Further revise a couple of null pointer checks in Polymost

git-svn-id: https://svn.eduke32.com/eduke32@7041 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-10-07 05:23:25 +00:00
parent 217849b2a3
commit f7c8eab261

View file

@ -775,6 +775,8 @@ void polymost_bindTexture(GLenum target, uint32_t textureID)
static void polymost_bindPth(pthtyp *pPth)
{
Bassert(pPth);
vec4f_t texturePosSize = { 0.f, 0.f, 1.f, 1.f };
vec2f_t halfTexelSize = { 0.f, 0.f };
if ((pPth->flags & PTH_INDEXED) &&
@ -3042,19 +3044,18 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
pth = pth->ofb;
}
Bassert(pth);
// If we aren't rendmode 3, we're in Polymer, which means this code is
// used for rotatesprite only. Polymer handles all the material stuff,
// just submit the geometry and don't mess with textures.
if (videoGetRenderMode() == REND_POLYMOST)
{
if (pth)
{
polymost_bindPth(pth);
polymost_bindPth(pth);
//POGOTODO: I could move this into bindPth
if (!(pth->flags & PTH_INDEXED))
polymost_usePaletteIndexing(false);
}
//POGOTODO: I could move this into bindPth
if (!(pth->flags & PTH_INDEXED))
polymost_usePaletteIndexing(false);
if (drawpoly_srepeat)
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S,GL_REPEAT);
@ -3063,7 +3064,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
}
// texture scale by parkar request
if (pth && pth->hicr && !drawingskybox && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
if (pth->hicr && !drawingskybox && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
{
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@ -3095,7 +3096,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
if (pth && pth->hicr && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
if (pth->hicr && ((pth->hicr->scale.x != 1.0f) || (pth->hicr->scale.y != 1.0f)))
glScalef(pth->hicr->scale.x, pth->hicr->scale.y, 1.0f);
if ((detailpth->hicr->scale.x != 1.0f) || (detailpth->hicr->scale.y != 1.0f))
@ -3124,7 +3125,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
vec2f_t hacksc = { 1.f, 1.f };
if (pth && (pth->flags & PTH_HIGHTILE))
if (pth->flags & PTH_HIGHTILE)
{
hacksc = pth->scale;
tsiz = pth->siz;
@ -3153,7 +3154,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
else
{
float const al = waloff[globalpicnum] ? alphahackarray[globalpicnum] != 0 ? alphahackarray[globalpicnum] * (1.f/255.f):
(pth && pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f) : 0.f;
(pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f) : 0.f;
glAlphaFunc(GL_GREATER, al);
handle_blend((method & DAMETH_MASKPROPS) > DAMETH_MASK, drawpoly_blend, (method & DAMETH_MASKPROPS) == DAMETH_TRANS2);
@ -3171,8 +3172,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
#endif
{
polytint_t const & tint = hictinting[globalpal];
float shadeFactor = pth &&
(pth->flags & PTH_INDEXED) &&
float shadeFactor = (pth->flags & PTH_INDEXED) &&
r_usetileshades &&
!(globalflags & GLOBAL_NO_GL_TILESHADES) ? 1.f : getshadefactor(globalshade);
pc[0] = (1.f-(tint.sr*(1.f/255.f)))*shadeFactor+(tint.sr*(1.f/255.f));
@ -3183,28 +3183,25 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
// spriteext full alpha control
pc[3] = float_trans(method & DAMETH_MASKPROPS, drawpoly_blend) * (1.f - drawpoly_alpha);
if (pth)
// tinting
polytintflags_t const tintflags = hictinting[globalpal].f;
if (!(tintflags & HICTINT_PRECOMPUTED))
{
// tinting
polytintflags_t const tintflags = hictinting[globalpal].f;
if (!(tintflags & HICTINT_PRECOMPUTED))
if (pth->flags & PTH_HIGHTILE)
{
if (pth->flags & PTH_HIGHTILE)
{
if (pth->palnum != globalpal || (pth->effects & HICTINT_IN_MEMORY) || (tintflags & HICTINT_APPLYOVERALTPAL))
hictinting_apply(pc, globalpal);
}
else if (tintflags & (HICTINT_USEONART|HICTINT_ALWAYSUSEART))
if (pth->palnum != globalpal || (pth->effects & HICTINT_IN_MEMORY) || (tintflags & HICTINT_APPLYOVERALTPAL))
hictinting_apply(pc, globalpal);
}
// global tinting
if ((pth->flags & PTH_HIGHTILE) && have_basepal_tint())
hictinting_apply(pc, MAXPALOOKUPS-1);
globaltinting_apply(pc);
else if (tintflags & (HICTINT_USEONART|HICTINT_ALWAYSUSEART))
hictinting_apply(pc, globalpal);
}
// global tinting
if ((pth->flags & PTH_HIGHTILE) && have_basepal_tint())
hictinting_apply(pc, MAXPALOOKUPS-1);
globaltinting_apply(pc);
glColor4f(pc[0], pc[1], pc[2], pc[3]);
//POGOTODO: remove this, replace it with a shader implementation
@ -3429,7 +3426,7 @@ do
polymost_useDetailMapping(false);
polymost_useGlowMapping(false);
#endif
if (pth && pth->hicr)
if (pth->hicr)
{
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
@ -3441,7 +3438,7 @@ do
if (videoGetRenderMode() != REND_POLYMOST)
return;
if (pth && !(pth->flags & PTH_INDEXED))
if (!(pth->flags & PTH_INDEXED))
{
// restore palette usage if we were just rendering a non-indexed color texture
polymost_usePaletteIndexing(true);