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Fix issue with viewing the player sprite through a security camera
git-svn-id: https://svn.eduke32.com/eduke32@6927 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1226,7 +1226,7 @@ ACTOR_STATIC void G_MovePlayers(void)
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pSprite->y = pPlayer->opos.y;
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pSprite->z = pPlayer->opos.z + PHEIGHT;
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actor[spriteNum].bpos.z = pSprite->z;
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pSprite->ang = fix16_from_int(pPlayer->oq16ang);
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pSprite->ang = fix16_to_int(pPlayer->oq16ang);
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setsprite(spriteNum, (vec3_t *)pSprite);
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}
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