mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
CON cleanups
git-svn-id: https://svn.eduke32.com/eduke32@7259 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
cdefc293c0
commit
76edec81ac
2 changed files with 322 additions and 317 deletions
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@ -678,23 +678,23 @@ static inthashtable_t h_varvar = { NULL, INTHASH_SIZE(ARRAY_SIZE(varvartable)) }
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const tokenmap_t iter_tokens [] =
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{
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{ "allsprites", ITER_ALLSPRITES },
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{ "allspritesbystat",ITER_ALLSPRITESBYSTAT },
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{ "allspritesbysect",ITER_ALLSPRITESBYSECT },
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{ "allsectors", ITER_ALLSECTORS },
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{ "allwalls", ITER_ALLWALLS },
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{ "activelights", ITER_ACTIVELIGHTS },
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{ "drawnsprites", ITER_DRAWNSPRITES },
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{ "spritesofsector", ITER_SPRITESOFSECTOR },
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{ "spritesofstatus", ITER_SPRITESOFSTATUS },
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{ "loopofwall", ITER_LOOPOFWALL },
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{ "wallsofsector", ITER_WALLSOFSECTOR },
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{ "range", ITER_RANGE },
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{ "allsprites", ITER_ALLSPRITES },
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{ "allspritesbystat", ITER_ALLSPRITESBYSTAT },
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{ "allspritesbysect", ITER_ALLSPRITESBYSECT },
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{ "allsectors", ITER_ALLSECTORS },
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{ "allwalls", ITER_ALLWALLS },
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{ "activelights", ITER_ACTIVELIGHTS },
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{ "drawnsprites", ITER_DRAWNSPRITES },
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{ "spritesofsector", ITER_SPRITESOFSECTOR },
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{ "spritesofstatus", ITER_SPRITESOFSTATUS },
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{ "loopofwall", ITER_LOOPOFWALL },
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{ "wallsofsector", ITER_WALLSOFSECTOR },
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{ "range", ITER_RANGE },
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// vvv alternatives go here vvv
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{ "lights", ITER_ACTIVELIGHTS },
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{ "sprofsec", ITER_SPRITESOFSECTOR },
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{ "sprofstat", ITER_SPRITESOFSTATUS },
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{ "walofsec", ITER_WALLSOFSECTOR },
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{ "lights", ITER_ACTIVELIGHTS },
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{ "sprofsec", ITER_SPRITESOFSECTOR },
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{ "sprofstat", ITER_SPRITESOFSTATUS },
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{ "walofsec", ITER_WALLSOFSECTOR },
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};
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char const * VM_GetKeywordForID(int32_t id)
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@ -174,7 +174,7 @@ static FORCE_INLINE int32_t VM_EventCommon__(int const &eventNum, int const &spr
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returnVar = returnValue;
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g_currentEvent = eventNum;
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intptr_t const *backupinsptr = insptr;
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auto const backupinsptr = insptr;
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const vmstate_t vm_backup = vm;
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insptr = apScript + apScriptEvents[eventNum];
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@ -244,7 +244,7 @@ static bool VM_CheckSquished(void)
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auto const pSector = (usectortype *)§or[vm.pSprite->sectnum];
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if (pSector->lotag == ST_23_SWINGING_DOOR || (vm.pSprite->picnum == APLAYER && ud.noclip) ||
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(pSector->lotag == ST_1_ABOVE_WATER && !A_CheckNoSE7Water((uspritetype const *)vm.pSprite, vm.pSprite->sectnum, pSector->lotag, NULL)))
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(pSector->lotag == ST_1_ABOVE_WATER && !A_CheckNoSE7Water(vm.pUSprite, vm.pSprite->sectnum, pSector->lotag, NULL)))
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return 0;
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int32_t floorZ = pSector->floorz;
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@ -408,15 +408,15 @@ static void VM_GetZRange(int const spriteNum, int32_t * const ceilhit, int32_t *
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void A_GetZLimits(int const spriteNum)
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{
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spritetype *const pSprite = &sprite[spriteNum];
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int32_t ceilhit, florhit;
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auto const pSprite = &sprite[spriteNum];
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int32_t ceilhit, florhit;
