Convert the Gv_GetVar and Gv_SetVar family of functions into something similar to the setup for VM_OnEvent, where multiple versions of the functions are generated by the compiler via forced inlining. This makes the functions much easier to maintain.

git-svn-id: https://svn.eduke32.com/eduke32@7203 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-11-18 18:11:32 +00:00
parent a7a1ada83d
commit 6ef3c4c00f
1 changed files with 114 additions and 419 deletions

View File

@ -615,23 +615,9 @@ int __fastcall Gv_GetArrayValue(int const id, int index)
static int __fastcall Gv_GetSpecialVar(int gameVar, int spriteNum, int const playerNum)
{
int returnValue = 0;
int returnValue = gameVar;
if (gameVar & GV_FLAG_ARRAY)
{
gameVar &= (MAXGAMEVARS-1); // ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
int const arrayIndex = Gv_GetVar(*insptr++, spriteNum, playerNum);
if (EDUKE32_PREDICT_FALSE((unsigned)arrayIndex >= (unsigned)aGameArrays[gameVar].size))
{
spriteNum = arrayIndex;
goto badarrayindex;
}
returnValue = Gv_GetArrayValue(gameVar, arrayIndex);
}
else if (gameVar & GV_FLAG_STRUCT) // struct shortcut vars
if (gameVar & GV_FLAG_STRUCT) // struct shortcut vars
{
int arrayIndexVar = *insptr++;
int arrayIndex = Gv_GetVar(arrayIndexVar, spriteNum, playerNum);
@ -664,10 +650,39 @@ static int __fastcall Gv_GetSpecialVar(int gameVar, int spriteNum, int const pla
case STRUCT_TSPR:
CHECK_INDEX(MAXSPRITES);
returnValue
= VM_GetStruct(TsprLabels[labelNum].flags, (intptr_t *)((char *)(spriteext[arrayIndex].tspr) + TsprLabels[labelNum].offset));
returnValue = VM_GetStruct(TsprLabels[labelNum].flags, (intptr_t *)((char *)(spriteext[arrayIndex].tspr) + TsprLabels[labelNum].offset));
break;
case STRUCT_SECTOR:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.pSprite->sectnum;
CHECK_INDEX(MAXSECTORS);
returnValue = (SectorLabels[labelNum].offset != -1 && (SectorLabels[labelNum].flags & LABEL_READFUNC) == 0)
? VM_GetStruct(SectorLabels[labelNum].flags, (intptr_t *)((char *)&sector[arrayIndex] + SectorLabels[labelNum].offset))
: VM_GetSector(arrayIndex, labelNum);
break;
case STRUCT_WALL:
CHECK_INDEX(MAXWALLS);
returnValue = (WallLabels[labelNum].offset != -1 && (WallLabels[labelNum].flags & LABEL_READFUNC) == 0)
? VM_GetStruct(WallLabels[labelNum].flags, (intptr_t *)((char *)&wall[arrayIndex] + WallLabels[labelNum].offset))
: VM_GetWall(arrayIndex, labelNum);
break;
case STRUCT_PLAYER:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.playerNum;
CHECK_INDEX(MAXPLAYERS);
arrayIndexVar = (EDUKE32_PREDICT_FALSE(PlayerLabels[labelNum].flags & LABEL_HASPARM2)) ? Gv_GetVar(*insptr++, spriteNum, playerNum) : 0;
returnValue = VM_GetPlayer(arrayIndex, labelNum, arrayIndexVar);
break;
// no THISACTOR check here because we convert those cases to setvarvar
case STRUCT_ACTORVAR: returnValue = Gv_GetVar(labelNum, arrayIndex, vm.playerNum); break;
