mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN
git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2c80af8c12
commit
fb301ddae7
3 changed files with 23 additions and 22 deletions
|
@ -30,7 +30,8 @@ extern int g_useCwd;
|
|||
#define GAMEFLAG_ADDON 0x00000010
|
||||
#define GAMEFLAG_SHAREWARE 0x00000020
|
||||
#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
|
||||
#define GAMEFLAG_KXDWN 0x00000080
|
||||
#define GAMEFLAG_IONMAIDEN 0x00000080
|
||||
#define GAMEFLAG_STANDALONE 0x00000100
|
||||
#define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo
|
||||
|
||||
extern struct grpfile_t const *g_selectedGrp;
|
||||
|
@ -45,7 +46,7 @@ extern int g_addonNum;
|
|||
#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
|
||||
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
|
||||
#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
|
||||
#define KXDWN (g_gameType & GAMEFLAG_KXDWN)
|
||||
#define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN)
|
||||
|
||||
enum Games_t {
|
||||
GAME_DUKE = 0,
|
||||
|
|
|
@ -148,12 +148,12 @@ static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnu
|
|||
}
|
||||
static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z)
|
||||
{
|
||||
if (KXDWN) return;
|
||||
if (IONMAIDEN) return;
|
||||
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORLEFT, -1, myconnectindex, SPINNINGNUKEICON+((totalclock>>3)%7)));
|
||||
}
|
||||
static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z)
|
||||
{
|
||||
if (KXDWN) return;
|
||||
if (IONMAIDEN) return;
|
||||
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORRIGHT, -1, myconnectindex, SPINNINGNUKEICON+6-((6+(totalclock>>3))%7)));
|
||||
}
|
||||
static void Menu_DrawCursorTextTile(int32_t x, int32_t y, int32_t h, int32_t picnum, vec2s_t const & siz, int32_t ydim_upper = 0, int32_t ydim_lower = ydim-1)
|
||||
|
@ -165,7 +165,7 @@ static void Menu_DrawCursorText(int32_t x, int32_t y, int32_t h, int32_t ydim_up
|
|||
{
|
||||
vec2s_t const & siz = tilesiz[SPINNINGNUKEICON];
|
||||
|
||||
if (KXDWN || siz.x == 0)
|
||||
if (IONMAIDEN || siz.x == 0)
|
||||
{
|
||||
Menu_DrawCursorTextTile(x, y, h, SMALLFNTCURSOR, tilesiz[SMALLFNTCURSOR], ydim_upper, ydim_lower);
|
||||
return;
|
||||
|
@ -1828,7 +1828,7 @@ void Menu_Init(void)
|
|||
ME_SOUND_DUKETALK.name = "Grunt talk:";
|
||||
#endif
|
||||
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
{
|
||||
MF_Redfont.between.x = 2<<16;
|
||||
MF_Redfont.cursorScale = 32768;
|
||||
|
@ -2135,7 +2135,7 @@ static void Menu_PreDrawBackground(MenuID_t cm, const vec2_t origin)
|
|||
|
||||
case MENU_LOAD:
|
||||
case MENU_SAVE:
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
break;
|
||||
fallthrough__;
|
||||
case MENU_CREDITS4:
|
||||
|
@ -3860,7 +3860,7 @@ int32_t Menu_Anim_SinInLeft(MenuAnimation_t *animdata)
|
|||
|
||||
void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype)
|
||||
{
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
{
|
||||
m_animation.start = 0;
|
||||
m_animation.length = 0;
|
||||
|
@ -3988,17 +3988,17 @@ static void Menu_AboutToStartDisplaying(Menu_t * m)
|
|||
switch (m->menuID)
|
||||
{
|
||||
case MENU_MAIN:
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
ME_MAIN_LOADGAME.name = s_Continue;
|
||||
break;
|
||||
|
||||
case MENU_MAIN_INGAME:
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
ME_MAIN_LOADGAME.name = s_LoadGame;
|
||||
break;
|
||||
|
||||
case MENU_LOAD:
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
M_LOAD.title = (g_player[myconnectindex].ps->gm & MODE_GAME) ? s_LoadGame : s_Continue;
|
||||
|
||||
Menu_LoadReadHeaders();
|
||||
|
@ -4164,7 +4164,7 @@ int Menu_Change(MenuID_t cm)
|
|||
else
|
||||
return 1;
|
||||
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
{
|
||||
Menu_t * parent = m_currentMenu, * result = NULL;
|
||||
|
||||
|
@ -4398,7 +4398,7 @@ static void Menu_GetFmt(const MenuFont_t *font, uint8_t const status, int32_t *s
|
|||
if (status & MT_Disabled)
|
||||
s += font->shade_disabled;
|
||||
|
||||
if (KXDWN && status & MT_Selected)
|
||||
if (IONMAIDEN && status & MT_Selected)
|
||||
*z += (*z >> 4);
|
||||
}
|
||||
|
||||
|
@ -6827,7 +6827,7 @@ void M_DisplayMenus(void)
|
|||
|
||||
// need EVENT_DISPLAYMENUBACKGROUND here
|
||||
|
||||
if (!KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK)
|
||||
if (!IONMAIDEN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK)
|
||||
videoFadeToBlack(1);
|
||||
|
||||
if (Menu_UpdateScreenOK(g_currentMenu))
|
||||
|
@ -6874,7 +6874,7 @@ void M_DisplayMenus(void)
|
|||
}
|
||||
|
||||
// hack; need EVENT_DISPLAYMENUBACKGROUND above
|
||||
if (KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK)
|
||||
if (IONMAIDEN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK)
|
||||
videoFadeToBlack(1);
|
||||
|
||||
// Display the menu, with a transition animation if applicable.
|
||||
|
@ -6962,7 +6962,7 @@ void M_DisplayMenus(void)
|
|||
|
||||
auto const oyxaspect = yxaspect;
|
||||
int32_t alpha;
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
{
|
||||
renderSetAspect(viewingrange, 65536);
|
||||
cursorpos.x = scale(cursorpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
|
||||
|
@ -6979,7 +6979,7 @@ void M_DisplayMenus(void)
|
|||
|
||||
rotatesprite_fs_alpha(cursorpos.x, cursorpos.y, z, 0, a, 0, p, o, alpha);
|
||||
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
renderSetAspect(viewingrange, oyxaspect);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -131,7 +131,7 @@ void G_GetCrosshairColor(void)
|
|||
|
||||
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
|
||||
{
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
return;
|
||||
|
||||
int32_t i, ii;
|
||||
|
@ -1187,7 +1187,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
uint32_t crosshair_scale = divscale16(ud.crosshairscale, 100);
|
||||
|
||||
auto const oyxaspect = yxaspect;
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
{
|
||||
crosshairpos.x = scale(crosshairpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
|
||||
crosshairpos.y = scale(crosshairpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
|
||||
|
@ -1199,7 +1199,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
|
||||
rotatesprite_win(crosshairpos.x, crosshairpos.y, crosshair_scale, 0, a, 0, crosshair_pal, crosshair_o);
|
||||
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
renderSetAspect(viewingrange, oyxaspect);
|
||||
}
|
||||
}
|
||||
|
@ -1218,7 +1218,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
uint32_t pointer_scale = 65536;
|
||||
|
||||
auto const oyxaspect = yxaspect;
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
{
|
||||
pointerpos.x = scale(pointerpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
|
||||
pointerpos.y = scale(pointerpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
|
||||
|
@ -1230,7 +1230,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
|
||||
rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o);
|
||||
|
||||
if (KXDWN)
|
||||
if (IONMAIDEN)
|
||||
renderSetAspect(viewingrange, oyxaspect);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue