Commit graph

4781 commits

Author SHA1 Message Date
Edoardo Prezioso
7e21eafc2f - Fixed mismatched alloc/dealloc in FTextureManager.
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers
e01c4e0201 Merge branch 'maint' 2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Edoardo Prezioso
4ce0574b3f - Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Christoph Oelckers
81334809c4 - changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default. 2013-07-30 09:32:33 +02:00
Christoph Oelckers
27de9f45af - commented out autoloading of .DEH lumps for maint branch. 2013-07-30 09:25:07 +02:00
Christoph Oelckers
805de60aa4 - fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table. 2013-07-30 09:16:27 +02:00
Braden Obrzut
bc71d4537e Merge branch 'maint' 2013-07-29 18:55:29 -04:00
Braden Obrzut
eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Christoph Oelckers
c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77 Merge branch 'master' of https://github.com/slatenails/zdoom 2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
slatenails
48a29b769f Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
Christoph Oelckers
775ecdeebb - fall back to drawing triangles on automap when encountering actors with non-displayable sprites 2013-07-28 10:14:46 +02:00
Christoph Oelckers
992ba0bbf4 - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
Christoph Oelckers
7006df8d96 - fixed sprite rotation in automap submission 2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom 2013-07-25 16:39:53 +02:00
alexey.lysiuk
76e1e87456 + things as sprites on map, controlled with am_showthingsprites CVAR
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc - fixed: Speaker names in dialogues were not able to use the string table. 2013-07-25 15:58:47 +02:00
Christoph Oelckers
cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Christoph Oelckers
af470b3d56 - fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture. 2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865 - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
Christoph Oelckers
f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40 - added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow. 2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0 - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
Braden Obrzut
7723613293 - Fixed: ACS function pointer instructions were not updated when library tag size changed.
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Christoph Oelckers
a90b49dc72 - added string table replacement for A_Print, A_PrintBold and A_Log. 2013-07-14 14:33:45 +02:00
Christoph Oelckers
0c86650db0 - fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data. 2013-07-14 14:22:49 +02:00
Christoph Oelckers
a59a886f94 - fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted. 2013-07-14 13:24:00 +02:00
Christoph Oelckers
3e8e587ac7 - fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor. 2013-07-14 12:37:25 +02:00
Christoph Oelckers
2d2498d1e2 - fixed: userinfo_t needs a destructor to delete its CVARs when it is destroyed. 2013-07-14 10:58:53 +02:00
Christoph Oelckers
e9be49f37d - fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
- removed some redundancy from R_ClearPlanes.
2013-07-14 09:47:39 +02:00
Christoph Oelckers
10dd75f902 - externalized "New save game" line for save screen. 2013-07-14 09:31:49 +02:00
Braden Obrzut
9dd3c4b2d5 - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
Braden Obrzut
8afece1b8a Merge branch 'maint' 2013-07-03 01:58:51 -04:00
Braden Obrzut
80a3e4f902 - Fixed: Cocoa IWAD picker needed to be updated to handle git version strings. 2013-07-03 01:58:13 -04:00
Randy Heit
5b17c0779b Version 2.7.1 2013-07-02 15:46:31 -05:00
Christoph Oelckers
44dd79953b Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-02 22:02:20 +02:00
Christoph Oelckers
f1dff6c9d3 - fixed: The new XDeath code forgot to move the assignment of the flags4 variable. Also renamed the variable to avoid conflicts. 2013-07-02 22:01:54 +02:00
Randy Heit
3d61365879 Merge branch 'maint' 2013-07-02 14:51:49 -05:00
Randy Heit
e845b292c2 - Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
it's not an appropriate time to show the grin when the flag is set, it
  shouldn't be saved until later.
2013-07-02 14:48:03 -05:00
Randy Heit
5af1e6f734 - Added a compatibility option to fix Super Sonic Doom's first bonus
stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Randy Heit
d9848a8e26 Merge branch 'maint' 2013-07-01 22:21:37 -05:00
Randy Heit
23e21cc85e - Fixed: S_IsChannelUsed() is declared as static, so it should be defined
as such, too.
2013-07-01 22:02:46 -05:00
Randy Heit
001ed91fd4 - Fixed: ACS's PlaySound should mask off the flag bits from the channel
before passing it to S_IsActorPlayingSomething().
2013-07-01 22:01:26 -05:00
Randy Heit
2717ed703d Shuffle FActionMap for better 64-bit alignment. 2013-07-01 21:51:12 -05:00
Randy Heit
e9425b356b - Fixed: Verbose user info strings were written with an extra backslash
character between the key and value.
2013-07-01 21:40:09 -05:00
Braden Obrzut
cc616a417d Merge branch 'maint' 2013-07-01 16:58:14 -04:00
Braden Obrzut
02ff428d54 - Allow generator expressions to be turned off during pk3 building with CMake.
- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Christoph Oelckers
7e6a5c1448 - added damage type specific extreme death and extreme crash states. Order of labels is 'Death.extreme.damagetype' ('XDeath.damagetype') and 'Crash.extreme.damagetype'.
- fixed: Damage of type 'extreme' did not get recorded as an extreme death for the mugshot code.
- changed: extreme deaths now only get recorded when an extreme death state was actually used, to ensure that the crash state being used is the correct one associated with the death state.
2013-07-01 11:02:35 +02:00
Chris Robinson
665d685a44 Implement GetStats for OpenAL streams 2013-06-30 20:31:41 -07:00
Christoph Oelckers
f501983d1b Merge branch 'maint' 2013-06-30 18:16:38 +02:00
Christoph Oelckers
310979e9e6 - fixed clang compile error "friend declaration specifying a default argument must be the only declaration". 2013-06-30 18:16:02 +02:00
Chris Robinson
68988ab93c Handle S8 and U16 samples from SDL_sound 2013-06-30 08:16:49 -07:00
Chris Robinson
c4492f88ee Make sure streams are "pumped" 2013-06-30 08:04:41 -07:00
Chris Robinson
ba3cc38d09 Support float stream callbacks with AL_EXT_FLOAT32 2013-06-30 08:04:08 -07:00
Chris Robinson
69af01d629 Use SDL_sound when available to decode files 2013-06-30 07:45:57 -07:00
Chris Robinson
99209c4a2a Remove an unnecessary function 2013-06-30 04:47:10 -07:00
Chris Robinson
5d1cd7b7fe Small fixups
find -> std::find
AL_EXT_loop_points -> AL_SOFT_loop_points
2013-06-30 01:32:48 -07:00
Chris Robinson
4f2e367ec6 Remove GStreamer support 2013-06-30 01:07:09 -07:00
Chris Robinson
b31a729ab8 Fix compilation with OpenAL 2013-06-29 22:44:46 -07:00
Chris Robinson
18597a93a7 Merge remote-tracking branch 'origin' into openal
Conflicts:
	src/sound/fmodsound.cpp
2013-06-29 19:02:04 -07:00
Christoph Oelckers
f0feee3b4e Merge branch 'maint' 2013-06-26 01:03:19 +02:00
Christoph Oelckers
fb1734ba50 - fix previous commit and add compat option for Cheogh's blue key. 2013-06-26 00:57:26 +02:00
Christoph Oelckers
72e91786e2 - added SetThingZ compatibility option for fixing problems resulting from the changes to spawn position handling. 2013-06-26 00:57:10 +02:00
Randy Heit
fb965c50a1 Merge branch 'maint' 2013-06-24 20:59:12 -05:00
Randy Heit
a5f5d8adcb - Remove the first parameter from updaterevision, since it isn't needed with git. 2013-06-24 20:58:14 -05:00
Christoph Oelckers
4189092db8 - spycancel improvement by Edward-san. 2013-06-24 22:50:24 +02:00
Christoph Oelckers
94a3d92f93 Merge branch 'maint' 2013-06-24 16:49:51 +02:00
Christoph Oelckers
394f21f71e - fixed: Draining health from a victim must check for damage reduction before awarding the health to the player. This affected Heretic's gauntlets, A_Saw and A_CustomPunch.
- added a DONTDRAIN flag that prevents the above attacks from draining any health at all.
2013-06-24 16:42:43 +02:00
Christoph Oelckers
c4ad09fe90 - added new MAPINFO/gameinfo keys for adding entries to some string arrays, most notably the player classes and the F1 info pages. 2013-06-24 15:50:30 +02:00
Christoph Oelckers
9f253ccae3 - fixed: Application of inflictor's death damage type was done too late and missed a few spots where it needed.
- fixed: DamageTypeReceived was not serialized.
- fixed: The check for unhandled damage type was rendered ineffective by the old code handling the DeathType.
2013-06-24 15:40:17 +02:00
Christoph Oelckers
1976f28df9 - merge cheat fix from maint. 2013-06-24 14:32:55 +02:00
Christoph Oelckers
baa82c396c - disabled Heretic's 'joke' cheats and Chex's 'idmus' in 'allcheats' mode because their multiple occurence interfered with how the cheat parser works. 2013-06-24 14:25:48 +02:00
Randy Heit
7531191ffe Get fixed SAVESIG from maint. 2013-06-23 18:14:39 -05:00
Randy Heit
03d2b79bfd - Fixed: SAVEVERSTRINGIFY macros were wrong. 2013-06-23 18:14:29 -05:00
Christoph Oelckers
d1835b2db8 - DavidPH's patch for Linux compilation. 2013-06-23 17:38:51 -05:00
Christoph Oelckers
ef42955053 - added DavidPH's patch for compiling with FModEx 4.44.01. 2013-06-23 17:38:51 -05:00
Christoph Oelckers
054899ea53 - added Edward-san's patch for allowing 'clang' compiler to use the same 'gcc' cmake settings 2013-06-23 17:38:51 -05:00
Christoph Oelckers
099e365a23 - fixed typo in USDF spec.
- comment fixes taken from GZDoom.
- division by zero check in R_SetVisibility from GZDoom.
2013-06-23 17:38:51 -05:00
Christoph Oelckers
3a477f6903 - DavidPH's patch for Linux compilation. 2013-06-23 20:54:21 +02:00
Christoph Oelckers
4286bd68cd - added Edward-san's spycancel submission. 2013-06-23 20:04:06 +02:00
Christoph Oelckers
a6ba2ce8b9 - added DavidPH's patch for compiling with FModEx 4.44.01. 2013-06-23 18:47:39 +02:00
Christoph Oelckers
7d56311152 - added Ryan Cordell's A_CheckRange submission. 2013-06-23 18:45:17 +02:00
Christoph Oelckers
7c81c2f1ee - added Edward-san's patch for allowing 'clang' compiler to use the same 'gcc' cmake settings 2013-06-23 18:37:13 +02:00
Christoph Oelckers
aa5f223051 - added _mental_'s patch for loading .deh/.bex files if no Dehacked lump can be found. 2013-06-23 18:34:57 +02:00
Christoph Oelckers
50c5dc62aa - fixed typo in USDF spec.
- comment fixes taken from GZDoom.
- division by zero check in R_SetVisibility from GZDoom.
2013-06-23 10:28:12 +02:00
Randy Heit
54f06739d0 Set master banch up as 2.8pre and maint branch for 2.7.x 2013-06-22 22:44:48 -05:00
Randy Heit
eb3f243fc8 - Make a copy of the polyobject mirror number instead of relying on being able to read it from the initial linedef. 2013-06-22 22:40:17 -05:00
Randy Heit
98ac224e53 - Use gitinfo.h instead of svnrevision.h for versioning.
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so
  that changes to gitinfo.h only require recompiling one file instead of
  several.
2013-06-22 21:49:51 -05:00
Randy Heit
5916ce087b - Revert r4244. It seems to be working well enough like this, since there have been no complaints.
SVN r4341 (trunk)
2013-06-08 03:24:41 +00:00
Randy Heit
9510525fdf - Bump up to 2.7.0.
SVN r4339 (trunk)
2013-06-08 02:20:37 +00:00
Randy Heit
5b65b3ebdf - Bumped NETGAMEVERSION, which should have been done when I changed the order uservars were sent
during netgame initialization.

SVN r4338 (trunk)
2013-06-08 02:18:23 +00:00
Randy Heit
902f6647b6 - Added ACS function CheckFont.
SVN r4335 (trunk)
2013-06-06 20:48:57 +00:00
Randy Heit
bac66d5b0e - Moved the status bar Tick call after the players have been ticked by P_Ticker(), because
P_PlayerThink() is where the check for unspawned players happens. If the player attached to the
  status bar is one of them, it will crash while ticking.

SVN r4334 (trunk)
2013-06-06 20:34:39 +00:00
Randy Heit
b9e771576f - Fixed: The time freezer power should do nothing while predicting.
SVN r4333 (trunk)
2013-06-06 20:15:04 +00:00
Randy Heit
c6dd658aa8 - Fixed: Polyobjs that rotated faster than their distance would overshoot on their first tic and
continue spinning until the next time around because the check for moving too fast was only
  done after the polyobject had been rotated once.
- Reduced the potential for overflow when setting up the speed of a rotating polyobj.

SVN r4332 (trunk)
2013-06-06 20:08:56 +00:00
Randy Heit
e32e44209e - Added SpawnDecal ACS function:
int SpawnDecal(int tid, str decalname, int flags, fixed angle, int zoffset, int distance)
  Traces a line from tid's actor until hitting a wall, then creates a decal there. Returns the
  number of decals spawned.
  * tid = Which actor(s) to start the trace at.
  * decalname = Which decal to spawn.
  * flags =
    * SDF_ABSANGLE = Angle parameter is an absolute angle. Otherwise, it's relative to the origin actor's angle.
    * SDF_PERMANENT = Decal ignores cl_maxdecals. Otherwise, it will eventually disappear.
  * angle = Direction in which to search for a wall. Defaults to 0.0.
  * zoffset = Offset from the middle of the origin actor for the Z height of the decal. Defaults to 0.
  * distance = Maximum distance to search for a wall. Defaults to 64.

SVN r4330 (trunk)
2013-06-05 02:15:21 +00:00
Randy Heit
5a00f4b59a - Reduce ACS LineAttack's default range to the standard MISSILERANGE, because making it INT_MAX
seems pretty iffy.

SVN r4329 (trunk)
2013-06-04 02:54:57 +00:00
Randy Heit
e2be8b9e7e - When purging ACS strings, free the strings themselves as well as marking them as free.
- Fixed: ACSStringPool::InsertString()'s overflow check was far too low.
- Fixed: When ACSStringPool::InsertString() triggered a garbage collection, it ignored the
  newly freed space and expanded the array anyway.

SVN r4328 (trunk)
2013-06-04 02:49:07 +00:00
Randy Heit
5e7ee8f33e - Addded support for multi-line values in INI files, so you can't maliciously inject stray
newline characters into the config file using ACS's SetCVarString.

SVN r4326 (trunk)
2013-06-04 02:06:40 +00:00
Christoph Oelckers
c4b7335312 - fixed: UDMF's Doom namespace needs to retain Boom's sector special flags.
- fixed: UDMF's ZDoomTranslated namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with Doom-format ZDoom maps.


SVN r4325 (trunk)
2013-06-03 07:14:42 +00:00
Randy Heit
44a9c75b6b - Added ACS function PlayActorSound. It's functionally equivalent to PlaySound, except instead
of taking an actual sound name as its second parameter, it selects the sound to play based on
  the actor playing the sound and the selector passed as the second parameter.

SVN r4323 (trunk)
2013-06-03 00:09:46 +00:00
Randy Heit
aa40801015 - Fixed: When garbage collecting ACS strings, the active values on the ACS stack also need
to be included in the mark phase.

SVN r4322 (trunk)
2013-06-02 23:58:29 +00:00
Randy Heit
45c1787203 - Fixed: Don't transform map variable string initializers into global string table entries if
they don't really exist in the source string table.

SVN r4321 (trunk)
2013-06-02 23:17:46 +00:00
Randy Heit
1b9c71b252 - Added S_ChangeSoundVolume() to change the volume of an already playing sound, accessible
through the new ACS function SoundVolume.

SVN r4318 (trunk)
2013-06-01 17:46:50 +00:00
Randy Heit
19eb09f9f7 - Added GetActorClass and GetWeapon functions to ACS.
SVN r4316 (trunk)
2013-06-01 17:17:15 +00:00
Randy Heit
e9702fc43d - Clean up excess code around a few calls to SingleActorFromTID(), since that function is already
designed specifically to handle the case where tid is 0.

SVN r4315 (trunk)
2013-06-01 17:13:15 +00:00
Randy Heit
037477a20b - Added more string functions to ACS:
* The standard C functions strcmp and stricmp (aka strcasecmp), which double up as strncmp and strnicmp if you pass a third argument.
  * The BASIC-like functions strleft, strright, and strmid, which extract parts of a string to
    create a new string.

SVN r4313 (trunk)
2013-06-01 17:07:24 +00:00
Christoph Oelckers
d40d7f2e77 - fixed signed-ness issue with FloatBobPhase.
SVN r4310 (trunk)
2013-06-01 12:03:15 +00:00
Randy Heit
26d2d74024 - GetActorProperty now works with the string properties that were formerly restricted to
CheckActorProperty.

SVN r4307 (trunk)
2013-06-01 02:51:14 +00:00
Randy Heit
1a67e6fa5d - Added PlaySound and StopSound functions for ACS. They are mostly analogous to their DECORATE
counterparts except that (1) PlaySound requires you to specify a sound instead of defaulting
  to "weapons/pistol", and (2) StopSound defaults to CHAN_BODY instead of CHAN_VOICE.

SVN r4306 (trunk)
2013-06-01 02:43:36 +00:00
Randy Heit
2d13a45773 - Added read access to an actor's melee range from DECORATE and ACS, via Blue Shadow.
SVN r4305 (trunk)
2013-06-01 02:23:27 +00:00
Randy Heit
2191b4bfa6 - Added ACS function LineAttack via Ryan Cordell.
SVN r4304 (trunk)
2013-06-01 02:19:18 +00:00
Randy Heit
53b284fb5d - Added Gez's OverridePalette VOXELDEF flag.
SVN r4303 (trunk)
2013-06-01 02:09:09 +00:00
Randy Heit
8565484e29 - Heretic and Hexen can now have their big fonts overridden by a font named "HBIGFONT". In
addition, a font named "BIGFONT" will override the big font for every game.

SVN r4302 (trunk)
2013-06-01 02:04:44 +00:00
Christoph Oelckers
890dc71e0d . added AFADoomer's patch to set a text highlight color for the list menu.
SVN r4301 (trunk)
2013-05-31 22:10:12 +00:00
Christoph Oelckers
9e3c6a3cc7 - fixed parameter type for Floatbobphase property.
SVN r4300 (trunk)
2013-05-31 18:10:41 +00:00
Christoph Oelckers
ad12be4877 - fixed inappropriate type for FloatBobPhase property.
SVN r4299 (trunk)
2013-05-30 21:10:54 +00:00
Christoph Oelckers
0bca41c202 - replaced unused RNGs with pr_damagemobj for consistency checksum.
SVN r4297 (trunk)
2013-05-30 10:18:46 +00:00
Christoph Oelckers
a7c2346b32 - added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights.
SVN r4296 (trunk)
2013-05-30 08:52:29 +00:00
Randy Heit
0eb72156ed I hope I don't regret doing this so close before I want to do a release, since it's a pretty
major change to ACS's workings. However, I had an epiphany yesterday and just had to do this, since it seems like too big a deal to hold off until a later release:
- Dynamically generated strings returned via strparam and get(user)cvar now last as long as they
  need to. They do not disappear at the end of each tic. You can now safely store them in
  variables and hold on to them indefinitely. In addition, strings from libraries no longer
  require you to load the exact same libraries in the exact same order. You can even store a
  library's string in a world variable and retrieve it on another map that doesn't load the
  library at all, and it will still be the correct string.
- ACS library IDs now only get 12 bits instead of 16 so that each string table can hold up
  to about a million strings instead of just 65536. This shouldn't be a problem, although it
  means that save games that had strings with the larger IDs stored in variables are no
  longer compatible. Since many saves don't involve libraries at all, and even many that do 
  are not actually affected, I'm not bumping the min save version. The worst that can happen
  is that you get no text at all where some was expected.

SVN r4295 (trunk)
2013-05-30 02:22:47 +00:00
Randy Heit
493edd2df0 - Added ACS functions GetCVarString and GetUserCVarString. These act like their non-string
counterparts, except that they return strings. Like strparam, the strings they return are
  only guaranteed to be valid for the tick they are called during. (Note that these work with any
  cvar, not just string ones.)

SVN r4293 (trunk)
2013-05-27 02:41:50 +00:00
Randy Heit
587f1e83ba - Added ACS functions SetCVarString and SetUserCVarString. These work just like their non-string
counterparts except that their value argument is an ACS string. (Note that they work with any
  type of cvar, not just string cvars.)
- Make UCVarValue::String point to a constant string.

SVN r4292 (trunk)
2013-05-27 02:20:32 +00:00
Randy Heit
4a8037d66e - Move bitdepth check outside the loop for grayscale unpacking. Also, don't use a multiply for
1-bit pixels. Use a lookup table for 2-bit pixels, because it's probably faster than a bunch
  of shifts and register juggling.

SVN r4291 (trunk)
2013-05-27 02:04:54 +00:00
Braden Obrzut
f436c02a43 - Fixed more possible NULL derefs from r4264
SVN r4290 (trunk)
2013-05-26 20:56:20 +00:00
Braden Obrzut
b493d8e823 - Just remembered that the true color stuff generates textures differently. Changed the previous commit to expand 1, 2, and 4 bit grayscale images while reading the PNG instead of changing the palette.
SVN r4289 (trunk)
2013-05-26 04:56:52 +00:00
Braden Obrzut
dabd48ab81 - Fixed: 4, 2, and 1 bit grayscale images weren't properly supported.
- Fixed: Valgrind uninitialized memory error and a signed/unsigned warning.

SVN r4288 (trunk)
2013-05-26 04:03:47 +00:00
Randy Heit
17c7c32a58 - Fixed potential uninitialized access in FMapInfoParser::ParseEndGame().
SVN r4287 (trunk)
2013-05-26 02:56:25 +00:00
Randy Heit
ce28c9c991 - Added parentheses for clarity.
SVN r4286 (trunk)
2013-05-26 00:53:48 +00:00
Randy Heit
78437d917c - Added edward850's patch to cope with stalled network games.
SVN r4285 (trunk)
2013-05-25 22:01:26 +00:00
Randy Heit
167ee9e7fb - Added three new ACS functions:
* int GetUserCVar(int playernum, "cvarname")
  * bool SetCVar("cvarname", newvalue)
  * bool SetUserCVar(int playernum, "cvarname", newvalue)
  GetUserCVar is analogous to GetCVar, except it returns the value of a user cvar for a
  specific player. (All user cvars can be examined using the playerinfo console command.)
  SetCVar sets a cvar to a new value. If the cvar is floating point, then newvalue is treated
  as a fixed point number, otherwise it's treated as an integer. SetUserCVar is the same, but
  for a specific player's user cvar.

  SetCVar and SetUserCVar can only change cvars created via CVARINFO. They cannot alter built-in cvars.

  If you use GetCVar or SetCVar with a user cvar, they will act on the copy of the user cvar
  for the player who activated the script. e.g.
    GetCVar("gender")
  is the same as
    GetUserCVar(PlayerNumber(), "gender")

  If you get the value of a floating point cvar, it will be returned as a fixed point number.
  Otherwise, it will be returned as an integer.

SVN r4283 (trunk)
2013-05-25 19:08:05 +00:00
Randy Heit
4fa198244c - Renamed CVAR_NOSEND to CVAR_IGNORE to better reflect its intent.
- Separated CVAR_MODARCHIVE into CVAR_MOD|CVAR_ARCHIVE so that mod-defined cvars can still be
  identified when they aren't meant to be archived.

SVN r4281 (trunk)
2013-05-25 17:08:59 +00:00
Randy Heit
787b84ef91 - Added CVARINFO lump support. This is a lump for defining mod-specific cvars and takes entries
of the form:
    <scope> [noarchive] <type> <name> [= <defaultvalue>];
  Where <scope> is one of:
  * server: This cvar is shared by all players, and in network games, only select players can
    change it.
  * user: Each player has their own copy of this cvar, which they can change independently.
  To prevent the cvar from being written to the config file, add noarchive to its definition.
  <Type> is one of:
  * int: An integral value. Defaults to 0.
  * float: A value that can include a fraction. Defaults to 0.0.
  * color: A color value. Default to black ("00 00 00").
  * bool: A boolean value that can hold either true or false. Defaults to false.
  * string: A string value. It's not too useful for mods but is included for completeness. Defaults to "".
  <Name> is the cvar's name and must begin with a letter and may only include alphanumeric
  characters and the underscore character.
  If you wish a non-standard default add an = character after the cvar's name followed by the
  default value you want to use. Example:
    server int mymod_coolness = 10;
- Fixed: FStringCVar::SetGenericRepDefault() did not make a copy of the input string.

SVN r4280 (trunk)
2013-05-25 16:34:23 +00:00
Randy Heit
e271692dbb - Changed C_ArchiveCVars()'s type parameter to a filter parameter, because using an arbitrary
number to represent a flag combination is stupid unreadable now that there's more than just
  the two possibilities it had when it was first written.

SVN r4278 (trunk)
2013-05-25 03:23:44 +00:00
Randy Heit
20b48b7c65 - Remove now-unused lumpname variable.
SVN r4277 (trunk)
2013-05-25 02:06:34 +00:00
Braden Obrzut
7fd0950ab9 - Changed the way DrawSelectedInventory is casted so that clang doesn't warn about it.
SVN r4275 (trunk)
2013-05-20 21:27:50 +00:00
Braden Obrzut
5007571732 - Fixed: Possible NULL deref in P_RailAttack.
SVN r4274 (trunk)
2013-05-20 20:47:55 +00:00
Braden Obrzut
1d4fbc05a5 - Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
- Fixed: Typo from r4270.

SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit
8af465189a - Fix broken loading of pre-r4253 savegames.
SVN r4272 (trunk)
2013-05-18 15:38:10 +00:00
Randy Heit
6ada6158ef - Added a fallback for accented characters to use unaccented ones.
- Updated Portuguese strings with the version here: http://forum.zdoom.org/viewtopic.php?p=672839#p672839

SVN r4271 (trunk)
2013-05-17 02:35:35 +00:00
Randy Heit
5b74e1acba - Fixed: A_Face() should use other instead of self->target when calculating pitch.
SVN r4267 (trunk)
2013-05-17 00:49:45 +00:00
Randy Heit
504496278b - Fixed: FxBinaryInts that needed to cast the right-side parameter to an int resolved the left
side instead.

SVN r4265 (trunk)
2013-05-13 02:55:48 +00:00
Randy Heit
b418f7de8d - Fixed possible NULL pointer derefs in P_LineAttack()
SVN r4264 (trunk)
2013-05-13 02:30:55 +00:00
Randy Heit
894c4198b0 - Fixed possible NULL pointer deref in A_FireBullets
SVN r4263 (trunk)
2013-05-13 02:27:39 +00:00
Randy Heit
20d0cc717b - Fix previous fix: Don't zero the velocity when a missile steps up and bounces.
SVN r4262 (trunk)
2013-05-12 19:05:00 +00:00
Randy Heit
0ef00cdf6e - Fixed: Missiles with STEPMISSILE set should probably be able to bounce off the floor they step up onto.
SVN r4261 (trunk)
2013-05-12 19:02:15 +00:00
Randy Heit
363ca592b0 - Fixed possible memory leak in the non-Windows version of CreatePath().
SVN r4258 (trunk)
2013-05-12 18:37:31 +00:00
Randy Heit
e8d8e67b56 - Fixed possible NULL pointer deref in P_SpawnPlayerMissile().
SVN r4257 (trunk)
2013-05-12 18:36:03 +00:00
Randy Heit
e935cf9e62 - Fixed possible NULL pointer deref in PrintDLS().
SVN r4256 (trunk)
2013-05-12 18:34:01 +00:00
Randy Heit
c63273348a - Fixed possible NULL pointer deref in A_CustomPunch
SVN r4255 (trunk)
2013-05-12 18:31:36 +00:00
Randy Heit
e130150af0 - Fixed possible NULL pointer deref in AActor::Grind().
SVN r4254 (trunk)
2013-05-12 18:29:28 +00:00
Randy Heit
2668988870 - Switched to a genericly extensible representation for userinfo.
- Fixed: The playerinfo CCMD did not range check the player number.

SVN r4253 (trunk)
2013-05-12 18:27:03 +00:00
Randy Heit
9072c25e65 - Added a big-endian fix for actor flag fields that aren't four bytes wide.
SVN r4251 (trunk)
2013-05-05 00:01:51 +00:00
Randy Heit
40f7abb8e9 - Added bounce states. Set the BOUNCE_UseBounceState flag to use them (+USEBOUNCESTATE via
DECORATE). Then you can use:
  * Bounce
  * Bounce.Floor
  * Bounce.Ceiling
  * Bounce.Wall
  * Bounce.Actor
  * Bounce.Actor.Creature
  Partial matches work just like Pain states, so if an actor bounces off a floor and you don't
  have a Bounce.Floor state, but you do have a Bounce state, it will use the Bounce state.
  Conversely, if you only have a Bounce.Floor state but no Bounce state, then the actor will
  only enter the Bounce.Floor state when it bounces on a floor; bouncing off anything else will
  not cause it to change state.

SVN r4250 (trunk)
2013-05-04 22:52:37 +00:00
Randy Heit
a5b5172449 - Remove now-unused dropammofactor variable from AWeaponGiver::TryPickup().
SVN r4248 (trunk)
2013-05-04 19:24:24 +00:00
Randy Heit
63704a8b69 - Fixed: r4225 accidentally removed the sky texture check for markceiling disabling.
SVN r4247 (trunk)
2013-05-04 19:08:17 +00:00
Randy Heit
d86b16d540 - Added a DropAmmoFactor field to WeaponGiver so that ModifyDropAmount() can record the drop
amount modifier into it without fiddling with the actual AmmoGiveX fields.

SVN r4246 (trunk)
2013-05-02 00:24:53 +00:00
Randy Heit
163d8ba3e6 - Fixed crash when an actor's spawn state ends by destroying the actor and the first state has
NoDelay set and it only consists of 0-tic states.

SVN r4245 (trunk)
2013-05-02 00:07:56 +00:00
Randy Heit
6d6fcbe246 - For the sake of better testing, use 2D sprite sorting unconditionally and not just when a
voxel is in view. Hopefully I'm just being paranoid, but I don't trust it to go well with
  clipping sprites to walls.

SVN r4244 (trunk)
2013-05-01 02:27:07 +00:00
Randy Heit
cadc16293e - Fixed: r4234 moved tic decrementing to the wrong spot.
SVN r4243 (trunk)
2013-05-01 02:21:43 +00:00
Christoph Oelckers
bed47c6eff - A_KIllSiblings and A_DamageSiblings didn't check for a valid master.
SVN r4242 (trunk)
2013-04-30 06:48:53 +00:00
Randy Heit
0e19a0e330 - Added a NODELAY state flag. This is only valid for a state immediately following a Spawn label.
When set, the actor will run this state during its first tick. This means Spawn
  states may now run an action function if you set this flag. Note that this action function
  is executed during the actor's first tick, which is not the same as when it is spawned.

SVN r4240 (trunk)
2013-04-30 04:20:09 +00:00
Randy Heit
cc5110575f - Fixed: The constructor for single-lump fonts did not initialize the Cursor field.
SVN r4239 (trunk)
2013-04-30 03:14:49 +00:00
Randy Heit
ecdde24bda - Fixed: WeaponGiver did not give half ammo when dropped.
SVN r4238 (trunk)
2013-04-30 03:07:39 +00:00
Randy Heit
5dc034c2ed - Fixed: A_RemoveSiblings and A_KillSiblings did not check that the caller had a master to deduce siblings from.
SVN r4237 (trunk)
2013-04-30 02:46:47 +00:00
Randy Heit
f7aa019f85 - Stylistic changes.
SVN r4236 (trunk)
2013-04-30 02:45:15 +00:00
Randy Heit
e92560b4da - Be consistent with whitespace tabs.
SVN r4235 (trunk)
2013-04-30 02:41:59 +00:00
Braden Obrzut
10934f4d70 - Lets try fixing the extra tic issue by evaluating the zero delay states at PostBeginPlay. This requires delaying the state cycling until the next tick.
SVN r4234 (trunk)
2013-04-29 21:12:57 +00:00
Braden Obrzut
90b4480bcd - Try that last fix again. This time check to see if we enter an infinite duration state and break out of the loop.
SVN r4233 (trunk)
2013-04-28 18:55:55 +00:00
Braden Obrzut
81487f4a69 - Fixed: noextratic fix skipped over infinite duration states.
SVN r4232 (trunk)
2013-04-28 18:00:41 +00:00
Randy Heit
4bc60ec900 - Added Blzut3's noextratic fix.
SVN r4231 (trunk)
2013-04-28 03:55:31 +00:00
Randy Heit
d2ef6d81da - P_RailAttack() now checks the puff's MF3_FOILINVUL flag.
SVN r4230 (trunk)
2013-04-28 03:45:19 +00:00
Randy Heit
2dfb1dd92f - Added an alternate 2D sprite sorting comparison function which seems to work better with
large voxels than the standard 1D sprite sort.

SVN r4229 (trunk)
2013-04-28 03:31:13 +00:00
Randy Heit
b845fdb5d5 - Fixed: There's more than one place where the CROUCHABLEMORPH flag needs to be checked.
SVN r4228 (trunk)
2013-04-28 02:31:34 +00:00
Randy Heit
3bbd255b73 - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
SVN r4227 (trunk)
2013-04-28 02:04:53 +00:00
Randy Heit
6921a3edc2 - Fixed: r4220 broke 3D floor rendering, because 3D floors have the floor and ceiling orientations
reversed compared to normal conventions.

SVN r4225 (trunk)
2013-04-23 03:51:51 +00:00
Randy Heit
92d54ca0fc - Instead of setting the default skybox in every sector without an explicit skybox set, set it
once in the level struct and then use that for sectors with a NULL skybox. This fixes zpack's
  E2M3 so that when it removes its sector stacks, you will get the default skybox in their
  place, since stacked sectors and skyboxes use the same pointers in a sector.

SVN r4224 (trunk)
2013-04-21 02:22:37 +00:00
Christoph Oelckers
9f71c7cb4e - added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00
Randy Heit
cb64014494 - Added CROUCHABLEMORPH flag for the PlayerPawn class. Use this to indicate that a morphed
player class can crouch. (Regular players can always crouch, hence the name CROUCHABLEMORPH
  and not CANMORPH or ALLOWMORPH.)

SVN r4221 (trunk)
2013-04-19 02:24:20 +00:00
Randy Heit
a50e670c0c - Use tests less prone to overflow on very steep slopes when detecting which side of a plane
the camera is on. Mostly, this means testing the distance of the camera to the plane rather
  than computing the plane's Z at the camera and comparing that with the camera's Z.

SVN r4220 (trunk)
2013-04-17 01:32:40 +00:00
Randy Heit
c069295f19 - Fixed: When trying to unmorph a monster, make sure the morphed version doesn't have the
TOUCHY flag set, or checking the position of the unmorphed version will kill the morphed
  version, since they will both exist in the same place at the same time, and TOUCHY is
  really touchy about that.

SVN r4219 (trunk)
2013-04-16 20:39:54 +00:00
Randy Heit
865a535af2 - Force all voxel mip levels so use the same pivot point as the first level.
SVN r4217 (trunk)
2013-04-16 20:22:01 +00:00
Randy Heit
6dc21f9a8b - Fixed: Voxel rendering completely fell apart when a mirror came into view.
SVN r4216 (trunk)
2013-04-16 20:17:34 +00:00
Randy Heit
a5d770b433 - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
SVN r4215 (trunk)
2013-04-16 17:55:17 +00:00
Randy Heit
cbe11657f0 - Fixed: A_Face should take into account the target's height when aiming pitch.
SVN r4214 (trunk)
2013-04-10 00:13:55 +00:00
Randy Heit
2fb64108a7 - Fixed: Monsters with STAYMORPHED set would still unmorph.
SVN r4213 (trunk)
2013-04-09 22:45:20 +00:00
Randy Heit
f7c55c0936 - Do copy a monster's special to its morphed version so that it can be properly restored when
it unmorphs.

SVN r4212 (trunk)
2013-04-09 22:40:27 +00:00
Randy Heit
85d4350190 - Fixed: AInventory::Touch() should check for a local player view before trying the pickup,
because if it's a morph powerup, after being picked up, the toucher this function received will
  no longer be the active player.

SVN r4211 (trunk)
2013-04-09 22:24:18 +00:00
Randy Heit
ec6d522a29 - Remove the requirement that only action function default parameters can accept a constant
expression that evaluates to the class 'None'. (I don't know why that was there to begin with.)

SVN r4210 (trunk)
2013-04-09 22:15:41 +00:00
Randy Heit
0a9a54fca8 - Multiply the resulting velocity by the player's speed when "jumping" underwater.
SVN r4209 (trunk)
2013-04-09 21:57:48 +00:00
Randy Heit
147da94e2f - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit
4cf3a4a1cf - Always spawn RocketSmokeTrail and GrenadeSmokeTrail actors, and make them invisible for players
who don't want to see them. This is needed for multiplayer sync between players with different
  settings for cl_rockettrails.

