WWII GI: Update the default values of the weapon gamevars to correctly match the original game.

git-svn-id: https://svn.eduke32.com/eduke32@6868 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-05-02 07:12:52 +00:00
parent 2ae24e56f2
commit aba749c3bd

View file

@ -1429,9 +1429,45 @@ static void Gv_AddSystemVars(void)
weapondefaults[SHRINKER_WEAPON].TotalTime = 30;
weapondefaults[GROW_WEAPON].TotalTime = 30;
weapondefaults[GROW_WEAPON].SpawnTime = 2;
weapondefaults[GROW_WEAPON].Spawn = SHELL;
weapondefaults[GROW_WEAPON].FireSound = 0;
if (NAM)
{
weapondefaults[GROW_WEAPON].SpawnTime = 2;
weapondefaults[GROW_WEAPON].Spawn = SHELL;
weapondefaults[GROW_WEAPON].FireSound = 0;
}
else if (WW2GI)
{
weapondefaults[KNEE_WEAPON].Reload = 30;
weapondefaults[KNEE_WEAPON].HoldDelay = 14;
weapondefaults[PISTOL_WEAPON].Flags |= WEAPON_AUTOMATIC;
weapondefaults[SHOTGUN_WEAPON].TotalTime = 31;
weapondefaults[CHAINGUN_WEAPON].Reload = 30;
weapondefaults[CHAINGUN_WEAPON].FireDelay = 1;
weapondefaults[CHAINGUN_WEAPON].HoldDelay = 10;
weapondefaults[CHAINGUN_WEAPON].SpawnTime = 0;
weapondefaults[RPG_WEAPON].Reload = 30;
weapondefaults[DEVISTATOR_WEAPON].Reload = 30;
weapondefaults[DEVISTATOR_WEAPON].FireDelay = 2;
weapondefaults[DEVISTATOR_WEAPON].TotalTime = 5;
weapondefaults[DEVISTATOR_WEAPON].Flags = WEAPON_FIREEVERYOTHER;
weapondefaults[DEVISTATOR_WEAPON].ShotsPerBurst = 0;
weapondefaults[TRIPBOMB_WEAPON].Reload = 30;
weapondefaults[TRIPBOMB_WEAPON].HoldDelay = 0;
weapondefaults[TRIPBOMB_WEAPON].Flags = WEAPON_STANDSTILL;
weapondefaults[FREEZE_WEAPON].Flags = WEAPON_FIREEVERYOTHER;
weapondefaults[HANDREMOTE_WEAPON].Reload = 30;
weapondefaults[GROW_WEAPON].InitialSound = EXPANDERSHOOT;
}
}
for (int i=0; i<MAX_WEAPONS; i++)