CON: Add resetplayerflag 8, which mandates reload and not savegame load in single player.

git-svn-id: https://svn.eduke32.com/eduke32@6823 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2018-04-11 03:33:54 +00:00
parent c11adbb0d4
commit d41f233045

View file

@ -1087,7 +1087,7 @@ static int32_t VM_ResetPlayer(int const playerNum, int32_t vmFlags, int32_t cons
//AddLog("resetplayer");
if (!g_netServer && ud.multimode < 2 && !(resetFlags & 2))
{
if (g_quickload && g_quickload->isValid() && ud.recstat != 2)
if (g_quickload && g_quickload->isValid() && ud.recstat != 2 && !(resetFlags & 8))
{
if (resetFlags & 4)
{