Invalidate TILE_SAVESHOT whenever it is overwritten, so that it updates properly in GL.

(Also remove a redundant call to the screenshot function.)

git-svn-id: https://svn.eduke32.com/eduke32@6703 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-02-26 14:46:48 +00:00
parent d155564975
commit 9deeb94f06
1 changed files with 2 additions and 4 deletions

View File

@ -1048,6 +1048,8 @@ void G_DrawRooms(int32_t playerNum, int32_t smoothRatio)
{
g_screenCapture = 0;
invalidatetile(TILE_SAVESHOT, 0, 255);
if (getrendermode() == REND_CLASSIC)
{
setviewback();
@ -4817,10 +4819,6 @@ FAKE_F2:
Menu_Change(MENU_SAVE);
g_screenCapture = 1;
G_DrawRooms(myconnectindex,65536);
g_screenCapture = 0;
S_PauseSounds(1);
Menu_Open(myconnectindex);