mirror of
https://github.com/ZDoom/raze-gles.git
synced 2025-01-11 18:50:46 +00:00
NAM: Fix the M16's autoaim.
Reported by Little Tijn. git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
64b37dc581
commit
e36607fd88
1 changed files with 1 additions and 1 deletions
|
@ -1156,7 +1156,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
|
|||
|
||||
if (playerNum >= 0)
|
||||
P_PreFireHitscan(spriteNum, playerNum, projecTile, &startPos, &Zvel, &shootAng,
|
||||
projecTile == SHOTSPARK1__STATIC && !NAM_WW2GI, 1);
|
||||
projecTile == SHOTSPARK1__STATIC && !WW2GI, 1);
|
||||
else
|
||||
A_PreFireHitscan(pSprite, &startPos, &Zvel, &shootAng, 1);
|
||||
|
||||
|
|
Loading…
Reference in a new issue