlayer->i, playerNum);
|
||||
|
||||
if (pPlayer->vel.x || pPlayer->vel.y || g_player[playerNum].inputBits->fvel || g_player[playerNum].inputBits->svel)
|
||||
|
@ -5318,7 +5319,7 @@ HORIZONLY:;
|
|||
if (VM_OnEvent(EVENT_LOOKUP,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->return_to_center = 9;
|
||||
pPlayer->qhoriz += fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
pPlayer->q16horiz += fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5328,7 +5329,7 @@ HORIZONLY:;
|
|||
if (VM_OnEvent(EVENT_LOOKDOWN,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->return_to_center = 9;
|
||||
pPlayer->qhoriz -= fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
pPlayer->q16horiz -= fix16_from_int(12<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5337,7 +5338,7 @@ HORIZONLY:;
|
|||
{
|
||||
if (VM_OnEvent(EVENT_AIMUP,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->qhoriz += fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
pPlayer->q16horiz += fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5346,7 +5347,7 @@ HORIZONLY:;
|
|||
{
|
||||
if (VM_OnEvent(EVENT_AIMDOWN,pPlayer->i,playerNum) == 0)
|
||||
{
|
||||
pPlayer->qhoriz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
pPlayer->q16horiz -= fix16_from_int(6<<(int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
|
||||
centerHoriz++;
|
||||
}
|
||||
}
|
||||
|
@ -5354,23 +5355,23 @@ HORIZONLY:;
|
|||
if (pPlayer->return_to_center > 0 && !TEST_SYNC_KEY(playerBits, SK_LOOK_UP) && !TEST_SYNC_KEY(playerBits, SK_LOOK_DOWN))
|
||||
{
|
||||
pPlayer->return_to_center--;
|
||||
pPlayer->qhoriz += F16(33)-fix16_div(pPlayer->qhoriz, F16(3));
|
||||
pPlayer->q16horiz += F16(33)-fix16_div(pPlayer->q16horiz, F16(3));
|
||||
centerHoriz++;
|
||||
}
|
||||
|
||||
if (pPlayer->hard_landing > 0)
|
||||
{
|
||||
pPlayer->hard_landing--;
|
||||
pPlayer->qhoriz -= fix16_from_int(pPlayer->hard_landing<<4);
|
||||
pPlayer->q16horiz -= fix16_from_int(pPlayer->hard_landing<<4);
|
||||
}
|
||||
|
||||
if (centerHoriz)
|
||||
{
|
||||
if (pPlayer->qhoriz > F16(95) && pPlayer->qhoriz < F16(105)) pPlayer->qhoriz = F16(100);
|
||||
if (pPlayer->qhorizoff > F16(-5) && pPlayer->qhorizoff < F16(5)) pPlayer->qhorizoff = 0;
|
||||
if (pPlayer->q16horiz > F16(95) && pPlayer->q16horiz < F16(105)) pPlayer->q16horiz = F16(100);
|
||||
if (pPlayer->q16horizoff > F16(-5) && pPlayer->q16horizoff < F16(5)) pPlayer->q16horizoff = 0;
|
||||
}
|
||||
|
||||
pPlayer->qhoriz = fix16_clamp(pPlayer->qhoriz + g_player[playerNum].inputBits->qhorz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||
pPlayer->q16horiz = fix16_clamp(pPlayer->q16horiz + g_player[playerNum].inputBits->qhorz, F16(HORIZ_MIN), F16(HORIZ_MAX));
|
||||
|
||||
//Shooting code/changes
|
||||
|
||||
|
@ -5392,7 +5393,7 @@ HORIZONLY:;
|
|||
|
||||
if (pPlayer->knee_incs > 0)
|
||||
{
|
||||
pPlayer->qhoriz -= F16(48);
|
||||
pPlayer->q16horiz -= F16(48);
|
||||
pPlayer->return_to_center = 9;
|
||||
|
||||
if (++pPlayer->knee_incs > 15)
|
||||
|
@ -5444,8 +5445,10 @@ HORIZONLY:;
|
|||