SVN r4206 (trunk)
2013-03-28 01:01:19 +00:00
Braden Obrzut
316faf59b4 - Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.)
SVN r4205 (trunk)
2013-03-25 18:20:39 +00:00
Randy Heit
332b1091b4 - Make FName::NameManager::Inited a static member variable.
SVN r4204 (trunk)
2013-03-24 02:35:29 +00:00
Randy Heit
324b13c89b - Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection
even if they have enough ammo to be used.

SVN r4203 (trunk)
2013-03-24 02:25:12 +00:00
Randy Heit
449bf216fa - Stop storing rail hits in a global variable, and consolidate the two railgun callbacks into a single function.
SVN r4202 (trunk)
2013-03-23 03:05:01 +00:00
Randy Heit
f9915d7cf2 - Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit
dcf50ab6cb - Added an enum for the values a Trace callback function can return.
- Added a userdata parameter to pass to the Trace callback function.

SVN r4200 (trunk)
2013-03-23 02:54:13 +00:00
Randy Heit
c54ea7f6b7 - Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit
044616a86f - Fixed: Don't return false from PIT_CheckThing when a shootable missile hits a nonmonster and
infighting is disabled; let the normal conditions apply. Otherwise, you end up with situations
  where monster-fired projectiles can collide with pickups.

SVN r4198 (trunk)
2013-03-21 22:58:37 +00:00
Randy Heit
0c6c78517b - Always at least halve the advance vector in P_CheckMissileSpawn().
SVN r4197 (trunk)
2013-03-21 22:23:42 +00:00
Randy Heit
06445e8181 - Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn().
SVN r4196 (trunk)
2013-03-21 22:21:54 +00:00
Randy Heit
e4127111b1 - A player's Speed is now applied to their upmove as well as their forwardmove and sidemove.
SVN r4195 (trunk)
2013-03-21 03:47:39 +00:00
Randy Heit
2874d927b1 - Random spawners no longer move the missile forward when spawning them, because presumably
whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

SVN r4194 (trunk)
2013-03-21 03:06:04 +00:00
Randy Heit
34b2d0b21a - Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.
SVN r4193 (trunk)
2013-03-21 02:28:07 +00:00
Randy Heit
cb41771342 - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
SVN r4192 (trunk)
2013-03-21 02:07:42 +00:00
Randy Heit
53e73783e0 - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit
283ee1a891 - Make teleport fogs target the teleported actor.
SVN r4190 (trunk)
2013-03-20 03:21:37 +00:00
Randy Heit
fc4b0ffe68 - Use a missile's MaxTargetRange property as the range for P_AimLineAttack() inside P_SpawnPlayerMissile().
SVN r4189 (trunk)
2013-03-20 03:19:02 +00:00
Randy Heit
277d59b2bb - Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Randy Heit
de20936b13 - Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
2013-03-20 02:41:59 +00:00
Braden Obrzut
18bf56d3d7 - Fixed: NULL pointer dereference in DrawGem.
SVN r4186 (trunk)
2013-03-18 21:56:15 +00:00
Randy Heit
98ea4d3d51 - Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
should probably be factored away eventually.)

SVN r4185 (trunk)
2013-03-17 03:04:17 +00:00
Randy Heit
573b6992ce - Use a TArray for backing up cvars overwritten by a demo.
SVN r4184 (trunk)
2013-03-17 02:41:45 +00:00
Braden Obrzut
b096c7a82f - Fixed: changemap allowed changing the map in "demo mode."
- Fixed: Crash when using the console at the title screen.

SVN r4182 (trunk)
2013-03-15 21:41:01 +00:00
Christoph Oelckers
b0203c9f1d - added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit
8410ac760a - Added A_SetDamageType.
SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Randy Heit
fb2f201c8b - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
SVN r4179 (trunk)
2013-03-13 03:59:57 +00:00
Randy Heit
e240d24abe - Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim.
This allows A_FireOldBFG to work properly when freelook is disabled.

SVN r4178 (trunk)
2013-03-13 02:56:54 +00:00
Christoph Oelckers
c7aa7e2a4b - missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
2013-03-09 07:09:40 +00:00
Braden Obrzut
3fe31668a6 - More Visual Studio with CMake fixes.
SVN r4176 (trunk)
2013-03-08 19:23:06 +00:00
Randy Heit
ba0e0c2914 - Fixed: Don't start the MAPINFO music just to have it replaced by the saved music when returning to a level in a hub.
SVN r4175 (trunk)
2013-03-08 02:34:26 +00:00
Braden Obrzut
478bfa6cf1 - Fixed: file_directory tried to free it's input parameter.
SVN r4174 (trunk)
2013-03-07 22:16:09 +00:00
Braden Obrzut
88a0d22f23 - Fixed: Playing strife forced the inventory to be used immediately instead of being determined by the presence of an inventory overlay.
SVN r4173 (trunk)
2013-03-03 19:12:21 +00:00
Randy Heit
1107bebfcf - Redo r4164 fix: Don't clear fake planes when clearing skybox planes.
SVN r4172 (trunk)
2013-03-02 01:54:40 +00:00
Randy Heit
8f7cd73a41 - Comment out star and bstar stuff in wi_stuff.cpp.
SVN r4171 (trunk)
2013-03-02 01:27:36 +00:00
Christoph Oelckers
33f363f4c6 - added TheFortuneTeller's NORANDOMPUFFZ submission.
SVN r4170 (trunk)
2013-02-27 10:35:44 +00:00
Randy Heit
ce39368796 - Fixed: Players using colorsets instead of custom colors overrode their team colors.
SVN r4169 (trunk)
2013-02-27 03:27:33 +00:00
Randy Heit
b93dfcf3cf - Fixed: G_DoLoadLevel() has a for loop where it resets player cameras that incremented and checked the wrong variable.
SVN r4168 (trunk)
2013-02-27 03:13:55 +00:00
Randy Heit
be0845acf1 - Moved all BorderNeedRefresh and SB_state updating code into separate functions that won't crash if screen is NULL.
SVN r4167 (trunk)
2013-02-27 03:10:25 +00:00
Braden Obrzut
01fed92920 - Added support for Visual Studio to the CMake project.
SVN r4166 (trunk)
2013-02-25 00:12:21 +00:00
Braden Obrzut
e6f66e3c93 - Fixed: GCC build.
SVN r4165 (trunk)
2013-02-24 17:17:20 +00:00
Randy Heit
2919bdf4fe - Fixed: Skyboxes never cleared planes when a 3D floor was in view.
SVN r4164 (trunk)
2013-02-23 05:15:32 +00:00
Randy Heit
4f3a03f2f4 - Fixed: stat skyboxes output was broken.
SVN r4163 (trunk)
2013-02-23 04:24:40 +00:00
Randy Heit
1c9396cd6c - Properly transfer powerups between morphed and unmorphed actors by calling EndEffect() on the
powerups before they transfer ownership, then calling InitEffect() on them after they transfer
  ownership.

SVN r4162 (trunk)
2013-02-23 03:25:33 +00:00
Braden Obrzut
47e7ab21cc - Fixed: strcpy on map arrays didn't properly translate the array number.
SVN r4160 (trunk)
2013-02-22 18:42:26 +00:00
Braden Obrzut
356bfe81e3 - Cleared GCC warnings.
SVN r4159 (trunk)
2013-02-22 18:16:23 +00:00
Randy Heit
6eb10a8079 - Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack().
SVN r4158 (trunk)
2013-02-22 03:06:00 +00:00
Randy Heit
445bc148b7 - Fixed: r4067 completely disabled weapon switching via A_ReFire.
SVN r4157 (trunk)
2013-02-22 02:42:42 +00:00
Randy Heit
e0c751114f - Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.
SVN r4156 (trunk)
2013-02-22 01:51:35 +00:00
Randy Heit
e0db52629d - Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.
SVN r4155 (trunk)
2013-02-22 01:34:16 +00:00
Randy Heit
7d90117fb9 - Fixed: RandomSpawner should observe the nomonsters flags when deciding what to spawn.
SVN r4153 (trunk)
2013-02-20 02:47:01 +00:00
Randy Heit
4fe9b6112a - Fixed: The change in r3951 knew nothing about 3D floors.
SVN r4152 (trunk)
2013-02-20 02:26:36 +00:00
Randy Heit
fef083f59c - Use a temporary bitmap when when copying true color pixels of a multipatch texture, the blend
operation is not BLEND_NONE, and it doesn't just redirect straight to a direct texture.

SVN r4151 (trunk)
2013-02-20 01:31:41 +00:00
Christoph Oelckers
e50de1e5fc - fixed: APowerSpeed::Serialize needs to call the super method.
SVN r4150 (trunk)
2013-02-19 08:10:33 +00:00
Randy Heit
f5891dea25 - Added time display for alt hud.
SVN r4148 (trunk)
2013-02-19 02:58:03 +00:00
Randy Heit
602209d4a4 - Add NoRandomPlayerclass flag for MAPINFO.
SVN r4147 (trunk)
2013-02-19 02:50:47 +00:00
Randy Heit
bd601a1bc8 - Added NOTRAIL flag for PowerSpeed.
SVN r4146 (trunk)
2013-02-19 02:44:49 +00:00
Randy Heit
ae6b0c6215 - Added IF_NOSCREENFLASH>
SVN r4145 (trunk)
2013-02-19 02:27:41 +00:00
Randy Heit
619e65ad6f - Allow negative parameters to A_Light.
SVN r4144 (trunk)
2013-02-19 02:25:20 +00:00
Randy Heit
b96d305c87 - Make the DOOM 3 BFG Edition the last Steam path checked, so it won't override the regular doom.wad.
SVN r4142 (trunk)
2013-02-19 01:55:14 +00:00
Randy Heit
87dbfb68e9 - Fixed: PCD_MORPHACTOR and P_MorphMonster() needed NULL pointer checks.
SVN r4141 (trunk)
2013-02-19 01:51:07 +00:00
Randy Heit
e434ccc3f6 - Add support for user variables on things in UDMF maps. If you include an actor's user variable
in its UDMF thing definition, that user variable will be set to the desired value for that
  actor when the map is loaded.

SVN r4140 (trunk)
2013-02-17 00:23:58 +00:00
Christoph Oelckers
00d5bee72f - ...now where did that 'F' come from...?
SVN r4139 (trunk)
2013-02-16 10:48:03 +00:00
Christoph Oelckers
d71b0609f0 - fixed incorrect -= operators in vectors.h
SVN r4138 (trunk)
2013-02-16 09:41:54 +00:00
Braden Obrzut
facbca3619 - Fixed: If you hit a wall at the right moment you would some times come out of a teleporter with sliding velocity.
SVN r4137 (trunk)
2013-02-14 23:27:09 +00:00
Randy Heit
7714a45e02 - Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.
SVN r4136 (trunk)
2013-02-14 05:06:05 +00:00
Randy Heit
0a2e42c090 - Skip the MF2_PASSMOBJ height checks in PIT_CheckThing() for ripper missiles.
SVN r4135 (trunk)
2013-02-14 04:40:29 +00:00
Randy Heit
70fa9e7b84 - Fixed: info CCMD listed bounce flags twice, under separate names.
SVN r4134 (trunk)
2013-02-14 03:56:34 +00:00
Randy Heit
94be9df246 - Changed the "notrelevant" checks in R_RenderMaskedSegRange() to not include equality in their
comparison operators. Fixes one map (http://forum.zdoom.org/viewtopic.php?f=2&t=34082); might
  break others. Maybe.

SVN r4133 (trunk)
2013-02-14 03:24:47 +00:00
Randy Heit
951adbb21f - Fixed: When adding a forwardmove value, P_Bob() needs to do the same pitch-dependent scaling
as P_ForwardThrust().

SVN r4132 (trunk)
2013-02-14 01:29:53 +00:00
Randy Heit
0b9b6dda2e - Fixed: The changemap CCMD did not work for maps not defined by MAPINFO.
SVN r4131 (trunk)
2013-02-12 23:55:28 +00:00
Randy Heit
62b23901eb - Fixed: spynext/prev were unreliable with player prediction.
SVN r4130 (trunk)
2013-02-12 23:23:33 +00:00
Christoph Oelckers
3defad92da - missed some changed constants...
SVN r4129 (trunk)
2013-02-10 09:03:56 +00:00
Christoph Oelckers
954e9e03f2 - removed a few 'GZDoom only' notes that no longer apply.
SVN r4128 (trunk)
2013-02-10 09:01:15 +00:00
Christoph Oelckers
027a99d772 - fixed: Hexen's Floor_RaiseAndCrush is not the same action as the one used by Doom and which was used by ZDoom before r4053. Restored the old code and gave it a new special 99:Floor_RaiseAndCrushDoom.
SVN r4125 (trunk)
2013-02-10 08:53:03 +00:00
Randy Heit
612d16e11c - Added Oktalyzer loading support to ZDoom.
SVN r4081 (trunk)
2013-02-08 00:25:30 +00:00
Randy Heit
afabf7e018 - Force node building for garrison.wad from The Master Levels so that the teleporter to the
red key won't leave you in the ground.

SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
6e3d784c50 - Fixed: G_CheckSpot() should not use the player start's z position unless LEVEL_USEPLAYERSTARTZ is set.
SVN r4070 (trunk)
2013-02-07 21:09:55 +00:00
Randy Heit
c116453158 - When doing kickback in P_DamageMobj(), choose a random direction if the target and origin are in the exact same spot.
SVN r4069 (trunk)
2013-02-07 21:02:26 +00:00
Randy Heit
cdfd671dff - P_MovePsprites() should now always call P_CheckWeaponSwitch(), because the latter function
now has its own WF_WEAPONSWITCHOK check in the correct place.

SVN r4068 (trunk)
2013-02-07 20:42:24 +00:00
Randy Heit
2cf141e914 - In A_ReFire, allow refiring when a weapon is pending, but weapon switching is not okay at this time.
SVN r4067 (trunk)
2013-02-07 20:38:41 +00:00
Randy Heit
522a940ccf - In P_SetSafeFlash(), check the requested state against every actor when Dehacked moves the
flash to some other class's states instead of just assuming it's good.

SVN r4066 (trunk)
2013-02-07 20:29:48 +00:00
Randy Heit
8874cb140b - Don't use the global numsectors variable when testing if a map is a Build map in P_IsBuildMap()
and P_LoadBuildMap().

SVN r4065 (trunk)
2013-02-07 20:17:50 +00:00
Randy Heit
995d6f52e7 - Allow terrain definitions to work with overrides and non-flats.
SVN r4064 (trunk)
2013-02-05 02:39:47 +00:00
Randy Heit
2f3dd8d959 - Moved MF4_BOSSSPAWNED flag copying from A_PainShootSkull to AActor::CopyFriendliness().
SVN r4063 (trunk)
2013-02-05 02:33:11 +00:00
Randy Heit
87b8b6201c - Added WRF_DISABLESWITCH flag for A_WeaponReady to indicate that any attempts to switch the weapon
should be discarded.

SVN r4062 (trunk)
2013-02-05 02:27:35 +00:00
Randy Heit
f0bc2fdc53 - Fixed CF_DOUBLEFIRINGSPEED is in player->cheats, not player->WeaponState.
SVN r4061 (trunk)
2013-02-05 01:45:23 +00:00
Randy Heit
f68d5a4845 - More options for acsprofile command:
* acsprofile clear - Resets all profiling statistics to 0.
  * acsprofile [<sort-function>] [<limit>]:
    * <sort-function> is an optional argument that specifies which column to sort on (total, min, max, avg, or runs). The default is total.
    * <limit> is an optional argument that specifies how many rows to limit the output to. The default is 10. 0 or less will print every script or function that has at least one run.

SVN r4060 (trunk)
2013-02-03 04:30:20 +00:00
Randy Heit
b971714e7f - Do not print imported functions in the profile list.
SVN r4059 (trunk)
2013-02-03 03:54:31 +00:00
Randy Heit
b2f09b2dc6 - Added ACS profiling information.
SVN r4058 (trunk)
2013-02-02 05:54:15 +00:00
Braden Obrzut
5965c45932 - Fixed: Using interpolation on drawbar would sometimes result in the last pixel hanging longer than it should.
- Improved draw bar clipping fix from last commit.

SVN r4057 (trunk)
2013-02-01 02:16:02 +00:00
Braden Obrzut
b958215b50 - Fixed: DrawBar's clipping didn't take the texture offset into account.
SVN r4056 (trunk)
2013-01-30 00:56:24 +00:00
Randy Heit
61322cc33b - Fixed: A_Lower needs to check player->cheats for WF_INSTANTWEAPSWITCH, not player->WeaponState.
SVN r4055 (trunk)
2013-01-27 04:08:00 +00:00
Randy Heit
a2f55c8067 - Well, poo. WRF_NoFire is two bits, not just one.
SVN r4054 (trunk)
2013-01-27 03:02:00 +00:00
Randy Heit
15497b4a24 - Fixed: Floor_RaiseAndCrush is not Floor_RaiseToLowestCeilingAndCrush.
SVN r4053 (trunk)
2013-01-27 02:57:17 +00:00
Randy Heit
c4a4b9821d - Fixed: The menu treated netdemos as actual netgames.
SVN r4052 (trunk)
2013-01-26 03:41:06 +00:00
Randy Heit
5b97bf47de - Fixed: The string displayed when attempting to start a new game during a netgame is "NEWGAME", not "NETGAME".
SVN r4051 (trunk)
2013-01-26 03:39:43 +00:00
Randy Heit
e0a137b725 - Removed the netdemo flag, because it's redundant with (netgame && demoplayback).
SVN r4050 (trunk)
2013-01-26 03:28:54 +00:00
Randy Heit
83320626e5 - Use "Map time color" for single maps, whether in a hub or not. Only use "Hub time color" for hub times.
SVN r4049 (trunk)
2013-01-26 03:21:09 +00:00
Randy Heit
9cca4ff71d - Fixed: Lost Souls spawned by Pain Elementals were not killed by DF2_KILLBOSSMONST.
SVN r4047 (trunk)
2013-01-26 02:54:09 +00:00
Randy Heit
ed8a33aeaf - Use P_DropWeapon() everywhere it makes sense.
SVN r4045 (trunk)
2013-01-25 03:32:49 +00:00
Randy Heit
5dca935305 - If this was a git repository, I wouldn't have needed to just make three broken commits in a row.
SVN r4044 (trunk)
2013-01-25 03:32:20 +00:00
Randy Heit
1c999d9d55 - Be more concise for WRF_NoFire in A_WeaponReady.
SVN r4043 (trunk)
2013-01-25 03:25:32 +00:00
Randy Heit
9d43ba39fc - Using the proper container for weapon state flags would be good.
SVN r4042 (trunk)
2013-01-25 03:18:45 +00:00
Randy Heit
281ac3a49a - Separate the player weapon state flags from the other player "cheat" flags.
SVN r4041 (trunk)
2013-01-25 03:09:17 +00:00
Randy Heit
47cb2ad6bc - In P_PoisonPlayer(), keep track of the source as the poisoner, so you can get accurate kill
accounting. Also, if the poisoner is a missile, remembering it is pretty pointless, since it's
  likely to be gone before the player ever dies from the poison.

SVN r4040 (trunk)
2013-01-25 02:35:11 +00:00
Randy Heit
ea81d3638d - Revert WRF_NOSWITCH changes from r4024.
SVN r4039 (trunk)
2013-01-25 02:05:48 +00:00
Randy Heit
9b5232a410 - Fixed: The health bonuses atop the pillars in the starting room of Void could not be picked
up because they no longer physically clip through the floor.

SVN r4038 (trunk)
2013-01-23 04:48:33 +00:00
Randy Heit
10e185a6e3 - Retain the Scroll_Texture_(Left|Right|Up|Down) specials on lines for the sake of
compat_useblocking. This is not going to be extended to all specials that spawn a thinker at
  load time, because some of them can be placed on a line later using SetLineSpecial and used
  directly.

SVN r4037 (trunk)
2013-01-23 04:11:19 +00:00
Randy Heit
11862ac06b - Sync A_LookEx with A_Look, with regards to COMPATF_SOUNDTARGET.
SVN r4036 (trunk)
2013-01-23 04:04:21 +00:00
Randy Heit
8b6b55ce40 - P_DaggerAlert() now puts the emitter into its Pain.Dagger state if it has one, but will still
use the regular Pain state if not.

SVN r4034 (trunk)
2013-01-23 03:46:12 +00:00
Braden Obrzut
7f81d881f8 - Fixed: DBaseStatusBar::Draw shouldn't run for the AltHud.
SVN r4032 (trunk)
2013-01-23 01:47:06 +00:00
Braden Obrzut
dcb1a3c8bd - GCC warning cleanup
SVN r4031 (trunk)
2013-01-21 22:30:30 +00:00
Braden Obrzut
e86f27a7a6 - Fixed: Popups weren't shown on the alt hud.
SVN r4030 (trunk)
2013-01-21 21:02:14 +00:00
Braden Obrzut
76b5757dab - Fixed: 0 duration A_Lower loops could cause an infinite loop since A_Lower checked if the player was dead in two different ways and returned before the second one.
SVN r4029 (trunk)
2013-01-18 18:19:05 +00:00
Braden Obrzut
3e1aa40461 - Fixed: If AInventory::SpecialDropAction returns true the item should be destroyed.
- Fixed: Building with SSE disabled triggered an error.

SVN r4028 (trunk)
2013-01-17 19:42:52 +00:00
Braden Obrzut
de65ae809f - Fixed: BobStyle was assigned as if they were flags.
SVN r4027 (trunk)
2013-01-17 19:25:22 +00:00
Randy Heit
6a3b07c441 - Removed the BuildString() override that took a char** argv, because it was used nowhere.
- Fixed: BuildString() failed to properly generate command lines for arguments with embedded "
  characters.

SVN r4025 (trunk)
2013-01-11 03:21:46 +00:00
Randy Heit
3111b6e7b0 - Do not clear the CF_WEAPONSWITCHOK flag each tic, so that the last setting from A_WeaponReady
will carry over until the next A_WeaponReady. Changed P_CheckWeaponSwitch() to clear any
  pending weapon requests while weapon switching is disabled.

SVN r4024 (trunk)
2013-01-11 02:53:11 +00:00
Randy Heit
7fb0d37d99 - Added a flag to A_M_Refire to ignore the actor's missile state, so the rocket marine will
not continue to punch air if it starts attacking while its target is in melee range and
  then moves out of it.

SVN r4021 (trunk)
2013-01-06 04:15:28 +00:00
Randy Heit
22e52776e3 - In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL.
SVN r4019 (trunk)
2013-01-03 03:12:07 +00:00
Randy Heit
424fcb4cba - Initialize sprframe to NULL in FListMenuItemPlayerDisplay::Drawer().
SVN r4018 (trunk)
2013-01-03 03:08:45 +00:00
Randy Heit
6b67cd560a - Add NULL decal check to FDecalLib::ParseGenerator().
SVN r4017 (trunk)
2013-01-03 03:07:18 +00:00
Randy Heit
814cb4d135 - Move NULL player check earlier in P_PoisonDamage, before player is accessed.
SVN r4016 (trunk)
2013-01-03 03:05:44 +00:00
Randy Heit
4601954248 - Added CHANGELEVEL_PRERAISEWEAPON flag for use with ACS's ChangeLevel.
SVN r4014 (trunk)
2013-01-03 02:18:19 +00:00
Randy Heit
787c338871 - Added MAPINFO flag "SpawnWithWeaponRaised".
SVN r4013 (trunk)
2013-01-03 02:08:08 +00:00
Randy Heit
549712e719 - P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
can perform based on the amount of damage actually taken after all modifications are done to
  it. However, if the damage is canceled away, blood will still spawn for the original damage
  amount rather than the modified amount.

SVN r4012 (trunk)
2013-01-02 04:39:59 +00:00
Randy Heit
60fb004a78 - Do not double-scale player classes that use non-1.0 default scales.
SVN r4011 (trunk)
2013-01-02 03:52:58 +00:00
Randy Heit
002aa807c5 - Fixed: Don't use the player skin in the cast call if the class being shown has been removed
from the PlayerClasses array (and therefore does not have a valid default skin).

SVN r4010 (trunk)
2013-01-02 03:44:42 +00:00
Randy Heit
ca2d75307c - Do not "wake" Oracle spectres that killed an Oracle. (Because if they killed it, they're
obviously already awake. Also, we don't want them to end up targeting themselves.)

SVN r4009 (trunk)
2013-01-02 03:35:08 +00:00
Randy Heit
115b70f6d8 - Do not wake Oracle spectres that are dead.
SVN r4008 (trunk)
2013-01-02 03:27:12 +00:00
Randy Heit
dfe470e5f2 - Added JLOSF_NOAUTOAIM flag for when you want to use A_JumpIfTargetInLOS in conjunction with
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
  latter intentionally checks to the sides of the aimed line.

SVN r4007 (trunk)
2013-01-02 03:17:52 +00:00
Randy Heit
4228386837 - Fixed: When P_Add3DFloor() adds the "inside" plane, it needs to copy the translucency flags
from the original plane.

SVN r4006 (trunk)
2013-01-02 03:01:03 +00:00
Randy Heit
efbaab3440 - Never set the player actor's scale to the skin's directly. Only do it indirectly through
P_CheckPlayerSprite().

SVN r4005 (trunk)
2013-01-02 02:26:22 +00:00
Randy Heit
67eda6b1ad - Changed P_CheckPlayerSprites() so that it does not alter any actor data. It is now called by
R_ProjectSprite() to modify the appropriate data right before it is needed for rendering.

SVN r4004 (trunk)
2013-01-02 02:10:26 +00:00
Randy Heit
db01832519 - Fixed: The resurrect cheat also needs to restore the player's radius.
SVN r4003 (trunk)
2013-01-02 01:34:27 +00:00
Christoph Oelckers
b3ada01bbd - Added Gez's patch to show the berserk icon on the alt. HUD and added a menu option for this setting.
SVN r4002 (trunk)
2012-12-22 22:37:58 +00:00
Randy Heit
21ada0b3f6 - Fixed: When the player sprite is being drawn with a fixed colormap, hardware acceleration
should not be disabled when the regular colormap has lights that stay bright throughout.

SVN r4001 (trunk)
2012-12-22 02:57:35 +00:00
Randy Heit
682c7d2a8a - Fixed: The originx and originy for the textured automap is supposed to be calculated after
rotating originpt by the automap, not before.

SVN r3998 (trunk)
2012-12-22 00:55:27 +00:00
Randy Heit
c114113fe8 - Fixed: Sky floors should not be drawn in the textured automap.
SVN r3997 (trunk)
2012-12-22 00:26:26 +00:00
Randy Heit
f45c624769 - Changed default FluidSynth reverb and chorus parameters to the ones suggested here: http://forums.scummvm.org/viewtopic.php?p=72972&sid=d139e99a13359541ead07073112e3888#72972
SVN r3995 (trunk)
2012-12-21 23:59:55 +00:00
Randy Heit
3123925fa8 - Fixed: Changing fluid_chorus and fluid_reverb did not take effect until the next song started.
SVN r3994 (trunk)
2012-12-21 23:58:33 +00:00
Randy Heit
849f30daab - Changed synth.chorus.active and synth.reverb.active settings to use fluid_settings_setint(),
since they're int and not string settings.
- Fixed: FluidSynthMIDIDevice::FluidSettingInt() interpreted the return value from fluid_settings_setint() wrongly.

SVN r3993 (trunk)
2012-12-21 23:22:59 +00:00
Randy Heit
3eb9953930 - Fix type conversion warning in file_wad.cpp.
SVN r3992 (trunk)
2012-12-21 22:48:40 +00:00
Randy Heit
2022d64ee2 - Do not crash when reading ATAG chunks on processors that don't like unaligned accesses.
SVN r3991 (trunk)
2012-12-21 22:47:55 +00:00
Braden Obrzut
e8731c7571 - Added support for Eternity's JUMP table and PCD_GOTOSTACK (again, requires advanced compiler).
SVN r3990 (trunk)
2012-12-20 04:17:18 +00:00
Braden Obrzut
86291fcd96 - Added support for Eternity's ATAG chunk (mixed-type arrays). Requires a structure aware compiler (not ACC).
SVN r3989 (trunk)
2012-12-17 19:17:02 +00:00
Christoph Oelckers
deff47ea18 - fixed: The map loader did not check for the new node formats.
SVN r3982 (trunk)
2012-12-07 07:40:41 +00:00
Randy Heit
d77297e969 - Added support for loading ZGL3/XGL3 nodes.
- Added additional debug spew for the nodebuilder.
- Restore the nodebuilder's debug spew that was present in ZDBSP but not the internal version.
  Use the CRT's printf for this output to ensure that it is identical to ZDBSP's output for the
  same input.

SVN r3980 (trunk)
2012-12-07 06:16:07 +00:00
Randy Heit
b1543fdc08 - Skip 3D floors in the textured automap that are not set to draw their planes.
- Fixed: The textured automap also needs to take the texture origin for 3D floors from the control sector.

SVN r3978 (trunk)
2012-12-04 03:47:10 +00:00
Randy Heit
736c7f093a - Fixed: The textured automap used the main sector's floor's rotation and scaling when drawing 3D floors.
SVN r3977 (trunk)
2012-12-04 03:37:52 +00:00
Randy Heit
3a3e9c7063 - Fixed: Flipping textures horizontally also flipped the scrolling direction.
SVN r3976 (trunk)
2012-12-04 03:24:25 +00:00
Randy Heit
ea5d2346bf - Added a negative yrepeat case to wallscan_np2() for upside-down non-power-of-2 textures.
SVN r3975 (trunk)
2012-12-04 03:14:02 +00:00
Randy Heit
a57c22981e - Fix positioning of upside-down textures. Note that wallscan_np2() still needs to be modified
to understand negative yrepeats.

SVN r3974 (trunk)
2012-12-04 02:42:53 +00:00
Braden Obrzut
c845675b9b - Fixed: When using PALVERS on the sky, it used the scaling from the true color version. (Side Note: I changed a line that scales the sky position according to the y scaling factor. This is because a 2x high resolution sky at 2048x256 wasn't positioned the same as a 1024x128 unscaled version. I moved the expression to the > 200 height path only, but I'm not sure if it's even still needed.)
- Fixed: PALVERS crashed with unknown textures since a value was never given for %s.
- Fixed: FON2 loader didn't set ActiveColors correctly.

SVN r3973 (trunk)
2012-11-30 23:36:02 +00:00
Randy Heit
c5ffb499ee - Massage the Java-basd OPL3 emulator so that it can compile with GCC.
SVN r3972 (trunk)
2012-11-20 02:16:08 +00:00
Randy Heit
26c702ada5 - Fixed: Intermission text could run off the bottom of the screen at some resolutions.
SVN r3971 (trunk)
2012-11-19 02:16:34 +00:00
Christoph Oelckers
7aa4c55bfc - added Gez's patch to fix map checksum calculation.
SVN r3970 (trunk)
2012-11-19 00:43:45 +00:00
Randy Heit
5627a7ebd7 - Added the Java OPL3 emulator to the menu.
- Added full panning support to the Java OPL3 emulator.

SVN r3969 (trunk)
2012-11-17 05:26:03 +00:00
Randy Heit
93bd380fee - Optimize the Java-based OPL3 emulator some by not calling expensive math functions liberally during the rendering loop.
SVN r3968 (trunk)
2012-11-16 06:27:03 +00:00
Randy Heit
e59d7bc8b8 - Since we have two OPL cores now, what's one more? Added a straight, (highly) unoptimized port
of the Java OPL3 emulator.

SVN r3967 (trunk)
2012-11-15 05:23:24 +00:00
Randy Heit
e3b95a99e9 - Fixed: Having a WrapWidth doesn't do much good if you never use it.
SVN r3964 (trunk)
2012-11-10 22:45:15 +00:00
Randy Heit
a71736b598 - Fixed: If there are not enough states for a spawned debris chunk, A_SpawnDebris should still
fling it somewhere.

SVN r3963 (trunk)
2012-11-10 03:38:52 +00:00
Randy Heit
f4e108552e - Fixed: pr_statetics must be named, since it's critical to sync.
SVN r3962 (trunk)
2012-11-10 03:36:30 +00:00
Randy Heit
e398957a4c - Added cybermind's HUD message clipping patch, with numerous changes. There is a new flag
and two new functions, both of which are intended for use in conjunction with SetHUDSize:
  * SetHUDClipRect(x, y, width, height[, wrapwidth]) - Set the clipping rectangle for future
    HUD messages. If you do not specify <wrapwidth>, the HUD message will be layed out as
    normal, but pixels outside the rectangle will not be drawn. If you specify <wrapwidth>,
    then the message will be wrapped to that width. Use SetHUDClipRect(0, 0, 0, 0[, 0]) to
    reset everything
    back to normal.
  * SetHUDWrapWidth(wrapwidth) - Sets the wrapping width for future HUD messages without
    altering the clipping rectangle. If you set the wrapping width to 0, messages will wrap
    to the full width of the HUD, as normal.
  * HUDMSG_NOWRAP - A HUDMessage() flag that disables wrapping for one message. It is
    functionally equivalent to SetHUDWrapWidth(0x7FFFFFFF), except that it only affects the
    message it's attached to.

SVN r3960 (trunk)
2012-11-10 03:18:52 +00:00
Randy Heit
955d929d5e - Ensure that only actor with positive SpawnIDs get added to the SpawnableThings map, so there will
be no conflicts with recently-added named arguments for spawnable things on UDMF maps.
- Change the SpawnableThings array into a map, so there is no longer any particular upper limit on an actor's SpawnID. Also fixes a possible exploit, since an actor's SpawnID was never checked to make sure it was within range.

SVN r3959 (trunk)
2012-11-09 23:53:58 +00:00
Randy Heit
3c54047b9f - Added Gez's "Using arg*str instead of SpawnID" patch, with modifications.
SVN r3958 (trunk)
2012-11-09 23:25:56 +00:00
Randy Heit
a4312fb106 - Fix spelling errors spotted by Gez in a few comments.
SVN r3957 (trunk)
2012-11-09 23:13:50 +00:00
Randy Heit
2ce1debe8d - Added FDARI's get actor height and radius patch.
SVN r3955 (trunk)
2012-11-09 23:06:40 +00:00
Randy Heit
4f811b89e5 - Remove testing bit inadvertently left in for r3951.
SVN r3953 (trunk)
2012-11-09 17:18:47 +00:00
Randy Heit
db4d58b2b8 - Fixed: The resurrect cheat also needs to restore flags6 to their default settings.
SVN r3952 (trunk)
2012-11-09 05:20:15 +00:00
Randy Heit
181cfd80b2 - Fixed: Monsters stepping down in A_Chase() should trigger SECSPAC_HitFloor actions.
SVN r3951 (trunk)
2012-11-09 05:14:47 +00:00
Randy Heit
8670d6e4f4 - The raw OPL music player no longer checks against the chip count for writing to the second
OPL2; OPLwriteReg() will now do nothing when called to act on a chip that doesn't exist. This
  is so that it can use the second half of a single OPL3.

SVN r3949 (trunk)
2012-11-09 04:57:25 +00:00
Randy Heit
b513931473 - Move panning volume calculation out of the OPL chips and into the player.
SVN r3948 (trunk)
2012-11-09 04:53:31 +00:00
Randy Heit
064ef07b76 - It seems I forgot to add this stuff to the repository.
SVN r3947 (trunk)
2012-11-08 23:13:51 +00:00
Randy Heit
3ec387ac32 - Renamed opl_stereo to opl_fullpan, since DOSBox's core is emulating an OPL3, which is stereo
but only supports three pan positions and not the full 127 MIDI pan positions.
- Added opl_core cvar to select emulator core. 0 is MAME and 1 is DOSBox.
- Added DOSBox's LGPL OPL core, distantly related to one adlibemu.c written by Ken Silverman
  (not to be confused with the ancient MAME-derived and GPL-licensed core also found in DOSBox).
  I believe this corresponds to their "compat" emulator, but I'm not sure.

SVN r3946 (trunk)
2012-11-08 05:45:58 +00:00
Randy Heit
12ee3271c4 - Replaced the opl_onechip cvar with opl_numchips. You can now emulate up to 8 of them for MIDI
playback. (Raw OPL playback will still clamp it to 2, since there's no use for more than that
  with any of the raw OPL formats.)

SVN r3945 (trunk)
2012-11-06 06:10:04 +00:00
Randy Heit
54ad69ebad - Call init_tables() directly from the YM3812 constructor.
SVN r3944 (trunk)
2012-11-06 05:35:43 +00:00
Randy Heit
1d81162d8f - Fix bug from preceding commit: OPL chips were forced stereo. Also, DiskWriterIO::OPLinit()
should return the number of initialized chips, not just 0 and 1.

SVN r3943 (trunk)
2012-11-06 05:29:44 +00:00
Randy Heit
df1e802412 - Make OPL emulation more of a black box.
SVN r3942 (trunk)
2012-11-06 05:21:00 +00:00
Randy Heit
47d9859246 - Remove external event callback handlers from fmopl.cpp.
SVN r3941 (trunk)
2012-11-06 04:40:01 +00:00
Randy Heit
1640f841e8 - More culling from fmopl.cpp; make the rate parameters constants since it sounds bad with anything but the real clock rate.
SVN r3940 (trunk)
2012-11-06 04:34:44 +00:00
Randy Heit
92c7c06310 - Remove unused cruft from fmopl.cpp.
SVN r3939 (trunk)
2012-11-06 04:16:58 +00:00
Randy Heit
971eca7d61 - Fixed: Player sounds that explicitly use dsempty will now properly silence the sound instead of
looking for a more audible version.

