raze-gles/source
hendricks266 928ce686a6 CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR.
In these events, THISACTOR is the projectile (or source of damage), and RETURN is the sprite/wall/sector affected.
Set RETURN to -1 to cancel any hardcoded effects.
ud.return 1 through 5 are the parameters passed to hitradius if RADIUSEXPLOSION is the source of the damage. ud.return 1 is -1 otherwise.

New tokens "damageeventtile" and "damageeventtilerange" or tiledata[].gameflags & SFLAG_DAMAGEEVENT to enable processing for receivers with corresponding tilenums.

CON commands to replicate hardcoded effects (beyond switching tilenums, such as spawning glass) are forthcoming.

Use of EVENT_DAMAGEHPLANE is hereby discouraged.

Patch from Striker, based on work by Fox.

git-svn-id: https://svn.eduke32.com/eduke32@6771 1a8010ca-5511-0410-912e-c29ae57300e0
2018-03-17 03:26:10 +00:00
..
audiolib xa.cpp: Tabs to spaces. 2018-03-13 23:29:38 +00:00
build Fix MSVC build 2018-03-17 03:26:05 +00:00
duke3d CON: Add EVENT_DAMAGESPRITE, EVENT_POSTDAMAGESPRITE, EVENT_DAMAGEWALL, EVENT_DAMAGECEILING, and EVENT_DAMAGEFLOOR. 2018-03-17 03:26:10 +00:00
enet The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
etcpak Bring the previous commit into effect. 2017-02-01 10:20:54 +00:00
glad GLAD: update to include "GL_ARB_sync" extension 2018-02-16 06:38:44 +00:00
kenbuild KenBuild: Fix OSD_SetParameters signature. 2017-08-06 13:44:36 +00:00
libxmp-lite Add support for MTM modules. 2017-10-15 23:09:59 +00:00
lpeg LPeg: Necessary changes for building in our environment and with our project. See lpeg-lunatic.patch. 2017-06-09 06:39:18 +00:00
mact animlib: Editorialize the code style a bit more. 2018-02-25 01:18:25 +00:00
sw Replace bespoke CON/def module and clipmap filename array reallocing with a new class, GrowArray. 2018-02-17 22:30:39 +00:00
tools/src Moved to GLAD for dynamic GL/WGL and extension loading. 2018-02-16 06:38:21 +00:00