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VM_GetZRange(spriteNum, &ceilhit, &florhit, (pSprite->statnum == STAT_PROJECTILE) ? 4 : 127);
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actor[spriteNum].flags &= ~SFLAG_NOFLOORSHADOW;
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if ((florhit&49152) == 49152 && (sprite[florhit&(MAXSPRITES-1)].cstat&48) == 0)
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{
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uspritetype const * const hitspr = (uspritetype *)&sprite[florhit&(MAXSPRITES-1)];
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auto const hitspr = (uspritetype *)&sprite[florhit&(MAXSPRITES-1)];
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florhit &= (MAXSPRITES-1);
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@ -438,7 +438,7 @@ void A_GetZLimits(int const spriteNum)
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void A_Fall(int const spriteNum)
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{
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spritetype *const pSprite = &sprite[spriteNum];
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auto const pSprite = &sprite[spriteNum];
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int spriteGravity = g_spriteGravity;
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if (EDUKE32_PREDICT_FALSE(G_CheckForSpaceFloor(pSprite->sectnum)))
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@ -700,7 +700,7 @@ dead:
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return;
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}
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intptr_t const * const moveptr = apScript + AC_MOVE_ID(vm.pData);
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auto const moveptr = apScript + AC_MOVE_ID(vm.pData);
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if (movflags & geth)
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vm.pSprite->xvel += ((moveptr[0]) - vm.pSprite->xvel) >> 1;
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@ -978,8 +978,8 @@ static int A_GetVerticalVel(actor_t const * const pActor)
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static int32_t A_GetWaterZOffset(int const spriteNum)
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{
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uspritetype const *const pSprite = (uspritetype *)&sprite[spriteNum];
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actor_t const *const pActor = &actor[spriteNum];
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auto const pSprite = (uspritetype *)&sprite[spriteNum];
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auto const pActor = &actor[spriteNum];
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if (sector[pSprite->sectnum].lotag == ST_1_ABOVE_WATER)
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{
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@ -1297,14 +1297,14 @@ next_instruction:
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}
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else if (tw == CON_ELSE)
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{
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insptr = (intptr_t *)*(insptr + 1);
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insptr = (intptr_t *)insptr[1];
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tw = *insptr;
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goto next_instruction;
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}
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else if (tw == CON_STATE)
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{
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auto tempscrptr = insptr + 2;
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insptr = (intptr_t *)*(insptr + 1);
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auto tempscrptr = &insptr[2];
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insptr = (intptr_t *)insptr[1];
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VM_Execute(1);
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insptr = tempscrptr;
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continue;
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@ -1314,9 +1314,9 @@ next_instruction:
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case CON_SETVAR:
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insptr++;
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if ((aGameVars[*insptr].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
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aGameVars[*insptr].global = *(insptr + 1);
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aGameVars[*insptr].global = insptr[1];
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else
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Gv_SetVarX(*insptr, *(insptr + 1));
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Gv_SetVarX(*insptr, insptr[1]);
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insptr += 2;
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continue;
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@ -1398,30 +1398,30 @@ next_instruction:
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case CON_ADDVAR:
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insptr++;
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Gv_AddVar(*insptr, *(insptr + 1));
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Gv_AddVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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case CON_SUBVAR:
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insptr++;
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Gv_SubVar(*insptr, *(insptr + 1));