case STRUCT_PLAYERVAR: returnValue = Gv_GetVar(labelNum, vm.spriteNum, arrayIndex); break;
case STRUCT_THISPROJECTILE:
CHECK_INDEX(MAXSPRITES);
returnValue = VM_GetActiveProjectile(arrayIndex, labelNum);
@ -692,15 +707,6 @@ static int __fastcall Gv_GetSpecialVar(int gameVar, int spriteNum, int const pla
returnValue = VM_GetPalData(arrayIndex, labelNum);
break;
case STRUCT_PLAYER:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.playerNum;
arrayIndexVar
= (EDUKE32_PREDICT_FALSE(PlayerLabels[labelNum].flags & LABEL_HASPARM2)) ? Gv_GetVar(*insptr++, spriteNum, playerNum) : 0;
CHECK_INDEX(MAXPLAYERS);
returnValue = VM_GetPlayer(arrayIndex, labelNum, arrayIndexVar);
break;
case STRUCT_INPUT:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.playerNum;
@ -708,440 +714,129 @@ static int __fastcall Gv_GetSpecialVar(int gameVar, int spriteNum, int const pla
returnValue = VM_GetPlayerInput(arrayIndex, labelNum);
break;
// no THISACTOR check here because we convert those cases to setvarvar
case STRUCT_ACTORVAR: returnValue = Gv_GetVar(labelNum, arrayIndex, vm.playerNum); break;
case STRUCT_PLAYERVAR: returnValue = Gv_GetVar(labelNum, vm.spriteNum, arrayIndex); break;
case STRUCT_SECTOR:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.pSprite->sectnum;
CHECK_INDEX(MAXSECTORS);
returnValue = (SectorLabels[labelNum].offset != -1 && (SectorLabels[labelNum].flags & LABEL_READFUNC) == 0)
? VM_GetStruct(SectorLabels[labelNum].flags, (intptr_t *)((char *)&sector[arrayIndex] + SectorLabels[labelNum].offset))
: VM_GetSector(arrayIndex, labelNum);
break;
case STRUCT_WALL:
CHECK_INDEX(MAXWALLS);
returnValue = (WallLabels[labelNum].offset != -1 && (WallLabels[labelNum].flags & LABEL_READFUNC) == 0)
? VM_GetStruct(WallLabels[labelNum].flags, (intptr_t *)((char *)&wall[arrayIndex] + WallLabels[labelNum].offset))
: VM_GetWall(arrayIndex, labelNum);
break;
case STRUCT_USERDEF:
arrayIndexVar = (EDUKE32_PREDICT_FALSE(UserdefsLabels[labelNum].flags & LABEL_HASPARM2)) ? Gv_GetVarX(*insptr++) : 0;
returnValue = VM_GetUserdef(labelNum, arrayIndexVar);
break;
default: EDUKE32_UNREACHABLE_SECTION(return -1);
}
}
return returnValue;
badindex:
CON_ERRPRINTF("Gv_GetVar(): invalid index %d for \"%s\"\n", spriteNum, aGameVars[gameVar].szLabel);
return -1;
badarrayindex:
CON_ERRPRINTF("Gv_GetVar(): invalid array index (%s[%d])\n", aGameArrays[gameVar].szLabel,spriteNum);
return -1;
}
int __fastcall Gv_GetVar(int gameVar, int spriteNum, int playerNum)
{
if (gameVar == g_thisActorVarID)
return spriteNum;
if (gameVar == GV_FLAG_CONSTANT)
return *insptr++;
int invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
if ((gameVar & ~GV_FLAG_NEGATIVE) >= g_gameVarCount)
return (Gv_GetSpecialVar(gameVar, spriteNum, playerNum) ^ -invertResult) + invertResult;
gamevar_t const & var = aGameVars[gameVar &= (MAXGAMEVARS-1)];
int returnValue;
int const varFlags = var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK);
if (varFlags == GAMEVAR_PERACTOR)