SVN r3938 (trunk)
2012-11-03 03:43:05 +00:00
Randy Heit
65267ec250 - Use an FString to store demoname instead of a fixed-size array. Fixes crashes when passing
really long names to -record. On the other hand, if it's long enough to overflow the old
  buffer, it'll probably fail to be created now because the name is too long for the OS
  functions.

SVN r3936 (trunk)
2012-11-03 03:07:46 +00:00
Randy Heit
f8c1d5d520 - Fixed: Masked mid textures should get their light level from the frontsector they reference,
not from the sector they appear in.

SVN r3935 (trunk)
2012-11-03 02:50:33 +00:00
Randy Heit
ecf700b47b - Fixed: Corpse queue accounting went awry once things started being kicked out of it.
SVN r3934 (trunk)
2012-11-03 02:21:55 +00:00
Randy Heit
0f0dcc08a2 - Added a new UDMF sidedef flag: lightfog.
SVN r3933 (trunk)
2012-11-03 02:02:42 +00:00
Randy Heit
d0c3c924d4 - Initialize the nerve checksum at compile-time instead of run-time.
- Fixed: Crash in FWadCollection::RenameNerve() for files without a FileReader object.

SVN r3932 (trunk)
2012-11-03 00:38:58 +00:00
Randy Heit
aab12c6b0c - Fixed: Crash when using an inventory bar with the Strife style but no INVCURS graphic.
SVN r3931 (trunk)
2012-11-03 00:12:38 +00:00
Randy Heit
b3f68527cf - It seems I had an unsaved file when I made the last commit, which is strange since I thought I
had just done a build before committing.

SVN r3930 (trunk)
2012-11-02 22:25:05 +00:00
Randy Heit
3b0ad55285 - Since our OPL chips are emulated, we can give them a feature that real OPL2 chips lacked:
Full stereo panning for the MIDI player. (The raw OPL players are unaffected.) To get the
  mono output back, you can set opl_stereo to false.
- Changed SoftSynthMIDIDevice::OpenStream() to allocate the same number of samples for stereo
  and mono streams.

SVN r3929 (trunk)
2012-11-02 03:25:50 +00:00
Braden Obrzut
1b5bff9603 - Fixed: Solaris compile.
SVN r3928 (trunk)
2012-11-01 18:23:39 +00:00
Randy Heit
4f71176ed6 - Support loading either fluidsynth.dll or libfluidsynth.dll on Windows.
SVN r3927 (trunk)
2012-11-01 03:01:04 +00:00
Randy Heit
bfae51ed2e - Added Gez's BFG edition patch.
SVN r3926 (trunk)
2012-11-01 02:42:14 +00:00
Braden Obrzut
d393434d56 - Fixed: Broke UDMF in PK3 loader.
SVN r3905 (trunk)
2012-10-24 23:49:34 +00:00
Braden Obrzut
d833a6015d - Fixed some compiler warnings.
SVN r3901 (trunk)
2012-10-22 23:47:09 +00:00
Braden Obrzut
3ec5f7ed88 - Run down the semaphores so they behave more like a mutex (note: mutexes/condition variables seem to be much slower).
- Fixed: vid_maxfps and cl_capfps could run into a deadlock on Linux based operating systems.

SVN r3900 (trunk)
2012-10-22 23:42:20 +00:00
Braden Obrzut
cd2c1f6816 - Remove 255 character length restriction on lump names.
- Removed directory checking for big endian wads since the header check should be sufficient.

SVN r3899 (trunk)
2012-10-22 21:58:52 +00:00
Braden Obrzut
4b218c1c18 - Added support for compression in wads and big endian wads (which basically means the Jaguar Doom wad can be loaded as a pwad although it's pretty ugly since the graphic formats aren't supported).
SVN r3898 (trunk)
2012-10-22 19:54:13 +00:00
Braden Obrzut
b52c3238eb - Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
SVN r3897 (trunk)
2012-10-22 01:28:11 +00:00
Braden Obrzut
df5d43badf - OK, so we can't have vid_maxfps on OS X since there does not appear to be an equivalent to POSIX timers. The only thing I could find would require Objective-C and an event loop.
SVN r3892 (trunk)
2012-10-18 00:57:56 +00:00
Braden Obrzut
1907983ab7 - Ported frame rate limiting code to SDL.
SVN r3891 (trunk)
2012-10-17 19:45:04 +00:00
Braden Obrzut
441f633983 - Moved Sqrt, FixedSqrt, and VectorLength to ACSF_ instead of adding new opcodes.
SVN r3888 (trunk)
2012-10-13 22:55:44 +00:00
Randy Heit
f3b40a9f36 - Fixed: WeaponGiver needs to set the MF_DROPPED flag of the spawned weapon to match its own (so
that it can't be used as an infinite source of ammo when sv_weaponstay is true).
- Fixed: WeaponGiver should not remember the given weapon after it is picked up (to avoid giving
  a weapon owned by one player to a different player when sv_weaponstay is true).

SVN r3886 (trunk)
2012-10-11 04:38:52 +00:00
Randy Heit
81ce8b28f2 - Added the Inventory flag IF_NEVERRESPAWN.
SVN r3885 (trunk)
2012-10-11 04:12:35 +00:00
Randy Heit
924cd3ef38 - Added sqrt, fixedsqrt, and vectorlength to ACS.
SVN r3883 (trunk)
2012-10-11 03:38:12 +00:00
Braden Obrzut
5011a0dede - Fixed: FString::Insert copied too many charactes.
SVN r3882 (trunk)
2012-10-09 23:05:59 +00:00
Randy Heit
934c27d34a - Fixed: R_GetColumn() needs to clamp negative column indexes to be inside the texture if the
texture's width isn't a power of 2.

SVN r3881 (trunk)
2012-10-05 04:21:34 +00:00
Randy Heit
12e1901150 - Fixed: FListMenuItemPlayerDisplay::Drawer() used the sprite's scale but not the texture's scale.
SVN r3880 (trunk)
2012-10-05 03:48:51 +00:00
Randy Heit
864fb5798e - Added desaturated translation support to ACS.
SVN r3878 (trunk)
2012-09-20 02:14:43 +00:00
Randy Heit
9a28216e30 - Added HUDMSG_ALPHA flag. To use alpha with hud messages, you now need to include this flag,
so old mods with extra arguments to hudmessage don't produce unexpected results.

SVN r3876 (trunk)
2012-09-20 02:06:50 +00:00
Randy Heit
d28ebe543b - Changed FRemapTable::AddDesaturation() to take doubles as parameters, since the C ABI always
passes doubles to functions anyway.
- Fixed: FRemapTable::AddDesaturation() excluded the final entry from the loop. Also, it was
  less forgiving than AddColorRange, in that it did not support ranges in descending order.

SVN r3875 (trunk)
2012-09-19 01:45:00 +00:00
Randy Heit
a0f19fc788 - Fixed: When P_MoveThing() moves the current camera, it also needs to reset the view interpolation.
SVN r3874 (trunk)
2012-09-16 04:59:01 +00:00
Randy Heit
44b1879553 - Increased max resolution to 5760x3600, which is enough to do 2x supersampling on the currently
largest resolution monitors available (which is the MacBook Pro with Retina Display's 2880x1800).

SVN r3873 (trunk)
2012-09-16 04:51:28 +00:00
Randy Heit
11ca707485 - Added vid_maxfps cvar to limit the frame rate to some arbitrary rate between 35 and 1000 FPS. It
defaults to 200. Setting it to 0 will restore the previous behavior of having no frame rate
  limit. Note that vid_maxfps 35 is NOT the same as cl_capfps 1. cl_capfps caps the frame rate
  by tying the video update directly to the game timer. With vid_maxfps 35, the video update and
  game timer are running on separate timers, and results will not be as good as with cl_capfps 1,
  which uses only one timer.

SVN r3872 (trunk)
2012-09-16 04:40:56 +00:00
Randy Heit
8f81f57ce7 - Don't notify when other players use the chasecam in deathmatch.
SVN r3869 (trunk)
2012-09-09 03:07:41 +00:00
Randy Heit
a2c761bee6 - The chasecam is now only considered a cheat for deathmatch mode. (For that, there is still
the sv_chasecam flag in dmflags2.)

SVN r3868 (trunk)
2012-09-09 03:01:49 +00:00
Randy Heit
c4859261ab - Reformatted the info ccmd to be less verbose.
SVN r3866 (trunk)
2012-09-09 02:36:53 +00:00
Randy Heit
a77705e04e - Added A_JumpIfTargetOutsideMeleeRange and A_JumpIfTargetInsideMeleeRange because I thought
I could be clever and have the beggar chase after you some after you attack him, with a
  random chance to cease pursuit. However, that didn't look much different from his normal
  wandering animation, and he usually gave up before getting anywhere near you, so it was
  kind of pointless. I kept the action functions around anyway, since they're simple things that
  somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
  Strife's Beggar trying to attack you when you're nowhere near him.

SVN r3863 (trunk)
2012-09-06 03:36:25 +00:00
Randy Heit
ef55ce8684 - Fixed: P_SpawnBlood() would set Strife's Blood to the Spray state and then promptly go about setting it right back to the Spawn state.
SVN r3862 (trunk)
2012-09-01 22:39:11 +00:00
Randy Heit
111b5c60c1 - Fixed: The check in P_SpawnBlood() to avoid advancing the state to something not owned by
the spawned blood actor was backwards and would only advance to state's NOT owned by it.

SVN r3861 (trunk)
2012-09-01 22:34:09 +00:00
Randy Heit
6a91335841 - Turned A_Explode's affectsource parameter into a flags parameter and added XF_NOTMISSILE
and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
  them telling P_RadiusAttack() that the target is the source.

SVN r3860 (trunk)
2012-08-30 04:01:50 +00:00
Randy Heit
7af13c8d52 - Use a separate thinker to do suicides, so that console-inflicted suicides will have a chance
to put the console up and restore sound before the player days. Needed for actors that make
  noise on the first tic of their death. (e.g. Heretic's)

SVN r3859 (trunk)
2012-08-30 03:24:57 +00:00
Randy Heit
59638acb7c - Fixed: MUSINFO must be parsed after MAPINFO, since it needs the entries created by MAPINFO.
SVN r3858 (trunk)
2012-08-30 03:00:37 +00:00
Randy Heit
11a0298f33 - Deactivate the master DSP unit when pausing the sound on title maps as well as on regular maps.
SVN r3857 (trunk)
2012-08-28 04:08:48 +00:00
Randy Heit
40cefe6107 - Fixed: When r3837 moved SNDINFO parsing before MAPINFO parsing, it broke support for Hexen's $map SNDINFO command. Removed LEVEL2_MUSICDEFINED, since it's no longer needed by the new implementation for this command.
SVN r3856 (trunk)
2012-08-28 03:21:13 +00:00
Randy Heit
3a6806942c - Fixed: Horizontal movement should not trigger bump specials while predicting.
SVN r3855 (trunk)
2012-08-28 02:52:53 +00:00
Randy Heit
a94cf9d548 - Added A_SetTics.
SVN r3851 (trunk)
2012-08-24 21:02:49 +00:00
Randy Heit
3bfe7b74f4 - Fixed: side_t::SetTextureYScale() did not allow negative scales, even though they are perfectly valid for flipping a texture vertically.
SVN r3850 (trunk)
2012-08-23 01:40:00 +00:00
Randy Heit
980202a18f - Fixed: PrepWall() and PrepLWall() did not understand negative walxrepeats, which should cause
them to flip the texture horizontally.

SVN r3849 (trunk)
2012-08-23 01:34:19 +00:00
Randy Heit
1c71c1dce1 - Added support for random state durations. Instead of defining a frame like this:
POSS A 10 A_Look
  You can define it as:
    POSS A random(10,20) A_Look
  and the state will last a random duration between 10 and 20 tics, inclusive.

SVN r3847 (trunk)
2012-08-23 01:00:30 +00:00
Randy Heit
c954fb5477 - Added the mapinfo flag ForgetState. This prevents a maps state from being remembered in a hub,
so when you return to it without leaving the hub, it will be as if you had never set foot in
  it. RememberState is provided to turn this flag off.

SVN r3846 (trunk)
2012-08-23 00:31:29 +00:00
Randy Heit
69fc0142eb - Precache sounds played by ASoundSequence actors. (This includes Heretic's ambient sounds.)
SVN r3845 (trunk)
2012-08-23 00:15:41 +00:00
Randy Heit
04f09d9b57 - Precache $ambient sounds.
SVN r3844 (trunk)
2012-08-22 23:58:18 +00:00
Randy Heit
cc4aadbfaf - Store ambient sound names as FSoundID rather than as FString.
SVN r3843 (trunk)
2012-08-22 23:55:30 +00:00
Randy Heit
39ff34645f - Precache PickupSound, UpSound, and ReadySound.
SVN r3842 (trunk)
2012-08-22 23:51:23 +00:00
Randy Heit
0ac94c5265 - Precache player sounds at level load.
SVN r3841 (trunk)
2012-08-22 23:46:47 +00:00
Randy Heit
1d3c26f088 - Add the definition for sfxinfo_t::MarkUsed() (poo for incomplete commits).
SVN r3840 (trunk)
2012-08-22 23:21:23 +00:00
Randy Heit
625482aaeb - Added actors' BounceSound, WallBounceSound, and CrushPainSound to preloading.
- Moved marking of actor sounds for precaching into a virtual Actor function.

SVN r3838 (trunk)
2012-08-22 23:17:49 +00:00
Randy Heit
9d82c7fa0e - Added PrecacheSounds mapinfo option. This takes a list of sounds to preload when the level is
loaded.

SVN r3837 (trunk)
2012-08-22 22:36:06 +00:00
Randy Heit
8a021c4b4b - Added PLAYERINFO_FOV and PLAYERINFO_DESIREDFOV for use with GetPlayerInfo. PLAYERINFO_FOV is
the player's current FOV, and PLAYERINFO_DESIREDFOV is the FOV that was set with the fov
  console command.

SVN r3835 (trunk)
2012-08-22 22:09:17 +00:00
Randy Heit
bc30b1a806 - Exported the scoreboard text to LANGUAGE.
SVN r3834 (trunk)
2012-08-22 21:53:44 +00:00
Randy Heit
d5d4584008 - Ignore the Skulltag-based SERVERSIDEONLY flag in actor definitions.
SVN r3833 (trunk)
2012-08-22 21:35:47 +00:00
Randy Heit
a505352da3 - Added noclip2 cheat. This is similar to noclip, except it also adds nogravity and the ability to fly through 3D floors.
SVN r3832 (trunk)
2012-08-22 21:31:48 +00:00
Braden Obrzut
adf9bd2e1a - Fixed: screenshot_dir overrided -shotdir.
SVN r3831 (trunk)
2012-08-22 04:23:51 +00:00
Braden Obrzut
2564125148 - Fixed: Crash when trying to swap fragglescript special when specials 272 and 270 aren't in the translation array.
SVN r3830 (trunk)
2012-08-22 04:16:58 +00:00
Randy Heit
100391507e - Added two new PlayerPawn properties:
* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
  * FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.

SVN r3829 (trunk)
2012-08-14 03:24:59 +00:00
Randy Heit
166b4dbb75 - Since the string builder stuff takes care of recursive print calls now, the PCD_CALLs don't
need to save it as part of the state when calling functions.

SVN r3828 (trunk)
2012-08-14 03:00:03 +00:00
Randy Heit
7a8ccaad97 - Clear the shootable flag in P_ExplodeMissile().
SVN r3827 (trunk)
2012-08-14 02:50:29 +00:00
Randy Heit
86ef939f82 - Fixed: The new HUD message layers were not declared for the garbage collector.
SVN r3826 (trunk)
2012-08-14 02:25:59 +00:00
Randy Heit
26c17dc697 - Added ACS support for setting HUD messages alpha levels. This is an additional optional
parameter added to the end of the HudMessage command's existing parameter lists. So for
  HUDMSG_PLAIN, it comes after the hold time. For HUDMSG_FADEOUT and HUDMSG_TYPEONE, it comes
  after the fade time. And for HUDMSG_FADEINOUT, it comes after the out time.
  - Alpha is a fixed point number between 0.0 and 1.0.
  - Example:
    Without alpha (unchanged from before):
      HudMessage(s:"Some text", HUDMSG_PLAIN, 0, CR_UNTRANSLATED, 0.5, 0.5, 3.0);
    With alpha (alpha is added to the end):
      HudMessage(s:"Some text", HUDMSG_PLAIN, 0, CR_UNTRANSLATED, 0.5, 0.5, 3.0, 0.5 /* this is the alpha */);

SVN r3825 (trunk)
2012-08-12 23:24:41 +00:00
Randy Heit
c9b480e0ec - Added lowlevel support for custom alphas for HUD messages.
- Added HUDMSG_ADDBLEND to draw HUD messages with additive blending.

SVN r3824 (trunk)
2012-08-12 23:14:31 +00:00
Randy Heit
4056f0191a - Safely handle unknown HUD message layers.
SVN r3823 (trunk)
2012-08-12 22:54:01 +00:00
Randy Heit
73552f0365 - Added HUD message visibility flags, which are ORed into the type field:
* HUDMSG_NOTWITH3DVIEW : This message does not appear when the 3D view is active.
  * HUDMSG_NOTWITHFULLMAP : This message does not appear when the fullscreen automap is active.
  * HUDMSG_NOTWITHOVERLAYMAP : This message does not appear when the overlay automap is active.
  These flags may be combined, so for example: HUDMSG_NOTWITHFULLMAP | HUDMSG_NOTWITHOVERLAYMAP
  would prevent the message from appearing if any form of automap is active.

- Added HUD message layers, which are ORed into the type field:
  * HUDMSG_LAYER_OVERHUD : This is the default and standard behavior. The message appear on
    top of most HUD elements. This definition is just included for completeness' sake; you
    don't need to explicitly use it.
  * HUDMSG_LAYER_UNDERHUD : The message appears underneath other HUD elements, such as the status bar.
  * HUDMSG_LAYER_OVERMAP : The message appears on top of the fullscreen automap. At the moment,
    this layer is functionally equivalent to using the flags HUDMSG_NOTWITH3DVIEW | HUDMSG_NOTWITHOVERLAYMAP.
    However, if Blzut3 decides to implement support for drawing the automap permanently on a
    second screen, messages on this layer will move to that screen with the automap and be permanently
    visible as long as the map is visible on that other screen.
  These are not flags, so for example HUDMSG_LAYER_UNDERHUD | HUDMSG_LAYER_OVERHUD is not valid.

SVN r3821 (trunk)
2012-08-12 22:24:15 +00:00
Randy Heit
27f6d431ca - Trying to replace an actor that does not exist is now a warning rather than an error.
SVN r3820 (trunk)
2012-08-12 03:36:49 +00:00
Randy Heit
2a9a1fb240 - Fixed: All 3D floors were additive due to a typo.
SVN r3819 (trunk)
2012-08-12 03:23:35 +00:00
Randy Heit
3ddac32b4f - Because setting a DSP unit inactive completely ceases all processing on it, including timing,
sounds queued up while the Channel Group Target Unit is inactive will all play at the same time
  once the unit is made active. To avoid this, it is now only deactivated when the gamestate is
  GS_LEVEL. Otherwise, it just gets muted. Fixes http://forum.zdoom.org/viewtopic.php?f=2&t=33592 "Strife voices overlap"

SVN r3818 (trunk)
2012-08-10 03:49:50 +00:00
Randy Heit
718d3f8d43 - Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days?
- Fixed: M_InitVideoModesMenu() needs to call vid_tft's callback.

SVN r3816 (trunk)
2012-08-10 02:56:09 +00:00
Randy Heit
5c702e66e2 - Player icons that are taller than the small font will now expand the vertical size of the
player bars on the scoreboard.
- Fixed: Having +showscores down during the intermission would draw both the regular intermission
  scoreboard plus the HUD scoreboard.
- Fixed: hu_scores used the player icon's unscaled width when calculating sizes.


SVN r3815 (trunk)
2012-08-10 02:49:41 +00:00
Randy Heit
ebc4e5b4e1 - Fixed: P_TouchSpecialThing() considered all pickup items to be 32 units tall for the sake
of touching, even if they were taller.

SVN r3814 (trunk)
2012-08-10 02:17:16 +00:00
Randy Heit
e2a018227f - Added additive blending for floors and ceilings.
SVN r3813 (trunk)
2012-08-09 04:31:31 +00:00
Braden Obrzut
cb296a6660 - Fixed: Valgrind error when copying the FON2 palettes.
SVN r3812 (trunk)
2012-08-07 20:09:07 +00:00
Braden Obrzut
5f4889d99e - Backported SPACEWIDTH for fontdefs from ECWolf.
SVN r3811 (trunk)
2012-08-07 08:11:56 +00:00
Braden Obrzut
6af0744f75 - Removed unused variable in v_font.cpp.
SVN r3810 (trunk)
2012-08-06 20:59:52 +00:00
Braden Obrzut
1b05969d44 - Fixed: FString would truncate a string if Insert was called on a string which has a reference count greater than 1.
SVN r3809 (trunk)
2012-08-06 10:28:55 +00:00
Braden Obrzut
70d8daa341 - Merged some ECWolf's font code changes. In particular support for retranslating the fonts should the palette change at run time. (This required storing what lump the font was generated from for FON1. This information is stored in FFont since ECWolf also uses the information to allow FONTDEF fonts to be overriden with single lump fonts consistently, but I didn't merge that part as it might break something.)
SVN r3808 (trunk)
2012-08-06 10:25:51 +00:00
Braden Obrzut
cb413c600e - Fixed: Memory error when loading BMF palettes.
- Fixed: When locating WhiteIndex and BlackIndex in the palette index 0 was skipped.
- Fixed: When filling an area black for vid_fps or pillarbox/letterbox use GPalette.BlackIndex instead of assuming palette index 0 is black.

SVN r3807 (trunk)
2012-08-06 09:49:15 +00:00
Randy Heit
4ac8f5eae4 - Fixed: FMultiPatchTexture::CopyTrueColorPixels() set up the alpha values backwards for blend mode BLEND_OVERLAY.
SVN r3806 (trunk)
2012-08-04 03:01:17 +00:00
Randy Heit
0d631a9075 - Fixed: The nextmap and nextsecret ccmds should be disabled in network games.
SVN r3805 (trunk)
2012-08-04 02:42:16 +00:00
Randy Heit
6e81216bbd - Fixed: The softsynths did not reset the tempo to its initial value when restarting a song.
SVN r3804 (trunk)
2012-08-04 02:14:32 +00:00
Randy Heit
26f9540d3c - Fixed: I missed a nuance of the MIDI spec when writing MIDIStreamer::CreateSMF(): Running status
is supposed to be canceled by sysex events and meta events. This confused FMOD when the
  resulting song used used running status right after these events.

SVN r3803 (trunk)
2012-08-04 01:42:49 +00:00
Randy Heit
ede622bb93 - Change the text when riched20.dll cannot be loaded, and also display it with MessageBox, since
it's far too early to be used with I_FatalError. (But since this should always be available on
  every Windows version after 95, this should be a non-issue.)
- Make unknown OS versions default to Windows 2000 instead of Windows 95.

SVN r3802 (trunk)
2012-08-02 04:00:40 +00:00
Randy Heit
a051697488 - Since ZDoom hasn't actually run on Windows 95 in some time, and nobody has complained, remove the IsDebuggerPresent thunk.
SVN r3800 (trunk)
2012-08-02 03:44:13 +00:00
Randy Heit
8c465df44e - Added ACS function IsTIDUsed(tid): It returns whether any actors using the given TID exist. This
is more efficient than ThingCount(tid, T_NONE), because it only needs to check for one actor
  with the TID and not all of them. It also makes no distinction between dead things and live
  things like ThingCount does.
- Added ACS function UniqueTID(tid, limit): It returns a new TID that is not currently used by
  any actors. It has two modes of operation. If tid is non-zero, then it checks TIDs one-by-one
  starting at the given tid until if finds a free one. If tid is zero, then it returns a completely
  random TID. If limit is non-zero, then it will only check that many times for a free TID, so
  it might not find a free one. If no free TID is found, 0 is returned. If limit is zero, then
  the search is effectively unlimited.

SVN r3798 (trunk)
2012-08-01 03:12:43 +00:00
Braden Obrzut
67f64081d0 - Changed unix config directory from ~/.zdoom to ~/.config/zdoom to comply with Ubuntu Software Centre guidelines.
SVN r3797 (trunk)
2012-07-30 09:31:04 +00:00
Randy Heit
0aee56be15 - Fixed typo in r3795's change to GetActorZ and a potential null pointer dereference.
SVN r3796 (trunk)
2012-07-30 00:50:19 +00:00
Randy Heit
9c0b0dc774 - Add the bob offset to the missiles spawned by P_SpawnMissile(), P_SpawnMissileAngle(), P_SpawnMissileAngleSpeed(), A_MissileAttack, A_ComboAttack, A_BasicAttack, A_CustomMissile, A_CustomComboAttack, A_ThrowGrenade, A_SpawnDebris, and A_Burst.
- Add the bob offset to the value returned by GetActorZ.

SVN r3795 (trunk)
2012-07-30 00:05:24 +00:00
Randy Heit
56aeb85eee - Fixed: menu_endgame showed no text during a netgame, nor did it block you from ending a netgame.
SVN r3791 (trunk)
2012-07-27 02:35:00 +00:00
Randy Heit
97372c9c05 - Changed A_SpawnItem and A_SpawnItemEx to take the caller's floatbob into account when calculating the spawned actor's z.
SVN r3790 (trunk)
2012-07-27 02:01:36 +00:00
Randy Heit
eea532ce48 - Move the float bob offset calculation into a separate function.
SVN r3789 (trunk)
2012-07-27 01:53:21 +00:00
Randy Heit
6bd8fafbad - Fixed: The float bob offsetting in R_ProjectSprite was using r_TicFrac as a millisecond count
rather than as a fraction of a tic.

SVN r3788 (trunk)
2012-07-27 01:44:55 +00:00
Randy Heit
10f1281977 - Remove LabelOffset from menus entirely and just compute things so that the console font and
small font, when mixed on the same line, align at their baselines.

SVN r3786 (trunk)
2012-07-26 05:27:37 +00:00
Randy Heit
2b0cc30f7c - Fixed: The label offset has no business being involved in the positioning of the options menu cursor. Also put the cursor towards the bottom of tall small fonts.
SVN r3785 (trunk)
2012-07-26 04:47:29 +00:00
Randy Heit
22cc0544af - Fixed: FStateDefinitions::FinishStates() must ResolveGotoLabels before resolving labelled gotos. Otherwise, something like this fails:
Goto State1
    State1:
      Goto State2
    State2:
  because when "Goto State1" is processed, State1 is still pointing at the string "State2" rather than State2's state, so the goto will end up pointing at a string (which will soon be
  freed from memory) instead of at an actual state.

SVN r3784 (trunk)
2012-07-22 04:30:07 +00:00
Randy Heit
6bb6df483a - Fixed: DSBarInfo::ScreenSizeChanged() must call its supermethod.
SVN r3783 (trunk)
2012-07-22 03:20:34 +00:00
Braden Obrzut
c53a4f3ae1 - Fixed: 1 pixel border was drawn when there was no status bar.
SVN r3782 (trunk)
2012-07-22 03:06:51 +00:00
Randy Heit
12ef53a2ff - snd_midipatchset and fluid_patchset are now processed through NicePath() for variable
substitution. In addition, on Windows, if they contain no path separator, they will
  automatically have $PROGDIR prepended to them.

SVN r3781 (trunk)
2012-07-21 03:46:36 +00:00
Randy Heit
37dffe210f - Fixed: player_t::settings_controller was not serialized.
SVN r3780 (trunk)
2012-07-21 03:04:59 +00:00
Randy Heit
d2843c199e - Fixed: Pain flashes were not inheritable.
SVN r3779 (trunk)
2012-07-21 02:58:52 +00:00
Randy Heit
5c7e04c539 - Fixed typo: Midtextures with world panning replaced rw_midtexturemid with the rowoffset instead of adding them together.
SVN r3778 (trunk)
2012-07-21 02:40:34 +00:00
Randy Heit
23c950ba98 - Fix typo: MF6_SEEINVISIBLE is in flags6, not flags.
SVN r3777 (trunk)
2012-07-21 02:33:08 +00:00
Randy Heit
6760a3bfe9 - Fixed: hud_scale is supposed use strictly integral scaling factors.
SVN r3776 (trunk)
2012-07-21 02:32:04 +00:00
Randy Heit
f96f665e63 - Fixed: R_ExtendSpriteFrames() would change spr.spriteframes even when it wasn't moving them around.
SVN r3775 (trunk)
2012-07-21 01:51:02 +00:00
Randy Heit
ffc4398aa7 - Added a 90 degree offset to all voxels, since Build's compass directions start at north
rather than east.

SVN r3774 (trunk)
2012-07-21 01:34:29 +00:00
Braden Obrzut
340db9160b - Draw 1 pixel of border at the edges of the status bar to prevent imprecision HOMs (only top and bottom for non-widescreen for now).
- The completeborder command is handled at the base statusbar now since it can do so more efficiently.

SVN r3771 (trunk)
2012-07-18 22:30:10 +00:00
Randy Heit
fdc6a03125 - Remove Item from StateCallData, since it isn't read anywhere.
SVN r3766 (trunk)
2012-07-15 23:00:16 +00:00
Randy Heit
dac802d28a - Fixed: Toggling the automap could cancel out ending the level, among other things.
SVN r3765 (trunk)
2012-07-15 03:55:05 +00:00
Randy Heit
fcd4854714 - Fixed: FListMenuItemPlayerDisplay could crash at various points if a class does not have a See state.
SVN r3764 (trunk)
2012-07-15 03:33:28 +00:00
Randy Heit
a26cd841ae - Fixed: Getting remorphed into a chicken should give you a Tome of Power so that you become a
super chicken. Rawr! The PlayerPawn flag CANSUPERMORPH now enables this.

SVN r3763 (trunk)
2012-07-15 03:10:00 +00:00
Randy Heit
6f93b88245 - Fixed type in A_Respawn.
SVN r3762 (trunk)
2012-07-15 01:59:49 +00:00
Randy Heit
1c1957085f - Enumerate ZDaemon's ACSF_ values.
SVN r3757 (trunk)
2012-07-14 02:01:08 +00:00
Randy Heit
616672237d - Added PCD_SCRIPTWAITNAMED p-code.
SVN r3756 (trunk)
2012-07-11 04:00:04 +00:00
Randy Heit
95b9eae242 - Fixed: PCD_SCRIPTWAITDIRECT had different semantics than PCD_SCRIPTWAIT.
SVN r3754 (trunk)
2012-07-11 03:14:08 +00:00
Randy Heit
ba00e3a185 - Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
SVN r3753 (trunk)
2012-07-11 02:50:13 +00:00
Randy Heit
26e65b26a1 - Remove FloatBobDiffs[] table, as it is now unused.
SVN r3752 (trunk)
2012-07-11 01:43:07 +00:00
Randy Heit
8a925757f5 - Added the item flag IF_RESTRICTABSOLUTELY. When this is set, players of the wrong class cannot
pickup an item at all. (For instance, normally players in Hexen can still pick up other players'
  weapons for ammo. With this flag set, they cannot do that either.)

SVN r3751 (trunk)
2012-07-08 02:45:46 +00:00
Randy Heit
0c8e4c37d9 - The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
SVN r3750 (trunk)
2012-07-08 02:18:15 +00:00
Randy Heit
71601f91d1 - Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
player starts are added to a pool, and players spawn at a random spot.

SVN r3749 (trunk)
2012-07-08 01:43:47 +00:00
Randy Heit
390fd5dd6c - Pass playernum as a parameter to P_SpawnPlayer(). Now P_SpawnMapThing() is the only thing
that uses the MapThing's type to determine the which player is spawning.

SVN r3748 (trunk)
2012-07-07 22:52:37 +00:00
Randy Heit
fd784b05c2 - Fix some GCC 4.7.1 warnings.
SVN r3747 (trunk)
2012-07-07 03:43:11 +00:00
Randy Heit
f0d60ddcee - Added UsePlayerStartZ MAPINFO option to cause P_SpawnPlayer() to offset the spawned player's
Z position by the MapThing's Z, just like for any other MapThing.
- P_SpawnPlayer() now respects a player's SPAWNCEILING and SPAWNFLOAT flags.

SVN r3746 (trunk)
2012-07-07 03:18:09 +00:00
Randy Heit
f6ff2ea8a7 - Fixed: MF6_BUMPSPECIAL only worked when bumped from X/Y movement but not Z movement.
SVN r3745 (trunk)
2012-07-07 02:28:29 +00:00
Randy Heit
5e2b4bddda - Make floatbobbing a purely cosmetic effect that does not alter an actor's real position in the world.
SVN r3744 (trunk)
2012-07-06 03:42:03 +00:00
Randy Heit
154e83331d - We don't need to keep the FloatBobOffsets[] verison of DoWaggle around.
SVN r3743 (trunk)
2012-07-06 03:16:13 +00:00
Randy Heit
5a245af2ad - Fixed: The action function version of ACS_NamedExecuteWithResult only accepted three script parameters.
SVN r3741 (trunk)
2012-07-06 03:09:17 +00:00
Randy Heit
dc641766d3 - Fixed: Editing the player (thing #1) with DeHacked would remove its MF2_PUSHWALL flag.
SVN r3740 (trunk)
2012-07-06 03:04:06 +00:00
Randy Heit
9757492b7a - This was not supposed to be committed as part of r3737.
SVN r3739 (trunk)
2012-07-06 02:37:50 +00:00
Randy Heit
a5d77e6796 - Don't use abbreviations in exception descriptions.
SVN r3738 (trunk)
2012-07-06 02:29:00 +00:00
Randy Heit
ca2cfb803f - Do do not disable config writing before DoGameSetup() (introduced in r3653) if the config file
does not already exist. This way, we can create a default config file without removing anything
  from an existing config file if things go wrong early during setup.

SVN r3737 (trunk)
2012-07-06 02:22:58 +00:00
Randy Heit
44496e142a - Let's go ahead and bump the version in trunk.
SVN r3735 (trunk)
2012-07-05 22:05:42 +00:00
Randy Heit
8673743139 - Do not set the mouse pointer if the display is 8 bit, since such displays don't support color cursors.
SVN r3734 (trunk)
2012-07-05 21:46:03 +00:00
Randy Heit
ca33d55bd3 - Fixed: DDrawFB should not recreate all its resources when the palette changes if we were
the one responsible for the palette change.
- Fixed: DDrawFB::CreateSurfacesComplex() starting tries at 2 instead of 0 is not "debugging cruft"
  since it counts down, not up. (Partially reverts r3195)

SVN r3733 (trunk)
2012-07-05 21:05:06 +00:00
Braden Obrzut
72f1a37ec4 - Fixed: ACS function pointer instructions need to call GetFunction on the tagged module instead of the active behavior.
SVN r3732 (trunk)
2012-07-03 20:17:31 +00:00
Braden Obrzut
439b60ae68 - Added support for Eternity Engine's function pointer ACS instructions. (Note that an alternative ACS compiler is necessary to use these instructions properly.)
SVN r3731 (trunk)
2012-07-03 01:24:52 +00:00
Randy Heit
e800522e26 - Fixed: sv_unlimited_pickup did not work with the flechette.
SVN r3727 (trunk)
2012-07-01 22:47:13 +00:00
Randy Heit
8f39e692e7 - Fixed: FCoverageBuffer::InsertSpan() failed to consider the case where the new span starts above
an existing span and ends below it.

SVN r3726 (trunk)
2012-07-01 22:42:35 +00:00
Randy Heit
e61f08478d - Fixed: Revision 3711 broke voxels that need to be drawn offscreen before drawing to the screen.
SVN r3725 (trunk)
2012-07-01 22:30:41 +00:00
Randy Heit
2d8b43734b - Fixed: Revision 3711 broke the drawing of all but the first post in each voxel column.
SVN r3724 (trunk)
2012-07-01 22:18:59 +00:00
Randy Heit
b6fb733a81 - Oh, dear I committed the wrong version of the fix in r3722.
SVN r3723 (trunk)
2012-07-01 03:35:52 +00:00
Randy Heit
a71b2210a1 - Fixed: Do not override the player's sprite if it's TNT1 and the player is uncrouched without
a specific crouch sprite defined by both the player class and skin.

SVN r3722 (trunk)
2012-07-01 03:33:49 +00:00
Randy Heit
4bbc9266e2 - Fixed: FRandom told the expression evaluator that it returned an int instead of a float, so
using it in in any expression would automatically downcast it to an int unless ① its sibling in the expression tree was a float, or ② it was the only thing in the expression.

SVN r3721 (trunk)
2012-07-01 03:16:37 +00:00
Randy Heit
ce8ca26bc9 - Fixed: Don't warn when an Inventory item's Icon is set to "".
SVN r3720 (trunk)
2012-07-01 02:57:00 +00:00
Randy Heit
1346f136f2 - Added inventory-based damage modification to APoisonCloud::DoSpecialDamage() and P_PoisonDamage().
SVN r3718 (trunk)
2012-06-30 01:06:30 +00:00
Randy Heit
e1641da881 - Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
- Pass the damage type to AActor::DoSpecialDamage().