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Gv_SubVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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case CON_MULVAR:
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insptr++;
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Gv_MulVar(*insptr, *(insptr + 1));
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Gv_MulVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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case CON_DIVVAR:
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insptr++;
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if (EDUKE32_PREDICT_FALSE(*(insptr + 1) == 0))
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if (EDUKE32_PREDICT_FALSE(insptr[1] == 0))
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{
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CON_CRITICALERRPRINTF("divide by zero!\n");
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continue;
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}
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Gv_DivVar(*insptr, *(insptr + 1));
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Gv_DivVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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@ -1543,7 +1543,9 @@ next_instruction:
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VM_CONDITIONAL(tw && *insptr);
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continue;
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case CON_IFRND: VM_CONDITIONAL(rnd(*(++insptr))); continue;
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case CON_IFRND:
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VM_CONDITIONAL(rnd(*(++insptr)));
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continue;
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case CON_IFVARG:
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insptr++;
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@ -1593,33 +1595,101 @@ next_instruction:
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VM_CONDITIONAL((uint32_t)tw <= (uint32_t)*insptr);
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continue;
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case CON_IFVARVAREITHER:
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insptr++;
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tw = Gv_GetVarX(*insptr++);
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tw = (Gv_GetVarX(*insptr++) || tw);
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insptr--;
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VM_CONDITIONAL(tw);
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continue;
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case CON_IFVARVARBOTH:
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insptr++;
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tw = Gv_GetVarX(*insptr++);
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tw = (Gv_GetVarX(*insptr++) && tw);
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insptr--;
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VM_CONDITIONAL(tw);
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continue;
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case CON_WHILEVARN:
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{
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auto const savedinsptr = &insptr[2];
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do
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{
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insptr = savedinsptr;
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tw = (Gv_GetVarX(insptr[-1]) != *insptr);
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VM_CONDITIONAL(tw);
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} while (tw);
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continue;
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}
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case CON_WHILEVARL:
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{
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auto const savedinsptr = &insptr[2];
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do
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{
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insptr = savedinsptr;
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tw = (Gv_GetVarX(insptr[-1]) < *insptr);
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VM_CONDITIONAL(tw);
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} while (tw);
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continue;
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}
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case CON_WHILEVARVARN:
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{
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auto const savedinsptr = &insptr[2];
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do
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{
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insptr = savedinsptr;
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tw = Gv_GetVarX(insptr[-1]);
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tw = (tw != Gv_GetVarX(*insptr++));
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insptr--;
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VM_CONDITIONAL(tw);
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} while (tw);
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continue;
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}
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case CON_WHILEVARVARL:
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{
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auto const savedinsptr = &insptr[2];
