Fix building on Visual Studio after GLAD & Polymost changes

git-svn-id: https://svn.eduke32.com/eduke32@6671 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
pogokeen 2018-02-17 06:38:15 +00:00
parent 97de73a760
commit d6926cb7d3
4 changed files with 1524 additions and 1476 deletions

View file

@ -1,417 +1,421 @@
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<ClCompile Include="..\..\source\build\src\winbits.cpp" />
<ClCompile Include="..\..\source\build\src\winlayer.cpp" />
<ClCompile Include="..\..\source\build\src\xxhash.c" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\Button.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\ControlSuper.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\GLLines.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\GLRect.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\JNITouchControlsUtils.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\Mouse.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\MultitouchMouse.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\OpenGLUtils.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\RectF.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\TouchControls.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\TouchControlsContainer.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\TouchJoy.cpp" />
<ClCompile Include="..\..\platform\Android\Duke3d\jni\TouchControls\WheelSelect.cpp" />
<ClCompile Include="..\..\source\duke3d\src\actors.cpp" />
<ClCompile Include="..\..\source\duke3d\src\in_android.cpp" />
<ClCompile Include="..\..\source\duke3d\src\anim.cpp" />
<ClCompile Include="..\..\source\duke3d\src\astub.cpp" />
<ClCompile Include="..\..\source\duke3d\src\cheats.cpp" />
<ClCompile Include="..\..\source\duke3d\src\cmdline.cpp" />
<ClCompile Include="..\..\source\duke3d\src\config.cpp" />
<ClCompile Include="..\..\source\duke3d\src\common.cpp" />
<ClCompile Include="..\..\source\duke3d\src\demo.cpp" />
<ClCompile Include="..\..\source\enet\src\compress.cpp" />
<ClCompile Include="..\..\source\duke3d\src\game.cpp" />
<ClCompile Include="..\..\source\duke3d\src\gamedef.cpp" />
<ClCompile Include="..\..\source\duke3d\src\gameexec.cpp" />
<ClCompile Include="..\..\source\duke3d\src\gamestructures.cpp" />
<ClCompile Include="..\..\source\duke3d\src\gamevars.cpp" />
<ClCompile Include="..\..\source\duke3d\src\global.cpp" />
<ClCompile Include="..\..\source\duke3d\src\grpscan.cpp" />
<ClCompile Include="..\..\source\duke3d\src\input.cpp" />
<ClCompile Include="..\..\source\audiolib\src\flac.cpp" />
<ClCompile Include="..\..\source\audiolib\src\formats.cpp" />
<ClCompile Include="..\..\source\audiolib\src\xa.cpp" />
<ClCompile Include="..\..\source\duke3d\src\lunatic\lunatic_game.cpp" />
<ClCompile Include="..\..\source\duke3d\src\lunatic\lunatic_editor.cpp" />
<ClCompile Include="..\..\source\duke3d\src\m32common.cpp" />
<ClCompile Include="..\..\source\duke3d\src\m32def.cpp" />
<ClCompile Include="..\..\source\duke3d\src\m32exec.cpp" />
<ClCompile Include="..\..\source\duke3d\src\m32structures.cpp" />
<ClCompile Include="..\..\source\duke3d\src\m32vars.cpp" />
<ClCompile Include="..\..\source\duke3d\src\mdump.cpp" />
<ClCompile Include="..\..\source\duke3d\src\menus.cpp" />
<ClCompile Include="..\..\source\duke3d\src\midi.cpp" />
<ClCompile Include="..\..\source\duke3d\src\mpu401.cpp" />
<ClCompile Include="..\..\source\duke3d\src\music.cpp" />
<ClCompile Include="..\..\source\duke3d\src\namesdyn.cpp" />
<ClCompile Include="..\..\source\duke3d\src\net.cpp" />
<ClCompile Include="..\..\source\duke3d\src\osdcmds.cpp" />
<ClCompile Include="..\..\source\duke3d\src\osdfuncs.cpp" />
<ClCompile Include="..\..\source\duke3d\src\player.cpp" />
<ClCompile Include="..\..\source\duke3d\src\premap.cpp" />
<ClCompile Include="..\..\source\duke3d\src\rts.cpp" />
