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Fix autoaim getting overwritten on load by whatever it was when the save was created.
git-svn-id: https://svn.eduke32.com/eduke32@6692 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1921,6 +1921,8 @@ static void sv_restload()
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CPDAT(&dummy_ps, sizeof(DukePlayer_t));
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}
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#undef CPDAT
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g_player[myconnectindex].ps->auto_aim = ud.config.AutoAim;
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}
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#ifdef DEBUGGINGAIDS
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