else if (gameVar & GV_FLAG_ARRAY)
{
if (EDUKE32_PREDICT_FALSE((unsigned) spriteNum >= MAXSPRITES)) goto badindex;
returnValue = var.pValues[spriteNum];
}
else if (!varFlags) returnValue = var.global;
else if (varFlags == GAMEVAR_PERPLAYER)
{
if (EDUKE32_PREDICT_FALSE((unsigned) playerNum >= MAXPLAYERS))
{
spriteNum = playerNum;
goto badindex;
}
returnValue = var.pValues[playerNum];
}
else switch (varFlags)
{
case GAMEVAR_INT32PTR: returnValue = *(int32_t *)var.global; break;
case GAMEVAR_INT16PTR: returnValue = *(int16_t *)var.global; break;
case GAMEVAR_UINT8PTR: returnValue = *(char *)var.global; break;
case GAMEVAR_Q16PTR: returnValue = (var.flags & GAMEVAR_SPECIAL) ? *(int32_t *)var.global : fix16_to_int(*(fix16_t *)var.global); break;
default: EDUKE32_UNREACHABLE_SECTION(returnValue = 0; break);
}
return (returnValue ^ -invertResult) + invertResult;
badindex:
CON_ERRPRINTF("Gv_GetVar(): invalid index %d for \"%s\"\n", spriteNum, var.szLabel);
return -1;
}
#undef CHECK_INDEX
void __fastcall Gv_SetVar(int const gameVar, int const newValue, int const spriteNum, int const playerNum)
{
gamevar_t & var = aGameVars[gameVar];
int const varFlags = var.flags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK);
if (EDUKE32_PREDICT_FALSE((unsigned)gameVar >= (unsigned)g_gameVarCount)) goto badvarid;
if (!varFlags) var.global=newValue;
else if (varFlags == GAMEVAR_PERPLAYER)
{
if (EDUKE32_PREDICT_FALSE((unsigned) playerNum > MAXPLAYERS-1)) goto badindex;
// for the current player
var.pValues[playerNum]=newValue;
}
else if (varFlags == GAMEVAR_PERACTOR)
{
if (EDUKE32_PREDICT_FALSE((unsigned) spriteNum > MAXSPRITES-1)) goto badindex;
var.pValues[spriteNum]=newValue;
}
else
{
switch (varFlags)
{
case GAMEVAR_INT32PTR: *((int32_t *)var.global) = (int32_t)newValue; break;
case GAMEVAR_INT16PTR: *((int16_t *)var.global) = (int16_t)newValue; break;
case GAMEVAR_UINT8PTR: *((uint8_t *)var.global) = (uint8_t)newValue; break;
case GAMEVAR_Q16PTR: *(fix16_t *)var.global = (var.flags & GAMEVAR_SPECIAL) ? (int32_t)newValue : fix16_from_int((int16_t)newValue);
break;
}
}
return;
badvarid:
CON_ERRPRINTF("Gv_SetVar(): invalid gamevar (%d) from sprite %d (%d), player %d\n",
gameVar,vm.spriteNum,TrackerCast(sprite[vm.spriteNum].picnum),vm.playerNum);
return;
badindex:
CON_ERRPRINTF("Gv_SetVar(): invalid index (%d) for gamevar %s from sprite %d, player %d\n",
(var.flags & GAMEVAR_PERACTOR) ? spriteNum : playerNum,
var.szLabel,vm.spriteNum,vm.playerNum);
}
enum
{
GVX_BADVARID = 0,
GVX_BADPLAYER,
GVX_BADSPRITE,
GVX_BADSECTOR,
GVX_BADWALL,
GVX_BADINDEX,
GVX_BADTILE,
GVX_BADPAL,
};
static const char *gvxerrs[] = {
"invalid gamevar ID",
"invalid player ID",
"invalid sprite ID",
"invalid sector ID",
"invalid wall ID",
"invalid array index",
"invalid tile ID",
"invalid pal ID",
};
#define CHECK_INDEX(range, error) \
if (EDUKE32_PREDICT_FALSE((unsigned)arrayIndex >= range)) \
{ \
gameVar = arrayIndex; \
