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Replace "INT16_32768" macro with unsigned literal "32768u".
git-svn-id: https://svn.eduke32.com/eduke32@6600 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 5 additions and 8 deletions
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@ -317,9 +317,6 @@ enum {
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SPR_ALIGN_MASK = 32+16,
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};
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// compatibility token for bitfield uses of the most significant bit of signed int16_t
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#define INT16_32768 ((int16_t)32768)
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#include "buildtypes.h"
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#define UNTRACKED_STRUCTS
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#undef buildtypes_h__
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@ -3120,7 +3120,7 @@ int A_Spawn(int spriteNum, int tileNum)
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case SE_9_DOWN_OPEN_DOOR_LIGHTS:
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if (sector[sectNum].lotag &&
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labs(sector[sectNum].ceilingz-pSprite->z) > 1024)
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sector[sectNum].lotag |= INT16_32768; //If its open
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sector[sectNum].lotag |= 32768u; //If its open
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fallthrough__;
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case SE_8_UP_OPEN_DOOR_LIGHTS:
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//First, get the ceiling-floor shade
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@ -261,7 +261,7 @@ static int32_t VM_CheckSquished(void)
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#endif
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if (vm.pSprite->pal == 1 ?
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(floorZ - ceilZ >= ZOFFSET5 || (pSector->lotag & INT16_32768)) :
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(floorZ - ceilZ >= ZOFFSET5 || (pSector->lotag & 32768u)) :
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(floorZ - ceilZ >= ZOFFSET4))
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return 0;
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@ -3692,7 +3692,7 @@ nullquote:
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if (foundSect >= 0 && isanearoperator(sector[foundSect].lotag))
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if ((sector[foundSect].lotag&0xff) == ST_23_SWINGING_DOOR || sector[foundSect].floorz == sector[foundSect].ceilingz)
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if ((sector[foundSect].lotag&(int16_t)(16384|INT16_32768)) == 0)
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if ((sector[foundSect].lotag&(16384u|32768u)) == 0)
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{
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int32_t j;
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@ -1046,7 +1046,7 @@ static void prelevel(char g)
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case ST_20_CEILING_DOOR:
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case ST_22_SPLITTING_DOOR:
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if (sector[i].floorz > sector[i].ceilingz)
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sector[i].lotag |= INT16_32768;
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sector[i].lotag |= 32768u;
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continue;
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}
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@ -818,7 +818,7 @@ REDODOOR:
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if (j >= 0) j = sector[j].ceilingz;
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else
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{
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pSector->lotag |= INT16_32768;
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pSector->lotag |= 32768u;
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goto REDODOOR;
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}
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}
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