pPlayer->actorsqu = -1;
|
||||
}
|
||||
else if (pPlayer->actorsqu >= 0)
|
||||
pPlayer->ang += G_GetAngleDelta(pPlayer->ang, getangle(sprite[pPlayer->actorsqu].x - pPlayer->pos.x,
|
||||
sprite[pPlayer->actorsqu].y - pPlayer->pos.y)) >> 2;
|
||||
pPlayer->q16ang += fix16_from_int(
|
||||
G_GetAngleDelta(fix16_to_int(pPlayer->q16ang),
|
||||
getangle(sprite[pPlayer->actorsqu].x - pPlayer->pos.x, sprite[pPlayer->actorsqu].y - pPlayer->pos.y))
|
||||
>> 2);
|
||||
}
|
||||
|
||||
if (P_DoCounters(playerNum))
|
||||
|
|
|
@ -119,8 +119,8 @@ typedef struct {
|
|||
|
||||
typedef struct {
|
||||
uint32_t bits;
|
||||
int16_t fvel, svel, avel;
|
||||
fix16_t qhorz;
|
||||
int16_t fvel, svel;
|
||||
fix16_t qavel, qhorz;
|
||||
int8_t extbits;
|
||||
} input_t;
|
||||
|
||||
|
@ -135,6 +135,10 @@ typedef struct {
|
|||
typedef struct {
|
||||
vec3_t pos, opos, vel, npos;
|
||||
vec2_t bobpos, fric;
|
||||
|
||||
fix16_t q16horiz, q16horizoff, oq16horiz, oq16horizoff;
|
||||
fix16_t q16ang, oq16ang, q16angvel;
|
||||
|
||||
int32_t truefz, truecz, player_par;
|
||||
int32_t randomflamex, exitx, exity;
|
||||
int32_t runspeed, max_player_health, max_shield_amount;
|
||||
|
@ -153,11 +157,10 @@ typedef struct {
|
|||
|
||||
int16_t loogiex[64], loogiey[64], sbs, sound_pitch;
|
||||
|
||||
int16_t ang, oang, angvel, cursectnum, look_ang, last_extra, subweapon;
|
||||
int16_t cursectnum, look_ang, last_extra, subweapon;
|
||||
int16_t max_ammo_amount[MAX_WEAPONS], ammo_amount[MAX_WEAPONS], inv_amount[GET_MAX];
|
||||
int16_t wackedbyactor, pyoff, opyoff;
|
||||
|
||||
fix16_t qhoriz, qhorizoff, oqhoriz, oqhorizoff;
|
||||
int16_t newowner, jumping_counter, airleft;
|
||||
int16_t fta, ftq, access_wallnum, access_spritenum;
|
||||
int16_t got_access, weapon_ang, visibility;
|
||||
|
@ -205,7 +208,7 @@ typedef struct {
|
|||
// anywhere (like with spritetype_t): g_player[i].ps->wa.idx == i.
|
||||
struct { int32_t idx; } wa;
|
||||
#endif
|
||||
int8_t padding_[3];
|
||||
int8_t padding_[1];
|
||||
} DukePlayer_t;
|
||||
|
||||
// KEEPINSYNC lunatic/_defs_game.lua
|
||||
|
|
|
@ -668,7 +668,7 @@ void P_RandomSpawnPoint(int playerNum)
|
|||
pPlayer->pos = g_playerSpawnPoints[i].pos;
|
||||
pPlayer->opos = pPlayer->pos;
|
||||
pPlayer->bobpos = *(vec2_t *)&pPlayer->pos;
|
||||
pPlayer->ang = g_playerSpawnPoints[i].ang;
|
||||
pPlayer->q16ang = fix16_from_int(g_playerSpawnPoints[i].ang);
|
||||
pPlayer->cursectnum = g_playerSpawnPoints[i].sect;
|
||||
|
||||
sprite[pPlayer->i].cstat = 1 + 256;
|
||||
|
@ -712,10 +712,10 @@ void P_ResetPlayer(int playerNum)
|
|||
pPlayer->last_extra = pSprite->extra = pPlayer->max_player_health;
|
||||
|
||||
pPlayer->wantweaponfire = -1;
|
||||
pPlayer->qhoriz = F16(100);
|
||||
pPlayer->q16horiz = F16(100);
|
||||
pPlayer->on_crane = -1;
|
||||
pPlayer->frag_ps = playerNum;
|
||||
pPlayer->qhorizoff = 0;
|
||||
pPlayer->q16horizoff = 0;
|
||||
pPlayer->opyoff = 0;
|
||||
pPlayer->wackedbyactor = -1;
|
||||
pPlayer->inv_amount[GET_SHIELD] = g_startArmorAmount;
|
||||
|
@ -775,7 +775,7 @@ void P_ResetStatus(int playerNum)