returnValue = error; \
goto badindex; \
}
int __fastcall Gv_GetSpecialVarX(int gameVar)
{
int returnValue = -1;
if (gameVar & GV_FLAG_ARRAY) // array
{
int const arrayIndex = Gv_GetVarX(*insptr++);
gameVar &= (MAXGAMEVARS-1); // ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
int const arraySiz
= (aGameArrays[gameVar].flags & GAMEARRAY_VARSIZE) ? Gv_GetVarX(aGameArrays[gameVar].size) : aGameArrays[gameVar].size;
if (EDUKE32_PREDICT_FALSE((unsigned) arrayIndex >= (unsigned) arraySiz))
{
CON_ERRPRINTF("%s %s[%d] %d\n", gvxerrs[GVX_BADINDEX], aGameArrays[gameVar].szLabel, arrayIndex, gameVar);
return -1;
}
int const arrayIndex = Gv_GetVar(*insptr++, spriteNum, playerNum);
CHECK_INDEX(aGameArrays[gameVar].size);
returnValue = Gv_GetArrayValue(gameVar, arrayIndex);
}
else if (gameVar & GV_FLAG_STRUCT) // struct shortcut vars
{
int arrayIndexVar = *insptr++;
int const structIndex = (gameVar & (MAXGAMEVARS-1)) - g_structVarIDs;
int arrayIndex = structIndex != STRUCT_USERDEF ? Gv_GetVarX(arrayIndexVar) : -1;
int const labelNum = *insptr++;
switch (structIndex)
{
case STRUCT_SPRITE:
arrayIndexVar = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0;
CHECK_INDEX(MAXSPRITES, GVX_BADSPRITE);
returnValue = VM_GetSprite(arrayIndex, labelNum, arrayIndexVar);
break;
case STRUCT_SPRITE_INTERNAL__:
CHECK_INDEX(MAXSPRITES, GVX_BADSPRITE);
returnValue = VM_GetStruct(ActorLabels[labelNum].flags, (intptr_t *)((char *)&sprite[arrayIndex] + ActorLabels[labelNum].offset));
break;
case STRUCT_ACTOR_INTERNAL__:
CHECK_INDEX(MAXSPRITES, GVX_BADSPRITE);
returnValue = VM_GetStruct(ActorLabels[labelNum].flags, (intptr_t *)((char *)&actor[arrayIndex] + ActorLabels[labelNum].offset));
break;
case STRUCT_SPRITEEXT_INTERNAL__:
CHECK_INDEX(MAXSPRITES, GVX_BADSPRITE);
returnValue = VM_GetStruct(ActorLabels[labelNum].flags, (intptr_t *)((char *)&spriteext[arrayIndex] + ActorLabels[labelNum].offset));
break;
case STRUCT_TSPR:
CHECK_INDEX(MAXSPRITES, GVX_BADSPRITE);
returnValue = VM_GetStruct(TsprLabels[labelNum].flags, (intptr_t *)((char *)(spriteext[arrayIndex].tspr) + TsprLabels[labelNum].offset));
break;
case STRUCT_THISPROJECTILE:
CHECK_INDEX(MAXSPRITES, GVX_BADSPRITE);
returnValue = VM_GetActiveProjectile(arrayIndex, labelNum);
break;
case STRUCT_PROJECTILE:
CHECK_INDEX(MAXTILES, GVX_BADTILE);
returnValue = VM_GetProjectile(arrayIndex, labelNum);
break;
case STRUCT_TILEDATA:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.pSprite->picnum;
CHECK_INDEX(MAXTILES, GVX_BADTILE);
returnValue = VM_GetTileData(arrayIndex, labelNum);
break;
case STRUCT_PALDATA:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.pSprite->pal;
CHECK_INDEX(MAXPALOOKUPS, GVX_BADPAL);
returnValue = VM_GetPalData(arrayIndex, labelNum);
break;
case STRUCT_PLAYER:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.playerNum;
arrayIndexVar = (EDUKE32_PREDICT_FALSE(PlayerLabels[labelNum].flags & LABEL_HASPARM2)) ?
Gv_GetVarX(*insptr++) : 0;
CHECK_INDEX(MAXPLAYERS, GVX_BADPLAYER);
returnValue = VM_GetPlayer(arrayIndex, labelNum, arrayIndexVar);
break;
case STRUCT_INPUT:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.playerNum;
CHECK_INDEX(MAXPLAYERS, GVX_BADPLAYER);
returnValue = VM_GetPlayerInput(arrayIndex, labelNum);
break;
// no THISACTOR check here because we convert those cases to setvarvar
case STRUCT_ACTORVAR:
returnValue = Gv_GetVar(labelNum, arrayIndex, vm.playerNum);
break;
case STRUCT_PLAYERVAR:
returnValue = Gv_GetVar(labelNum, vm.spriteNum, arrayIndex);
break;
case STRUCT_SECTOR:
if (arrayIndexVar == g_thisActorVarID)
arrayIndex = vm.pSprite->sectnum;
CHECK_INDEX(MAXSECTORS, GVX_BADSECTOR);
returnValue = (SectorLabels[labelNum].offset != -1 && (SectorLabels[labelNum].flags & LABEL_READFUNC) == 0)
? VM_GetStruct(SectorLabels[labelNum].flags, (intptr_t *)((char *)&sector[arrayIndex] + SectorLabels[labelNum].offset))
: VM_GetSector(arrayIndex, labelNum);
break;
case STRUCT_WALL:
CHECK_INDEX(MAXWALLS, GVX_BADWALL);
returnValue = (WallLabels[labelNum].offset != -1 && (WallLabels[labelNum].flags & LABEL_READFUNC) == 0)
? VM_GetStruct(WallLabels[labelNum].flags, (intptr_t *)((char *)&wall[arrayIndex] + WallLabels[labelNum].offset))
: VM_GetWall(arrayIndex, labelNum);
break;
case STRUCT_USERDEF:
arrayIndexVar = (EDUKE32_PREDICT_FALSE(UserdefsLabels[labelNum].flags & LABEL_HASPARM2)) ? Gv_GetVarX(*insptr++) : 0;
returnValue = VM_GetUserdef(labelNum, arrayIndexVar);
break;
default: EDUKE32_UNREACHABLE_SECTION(return -1);
}
}
return returnValue;
badindex:
CON_ERRPRINTF("Gv_GetSpecialVarX(): %s %d\n", gvxerrs[returnValue], gameVar);
CON_ERRPRINTF("Gv_GetVar(): invalid index %d for \"%s\"\n", spriteNum,
(returnValue & GV_FLAG_ARRAY) ? aGameArrays[gameVar].szLabel : aGameVars[gameVar].szLabel);
return -1;
}
static FORCE_INLINE int __fastcall Gv_GetVar__(int &gameVar, int &spriteNum, int const &playerNum)
{
int returnValue = 0;
if (gameVar == g_thisActorVarID)
returnValue = spriteNum;
else if (gameVar == GV_FLAG_CONSTANT)
returnValue = *insptr++;
else if ((gameVar & ~GV_FLAG_NEGATIVE) >= g_gameVarCount)
returnValue = Gv_GetSpecialVar(gameVar, spriteNum, playerNum);
else
{
int const invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
gamevar_t const &var = aGameVars[gameVar &= (MAXGAMEVARS-1)];
int const varFlags = var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK);
if (varFlags == GAMEVAR_PERACTOR)
{
if (EDUKE32_PREDICT_FALSE((unsigned)spriteNum >= MAXSPRITES))
goto badindex;
returnValue = var.pValues[spriteNum];
}
else if (!varFlags) returnValue = var.global;
else if (varFlags == GAMEVAR_PERPLAYER)
{
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= MAXPLAYERS))
{
spriteNum = playerNum;
goto badindex;
}
returnValue = var.pValues[playerNum];
}
else switch (varFlags)
{
case GAMEVAR_INT32PTR: returnValue = *(int32_t *)var.global; break;
