Fix console background disappearing intermittently

git-svn-id: https://svn.eduke32.com/eduke32@6785 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
pogokeen 2018-03-22 07:13:30 +00:00
parent ab07afad76
commit c1d7d1bfe0
2 changed files with 5 additions and 0 deletions

View file

@ -248,6 +248,7 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
{
// glPushAttrib(GL_FOG_BIT);
polymost_setFogEnabled(false);
polymost_useColorOnly(true);
setpolymost2dview();
glColor4f(0.f, 0.f, 0.f, 0.67f);
@ -257,6 +258,7 @@ void COMMON_clearbackground(int32_t numcols, int32_t numrows)
glRecti(0, 8*numrows+4, xdim, 8*numrows+8);
// glPopAttrib();
polymost_useColorOnly(false);
polymost_setFogEnabled(true);
return;

View file

@ -147,6 +147,7 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows)
const int32_t i8n8 = OSD_SCALE(OSDCHAR_HEIGHT*numrows);
// glPushAttrib(GL_FOG_BIT);
polymost_setFogEnabled(false);
polymost_useColorOnly(true);
setpolymost2dview();
glColor4f(0.f, 0.f, 0.f, 0.67f);
@ -154,6 +155,8 @@ void GAME_clearbackground(int32_t numcols, int32_t numrows)
glRecti(0, 0, xdim, i8n8+OSDCHAR_HEIGHT);
glColor4f(0.f, 0.f, 0.f, 1.f);
glRecti(0, i8n8+4, xdim, i8n8+OSDCHAR_HEIGHT);
polymost_useColorOnly(false);
if (!nofog)
polymost_setFogEnabled(true);
// glPopAttrib();