|
|||
pPlayer->pyoff = 0;
|
||||
pPlayer->opyoff = 0;
|
||||
pPlayer->loogcnt = 0;
|
||||
pPlayer->angvel = 0;
|
||||
pPlayer->q16angvel = 0;
|
||||
pPlayer->weapon_sway = 0;
|
||||
pPlayer->extra_extra8 = 0;
|
||||
pPlayer->show_empty_weapon = 0;
|
||||
|
@ -790,9 +790,9 @@ void P_ResetStatus(int playerNum)
|
|||
pPlayer->footprintpal = 0;
|
||||
pPlayer->footprintshade = 0;
|
||||
pPlayer->jumping_toggle = 0;
|
||||
pPlayer->oqhoriz = F16(140);
|
||||
pPlayer->qhoriz = F16(140);
|
||||
pPlayer->qhorizoff = 0;
|
||||
pPlayer->oq16horiz = F16(140);
|
||||
pPlayer->q16horiz = F16(140);
|
||||
pPlayer->q16horizoff = 0;
|
||||
pPlayer->bobcounter = 0;
|
||||
pPlayer->on_ground = 0;
|
||||
pPlayer->player_par = 0;
|
||||
|
@ -1486,7 +1486,7 @@ static void resetpspritevars(char gameMode)
|
|||
if (g_player[0].ps->cursectnum >= 0) // < 0 may happen if we start a map in void space (e.g. testing it)
|
||||
{
|
||||
A_InsertSprite(g_player[0].ps->cursectnum,g_player[0].ps->pos.x,g_player[0].ps->pos.y,g_player[0].ps->pos.z,
|
||||
APLAYER,0,0,0,g_player[0].ps->ang,0,0,0,10);
|
||||
APLAYER,0,0,0,fix16_to_int(g_player[0].ps->q16ang),0,0,0,10);
|
||||
}
|
||||
|
||||
if (ud.recstat != 2)
|
||||
|
@ -1621,7 +1621,7 @@ static void resetpspritevars(char gameMode)
|
|||
actor[i].bpos.x = g_player[j].ps->bobpos.x = g_player[j].ps->opos.x = g_player[j].ps->pos.x = s->x;
|
||||
actor[i].bpos.y = g_player[j].ps->bobpos.y = g_player[j].ps->opos.y = g_player[j].ps->pos.y = s->y;
|
||||
actor[i].bpos.z = g_player[j].ps->opos.z = g_player[j].ps->pos.z = s->z;
|
||||
g_player[j].ps->oang = g_player[j].ps->ang = s->ang;
|
||||
g_player[j].ps->oq16ang = g_player[j].ps->q16ang = fix16_from_int(s->ang);
|
||||
|
||||
updatesector(s->x,s->y,&g_player[j].ps->cursectnum);
|
||||
}
|
||||
|
@ -1891,10 +1891,11 @@ int G_EnterLevel(int gameMode)
|
|||
wm_setapptitle(tempbuf);
|
||||
|
||||
DukePlayer_t *const pPlayer = g_player[0].ps;
|
||||
int16_t lbang;
|
||||
|
||||
if (!VOLUMEONE && Menu_HaveUserMap())
|
||||
{
|
||||
if (loadboard(boardfilename, 0, &pPlayer->pos, &pPlayer->ang, &pPlayer->cursectnum) < 0)
|
||||
if (loadboard(boardfilename, 0, &pPlayer->pos, &lbang, &pPlayer->cursectnum) < 0)
|
||||
{
|
||||
OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", boardfilename);
|
||||
return 1;
|
||||
|
@ -1903,7 +1904,7 @@ int G_EnterLevel(int gameMode)
|
|||
G_LoadMapHack(levelName, boardfilename);
|
||||
G_SetupFilenameBasedMusic(levelName, boardfilename, ud.m_level_number);
|
||||
}
|
||||
else if (loadboard(g_mapInfo[mii].filename, VOLUMEONE, &pPlayer->pos, &pPlayer->ang, &pPlayer->cursectnum) < 0)
|
||||
else if (loadboard(g_mapInfo[mii].filename, VOLUMEONE, &pPlayer->pos, &lbang, &pPlayer->cursectnum) < 0)
|
||||
{
|
||||
OSD_Printf(OSD_ERROR "Map \"%s\" not found or invalid map version!\n", g_mapInfo[mii].filename);
|
||||
return 1;
|
||||
|
@ -1913,6 +1914,8 @@ int G_EnterLevel(int gameMode)
|
|||
G_LoadMapHack(levelName, g_mapInfo[mii].filename);
|
||||
}
|
||||
|
||||
pPlayer->q16ang = fix16_from_int(lbang);
|
