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Fix HIGH_PRECISION_SPRITE, broken when switching to std::min and std::max.
git-svn-id: https://svn.eduke32.com/eduke32@7111 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1856,7 +1856,7 @@ static WSHELPER_DECL void calc_vplcinc_sprite(uint32_t *vplc, int32_t *vinc, int
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*vinc = tmpvinc;
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// Clamp the vertical texture coordinate!
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*vplc = min(max<uint32_t>(0, tmpvplc), UINT32_MAX);
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*vplc = min<inthi_t>(max<inthi_t>(0, tmpvplc), UINT32_MAX);
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}
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#endif
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