SVN r3717 (trunk)
2012-06-29 04:21:31 +00:00
Randy Heit
4a3438499e - Use floating point instead of the distrecip() function for slightly less precision loss.
- Tweak voxel sizes and vertical positioning further.

SVN r3716 (trunk)
2012-06-29 03:58:26 +00:00
Randy Heit
a2b51665ac - Try to keep voxels from shifting up and down depending on how far you are above or below them.
SVN r3714 (trunk)
2012-06-28 05:22:40 +00:00
Randy Heit
a3dc2149d4 - Adjust voxel scale further, under Enjay's tutelage.
SVN r3713 (trunk)
2012-06-28 04:55:44 +00:00
Randy Heit
687b371dbd - Whoops. That doesn't work right if it needs to actually draw more than one column segment from each voxel strip.
SVN r3712 (trunk)
2012-06-28 04:33:49 +00:00
Randy Heit
1fc138400b - Allow voxels to be further off the side of the screen than regular sprites, since they can stick out more.
- Clip each column of voxel strips individual, rather than clipping them all the same as the first one.

SVN r3711 (trunk)
2012-06-28 04:24:29 +00:00
Christoph Oelckers
a2c975bf30 - fixed: stommus CCMD did not clear the last played song so it got restarted if a volume change occured
SVN r3710 (trunk)
2012-06-24 12:38:23 +00:00
Randy Heit
e5dfb6f42b - This hasn't been 2.5.0 for ages...
SVN r3709 (trunk)
2012-06-24 04:06:05 +00:00
Randy Heit
f897b1a1a2 - Make voxels slightly larger so that the size of one 3D "texel" is the same as one 2D texel at the same location.
SVN r3708 (trunk)
2012-06-24 03:56:53 +00:00
Randy Heit
41f2337e7a - Fixed: Texture positioning for one-sided lines marked ML_DONTPEGBOTTOM was wrong.
SVN r3707 (trunk)
2012-06-22 04:07:53 +00:00
Randy Heit
70c11f7568 - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Randy Heit
c53c14b8c6 - Fixed: FDecalGroup::GetDecal() crashed if there were no decals defined for the group.
SVN r3705 (trunk)
2012-06-22 03:30:57 +00:00
Christoph Oelckers
8bbe241dcf - fixed: A_Saw used the target acquired by P_AimLineAttack for determining if it hit something, not the actual victim of the attack. This is particularly incorrect if the target is a ghost or a spectal monster.
SVN r3704 (trunk)
2012-06-21 09:11:00 +00:00
Christoph Oelckers
690e01d4fc - unset CF_FLY cheat flag when a player is spawned.
SVN r3703 (trunk)
2012-06-21 09:00:02 +00:00
Christoph Oelckers
814ce3d39c - fixed: The D3D FlatFill function ignored the alpha channel, unlike its counterpart in the paletted renderer.
SVN r3702 (trunk)
2012-06-21 08:54:50 +00:00
Christoph Oelckers
a8ac550827 - fixed: a few DECORATE commands had incorrect parameter lists.
SVN r3700 (trunk)
2012-06-21 07:55:59 +00:00
Braden Obrzut
d652acb9e4 - Fixed: Auxilery statusbars didn't respect the forcescaled flag.
SVN r3699 (trunk)
2012-06-19 05:22:24 +00:00
Christoph Oelckers
67e4d93395 - fixed: The Wraithverge's sprits couldn't be blasted anymore due to some incomplete changes related to how A_Blast handles the blast strength. AHolySpirit::SpecialBlastHandling still used the obsolete BLAST_FULLSTRENGTH constant.
SVN r3698 (trunk)
2012-06-17 10:28:55 +00:00
Randy Heit
7d3d09e523 - Quadruple ACS runaway limit to 2 million instructions.
SVN r3697 (trunk)
2012-06-17 04:06:52 +00:00
Randy Heit
c8dede941c - Comment fix.
SVN r3696 (trunk)
2012-06-17 04:04:41 +00:00
Randy Heit
61742ee3a9 - Fixed: Heightsecs with SECF_FAKEFLOORONLY set should not clip sprites to the fake ceiling (since
it doesn't really exist).

SVN r3695 (trunk)
2012-06-17 03:28:04 +00:00
Randy Heit
b982482f74 - Fixed: P_LineAttack() calls that use damage type 'None' should use 'Hitscan' instead.
SVN r3694 (trunk)
2012-06-17 03:18:26 +00:00
Christoph Oelckers
37d9519673 - added Xaser's submission for no impact damage from blasting.
SVN r3693 (trunk)
2012-06-16 09:01:05 +00:00
Christoph Oelckers
ff25785781 - removed the MF5_FASTER and MF5_FASTMELEE flags and replaced them with a 'Fast' state flag.
SVN r3692 (trunk)
2012-06-16 08:35:51 +00:00
Randy Heit
6e5c048df8 - Bah, you, GCC.
- Forgot to remove the _heapchk() calls.



SVN r3691 (trunk)
2012-06-16 04:28:23 +00:00
Randy Heit
661e33f364 - Added the CCMD listsnapshots to show which maps have savedata stored.
SVN r3690 (trunk)
2012-06-16 04:05:31 +00:00
Randy Heit
08272a29ad - Added textual descriptions of the zlib errors.
SVN r3689 (trunk)
2012-06-16 03:29:44 +00:00
Randy Heit
c197d0687c - Fixed: FinalGC() needs to run before the type system is shut down.
- Fixed: Don't access class metadata at all in DObject::PropagateMark if the type system is shutdown.
- Fixed: If FCompressedMemFile::Reopen() fails, then it would try to double-free memory when deleted.

SVN r3688 (trunk)
2012-06-16 03:10:38 +00:00
Christoph Oelckers
970d5afcd2 - fixed: The text screen's color #6 should be brown, not dark yellow.
SVN r3687 (trunk)
2012-06-15 07:17:30 +00:00
Braden Obrzut
af30e933e4 - Fixed: Direct instructions need to tag their strings before lookup.
SVN r3686 (trunk)
2012-06-11 21:46:47 +00:00
Christoph Oelckers
3d7c6811c1 - The bouncing check from r3643 cannot be applied retroactively to the existing DOOMBOUNCE flag because mods depend on the old behavior. Instead of modifying BOUNCE_OnOff's behavior the correct way of doing this has to be implemented as a separate flag in order to avoid problems.
SVN r3685 (trunk)
2012-06-10 10:17:49 +00:00
Christoph Oelckers
e094e1b515 - restored the old underwater sinking code for players.
SVN r3684 (trunk)
2012-06-09 18:54:53 +00:00
Christoph Oelckers
ba9f29531e - fixed: The music name wasn't recorded when a song was started with music volume set to 0.
SVN r3683 (trunk)
2012-06-09 14:41:18 +00:00
Christoph Oelckers
18839acddb - added a check to the MENUDEF parser to prevent special menus from being replaced by something non-functional to counter attempts to cripple the engine's functionality.
SVN r3682 (trunk)
2012-06-09 11:05:25 +00:00
Randy Heit
086d0a797e - Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
a player_t pointer.

SVN r3681 (trunk)
2012-06-09 04:15:56 +00:00
Randy Heit
2c6763d750 - A_FPunchAttack no longer thrusts targets with INT_MAX mass.
- Folded duplicated code from A_FPunchAttack into a separate function.

SVN r3680 (trunk)
2012-06-09 04:00:39 +00:00
Christoph Oelckers
6db4164794 - added a check to the ANIMATED parser that prints an error message if it tries to read past the end of the lump.
SVN r3679 (trunk)
2012-06-06 07:02:30 +00:00
Braden Obrzut
df7c03b933 - Also allow string constants on font names.
SVN r3678 (trunk)
2012-06-04 22:39:49 +00:00
Braden Obrzut
9b7e44c026 - Fixed: Allow string constants in SBarInfo whenever an actor name is required. The only exception is drawing the inventory icon with drawimage since it would be ambiguous, so I would advise using valid identifiers for class names even if it isn't required. Parenthesized syntax is required to use this feature where applicable.
SVN r3677 (trunk)
2012-06-04 22:26:26 +00:00
Christoph Oelckers
ab737220f0 - fixed: The secret hint code did not resolve level names coming from the string table.
SVN r3676 (trunk)
2012-06-03 15:59:44 +00:00
Randy Heit
36d348dba6 - Don't record pointers to OptionValues outside of the OptionValues table, so that they can be redefined.
SVN r3675 (trunk)
2012-06-02 03:12:14 +00:00
Christoph Oelckers
9e31ff0799 - fixed: CheckForPushSpecial's window check must also check 3D floors in the back sector.
SVN r3674 (trunk)
2012-05-31 10:07:30 +00:00
Christoph Oelckers
9c4a565366 - fixed: Inventory clearing after changing a level with the ACS ChangeLevel command did not properly clear the inventory. This will now use the same code as the ACS ClearInventory command.
SVN r3673 (trunk)
2012-05-31 09:46:07 +00:00
Christoph Oelckers
171066388f - last commit was broken. :(
SVN r3672 (trunk)
2012-05-31 08:51:40 +00:00
Christoph Oelckers
e28ecdda50 - fixed: Option value sets for the menu may not be redefined. An attempt to do so must produce a fatal error.
SVN r3671 (trunk)
2012-05-31 08:47:55 +00:00
Randy Heit
3bd45f8011 - Fixed: The sinking-in-water code didn't really know what to do with things that aren't players.
SVN r3670 (trunk)
2012-05-31 04:32:37 +00:00
Randy Heit
2c3b57145a - When scrolling rotated floors and ceilings, scroll as if the texture was unrotated. (That is,
keep the scroll direction constant, no matter what the rotation.)

SVN r3669 (trunk)
2012-05-31 03:40:28 +00:00
Randy Heit
5b9b7a99ef - Fixed: Plat_RaiseAndStayTx0 and FloorAndCeiling_LowerRaise had incorrect max parameter counts.
SVN r3667 (trunk)
2012-05-26 01:05:49 +00:00
Randy Heit
9473e229f1 - Fix tiny error in A_WolfAttack, courtesy of Gez.
SVN r3666 (trunk)
2012-05-26 01:03:39 +00:00
Randy Heit
23acb77030 - Fixed: When DHUDMessageTypeOnFadeOut stops typing, it should reset Tics so that
DHUDMessageFadeOut::Tick() starts counting from the time the last line was fully displayed, not
  from the time its first character was displayed.

SVN r3665 (trunk)
2012-05-26 00:55:27 +00:00
Braden Obrzut
4753be45fc - The SBarInfo AspectRatio command should treat 17:10 ratios as 16:10 for better compatibility with existing status bars unless the statusbar explicitly checks for it.
SVN r3663 (trunk)
2012-05-19 08:44:58 +00:00
Braden Obrzut
e62e806693 - ZDoom no longer errors if no precalculated COLORMAP is found.
SVN r3662 (trunk)
2012-05-18 02:30:07 +00:00
Christoph Oelckers
7356350d5c - fixed: having a state immediately followed label with a goto immediately following that label did not link the state to its proper next state.
SVN r3661 (trunk)
2012-05-17 11:16:20 +00:00
Christoph Oelckers
0cc6822a11 - ensure that the 'owner' variable in the missile spawning functions is always valid.
SVN r3660 (trunk)
2012-05-17 10:57:57 +00:00
Christoph Oelckers
625ee246d7 - ensure that 'kill' always kills the player, regardless of damage factor.
SVN r3659 (trunk)
2012-05-17 07:50:13 +00:00
Braden Obrzut
f4ff63e7c3 - Fixed: FMultiPatchTexture::ParsePatch didn't pass the usetype onto FTexture::CreateTexture.
SVN r3658 (trunk)
2012-05-17 03:24:27 +00:00
Randy Heit
71e02e2d9e - Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one.
SVN r3657 (trunk)
2012-05-15 22:52:24 +00:00
Christoph Oelckers
6d993b8c04 - re-fix of r3655: 180° in angle_t needs to be specified as ANGLE_180.
SVN r3656 (trunk)
2012-05-15 22:33:08 +00:00
Randy Heit
0fae305224 - Fixed: A_LookEx did not default to a 180 degree cone.
SVN r3655 (trunk)
2012-05-15 22:05:14 +00:00
Randy Heit
cbebc12fd0 - Players are no longer affected by the skill property NoPain.
SVN r3654 (trunk)
2012-05-15 21:51:02 +00:00
Randy Heit
d6cd9b430d - Fixed: Do not write the config file if DoGameSetup() has not been called yet.
SVN r3653 (trunk)
2012-05-15 21:47:15 +00:00
Christoph Oelckers
0f8e2441a1 - changed spectral missiles to use FriendPlayer instead of health to distinguish between player spawned and monster spawned versions. Also moved most of this into the basic missile spawning functions instead of littering all spectral missile spawning functions with these initializations.
SVN r3651 (trunk)
2012-05-13 11:17:27 +00:00
Christoph Oelckers
ddf1af455b - moved identical damage checks in P_DamageMobj into an inline function.
SVN r3650 (trunk)
2012-05-13 08:04:58 +00:00
Christoph Oelckers
3a24790056 - fixed: The newly added checks for printing weapon obituaries failed if the weapon used a puff with a special damage type. To handle this, P_DamageMobj will now pass the damage flags to AActor::Die and from there to ClientObituary so that P_LineAttack - which is a better place to decide this - can flag an attack as coming from a player weapon.
- fixed: The same rules that are used for deciding if a weapon attack took place should be used when checking the PIERCEARMOR flag in P_LineAttack: It should be ignored if the attack doesn't originate from the weapon.

SVN r3649 (trunk)
2012-05-13 07:54:44 +00:00
Christoph Oelckers
3e41382d63 - fixed: P_LineAttack needs to check for 'Hitscan' damage, too, when deciding if using the damage type from the puff is appropriate.
SVN r3648 (trunk)
2012-05-13 07:14:54 +00:00
Randy Heit
a8507d58bd - Fixed: The "clip midtexture" flag did not work as expected for stacked sectors. This is
because it was an extension of the normal wall clipping process. Since a stacked sector
  above you doesn't draw a floor, it wouldn't clip any midtextures to the floor either.
  R_RenderMaskedSegRange() now checks this directly when rendering inside a stacked sector.

SVN r3647 (trunk)
2012-05-13 02:01:54 +00:00
Randy Heit
44932a6c56 - Added OB_MPDEFAULT string for being killed by a player for an unknown reason. This can be
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
  damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.

SVN r3646 (trunk)
2012-05-13 01:06:28 +00:00
Randy Heit
393b2177a9 - Fixed: When P_ZMovement() handled MF_FLOAT, it reset the actor's z velocity to 0. I'd like to
know why that was in there, but I have no idea. It was like this for the entire life of the
  repository, so I can't find anything from that. And since MF_FLOAT is typically also applied to
  monsters with MF_NOGRAVITY, the z velocity should already be 0, so it's a change that makes
  little sense.

SVN r3645 (trunk)
2012-05-13 00:27:51 +00:00
Randy Heit
dc2010105b - Added the actor's address to the info CCMD's output so that you can locate actors in the world
and then examine them more closely in the debugger.

SVN r3644 (trunk)
2012-05-12 23:59:18 +00:00
Randy Heit
f421f2411d - Fixed: BOUNCE_AutoOff should not trigger when bouncing off a ceiling, since it will always pass the velocity check.
SVN r3643 (trunk)
2012-05-12 23:21:22 +00:00
Randy Heit
da08b14895 - Moved the regeneration powerup's effect out of P_PlayerThink() and into APowerRegeneration::DoEffect().
SVN r3640 (trunk)
2012-05-11 04:05:55 +00:00
Randy Heit
1ac8f8b348 - Did some restructuring of FMultiPatchTexture::CopyTrueColorPixels() so that it composites to
a temporary bitmap before copying to the destination bitmap if any fancy stuff is going on.
  This simplifies the part drawing, since it doesn't need to check if each part is a multipatch
  texture. It also means it can reliably use copy operations other than OP_COPY.

SVN r3639 (trunk)
2012-05-11 03:52:58 +00:00
Randy Heit
37001d3640 - Added new patch style "Overlay" for TEXTURES. This is the same as CopyAlpha, except it only
copies the patch's alpha channel where it has a higher alpha than what's underneath.

SVN r3638 (trunk)
2012-05-11 02:26:50 +00:00
Randy Heit
b9c3f8db4f - Added a new patch style: CopyNewAlpha. This works just like Copy except it multiplies each
pixel's alpha channel by the specified Alpha property.

SVN r3637 (trunk)
2012-05-11 02:05:24 +00:00
Randy Heit
b5a731f3a6 - Move player prediction calls into D_Display().
SVN r3636 (trunk)
2012-05-10 03:48:36 +00:00
Randy Heit
eb03d8e77e - There doesn't seem to be much point to this inf==NULL check when inf isn't used either way...
SVN r3635 (trunk)
2012-05-10 03:47:40 +00:00
Randy Heit
9340dc4eca - Changed FMultiPatchTexture::CopyTrueColorPixels() so that all parts use their copy info.
Previously, "complex" parts would ignore it and use the copy info passed to the function
  instead. The copy info passed to the function is now only used to decide to if it should clear
  the destination image. I'm not sure if this really matters, since it itself is the only place aside
  from FTexture::FillBuffer() that ever calls CopyTrueColorPixels() with a copy info, and when
  it does so for a multipatch texture, it does so to a temporary buffer.

SVN r3634 (trunk)
2012-05-10 03:07:30 +00:00
Braden Obrzut
60dc67d5c3 - Fixed: Polyobjects must be blocking where an object is below the reference sector floor or above the reference sector ceiling.
- Fixed: 3DMidTexture polyobjects had open.top and open.bottom reversed.

SVN r3633 (trunk)
2012-05-08 19:55:26 +00:00
Christoph Oelckers
898232be61 - fixed: Suicides could count towards multikills (patch by edward850)
SVN r3632 (trunk)
2012-05-08 12:27:01 +00:00
Braden Obrzut
206ffd936f - Fixed: r3630 had a missing end parentheses.
- Removed A_KSpiritWeave since it was basically identical to the function CHolyWeave (besides the random number generator object) and was never exported as a native action anywhere.

SVN r3631 (trunk)
2012-05-07 06:14:48 +00:00
Randy Heit
93bdd58725 - Fixed: ACS_NamedExecuteWithResult, the action function, parsed its
parameters incorrectly.



SVN r3630 (trunk)
2012-05-07 01:23:45 +00:00
Randy Heit
45027e4620 - Added SNDINFO $attenuation command. This multiplies the attenuation passed to S_Sound. e.g.
$attenuation Boom 0
  Will make the "Boom" sound play with 0 attenuation, or in other words, at full volume throughout
  the level.

SVN r3629 (trunk)
2012-05-07 01:16:56 +00:00
Randy Heit
2117c84a78 - Increase maximum resolution to 2880x1800.
SVN r3628 (trunk)
2012-05-06 04:23:49 +00:00
Randy Heit
d8f3a56092 - Fixed: ARaiseAlarm::TryPickup() had never had the call to A_WakeOracleSpectre() uncommented.
(I wonder how many more places have incomplete Strife code commented out...)

SVN r3627 (trunk)
2012-05-06 04:18:27 +00:00
Randy Heit
25b9c3dcf2 - Fixed: 3D floors were impervious to earthquakes; CopyStackedViewParameters() needs to be among the last things called in R_SetupFrame().
SVN r3626 (trunk)
2012-05-06 03:39:45 +00:00
Randy Heit
88fcd743b4 - Fixed: strbin ate the character following a \x sequence and placed one-digit sequences into the high nibble of the output character.
SVN r3625 (trunk)
2012-05-06 03:16:11 +00:00
Braden Obrzut
432aa7e6bb - Added support for text colorization in SBarInfo.
SVN r3624 (trunk)
2012-05-05 23:01:16 +00:00
Christoph Oelckers
af43ef8983 - added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.
SVN r3623 (trunk)
2012-05-05 22:53:16 +00:00
Christoph Oelckers
4f255a2652 - fixed: Weapons that were dehacked to use no ammo did not work anymore.
SVN r3622 (trunk)
2012-05-05 14:23:00 +00:00
Braden Obrzut
7eb8594e86 - Fixed: A_FAxeCheckUp would jump to the ReadyGlow state instead of SelectGlow.
SVN r3621 (trunk)
2012-05-04 18:37:41 +00:00
Randy Heit
2ab9c02a42 - Use SetOrigin() instead of P_TryMove to set the dropped item's position in AActor::DropInventory(). Also removed dropdist, since it wasn't used.
SVN r3620 (trunk)
2012-05-04 02:56:28 +00:00
Randy Heit
11bf757a2f - Make player unmorphing the first thing that happens in G_PlayerFinishLevel() so that all
inventory fiddling happens on the real player and not the morphed player.

SVN r3619 (trunk)
2012-05-04 02:25:16 +00:00
Randy Heit
9d4ba3c7fd - Unraveled the want_native bit in I_CheckNativeMouse somewhat to ensure that it ends up false
when menuactive == MENU_WaitKey, even if you're not in a level.

SVN r3618 (trunk)
2012-05-04 02:16:19 +00:00
Christoph Oelckers
cbcc7443c6 - added Xaser's bobbing style options submission.
SVN r3615 (trunk)
2012-05-02 20:58:29 +00:00
Christoph Oelckers
5dbf486806 - added menu entries for HUD flash options.
SVN r3614 (trunk)
2012-05-01 18:20:04 +00:00
Christoph Oelckers
75dc6cb0b2 - changed damage screen blending code so that the same version can be used by any renderer.
- added GZDoom's version of blending for Strife's hazard sectors as an option to the paletteflash CVAR.


SVN r3613 (trunk)
2012-05-01 11:27:54 +00:00
Christoph Oelckers
81b4f782f7 - fixed: powered up weapons must not be added to the weapon slots.
SVN r3612 (trunk)
2012-05-01 10:30:08 +00:00
Randy Heit
1656744827 - Fixed: When PlayerIsGone() destroys a morphed player, it needs to destroy the unmorphed player too.
- Fixed: Destroying a morphed player would try to unmorph the player twice.

SVN r3611 (trunk)
2012-05-01 03:43:14 +00:00
Randy Heit
0835230454 - P_SeekerMissile() now returns true when the projectile's speed is 0 and the tracer would otherwise be seekable. Fixes 0-speed missiles using A_SeekerMissile for special effects.
SVN r3610 (trunk)
2012-05-01 03:14:34 +00:00
Braden Obrzut
9e26f3b7a4 - Instead of a huge switch statement, lets convert POV to axes by bitwise operations since we later assume we can do that for the button mapping anyways.
SVN r3609 (trunk)
2012-05-01 01:53:59 +00:00
Randy Heit
c676f97fd8 - Fixed: r_translate.cpp:SetRange() did not set the true color palette entry for single-entry ranges.
SVN r3608 (trunk)
2012-05-01 01:47:31 +00:00
Braden Obrzut
192839a436 - Added button mapping for the first 8 axes for SDL joysticks. The first two axes are assumed to be x/y.
- Added POV hat support for SDL.  (First 4 map to buttons, but all map to an x/y axis.)

SVN r3607 (trunk)
2012-04-29 00:53:27 +00:00
Christoph Oelckers
de43788c3a - fixed: Heretic: dScroll_EastLavaDamage was missing its strobe effect
SVN r3606 (trunk)
2012-04-28 20:12:54 +00:00
Braden Obrzut
0065c29902 - Added deadzone handling to SDL joystick support.
SVN r3605 (trunk)
2012-04-28 03:44:10 +00:00
Braden Obrzut
c07eaa4d31 - Fixed typo in SBarInfo WeaponIcon code. That said, I do wonder if the new behavior might break some existing status bar since it might be intended that weapons such as the fists draw no icon.
SVN r3604 (trunk)
2012-04-28 03:13:39 +00:00
Randy Heit
118e513d03 - Fixed: The player's position was only predicted during the duration of R_SetupFrame().
Consequently, if somebody used the chasecam while predicting, they would appear to lag
  behind the camera, because their actor would be at its unpredicted position by the time
  sprites were processed.

SVN r3603 (trunk)
2012-04-28 03:04:21 +00:00
Randy Heit
2f561abdea - Fixed: 3D floors partitioning the world into different "HeightLevels" could strip a midtexture
of its clipping information before it was drawn. (On the other hand, I have no idea what this
  ds->bkup and refreshing stuff is about, so I might have broken something somewhere else.)

SVN r3602 (trunk)
2012-04-28 02:32:33 +00:00
Randy Heit
158f32bcda - Fixed P_CheckSwitchRange() should not force range checking of lines flagged with ML_3DMIDTEX
if they do not have a midtexture.

SVN r3601 (trunk)
2012-04-27 03:17:56 +00:00
Randy Heit
6369a88e0f - Fixed: sector_t::GetHeightSec() was too aggressive about not returning heightsec.
SVN r3600 (trunk)
2012-04-27 02:50:23 +00:00
Randy Heit
fc6d55c508 - Fixed: PowerTimeFreezer needs to use different bits to mark timefreezing initiated by different
players, or overlapping uses of PowerTimeFreezer will malfunction.

SVN r3599 (trunk)
2012-04-27 01:40:50 +00:00
Randy Heit
f8e64a13af - On second thought, using FloorBounceMissile() for bouncing off the top of an actor might not
be the best idea.

SVN r3598 (trunk)
2012-04-26 03:50:11 +00:00
Randy Heit
70902d9da8 - Implicitly set MF2_PASSMOBJ when BounceType is used in an actor definition so that actors under
or above the bouncer can be checked for bouncing.

SVN r3597 (trunk)
2012-04-26 03:36:01 +00:00
Randy Heit
01dacce549 - Fixed: Bouncing missiles landing on an actor would just stop rather than bounce.
SVN r3596 (trunk)
2012-04-26 03:30:02 +00:00
Randy Heit
8632c0db04 - Fixed: The lookup and lookdown buttons should set LocalKeyboardTurner so that the pitch
change is interpolated.

SVN r3595 (trunk)
2012-04-26 02:41:58 +00:00
Randy Heit
3523e4f24a - Fixed: SectorDamage did not work with 3D floors.
SVN r3594 (trunk)
2012-04-26 02:35:02 +00:00
Randy Heit
142a15b9c6 - Fixed: The length of the SFLG chunk was used incorrectly, resulting in erroneous flag setting
if such a chunk was present.

SVN r3593 (trunk)
2012-04-26 02:03:43 +00:00
Randy Heit
ec84437212 - Extended wallscan_np2 to work with masked walls.
SVN r3592 (trunk)
2012-04-25 03:21:55 +00:00
Randy Heit
79ae117f8f - Fixed: HU_FONTEND was too low to allow for the full 8-bit CP-1252 character range.
SVN r3590 (trunk)
2012-04-25 01:43:50 +00:00
Randy Heit
a660eea116 - Patch to allow compilation by clang.
SVN r3589 (trunk)
2012-04-23 02:46:25 +00:00
Randy Heit
5e3a41e8f6 - Added a wrapper function to help wallscan() tile textures with heights that are not a power of 2.
SVN r3588 (trunk)
2012-04-23 02:38:09 +00:00
Christoph Oelckers
b2e5e15d3c - changed icon lookup for weapons in SBARINFO so that it uses the alternative HUD's method if the weapon does not have an icon defined.
SVN r3587 (trunk)
2012-04-22 09:41:06 +00:00
Christoph Oelckers
4df1ea63b5 - added DavidPH's sqrt for DECORATE submission.
SVN r3586 (trunk)
2012-04-22 08:17:27 +00:00
Christoph Oelckers
44519f3972 - added Gez's fixed palette flashes for Hexen.
SVN r3585 (trunk)
2012-04-22 07:58:04 +00:00
Christoph Oelckers
fdefd361e6 - Undid the 'Spray' state change because it obviously can't work with the default blood actor.
SVN r3582 (trunk)
2012-04-22 07:32:09 +00:00
Christoph Oelckers
aa7464df66 - this must remain specific to Strife...
SVN r3581 (trunk)
2012-04-22 07:29:40 +00:00
Christoph Oelckers
a79bcb73ac - fixed the bloodspawning completely: It has to check for parent class's states, too, so that inherited blood still works
- made the 'Spray' state in P_SpawnBlood available for all games.


SVN r3580 (trunk)
2012-04-22 07:23:59 +00:00
Randy Heit
bf48b7620c - Changed the direction of positive rotation for voxels to match GZDoom's counterclockwise spin.
SVN r3579 (trunk)
2012-04-22 02:34:57 +00:00
Randy Heit
9276e6138e - Fixed: All missiles could climb steps in P_TryMove() because of an extra ampersand turning & into &&.
SVN r3578 (trunk)
2012-04-22 02:30:26 +00:00
Randy Heit
5123a6b74b - And this is what I get for not making sure it compiles...
SVN r3577 (trunk)
2012-04-22 02:14:01 +00:00
Randy Heit
e51bd95d03 - Fixed: P_SpawnBlood did not check that the state it was setting for low-damage blood was valid.
SVN r3576 (trunk)
2012-04-22 02:08:27 +00:00
Randy Heit
b94607dc7e - Being killed by a voodoo doll now has its own obituary, rather than trying to come up with one
by treating it as a real player.

SVN r3574 (trunk)
2012-04-19 04:03:42 +00:00
Randy Heit
b036ef63e9 - Fixed: The 0-damage FORCEPAIN checks in P_DamageMobj() also need to check the PAINLESS and NOPAIN flags.
SVN r3573 (trunk)
2012-04-19 03:40:27 +00:00
Randy Heit
5b86ce9f7d - If A_SeekerMissile is used with the SMF_LOOK flag and its targets is unseekable, it now clears
its tracer so that it will look for a new target the next time it is called.
- Extended P_RoughMonsterSearch() with a flag to indicate that it should only search for seekable
  targets.

SVN r3572 (trunk)
2012-04-19 03:22:06 +00:00
Randy Heit
86842bc1da - Fixed: P_TestMobjZ() should not let missile shooters block their missiles.
SVN r3571 (trunk)
2012-04-19 02:50:43 +00:00
Randy Heit
9c1e03a21b - In S_Shutdown(), stop the song and forget traces of it so that people who feel like setting
snd_musicvolume in their atexit don't crash because it tries to restart the song at the new
  volume.

SVN r3570 (trunk)
2012-04-19 02:27:10 +00:00
Randy Heit
c1f3621a4c - Don't crash when loading UDMF maps with invalid sidedef references.
SVN r3569 (trunk)
2012-04-19 02:14:34 +00:00
Christoph Oelckers
93694dadc1 - fixed: The rail attack did not check the BLOODLESSIMPACT flag.
SVN r3568 (trunk)
2012-04-15 07:59:50 +00:00
Randy Heit
c03be3b43b - Fixed: Don't ignore FORCEPAIN if damage modification takes the damage to 0.
SVN r3567 (trunk)
2012-04-15 03:48:27 +00:00
Randy Heit
aa227b1df4 - Fixed: DHUDMessageTypeOnFadeOut::Tick() did not skip over color escapes.
SVN r3566 (trunk)
2012-04-15 03:13:07 +00:00
Randy Heit
5bf3b7113e - Fixed: When using CMF_ABSOLUTEPITCH or CMF_OFFSETPITCH, A_CustomMissile could calculate a
negative missile speed.

SVN r3565 (trunk)
2012-04-15 02:43:37 +00:00
Randy Heit
6cb99dab3e - Fix type conversion warning.
SVN r3563 (trunk)
2012-04-14 03:56:39 +00:00
Randy Heit
280ca05554 - In P_SpawnMapThing(), pass the same flags to P_FindFloorCeiling() as the respawn functions do.
- Rename FFCF_3DMIDTEXRESTRICT to FF_3DRESTRICT and make it work with 3D floors too.

SVN r3562 (trunk)
2012-04-14 03:55:46 +00:00
Randy Heit
f19a6a2a29 - Fixed: Do not play skinned sounds when the player has the NOSKIN flag set.
SVN r3561 (trunk)
2012-04-14 03:10:07 +00:00
Randy Heit
c0bc7532ac - Fixed: If a player has the NOSKIN flag set, do not change their appearance to that of the
skin when spawning or changing the skin.

SVN r3560 (trunk)
2012-04-14 03:07:28 +00:00
Randy Heit
66a1b8be9d - Fixed: DSBarInfo did not declare its object pointers for the garbage collector.
SVN r3559 (trunk)
2012-04-14 02:55:47 +00:00
Christoph Oelckers
b2336f5c21 - missed one file in last commit.
SVN r3558 (trunk)
2012-04-13 08:16:19 +00:00
Christoph Oelckers
37f4ee53b9 - applied Xaser's A_RailAttack duration fix.
SVN r3557 (trunk)
2012-04-13 08:15:57 +00:00
Christoph Oelckers
1529c91b80 - fixed: FFont::GetChar was unable to handle 8 bit signed chars.
SVN r3556 (trunk)
2012-04-12 17:33:55 +00:00
Christoph Oelckers
52bb3a4dbe - fixed: Boom's generalized doors are not retriggerable, even if they are not remote. (Patch by Gez)
SVN r3555 (trunk)
2012-04-12 12:42:00 +00:00
Randy Heit
8f5eff419d - Fixed: When spawning actors for the rail trail, a RNG that is synchronized
across all machines must be used.
- Add Xaser's railgun fix for "P_RailAttack's 'sparsity' was being ignored for particle core trails, and 'maxdiff' was ignored when spawning actors."
  For reals this time.



SVN r3554 (trunk)
2012-04-11 22:30:27 +00:00
Randy Heit
7bfd551f27 - Xaser's fix for XDeath states not working for rail puffs.
SVN r3553 (trunk)
2012-04-11 04:50:23 +00:00
Randy Heit
a85b751f7a - Fix warnings warned by GCC.
SVN r3552 (trunk)
2012-04-11 04:44:12 +00:00
Randy Heit
06de818059 - Add Xaser's railgun fixes:
* P_RailAttack's 'sparsity' was being ignored for particle core trails,
    and 'maxdiff' was ignored when spawning actors.
  * Fixed the persistent core issue.
  * Fixed. The default value for the new 'range' parameter was incorrectly
    set to zero, causing A_FireRailgun to emit a zero-length "rail."


SVN r3551 (trunk)
2012-04-11 04:41:37 +00:00
Randy Heit
2b52d686e9 - Use 3D midtexture restrictions when respawning actors.
SVN r3550 (trunk)
2012-04-10 03:28:53 +00:00
Randy Heit
12e23a56f8 - Only adjust the ceiling position of solid actors in A_RestoreSpecialPosition.
SVN r3549 (trunk)
2012-04-10 03:22:07 +00:00
Randy Heit
da21075480 - Fixed: The onlyspawnpos handling in P_FindFloorCeiling would fail to adjust an actor's floorz
(and related) to a 3D midtex beneath its Z if it also touched a 3D midtex above its Z.

SVN r3548 (trunk)
2012-04-10 03:18:04 +00:00
Christoph Oelckers
d81542752a - fixed: P_FindFloorCeiling may not use the floorsector returned by P_LineOpening when only checking 3D-floors because it will be NULL.
SVN r3547 (trunk)
2012-04-09 09:01:25 +00:00
Christoph Oelckers
6089347161 - fixed: A_InquisitorAttack used FRACBITS to offset the grenades' launch position instead of FRACUNIT
SVN r3546 (trunk)
2012-04-09 07:30:18 +00:00
Randy Heit
837126ae57 - Fixed: Do not interpolate from an actor's despawned position to its spawned position when it
respawns.
- Use doubles instead of floats, as appropriate, in PIT_FindFloorCeiling().
- Fixed: The second call to P_FindFloorCeiling() in A_RestoreSpecialPosition and P_NightmareRespawn()
  must only consider 3D floors and midtexes.

SVN r3545 (trunk)
2012-04-08 21:12:14 +00:00
Randy Heit
9451b7c1d3 - I think this is what this comment is supposed to say. It had 匤 for me, and with Western character encodings, it was complete garbage.
SVN r3544 (trunk)
2012-04-08 20:20:39 +00:00
Randy Heit
22a0c92ab8 - Fixed crash when teleporting. P_TeleportMove() must not pass FFCF_ONLYSPAWNPOS to
P_GetFloorCeilingZ(). I got confused because its bool parameter's meaning had been the
  opposite of P_FindFloorCeiling()'s bool parameter before they got changed to flags.

SVN r3543 (trunk)
2012-04-08 20:01:43 +00:00
Randy Heit
d0bba7c3c3 - Added another flag to P_FindFloorCeiling() to get it to do its standard processing but
without resetting the actor's sector. The 3D floor checks in P_NightmareRespawn() and
  A_RestoreSpecialPosition now use this.
- Fixed: P_NightmareRespawn() did its Z clamping before checking for 3D floors.
- Fixed: Respawning actors were not clamped to the ceiling.

SVN r3542 (trunk)
2012-04-08 05:39:46 +00:00
Randy Heit
c175acb75d - Fixed: Passing hexdd.wad with a path to the -iwad parameter would disable searching the standard
paths for hexen.wad.

SVN r3541 (trunk)
2012-04-08 05:12:03 +00:00
Randy Heit
d6c3d77a38 - Fixed: Stereo sound volume reduction should only be done for stereo sounds played in 3D. Head-
relative ones should remain full volume.

SVN r3540 (trunk)
2012-04-08 04:57:59 +00:00
Randy Heit
1e63d07f1b - Fixed: RunScript() ignored the always parameter.
SVN r3539 (trunk)
2012-04-08 04:48:47 +00:00
Randy Heit
4d6447a55b - Don't call secfriction() twice in the normal part of P_GetFriction().
- Fixed: The 3D floors part of P_GetFriction() did not check for friction still being set to
  ORIG_FRICTION, so it only worked with lower frictions.

SVN r3538 (trunk)
2012-04-08 04:43:19 +00:00
Randy Heit
0a8ffaecd9 - I guess I should make sure things compile before I commit them.
SVN r3537 (trunk)
2012-04-08 04:35:39 +00:00
Randy Heit
9ea7eab7e0 - Clamp maximum particle count to 65535.
- Fixed: The inner railgun trail ignored the RGF_FULLBRIGHT flag.

SVN r3536 (trunk)
2012-04-08 04:34:03 +00:00
Christoph Oelckers
40c906f10d - fixed new A_Facetarget pitch code which made some incorrect assumptions about variables' signedness.
- fixed a few compiler warnings.


SVN r3535 (trunk)
2012-04-07 20:44:28 +00:00
Christoph Oelckers
7443c3d167 - replaced CARRYFACTOR definition by an integer-only expression.
SVN r3534 (trunk)
2012-04-07 15:32:32 +00:00
Christoph Oelckers
26dbec2aae - added FDARI*s damagetype fix
SVN r3533 (trunk)
2012-04-07 15:29:47 +00:00
Christoph Oelckers
4637ed53fa - added Thomas's patch to add a Pufftype parameter to A_Explode.
SVN r3532 (trunk)
2012-04-07 13:17:38 +00:00
Christoph Oelckers
4ece349ee5 Expanded 'info' CCMD to also print the TID.
SVN r3531 (trunk)
2012-04-07 13:15:40 +00:00
Christoph Oelckers
235a09d92a - Added Xaser's weapon patch to check +reload and +zoom in A_WeaponReady.
SVN r3530 (trunk)
2012-04-07 13:07:25 +00:00
Christoph Oelckers
34820aacd2 - added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3aa759714a - added DavidPH's A_FaceTarget with pitch submission.
SVN r3528 (trunk)
2012-04-07 12:48:56 +00:00
Christoph Oelckers
83620fca1f - added Gez's NOTAUTOAIMED patch but did not set it for Heretic's pod.
SVN r3527 (trunk)
2012-04-07 12:40:50 +00:00
Christoph Oelckers
c3638eb338 - added FDARI's submission for A_CustomMissile options.
SVN r3526 (trunk)
2012-04-07 12:36:39 +00:00
Christoph Oelckers
53f4776914 - added Gez's patch to have D'Sparil transfer his translations to his second state and the teleport effect.
SVN r3525 (trunk)
2012-04-07 12:26:02 +00:00
Christoph Oelckers
fd2af54724 - fixed TArray compilation issue with GCC 4.7.
SVN r3524 (trunk)
2012-04-07 12:22:00 +00:00
Christoph Oelckers
81eef71067 - added FDARI's Default/global damagetype properties submission.
SVN r3523 (trunk)
2012-04-07 12:11:17 +00:00
Christoph Oelckers
b044c134d3 - fixed ammo usage issues with Dehacked modified weapons that switch attack code pointers. Unless Dehacked specifies an 'ammo use' value for a weapon any Dehacked modified weapon determines ammo use by attack function, like Doom did originally, and not by the weapon's AmmoUse property. This also addresses that the Cells/BFG shot value always modified the BFG itself.
- fixed: A_Saw depleted ammo after the attack so it still went through with it, even though it was out of ammo.


SVN r3522 (trunk)
2012-04-07 11:33:35 +00:00
Christoph Oelckers
35f0b32a7f - fixed: The bounce on actors check handled infinite bouncers (bouncecount == 0) incorrectly.
SVN r3521 (trunk)
2012-04-07 08:21:44 +00:00
Christoph Oelckers
f6817f9544 - moved S_NoiseDebug call from FStatusBar::Draw to FStatusBar::DrawTopStuff so that it also gets drawn with the alternative HUD and stays on top of other HUD content.
SVN r3520 (trunk)
2012-04-06 10:32:27 +00:00
Christoph Oelckers
7642aba6ce - fixed: It was possible to give inventory items to the base actors of something morphed. This would cause an assertion failure when unmorphing.
SVN r3519 (trunk)
2012-04-06 09:43:18 +00:00
Randy Heit
5358fd594b - Fixed: A_Respawn and P_NightmareRespawn() should not check for collision with world geometry.
The initial spawn did not, so this can prevent respawns of things that were initially
  spawned if they happen to intersect a wall.
- Fixed: Don't respawn actors inside the floor.
- Fixed: The final calls to P_FindFloorCeiling() in P_NightmareRespawn() and A_RestoreSpecialPosition
  also need to pass true as the second parameter. (Because this parameter is onlyspawnpos, not
  onlymidtex.)

SVN r3518 (trunk)
2012-04-06 04:46:45 +00:00
Christoph Oelckers
14730a89be - changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed
SVN r3517 (trunk)
2012-04-04 17:33:43 +00:00
Christoph Oelckers
8dbfd21d91 - fixed wrong flag check from r3490.
SVN r3516 (trunk)
2012-04-03 15:13:55 +00:00
Christoph Oelckers
9f58a15e28 - check for overflows when giving inventory items.
SVN r3515 (trunk)
2012-04-03 09:16:19 +00:00
Randy Heit
64f0e0e984 - Fixed: A_Respawn also needs to use P_SpawnMapThing-like sector finding. Since it is exactly the
same situation A_RestoreSpecialPosition, it now just calls that to do the moving. This also
  means it is no longer limited to respawning things on the floor.

SVN r3514 (trunk)
2012-04-03 04:31:27 +00:00
Randy Heit
498a432c8d - Make DF2_BARRELS_RESPAWN work in all game modes without the need for alwaysapplydmflags.
SVN r3513 (trunk)
2012-04-03 04:18:38 +00:00
Randy Heit
c5a3d846dd - Implement multitick viewpitch centering logic.
SVN r3512 (trunk)
2012-04-03 04:09:30 +00:00
Randy Heit
ee20c2169e - Fixed: DEM_CENTERVIEW also needs to reset the LocalViewPitch if it's for the consoleplayer.
SVN r3511 (trunk)
2012-04-03 03:51:24 +00:00
Randy Heit
d8f509a73a - Fixed: Monster respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
- Fixed: Monster respawning used the newly spawned monster's SpawnPoint to determine what to
  shift the Z position by. This is, naturally, always 0.

SVN r3510 (trunk)
2012-04-03 03:45:05 +00:00
Randy Heit
f312926e9f - Fixed: Item respawning did not redo floorz/ceilingz for 3D floors after positioning the item.
SVN r3509 (trunk)
2012-04-03 03:35:20 +00:00
Braden Obrzut
1f6c6aafd9 - Fixed: DesignatedTeams prevented monsters from hurting themselves in teamplay.
SVN r3508 (trunk)
2012-04-01 20:43:14 +00:00
Christoph Oelckers
3e7473e51a - added handling for MF5_NOINTERACTION to A_Weave.
SVN r3507 (trunk)
2012-04-01 11:15:16 +00:00
Christoph Oelckers
92a8f8518c fixed: bouncing on actors neither checked nor changed mo->bouncecount.
SVN r3506 (trunk)
2012-04-01 11:02:05 +00:00
Randy Heit
cf0d5b3151 - Fixed: FileReader's FilePos is relative to the start of the file, not relative to the start
of the lump, so r3496's change to FileReader::Gets() was only valid for lumps at the start
  of a wad. (This function was still incorrect before that, though, since it made FilePos
  relative to StartPos after it had been used once.)
  * On that note, I'm not sure GetsFromBuffer() is correct either, since it ignores StartPos,
    but I don't know when this is actually used so that I could check.

SVN r3504 (trunk)
2012-04-01 04:08:38 +00:00
Randy Heit
23cda7c685 - Do the P_SightCheck() last in A_JumpIfInTargetLOS, since it's the most expensive check.
- Fixed: A_JumpIfInTargetLOS did the FOV cone check from self -> target rather than from
  target -> self.

SVN r3503 (trunk)
2012-04-01 03:41:08 +00:00
Randy Heit
5e85f736bb - Fixed: Reset to the PlayerPawn's default render style and alpha in G_PlayerFinishLevel().
SVN r3502 (trunk)
2012-04-01 03:18:34 +00:00
Randy Heit
6ea93d28e2 - Fixed: M_CreateMenus() is too soon to call UpdateJoystickMenu(). It needs to happen after
I_InitInput(), which happens during V_Init2().

SVN r3501 (trunk)
2012-04-01 03:03:53 +00:00
Randy Heit
19ec79d4f3 - Apply patch to prevent the flash state from being processed twice after using A_GunFlash.
SVN r3500 (trunk)
2012-04-01 02:49:04 +00:00
Randy Heit
d9f7a250ba - Fixed: Disable absolute wall lighting when in the shadow of a 3D floor.
SVN r3499 (trunk)
2012-04-01 02:31:57 +00:00
Randy Heit
f6f8d74635 - Fixed: Trying to -playdemo a demo recorded from -loadgame would crash if you did not -loadgame
the corresponding save.

SVN r3498 (trunk)
2012-04-01 01:40:57 +00:00
Christoph Oelckers
10c783dde2 - changed ACS parameter truncation for Hexen so that it's only done for ACS_Old format.
SVN r3497 (trunk)
2012-03-31 20:53:01 +00:00
Christoph Oelckers
d64ca20b31 - fixed: FileReader::Gets did not check for a lump's end when reading through a WADs file object.
SVN r3496 (trunk)
2012-03-31 14:18:59 +00:00
Christoph Oelckers
6f824e5ec7 - fixed bot color issue, thanks to Gez's patch.
SVN r3495 (trunk)
2012-03-31 11:13:34 +00:00
Randy Heit
89790ac313 - Add DMXGUS parsing, thanks to Gez.
SVN r3494 (trunk)
2012-03-30 05:23:18 +00:00
Randy Heit
cfb9329c7f - Add Gez's A_RadiusGive.
SVN r3493 (trunk)
2012-03-30 04:28:10 +00:00
Randy Heit
0d302269bb - Fix GCC errors in fb_d3d9.cpp.
SVN r3492 (trunk)
2012-03-30 04:03:46 +00:00
Randy Heit
7783aec8a9 - Fixed: Missiles with MF6_STEPMISSILE set would be allowed to cross lines they could step over,
but their Z position would not actually be moved up, so the subsequent call to P_ZMovement()
  would destroy it because it was in the floor.

SVN r3491 (trunk)
2012-03-29 05:23:04 +00:00
Randy Heit
c445f684fc - Fixed: In P_LineOpening_3dMidtex(), set the floorpic or ceilingpic to the 3D midtex if it
alters the opening. This fixes things such as removing a projectile when it hits a 3D midtex
  instead of exploding it because the real floor or ceiling is sky.

SVN r3490 (trunk)
2012-03-29 05:09:56 +00:00
Randy Heit
386c2e93ab - Restore randomization of monster respawn times accidentally taken out in r3485.
SVN r3488 (trunk)
2012-03-29 04:33:37 +00:00
Randy Heit
b2abe9d11e - Use 64-bit coordinates for a few spots in the FPathTraverse constructor and P_SightPathTraverse().
- Allow FTraceInfo::TrlaceTraverse to pass the endpoints to FPathTraverse as deltas instead of
  as absolute coordinates.

SVN r3487 (trunk)
2012-03-28 04:20:23 +00:00
Randy Heit
cfd5b84535 - Replace >>MAPBLOCKSHIFT with GetSafeBlockX/GetSafeBlockY from Mocha Doom.
SVN r3486 (trunk)
2012-03-28 03:49:38 +00:00
Randy Heit
13869d2173 - Fixed: Use buggy PointOnSide for respawning monsters too.
SVN r3485 (trunk)
2012-03-28 02:23:54 +00:00
Randy Heit
c2b320d408 - Fixed: Item respawning needs to use the same buggy PointOnSide function as P_SpawnMapThing does.
SVN r3484 (trunk)
2012-03-25 03:25:59 +00:00
Randy Heit
510838c3c1 - Undo accidental commit of win32video.cpp with test resolution in place.
SVN r3483 (trunk)
2012-03-25 03:08:13 +00:00
Randy Heit
23e88c88c9 - Add 17:10 aspect ratio, for 1024x600 screens.
SVN r3482 (trunk)
2012-03-25 02:57:28 +00:00
Randy Heit
cc34f973e2 - Fixed: Using -playdemo in conjunction with -loadgame did not work.
SVN r3481 (trunk)
2012-03-25 01:54:36 +00:00
Randy Heit
308f6cab9d - Fixed: Sprites drawn with the shaded render style were always fullbright.
SVN r3480 (trunk)
2012-03-24 00:52:15 +00:00
Randy Heit
45294cd3d3 - Remove unused FRICTION definition.
SVN r3479 (trunk)
2012-03-23 23:27:19 +00:00
Randy Heit
0a03676796 - Fixed: Switching maps using the ResetHealth flag while dead would prevent proper
reinitialization of the player on the new map.

SVN r3478 (trunk)
2012-03-23 23:24:30 +00:00
Randy Heit
ac0c1eb64b - Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
for, reject them.

SVN r3477 (trunk)
2012-03-23 23:04:32 +00:00
Randy Heit
f82024efbf - Fixed: Prematurely closing a Door_Raise-type door now properly examines the actual sound
sequence to determine if it should start the closing sequence.

SVN r3476 (trunk)
2012-03-23 22:21:33 +00:00
Randy Heit
49ea87f8bc - Fixed: Poison damage lost damage type information if the poisoner was destroyed before poisoncount
reached 0.
- Fixed: Poisoners without a PainType should use their own DamageType to pick the Pain state
  to make the target enter, not the target's DamageType.

SVN r3475 (trunk)
2012-03-23 20:57:10 +00:00
Randy Heit
3e4ac58f7c - Fixed: CopyPlayer must recheck the skin, since the value stored in the savegame is only used
for bots. Mainly, what this means is that if the player is using the "Base" skin, they will
  get their class-appropriate skin instead of skin 0 if this save is loaded before any other
  game has started.

SVN r3474 (trunk)
2012-03-23 03:49:54 +00:00
Randy Heit
d3a2a40a3a - Fixed: Do not "Give player back the skin" when loading a savegame if they have MF4_NOSKIN set.
SVN r3473 (trunk)
2012-03-23 03:37:55 +00:00
Randy Heit
43033df455 - Fixed: G_DeathMatchSpawnPlayer() would fail to spawn a player when using "spawn furthest" and
all the deathmatch spots are filled and there is no coop start for the specific player to
  fallback on.

SVN r3472 (trunk)
2012-03-23 02:53:52 +00:00
Randy Heit
0c9f6d2e83 - Fixed: DCanvas::FillSimplePoly() did not account for the texture's built-in scaling.
SVN r3471 (trunk)
2012-03-23 02:00:01 +00:00
Randy Heit
5f23a972f3 - Fixed: Keys bound to "screenshot" did not work during the finale (aka intermission) sequences.
SVN r3470 (trunk)
2012-03-23 01:33:26 +00:00
Randy Heit
9fcc6ebc89 - Fixed: Armor did not use damagefactor "Normal" as a fallback factor.
SVN r3469 (trunk)
2012-03-23 01:20:45 +00:00
Randy Heit
bff5a9b8d8 - Fixed: Trying to init FMOD with profiling enabled when the network socket was in use would fail.
We now fallback to no profiling when this happens.

SVN r3468 (trunk)
2012-03-22 22:40:30 +00:00
Randy Heit
dd21e7d2b8 - Forgot to save this before last commit.
SVN r3467 (trunk)
2012-03-22 22:39:42 +00:00
Randy Heit
096725503c - Fixed: Bots did not process KEYCONF weapons. As far as I know, this is only relevant for the
owned-weapons display on the status bar.

SVN r3466 (trunk)
2012-03-22 22:29:25 +00:00
Randy Heit
287a814a18 - Fixed: Deus Vult II uses fullscreen level name patches (which are mostly blank) for the
intermission. This caused the net scoreboard to be drawn off the bottom of the screen.

SVN r3465 (trunk)
2012-03-22 22:07:47 +00:00
Randy Heit
49aaf9b451 - Added A_ClearLastHeard action function.
SVN r3464 (trunk)
2012-03-22 21:40:26 +00:00
Randy Heit
cd122f944b - Similar fix to the previous: The child TiMidity++ process quitting would not necessarily be
detected, so S_ChangeMusic() would not restart one-shot songs that had finished if it was
  the MIDI device.

SVN r3463 (trunk)
2012-03-22 21:23:18 +00:00
Randy Heit
78d28dedda - Fixed: S_ChangeMusic() would not necessarily restart non-looping songs that had finished playing.
SVN r3462 (trunk)
2012-03-22 21:09:20 +00:00
Randy Heit
c53c8f29e7 - Fixed: Just walking onto a 3D floor would not send SECSPAC_HitFloor or SECSPAC_HitCeiling events as it does with the real floor and ceiling. You needed some Z movement to make it happen.
SVN r3461 (trunk)
2012-03-20 03:15:23 +00:00
Randy Heit
f9aae72dc4 - Fixed: P_CheckFor3DFloorHit() needs to use the actor's floorz instead of its z, and
P_CheckFor3DCeilingHit() needs to use the actor's ceilingz instead of its z. These functions
  are called from P_ZMovement() when a collision with the floor or ceiling has been detected
  but before the z has been clamped. e.g. A hard fall will leave the actor's z beneath the floor
  even though it will be set to the floor after P_CheckFor3DFloorHit() returns.

SVN r3460 (trunk)
2012-03-20 03:05:33 +00:00
Randy Heit
ab60c1afcc - Changed CheckActorFloor/CeilingTexture to only check 3D floors that exist and are solid.
SVN r3459 (trunk)
2012-03-20 03:00:33 +00:00
Randy Heit
7045bfd19f - Fix another signed/unsigned warning from GCC.
SVN r3458 (trunk)
2012-03-20 02:22:17 +00:00
Randy Heit
0552f04e4c - Fixed: DCanvas::Dim() and DCanvas::Clear() did not clamp their coordinates to the screen.
SVN r3457 (trunk)
2012-03-20 02:20:06 +00:00
Randy Heit
2e9abe7408 - Fixed: When checking the REJECT contents one byte at a time, P_LoadReject() used rejectsize
instead of i as an index into rejectmatrix.

SVN r3456 (trunk)
2012-03-20 02:09:48 +00:00
Randy Heit
37a322e46b - Fixed: Teleports that were not initiated by walking would not trigger sector actions.
SVN r3455 (trunk)
2012-03-18 03:52:18 +00:00
Randy Heit
e93029a42a - Make CheckActorFloorTexture and CheckActorCeilingTexture aware of 3D-floors.
SVN r3454 (trunk)
2012-03-18 02:44:46 +00:00
Randy Heit
b4d3870ce6 - When morphing, transfer the score to the new actor, and when unmorphing, transfer the morphed
actor's score back to the old actor.

SVN r3453 (trunk)
2012-03-18 01:56:48 +00:00
Randy Heit
fc6d3738bb - Fixed: D_WriteUserInfoStrings() mixed the colorset with the color for the verbose form.
SVN r3452 (trunk)
2012-03-18 01:45:57 +00:00
Randy Heit
8fb20a98d1 - Fixed bug accidentally introduced in r3448.
SVN r3451 (trunk)
2012-03-18 01:34:53 +00:00
Randy Heit
6f12a6e8bb - Fix signed/unsigned mismatch warned by GCC.
SVN r3450 (trunk)
2012-03-17 03:10:19 +00:00
Randy Heit
849d6724d8 - Moved "Go away!" text into language.enu.
SVN r3449 (trunk)
2012-03-17 01:27:12 +00:00
Randy Heit
77c663a9b8 - In conjunction with all the below changes, attempt to fix A_CheckSightOrRange and A_CheckSight
for multiplayer: They now always check through the eyes of every player. For players whose
  cameras are not players, they also check through the eyes of those cameras.
- Using spynext/spyprev to switch from a non-player to a player now writes a command to the
  network stream and lets Net_DoCommand() take care of it later. The logic here is that if
  a player is viewing from something that isn't another player, then every player needs to know
  about it for sync purposes. Consequently, when they stop viewing from a non-player and switch
  to a player, everybody needs to know about that too. But if they are viewing from a
  player, it doesn't matter which player it is, so they can spynext/spyprev all they want
  without letting the other players know about it (and without potentially breaking demos--due
  to the above-mentioned two codepointers--while doing it during demo playback).
- Replaced the instances of checking players[consoleplayer].camera for a valid pointer to
  ones that do it for every player.
- Fixed: Upon changing levels, all players but the consoleplayer would have their cameras NULLed.
- Fixed: player_t::FixPointers() needs to bypass the read barriers, or it won't be able to
  do substitutions of old objects that are pending deletion.

SVN r3448 (trunk)
2012-03-17 00:52:33 +00:00
Randy Heit
73a78caa5c - Added support for a few extra color ranges to Player.Colorset so that the Strife player's
predefined colors can properly define the standard Strife translation ranges.

SVN r3446 (trunk)
2012-03-16 02:23:31 +00:00
Randy Heit
e6a0fbe4db - Fixed: Missiles that exploded on a wall because they exhausted their bounce count did not leave decals.
SVN r3445 (trunk)
2012-03-16 01:17:12 +00:00
Randy Heit
73c55b52f9 - Fixed: The check for CHANGELEVEL_KEEPFACING in G_FinishTravel() needed parentheses.
SVN r3444 (trunk)
2012-03-16 00:59:10 +00:00
Randy Heit
5a076c1f32 - Fixed: The distance parameter for A_RadiusThrust was defined as fixed, when the parameter
passed to P_RadiusAttack is just a regular int.

SVN r3443 (trunk)
2012-03-16 00:41:11 +00:00
Randy Heit
9f168e29e2 - Added clearlinespecial, for doom.wad e3m4 line 1069.
- Allow using the parameterized compatibility options with IWAD maps.

SVN r3442 (trunk)
2012-03-15 23:41:44 +00:00
Randy Heit
5f23b4f64a - Fixed: Destroying a weapon that claimed it was its own sister would crash.
SVN r3441 (trunk)
2012-03-15 23:18:13 +00:00
Randy Heit
f500947814 - Apply fix from previous commit to Doom-format maps. (Previous commit only did it for Hexen.)
SVN r3440 (trunk)
2012-03-15 22:59:39 +00:00
Randy Heit
914ef44c59 - Fixed: In non-UDMF maps, projectile impact activation implies projectile cross activation as well.
SVN r3439 (trunk)
2012-03-15 22:57:00 +00:00
Randy Heit
977b2caa30 - Applied a modified version of FDARI's patch to prevent giving health to dead things:
* P_GiveBody() now takes a max parameter so that it can also do the bulk of the work
    AHealth::TryPickup() previously did.
  * Setting an actor's health to 0 or below with SetActorProperty will now kill the actor
    properly.

SVN r3438 (trunk)
2012-03-15 21:21:00 +00:00
Randy Heit
6290ea4fcb - Added setactivation command for compatibility.cpp to fix the gear boxes on hexdd.wad, map54,
which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.

SVN r3437 (trunk)
2012-03-15 20:33:33 +00:00
Randy Heit
ba2e8b2461 - Fixed: Old-style ACS has the string table record offsets from the start of the object file to
the strings, not from the start of the string table, so UnescapeStringTable() needs to be
  told where the offsets are based.

SVN r3436 (trunk)
2012-03-15 19:08:19 +00:00
Randy Heit
58f7e72d1b - Restored savegame compatibility that was removed in r3427.
SVN r3435 (trunk)
2012-03-13 02:43:24 +00:00
Randy Heit
c05345668c - Fix wrong case 'NULL' from previous commit. (I sure hope that patch was
tested!)



SVN r3434 (trunk)
2012-03-12 22:23:17 +00:00
Christoph Oelckers
365311ec36 - added SMMU/Eternity method of defining warped textures (Patch by Gez)
SVN r3433 (trunk)
2012-03-12 14:30:45 +00:00
Randy Heit
ce43552ebb - Use _exit() instead of exit() when Timidity++ cannot be execed, because
exit() can (and does) make the process hang. (It sure would be nice if
  POSIX-land had a simple CreateProcess API, but I guess that would be too
  easy, huh?)



SVN r3432 (trunk)
2012-03-12 04:05:15 +00:00
Randy Heit
4d64085c8a - Fixed: The PlayerDisplay menu item ignored the FlipX property of the sprite frames.
SVN r3431 (trunk)
2012-03-12 01:41:19 +00:00
Randy Heit
748eb255cc - Fixed: R_ExtendSpriteFrames() neglected to set the new spriteframes value for the sprite.
SVN r3430 (trunk)
2012-03-12 01:34:19 +00:00
Randy Heit
162ad601ba - Fixed bug introduced in r3412: The SetStyle() call needs to come after the scissoring check,
because the latter can flush the quads, including the one SetStyle() just set a style for.

SVN r3429 (trunk)
2012-03-12 01:22:19 +00:00
Christoph Oelckers
e4880d162f - added Xaser's submission for accessing accuracy and stamina from DECORATE and ACS.
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.


SVN r3427 (trunk)
2012-03-11 09:08:35 +00:00
Randy Heit
f94b38fd7f - Fixed: The softsynths could get stuck on the last notes of nonlooping songs.
SVN r3426 (trunk)
2012-03-11 04:30:35 +00:00
Randy Heit
957f67f7cc - Fixed: FMOD as MIDI device always looped the song, even when it shouldn't (such as the title music).
SVN r3425 (trunk)
2012-03-11 03:56:20 +00:00
Randy Heit
51e66acc6b - Fixed: UnescapeStringTable() used the wrong position in the script file for Hexen-style ACS.
SVN r3424 (trunk)
2012-03-11 03:47:45 +00:00
Randy Heit
58ed367280 - Fixed: If the first four bytes of the NODES lump are all zero, the nodes would not be loaded,
nor would they be generated.

SVN r3423 (trunk)
2012-03-11 03:25:04 +00:00
Randy Heit
d367b2941a - Fixed: Monsters spawned by the Boss Brain would not go after the player unless they were in sight.
SVN r3422 (trunk)
2012-03-10 02:17:49 +00:00
Randy Heit
e9f832460b - Added "misc/startupdone" sound to be played when the startup screen is closed and the game
is about to begin.

SVN r3420 (trunk)
2012-03-10 01:54:00 +00:00
Randy Heit
a12729670b - Fixed: The user could interact with the conversation menu during demo playback and mess up the
demo.
- Fixed: The conversation menu stayed up during demo playback even after the conversation was
  over.

SVN r3419 (trunk)
2012-03-10 01:24:59 +00:00
Randy Heit
6d59fb3e9f - Fixed: If the dialogues are freed while a dialogue menu is open, we need to close that menu,
or it will crash because the dialogue node it refers to no longer exists.

SVN r3418 (trunk)
2012-03-10 00:38:38 +00:00
Randy Heit
2f3ea885c5 - Fixed: The identity translation for players should not be remapped through GPalette.Remap[].
The graphics are already mapped through this, so we don't need to do it again when translating.
  Moreover, if there was no duplicate of color 0, but there was a different color with a 
  duplicate, this means we end up drawing players with the duplicated color wherever it should
  be color 0. (Standard translations already had this right.)

SVN r3417 (trunk)
2012-03-10 00:26:42 +00:00
Randy Heit
29369b4d34 - Change some of the CMake GCC build flags from appending new ones to prepending them so they
can be overridden.

SVN r3416 (trunk)
2012-03-09 23:30:47 +00:00
Randy Heit
5564b99d3a - Fixed: UseInventory from ACS should ignore the totally frozen property.
SVN r3415 (trunk)
2012-03-09 01:56:37 +00:00
Randy Heit
10eb15fab9 - Fixed: Standing inside a "window" with a pushable exterior wall would trigger that wall if
your movement was blocked, even if it wasn't that wall that blocked you. Note that this is just
  a Z check against the actor and the floor and ceiling heights; it might still be possible to
  goof it up, but the common case is fixed.

SVN r3414 (trunk)
2012-03-09 01:49:26 +00:00
Randy Heit
ac3b805dd9 - Fixed: ACS's ClearInventory was not equipped to handle items that destroy other items when
destroyed. For example, if a weapon has a sister weapon immediately after it in the inventory
  list, they would both be destroyed by the call to destroy the weapon, and ClearInventory
  would fail to find anything beyond the sister weapon in the inventory list.

SVN r3413 (trunk)
2012-03-09 01:19:02 +00:00
Randy Heit
76b5e7ef60 - Fixed: D3DFB::DrawTextureV() did not disable the scissor test if it was needed but SetStyle()
decided there was nothing to draw. In practical terms, this means that if your weapon is
  completely invisible, the game would not draw anything outside of the main play area because
  the scissor test would be left on for the entire frame and not just the weapon's quad.

  Making the call to SetStyle() before the scissor check is enough to fix this.

SVN r3412 (trunk)
2012-03-09 00:12:04 +00:00
Randy Heit
8f8f937f9b - The "give artifacts" and "give puzzlepieces" commands now ignore items that have been replaced.
"give everything" continues to give replaced items, however.

SVN r3411 (trunk)
2012-03-08 23:34:00 +00:00
Randy Heit
fdec9bdee3 - Fixed: The memmove() in AddToConsole() did not include the terminating null character.
SVN r3410 (trunk)
2012-03-08 23:17:53 +00:00
Randy Heit
e5e1ee00a6 - Handle ACS string escape sequences at load time rather than print time.
- Fixed: FBehavior::FindStringInChunk() was not big-endian safe.
- Fixed: FBehavior::LookupString() was not big-endian safe.

SVN r3406 (trunk)
2012-03-08 21:37:34 +00:00
Randy Heit
5f88d2c9f0 - All ACS debugging messages are now aware of named scripts.
- Identify script types by name in FBehavior::StaticStartTypedScripts().

SVN r3405 (trunk)
2012-03-08 20:48:53 +00:00
Christoph Oelckers
d3981197c5 - moved the FRenderer::StateChanged call from AActor::StaticSpawn to AActor::PostBeginPlay.
- ensured that all classes reach AActor's PostBeginPlay method. Some were missing a Super call.


SVN r3404 (trunk)
2012-03-07 01:03:56 +00:00
Randy Heit
f2f9bd800d - Fixed: When processing the SFLG and SVCT chunks in ACS objects, the script number must be
read as a signed integer.

SVN r3402 (trunk)
2012-03-04 03:18:06 +00:00
Randy Heit
64fb6410cf - Fixed: FStringTable::operator[] would crash when passed a NULL string pointer.
SVN r3401 (trunk)
2012-03-03 03:19:29 +00:00
Randy Heit
676ce338b1 - Fixed: The game would lockup when using the override polyobject specials with cyclical chains
of mirrored polyobjects. Fixing this has also removed lots of duplicated code for mirrored
  polyobjects.

SVN r3400 (trunk)
2012-03-02 02:23:37 +00:00
Randy Heit
f6c1c0e2df - Truncate rotating polyobjects to 7 bits of fractional precision per vertex.
Fixes known cases of freezing.

SVN r3399 (trunk)
2012-02-28 03:05:31 +00:00
Randy Heit
64e992f648 - Remove seeker missile restriction from A_JumpIfTracerCloser.
SVN r3398 (trunk)
2012-02-28 02:19:57 +00:00
Randy Heit
0fc6d9a0c6 - Unload all bound camera textures when FCanvasTextureInfo::EmptyList() is called.
SVN r3397 (trunk)
2012-02-28 02:17:29 +00:00
Randy Heit
fcb0840246 - Fixed: The DConversationMenu constructor is not the appropriate place to set menuactive to
MENU_OnNoPause.

SVN r3396 (trunk)
2012-02-28 02:07:06 +00:00
Randy Heit
d59280eadb - Preserve the MF_BLOCKED flag on level-spawned actors that have it in their default properties.
SVN r3395 (trunk)
2012-02-28 01:54:35 +00:00
Randy Heit
1e21ebad5d - Let puke and pukename take up to four script parameters.
- Pass ACS_ExecuteWithResult's fifth argument as a fourth script parameter.
- Simplify P_StartScript()'s usage.

SVN r3394 (trunk)
2012-02-26 03:36:05 +00:00
Randy Heit
3fae0e3906 - Enable arg0str for UDMF things and named scripts.
SVN r3390 (trunk)
2012-02-26 02:32:45 +00:00
Randy Heit
7106c06811 - Allow for ACS_NamedExecute and friends to be used with SetThingSpecial.
SVN r3389 (trunk)
2012-02-26 02:25:33 +00:00
Randy Heit
87f23f6d38 - Use a signed integer for the script number when loading the transitional ACS binary format
in order to be congruent with the present-day binary format.

SVN r3388 (trunk)
2012-02-26 02:10:32 +00:00
Randy Heit
77a4b9a29b - Give actors modified via Dehacked than CANUSEWALLS flag, whether they look like monsters
at first glance or not.

SVN r3386 (trunk)
2012-02-23 03:24:13 +00:00
Randy Heit
22dfc82338 - Use the same darkening amount for default blood and custom blood particles.
- Cache particle colors so custom particle colors don't require a full scan of the palette each
  time they're created. Also fixes a bug with custom blood colors.

SVN r3385 (trunk)
2012-02-23 02:50:36 +00:00
Randy Heit
9457a1b3f8 - So, apparently the XMIDI library uses a fixed 120 Hz clock for MIDI events. As a result, we
should ignore any tempo events in XMIDI songs that were left over from the original MIDI
  files, since the converter didn't remove them.

SVN r3384 (trunk)
2012-02-23 02:22:56 +00:00
Randy Heit
c3dba9ca9a - Added writemidi console command. If the currently playing song is a MIDI variant, this will
write it to disk.

SVN r3383 (trunk)
2012-02-22 03:28:33 +00:00
Randy Heit
d3ad8ca3d8 - Fixed: XMISong::ProcessInitialMetaEvents() did not set the Division for tempo events. (Why
does XMI modify the division based on the tempo?)

SVN r3382 (trunk)
2012-02-22 02:05:12 +00:00
Randy Heit
d6e898be38 - Fixed: UDMFParser::AddUserKey() checked against the wrong token types when determining
the values type. Also, GetUDMFInt() performed a float-to-fixed conversion on the value it
  returned.

SVN r3381 (trunk)
2012-02-21 22:11:52 +00:00
Randy Heit
472ac1b07c - Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
original vertices map to the new ones until after vertex slopes are handled.

SVN r3380 (trunk)
2012-02-21 21:52:42 +00:00
Randy Heit
514f29a34a - Added Gez's custom flechettes patch, with ArtiPoisonBag4 renamed to ArtiPoisonBagGiver and
ArtiPoisonBag5 renamed to ArtiPoisonBagShooter.

SVN r3379 (trunk)
2012-02-21 20:58:33 +00:00
Randy Heit
2918a87479 - Added Gez's thrupushups fix.
SVN r3378 (trunk)
2012-02-21 20:50:38 +00:00
Randy Heit
170284ad57 - Added Gez's HMI/XMI division fixes, and partially the XMI tempo fix (not currently used).
SVN r3377 (trunk)
2012-02-21 20:19:25 +00:00
Randy Heit
d54f9c3616 - Added startup screen customization, courtesy of Gez.
SVN r3375 (trunk)
2012-02-21 19:52:40 +00:00
Randy Heit
67bbc0f95c - Print named script's names for the scriptstat console command.
SVN r3374 (trunk)
2012-02-21 19:27:30 +00:00
Randy Heit
7b5612c45a - Added ACS_NamedExecuteWithResult for DECORATE expressions. Since this is a pretty long name,
you can also use CallACS, if you wish. The two are synonyms.

SVN r3373 (trunk)
2012-02-21 19:24:02 +00:00
Randy Heit
d9b8b344ff - Added support for using named scripts with UDMF maps. On lines with ACS specials
(i.e. ACS_Execute, etc.), set the arg0str property to the name of the script to execute. The
  standard numeric arg0 property will be ignored in this case.

SVN r3372 (trunk)
2012-02-18 02:39:01 +00:00
Randy Heit
cbf7162e16 - Allow for using ACS_NamedExecute and friends with SetLineSpecial.
SVN r3371 (trunk)
2012-02-18 02:17:33 +00:00
Braden Obrzut
9cd0e48ea3 - Fixed: Forgot to initialize inventoryItem to NULL in DrawBar.
SVN r3370 (trunk)
2012-02-18 02:01:28 +00:00
Braden Obrzut
449bd90121 - Fixed: Runtime error on Mac OS X. For whatever reason merely having the call to CFUserNotificationDisplayAlert() in I_FatalError caused exception handling to quit working. Moving it to a separate file seems to fix this. Also removed the warning about FRenderer having a non-virtual destructor.
SVN r3367 (trunk)
2012-02-16 22:58:17 +00:00
Randy Heit
8f516a1007 - Added pukename console command. This is mostly the same as puke, except the scripts are
named, and to run a script using ACS_ExecuteAlways, you need to add "always" after the script
  name but before any arguments. e.g.:
    pukename "A Script" 1
  Will run the script "A Script" with a single argument of 1, provided the script is not 
  already running.
    pukename "A Script" always 1
  Will always run the script "A Script" with a single argument of 1.