||||
|
||||
g_precacheCount = 0;
|
||||
Bmemset(gotpic, 0, sizeof(gotpic));
|
||||
Bmemset(precachehightile, 0, sizeof(precachehightile));
|
||||
|
|
|
@ -306,8 +306,8 @@ static inline void G_MoveClouds(void)
|
|||
|
||||
g_cloudClock = totalclock+6;
|
||||
|
||||
g_cloudX += sintable[(g_player[screenpeek].ps->ang+512)&2047]>>9;
|
||||
g_cloudY += sintable[g_player[screenpeek].ps->ang&2047]>>9;
|
||||
g_cloudX += sintable[(fix16_to_int(g_player[screenpeek].ps->q16ang)+512)&2047]>>9;
|
||||
g_cloudY += sintable[fix16_to_int(g_player[screenpeek].ps->q16ang)&2047]>>9;
|
||||
|
||||
for (i=g_cloudCnt-1; i>=0; i--)
|
||||
{
|
||||
|
@ -639,10 +639,11 @@ static void G_PrintCoords(int32_t snum)
|
|||
}
|
||||
Bsprintf(tempbuf, "XYZ= (%d, %d, %d)", ps->pos.x, ps->pos.y, ps->pos.z);
|
||||
printext256(x, y, COLOR_WHITE, -1, tempbuf, 0);
|
||||
char horiz[16], horizoff[16];
|
||||
fix16_to_str(ps->qhoriz, horiz, 2);
|
||||
fix16_to_str(ps->qhorizoff, horizoff, 2);
|
||||
Bsprintf(tempbuf, "A/H/HO= %d, %s, %s", ps->ang, horiz, horizoff);
|
||||
char ang[16], horiz[16], horizoff[16];
|
||||
fix16_to_str(ps->q16ang, ang, 2);
|
||||
fix16_to_str(ps->q16horiz, horiz, 2);
|
||||
fix16_to_str(ps->q16horizoff, horizoff, 2);
|
||||
Bsprintf(tempbuf, "A/H/HO= %s, %s, %s", ang, horiz, horizoff);
|
||||
printext256(x, y+9, COLOR_WHITE, -1, tempbuf, 0);
|
||||
Bsprintf(tempbuf, "VEL= (%d, %d, %d) + (%d, %d, 0)",
|
||||
ps->vel.x>>14, ps->vel.y>>14, ps->vel.z, ps->fric.x>>5, ps->fric.y>>5);
|
||||
|
@ -1036,13 +1037,13 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
{
|
||||
cposx = pp->opos.x + mulscale16(pp->pos.x-pp->opos.x, smoothratio);
|
||||
cposy = pp->opos.y + mulscale16(pp->pos.y-pp->opos.y, smoothratio);
|
||||
cang = pp->oang + mulscale16(((pp->ang+1024-pp->oang)&2047)-1024, smoothratio);
|
||||
cang = fix16_to_int(pp->oq16ang) + mulscale16((fix16_to_int(pp->q16ang+F16(1024)-pp->oq16ang)&2047)-1024, smoothratio);
|
||||
}
|
||||
else
|
||||
{
|
||||
cposx = pp->opos.x;
|
||||
cposy = pp->opos.y;
|
||||
cang = pp->oang;
|
||||
cang = fix16_to_int(pp->oq16ang);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
|
|
@ -1583,7 +1583,7 @@ void A_DamageWall(int spriteNum, int wallNum, const vec3_t *vPos, int weaponNum)
|
|||
|
||||
{
|
||||
int const i = A_InsertSprite(sectNum, vPos->x, vPos->y, vPos->z, SECTOREFFECTOR, 0, 0, 0,
|
||||
g_player[0].ps->ang, 0, 0, spriteNum, 3);
|
||||
fix16_to_int(g_player[0].ps->q16ang), 0, 0, spriteNum, 3);
|
||||
SLT(i) = 128;
|
||||
T2(i) = 5;
|
||||
T3(i) = wallNum;
|
||||
|
@ -2753,7 +2753,7 @@ CHECKINV1:
|
|||
if (pPlayer->cursectnum > -1)
|
||||
{
|
||||
int const i = A_InsertSprite(pPlayer->cursectnum, pPlayer->pos.x, pPlayer->pos.y,
|
||||
pPlayer->pos.z+(30<<8), APLAYER, -64, 0, 0, pPlayer->ang, 0, 0, -1, 10);
|
||||
pPlayer->pos.z+(30<<8), APLAYER, -64, 0, 0, fix16_to_int(pPlayer->q16ang), 0, 0, -1, 10);
|
||||
pPlayer->holoduke_on = i;
|
||||
T4(i) = T5(i) = 0;
|
||||
sprite[i].yvel = playerNum;
|
||||
|
@ -2869,8 +2869,8 @@ static int P_FindWall(DukePlayer_t *pPlayer, int *hitWall)