<ClCompile Include="..\..\source\duke3d\src\savegame.cpp" />
<ClCompile Include="..\..\source\duke3d\src\sbar.cpp" />
<ClCompile Include="..\..\source\duke3d\src\screens.cpp" />
<ClCompile Include="..\..\source\duke3d\src\screentext.cpp" />
<ClCompile Include="..\..\source\duke3d\src\sdlmusic.cpp" />
<ClCompile Include="..\..\source\duke3d\src\sector.cpp" />
<ClCompile Include="..\..\source\duke3d\src\sounds.cpp" />
<ClCompile Include="..\..\source\duke3d\src\sounds_mapster32.cpp" />
<ClCompile Include="..\..\source\duke3d\src\soundsdyn.cpp" />
<ClCompile Include="..\..\source\duke3d\src\startgtk.game.cpp" />
<ClCompile Include="..\..\source\duke3d\src\startwin.game.cpp" />
<ClCompile Include="..\..\source\duke3d\src\winbits.cpp" />
<ClCompile Include="..\..\source\audiolib\src\driver_directsound.cpp" />
<ClCompile Include="..\..\source\audiolib\src\driver_nosound.cpp" />
<ClCompile Include="..\..\source\audiolib\src\driver_sdl.cpp" />
<ClCompile Include="..\..\source\audiolib\src\drivers.cpp" />
<ClCompile Include="..\..\source\audiolib\src\fx_man.cpp" />
<ClCompile Include="..\..\source\audiolib\src\mix.cpp" />
<ClCompile Include="..\..\source\audiolib\src\mixst.cpp" />
<ClCompile Include="..\..\source\audiolib\src\multivoc.cpp" />
<ClCompile Include="..\..\source\audiolib\src\pitch.cpp" />
<ClCompile Include="..\..\source\audiolib\src\vorbis.cpp" />
<ClCompile Include="..\..\source\glad\src\glad.c" />
<ClCompile Include="..\..\source\glad\src\glad_wgl.c" />
<ClCompile Include="..\..\source\mact\src\animlib.cpp" />
<ClCompile Include="..\..\source\mact\src\control.cpp" />
<ClCompile Include="..\..\source\mact\src\file_lib.cpp" />
<ClCompile Include="..\..\source\mact\src\keyboard.cpp" />
<ClCompile Include="..\..\source\mact\src\scriplib.cpp" />
<ClCompile Include="..\..\source\enet\src\callbacks.c" />
<ClCompile Include="..\..\source\enet\src\host.c" />
<ClCompile Include="..\..\source\enet\src\list.c" />
<ClCompile Include="..\..\source\enet\src\packet.c" />
<ClCompile Include="..\..\source\enet\src\peer.c" />
<ClCompile Include="..\..\source\enet\src\protocol.c" />
<ClCompile Include="..\..\source\enet\src\unix.c" />
<ClCompile Include="..\..\source\enet\src\win32.c" />
</ItemGroup>
<ItemGroup>
<None Include="msvc.mak" />
<None Include="..\..\source\duke3d\src\lunatic\bcarray.lua" />
<None Include="..\..\source\duke3d\src\lunatic\bcheck.lua" />
<None Include="..\..\source\duke3d\src\lunatic\bitar.lua" />
<None Include="..\..\source\duke3d\src\lunatic\control.lua" />
<None Include="..\..\source\duke3d\src\lunatic\con_lang.lua" />
<None Include="..\..\source\duke3d\src\lunatic\_defs_game.lua" />
<None Include="..\..\source\duke3d\src\lunatic\defs_common.lua" />
<None Include="..\..\source\duke3d\src\lunatic\_defs_editor.lua" />
<None Include="..\..\source\duke3d\src\lunatic\dis_x64.lua" />
<None Include="..\..\source\duke3d\src\lunatic\dis_x86.lua" />
<None Include="..\..\source\duke3d\src\lunatic\dump.lua" />
<None Include="..\..\source\duke3d\src\lunatic\dynsymlist_game.lds" />
<None Include="..\..\source\duke3d\src\lunatic\dynsymlist_editor.lds" />
<None Include="..\..\source\duke3d\src\lunatic\engine_maptext.lua" />
<None Include="..\..\source\duke3d\src\lunatic\listglobals.sh" />
<None Include="..\..\source\duke3d\src\lunatic\lunacon.lua" />
<None Include="..\..\source\duke3d\src\lunatic\profdemo.lua" />
<None Include="..\..\source\duke3d\src\lunatic\randgen.lua" />
<None Include="..\..\source\duke3d\src\lunatic\savegame.lua" />
<None Include="..\..\source\duke3d\src\lunatic\stat.lua" />
<None Include="..\..\source\duke3d\src\lunatic\strict.lua" />
<None Include="..\..\source\duke3d\src\lunatic\test.lua" />
<None Include="..\..\source\duke3d\src\lunatic\v.lua" />
<None Include="..\..\source\duke3d\src\lunatic\xmath.lua" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