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do
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{
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insptr = savedinsptr;
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tw = Gv_GetVarX(insptr[-1]);
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tw = (tw < Gv_GetVarX(*insptr++));
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insptr--;
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VM_CONDITIONAL(tw);
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} while (tw);
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continue;
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}
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case CON_MODVAR:
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insptr++;
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if (EDUKE32_PREDICT_FALSE(*(insptr + 1) == 0))
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if (EDUKE32_PREDICT_FALSE(insptr[1] == 0))
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{
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CON_CRITICALERRPRINTF("mod by zero!\n");
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continue;
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}
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Gv_ModVar(*insptr, *(insptr + 1));
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Gv_ModVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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case CON_ANDVAR:
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insptr++;
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Gv_AndVar(*insptr, *(insptr + 1));
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Gv_AndVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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case CON_ORVAR:
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insptr++;
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Gv_OrVar(*insptr, *(insptr + 1));
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Gv_OrVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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case CON_XORVAR:
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insptr++;
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Gv_XorVar(*insptr, *(insptr + 1));
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Gv_XorVar(*insptr, insptr[1]);
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insptr += 2;
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continue;
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@ -1643,13 +1713,13 @@ next_instruction:
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case CON_SHIFTVARL:
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insptr++;
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Gv_ShiftVarL(*insptr, *(insptr + 1));
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Gv_ShiftVarL(*insptr, insptr[1]);
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insptr += 2;
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continue;
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case CON_SHIFTVARR:
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insptr++;
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Gv_ShiftVarR(*insptr, *(insptr + 1));
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Gv_ShiftVarR(*insptr, insptr[1]);
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insptr += 2;
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continue;
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@ -1685,7 +1755,7 @@ next_instruction:
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case CON_SETPLAYER:
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insptr++;
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{
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int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.playerNum;
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int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.playerNum;
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int const labelNum = *insptr++;
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int const lParm2 = (PlayerLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0;
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@ -1696,7 +1766,7 @@ next_instruction:
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case CON_GETPLAYER:
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insptr++;
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{
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int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.playerNum;
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int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.playerNum;
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int const labelNum = *insptr++;
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int const lParm2 = (PlayerLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0;
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@ -1708,10 +1778,10 @@ next_instruction:
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{
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tw = *insptr++;
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int const wallNum = Gv_GetVarX(tw);
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int const labelNum = *insptr++;
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int const wallNum = Gv_GetVarX(tw);
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int const labelNum = *insptr++;
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int const newValue = Gv_GetVarX(*insptr++);
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auto const &wallLabel = WallLabels[labelNum];
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int const newValue = Gv_GetVarX(*insptr++);