|
|||
{
|
||||
hitdata_t hitData;
|
||||
|
||||
hitscan((const vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(pPlayer->ang + 512) & 2047],
|
||||
sintable[pPlayer->ang & 2047], 0, &hitData, CLIPMASK0);
|
||||
hitscan((const vec3_t *)pPlayer, pPlayer->cursectnum, sintable[(fix16_to_int(pPlayer->q16ang) + 512) & 2047],
|
||||
sintable[fix16_to_int(pPlayer->q16ang) & 2047], 0, &hitData, CLIPMASK0);
|
||||
|
||||
*hitWall = hitData.wall;
|
||||
|
||||
|
@ -2987,22 +2987,24 @@ void P_CheckSectors(int playerNum)
|
|||
if (wall[foundWall].lotag)
|
||||
return;
|
||||
|
||||
int const intang = fix16_to_int(pPlayer->oq16ang);
|
||||
|
||||
if (pPlayer->newowner >= 0)
|
||||
neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, pPlayer->oang, &nearSector,
|
||||
neartag(pPlayer->opos.x, pPlayer->opos.y, pPlayer->opos.z, sprite[pPlayer->i].sectnum, intang, &nearSector,
|
||||
&nearWall, &nearSprite, &nearDist, 1280, 1, our_neartag_blacklist);
|
||||
else
|
||||
{
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, sprite[pPlayer->i].sectnum, pPlayer->oang, &nearSector,
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, sprite[pPlayer->i].sectnum, intang, &nearSector,
|
||||
&nearWall, &nearSprite, &nearDist, 1280, 1, our_neartag_blacklist);
|
||||
if (nearSprite == -1 && nearWall == -1 && nearSector == -1)
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET3, sprite[pPlayer->i].sectnum, pPlayer->oang, &nearSector,
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET3, sprite[pPlayer->i].sectnum, intang, &nearSector,
|
||||
&nearWall, &nearSprite, &nearDist, 1280, 1, our_neartag_blacklist);
|
||||
if (nearSprite == -1 && nearWall == -1 && nearSector == -1)
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, pPlayer->oang, &nearSector,
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intang, &nearSector,
|
||||
&nearWall, &nearSprite, &nearDist, 1280, 1, our_neartag_blacklist);
|
||||
if (nearSprite == -1 && nearWall == -1 && nearSector == -1)
|
||||
{
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, pPlayer->oang, &nearSector,
|
||||
neartag(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z+ZOFFSET2, sprite[pPlayer->i].sectnum, intang, &nearSector,
|
||||
&nearWall, &nearSprite, &nearDist, 1280, 3, our_neartag_blacklist);
|
||||
if (nearSprite >= 0)
|
||||
{
|
||||
|
|
|
@ -657,7 +657,7 @@ int32_t S_PlaySound3D(int32_t num, int32_t i, const vec3_t *pos)
|
|||
}
|
||||
|
||||
int32_t sndist, sndang;
|
||||
int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), CAMERA(ang), &CAMERA(pos), pos, &sndist, &sndang);
|
||||
int32_t explosionp = S_CalcDistAndAng(i, num, CAMERA(sect), fix16_to_int(CAMERA(q16ang)), &CAMERA(pos), pos, &sndist, &sndang);
|
||||
int32_t pitch = S_GetPitch(num);
|
||||
const DukePlayer_t *peekps = g_player[screenpeek].ps;
|
||||
|
||||
|
@ -897,7 +897,7 @@ void S_Update(void)
|
|||
{
|
||||
c = &CAMERA(pos);
|
||||
cs = CAMERA(sect);
|
||||
ca = CAMERA(ang);
|
||||
ca = fix16_to_int(CAMERA(q16ang));
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue