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Use reference in G_DoGameStartup().
git-svn-id: https://svn.eduke32.com/eduke32@7189 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 22 additions and 19 deletions
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@ -2424,16 +2424,19 @@ static void check_filename_case(const char *fn) { UNREFERENCED_PARAMETER(fn); }
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void G_DoGameStartup(const int32_t *params)
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{
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auto &p0 = *g_player[0].ps;
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int j = 0;
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ud.const_visibility = params[j++];
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g_impactDamage = params[j++];
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g_player[0].ps->max_shield_amount = params[j++];
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g_player[0].ps->max_player_health = g_player[0].ps->max_shield_amount;
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g_maxPlayerHealth = g_player[0].ps->max_player_health;
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g_startArmorAmount = params[j++];
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g_actorRespawnTime = params[j++];
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g_itemRespawnTime = (g_scriptVersion >= 11) ? params[j++] : g_actorRespawnTime;
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ud.const_visibility = params[j++];
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g_impactDamage = params[j++];
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p0.max_shield_amount = params[j];
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p0.max_player_health = params[j];
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g_maxPlayerHealth = params[j++];
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g_startArmorAmount = params[j++];
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g_actorRespawnTime = params[j++];
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g_itemRespawnTime = (g_scriptVersion >= 11) ? params[j++] : g_actorRespawnTime;
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if (g_scriptVersion >= 11)
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g_playerFriction = params[j++];
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@ -2452,21 +2455,21 @@ void G_DoGameStartup(const int32_t *params)
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g_seenineRadius = params[j++];
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}
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g_player[0].ps->max_ammo_amount[PISTOL_WEAPON] = params[j++];
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g_player[0].ps->max_ammo_amount[SHOTGUN_WEAPON] = params[j++];
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g_player[0].ps->max_ammo_amount[CHAINGUN_WEAPON] = params[j++];
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g_player[0].ps->max_ammo_amount[RPG_WEAPON] = params[j++];
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g_player[0].ps->max_ammo_amount[HANDBOMB_WEAPON] = params[j++];
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g_player[0].ps->max_ammo_amount[SHRINKER_WEAPON] = params[j++];
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g_player[0].ps->max_ammo_amount[DEVISTATOR_WEAPON] = params[j++];
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g_player[0].ps->max_ammo_amount[TRIPBOMB_WEAPON] = params[j++];
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p0.max_ammo_amount[PISTOL_WEAPON] = params[j++];
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p0.max_ammo_amount[SHOTGUN_WEAPON] = params[j++];
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p0.max_ammo_amount[CHAINGUN_WEAPON] = params[j++];
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p0.max_ammo_amount[RPG_WEAPON] = params[j++];
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p0.max_ammo_amount[HANDBOMB_WEAPON] = params[j++];
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p0.max_ammo_amount[SHRINKER_WEAPON] = params[j++];
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p0.max_ammo_amount[DEVISTATOR_WEAPON] = params[j++];
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p0.max_ammo_amount[TRIPBOMB_WEAPON] = params[j++];
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if (g_scriptVersion >= 13)
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{
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g_player[0].ps->max_ammo_amount[FREEZE_WEAPON] = params[j++];
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p0.max_ammo_amount[FREEZE_WEAPON] = params[j++];
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if (g_scriptVersion >= 14)
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g_player[0].ps->max_ammo_amount[GROW_WEAPON] = params[j++];
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p0.max_ammo_amount[GROW_WEAPON] = params[j++];
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g_damageCameras = params[j++];
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g_numFreezeBounces = params[j++];
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@ -2474,7 +2477,7 @@ void G_DoGameStartup(const int32_t *params)
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if (g_scriptVersion >= 14)
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{
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g_deleteQueueSize = clamp(params[j++], 0, 1024);
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g_deleteQueueSize = clamp(params[j++], 0, ARRAY_SSIZE(SpriteDeletionQueue));
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g_tripbombLaserMode = params[j++];
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}
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}
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