Fix autoaim getting overwritten on load by whatever it was when the save was created.

git-svn-id: https://svn.eduke32.com/eduke32@6692 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-02-25 01:18:29 +00:00
parent cd796647d1
commit aa94f12666

View file

@ -1921,6 +1921,8 @@ static void sv_restload()
CPDAT(&dummy_ps, sizeof(DukePlayer_t));
}
#undef CPDAT
g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
}
#ifdef DEBUGGINGAIDS