File diff suppressed because it is too large Load diff

View file

@ -35,6 +35,12 @@ ENET_OBJ=$(obj)\$(ENET)
ENET_INC=$(ENET_ROOT)\include
ENET_SRC=$(ENET_ROOT)\src
GLAD=glad
GLAD_ROOT=$(source)\$(GLAD)
GLAD_OBJ=$(obj)\$(GLAD)
GLAD_INC=$(GLAD_ROOT)\include
GLAD_SRC=$(GLAD_ROOT)\src
LIBXMPLITE=libxmp-lite
LIBXMPLITE_ROOT=$(source)\$(LIBXMPLITE)
LIBXMPLITE_OBJ=$(obj)\$(LIBXMPLITE)
@ -101,7 +107,7 @@ AS=ml
LINK=link /nologo /opt:ref
MT=mt
CFLAGS= /MT /J /nologo /std:c++latest $(flags_cl) \
/I$(DUKE3D_SRC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_INC) /I$(AUDIOLIB_INC) /I$(ENET_INC) /I$(LIBXMPLITE_INC) \
/I$(DUKE3D_SRC) /I$(ENGINE_INC)\msvc /I$(ENGINE_INC) /I$(MACT_INC) /I$(AUDIOLIB_INC) /I$(ENET_INC) /I$(GLAD_INC) /I$(LIBXMPLITE_INC) \
/W2 $(ENGINEOPTS) \
/I$(PLATFORM)\include /DRENDERTYPE$(RENDERTYPE)=1 /DMIXERTYPE$(MIXERTYPE)=1 /DSDL_USEFOLDER /DSDL_TARGET=2
@ -194,6 +200,11 @@ ENET_OBJS=$(ENET_OBJ)\callbacks.$o \
$(ENET_OBJ)\win32.$o \
$(ENET_OBJ)\compress.$o
GLAD_OBJS=$(GLAD_OBJ)\glad.$o \
!if ("$(RENDERTYPE)"=="WIN")
$(GLAD_OBJ)\glad_wgl.$o
!endif
LIBXMPLITE_OBJS=$(LIBXMPLITE_OBJ)\control.$o \
$(LIBXMPLITE_OBJ)\dataio.$o \
$(LIBXMPLITE_OBJ)\effects.$o \
@ -315,6 +326,7 @@ DUKE3D_EDITOR_OBJS=$(DUKE3D_EDITOR_OBJS) $(MUSICOBJ)
CHECKDIR_ENGINE=@if not exist "$(ENGINE_OBJ)" mkdir "$(ENGINE_OBJ)"
CHECKDIR_DUKE3D=@if not exist "$(DUKE3D_OBJ)" mkdir "$(DUKE3D_OBJ)"
CHECKDIR_ENET=@if not exist "$(ENET_OBJ)" mkdir "$(ENET_OBJ)"
CHECKDIR_GLAD=@if not exist "$(GLAD_OBJ)" mkdir "$(GLAD_OBJ)"
CHECKDIR_MACT=@if not exist "$(MACT_OBJ)" mkdir "$(MACT_OBJ)"
CHECKDIR_AUDIOLIB=@if not exist "$(AUDIOLIB_OBJ)" mkdir "$(AUDIOLIB_OBJ)"
CHECKDIR_LIBXMPLITE=@if not exist "$(LIBXMPLITE_OBJ)" mkdir "$(LIBXMPLITE_OBJ)"
@ -341,6 +353,10 @@ MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX)
$(CHECKDIR_ENET)
$(CC) /c $(CFLAGS) $(ENET_CFLAGS) /Fo$@ $<
{$(GLAD_SRC)}.c{$(GLAD_OBJ)}.$o:
$(CHECKDIR_GLAD)
$(CC) /c $(CFLAGS) /Fo$@ $<
{$(LIBXMPLITE_SRC)}.c{$(LIBXMPLITE_OBJ)}.$o:
$(CHECKDIR_LIBXMPLITE)
$(CC) /c $(CFLAGS) $(LIBXMPLITE_CFLAGS) /Fo$@ $<
@ -371,11 +387,11 @@ MAPSTER32_TARGET=$(root)\mapster32$(EXESUFFIX)