case GAMEVAR_INT16PTR: returnValue = *(int16_t *)var.global; break;
case GAMEVAR_UINT8PTR: returnValue = *(char *)var.global; break;
case GAMEVAR_Q16PTR:
returnValue = (var.flags & GAMEVAR_SPECIAL) ? *(int32_t *)var.global : fix16_to_int(*(fix16_t *)var.global);
break;
}
return (returnValue ^ -invertResult) + invertResult;
badindex:
CON_ERRPRINTF("Gv_GetVar(): invalid index %d for \"%s\"\n", spriteNum, var.szLabel);
}
return returnValue;
}
#undef CHECK_INDEX
int __fastcall Gv_GetVarX(int gameVar)
{
if (gameVar == g_thisActorVarID)
return vm.spriteNum;
if (gameVar == GV_FLAG_CONSTANT)
return *insptr++;
int const invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
int returnValue = -1;
if (gameVar >= g_gameVarCount && invertResult == 0)
returnValue = Gv_GetSpecialVarX(gameVar);
else
{
gamevar_t const &var = aGameVars[gameVar &= MAXGAMEVARS-1];
int const varFlags = var.flags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK);
if (!varFlags) returnValue = var.global;
else if (varFlags == GAMEVAR_PERPLAYER)
{
if (EDUKE32_PREDICT_FALSE((unsigned) vm.playerNum >= MAXPLAYERS))
goto perr;
returnValue = var.pValues[vm.playerNum];
}
else if (varFlags == GAMEVAR_PERACTOR)
returnValue = var.pValues[vm.spriteNum];
else switch (varFlags)
{
case GAMEVAR_INT32PTR: returnValue = (*(int32_t *)var.global); break;
case GAMEVAR_INT16PTR: returnValue = (*(int16_t *)var.global); break;
case GAMEVAR_UINT8PTR: returnValue = (*(uint8_t *)var.global); break;
case GAMEVAR_Q16PTR: returnValue = (var.flags & GAMEVAR_SPECIAL) ? *(int32_t *)var.global : fix16_to_int(*(fix16_t *)var.global); break;
}
}
return (returnValue ^ -invertResult) + invertResult;
perr:
CON_ERRPRINTF("Gv_GetVarX(): %s %d\n", gvxerrs[GVX_BADPLAYER], vm.playerNum);
return -1;
}
int __fastcall Gv_GetVar(int gameVar, int spriteNum, int const playerNum) { return Gv_GetVar__(gameVar, spriteNum, playerNum); }
int __fastcall Gv_GetVarX(int gameVar) { return Gv_GetVar__(gameVar, vm.spriteNum, vm.playerNum); }
void __fastcall Gv_GetManyVars(int const numVars, int32_t * const outBuf)
{
for (native_t j = 0; j < numVars; ++j)
{
int gameVar = *insptr++;
int const invertResult = !!(gameVar & GV_FLAG_NEGATIVE);
if (gameVar == GV_FLAG_CONSTANT)
{
outBuf[j] = *insptr++;
continue;
}
else if (gameVar == g_thisActorVarID)
{
outBuf[j] = vm.spriteNum;
continue;
}
else if (gameVar >= g_gameVarCount && !invertResult)
{
outBuf[j] = Gv_GetSpecialVarX(gameVar);
continue;
}
gamevar_t const &var = aGameVars[gameVar &= MAXGAMEVARS-1];
int const varFlags = var.flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK);
int value = var.global;
if (varFlags == GAMEVAR_PERPLAYER)
{
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum >= MAXPLAYERS))
goto perr;
value = var.pValues[vm.playerNum];
}
else if (varFlags == GAMEVAR_PERACTOR)
value = var.pValues[vm.spriteNum];
else
{
switch (varFlags)
{
case GAMEVAR_INT32PTR: value = *(int32_t *)var.global; break;