SVN r3365 (trunk)
2012-02-16 22:13:46 +00:00
Randy Heit
7561beb212 - Added action functions that work with script names instead of script numbers. They are
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
  ACS_NamedExecuteAlways to run a script with a name.

SVN r3364 (trunk)
2012-02-16 21:49:09 +00:00
Randy Heit
4195993023 - Make deferred scripts work with named scripts.
- Added ACS_Named* function variants of the ACS_* specials that take script names instead of
  numbers. As these are functions and not specials, they can only be used from inside ACS.

SVN r3363 (trunk)
2012-02-16 21:23:03 +00:00
Braden Obrzut
6f17e0f51b - Fixed: Mac universal binary build. (I actually just realized that my DRDTeam build script ended up just working because of this modification.)
SVN r3362 (trunk)
2012-02-16 20:18:46 +00:00
Braden Obrzut
da974c3444 - Allow any parameterized SBarInfo value to use parentheses to help make the syntax a little more consistent.
SVN r3361 (trunk)
2012-02-16 05:01:17 +00:00
Braden Obrzut
25b73ac023 - Added ability to use a constant for the maximum comparator for health and armor drawbars.
SVN r3360 (trunk)
2012-02-16 04:21:43 +00:00
Randy Heit
9ffb4c40ac - Added support for loading named ACS scripts. You can't run them directly at the moment, but
you can still use them for automatically executed script types (like open and enter).
- Change the DACSThinker::RunningScripts array into a TMap so that it can catalog the new range
  of ACS scripts (up to 32767).


SVN r3359 (trunk)
2012-02-15 02:18:30 +00:00
Randy Heit
ebd115e7ca - Removed snd_3dspread, because it totally does not do what I want. I was using it to preserve
some of the stereoness of stereo sounds played in 3D. My testing was done only with stereo
  speakers, however, and I did not realize that it was moving the perceived physical location
  of the sound itself (because it sounded fine with my two speakers). So when 3D spread started
  working with mono sounds as well in FMOD 4.28, sound positioning was completely broken for
  everything when outputting to more than two speakers, because sounds were being spread
  across a 180 degree arc.

  Whoops!

  Stereo sounds are now completely mono when not played by you, the listener.

SVN r3357 (trunk)
2012-02-14 03:15:13 +00:00
Randy Heit
5a95c997d1 - Added keys on the automap for Heretic in easy mode, courtesy of Gez.
SVN r3356 (trunk)
2012-02-12 02:45:48 +00:00
Randy Heit
540473cbe0 - Fixed: Sound limiting applied even to sounds that were already playing on the same
actor+channel. Since in this case, it's really just restarting the sound, it shouldn't limit
  it. (Since it's already playing, we know the limit wasn't exceeded when it started playing, so
  it shouldn't be exceeded if we restart it now.)


SVN r3355 (trunk)
2012-02-12 02:41:55 +00:00
Randy Heit
033b3964f1 - Fixed: C_DoKey() must disable all doublebind processing if it isn't passed any doublebindings.
This is because the automap calls it with its own bindings, which effectively cancelled all
  doublebindings while the automap was open.

SVN r3354 (trunk)
2012-02-11 01:44:56 +00:00
Randy Heit
d2c8a86bb4 - Fixed: CheckMobjBlocking() did not consider one-sided lines without the ML_BLOCKING flag to be blocking.
SVN r3353 (trunk)
2012-02-11 01:17:09 +00:00
Randy Heit
cd150bd170 - Fixed: Forgot to divide the length of the SVCT chunks in ACS objects by 4 to get the actual
number of scripts to set VarCount for.

SVN r3352 (trunk)
2012-02-11 01:04:42 +00:00
Randy Heit
e4728ba6f0 - Fixed: DCanvas::DrawTextV needs to accept the entire tag list in one parameter. Otherwise, it
can't pass it to DrawTexture with a simple TAG_MORE. (Not sure why I thought the initial tag
  needed to be separate, though it did catch one case where it wasn't provided.)

SVN r3351 (trunk)
2012-02-11 00:15:03 +00:00
Randy Heit
68fbd75897 - Fixed compilation with FMOD 4.38+. The removal of hardware voices and EAX was a fairly
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
  4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
  to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
  FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
  out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
  DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
  first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
  FMODs, the following have been added:
  * snd_drawoutput now labels its outputs with the speakers they represent.
  * DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
    DrawText to a Unicode/non-Unicode variant.
  * The loopsound console command was added to spawn an actor at the player's location and
    have it loop a sound infinitely.
  Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
  my code, though I don't really know where to begin looking for the problem.

SVN r3350 (trunk)
2012-02-10 00:53:50 +00:00
Christoph Oelckers
5d7ee4dbfd - fixed: Line type 49 was wrong for all games. Fixed by adding a new Ceiling_CrushAndRaiseDist special. (thanks to Gez for the patch)
SVN r3348 (trunk)
2012-02-09 19:59:32 +00:00
Randy Heit
ddd5fe7535 - Fixed: If an episode skips the skill menu, it should also skip the confirm skill menu
if the default skill requests confirmation.

SVN r3347 (trunk)
2012-01-24 03:25:06 +00:00
Randy Heit
9d67dc36e8 - Fixed: Episodes with NoSkillMenu defined had their own idea of default skill that differed
from episodes with skill menus (and completely ignored whichever skill is explicitly defined
  as the default skill).

SVN r3346 (trunk)
2012-01-24 03:16:24 +00:00
Randy Heit
ef88515dda - Remove all restrictions on what you can do with tags as line special arguments in xlat.
Something like 「(tag & 5) + (tag & 2) / 2」 is now a valid argument for a standard line
  translation.

SVN r3345 (trunk)
2012-01-23 04:18:37 +00:00
Randy Heit
4b2ae689ed - Added modulus to FParseContext/xlat.
- Fixed: Division of tag arguments for xlat was in the wrong order.

SVN r3344 (trunk)
2012-01-23 02:47:51 +00:00
Randy Heit
b21062c39a - Added more tag operators for xlat: * / & | ^
SVN r3343 (trunk)
2012-01-23 00:24:42 +00:00
Randy Heit
f28393263b - Improve tag support for xlat: Any combination of arguments can now be tags, and you can
add (or subtract) a constant to them. If you do wish to add a constant, tag must come first.
  e.g. tag+3 is good, but 3+tag will not work. (As a bonus, the parser is simpler, too.)

SVN r3342 (trunk)
2012-01-22 22:55:20 +00:00
Randy Heit
d9713669f1 - Fixed: Totally freezing a player did not ignore crouch toggling.
SVN r3341 (trunk)
2012-01-22 00:31:42 +00:00
Randy Heit
00d3e1975f - Play "misc/secret" as a UI sound.
SVN r3340 (trunk)
2012-01-22 00:18:13 +00:00
Randy Heit
2faf92858a - Fixed: LIGHT2SHADE would overflow with light values larger than 10 bits.
SVN r3339 (trunk)
2012-01-22 00:14:02 +00:00
Randy Heit
1bdbfb360e - Remove an int->bool conversion warning.
SVN r3338 (trunk)
2012-01-21 23:51:24 +00:00
Randy Heit
a408a913bc - Added missing newline characters to [BSP rebuilding] messages in p_glnodes.cpp.
SVN r3337 (trunk)
2012-01-21 23:48:46 +00:00
Randy Heit
83fc6cf53a - Fixed: Hexen's ACS implementation truncates all line specials to bytes, so we need to do the
same for maps defined with Hexen-style MAPINFOs.

SVN r3336 (trunk)
2012-01-21 23:47:13 +00:00
Randy Heit
243197bfd4 - Fixed: Setting an actor's score with ACS also modified its nametag.
SVN r3335 (trunk)
2012-01-21 23:16:35 +00:00
Randy Heit
038d3cc820 - Initialize mSentAdvance to false.
SVN r3334 (trunk)
2011-12-25 22:45:12 +00:00
Randy Heit
8e636b8abf - Fixed: Must not try to draw null flats in the textured automap.
SVN r3333 (trunk)
2011-12-14 00:36:47 +00:00
Randy Heit
7279e2ad62 - Fixed: Player pitch limits were reset to 0 when changing levels and loading
saved games.



SVN r3332 (trunk)
2011-12-14 00:16:19 +00:00
Christoph Oelckers
b1905c16ef - added UDMF LOcknumber property, submitted by Nightfall.
SVN r3331 (trunk)
2011-12-12 16:07:32 +00:00
Braden Obrzut
3b8f5e0d39 - Fixed: levellump for drawstring should be all uppercase for consistency.
SVN r3330 (trunk)
2011-12-09 00:59:38 +00:00
Christoph Oelckers
893455ef61 - sync source with latest GZDoom:
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.


SVN r3329 (trunk)
2011-12-06 08:36:28 +00:00
Randy Heit
8e8331d44c - Fixed: Pressing a key to advance an intermission screen only worked on
the local computer.



SVN r3328 (trunk)
2011-12-06 02:51:32 +00:00
Randy Heit
2f8d6beb1e - Be less verbose when attempting to play non-ZDoom demos.
SVN r3327 (trunk)
2011-12-06 01:52:07 +00:00
Randy Heit
5284ab9688 - Do nothing in D_DoAdvanceDemo if gameaction is not ga_nothing.
SVN r3326 (trunk)
2011-12-06 01:50:38 +00:00
Randy Heit
43fed9dc89 - Need to bump demo/gameversion due to DEM_SETPITCHLIMIT. MINDEMOVERSION also
needs to be touched, since the default limits are now 0.



SVN r3325 (trunk)
2011-12-06 01:30:48 +00:00
Randy Heit
b41dbf8a52 - A_SetPitch now clamps the player's pitch within the valid range. It can
be made to clamp other actors' pitches to within the range (-90,+90)
  degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.



SVN r3323 (trunk)
2011-12-06 01:25:37 +00:00
Randy Heit
0897a593c7 - When a missile teleports, maintain velocity on the other end.
SVN r3322 (trunk)
2011-11-28 00:10:04 +00:00
Braden Obrzut
7d348e7148 - Fixed: The scanner triggered an assertion failure on empty strings.
SVN r3321 (trunk)
2011-11-26 06:59:35 +00:00
Braden Obrzut
cffae9c33c - Applied Thomas's patch to fix physics with non-solid polyobjs, but adjusted it to work with 3D mid textures as well (at least as well as I could).
SVN r3320 (trunk)
2011-11-25 21:49:03 +00:00
Randy Heit
17ba09c882 - Fixed: Cht_ChangeLevel cheats should not check for disabled cheats.
SVN r3319 (trunk)
2011-11-24 04:36:36 +00:00
Randy Heit
7d502e7789 - Added SMF_CURSPEED flag for A_SeekerMissile to cause it to use the missile's current speed rather than its Speed property.
SVN r3318 (trunk)
2011-11-24 04:27:47 +00:00
Randy Heit
04387a6924 - Initialize all parameters when converting MBF_PlaySound to A_PlaySound,
because volume was being passed as 0 to A_PlaySound.



SVN r3317 (trunk)
2011-11-24 03:59:02 +00:00
Randy Heit
48c7423fbf - Added flag ALF_NOFRIENDS and a friend-basis pointer to P_AimLineAttack().
A_DeathBallImpact uses these to avoid aiming at friends when the death ball
  bounces. (The pointer is needed because the missile itself does the aiming,
  not the player that shot it, and missiles are nobody's friends.)



SVN r3315 (trunk)
2011-11-07 01:23:23 +00:00
Randy Heit
f00f5d2304 - Allow subclasses when checking for PowerWeaponLevel2.
SVN r3314 (trunk)
2011-11-07 00:43:41 +00:00
Randy Heit
66f86add05 - Fixed: Starting in a sector with a musinfo thing would not trigger the thing.
SVN r3313 (trunk)
2011-11-07 00:31:17 +00:00
Christoph Oelckers
e6e15be7e0 - fixed: p_floor.cpp had some checks for 0-tags wrong (thanks to FDARI for the fix)
SVN r3312 (trunk)
2011-11-05 22:45:58 +00:00
Randy Heit
9acf65b9a4 - Added support for a PALVERS lump. This specifies replacement textures to
be used when for walls and floors when the renderer is paletted. The format
  is very simple:
    rgbtex1 paltex1
    rgbtex2 paltex2
    ...
  The first texture is the one to be used normally, and the second is the one
  to be used in paletted modes.

  The vid_nopalsubstitutions cvar can be used to ignore this lump.



SVN r3311 (trunk)
2011-11-04 01:12:53 +00:00
Braden Obrzut
e68d956208 - Fixed: 2048 should be a valid height for a Doom patch.
SVN r3310 (trunk)
2011-11-03 21:08:39 +00:00
Randy Heit
4816b3182b - Add compat_badangles to the menu.
SVN r3309 (trunk)
2011-11-02 02:44:01 +00:00
Randy Heit
e121bd7d92 - Added compat_badangles to simulate Doom's incorrect sine table: Player
spawning and teleporting will be offset by one fineangle so they cannot
  face directly in one of the cardinal directions.



SVN r3308 (trunk)
2011-11-01 02:58:52 +00:00
Randy Heit
c23b918596 - Fixed: restart ccmd did not reset the palette.
SVN r3307 (trunk)
2011-11-01 01:59:47 +00:00
Randy Heit
3401d9f2bb - Fix incorrect line arg count for Ceiling_Waggle.
SVN r3306 (trunk)
2011-11-01 01:41:01 +00:00
Randy Heit
de956a9ab6 - Added a fourth paremeter to Floor_LowerToHighest. Set it to 1 to always apply
the offset to the target height. (This is Heretic's behavior.)

SVN r3304 (trunk)
2011-10-27 01:35:30 +00:00
Christoph Oelckers
b5cd69fe4c - fixed: Invalid intermission string references to the string table could cause a crash.
SVN r3301 (trunk)
2011-10-23 09:46:31 +00:00
Randy Heit
307050d38d - Remove the chasecam restriction that the player sprite must be visible. (When
crushed, the real player is turned invisible, defeating the death/chasecam.)



SVN r3300 (trunk)
2011-10-03 00:56:01 +00:00
Randy Heit
3117f657c7 - Change UDMF lineflag 'transparent' to 'translucent' to match the spec.
(Hopefully nobody used 'transparent'; it's not in the DoomBuilder configs,
  so that should be a safe assumption.)



SVN r3298 (trunk)
2011-10-03 00:36:37 +00:00
Braden Obrzut
9c8bb236ec - Backport r1253 through r1256 and r1259 of GZDoom.
* By pressing request, allow Linux users to build ZDoom with an FMOD version that doesn't give them 3D sound positioning. :p
	* Fixed severe copy-pasta portal copy bug.
	* 3D floors hidden by being moved above the ceiling or below the floor will no longer show in the automap.
	* Reject TEXTURES scale of 0. They'd do nothing but provoke a division by zero error.
	* Maybe fixed Linux compilation?

SVN r3297 (trunk)
2011-09-27 01:14:31 +00:00
Christoph Oelckers
3c47a30249 - added Gez's submission for inventory restrictions but changed the added checks to be in the main CallTryPickup function.
SVN r3296 (trunk)
2011-09-23 08:23:51 +00:00
Christoph Oelckers
a0bb1c2546 - added Gez's patch for proper splash checks with 3D-floors.
SVN r3295 (trunk)
2011-09-21 19:39:12 +00:00
Randy Heit
c12538c346 - Fixed crash when trying to play a MIDI file with no notes.
SVN r3294 (trunk)
2011-09-14 23:34:28 +00:00
Randy Heit
de8bf651f2 - Fix warnings reported by gcc version 4.5.2 (Ubuntu/Linaro 4.5.2-8ubuntu4)
SVN r3293 (trunk)
2011-09-14 23:24:32 +00:00
Braden Obrzut
d6b6a73fee - Fixed MSVC warning.
SVN r3292 (trunk)
2011-09-13 20:13:26 +00:00
Braden Obrzut
faa122ede3 - Adjust VisibleToPlayerClass to accept multiple classes as well as work with inheritance.
SVN r3291 (trunk)
2011-09-10 04:24:40 +00:00
Braden Obrzut
c013e72caa - Backported VisibleToTeam and VisibleToPlayerClass from Skulltag with some modifications.
SVN r3290 (trunk)
2011-09-08 01:28:26 +00:00
Braden Obrzut
bb1b825f24 - Backported kgsws's weapon dropitem changes from Skulltag.
SVN r3289 (trunk)
2011-09-08 00:55:47 +00:00
Randy Heit
7714ee3ffd - Fix more errors found with static code analysis.
SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
f8bc459a21 - fix uninitialized string buffer in bot code.
SVN r3287 (trunk)
2011-08-31 22:49:24 +00:00
Christoph Oelckers
5747406776 - fixed some more potential NULL pointer accesses.
SVN r3286 (trunk)
2011-08-31 06:14:28 +00:00
Christoph Oelckers
f2a457206c - fixed some potential NULL pointer accesses.
SVN r3285 (trunk)
2011-08-30 15:34:40 +00:00
Braden Obrzut
eafb9da2c1 - Backported GZDoom r1246:
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.


SVN r3284 (trunk)
2011-08-23 02:39:20 +00:00
Braden Obrzut
edfc16906a - Disable the save game menu when not in a level.
SVN r3283 (trunk)
2011-08-19 07:56:43 +00:00
Braden Obrzut
f6ddad95b7 - Set the CMAKE_MODULE_DIR so that we can use find_package instead of include for FluidSynth.
- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.

SVN r3280 (trunk)
2011-08-16 21:59:35 +00:00
Braden Obrzut
5c81cf20ba - Merged r1236, r1237, and r1240 of GZDoom.
SVN r3279 (trunk)
2011-08-14 23:53:20 +00:00
Braden Obrzut
f42358ad08 - Backported FMOD Ex 4.34 fixes from gzdoom-macosx. (With changes to continue to allow compilation with 4.22-4.28.)
SVN r3278 (trunk)
2011-08-13 21:11:09 +00:00
Braden Obrzut
ba4630f0df - Added ammo1capacity and ammo2capacity to drawnumber.
SVN r3277 (trunk)
2011-08-13 20:30:59 +00:00
Braden Obrzut
bdbea0da32 - Use kernel semaphores on Mac OS X since it doesn't support POSIX semaphores.
SVN r3276 (trunk)
2011-08-01 03:53:57 +00:00
Christoph Oelckers
080e769c76 - removed all asserts from the interpolation objects' Destroy methods. The condition will not be true after a failed savegame write occured.
- fixed: D_ErrorCleanup must clear 'savegamerestore'.
- fixed: Cleaning up when loading a savegame failed while restoring the thinker list did not work. There were two issues:
  * removed the asserts in GC::SweepList because they get triggered by thinkers that were not fully initialized during loading.
  * AActor::UnlinkFromWorld may not assume that the sector list has been initialized when this function is called. 

SVN r3274 (trunk)
2011-07-15 13:26:36 +00:00
Braden Obrzut
c8b8cdd13b - Fixed: SBarInfo string center alignment didn't work with non-monospace fonts.
SVN r3271 (trunk)
2011-07-14 09:31:39 +00:00
Braden Obrzut
dc50487432 - Lets try using semaphores on Linux instead of sleeping to implement cl_capfps.
SVN r3270 (trunk)
2011-07-11 02:35:33 +00:00
Christoph Oelckers
f84368677a - updated OpenAL branch.
SVN r3269 (openal)
2011-07-08 22:00:23 +00:00
Christoph Oelckers
d8ea5cdad9 - fixed: BlockLinesIterator::Next could get stuck in rare situations where validcount was altered while the iterator was still running. This should probably be dealt with by using another marking method but at least this prevents the engine from freezing.
SVN r3268 (trunk)
2011-07-07 22:09:09 +00:00
Christoph Oelckers
ba661308d4 - added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
55bb4afac8 - backported GZDoom extensions to renderer interface.
SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Braden Obrzut
85bd2e02c9 - Fixed Linux build issues.
SVN r3265 (trunk)
2011-07-07 20:49:55 +00:00
Christoph Oelckers
4ef68ded5d - fixed some leftover references to the software renderer.
SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
3e9ffc9ac9 - copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers
f08188b0e5 - removed unneeded includes of r_local.h.
SVN r3261 (trunk)
2011-07-06 18:12:16 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
163301dcd5 - took all includes of farchive.h out of headers. This file will have to be included explicitly in each source file that needs it.
SVN r3259 (trunk)
2011-07-06 14:20:54 +00:00
Christoph Oelckers
42091b1bb3 - changed AlterWeaponSprite so that it doesn't take a full vissprite as parameter.
- FCoverageBuffer is only used in r_things.cpp, so its declaration does not need to be in a global header that's included everywhere.


SVN r3258 (trunk)
2011-07-06 13:00:51 +00:00
Christoph Oelckers
03177090c0 - removed some unnecessary r_ header #includes.
SVN r3257 (trunk)
2011-07-06 10:55:04 +00:00
Christoph Oelckers
f8ba5af858 - separated sprite and skin maintenance code from r_things.cpp into a separate file.
SVN r3256 (trunk)
2011-07-06 10:24:40 +00:00
Christoph Oelckers
fbff5ca932 - moved r_interpolate.cpp and r_translate.cpp to r_data.
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.


SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5 - rename src/resources to src/r_data.
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Braden Obrzut
da7abc2a83 - Fixed: p_sectors.cpp wouldn't compile.
SVN r3253 (trunk)
2011-07-06 03:59:55 +00:00
Christoph Oelckers
0d43ecdd9d - moved side_t::GetLightLevel out of software rendering code.
SVN r3252 (trunk)
2011-07-05 21:30:17 +00:00
Christoph Oelckers
5bf6398d85 - moved render style and border drawing code out of r_draw.cpp.
SVN r3251 (trunk)
2011-07-05 20:41:53 +00:00
Christoph Oelckers
06d280f00a - moved all code not specific to the software renderer out of r_bsp.cpp.
SVN r3250 (trunk)
2011-07-05 19:50:01 +00:00
Christoph Oelckers
b57a39dd86 - moved R_AlignFlat out of renderer into main game code (r_ to p_.)
SVN r3249 (trunk)
2011-07-05 13:33:02 +00:00
Christoph Oelckers
17ed7aaabd - moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
2a3d1a4493 - updated CMakeLists.txt for last commit.
SVN r3247 (trunk)
2011-07-05 08:20:15 +00:00
Christoph Oelckers
7308e05ed0 - separated all voxel related resource maintenance code from r_things.cpp and r_data.cpp into its own file.
SVN r3246 (trunk)
2011-07-04 20:22:55 +00:00
Christoph Oelckers
4626492f50 - separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Christoph Oelckers
6748432014 - fixed: The compatibility savegame handling for the lightning code did not read the obsolete LightningLightLevels data from the savegame.
SVN r3244 (trunk)
2011-06-21 07:28:48 +00:00
Randy Heit
2dd4ea8400 - Fixed: LightningLightLevels[] was not just an array of light levels. The latter part was also
a bitmask describing which sectors had lightning. When this was expanded to shorts, the
  result was that random sectors would have their lighting zero'ed after a lightning flash. I
  really have to wonder what I was thinking when I decided to cram two completely unrelated
  things into the same array. Since a short is wide enough, I did away with the bitmask and
  just use SHRT_MAX to mark sectors that weren't lightninged.

SVN r3243 (trunk)
2011-06-21 03:38:32 +00:00
Randy Heit
4032b4c307 - Fixed: In gccinlines.h, the alternative for DivScale32 that took idiv's parameter in memory
did not mark eax as an early-clobber register, so GCC might decide to pass the memory address
  in eax, and it would get clobbered by the inline assembly before fetching the value to divide
  by.

  But rather than fix it by adding another '&', I have opted to mark it as in/out and do the
  zeroing outside the inline assembly, so GCC has maximum flexibility for scheduling the code.

SVN r3242 (trunk)
2011-06-18 05:43:51 +00:00
Randy Heit
4b78b07aca - Fixed: D3DFB::Draw3DPart() treated the screen's pitch as if it always equaled the width.
Considering this hasn't been guaranteed since before the D3DFB class was even written, this
  should have never made it in as-is.

SVN r3241 (trunk)
2011-06-18 05:18:28 +00:00
Christoph Oelckers
9fc5539ae7 - fixed case of damage type variables.
- fixed loading of BMF fonts' palettes. Index 0 is always transparent and the stored palette data starts at index 1.


SVN r3240 (trunk)
2011-06-17 22:46:34 +00:00
Christoph Oelckers
817368abc2 - changed R_InstallSpriteLump so that it doesn't abort for every seemingly misnamed lump in the sprites namespace. A warning is fully sufficient here.
SVN r3239 (trunk)
2011-06-16 13:10:03 +00:00
Christoph Oelckers
24593fe008 - added FDARI's A_Warp submission.
SVN r3238 (trunk)
2011-06-14 22:45:42 +00:00
Christoph Oelckers
4d7fcbf1b8 - added Major Cooke's Death/Paintype submission.
SVN r3237 (trunk)
2011-06-13 17:15:09 +00:00
Christoph Oelckers
e4455c293f - added DavidPH's DOHARMSPECIES submission.
SVN r3236 (trunk)
2011-06-13 10:43:07 +00:00
Christoph Oelckers
44921297d3 - added DavidPH's PoisonDamageType submission.
SVN r3235 (trunk)
2011-06-13 10:39:14 +00:00
Christoph Oelckers
a587ffed57 - added DavidPH's submission for allowing a special state on puffs when hitting bleeding actors.
SVN r3234 (trunk)
2011-06-13 10:34:46 +00:00
Christoph Oelckers
6ba0689b8d - added DavidPH's A_AlertMonsters range submission.
SVN r3233 (trunk)
2011-06-13 10:30:30 +00:00
Christoph Oelckers
4a7567107f - added DavifPH's submission for allowing THRUGHOST on puffs.
SVN r3232 (trunk)
2011-06-13 10:27:24 +00:00
Christoph Oelckers
ab60afd0b8 - added DavifPH's fix for poisoning invulnerable players.
SVN r3231 (trunk)
2011-06-13 10:25:03 +00:00
Christoph Oelckers
5d65ab6e6c - cleaned up setPointer interface.
- ZDoom part of setPointer/setActivator, submitted by FDARI.


SVN r3230 (trunk)
2011-06-13 10:22:47 +00:00
Christoph Oelckers
61dfb608f4 - added DavidPH's ProjectileKickback submission.
SVN r3228 (trunk)
2011-06-13 09:16:57 +00:00
Christoph Oelckers
74ad869e62 - ZDoom implementation of strcpy, submitted by FDARI.
SVN r3227 (trunk)
2011-06-13 09:14:02 +00:00
Randy Heit
e6de6fed3c - Revert r3214, which added some completely useless warnings for GCC.
I'm sure there are good reasons even GCC doesn't enable them by default when you use -Wall.



SVN r3225 (trunk)
2011-06-12 19:17:21 +00:00
Randy Heit
3401e92834 - Emulate the size limit of Doom's lightscale table by capping the value of vis passed to
GETPALOOKUP. The end result is that there is a minimum distance around you where light
  amplification stops and it gets no brighter. Should this scale with visibility? I can't say.

  So, yeah, it turns out all these years ago, I made this out to be harder than it really is.

SVN r3224 (trunk)
2011-06-12 03:15:15 +00:00
Randy Heit
ee8ca0de87 Fixed: Light levels outside the range [0,255] really do matter.
SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Christoph Oelckers
f69181f851 - added FDARI's latest actor pointer submission.
SVN r3222 (trunk)
2011-06-07 23:05:24 +00:00
Christoph Oelckers
0991d45838 - added kgsws's 3D floor textute rotation fix.
SVN r3221 (trunk)
2011-06-07 06:41:49 +00:00
Christoph Oelckers
2e4e5bdb28 - added DavidPH's damage type specific damage color submission.
SVN r3220 (trunk)
2011-06-06 22:23:43 +00:00
Christoph Oelckers
5df9af462a - added DavidPH's A_PainAttack extension submission.
SVN r3219 (trunk)
2011-06-06 13:23:28 +00:00
Christoph Oelckers
24ac385d83 - fixed: Telefrag damage should not be affected by skill damage factors.
SVN r3218 (trunk)
2011-05-28 06:53:04 +00:00
Christoph Oelckers
60a411c9ad - added A_GunFlash extension submission.
SVN r3217 (trunk)
2011-05-26 23:29:36 +00:00
Christoph Oelckers
6053627c5c - added DONTCORPSE submission.
SVN r3216 (trunk)
2011-05-26 23:27:58 +00:00
Christoph Oelckers
3277b508cd - added SEEINVISIBLE submission.
SVN r3215 (trunk)
2011-05-26 23:25:02 +00:00
Christoph Oelckers
81ae38c072 - added submission for disabling some new and rather pointless GCC warnings.
SVN r3214 (trunk)
2011-05-26 23:19:20 +00:00
Christoph Oelckers
b6960eec1a - fixed: The ALT_USES_BOTH weapon flag was missing in the list of DECORATE flags.
SVN r3213 (trunk)
2011-05-26 23:18:39 +00:00
Randy Heit
1579fd1c1c - Fixed: Selecting TiMidity++ as a MIDI device without a working timidity.exe, then switching to a different MIDI device would leave music silent until a new song was started.
(The discrepancy between mus_playing.handle and currSong is one which should probably be handled properly at some point.)

SVN r3212 (trunk)
2011-05-20 00:26:22 +00:00
Randy Heit
2de3937338 - Fixed: Typo in FClipRect::Intersect() could case bad clipping.
SVN r3211 (trunk)
2011-05-19 04:46:04 +00:00
Braden Obrzut
400442ebc1 - Added ACSF_AnnouncerSound from Skulltag to EACSFunctions.
SVN r3209 (trunk)
2011-05-16 23:47:58 +00:00
Randy Heit
59b6c5ef5c - Removed a couple warnings about implicit vector truncation reported by fxc. (Apparently, it
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
  As the least likely parameter to be used, desaturation has been moved into a constant
  register to make room for the alpha parameter to live in the vertex's color value.

SVN r3208 (trunk)
2011-05-15 22:30:20 +00:00
Randy Heit
30e8552ac1 - Restore the BOOM fudging and destination Z calculations that disappeared sometime in
ZDoom's prehistory to EV_SilentLineTeleport().

SVN r3207 (trunk)
2011-05-15 20:09:25 +00:00
Randy Heit
29e486495b - Fixed: The sign in Eternall.wad, map25 on line 2236 rendered at the wrong height because Doom
ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
  top of the texture. Added a compatibility flag.

SVN r3205 (trunk)
2011-05-13 03:29:48 +00:00
Christoph Oelckers
4264b05e79 - added FDARI's ACS savestring submission.
SVN r3204 (trunk)
2011-05-11 22:29:49 +00:00
Randy Heit
381fb8d304 - Added optional fullthrustdistance to A_RadiusThrust to specify the distance at which thrust
starts diminishing.

SVN r3202 (trunk)
2011-05-11 04:31:31 +00:00
Randy Heit
91f3f61ead SVN r3201 (trunk) 2011-05-11 04:29:19 +00:00
Randy Heit
8ccf552d09 - Added r_shadercolormaps cvar. Set it to false to disable shaders for fixed colormap effects
(e.g. invulnerability). This should only be necessary for SM1.4 cards with buggy drivers. I
  doubt the problem is very widespread. The one piece of SM1.4 hardware I obtained specifically
  for testing purposes has no problems using shaders for these effects.

SVN r3200 (trunk)
2011-05-11 04:16:45 +00:00
Christoph Oelckers
b7fadac671 - added Gez's A_WolfAttack submission.
SVN r3199 (trunk)
2011-05-09 22:10:20 +00:00
Randy Heit
44a3e94003 - Fixed: P_CheckPosition() should checks all lines contacted by the actor. Stopping once it finds
one blocking line will prevent any further lines with specials from activating their specials.

SVN r3198 (trunk)
2011-05-08 16:58:53 +00:00
Randy Heit
0e07113752 - Forgot a delete.
SVN r3197 (trunk)
2011-05-08 16:45:36 +00:00
Randy Heit
91a5e077f2 - Add the wad a map is defined in to the output of listmaps.
SVN r3196 (trunk)
2011-05-08 16:44:43 +00:00
Randy Heit
11c24334c5 - Fixed: DDrawFB::Lock() should only act on NeedResRecreate when going from LockCount 0 -> 1.
- Fixed: When DDrawFB::Lock() has to recreate resources, it left the LockCount at 0. This causes
  problems if something else locks it before it is unlocked, because the second locker will
  think it is the first. This happens in R_RenderViewToCanvas(). See DDrawFB::PaletteChanged()
  for the most common reason why Lock() would need to recreate resources.
- Fixed: DDrawFB::CreateSurfacesComplex() had debugging cruft left in that skipped all but the
  last attempts.
- Fixed logging of video debug info to a file to not multiply define dbg.


SVN r3195 (trunk)
2011-05-08 04:35:00 +00:00
Randy Heit
d642c5b1b0 - Fixed: Building with NOASM defined no longer worked, because the DrawSlab routines in a.asm conflicted with the ones in r_draw.cpp.
SVN r3194 (trunk)
2011-05-08 04:28:45 +00:00
Randy Heit
37aab20cb3 - Colorize missing texture messages.
SVN r3193 (trunk)
2011-05-08 00:35:17 +00:00
Randy Heit
6c70afe0a7 - Place a limit on the number of reports per missing texture. On maps with many lines and many
sides of missing textures, this can take a very long time, because each missing textures causes
  a scan of every single line (for the sake of packed sidedefs), and each output line also requires
  an update of the hidden RichEdit logging control.

SVN r3192 (trunk)
2011-05-08 00:30:32 +00:00
Randy Heit
571210fe56 - Apply 3dfix2 and 3dfix3 (by hand, again).
SVN r3191 (trunk)
2011-04-29 03:50:33 +00:00
Randy Heit
e36dc34d8f - Fixed: When loading FBehavior::SerializeVarSet() would only zero the variables if there were
non-zero variables to load. This was fine when all variables defaulted to zero, but map variables
  have been able to default to something else for some time now. This meant that if all map
  variables were zero when the game was saved, they would be restored to their default values
  when the game was loaded.

SVN r3190 (trunk)
2011-04-24 17:16:13 +00:00
Randy Heit
65977c2d0c - Restore the original Doom algorithm for calculating xtoviewangle[] for the inner 90 degrees
of the field of vision, since it reduces the chances of duplicate sky columns output next to
  each other compared to a straight tangent-to-angle calculation.

SVN r3189 (trunk)
2011-04-24 17:05:50 +00:00
Randy Heit
fd225e168c - Fixed: PIT_CheckLine() always called CheckForPushSpecial() with the front of the line, even if
the actor was hitting it from the back.

SVN r3188 (trunk)
2011-04-22 03:38:09 +00:00
Randy Heit
dc1f5f0220 - Add more information when trying to load old savegames.
- When loading a game from the menu, do not hide the fullscreen console until we know we can
  load the save. Otherwise, the gamestate goes invalid if the save is no good.

SVN r3187 (trunk)
2011-04-17 17:27:31 +00:00
Randy Heit
2effba9504 - Add NULL pointer to check to FWeaponSlot::PickWeapon() (for when this is called outside of a game).
SVN r3186 (trunk)
2011-04-17 17:10:47 +00:00
Randy Heit
619634c1f8 - Move the call to DrawLetterbox() into D3DFB::Flip() so that it is the last thing that happens
before the scene is presented. Now it properly obscures 2D graphics.

SVN r3183 (trunk)
2011-04-17 04:04:34 +00:00
Randy Heit
ef69e2bbf0 - Fix overflows in AM_clipMline().
SVN r3182 (trunk)
2011-04-17 03:43:42 +00:00
Randy Heit
37b7595db7 - Oh my goodness, maybe I need to try compiling things before committing them!
SVN r3181 (trunk)
2011-04-14 21:48:48 +00:00
Randy Heit
dd5e8e9333 - Add fix for MUS volume controller changes with 8-bit values.
SVN r3180 (trunk)
2011-04-14 16:29:57 +00:00
Randy Heit
6ce9228150 - Fix brokenness of preceding commit.
SVN r3179 (trunk)
2011-04-14 04:24:07 +00:00
Randy Heit
0d39257eaf - Apply kgsws-CZ's fixes:
* Added new cvar, r_3dfloors for testing, so for example, you can see the FPS difference.
  * ds_p->bkup is not always allocated.
  * Fixed particles visible through 3D floors.
  * Fixed FAKE3D flag names.



SVN r3178 (trunk)
2011-04-13 02:34:48 +00:00
Randy Heit
7ae888e726 - Add $edfoverride to SNDINFO for the sake of ignorability.
SVN r3174 (trunk)
2011-03-29 05:25:06 +00:00
Randy Heit
d3b44a4172 - Fix errors/warnings from MinGW 4.5.0 (tdm-1).
- Disable the missing field initializers warnings that -Wextra produces from GCC.