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if (wallLabel.offset == -1 || wallLabel.flags & LABEL_WRITEFUNC)
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{
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@ -1729,8 +1799,8 @@ next_instruction:
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{
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tw = *insptr++;
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int const wallNum = Gv_GetVarX(tw);
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int const labelNum = *insptr++;
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int const wallNum = Gv_GetVarX(tw);
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int const labelNum = *insptr++;
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auto const &wallLabel = WallLabels[labelNum];
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Gv_SetVarX(*insptr++,
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@ -1767,7 +1837,7 @@ next_instruction:
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case CON_GETPLAYERVAR:
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insptr++;
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{
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int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.playerNum;
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int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.playerNum;
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int const lVar1 = *insptr++;
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int const lVar2 = *insptr++;
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@ -1788,7 +1858,7 @@ next_instruction:
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case CON_SETACTOR:
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insptr++;
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{
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
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int const labelNum = *insptr++;
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int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0;
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auto const &actorLabel = ActorLabels[labelNum];
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@ -1807,7 +1877,7 @@ next_instruction:
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case CON_GETACTOR:
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insptr++;
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{
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
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int const labelNum = *insptr++;
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int const lParm2 = (ActorLabels[labelNum].flags & LABEL_HASPARM2) ? Gv_GetVarX(*insptr++) : 0;
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auto const &actorLabel = ActorLabels[labelNum];
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@ -1826,7 +1896,7 @@ next_instruction:
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case CON_SETACTORSTRUCT:
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insptr++;
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{
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
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int const labelNum = *insptr++;
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auto const &actorLabel = ActorLabels[labelNum];
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@ -1843,7 +1913,7 @@ next_instruction:
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case CON_GETACTORSTRUCT:
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insptr++;
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{
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
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int const labelNum = *insptr++;
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auto const &actorLabel = ActorLabels[labelNum];
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@ -1860,7 +1930,7 @@ next_instruction:
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case CON_SETSPRITESTRUCT:
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insptr++;
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{
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
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int const labelNum = *insptr++;
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auto const &spriteLabel = ActorLabels[labelNum];
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@ -1877,7 +1947,7 @@ next_instruction:
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case CON_GETSPRITESTRUCT:
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insptr++;
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{
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
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int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
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int const labelNum = *insptr++;
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||||
auto const &spriteLabel = ActorLabels[labelNum];
|
||||
|
||||
|
@ -1893,7 +1963,7 @@ next_instruction:
|
|||
case CON_SETSPRITEEXT:
|
||||
insptr++;
|
||||
{
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
|
||||
int const labelNum = *insptr++;
|
||||
auto const &spriteExtLabel = ActorLabels[labelNum];
|
||||
|
||||
|
@ -1910,7 +1980,7 @@ next_instruction:
|
|||
case CON_GETSPRITEEXT:
|
||||
insptr++;
|
||||
{
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
|
||||
int const labelNum = *insptr++;
|
||||
auto const &spriteExtLabel = ActorLabels[labelNum];
|
||||
|
||||
|
@ -1927,7 +1997,7 @@ next_instruction:
|
|||
case CON_SETTSPR:
|
||||
insptr++;
|
||||
{
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
|
||||
int const labelNum = *insptr++;