case GAMEVAR_INT16PTR: value = *(int16_t *)var.global; break;
case GAMEVAR_UINT8PTR: value = *(uint8_t *)var.global; break;
case GAMEVAR_Q16PTR: value = (var.flags & GAMEVAR_SPECIAL) ? *(int32_t *)var.global : fix16_to_int(*(fix16_t *)var.global); break;
}
}
outBuf[j] = (value ^ -invertResult) + invertResult;
outBuf[j] = Gv_GetVar__(gameVar, vm.spriteNum, vm.playerNum);
}
return;
perr:
CON_ERRPRINTF("%s %d\n", gvxerrs[GVX_BADPLAYER], vm.playerNum);
}
void __fastcall Gv_SetVarX(int const gameVar, int const newValue)
static FORCE_INLINE void __fastcall Gv_SetVar__(int const &gameVar, int const &newValue, int const &spriteNum, int const &playerNum)
{
gamevar_t &var = aGameVars[gameVar];
int const varFlags = var.flags & (GAMEVAR_USER_MASK|GAMEVAR_PTR_MASK);
if (!varFlags) var.global = newValue;
else if (varFlags == GAMEVAR_PERPLAYER)
{
if (EDUKE32_PREDICT_FALSE((unsigned)vm.playerNum >= MAXPLAYERS)) goto badindex;
var.pValues[vm.playerNum] = newValue;
}
if (!varFlags) var.global=newValue;
else if (varFlags == GAMEVAR_PERACTOR)
{
if (EDUKE32_PREDICT_FALSE((unsigned)vm.spriteNum >= MAXSPRITES)) goto badindex;
var.pValues[vm.spriteNum] = newValue;
if (EDUKE32_PREDICT_FALSE((unsigned) spriteNum > MAXSPRITES-1)) goto badindex;
var.pValues[spriteNum] = newValue;
}
else if (varFlags == GAMEVAR_PERPLAYER)
{
if (EDUKE32_PREDICT_FALSE((unsigned) playerNum > MAXPLAYERS-1)) goto badindex;
var.pValues[playerNum] = newValue;
}
else switch (varFlags)
{
case GAMEVAR_INT32PTR: *(int32_t *)var.global = (int32_t)newValue; break;
case GAMEVAR_INT16PTR: *(int16_t *)var.global = (int16_t)newValue; break;
case GAMEVAR_UINT8PTR: *(uint8_t *)var.global = (uint8_t)newValue; break;
case GAMEVAR_Q16PTR: *(fix16_t *)var.global = (var.flags & GAMEVAR_SPECIAL) ? (int32_t)newValue : fix16_from_int((int16_t)newValue); break;
case GAMEVAR_INT32PTR: *((int32_t *)var.global) = (int32_t)newValue; break;
case GAMEVAR_INT16PTR: *((int16_t *)var.global) = (int16_t)newValue; break;
case GAMEVAR_UINT8PTR: *((uint8_t *)var.global) = (uint8_t)newValue; break;
case GAMEVAR_Q16PTR: *(fix16_t *)var.global = (var.flags & GAMEVAR_SPECIAL) ? (int32_t)newValue : fix16_from_int((int16_t)newValue);
break;
}
return;
badindex:
CON_ERRPRINTF("Gv_SetVar(): invalid index (%d) for gamevar %s\n",
(var.flags & GAMEVAR_PERACTOR) ? vm.spriteNum : vm.playerNum,
var.szLabel);
CON_ERRPRINTF("Gv_SetVar(): invalid index %s[%d] from sprite %d or player %d\n", var.szLabel,
(var.flags & GAMEVAR_PERACTOR) ? spriteNum : playerNum, vm.spriteNum, vm.playerNum);
}
void __fastcall Gv_SetVarX(int const gameVar, int const newValue) { Gv_SetVar__(gameVar, newValue, vm.spriteNum, vm.playerNum); }
void __fastcall Gv_SetVar(int const gameVar, int const newValue, int const spriteNum, int const playerNum)
{
Gv_SetVar__(gameVar, newValue, spriteNum, playerNum);
}
int Gv_GetVarByLabel(const char *szGameLabel, int const defaultValue, int const spriteNum, int const playerNum)