EDUKE32_STANDALONE guard some more Duke3D-specific behavior

git-svn-id: https://svn.eduke32.com/eduke32@7227 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-11-18 18:13:55 +00:00
parent 4861d1fc3d
commit 54bc64ea10
2 changed files with 31 additions and 9 deletions

View file

@ -623,6 +623,7 @@ static int32_t VM_GetCeilZOfSlope(void)
return getceilzofslope(sectnum, vect.x, vect.y);
}
#ifndef EDUKE32_STANDALONE
static int32_t VM_GetFlorZOfSlope(void)
{
vec2_t const vect = *(vec2_t *)vm.pSprite;
@ -638,6 +639,7 @@ static int32_t VM_GetFlorZOfSlope(void)
#endif
return getflorzofslope(sectnum, vect.x, vect.y);
}
#endif
////////////////////
@ -726,6 +728,7 @@ dead:
int spriteXvel = vm.pSprite->xvel;
int angDiff = vm.pSprite->ang;
#ifndef EDUKE32_STANDALONE
if (badguyp && vm.pSprite->picnum != ROTATEGUN)
{
if ((vm.pSprite->picnum == DRONE || vm.pSprite->picnum == COMMANDER) && vm.pSprite->extra > 0)
@ -771,6 +774,10 @@ dead:
}
}
else if (vm.pSprite->picnum != ORGANTIC)
#else
if (badguyp)
{
#endif
{
// All other actors besides ORGANTIC don't update .floorz or
// .ceilingz here.
@ -808,7 +815,10 @@ dead:
vm.pPlayer->vel.y = mulscale16(vm.pPlayer->vel.y, vm.pPlayer->runspeed - 0x2000);
}
}
else if (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK && vm.pSprite->picnum != COMMANDER)
else
#ifndef EDUKE32_STANDALONE
if (vm.pSprite->picnum != DRONE && vm.pSprite->picnum != SHARK && vm.pSprite->picnum != COMMANDER)
#endif
{
if (vm.pPlayer->actorsqu == vm.spriteNum)
return;
@ -2257,7 +2267,16 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
int newHealth = sprite[pPlayer->i].extra;
if (vm.pSprite->picnum != ATOMICHEALTH)
#ifndef EDUKE32_STANDALONE
if (vm.pSprite->picnum == ATOMICHEALTH)
{
if (newHealth > 0)
newHealth += *insptr;
if (newHealth > (pPlayer->max_player_health << 1))
newHealth = (pPlayer->max_player_health << 1);
}
else
#endif
{
if (newHealth > pPlayer->max_player_health && *insptr > 0)
{
@ -2272,13 +2291,6 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
newHealth = pPlayer->max_player_health;
}
}
else
{
if (newHealth > 0)
newHealth += *insptr;
if (newHealth > (pPlayer->max_player_health << 1))
newHealth = (pPlayer->max_player_health << 1);
}
if (newHealth < 0)
newHealth = 0;
@ -3838,6 +3850,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
case CON_DEBRIS:
insptr++;
{
#ifndef EDUKE32_STANDALONE
int debrisTile = *insptr++;
if ((unsigned)vm.pSprite->sectnum < MAXSECTORS)
@ -3853,6 +3866,9 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
sprite[spriteNum].yvel = (vm.pSprite->picnum == BLIMP && debrisTile == SCRAP1) ? g_blimpSpawnItems[cnt % 14] : -1;
sprite[spriteNum].pal = vm.pSprite->pal;
}
#else
insptr++;
#endif
insptr++;
}
continue;
@ -5889,6 +5905,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
insptr++;
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
{
#ifndef EDUKE32_STANDALONE
case FEM1__STATIC:
case FEM2__STATIC:
case FEM3__STATIC:
@ -5905,6 +5922,7 @@ GAMEEXEC_STATIC void VM_Execute(native_t loop)
if (vm.pSprite->yvel)
G_OperateRespawns(vm.pSprite->yvel);
break;
#endif
default:
if (vm.pSprite->hitag >= 0)
G_OperateRespawns(vm.pSprite->hitag);
@ -6429,6 +6447,7 @@ void G_RestoreMapState(void)
screenpeek = myconnectindex;
#ifndef EDUKE32_STANDALONE
if (ud.lockout)
{
for (native_t x=g_animWallCnt-1; x>=0; x--)
@ -6447,6 +6466,7 @@ void G_RestoreMapState(void)
wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
}
#endif
#endif
#ifdef YAX_ENABLE
sv_postyaxload();
#endif

View file

@ -2252,6 +2252,7 @@ static void postloadplayer(int32_t savegamep)
//4
if (savegamep)
{
#ifndef EDUKE32_STANDALONE
if (ud.lockout)
{
for (i=0; i<g_animWallCnt; i++)
@ -2273,6 +2274,7 @@ static void postloadplayer(int32_t savegamep)
if (wall[animwall[i].wallnum].extra >= 0)
wall[animwall[i].wallnum].picnum = wall[animwall[i].wallnum].extra;
}
#endif
#endif
}