raze-gles/source
hendricks266 2ae24e56f2 Fix some inaccuracies to the released versions of NAM and WWII GI.
*Both: Reload frame display for weapon 1
*WW2GI: Some effect bits for changes in ammo amount of weapon 11 in the status bar

Thanks to NY00123 for detailed comparisons of the released source code to the original binaries!

git-svn-id: https://svn.eduke32.com/eduke32@6867 1a8010ca-5511-0410-912e-c29ae57300e0
2018-05-02 07:12:49 +00:00
..
audiolib Slight change to FX_DetectFormat(); format specifications seem to say there's no such thing as WAVE without RIFF. 2018-04-21 06:04:44 +00:00
build Direct cache1d error messages to log instead of stdout 2018-04-29 17:20:11 +00:00
duke3d Fix some inaccuracies to the released versions of NAM and WWII GI. 2018-05-02 07:12:49 +00:00
enet The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad Update glad to 0.1.18a0 2018-03-22 04:48:47 +00:00
kenbuild KenBuild: Fix OSD_SetParameters signature. 2017-08-06 13:44:36 +00:00
libxmp-lite Add support for MTM modules. 2017-10-15 23:09:59 +00:00
lpeg LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
mact Beginnings of baselayer.cpp/.h refactor. This is 99.9% renames. 2018-04-12 21:02:31 +00:00
sw SW: Fix NORM_(SPRITE|WALL|SECTOR) macros to use MAX$1 instead of ARRAY_SIZE, which would fail due to the structs not being statically allocated. 2018-04-11 03:34:03 +00:00
tools/src Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00