SVN r3173 (trunk)
2011-03-29 05:20:33 +00:00
Randy Heit
ddac7de3fe - Fixed: FxAbs::Resolve() called isNumeric() on the wrong ValueType (which is not initialized until the end of the function).
SVN r3171 (trunk)
2011-03-24 04:14:27 +00:00
Randy Heit
3344fa9f30 - Fixed: COLORMAP tricks to produce bright lights do not work with the hardware renderer, so do
not hardware accelerate weapon sprites that use them. (see Harmony)

SVN r3170 (trunk)
2011-03-19 04:45:59 +00:00
Christoph Oelckers
820554d636 - added FDARI's pointer operation submission.
SVN r3167 (trunk)
2011-03-18 08:02:23 +00:00
Randy Heit
c52d9ec1b9 - Relax the restriction that display resolutions must be a multiple of 8 so that they only need be even. The software wiping code requires multiples of two, so odd resolutions cannot be supported without requiring hardware-acceleration (which can be toggled off at any time with immediate effects). The code that required multiples of 8 no longer seems to be present, so now people with cheapo 1366x768 laptop panels can run fullscreen properly.
SVN r3166 (trunk)
2011-03-13 04:45:35 +00:00
Braden Obrzut
c8e8edb1c5 - Added a prefix option to drawnumber.
- Added a flag to remove the cap on drawnumber (this means on the lower length numbers will be drawn).

SVN r3165 (trunk)
2011-03-12 02:20:31 +00:00
Randy Heit
f96dd8ff8a - Make GCC happy.
SVN r3164 (trunk)
2011-03-11 00:44:38 +00:00
Randy Heit
9ab6ac39a0 - Undo unintentional commit of src/CMakeLists.txt.
SVN r3163 (trunk)
2011-03-10 22:52:34 +00:00
Christoph Oelckers
b8f4592ad5 - added A_FaceTracer/A_FaceMaster submission.
SVN r3161 (trunk)
2011-03-06 14:21:44 +00:00
Christoph Oelckers
4eaa7b1aaf - fixed: The shareware -file check wasn't working anymore.
SVN r3156 (trunk)
2011-02-20 08:27:48 +00:00
Christoph Oelckers
1b93b56f46 - damn integer type confusion... :(
SVN r3155 (trunk)
2011-02-19 13:35:11 +00:00
Christoph Oelckers
1993e969b7 - GCC warning fixes (GCC stupidity for the most part.)
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Christoph Oelckers
1ea5cc8bd8 - added a function to execute action specials and changed all calls to use this function. This was done to make it easier to check such calls.
SVN r3152 (trunk)
2011-02-13 10:18:28 +00:00
Braden Obrzut
99df7354b1 - Fixed: Menu mouse navigation didn't work in fullscreen on Linux.
SVN r3151 (trunk)
2011-02-13 06:32:10 +00:00
Christoph Oelckers
1806e47e43 - fixed: Sector_SetLink did incorrect checks for the returned control sector
- added Sector_SetTranslucent special so set translucency of portal planes at run time.
- added 'additive' information for portal planes. This is no-op at the moment because the flat drawers can't handle additive translucency yet though.


SVN r3149 (trunk)
2011-02-12 09:53:40 +00:00
Christoph Oelckers
16878f6bb4 - fixed compile warnings in savegame menu code.
- fixed: plane specific lighting values were no longer used when generating the visplanes.


SVN r3133 (trunk)
2011-02-05 09:17:33 +00:00
Randy Heit
bb67f6d0a2 - Add ~/.zdoom as a default path in [FileSearch.Directories] on Unix systems.
SVN r3131 (trunk)
2011-02-02 02:11:15 +00:00
Randy Heit
060d740275 - Fixed: Fake floor's validcounts were not initialized.
- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
  without ds->bkup being set to something valid. I do not immediately know how this should be fixed.



SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00
Christoph Oelckers
82bac3ad22 - fixed: Actions in the saee menu need to do full range checks for the number of currently selected item.
SVN r3126 (trunk)
2011-01-30 11:20:08 +00:00
Christoph Oelckers
e523e12d91 - fixed: Not all exit conditions in dialogues unset the MF5_INCONVERSATION flag.
SVN r3125 (trunk)
2011-01-29 18:06:25 +00:00
Christoph Oelckers
fae8ed444c - merged 3dfloors2 branch into trunk.
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Christoph Oelckers
a2acc382df - added a 'block sight' line flag.
- updated UDMF spec for player class and skill amount because the old menu limits no longer apply.
- fixed: FloorAndCeiling_LowerRaise needs to consider 4 args in maps to account for the Boom compatibility hack parameter.


SVN r3121 (trunk)
2011-01-23 10:52:18 +00:00
Christoph Oelckers
a8167b3110 - fixed: 3DMidtextures did not work correctly in sectors with slopes.
SVN r3120 (trunk)
2011-01-23 09:03:55 +00:00
Christoph Oelckers
6056393af7 - added a check to output a clear error message if no IWAD definitions could be loaded.
SVN r3119 (trunk)
2011-01-23 08:49:30 +00:00
Christoph Oelckers
07eed2f2be - added Gez's fix for timing of the boss cube while a time freezer is active.
SVN r3118 (trunk)
2011-01-23 08:33:30 +00:00
Braden Obrzut
f942cd0bf3 - Added cursor support for SDL.
SVN r3117 (trunk)
2011-01-23 07:37:08 +00:00
Randy Heit
a5fb5c7fb4 - Let's not be so quick to break savegame compatibility...
SVN r3116 (trunk)
2011-01-23 02:32:38 +00:00
Christoph Oelckers
c22ce824a5 - fixed some incorrect P_CHeckSight flag use in p_enemy.cpp.
SVN r3115 (trunk)
2011-01-23 00:22:08 +00:00
Christoph Oelckers
5e50e15d5e - fixed: text colore for thing-based secrets was wrong.
SVN r3114 (trunk)
2011-01-22 17:05:02 +00:00
Braden Obrzut
d9d94d04ba - Added DesingatedTeam property from Skulltag. Allows friendly fire calculations to be applied to monsters/objects and allows the friendly AI to be aware of teams.
SVN r3113 (trunk)
2011-01-22 03:35:33 +00:00
Braden Obrzut
7ed7e9f755 - Enable menu mouse navigation on SDL systems.
SVN r3112 (trunk)
2011-01-22 03:02:58 +00:00
Christoph Oelckers
622d1ebe6a - fixed: Spawning things abuve a 3D midtexture did not provess the 'is above midtexture' state properly.
- fixed: When teleporting an actor the destination must be checked with the new z position, not the old one.


SVN r3111 (trunk)
2011-01-20 11:40:05 +00:00
Christoph Oelckers
b3a7c70c01 - changed ACS Checkweapon to compare names instead of strings.
SVN r3107 (trunk)
2011-01-17 00:33:20 +00:00
Christoph Oelckers
e4b236cbcc - added DavidPH's A_SetMass submission.
SVN r3105 (trunk)
2011-01-14 22:59:20 +00:00
Christoph Oelckers
090922e1c2 - added ACS SpawnForced function.
SVN r3104 (trunk)
2011-01-14 10:40:59 +00:00
Christoph Oelckers
17ab63a39f - fixed: The Skin initialization code did not NULL the Voxel pointer in its sprite definitions.
SVN r3103 (trunk)
2011-01-14 09:43:03 +00:00
Christoph Oelckers
5e5ddd8cc8 - fixed: The help screens were stretched on 16:9 displays
- fixed: The bunny scroller did not advance its animation to the end when aborted.


SVN r3102 (trunk)
2011-01-14 09:22:09 +00:00
Christoph Oelckers
7db7886a0e - fixed: DLevelScript always initialized the first 3 local variables, even if less were allocated.
SVN r3101 (trunk)
2011-01-14 09:07:00 +00:00
Christoph Oelckers
789c937635 - use FSharedStringArena to handle AActor's tag strings properly. They were names before which are not case sensitive and could cause problems.
- fixed FSharedStringArena::FreeAll did not NULL TopBlock.
- bumped savegame version for above changes.


SVN r3100 (trunk)
2011-01-12 00:17:13 +00:00
Christoph Oelckers
5d79cfd303 - fixed: The internal blockmap builder still used 16 bit WORDs to reference linedefs so it failed on USMF maps which exceed this value.
SVN r3092 (trunk)
2011-01-09 11:01:04 +00:00
Christoph Oelckers
5ddd2ecffa - fixed: Hexen's chess ending should never use the cluster's endtext.
SVN r3091 (trunk)
2011-01-05 22:45:25 +00:00
Randy Heit
37658cb4f7 - Make the assembly span drawers compatible with newer NASM's default optimization level.
SVN r3090 (trunk)
2011-01-05 04:26:04 +00:00
Christoph Oelckers
82d0a0a98c - added Chris's second crashcatcher patch.
SVN r3089 (trunk)
2011-01-04 09:12:20 +00:00
Randy Heit
46ad4ec4bd - Added "special" console command for executing action specials.
- Fixed buffer overflow attack for DEM_RUNSCRIPT(2).

SVN r3088 (trunk)
2011-01-02 18:54:57 +00:00
Randy Heit
869b9c9ccc - Fixed: FMODSoundRenderer::DrawWaveDebug() only allocated enough space for the wavearray based
on the window_size, so for large numbers of output channels, it would not allocate enough
  space for the spectrum data (which is definied by SPECTRUM_SIZE, not the window_size) and
  write junk on the stack when drawing the spectrums, causing a crash.

SVN r3087 (trunk)
2011-01-02 18:11:48 +00:00
Randy Heit
2add3fb381 - Merge voxels back into trunk. Even if it needs further tweaking, it should at least be stable now.
SVN r3086 (trunk)
2011-01-02 18:02:27 +00:00
Christoph Oelckers
e90b86acce - added 'player.flechettetype' property so that the appropriate flechette type can be set per player class.
- bumped savegame version for flechette type changes.

SVN r3085 (trunk)
2011-01-01 11:16:46 +00:00
Christoph Oelckers
2b0262d111 - added Chris's KDE IWAD picker submission.
SVN r3083 (trunk)
2011-01-01 09:24:56 +00:00
Christoph Oelckers
898b0d679d - added a new 'playertype' command for SBARINFO that checks by class type not display name.
- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces.


SVN r3080 (trunk)
2010-12-27 16:14:26 +00:00
Christoph Oelckers
f35b3b84af - fixed: The player setup menu set the playerlass CVAR to the actual class name, not the display name as expected.
SVN r3078 (trunk)
2010-12-26 09:01:36 +00:00
Christoph Oelckers
cc287d35a6 - cleaned up p_ceiling.cpp
SVN r3077 (trunk)
2010-12-26 00:21:19 +00:00
Christoph Oelckers
231e7a1c6d - added a new render style 'Shadow'. Essentially it's just a black translucent stencil with an alpha of 0.3. The purpose of this style is to be used as a software renderer approximation of GZDoom's spectre effect.
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.


SVN r3076 (trunk)
2010-12-25 23:27:26 +00:00
Christoph Oelckers
e46183d836 - removed all portal fudging that was necessary to make thing based portals work the same as line based portals. Using an actor flag on the skybox thing the visplane code now checks what kind of portal is used and uses the proper logic accordingly. As a result the "Portals" compatibility flag no longer exists.
SVN r3072 (trunk)
2010-12-24 13:43:36 +00:00
Christoph Oelckers
e27179afd0 - added Chris's crashcatcher improvements.
SVN r3071 (trunk)
2010-12-21 14:15:19 +00:00
Christoph Oelckers
f6c1f359e1 - fixed: CreateCachedNodes did not free its file buffer.
SVN r3070 (trunk)
2010-12-21 08:39:58 +00:00
Braden Obrzut
bada44a291 - Fixed: The background on some bars was cliped incorrectly.
SVN r3065 (trunk)
2010-12-20 22:29:15 +00:00
Christoph Oelckers
fb7a45efe4 - backport ACS CheckActorProperty fix from GZDoom.
SVN r3064 (trunk)
2010-12-20 19:13:12 +00:00
Christoph Oelckers
bd0378a44b - added Gez's Hexenarmor on AltHud submission.
SVN r3061 (trunk)
2010-12-20 10:07:44 +00:00
Christoph Oelckers
c7c4377600 - clamp parameter to P_GiveBody to prevent overflows.
SVN r3058 (trunk)
2010-12-17 22:30:47 +00:00
Christoph Oelckers
42de20a7e4 - fixed: The Floor_RaiseAndCrush types in Doom wait if blocked, therefore need Hexen crush mode.
- fixed: Angle conversion in P_SpawnMapThing did not work for negative values due to use of an unsigned multiplication.


SVN r3053 (trunk)
2010-12-16 14:39:17 +00:00
Christoph Oelckers
6d614af4f4 - added a 'noautosavehint' MAPINFO option. This does not actually block the autosave from happening. It just does not increase the autosave counter so any subsequent autosave in the same session will overwrite the last one which was saved with this hint on.
SVN r3050 (trunk)
2010-12-16 09:13:06 +00:00
Christoph Oelckers
a06b88fa50 - added new IF_UNTOSSABLE flag for items that should be removable by any inventory function but not be droppable by the 'drop' CCMD.
SVN r3049 (trunk)
2010-12-16 08:21:38 +00:00
Christoph Oelckers
19b8e15af4 - added APROP_Dormant actor property for ACS (read only!)
- fixed_ When performing a restart menus and intermissions need to be closed first.


SVN r3048 (trunk)
2010-12-16 08:05:00 +00:00
Christoph Oelckers
7e503d2f70 - fixed: D3DFB::Clear used the palette index even when a valid color was passed to it.
SVN r3045 (trunk)
2010-12-16 00:21:13 +00:00
Christoph Oelckers
e33d1a989f - set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers
419a998bdf - warning removal
SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers
b42952b85c - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers
772d59dff4 - fixed handling of missing backgrounds for intermission text screens for real this time.
SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers
e7eb43a343 - added Gez's automap patch to mark trigger lines.
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers
770a879f6a - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers
79c5080dda - added DavidPH's submission for specifying vertex heights directly in UDMF.
SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers
f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut
ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers
c6525a2271 - changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.


SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers
99b5fe29f7 - cleaned up D_DoomMain a little. It's still far too large though.
- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.


SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers
ececec1c65 - init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers
572bc4620a - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.


SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers
0715b7dfc6 - cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame.
  * setting of a random switch animation duration was broken.
  * separated the 2 values stored in the Time variable into 2 separate variables.
  * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.


SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers
e257c4cb64 - moved animated door definitions into texture manager and split all associated code off p_doors.cpp
SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers
d851040ad6 - fixed GCC compilation.
SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers
24ab37613a - moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers
6309d90be0 - moved texture counting code into FTextureManager.
- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.


SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers
c9a33edee0 - fixed: Portal setup did some incorrect validity checks.
SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers
092f53d875 - fixed: The 'secret' CCMD used FStrings directly as printf parameters.
SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers
d54ee47656 - fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers
9ad2a2b00e - fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers
e7bbca8e33 - expanded compat_trace flag to apply also to sight checks.
- Set trace compatibility for Real World MAP11.


SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut
72f589c8c3 - Fixed what appears to be a copy/paste error in the CMakeLists.txt.
SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers
007fae107e - fix last commit
SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers
74822572da - restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers
5bc4bc90bb - fixed: A new episode definition for a map that already had one defined did not replace the old definition.
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.


SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Randy Heit
d9c811fc61 - Increase MAX_SKYBOX_PLANES to 1000.
SVN r3016 (trunk)
2010-12-02 02:08:54 +00:00
Christoph Oelckers
86516ecfac - fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers
ce8be35000 - fixed: Normal skyboxes should not block spawning of a portal.
SVN r3014 (trunk)
2010-11-30 09:36:36 +00:00
Christoph Oelckers
5ad9e0c3b8 - added code submission for printing secret information.
- added missing TRXTCOLOR_CYAN #define.
- changed bridge things to be completely immobile towards sector plane movement. This problem again reared its ugly head in 007LTSD where the oversized bridges got messed up by some opening doors and lowering lifts. Now any plane trying to move such a thing will get blocked. Moving these things by other means still works normally, of course

SVN r3013 (trunk)
2010-11-30 08:18:11 +00:00
Christoph Oelckers
14f4a9e835 - added some fudging to make sectors that are neighboring a portal plane but share the same texture properties actual parts of the portal. This is only done when portals are defined with portal things. This was necessary to preserve an effect that depended on incomplete checks in the renderer that could not be preserved with the implementation of linedef based portals.
SVN r3012 (trunk)
2010-11-29 12:43:52 +00:00
Randy Heit
f7fa3c8dbb - Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
make the pointer change instant instead of waiting until the next mouse event.

SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Randy Heit
54163bc81c - Changed sprite-on-drawseg calculations to use untransformed coordinates. Build does it like
this. I don't recall what Doom did.

SVN r3009 (trunk)
2010-11-19 04:01:15 +00:00
Christoph Oelckers
c5f5bcc432 - added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Braden Obrzut
c8eb4bbc8d - Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5.
SVN r3007 (trunk)
2010-11-11 00:22:36 +00:00
Braden Obrzut
a00730c160 - Fixed: Cocoa IWAD picker was not updated. Also changed instances of the deprecated stringWithCString to stringWithUTF8String.
- Fixed: Mac OS X should be case insensitive like Windows.

SVN r3005 (trunk)
2010-11-10 23:39:34 +00:00
Christoph Oelckers
340ffc08d6 - fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
SVN r3004 (trunk)
2010-11-10 11:25:34 +00:00
Christoph Oelckers
5e7753d7e8 - fixed: The floor plane's alpha was not initialized.
SVN r3003 (trunk)
2010-11-08 20:18:06 +00:00
Christoph Oelckers
2fcf1af21b - added a $musicalias command to SNDINFO that allows remapping of music tracks. Mapping to 'none' means that starting the remapped song will have no effect at all. There's one limitation though: If you load a WAD with the same music name after the one with the SNDINFO lump the mapping will be ignored. This is so that music resources can use this command without interfering with WADs that replace the music with their own.
SVN r3002 (trunk)
2010-11-08 17:24:27 +00:00
Christoph Oelckers
1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers
2f06007ad4 - added Edward-san's fix for the turbo CCMD.
SVN r2998 (trunk)
2010-11-07 23:50:21 +00:00
Christoph Oelckers
332d9b9ad1 - Changed savegame versioning for SVN-less builds to use a SAVEVER value of 999999 so that it is guaranteed that such a build can load its own savegames - even if it is at the cost of losing the ability to handle older savegames. People should build ZDoom with revision info anyway. ;)
SVN r2997 (trunk)
2010-11-07 23:48:55 +00:00
Christoph Oelckers
ad18c7396e - fixed: Sector_SetPortal did not set the portal's alpha value.
SVN r2996 (trunk)
2010-11-07 23:37:03 +00:00
Christoph Oelckers
9278375064 - added 'flooralpha' and 'ceilingalpha' sector properties. They only have meaning if a sector stack portal is defined in this sector. If set to anything less than 1.0 these will override the alpha set by a portal. This is mostly for Sector_SetPortal to avoid defining multiple portals that only differ by their plane translucency.
SVN r2995 (trunk)
2010-11-07 22:12:38 +00:00
Christoph Oelckers
12d2124700 - fixed: Explosions may not spawn splashes in sectors with a Transfer_Heights effect. Due to the way it handles floor textures it cannot spawn them correctly there.
SVN r2994 (trunk)
2010-11-07 20:18:52 +00:00
Christoph Oelckers
ef133dc682 - changed skybox code to use the alpha from the sector plane.
- removed alpha from skybox viewpoints.


SVN r2993 (trunk)
2010-11-07 17:05:21 +00:00
Christoph Oelckers
492bead360 - add alpha property to sector_t::splane. Not used yet.
SVN r2992 (trunk)
2010-11-07 16:17:14 +00:00
Christoph Oelckers
c31c4755fa - add an alpha parameter to R_FindPlane.
- fixed: R_FindPlane must do a full visplane comparison for stacked sectors with a non-0 alpha for the sector plane.


SVN r2991 (trunk)
2010-11-07 16:11:42 +00:00
Christoph Oelckers
669ce73272 - made the alpha used by stacked sectors part of the visplane. This will be needed to fix the merging of stacks with the same displacement but different alpha values.
SVN r2990 (trunk)
2010-11-07 15:30:41 +00:00
Christoph Oelckers
7dd8a0fce9 - replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
SVN r2989 (trunk)
2010-11-07 14:39:09 +00:00
Christoph Oelckers
dff4553663 - fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
SVN r2988 (trunk)
2010-11-07 14:25:08 +00:00
Christoph Oelckers
b771426ea2 - added Demolisher's APROP_Waterlevel patch.
SVN r2986 (trunk)
2010-11-07 07:31:58 +00:00
Christoph Oelckers
efe70a0799 - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
SVN r2985 (trunk)
2010-11-07 07:29:23 +00:00
Christoph Oelckers
f3d05e2699 - applied Chriss OpenAL patch to make it uzable without GStreamer.
SVN r2984 (openal)
2010-11-07 07:17:57 +00:00
Christoph Oelckers
72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit
4a9892725d - Use the so-called SafeTerminateProcess() function to kill the child TiMidity++ process instead
of signaling an event. I would have preferred to use GenerateConsoleCtrlEvent(), but since it
  requires the caller be attached to the same console as the process it wants to kill, it's
  pretty much worthless. We will continue to look for the presence of the event name in the
  TiMidity++ binary despite no longer using it, because standard TiMidity++ builds do not write
  to stdout in binary mode on Windows systems.

SVN r2980 (trunk)
2010-11-04 03:47:49 +00:00
Randy Heit
ad200d8a56 - Tweaked jumpTics again. As before, it now counts down whenever it is non-zero. If the player
is on the ground and it counts below -18, it is zeroed so that the player can jump again. This
  handles cases where either the player did not actually jump when they pressed +jump (because
  there was a ceiling in the way) or when they land on something other than the floor.

SVN r2979 (trunk)
2010-11-04 02:19:34 +00:00
Christoph Oelckers
d45262f96b - fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
SVN r2978 (trunk)
2010-11-03 23:43:34 +00:00
Christoph Oelckers
c02339501c - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Christoph Oelckers
2f61653cae - fixed: AdjustPusher compared a sector's index with a tag to check for existing pushers in that sector.
SVN r2976 (trunk)
2010-11-03 23:27:31 +00:00
Randy Heit
0604d308d5 - Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit
18205c82a6 - Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
for it to aim at players, who cannot be spawned with TIDs.

SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
Randy Heit
db2147c700 - Fixed: Options selected in Strife dialogues using the number keys were off by one.
SVN r2972 (trunk)
2010-11-03 02:17:08 +00:00
Randy Heit
810ca55e2a - Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
SVN r2971 (trunk)
2010-11-03 02:11:06 +00:00
Randy Heit
92d11da8a5 - Revised usage of jumpTics. In Hexen, it went like this:
* When you jump, it gets set to 18.
  * When you land, it gets set to 7.
  * As long as it is non-zero, it counts down, and you cannot jump.
  Of note here, is that setting it to 18 upon jumping seems useless, since you can't jump unless
  you're on the ground, and when you reach the ground, it will always be set to 7. With that in
  mind, the new behavior is:
  * When you jump, it gets set to -1.
  * When you land, if it is less than zero or you fall far enough to squat, jumpTics will
    be set to 7. Otherwise, jumpTics is left alone.
  * If jumpTics is positive, it will count down each tic.
  * As long as JumpTics is non-zero, you cannot jump.

SVN r2970 (trunk)
2010-11-03 02:07:56 +00:00
Christoph Oelckers
48e17ccf1c - fixed: The cast call could not handle actors with changing sprites
- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.


SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Randy Heit
1287c9419a - Fixed: Controller buttons were still translated to menu buttons when the controls menu was
waiting for a button press, making it impossible to bind buttons that have special meaning to
  the menu from the menu.

SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers
b0c7ac6868 - made "follow player" automap option a CVAR and added a menu item for it.
SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers
2a0c4b9f32 - added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
- made all crosshair related CVARs game specific. They were all global to all supportesd games.


SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers
40c75b811d - fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
SVN r2963 (trunk)
2010-10-23 23:05:56 +00:00
Christoph Oelckers
747f3dd97a - fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.)
SVN r2962 (trunk)
2010-10-23 22:42:53 +00:00
Christoph Oelckers
c9adcb0f47 - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
- added STTPRCNT to HUDFONT_DOOM

SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers
0497171bc0 - fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers
f318653a11 - fixed: The intermission data was never freed.
SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers
fe0c7bc7f9 - Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers
94fd56b6bd - added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers
6538bc457b - fixed: The cast call could time out on overlong death sequences and get stuck.
- fixed: The cast call code should treat a waiting state in the death sequence as its end.


SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers
8ebb555343 - fixed: Detection of MAP01 presence was wrong.
SVN r2950 (trunk)
2010-10-16 22:40:27 +00:00
Christoph Oelckers
ce7921c9d9 - externalized the vector graphics for the automap arrows and the key.
SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Braden Obrzut
9e2e9262a4 - Fixed: Crash in Linux due to passing FStrings as character arrays.
- Fixed: More places where SBarInfo used the unscaled information from graphics.

SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Christoph Oelckers
650da24364 - fixed: The alternative HUD's number printing function did not take texture scaling into account when calculating the printing position.
SVN r2947 (trunk)
2010-10-16 16:21:19 +00:00
Christoph Oelckers
8806ec294f - fixwd some GCC problems with d_iwad.cpp.
SVN r2946 (trunk)
2010-10-16 06:38:42 +00:00
Christoph Oelckers
0bde8591ee - forgot to handle GI_MAPxx flag.
SVN r2944 (trunk)
2010-10-15 15:40:16 +00:00
Christoph Oelckers
eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
7068c1df48 - added a ResetEvent call in case that Timidity++ did not react to signalling the KillerEvent.
SVN r2942 (trunk)
2010-10-14 14:40:26 +00:00
Braden Obrzut
eb064ebe06 - Fixed crash with joysticks with more than 5 axes.
SVN r2941 (trunk)
2010-10-13 20:07:16 +00:00
Braden Obrzut
78cfbe56a1 - Forgot to actually add new joystick code.
SVN r2940 (trunk)
2010-10-13 16:30:31 +00:00
Braden Obrzut
0d10718e67 - Added SDL joystick support.
SVN r2939 (trunk)
2010-10-13 16:29:37 +00:00
Christoph Oelckers
55585a36eb - Added "Heretic1" autoload section for files that should be loaded with real Heretic but not with Blasphemer.
SVN r2938 (trunk)
2010-10-12 22:52:35 +00:00
Christoph Oelckers
7e362819e4 - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers
352a926ddf - made all references to the GameNames array an inline function call to allow easier modification later
- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.


SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers
dd17c35d89 - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers
2eac96143e - added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers
d969b141b8 - added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Braden Obrzut
45f3ef91d3 - Fixed: If a log popup is defined, it should not draw the default log message.
- Fixed: The counters in draw(selected)inventory(bar) should not have been limited to 3 characters.
- Added: drawshadow() to drawinventorybar.
- Added: itemflash to drawselectedinventory to use Strife's cursor fade.
- Added: time and logtext to drawstring.  In addition a linebreaks(size) flag was added.

SVN r2928 (trunk)
2010-10-09 15:57:04 +00:00
Braden Obrzut
394a37421a - NULL pointer checks in music_pseudo_mididevice.cpp to prevent crashes on startup if fmod fails to play a midi.
SVN r2927 (trunk)
2010-10-09 04:37:31 +00:00
Braden Obrzut
b2548bf02a - Added detection code for Hacx 1.2 IWAD.
SVN r2925 (trunk)
2010-10-09 00:10:54 +00:00
Braden Obrzut
5f8c2f6310 - Added: keys, accuracy, stamina, and savepercent to drawnumber. (Savepercent is also available for drawbar.)
SVN r2924 (trunk)
2010-10-08 23:09:27 +00:00
Christoph Oelckers
a84a015f0c - fixed: The intermission actions for custom end sequences were never appened to the intermission descriptor.
SVN r2922 (trunk)
2010-10-07 22:57:09 +00:00
Christoph Oelckers
0595724d68 - updated CMakeLists.txt for intermission changes.
SVN r2921 (trunk)
2010-10-07 21:34:21 +00:00
Christoph Oelckers
ec3e4bb7c7 - fixed: The Player played no sounds in the Doom2 cast.
- fixed: The player's melee state is not a proper melee state so it should not be entered when used in the cast.
- fixed: Sounds were played before changing states. That missed situations where the state was entered from anywhere else but the previous state.


SVN r2915 (trunk)
2010-10-06 17:57:56 +00:00
Christoph Oelckers
d9970ab9b6 - merged finale branch back into trunk.
SVN r2911 (trunk)
2010-10-06 10:44:03 +00:00
Christoph Oelckers
0490c35347 - added Edward-san's improvements for changemus command.
SVN r2902 (trunk)
2010-10-05 22:35:59 +00:00
Christoph Oelckers
5ff3b3f329 - added Gez's VOC loader.
SVN r2901 (trunk)
2010-10-05 22:31:22 +00:00
Braden Obrzut
f26e65e550 - Fixed Linux compilation errors. (I'm not too sure what I was supposed to do with PrepTimidity() though.)
SVN r2882 (trunk)
2010-10-02 16:49:44 +00:00
Christoph Oelckers
d3ca1fddcc - added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
SVN r2881 (trunk)
2010-10-02 16:26:10 +00:00
Christoph Oelckers
6d78ff3469 - Backported GZDoom revisions 1018-1019: Fixed spelling of "pseudo" because it bugged me too much. ;)
SVN r2880 (trunk)
2010-10-02 13:49:33 +00:00
Randy Heit
b2b84ad11f - Fixed snd_mididevice so that changing it immediately restarts the song for all devices, not
just Windows system devices.
- Remove SMF generation from i_music.cpp, since the psuedo-MIDI devices do this now.

SVN r2875 (trunk)
2010-10-02 04:12:21 +00:00
Randy Heit
90dd40c58f - Reimplemented TiMidity++ playback so that it also can handle XMI subsongs.
SVN r2874 (trunk)
2010-10-02 03:36:19 +00:00
Randy Heit
fa429ad844 - Fix incorrect parameters to PrintMidiDevice().
- Add music_psuedo_mididevice.cpp to CMakeLists.txt.

SVN r2873 (trunk)
2010-10-02 02:23:42 +00:00
Randy Heit
b6941be55f - Reimplemented FMOD MIDI playback as a psuedo-MIDI device so that it can take advantage of XMI subsongs.
SVN r2872 (trunk)
2010-10-02 02:19:50 +00:00
Christoph Oelckers
024bbeb171 - changed 'load game' menu so that it preselects the last used savegame, either for loading or saving.
SVN r2867 (trunk)
2010-09-29 22:24:55 +00:00
Christoph Oelckers
5464676603 - cleaned up i_music.cpp.
SVN r2866 (trunk)
2010-09-29 19:29:14 +00:00
Christoph Oelckers
5be9729872 - FScanner::Float is a double so there's no need to cast values to float before assigning them to this variable.
SVN r2865 (trunk)
2010-09-29 07:25:14 +00:00
Randy Heit
bc08502132 - Pass SMF files through the MIDI conversion process too, to give TiMidity++ and FMOD some
degree of support for songs that use loop controllers to loop the song back to a point after
  the very beginning of the song.
- Enable loops during SMF generation. Infinite loops will be clamped to some finite amount. (This is currently 30, so a 3 minute song will still restart from the very beginning after 90 minutes)
- Fixed: The SMF, HMI, and XMI readers all generated invalid MEVT_NOP events.
- Fixed: SMF generation died on songs that set their tempo during the initial beat.


SVN r2864 (trunk)
2010-09-29 03:35:53 +00:00
Christoph Oelckers
64784b2dc8 - fixed: DOptionMenu::FirstSelectable should not be called when the menu already has a valid selection.
SVN r2863 (trunk)
2010-09-29 00:54:14 +00:00
Christoph Oelckers
e2c105b447 - fixed: XMI music files were not converted for playback with FMod or Timidity++.
- Was there any reason why the MIDI_GUS device was so well hidden from the user? It sure does not sound broken. Added it to MIDI menu and $mididevice.


SVN r2862 (trunk)
2010-09-29 00:35:47 +00:00
Christoph Oelckers
6014250f3a - fixed: Option menus with no selectable items crashed.
SVN r2861 (trunk)
2010-09-28 16:28:44 +00:00
Christoph Oelckers
9414fd2995 - fixed: G_DoLoadLevel must reset level.maptime before calling P_SetupLevel or all actors that read it in their BeginPlay method get the wrong time.
SVN r2860 (trunk)
2010-09-28 15:14:53 +00:00
Randy Heit
5a3b3631c3 - Added XMIDI support (including subsongs).
- Moved unaligned accessors into m_swap.h.

SVN r2859 (trunk)
2010-09-28 03:58:41 +00:00
Christoph Oelckers
2d5755a80e - fix GCC warning.
SVN r2858 (trunk)
2010-09-27 22:42:35 +00:00
Christoph Oelckers
77709f1847 - fixed: The loadgame menu responder did not check for an empty list of savegames.
SVN r2857 (trunk)
2010-09-27 22:36:47 +00:00
Christoph Oelckers
9abaaa1785 - added a default cursor for Chex Quest.
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.



SVN r2855 (trunk)
2010-09-26 07:46:34 +00:00
Christoph Oelckers
cf9792ed53 - fixed: The order of items in the main menu was wrong. Doom is supposed to have 'Options' in second place. Many vanilla-compatible mods with special one-patch menus would not work correctly due to this. Fortunately the only mod I could find that relied on ZDoom's order was Action Doom 2, which as an IWAD can easily be handled by a simple configuration option.
- added 'else' blocks to MENUDEF parser.



SVN r2854 (trunk)
2010-09-26 06:53:40 +00:00
Randy Heit
17f9e687bd - Added cursorpic gameinfo property to set the mouse cursor image.
SVN r2852 (trunk)
2010-09-26 05:31:52 +00:00
Christoph Oelckers
3f69b63873 - fixed: Backing out of a skill confirmation message screen caused that skill to be used for the next game if the menu wasn't fully closed first.
SVN r2851 (trunk)
2010-09-25 23:28:44 +00:00
Christoph Oelckers
3f420c97bd - allow setting the startup screen's title through GAMEINFO lump.
SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Randy Heit
4397ef3323 - Added HMP file support.
SVN r2849 (trunk)
2010-09-24 02:46:48 +00:00
Randy Heit
46eebe29a4 - Update the HMI player to use the division information stored in the song and check the full file signature.
SVN r2848 (trunk)
2010-09-23 22:37:25 +00:00
Christoph Oelckers
917e93e633 - fixed: The check for savegames without picture was reversed.
- fixed: Savegames that were saved without picture did not display the 'No picture' message because the empty PNG container was still recognized as image.


SVN r2847 (trunk)
2010-09-23 06:14:30 +00:00
Randy Heit
b9185f7c62 - Added a NULL skins[] check to AActor::SetState().
SVN r2846 (trunk)
2010-09-23 01:56:04 +00:00
Randy Heit
b8fa340986 - Fixed: ACS's GetActorX, GetActorY, GetActorZ, GetActorFloorZ, GetActorCeilingZ, GetActorAngle,
and GetActorPitch did not have NULL pointer checks for the TID == 0 case.

SVN r2845 (trunk)
2010-09-23 01:51:00 +00:00
Christoph Oelckers
16fa8cc249 - Am I the only one who thinks that static_casts can create really clunky code? (Thanks, GCC, for your overly paranoid warning settings that necessitate such ugliness. :( )
SVN r2844 (trunk)
2010-09-22 06:52:48 +00:00
Braden Obrzut
15d74dab56 - Fixed: GCC warnings.
SVN r2843 (trunk)
2010-09-21 20:35:40 +00:00
Braden Obrzut
1e83634089 - Fixed: The aspectratio SBarInfo command never ticked its contents.
SVN r2842 (trunk)
2010-09-21 20:07:03 +00:00
Christoph Oelckers
385cfc5698 - fixed some texture priorititing problems with Hexen's player displays for the menu. The patches for these should not be placed in the TEX_WallPatch namespace because it's not what modders might expect from them.
SVN r2841 (trunk)
2010-09-21 16:50:09 +00:00
Christoph Oelckers
a3e98eb4ab - added automatic centering of Hexen's skill menu so that it can adjust automatically to the different player classes.
SVN r2840 (trunk)
2010-09-21 12:58:59 +00:00
Christoph Oelckers
583cbd49a6 - try to encapsulate access to the player class's display name for printing purposes.
SVN r2839 (trunk)
2010-09-21 09:43:54 +00:00
Braden Obrzut
0619a2677e - Fixed: SBarInfo couldn't print extended ASCII characters.
SVN r2838 (trunk)
2010-09-20 23:00:27 +00:00
Christoph Oelckers
59b19d36fb - Fixed: AActor::Slam mzst check the charging monster's health before setting it back to its See state. Damaging the target may cause action that might have killed it.
SVN r2837 (trunk)
2010-09-19 22:33:21 +00:00
Christoph Oelckers
a2673c2cc4 - fixed a misplaced ')' in addkeysection.
SVN r2836 (trunk)
2010-09-19 22:23:57 +00:00
Christoph Oelckers
74525ab1d6 - moved some info into the GAMEINFO section:
* the sprite used for 'pause'.
 * the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
 * the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.


SVN r2834 (trunk)
2010-09-19 10:39:34 +00:00
Christoph Oelckers
7dcf9b4738 - fixed: The current level's statistics should not be updated when not actually playing.
- added a STAT display for the game statistics info.


