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Revert changes made to SIDEBOLT1 in r6244.
git-svn-id: https://svn.eduke32.com/eduke32@6605 1a8010ca-5511-0410-912e-c29ae57300e0
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a2f5891064
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1 changed files with 63 additions and 23 deletions
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@ -2300,7 +2300,56 @@ DETONATE:
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break;
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case SIDEBOLT1__STATIC:
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// case SIDEBOLT1+1:
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// case SIDEBOLT1+2:
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// case SIDEBOLT1+3:
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{
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int32_t playerDist;
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A_FindPlayer(pSprite, &playerDist);
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if (playerDist > 20480)
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goto next_sprite;
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CLEAR_THE_BOLT2:
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if (pData[2])
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{
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pData[2]--;
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goto next_sprite;
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}
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if ((pSprite->xrepeat | pSprite->yrepeat) == 0)
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{
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pSprite->xrepeat = pData[0];
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pSprite->yrepeat = pData[1];
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}
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if ((krand() & 8) == 0)
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{
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pData[0] = pSprite->xrepeat;
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pData[1] = pSprite->yrepeat;
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pData[2] = g_globalRandom & 4;
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pSprite->xrepeat = pSprite->yrepeat = 0;
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goto CLEAR_THE_BOLT2;
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}
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pSprite->picnum++;
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#if 0
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// NOTE: Um, this 'l' was assigned to last at the beginning of this function.
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// SIDEBOLT1 never gets translucent as a consequence, unlike BOLT1.
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if (randomRepeat & 1)
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pSprite->cstat ^= 2;
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#endif
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if ((krand() & 1) && sector[sectNum].floorpicnum == HURTRAIL)
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A_PlaySound(SHORT_CIRCUIT, spriteNum);
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if (pSprite->picnum == SIDEBOLT1 + 4)
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pSprite->picnum = SIDEBOLT1;
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goto next_sprite;
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}
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case BOLT1__STATIC:
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// case BOLT1+1:
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// case BOLT1+2:
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// case BOLT1+3:
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{
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int32_t playerDist;
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A_FindPlayer(pSprite, &playerDist);
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@ -2314,11 +2363,8 @@ DETONATE:
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if (pData[2])
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{
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pData[2]--;
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if (DYNAMICTILEMAP(switchPic) == BOLT1__STATIC)
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{
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sector[sectNum].floorshade = 20;
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sector[sectNum].ceilingshade = 20;
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}
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sector[sectNum].floorshade = 20;
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sector[sectNum].ceilingshade = 20;
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goto next_sprite;
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}
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if ((pSprite->xrepeat | pSprite->yrepeat) == 0)
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@ -2342,29 +2388,23 @@ DETONATE:
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if (randomRepeat & 1)
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pSprite->cstat ^= 2;
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if ((pSprite->picnum == (BOLT1 + 1) || pSprite->picnum == (SIDEBOLT1 + 1))
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if (pSprite->picnum == (BOLT1 + 1)
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&& (krand() & 7) == 0 && sector[sectNum].floorpicnum == HURTRAIL)
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A_PlaySound(SHORT_CIRCUIT, spriteNum);
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if (DYNAMICTILEMAP(switchPic) == BOLT1__STATIC)
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if (pSprite->picnum == BOLT1 + 4)
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pSprite->picnum = BOLT1;
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if (pSprite->picnum & 1)
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{
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if (pSprite->picnum == BOLT1 + 4)
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pSprite->picnum = BOLT1;
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if (pSprite->picnum & 1)
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{
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sector[sectNum].floorshade = 0;
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sector[sectNum].ceilingshade = 0;
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}
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else
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{
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sector[sectNum].floorshade = 20;
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sector[sectNum].ceilingshade = 20;
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}
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sector[sectNum].floorshade = 0;
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sector[sectNum].ceilingshade = 0;
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}
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else
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{
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sector[sectNum].floorshade = 20;
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sector[sectNum].ceilingshade = 20;
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}
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else if (pSprite->picnum == SIDEBOLT1 + 4)
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pSprite->picnum = SIDEBOLT1;
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goto next_sprite;
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}
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