|
||||
auto const &tsprLabel = TsprLabels[labelNum];
|
||||
|
||||
|
@ -1938,7 +2008,7 @@ next_instruction:
|
|||
case CON_GETTSPR:
|
||||
insptr++;
|
||||
{
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
|
||||
int const labelNum = *insptr++;
|
||||
auto const &tsprLabel = TsprLabels[labelNum];
|
||||
|
||||
|
@ -1949,7 +2019,7 @@ next_instruction:
|
|||
case CON_SETSECTOR:
|
||||
insptr++;
|
||||
{
|
||||
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : sprite[vm.spriteNum].sectnum;
|
||||
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : sprite[vm.spriteNum].sectnum;
|
||||
int const labelNum = *insptr++;
|
||||
auto const §Label = SectorLabels[labelNum];
|
||||
int const newValue = Gv_GetVarX(*insptr++);
|
||||
|
@ -1967,7 +2037,7 @@ next_instruction:
|
|||
case CON_GETSECTOR:
|
||||
insptr++;
|
||||
{
|
||||
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : sprite[vm.spriteNum].sectnum;
|
||||
int const sectNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : sprite[vm.spriteNum].sectnum;
|
||||
int const labelNum = *insptr++;
|
||||
auto const §Label = SectorLabels[labelNum];
|
||||
|
||||
|
@ -2043,6 +2113,162 @@ next_instruction:
|
|||
|
||||
continue;
|
||||
}
|
||||
|
||||
case CON_FOR: // special-purpose iteration
|
||||
insptr++;
|
||||
{
|
||||
int const returnVar = *insptr++;
|
||||
int const iterType = *insptr++;
|
||||
int const nIndex = iterType <= ITER_DRAWNSPRITES ? 0 : Gv_GetVarX(*insptr++);
|
||||
|
||||
auto const pEnd = insptr + *insptr;
|
||||
auto const pNext = ++insptr;
|
||||
|
||||
switch (iterType)
|
||||
{
|
||||
case ITER_ALLSPRITES:
|
||||
for (native_t jj = 0; jj < MAXSPRITES; ++jj)
|
||||
{
|
||||
if (sprite[jj].statnum == MAXSTATUS)
|
||||
continue;
|
||||
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_ALLSPRITESBYSTAT:
|
||||
for (native_t statNum = 0; statNum < MAXSTATUS; ++statNum)
|
||||
{
|
||||
for (native_t jj = headspritestat[statNum]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritestat[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ITER_ALLSPRITESBYSECT:
|
||||
for (native_t sectNum = 0; sectNum < numsectors; ++sectNum)
|
||||
{
|
||||
for (native_t jj = headspritesect[sectNum]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritesect[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ITER_ALLSECTORS:
|
||||
for (native_t jj = 0; jj < numsectors; ++jj)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_ALLWALLS:
|
||||
for (native_t jj = 0; jj < numwalls; ++jj)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_ACTIVELIGHTS:
|
||||
#ifdef POLYMER
|
||||
for (native_t jj = 0; jj < PR_MAXLIGHTS; ++jj)
|
||||
{
|
||||
if (!prlights[jj].flags.active)
|
||||
continue;
|
||||
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
|
||||
case ITER_DRAWNSPRITES:
|
||||
{
|
||||
for (native_t ii = 0; ii < spritesortcnt; ii++)
|
||||
{
|
||||
Gv_SetVarX(returnVar, ii);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ITER_SPRITESOFSECTOR:
|
||||
if ((unsigned)nIndex >= MAXSECTORS)
|
||||
goto badindex;
|
||||
for (native_t jj = headspritesect[nIndex]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritesect[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
break;
|
||||
case ITER_SPRITESOFSTATUS:
|
||||
if ((unsigned)nIndex >= MAXSTATUS)
|
||||
goto badindex;
|
||||
for (native_t jj = headspritestat[nIndex]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritestat[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
break;
|
||||
case ITER_WALLSOFSECTOR:
|
||||
if ((unsigned)nIndex >= MAXSECTORS)
|
||||
goto badindex;
|
||||
for (native_t jj = sector[nIndex].wallptr, endwall = jj + sector[nIndex].wallnum - 1; jj <= endwall; jj++)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_LOOPOFWALL:
|
||||
if ((unsigned)nIndex >= (unsigned)numwalls)
|
||||
goto badindex;
|
||||
{
|
||||
int jj = nIndex;
|
||||
do
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = wall[jj].point2;
|
||||
} while (jj != nIndex);
|
||||
}
|
||||
break;
|
||||
case ITER_RANGE:
|
||||
for (native_t jj = 0; jj < nIndex; jj++)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
badindex:
|
||||
OSD_Printf(OSD_ERROR "Line %d, for %s: index %d out of range!\n", g_errorLineNum, iter_tokens[iterType].token, nIndex);
|
||||
vm.flags |= VM_RETURN;
|
||||
continue;
|
||||
}
|
||||
insptr = pEnd;
|
||||
}
|
||||
continue;
|
||||
|
||||
case CON_REDEFINEQUOTE:
|
||||
insptr++;
|
||||
{
|
||||
|
@ -2276,6 +2502,14 @@ next_instruction:
|
|||
VM_CONDITIONAL(ud.respawn_items)
|
||||
continue;
|
||||
|
||||
case CON_IFINOUTERSPACE:
|
||||
VM_CONDITIONAL(G_CheckForSpaceFloor(vm.pSprite->sectnum));
|
||||
continue;
|
||||
|
||||
case CON_IFNOTMOVING:
|
||||
VM_CONDITIONAL((vm.pActor->movflag & 49152) > 16384);
|
||||
continue;
|
||||
|
||||
case CON_IFCANSEE:
|
||||
{
|
||||
auto pSprite = (uspritetype *)&sprite[pPlayer->i];
|
||||
|
@ -2461,7 +2695,7 @@ next_instruction:
|
|||
}
|
||||
|
||||
if (!S_CheckSoundPlaying(vm.spriteNum, *insptr++))
|
||||
A_PlaySound(*(insptr - 1), vm.spriteNum);
|
||||
A_PlaySound(insptr[-1], vm.spriteNum);
|
||||
|
||||
continue;
|
||||
|
||||
|
@ -2524,7 +2758,7 @@ next_instruction:
|
|||
case CON_ACTORSOUND:
|
||||
insptr++;
|
||||
{
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.spriteNum;
|
||||
int const spriteNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.spriteNum;
|
||||
int const soundNum = Gv_GetVarX(*insptr++);
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)soundNum >= MAXSOUNDS))
|
||||
|
@ -2837,7 +3071,7 @@ next_instruction:
|
|||
insptr++;
|
||||
{
|
||||
int const nTag = Gv_GetVarX(*insptr++);
|
||||
int const playerNum = (*insptr++ == g_thisActorVarID) ? vm.playerNum : Gv_GetVarX(*(insptr - 1));
|
||||
int const playerNum = (*insptr++ == g_thisActorVarID) ? vm.playerNum : Gv_GetVarX(insptr[-1]);
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)playerNum >= (unsigned)g_mostConcurrentPlayers))
|
||||
{
|
||||
|
@ -4324,7 +4558,7 @@ next_instruction:
|
|||
case CON_ADDINVENTORY:
|
||||
insptr += 2;
|
||||
|
||||
VM_AddInventory(pPlayer, *(insptr - 1), *insptr);
|
||||
VM_AddInventory(pPlayer, insptr[-1], *insptr);
|
||||
|
||||
insptr++;
|
||||
continue;
|
||||
|
@ -4339,7 +4573,7 @@ next_instruction:
|
|||
continue;
|
||||
|
||||
case CON_HITRADIUS:
|
||||
A_RadiusDamage(vm.spriteNum, *(insptr + 1), *(insptr + 2), *(insptr + 3), *(insptr + 4), *(insptr + 5));
|
||||
A_RadiusDamage(vm.spriteNum, insptr[1], insptr[2], insptr[3], insptr[4], insptr[5]);
|
||||
insptr += 6;
|
||||
continue;
|
||||
|
||||
|
@ -4385,7 +4619,7 @@ next_instruction:
|
|||
|
||||
case CON_GUTS:
|
||||
#ifndef EDUKE32_STANDALONE
|
||||
A_DoGuts(vm.spriteNum, *(insptr + 1), *(insptr + 2));
|
||||
A_DoGuts(vm.spriteNum, insptr[1], insptr[2]);
|
||||
#endif
|
||||
insptr += 3;
|
||||
continue;
|
||||
|
@ -4484,7 +4718,7 @@ next_instruction:
|
|||
}
|
||||
else
|
||||
{
|
||||
palette_t const pal = { (uint8_t) * (insptr + 1), (uint8_t) * (insptr + 2), (uint8_t) * (insptr + 3), (uint8_t) * (insptr) };
|
||||
palette_t const pal = { uint8_t(insptr[1]), uint8_t(insptr[2]), uint8_t(insptr[3]), uint8_t(insptr[0]) };
|
||||
insptr += 4;
|
||||
P_PalFrom(pPlayer, pal.f, pal.r, pal.g, pal.b);
|
||||
}
|
||||
|
@ -4644,9 +4878,10 @@ next_instruction:
|
|||
// FIXME FIXME FIXME
|
||||
if ((lVarID & (MAXGAMEVARS - 1)) == g_structVarIDs + STRUCT_ACTORVAR)
|
||||
{
|
||||
intptr_t const *oinsptr = insptr++;
|
||||
int32_t index = Gv_GetVarX(*insptr++);
|
||||
insptr = oinsptr;
|
||||
auto const oinsptr = insptr++;
|
||||
int32_t index = Gv_GetVarX(*insptr++);
|
||||
insptr = oinsptr;
|
||||
|
||||
if (EDUKE32_PREDICT_FALSE((unsigned)index >= MAXSPRITES - 1))
|
||||
{
|
||||
CON_ERRPRINTF("invalid array index\n");
|
||||
|
@ -4843,7 +5078,7 @@ next_instruction:
|
|||
case CON_GETINPUT:
|
||||
insptr++;
|
||||
{
|
||||
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.playerNum;
|
||||
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.playerNum;
|
||||
int const labelNum = *insptr++;
|
||||
|
||||
Gv_SetVarX(*insptr++, VM_GetPlayerInput(playerNum, labelNum));
|
||||
|
@ -4853,7 +5088,7 @@ next_instruction:
|
|||
case CON_SETINPUT:
|
||||
insptr++;
|
||||
{
|
||||
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.playerNum;
|
||||
int const playerNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.playerNum;
|
||||
int const labelNum = *insptr++;
|
||||
|
||||
VM_SetPlayerInput(playerNum, labelNum, Gv_GetVarX(*insptr++));
|
||||
|
@ -4873,7 +5108,7 @@ next_instruction:
|
|||
case CON_GETTILEDATA:
|
||||
insptr++;
|
||||
{
|
||||
int const tileNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.pSprite->picnum;
|
||||
int const tileNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.pSprite->picnum;
|
||||
int const labelNum = *insptr++;
|
||||
|
||||
Gv_SetVarX(*insptr++, VM_GetTileData(tileNum, labelNum));
|
||||
|
@ -4883,7 +5118,7 @@ next_instruction:
|
|||
case CON_SETTILEDATA:
|
||||
insptr++;
|
||||
{
|
||||
int const tileNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(*(insptr - 1)) : vm.pSprite->picnum;
|
||||
int const tileNum = (*insptr++ != g_thisActorVarID) ? Gv_GetVarX(insptr[-1]) : vm.pSprite->picnum;
|
||||
int const labelNum = *insptr++;
|
||||
|
||||
VM_SetTileData(tileNum, labelNum, Gv_GetVarX(*insptr++));
|
||||
|
@ -4975,10 +5210,10 @@ next_instruction:
|
|||
continue;
|
||||
|
||||
case CON_KLABS:
|
||||
if ((aGameVars[*(insptr + 1)].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
||||
aGameVars[*(insptr + 1)].global = klabs(aGameVars[*(insptr + 1)].global);
|
||||
if ((aGameVars[insptr[1]].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
||||
aGameVars[insptr[1]].global = klabs(aGameVars[insptr[1]].global);
|
||||
else
|
||||
Gv_SetVarX(*(insptr + 1), klabs(Gv_GetVarX(*(insptr + 1))));
|
||||
Gv_SetVarX(insptr[1], klabs(Gv_GetVarX(insptr[1])));
|
||||
insptr += 2;
|
||||
continue;
|
||||
|
||||
|
@ -5306,13 +5541,13 @@ next_instruction:
|
|||
|
||||
case CON_RANDVAR:
|
||||
insptr++;
|
||||
Gv_SetVarX(*insptr, mulscale16(krand(), *(insptr + 1) + 1));
|
||||
Gv_SetVarX(*insptr, mulscale16(krand(), insptr[1] + 1));
|
||||
insptr += 2;
|
||||
continue;
|
||||
|
||||
case CON_DISPLAYRANDVAR:
|
||||
insptr++;
|
||||
Gv_SetVarX(*insptr, mulscale15(system_15bit_rand(), *(insptr + 1) + 1));
|
||||
Gv_SetVarX(*insptr, mulscale15(system_15bit_rand(), insptr[1] + 1));
|
||||
insptr += 2;
|
||||
continue;
|
||||
|
||||
|
@ -5368,10 +5603,10 @@ next_instruction:
|
|||
continue;
|
||||
|
||||
case CON_INV:
|
||||
if ((aGameVars[*(insptr + 1)].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
||||
aGameVars[*(insptr + 1)].global = -aGameVars[*(insptr + 1)].global;
|
||||
if ((aGameVars[insptr[1]].flags & (GAMEVAR_USER_MASK | GAMEVAR_PTR_MASK)) == 0)
|
||||
aGameVars[insptr[1]].global = -aGameVars[insptr[1]].global;
|
||||
else
|
||||
Gv_SetVarX(*(insptr + 1), -Gv_GetVarX(*(insptr + 1)));
|
||||
Gv_SetVarX(insptr[1], -Gv_GetVarX(insptr[1]));
|
||||
insptr += 2;
|
||||
continue;
|
||||
|
||||
|
@ -5554,232 +5789,6 @@ next_instruction:
|
|||
aGameVars[g_textureVarID].global = sector[vm.pSprite->sectnum].ceilingpicnum;
|
||||
continue;
|
||||
|
||||
case CON_IFVARVAREITHER:
|
||||
insptr++;
|
||||
tw = Gv_GetVarX(*insptr++);
|
||||
tw = (Gv_GetVarX(*insptr++) || tw);
|
||||
insptr--;
|
||||
VM_CONDITIONAL(tw);
|
||||
continue;
|
||||
|
||||
case CON_IFVARVARBOTH:
|
||||
insptr++;
|
||||
tw = Gv_GetVarX(*insptr++);
|
||||
tw = (Gv_GetVarX(*insptr++) && tw);
|
||||
insptr--;
|
||||
VM_CONDITIONAL(tw);
|
||||
continue;
|
||||
|
||||
case CON_WHILEVARN:
|
||||
{
|
||||
intptr_t const *const savedinsptr = insptr + 2;
|
||||
do
|
||||
{
|
||||
insptr = savedinsptr;
|
||||
