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Formatting
git-svn-id: https://svn.eduke32.com/eduke32@6790 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 7 additions and 6 deletions
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@ -907,11 +907,12 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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pPlayer->opos.y + mulscale16(pPlayer->pos.y - pPlayer->opos.y, smoothRatio),
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pPlayer->opos.z + mulscale16(pPlayer->pos.z - pPlayer->opos.z, smoothRatio) };
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CAMERA(pos) = camVect;
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CAMERA(q16ang) = pPlayer->oq16ang + mulscale16(((pPlayer->q16ang + F16(1024) - pPlayer->oq16ang) & 0x7FFFFFF) - F16(1024), smoothRatio);
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CAMERA(q16ang) += fix16_from_int(pPlayer->look_ang);
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CAMERA(pos) = camVect;
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CAMERA(q16ang) = pPlayer->oq16ang
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+ mulscale16(((pPlayer->q16ang + F16(1024) - pPlayer->oq16ang) & 0x7FFFFFF) - F16(1024), smoothRatio)
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+ fix16_from_int(pPlayer->look_ang);
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CAMERA(q16horiz) = pPlayer->oq16horiz + pPlayer->oq16horizoff
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+ mulscale16((pPlayer->q16horiz + pPlayer->q16horizoff - pPlayer->oq16horiz - pPlayer->oq16horizoff), smoothRatio);
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+ mulscale16((pPlayer->q16horiz + pPlayer->q16horizoff - pPlayer->oq16horiz - pPlayer->oq16horizoff), smoothRatio);
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if (ud.viewbob)
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{
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@ -939,10 +940,10 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
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vec3_t const camVect = G_GetCameraPosition(pPlayer->newowner, smoothRatio);
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// looking through viewscreen
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CAMERA(pos) = camVect;
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CAMERA(pos) = camVect;
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CAMERA(q16ang) = pPlayer->q16ang + fix16_from_int(pPlayer->look_ang);
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CAMERA(q16horiz) = fix16_from_int(100 + sprite[pPlayer->newowner].shade);
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CAMERA(sect) = sprite[pPlayer->newowner].sectnum;
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CAMERA(sect) = sprite[pPlayer->newowner].sectnum;
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}
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ceilZ = actor[pPlayer->i].ceilingz;
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