all: $(EDUKE32_TARGET) $(MAPSTER32_TARGET)
$(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) $(LIBXMPLITE_OBJS)
$(EDUKE32_TARGET): $(DUKE3D_OBJS) $(ENGINE_OBJS) $(AUDIOLIB_OBJS) $(MACT_OBJS) $(ENET_OBJS) $(GLAD_OBJS) $(LIBXMPLITE_OBJS)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
$(MT) -manifest $(DUKE3D_RSRC)\manifest.game.xml -hashupdate -outputresource:$@ -out:$@.manifest
$(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS)
$(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS)
$(LINK) /OUT:$@ /SUBSYSTEM:WINDOWS $(WINMACHINE) /LIBPATH:$(PLATFORM)\lib$(WINLIB) $(flags_link) /MAP $** $(LIBS)
$(MT) -manifest $(DUKE3D_RSRC)\manifest.build.xml -hashupdate -outputresource:$@ -out:$@.manifest
@ -386,5 +402,5 @@ $(MAPSTER32_TARGET): $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS)
clean:
-del /Q $(EDUKE32_TARGET) $(MAPSTER32_TARGET) $(DUKE3D_OBJS) $(DUKE3D_EDITOR_OBJS) $(ENGINE_OBJS) $(ENGINE_EDITOR_OBJS) *.pdb $(root)\*.pdb $(root)\*.map $(root)\*.manifest
-del /Q $(ENET_OBJS) $(LIBXMPLITE_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS)
-del /Q $(ENET_OBJS) $(LIBXMPLITE_OBJS) $(MACT_OBJS) $(AUDIOLIB_OBJS) $(GLAD_OBJS)
veryclean: clean

View file

@ -385,17 +385,21 @@ static GLuint polymost2_compileShader(GLenum shaderType, const char* const sourc
NULL);
glCompileShader(shaderID);
int compileStatus[1];
glGetShaderiv(shaderID, GL_COMPILE_STATUS, compileStatus);
OSD_Printf("Compile Status: %u\n", compileStatus[0]);
GLint compileStatus;
glGetShaderiv(shaderID, GL_COMPILE_STATUS, &compileStatus);
OSD_Printf("Compile Status: %u\n", compileStatus);
int logLength[1];
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, logLength);
if (logLength[0] > 0)
if (!compileStatus)
{
char infoLog[logLength[0]];
glGetShaderInfoLog(shaderID, logLength[0], NULL, infoLog);
OSD_Printf("Log:\n%s\n", infoLog);
GLint logLength;
glGetShaderiv(shaderID, GL_INFO_LOG_LENGTH, &logLength);
if (logLength > 0)
{
char *infoLog = (char*) malloc(logLength);
glGetShaderInfoLog(shaderID, logLength, &logLength, infoLog);
OSD_Printf("Log:\n%s\n", infoLog);
free(infoLog);
}
}
return shaderID;