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Move the debug_break() call in the default case of VM_Execute() to after the call to VM_ScriptInfo().
git-svn-id: https://svn.eduke32.com/eduke32@7273 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -6383,8 +6383,8 @@ badindex:
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continue;
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default: // you aren't supposed to be here!
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debug_break();
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VM_ScriptInfo(insptr, 64);
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debug_break();
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G_GameExit("An error has occurred in the " APPNAME " virtual machine.\n\n"
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"If you are an end user, please e-mail the file " APPBASENAME ".log\n"
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"along with links to any mods you're using to development@voidpoint.com.\n\n"
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