tw = (Gv_GetVarX(*(insptr - 1)) != *insptr);
|
||||
VM_CONDITIONAL(tw);
|
||||
} while (tw);
|
||||
continue;
|
||||
}
|
||||
|
||||
case CON_WHILEVARL:
|
||||
{
|
||||
intptr_t const *const savedinsptr = insptr + 2;
|
||||
do
|
||||
{
|
||||
insptr = savedinsptr;
|
||||
tw = (Gv_GetVarX(*(insptr - 1)) < *insptr);
|
||||
VM_CONDITIONAL(tw);
|
||||
} while (tw);
|
||||
continue;
|
||||
}
|
||||
|
||||
case CON_WHILEVARVARN:
|
||||
{
|
||||
intptr_t const *const savedinsptr = insptr + 2;
|
||||
do
|
||||
{
|
||||
insptr = savedinsptr;
|
||||
tw = Gv_GetVarX(*(insptr - 1));
|
||||
tw = (tw != Gv_GetVarX(*insptr++));
|
||||
insptr--;
|
||||
VM_CONDITIONAL(tw);
|
||||
} while (tw);
|
||||
continue;
|
||||
}
|
||||
|
||||
case CON_WHILEVARVARL:
|
||||
{
|
||||
intptr_t const *const savedinsptr = insptr + 2;
|
||||
do
|
||||
{
|
||||
insptr = savedinsptr;
|
||||
tw = Gv_GetVarX(*(insptr - 1));
|
||||
tw = (tw < Gv_GetVarX(*insptr++));
|
||||
insptr--;
|
||||
VM_CONDITIONAL(tw);
|
||||
} while (tw);
|
||||
continue;
|
||||
}
|
||||
|
||||
case CON_FOR: // special-purpose iteration
|
||||
insptr++;
|
||||
{
|
||||
int const returnVar = *insptr++;
|
||||
int const iterType = *insptr++;
|
||||
int const nIndex = iterType <= ITER_DRAWNSPRITES ? 0 : Gv_GetVarX(*insptr++);
|
||||
|
||||
intptr_t const *const pEnd = insptr + *insptr;
|
||||
intptr_t const *const pNext = ++insptr;
|
||||
|
||||
switch (iterType)
|
||||
{
|
||||
case ITER_ALLSPRITES:
|
||||
for (native_t jj = 0; jj < MAXSPRITES; ++jj)
|
||||
{
|
||||
if (sprite[jj].statnum == MAXSTATUS)
|
||||
continue;
|
||||
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_ALLSPRITESBYSTAT:
|
||||
for (native_t statNum = 0; statNum < MAXSTATUS; ++statNum)
|
||||
{
|
||||
for (native_t jj = headspritestat[statNum]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritestat[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ITER_ALLSPRITESBYSECT:
|
||||
for (native_t sectNum = 0; sectNum < numsectors; ++sectNum)
|
||||
{
|
||||
for (native_t jj = headspritesect[sectNum]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritesect[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case ITER_ALLSECTORS:
|
||||
for (native_t jj = 0; jj < numsectors; ++jj)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_ALLWALLS:
|
||||
for (native_t jj = 0; jj < numwalls; ++jj)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_ACTIVELIGHTS:
|
||||
#ifdef POLYMER
|
||||
for (native_t jj = 0; jj < PR_MAXLIGHTS; ++jj)
|
||||
{
|
||||
if (!prlights[jj].flags.active)
|
||||
continue;
|
||||
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
#endif
|
||||
break;
|
||||
|
||||
case ITER_DRAWNSPRITES:
|
||||
{
|
||||
for (native_t ii = 0; ii < spritesortcnt; ii++)
|
||||
{
|
||||
Gv_SetVarX(returnVar, ii);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case ITER_SPRITESOFSECTOR:
|
||||
if ((unsigned)nIndex >= MAXSECTORS)
|
||||
goto badindex;
|
||||
for (native_t jj = headspritesect[nIndex]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritesect[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
break;
|
||||
case ITER_SPRITESOFSTATUS:
|
||||
if ((unsigned)nIndex >= MAXSTATUS)
|
||||
goto badindex;
|
||||
for (native_t jj = headspritestat[nIndex]; jj >= 0;)
|
||||
{
|
||||
int const kk = nextspritestat[jj];
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = kk;
|
||||
}
|
||||
break;
|
||||
case ITER_WALLSOFSECTOR:
|
||||
if ((unsigned)nIndex >= MAXSECTORS)
|
||||
goto badindex;
|
||||
for (native_t jj = sector[nIndex].wallptr, endwall = jj + sector[nIndex].wallnum - 1; jj <= endwall; jj++)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
case ITER_LOOPOFWALL:
|
||||
if ((unsigned)nIndex >= (unsigned)numwalls)
|
||||
goto badindex;
|
||||
{
|
||||
int jj = nIndex;
|
||||
do
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
jj = wall[jj].point2;
|
||||
} while (jj != nIndex);
|
||||
}
|
||||
break;
|
||||
case ITER_RANGE:
|
||||
for (native_t jj = 0; jj < nIndex; jj++)
|
||||
{
|
||||
Gv_SetVarX(returnVar, jj);
|
||||
insptr = pNext;
|
||||
VM_Execute(0);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
CON_ERRPRINTF("invalid iterator type %d", iterType);
|
||||
continue;
|
||||
badindex:
|
||||
OSD_Printf(OSD_ERROR "Line %d, for %s: index %d out of range!\n", g_errorLineNum, iter_tokens[iterType].token, nIndex);
|
||||
vm.flags |= VM_RETURN;
|
||||
continue;
|
||||
}
|
||||
insptr = pEnd;
|
||||
}
|
||||
continue;
|
||||
|
||||
case CON_IFPHEALTHL:
|
||||
insptr++;
|
||||
VM_CONDITIONAL(sprite[pPlayer->i].extra < *insptr);
|
||||
|
@ -5797,7 +5806,7 @@ next_instruction:
|
|||
case GET_HEATS:
|
||||
case GET_FIRSTAID:
|
||||
case GET_BOOTS:
|
||||
case GET_JETPACK: tw = (pPlayer->inv_amount[*(insptr - 1)] != *insptr); break;
|
||||
case GET_JETPACK: tw = (pPlayer->inv_amount[insptr[-1]] != *insptr); break;
|
||||
|
||||
case GET_ACCESS:
|
||||
switch (vm.pSprite->pal)
|
||||
|
@ -5912,10 +5921,6 @@ next_instruction:
|
|||
OSD_Printf("%s\n", apStrings[tw]);
|
||||
continue;
|
||||
|
||||
case CON_IFINOUTERSPACE: VM_CONDITIONAL(G_CheckForSpaceFloor(vm.pSprite->sectnum)); continue;
|
||||
|
||||
case CON_IFNOTMOVING: VM_CONDITIONAL((vm.pActor->movflag & 49152) > 16384); continue;
|
||||
|
||||
case CON_RESPAWNHITAG:
|
||||
insptr++;
|
||||
switch (DYNAMICTILEMAP(vm.pSprite->picnum))
|
||||
|
@ -6024,7 +6029,7 @@ void VM_UpdateAnim(int spriteNum, int32_t *pData)
|
|||
{
|
||||
#if !defined LUNATIC
|
||||
size_t const actionofs = AC_ACTION_ID(pData);
|
||||
intptr_t const *actionptr = (actionofs != 0 && actionofs + (ACTION_PARAM_COUNT-1) < (unsigned) g_scriptSize) ? &apScript[actionofs] : NULL;
|
||||
auto const actionptr = (actionofs != 0 && actionofs + (ACTION_PARAM_COUNT-1) < (unsigned) g_scriptSize) ? &apScript[actionofs] : NULL;
|
||||
|
||||
if (actionptr != NULL)
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue