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polymost.cpp: fix lockup bug that would occur with polymost_waitForSubBuffer() when glClientWaitSync consistently returned GL_WAIT_FAILED on certain hardware/drivers.
Additionally, fix conditional check for r_persistentStreamBuffer requirements in polymost_glinit(). git-svn-id: https://svn.eduke32.com/eduke32@7048 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 14 additions and 2 deletions
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@ -835,7 +835,7 @@ void polymost_glinit()
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glEnable(GL_MULTISAMPLE);
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}
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if (persistentStreamBuffer && ((!glinfo.bufferstorage) || (!glinfo.sync)))
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if (r_persistentStreamBuffer && ((!glinfo.bufferstorage) || (!glinfo.sync)))
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{
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OSD_Printf("Your OpenGL implementation doesn't support the required extensions for persistent stream buffers. Disabling...\n");
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r_persistentStreamBuffer = 0;
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@ -2928,12 +2928,24 @@ static void polymost_waitForSubBuffer(uint32_t subBufferIndex)
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{
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return;
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}
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if (waitResult == GL_WAIT_FAILED)
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{
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OSD_Printf("polymost_waitForSubBuffer: Wait failed! Error 0x%X. Disabling r_persistentStreamBuffer.\n", glGetError());
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r_persistentStreamBuffer = 0;
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videoResetMode();
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if (videoSetGameMode(fullscreen,xres,yres,bpp,upscalefactor))
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{
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OSD_Printf("polymost_waitForSubBuffer: Video reset failed. Please ensure r_persistentStreamBuffer = 0 and try restarting the game.\n");
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Bexit(1);
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}
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return;
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}
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static char loggedLongWait = false;
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if (waitResult == GL_TIMEOUT_EXPIRED &&
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!loggedLongWait)
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{
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OSD_Printf("polymost_waitForBuffer(): Had to wait for the drawpoly buffer to become available. For performance, try increasing buffer size with r_drawpolyVertsBufferLength.\n");
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OSD_Printf("polymost_waitForSubBuffer(): Had to wait for the drawpoly buffer to become available. For performance, try increasing buffer size with r_drawpolyVertsBufferLength.\n");
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loggedLongWait = true;
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}
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}
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