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Polymost: fix bug where polymost2_drawVBO() wouldn't reset the bound buffer state properly for polymost1
git-svn-id: https://svn.eduke32.com/eduke32@6664 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -2188,6 +2188,8 @@ static void polymost2_drawVBO(GLenum mode,
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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polymost_resetVertexPointers();
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}
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static void polymost_lockSubBuffer(uint32_t subBufferIndex)
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