NAM: Fix the M16's autoaim.

Reported by Little Tijn.

git-svn-id: https://svn.eduke32.com/eduke32@6866 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-05-02 07:12:42 +00:00
parent 64b37dc581
commit e36607fd88

View file

@ -1156,7 +1156,7 @@ static int32_t A_ShootHardcoded(int spriteNum, int projecTile, int shootAng, vec
if (playerNum >= 0)
P_PreFireHitscan(spriteNum, playerNum, projecTile, &startPos, &Zvel, &shootAng,
projecTile == SHOTSPARK1__STATIC && !NAM_WW2GI, 1);
projecTile == SHOTSPARK1__STATIC && !WW2GI, 1);
else
A_PreFireHitscan(pSprite, &startPos, &Zvel, &shootAng, 1);