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Add mutex to protect against S_Callback() being called from more than one thread at the same time
git-svn-id: https://svn.eduke32.com/eduke32@7310 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 6 additions and 0 deletions
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@ -38,6 +38,7 @@ static bool SoundPaused = false;
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std::atomic<uint32_t> dnum;
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uint32_t dq[DQSIZE];
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static mutex_t m_callback;
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void S_SoundStartup(void)
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{
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@ -78,6 +79,7 @@ void S_SoundStartup(void)
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S_MusicVolume(ud.config.MusicVolume);
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FX_SetReverseStereo(ud.config.ReverseStereo);
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mutex_init(&m_callback);
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FX_SetCallBack(S_Callback);
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FX_SetPrintf(OSD_Printf);
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}
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@ -915,14 +917,18 @@ void S_Update(void)
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} while (++sndnum <= highest);
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}
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// S_Callback() can be called from either the audio thread when a sound ends, or the main thread
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// when playing back a new sound needs an existing sound to be stopped first
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void S_Callback(uint32_t num)
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{
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if ((int32_t)num == MUSIC_ID)
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return;
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mutex_lock(&m_callback);
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int const ldnum = dnum;
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dq[ldnum & (DQSIZE - 1)] = num;
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dnum++;
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mutex_unlock(&m_callback);
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}
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void S_ClearSoundLocks(void)
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