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This should fix the too many sprites spawned issue in single player
git-svn-id: https://svn.eduke32.com/eduke32@7288 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4900,6 +4900,13 @@ void Net_DeleteSprite(int32_t spritenum)
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// [75] for most cases, only the server deletes sprites, clients just set their sprites invisible and to
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// the null picnum so no CON gets executed
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if ((!g_netServer) && (!g_netClient))
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{
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deletesprite(spritenum);
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return;
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}
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if (g_netClient)
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{
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sprite[spritenum].cstat = 32768;
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