SVN r2833 (trunk)
2010-09-19 09:02:44 +00:00
Christoph Oelckers
9a8a446840 - added player class definition through the GAMEINFO section in MAPINFO. Also added a NOMENU flag that can be set for a player class. This means that the use of KEYCONF is now deprecated except for its original purpose: To define mod specific key binding options.
SVN r2832 (trunk)
2010-09-19 08:27:20 +00:00
Christoph Oelckers
e1de9f0633 - fixed: The newly accelerated mousewheel scrolling code did not check for the end of the list and could scroll one item too far. It also incremented VisBottom by 3 instead of 2.
- changed lock failsound lookup so that for each sound it tries to resolve it as a player sound before deciding if it is valid.

SVN r2830 (trunk)
2010-09-19 06:34:15 +00:00
Randy Heit
c4c69df6dc - Fixed: FOptionMenuItemJoyMap::SetSelection() did not convert from menu selection number to joyaxis number.
SVN r2829 (trunk)
2010-09-19 04:04:34 +00:00
Randy Heit
503ae5a9ee - Scroll two rows at a time with the mouse wheel in the options menu.
SVN r2828 (trunk)
2010-09-19 03:52:18 +00:00
Randy Heit
94ce4d5d69 - Remove extra *usefail definition for the pig player.
- Locks can now define more than one LockedSound by separating them with commas. The default setting
  for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
  be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
  played. Otherwise, misc/keytry will be played as before.



SVN r2827 (trunk)
2010-09-19 03:30:31 +00:00
Christoph Oelckers
df138fe4f9 - added a ClearCounters function to AActor that handles everything necessary to un-count an item that is not supposed to be counted but has some of the COUNT* flags set.
- merged all places where secrets are credited into one common function.
- added the Doom64 COUNTSECRET actor flag.
- fixed: AInventory::CreateCopy did not clear the COUNTITEM flag.
- fixed: Dropping an item did not increase the item count but the dropped item could still have the COUNTITEM flag. Now this flag gets cleared when the item gets picked up so that dropped items don't count a second time.

SVN r2826 (trunk)
2010-09-19 00:06:45 +00:00
Christoph Oelckers
7b01f7b296 - merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag.
SVN r2825 (trunk)
2010-09-18 22:39:27 +00:00
Braden Obrzut
b50007ecf6 - Fixed: Compilation errors on Mac OS X.
SVN r2824 (trunk)
2010-09-18 20:13:56 +00:00
Braden Obrzut
20513cff41 - Fixed Linux compilation issue with statistics.cpp
SVN r2823 (trunk)
2010-09-18 17:45:19 +00:00
Christoph Oelckers
54bdf38fef - resurrected some old statistics code I had and made some minor enhancements to be of more use.
SVN r2821 (trunk)
2010-09-18 16:08:10 +00:00
Christoph Oelckers
051ae3224f - fixed: The subsector serializing code accessed the subsector array before validating the index.
- added episode names to episode definitions of Doom 1 and Chex Quest.


SVN r2820 (trunk)
2010-09-18 12:37:22 +00:00
Randy Heit
eb031d73e7 - Change the time when walking monsters step down steps to just after the step rather than just before.
This allows for thrusting walking monsters vertically without them suddenly warping to the ground.



SVN r2819 (trunk)
2010-09-18 02:55:08 +00:00
Randy Heit
5871712fd4 - Fixed incorrect definition of FLUID_FAILED when building with DYN_FLUIDSYNTH enabled.
SVN r2818 (trunk)
2010-09-18 02:12:49 +00:00
Christoph Oelckers
3090ad7be6 - we don't need to include lists.h any longer.
SVN r2817 (trunk)
2010-09-17 22:57:04 +00:00
Christoph Oelckers
eeab5ba0e4 - reintegrate savegame menu changes back into trunk
SVN r2816 (trunk)
2010-09-17 22:48:55 +00:00
Christoph Oelckers
46b3bb8e41 - moved BFGSplash damage type to BFGExtra actor so that it can be replaced.
SVN r2808 (trunk)
2010-09-17 13:22:39 +00:00
Christoph Oelckers
e385de010d - fixed: FValueTextItem::MenuEvent must eat all MKEY_Enter events so that the menu doesn't try to activate the item which results in an attempt to create an invalid submenu.
SVN r2807 (trunk)
2010-09-17 10:11:39 +00:00
Christoph Oelckers
fa062aa141 - fixed: DPlayerMenu::ClassChanged needs to call PickPlayerClass before setting the playerclass CVAR.
SVN r2806 (trunk)
2010-09-17 08:19:02 +00:00
Christoph Oelckers
ae3c60454f - fixed: M_Ticker should not run any code when the menu is off.
SVN r2805 (trunk)
2010-09-17 06:20:08 +00:00
Christoph Oelckers
35aa6e7847 - fixed: The player name input box did not 0-terminate the string when temporarily appending an underscore for the cursor display.
SVN r2804 (trunk)
2010-09-16 23:16:06 +00:00
Christoph Oelckers
3424548bec - skip all mouse move events that come right after switching to native mouse.
Windows sends some when the mouseis ungrabbed even when it does not move.
  This caused the currently selected menu item to get unselected.



SVN r2803 (trunk)
2010-09-16 22:45:12 +00:00
Christoph Oelckers
198c714dad - fixed the compatibility handler of AAmbientSound::Serialize.
SVN r2802 (trunk)
2010-09-16 20:47:41 +00:00
Christoph Oelckers
6789b8936c - fixed: When moving a sector plane P_CheckPosition must do the same anti-overlap checks for monsters like P_Move to avoid monster pile-ups.
SVN r2801 (trunk)
2010-09-16 20:15:44 +00:00
Christoph Oelckers
6db772b4e5 - fixed the player class selection fix from r2798.
SVN r2800 (trunk)
2010-09-16 17:01:42 +00:00
Christoph Oelckers
491da14d9b - Changed the ambient sound timer to use level.maptime instead of gametic so that it gets paused along with the rest of the game automatically.
SVN r2799 (trunk)
2010-09-16 16:29:23 +00:00
Christoph Oelckers
4da5ce74ca - fixed: The menu should not override the user's player class if there is no player class menu.
SVN r2798 (trunk)
2010-09-16 16:20:39 +00:00
Christoph Oelckers
09da387689 - added: If a map contains both extended normal and GL nodes the GL nodes loader will now load the prebuilt GL nodes.
SVN r2797 (trunk)
2010-09-16 14:26:56 +00:00
Christoph Oelckers
a5be18c1c1 - try not to scale the option menu to more than 3/4 of the screen's width if doable.
SVN r2796 (trunk)
2010-09-16 12:48:58 +00:00
Christoph Oelckers
ee87fdc58e - some layout tweaks for the option menu system, in particular to shorten the sliders if the menu is too wide.
- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.


SVN r2795 (trunk)
2010-09-16 10:59:40 +00:00
Christoph Oelckers
deef0e0a88 - oops
SVN r2794 (trunk)
2010-09-16 08:36:14 +00:00
Christoph Oelckers
916d4809a9 - added Demolisher's APROP_Target/TracerTID submission.
SVN r2793 (trunk)
2010-09-16 07:00:27 +00:00
Christoph Oelckers
3662bf8a15 - reverted r2783 because it was causing problems.
SVN r2792 (trunk)
2010-09-16 06:51:42 +00:00
Christoph Oelckers
c948fd08f2 - fixed: GUI mouse events did not take letterboxing into account.
SVN r2788 (trunk)
2010-09-15 21:53:12 +00:00
Christoph Oelckers
106cf82f62 - added a fixed version of Demolisher's GetActor** submission for returning the activator's info when the tid is 0.
SVN r2787 (trunk)
2010-09-15 21:41:49 +00:00
Christoph Oelckers
5dfc57336e - fixed: The class selection menu crashed when no item in the menu was selected.
SVN r2786 (trunk)
2010-09-15 20:11:32 +00:00
Christoph Oelckers
d8fd72e19a - added Khamsin's fix for visible mouse cursors in Linux fullscreen mode with mouse disabled.
SVN r2785 (trunk)
2010-09-15 16:50:08 +00:00
Christoph Oelckers
dca03ac76a - changed ACS's print n: cast to use an actor's tag for non-players instead of the class name.
SVN r2784 (trunk)
2010-09-15 14:47:44 +00:00
Christoph Oelckers
a0d7693f33 - added Spleen's fix for not running 2 frames of the weapon when the player spawns.
SVN r2783 (trunk)
2010-09-15 14:09:48 +00:00
Christoph Oelckers
4ca21e8e38 - added Edward-san's 'changemus' submission for printing the currently playing music track.
SVN r2782 (trunk)
2010-09-15 13:49:11 +00:00
Christoph Oelckers
d64fcbd01e - applied Chris's latest OpenAL patch.
SVN r2781 (openal)
2010-09-15 13:45:08 +00:00
Christoph Oelckers
5e824ba0e0 - sync OpenAL branch with trunk.
SVN r2780 (openal)
2010-09-15 12:31:18 +00:00
Christoph Oelckers
d5f9b0874e - fixed: Lines in the option menu that covered the same vertical space as the back button rendered the back button inoperable.
SVN r2779 (trunk)
2010-09-15 10:22:38 +00:00
Christoph Oelckers
087979d6cc - fixed: skipping the skill menu locked up the menu sequence for starting a game.
SVN r2777 (trunk)
2010-09-14 22:00:02 +00:00
Christoph Oelckers
5fcac9b5f1 - fixed: The default GetPixelDoubling function in DFrameBuffer returned 1 instead of 0.
- copied a NULL pointer check for screen from GZDoom.


SVN r2776 (trunk)
2010-09-14 20:53:12 +00:00
Christoph Oelckers
ecb34b8302 - relaxed conditions for shortening the sliders so that they remain at full size at 800x600.
SVN r2771 (trunk)
2010-09-14 19:08:21 +00:00
Christoph Oelckers
8308a35345 - deleted empty old files.
SVN r2769 (trunk)
2010-09-14 17:29:54 +00:00
Christoph Oelckers
579502ab74 - merged menu branch back into trunk.
SVN r2768 (trunk)
2010-09-14 17:28:18 +00:00
Christoph Oelckers
ec0b07b5e2 - added Entryway's AM_Rotate optimization.
SVN r2739 (trunk)
2010-09-10 13:49:08 +00:00
Christoph Oelckers
610ff3956e - fixed P_LoopSideDefs could crash on the second P_LoopSidedefs call if there were unconnected linedefs in the map.
SVN r2716 (trunk)
2010-09-08 08:53:39 +00:00
Christoph Oelckers
ce2c2bd825 - replaced AM_Rotate with a more precise floating point version posted by Entryway.
SVN r2713 (trunk)
2010-09-07 20:23:44 +00:00
Braden Obrzut
31754a582d - Fixed: when using the border property of drawbar, interpolation didn't work quite right.
SVN r2705 (trunk)
2010-09-06 20:12:44 +00:00
Christoph Oelckers
e9211aaad3 - added some NULL pointer checks to the kill CCMD and APlayerPawn::PostBeginPlay.
SVN r2697 (trunk)
2010-09-05 20:51:13 +00:00
Braden Obrzut
3dbf807345 - Applied Chris's patch to fix hmi compilation error on Linux.
SVN r2689 (trunk)
2010-09-04 18:21:51 +00:00
Randy Heit
61d438e1eb - Don't call M_NotifyNewSave() before closing the new savegame.
- Disallow negative read lengths in FileReader::Read().

SVN r2685 (trunk)
2010-09-04 03:02:13 +00:00
Randy Heit
84b9de8c14 - Make sure Tempo is initialized before creating SMFs.
SVN r2684 (trunk)
2010-09-04 02:57:36 +00:00
Randy Heit
070ec75785 - Cleaned up the ugly MIDI song creating code a little.
- Added a generic Standard MIDI File creator that works with any of the sequencers. mus2midi.cpp
  is no longer used but is kept around as a reference.

SVN r2677 (trunk)
2010-09-03 05:08:05 +00:00
Randy Heit
092cbfd55b - Fixed: When the game nodes were the same as the render nodes, their pointers would not be NULLed.
SVN r2676 (trunk)
2010-09-03 02:11:35 +00:00
Randy Heit
81e21b0688 - Renamed music_midi_midiout.cpp to music_smf_midiout.cpp.
- Moved MIDI precaching logic into MIDIStreamer so that SMF and HMI files can both use the
  same implementation.
- Added a player for HMI midi files.

SVN r2675 (trunk)
2010-09-02 23:17:58 +00:00
Braden Obrzut
241e09c271 - Fixed: font monospacing didn't apply to the space character.
SVN r2666 (trunk)
2010-09-01 22:26:07 +00:00
Randy Heit
0202c0c3a9 - Added the am_zoom command to zoom the automap by a specific step and set default mouse wheel
bindings for it. I'm not sure how this should be exposed through the menu, however. Technically,
  it's different from the pan keys, but from an end user's point of view, they both zoom the
  automap, so they should both be listed under the Zoom in and out controls. But the menu code
  can't handle that.

SVN r2663 (trunk)
2010-09-01 05:03:17 +00:00
Randy Heit
7bf0cd13a6 - Fixed: The mouse pointer stayed hidden on startup because the CursorState variable was not
set until the mouse was grabbed.

SVN r2662 (trunk)
2010-09-01 04:24:56 +00:00
Randy Heit
c25f206fbb - Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
Lock and Unlock calls were slowing things down extremely when looking at a software-drawn
  automap.

SVN r2661 (trunk)
2010-09-01 04:13:36 +00:00
Randy Heit
a2573e4bb3 - Fixes to compile with GCC 4.5.0.
SVN r2660 (trunk)
2010-09-01 03:30:18 +00:00
Randy Heit
4b817cfd8b - Fix an ICE when compiling with GCC 4.5.0.
SVN r2659 (trunk)
2010-09-01 03:22:43 +00:00
Braden Obrzut
230178bf98 - Added drawshadow flag to drawstring.
SVN r2656 (trunk)
2010-08-31 21:36:30 +00:00
Christoph Oelckers
88f0fa270a - added kgsws-cz's FBF_NOFLASH submission.
SVN r2655 (trunk)
2010-08-31 21:24:03 +00:00
Randy Heit
399cfc4890 - Fixd MinGW compilation of p_glnodes.cpp.
SVN r2650 (trunk)
2010-08-31 04:35:13 +00:00
Randy Heit
08a40b22be - BOOM compatibility fix: Allow voodoo dolls to spawn inside narrow pits.
SVN r2641 (trunk)
2010-08-29 17:57:10 +00:00
Christoph Oelckers
c304b39ecc - added new sector special 195 to set the 'hidden' sector flag in non-UDMF maps.
SVN r2637 (trunk)
2010-08-29 12:20:35 +00:00
Randy Heit
d4b03e2b77 -
SVN r2629 (trunk)
2010-08-29 03:52:02 +00:00
Randy Heit
f9691a24ff - Fixed: The automap was too aggressive about hiding markers.
SVN r2628 (trunk)
2010-08-29 03:37:41 +00:00
Christoph Oelckers
a3c8e0c042 - fixed: P_LineAttack mixed up two flags variables.
SVN r2627 (trunk)
2010-08-28 20:25:52 +00:00
Christoph Oelckers
cbff41f481 - assws PinkSilver's LOF_NOJUMP submission for A_LookEx.
SVN r2626 (trunk)
2010-08-28 20:22:35 +00:00
Christoph Oelckers
eb3340e872 - fixed: Clearing a pickup message for inventory items was not possible. Changed it so that "You got a pickup" is AInventory's pickup message and not a default returned when nothing valid is set.
SVN r2625 (trunk)
2010-08-28 19:20:14 +00:00
Christoph Oelckers
387bfc0260 - added 'nospriterename' key to GAMEINFO lump so that PWADs have a means to disable this feature without having to specify a command line switch.
SVN r2623 (trunk)
2010-08-28 17:19:48 +00:00
Christoph Oelckers
4e1a514455 - fixed: Subsectors which are the origin of polyobjects should not be drawn on the textured automap because the vertices no longer are where they'd be expected to be.
SVN r2622 (trunk)
2010-08-28 16:51:41 +00:00
Christoph Oelckers
1dd3ecd6e2 - fixed: -nosfx deactivated the entire sound system which also made music inoperable. Changed it so that all it does is block sound effects from being started.
SVN r2621 (trunk)
2010-08-28 13:36:41 +00:00
Christoph Oelckers
5647fed0cf - fixed: armor factor application was done wrong.
- fixed: APROP_Invulnerable could only be set and unset but not checked.
- fixed: Two sided polyobjects applied thrust to sctors in a way that did not work.


SVN r2620 (trunk)
2010-08-28 12:57:23 +00:00
Christoph Oelckers
80f1a63cc9 - fixed: The textured automap node initialization code could crash on maps that only have single isolated sectors.
SVN r2618 (trunk)
2010-08-28 12:00:42 +00:00
Christoph Oelckers
5a9151d7d2 - fixed: Extraction of partner segs was broken in the internal node builder.
SVN r2617 (trunk)
2010-08-28 11:17:25 +00:00
Randy Heit
0d53867409 - Changed the default key for am_toggletexture to P so as not to conflict with the default chat key.
SVN r2616 (trunk)
2010-08-28 01:46:26 +00:00
Christoph Oelckers
76816f7da8 - disable check for hidden sectors because it does more harm than good.
- don't draw a textured automap in overlay mode.


SVN r2614 (trunk)
2010-08-27 17:49:27 +00:00
Christoph Oelckers
ece980d372 - fixed check for GL nodebuild
SVN r2613 (trunk)
2010-08-27 17:34:25 +00:00
Christoph Oelckers
3afa8149de - added a fix from GZDoom to handle levels with compressed sidedefs that were processed by older ZDBSPs.
SVN r2612 (trunk)
2010-08-27 16:53:11 +00:00
Christoph Oelckers
2152bc88d6 - fixed CROSSHAIR_INDEX in m_options.cpp.
SVN r2611 (trunk)
2010-08-27 16:06:10 +00:00
Christoph Oelckers
a11e70bf5f - changed savegame version check for automap stuff.
SVN r2610 (trunk)
2010-08-27 15:22:21 +00:00
Christoph Oelckers
9a4abe0915 - merged automap branch into trunk.
SVN r2609 (trunk)
2010-08-27 15:20:05 +00:00
Christoph Oelckers
9102200771 - added: Let the kill CCMD also kill replacements of the monster that is specified.
- add a GetReplacement method to PClass to clean up some really ugly code
- Who wrote the 'kill' CCMD? The way it checked if two classes were identical was horrendously overcomplicated.

SVN r2601 (trunk)
2010-08-26 20:59:15 +00:00
Christoph Oelckers
ffa58aadbe - added Aroenai's snd_menuvolume submission.
SVN r2600 (trunk)
2010-08-26 18:08:09 +00:00
Christoph Oelckers
06a35dea11 - added: offset the trail actors spawned by AFastProjectile by missileheight.
SVN r2599 (trunk)
2010-08-26 18:03:15 +00:00
Christoph Oelckers
eed5812799 - added 'fluidsynth' option for $mididevice command.
SVN r2598 (trunk)
2010-08-26 16:46:01 +00:00
Christoph Oelckers
6c57441bcd - fixed: The UDMF check for dialogues without owning class needs to be relaxed. A dialogue with an id and no class is a valid construct.
- fixed: Trying to assign a non-existent dialogue to an actor in UDMF partially overwrote the default dialogue.


SVN r2579 (trunk)
2010-08-24 13:57:17 +00:00
Christoph Oelckers
f08c66d664 - externalized the "You seem to have enough" string to language lump.
- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.


SVN r2577 (trunk)
2010-08-24 09:53:10 +00:00
Randy Heit
c058c644a4 - MinGW did not like this assignment in the FluidSynth loader.
SVN r2573 (trunk)
2010-08-24 02:35:10 +00:00
Christoph Oelckers
9073b8cdea - removed FActorInfo::ConversationID which was development garbage of the USDF branch.
SVN r2569 (trunk)
2010-08-22 17:49:28 +00:00
Christoph Oelckers
ec71635ca1 - fixed: The USDF CheckActorType function did not return the class object for ZDoom namespace.
- fixed: The binary check for dialogue lumps must only rewind the file by 4 bytes, not completely to the start.


SVN r2568 (trunk)
2010-08-22 17:31:42 +00:00
Christoph Oelckers
883510efe2 - added UMDF property to assign conversation dialogues to mapthings.
SVN r2567 (trunk)
2010-08-22 17:18:46 +00:00
Christoph Oelckers
96a8f1ceee - fixed: The SaveVersion check for the USDF related changes for the current dialogue did not have the correct version number.
- fixed: All blood spawning functions checked the ALLOWPARTICLES flag on the class defaults before actor replacement instead of after.


SVN r2563 (trunk)
2010-08-21 19:50:07 +00:00
Christoph Oelckers
1460b8feed - fixed: The check for old incompatible savegames with dialogues was wrong.
SVN r2562 (trunk)
2010-08-20 19:10:02 +00:00
Christoph Oelckers
b452bec0ee - merge USDF branch into trunk.
- add USDF spexs.


SVN r2561 (trunk)
2010-08-20 12:20:51 +00:00
Randy Heit
6f82db47b8 - Merge the shared code for the softsynths into a common base class.
SVN r2560 (trunk)
2010-08-20 04:21:53 +00:00
Randy Heit
eafb0ab7cf - Expose more FluidSynth settings through these cvars:
* fluid_samplerate
  * fluid_threads
  * fluid_reverb_roomsize
  * fluid_reverb_damping
  * fluid_reverb_width
  * fluid_reverb_level
  * fluid_chorus_voices
  * fluid_chorus_level
  * fluid_chorus_speed
  * fluid_chorus_depth
  * fluid_chorus_type

SVN r2559 (trunk)
2010-08-19 23:11:16 +00:00
Randy Heit
a68e9c8fa6 - Added a dlopen() version of on-demand FluidSynth loading and exposed it
to CMake through the DYN_FLUIDSYNTH option.



SVN r2558 (trunk)
2010-08-19 20:46:19 +00:00
Randy Heit
f389cd8b0f - Add on-demand loading for fluidsynth.dll. This also lets you build with FluidSynth support
without actually having the FluidSynth development files installed.

SVN r2557 (trunk)
2010-08-19 16:49:43 +00:00
Randy Heit
2136ef2aba - Also check for CT2MGM.SF2 if CT4MGM.SF2 is not found.
SVN r2556 (trunk)
2010-08-19 15:51:07 +00:00
Randy Heit
2c397b1aac - Add a default search for Creative's CT4MGM.SF2 on Windows if fluid_patchset is unspecified.
- Use fluid_patchset to specify the SoundFont(s) for FluidSynth instead of doubling up with
  snd_midipatchset, which is already used by FMOD.

SVN r2555 (trunk)
2010-08-19 15:46:49 +00:00
Randy Heit
576e597d2b - Increase the fluid_voices default to 128. It apparently has a poor voice cutting algorithm
which is painfully apparent on hexen.wad MAP01's music, which hits around 90 voices.
- Patch from Chris:
  * Add FluidSynth to the menu.
  * Enable FluidSynth for MIDI as well as MUS.
  * Fix CmakeLists.txt.


SVN r2554 (trunk)
2010-08-19 15:31:44 +00:00
Christoph Oelckers
f9523a01e3 - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items.
SVN r2552 (trunk)
2010-08-18 20:26:25 +00:00
Braden Obrzut
050b82f543 - Fixed: ZDoom wouldn't compile without FluidSynth.
SVN r2548 (trunk)
2010-08-17 04:22:17 +00:00
Randy Heit
d53ef3f38a - Oops. These changes didn't belong in the repository.
SVN r2547 (trunk)
2010-08-15 20:05:35 +00:00
Randy Heit
ea4ac390d9 - Forgot to include this music_fluidsynth_mididevice.cpp.
SVN r2546 (trunk)
2010-08-15 19:55:40 +00:00
Randy Heit
1fa4bbf69c - Added FluidSynth support as snd_mididevice -5. Only tested with Linux. I will have
to try compiling it myself on Windows to see if it's really that slow or if
  Ubuntu just ships an unoptimized version, because performance is pretty pathetic
  when compared to the other options. (I understand that it's a complete SoundFont2
  renderer, so it is understandably slower than something like TiMidity++, but still.
  Does it really need to be around 10x slower? I played with the chorus, reverb, and
  interpolation settings, and none of them seemed to make much difference in
  performance.)



SVN r2545 (trunk)
2010-08-15 19:54:59 +00:00
Christoph Oelckers
0657121847 - Backport from GZDoom: P_LoopSidedefs() needed another fix as it shouldn't try to report errors found on the second loop.
SVN r2544 (trunk)
2010-08-15 14:09:17 +00:00
Christoph Oelckers
66f6115c86 - added a compatibility option to render all segs of a polyobject in the center's subsector and automatically set it for Hexen MAP36 and HEXDD MAP47.
SVN r2543 (trunk)
2010-08-15 10:02:10 +00:00
Braden Obrzut
a0d16bc99a - Fixed: The center flag for drawimage didn't work.
- Fixed: GCC didn't like casting from seg_t* to unsigned int on 64-bit systems.

SVN r2542 (trunk)
2010-08-14 21:01:49 +00:00
Christoph Oelckers
1fda9421ac Backported from GZDoom:
- Fixed: P_LoopSidedefs() needs to clean out sidetemp[] because when it's called a second time, the maximum of the number of vertices and that of sides may have increased compared to when P_AllocateSideDefs() created the array, which led to access violations.

SVN r2541 (trunk)
2010-08-14 20:00:47 +00:00
Christoph Oelckers
b288a7a416 - added option to set item pickup color through MAPINFO's GAMEINFO block.
SVN r2539 (trunk)
2010-08-14 06:25:38 +00:00
Randy Heit
1063a98c47 - Maybe allow assembly on Intel Macs? - attempt 2
SVN r2537 (trunk)
2010-08-13 22:12:42 +00:00
Christoph Oelckers
5603c70574 [OpenAL branch]
- apply Chris's latest patch.




SVN r2534 (openal)
2010-08-13 07:07:26 +00:00
Christoph Oelckers
09bd076b17 - added PinkSilver's ACS Checksight submission.
SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers
564fb6a723 - added TheShooter7/Aroenai's patch for switch on pickup menu option.
SVN r2531 (trunk)
2010-08-13 06:27:22 +00:00
Christoph Oelckers
d904d8276e - added TheShooter7's patch for NOPITCH flags for hitscan attacks.
SVN r2530 (trunk)
2010-08-13 06:22:49 +00:00
Randy Heit
dab3ff000e - Enable backpatching on non-Windows machines.
SVN r2528 (trunk)
2010-08-13 04:11:21 +00:00
Randy Heit
30ffe1d4b8 - Maybe enable assembly on Intel Macs?
SVN r2527 (trunk)
2010-08-13 03:14:05 +00:00
Randy Heit
4f03442a7a - Make the Cocoa IWAD picker behave like the others: Double-clicking an entry starts
it, as does pressing Return, and pressing Escape is equivalent to the Cancel button.



SVN r2526 (trunk)
2010-08-13 00:08:51 +00:00
Randy Heit
a27304baac - Fixed byte swapping the script count for new-style ACS. My 2poly.wad now works on PPC.
SVN r2525 (trunk)
2010-08-12 22:56:08 +00:00
Randy Heit
3cf25ad8e5 - Fixed more byte swapping lackage in p_acs.cpp. A cursory run through Hexen seems to have scripting
working now.



SVN r2524 (trunk)
2010-08-12 22:39:06 +00:00
Randy Heit
7d40b8a9a4 - Fixed a number of places in p_acs.cpp that did not do byte swapping but should have.
SVN r2523 (trunk)
2010-08-12 22:15:32 +00:00
Randy Heit
c3fa9a54a0 - Fix printf warnings in p_setup.cpp.
- Fix buiding on PowerPC.



SVN r2522 (trunk)
2010-08-12 21:28:16 +00:00
Christoph Oelckers
185bd2f15d - backported some 3D floor changes from GZDoom.
SVN r2517 (trunk)
2010-08-12 07:05:31 +00:00
Christoph Oelckers
e9c43fe908 - fixed: P_LoopSidedefs must be called again before setting up the polyobjects if the nodes were rebuilt. The original data is no longer valid in case vertexes were merged by the node builder.
SVN r2516 (trunk)
2010-08-12 06:43:12 +00:00
Braden Obrzut
99e0adaf45 - Fixed some issues with compiling on the Mac. Some options were added to force compilation of internal libraries and added checks for building ppc binaries on x86.
SVN r2515 (trunk)
2010-08-12 02:32:03 +00:00
Christoph Oelckers
096edb0817 - move vid_listadapters CCMD into common code.
SVN r2509 (trunk)
2010-08-11 06:31:47 +00:00
Randy Heit
ed5a8e597c - Version bump to 2.5.0.
SVN r2507 (trunk)
2010-08-11 04:01:26 +00:00
Randy Heit
0749466d2d - Set explicit positioning for the gameplay options menu instead of relying on the automatic
positioning.

SVN r2506 (trunk)
2010-08-11 04:00:38 +00:00
Randy Heit
3416a7fc47 - Fix compilation with MinGW + w32api and clean up warnings.
SVN r2505 (trunk)
2010-08-11 03:56:31 +00:00
Christoph Oelckers
e0bd67de5a - added: If a PowerFlight item got a valid icon don't use the spinning wings for the HUD display
SVN r2504 (trunk)
2010-08-10 19:22:43 +00:00
Christoph Oelckers
482d7631f4 - sorted zspecials.acs properly so one can find all the specials.
- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead.


SVN r2503 (trunk)
2010-08-10 19:06:33 +00:00
Christoph Oelckers
25cb3593ce - Added GetPolyobjX and GetPolyobjY ACS functions.
SVN r2502 (trunk)
2010-08-10 18:30:18 +00:00
Christoph Oelckers
5d5f25fdab - fixed: Changing APROP_Friendly in ACS did not adjust the monster count.
- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed.
- added an Alt HUD icon for Hexen's fighter's fist.


SVN r2501 (trunk)
2010-08-10 16:22:57 +00:00
Christoph Oelckers
79ff9ae3ae - fixed: FNodeBuilder::ExtractMini needs to check for segs that were created from minisegs.
- made polyobject node building code more update friendly for GZDoom by making R_BuildPolyBSP public.


SVN r2500 (trunk)
2010-08-10 08:13:23 +00:00
Randy Heit
100731e3ab - Shorten the description of DF2_KILLBOSSMONST in the menu.
SVN r2498 (trunk)
2010-08-08 02:19:40 +00:00
Randy Heit
6234e7445b - Added m_hidepointer cvar to control whether or not the mouse pointer is hidden when it's
grabbed. At least if the pointer is visible when the debugger break happens, I don't worry
  about it getting stuck hidden. (Note that that seems to be related to Alt+Tabbing out of the
  game and coming back. I wish I knew what's going on.)

SVN r2497 (trunk)
2010-08-08 02:04:47 +00:00
Randy Heit
6000217889 - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
example. Do not modify the window class pointer. I still had an instance where I was left with
  an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
  it doesn't.)

SVN r2496 (trunk)
2010-08-08 01:53:41 +00:00
Randy Heit
d32d8b4f9f - Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
- Two tweaks to raw mouse input to make it better behaved when the window suddenly has focus
  removed (e.g. because of a debugger break):
  * Keep the pointer centered in the window, as for Win32Mouse. Even though it's not generating
    any traditional input events, it's still moving all over the screen. e.g. If we have focus
    yanked away and you're pressing the right mouse button as it happens, you can suddenly find
    yourself with a popup menu open.
  * Use SetCursorState() like the other mouse modes instead of ShowCursor() to hide the
    pointer. This way, we don't need to worry about being stuck with trying to use the system
    with an invisible pointer, because only the game window will be pointer-less.

SVN r2495 (trunk)
2010-08-08 01:28:20 +00:00
Randy Heit
f5a1aa994b - pr_hom shouldn't have a name, since we don't care about it for save games or network sync.
SVN r2494 (trunk)
2010-08-08 00:59:40 +00:00
Randy Heit
9137ef04f6 - Added "SoundSequence" UDMF sector property. This is the name of the sound sequence to play for
the sector. Note that this contrasts with sound sequence things in that it takes a name and
  not a number. Also, placing a sound sequence thing in a sector will override this property.

SVN r2492 (trunk)
2010-08-07 04:32:18 +00:00
Randy Heit
cb6e9b90fb - Added r_clearbuffer cvar. Valid values are:
* 0. Do not clear. This is the standard behavior.
  * 1. Clear to black.
  * 2. Clear to white.
  * 3. Alternate between black and white every 128 ms.
  * 4. Step through the palette one color at a time every 32 ms.
  * 5. Epileptic seizure inducing random colors every frame.

SVN r2491 (trunk)
2010-08-07 03:57:22 +00:00
Randy Heit
b59162a33a - Fixed: Floor_RaiseAndCrush did not subtract 8 from the lowest ceiling's height when determining
a destination height. (It did subtract 8, but in the wrong place.)

SVN r2490 (trunk)
2010-08-07 03:36:56 +00:00
Randy Heit
9a025fbb23 - Changed xtoviewangle[] calculation so that when it mirrors the array to the left half, it
does not include xtoviewangle[centerx] in the mirroring so that the two columns at the center
  of the screen do not map to the same angle. (BTW, this array is only used for the sky drawing.)

SVN r2487 (trunk)
2010-08-01 20:21:04 +00:00
Randy Heit
b2d018eccd - Made SBARINFO more tolerant of certain error conditions. (Why is there so much duplication of
code? It felt like I was changing the same lines over and over and over.)

SVN r2486 (trunk)
2010-08-01 20:05:52 +00:00
Randy Heit
fc6e48dd3f - Fixed: FPolyObj::LinkPolyobj() did not add the polyobject's first side to the polyobject's
bounding box. It should also add both vertices from each side, since non-closed polyobjects
  are possible with PolyObj_ExplicitLine.

SVN r2485 (trunk)
2010-08-01 19:50:41 +00:00
Randy Heit
b9ea9a415e - Added Polyobj_MoveTo, Polyobj_OR_MoveTo, and Polyobj_Stop.
- Cleaned up a couple of warnings.

SVN r2483 (trunk)
2010-08-01 19:14:10 +00:00
Randy Heit
58269a18f0 - Use a flood-fill algorithm to define polyobjects with PolyObj_StartLine instead of a simple
loop-following algorithm. This fixes the polyobjects in http://www.doomworld.com/idgames/index.php?id=6291

SVN r2482 (trunk)
2010-08-01 05:16:09 +00:00
Randy Heit
8ce9e178d4 - Changed the four-byte fillers in asm_x86_64/tmap3.s from 0x88888888 to 0x44444444 because
newer version of gas complained about it.

SVN r2481 (trunk)
2010-08-01 04:31:18 +00:00
Randy Heit
677d07f837 - Merge BSP-able polyobjects back into the trunk.
SVN r2480 (trunk)
2010-08-01 02:41:56 +00:00
Randy Heit
8d5ca6501a - Add a NULL FrontCopySurface check to D3DFB::GetCurrentScreen, because this can apparently
be NULL when starting with -timedemo or -playdemo. (But it never happened for me in the
  debugger.)

SVN r2474 (trunk)
2010-07-30 03:21:13 +00:00
Christoph Oelckers
1b531f0ffc - missed this one...
SVN r2470 (trunk)
2010-07-29 06:54:00 +00:00
Christoph Oelckers
30ffffd904 - fixed: Checks for poison damage were not correct.
SVN r2469 (trunk)
2010-07-29 06:53:20 +00:00
Christoph Oelckers
e1f06da5e3 - separated hitlist generation for texture precaching into a virtual function of DFrameBuffer.
SVN r2466 (trunk)
2010-07-28 21:48:24 +00:00
Christoph Oelckers
6f4ed40496 - added TIHan's ArmorFactor submission.
SVN r2465 (trunk)
2010-07-27 18:32:10 +00:00
Christoph Oelckers
2cf19f436a - added Gez's dumpactors patch.
SVN r2463 (trunk)
2010-07-26 17:10:43 +00:00
Christoph Oelckers
35ba99ed31 - Added Gez's automap enhancements but made the new key icon optional.
SVN r2462 (trunk)
2010-07-25 21:46:51 +00:00
Randy Heit
1bda16cc45 - Use side_t::RightSide in IterFindPolySides() instead of the SideListHead array.
SVN r2461 (trunk)
2010-07-25 21:38:34 +00:00
Braden Obrzut
006fb343b0 - Added Pink Silver's DrawString/Number alignment patch (with one minor change).
SVN r2460 (trunk)
2010-07-25 20:46:14 +00:00
Christoph Oelckers
a373c3858e - fixed: A_Teleport's RNG had the same name as the one used by SelectTeleDest.
SVN r2458 (trunk)
2010-07-25 10:17:16 +00:00
Christoph Oelckers
9ca1de6435 - added PinkSilver's APROP_MasterTid submission.
SVN r2456 (trunk)
2010-07-24 06:38:57 +00:00
Christoph Oelckers
2b381babed - added DavidPH's A_JumpIfTargetInLOS extension submission.
SVN r2455 (trunk)
2010-07-24 06:30:52 +00:00
Christoph Oelckers
37f55c6539 - added DavidPH's A_RailAttack extension submission.
SVN r2454 (trunk)
2010-07-24 06:27:13 +00:00
Christoph Oelckers
a6499a6efb - added DavidPH's A_Saw extension submission.
SVN r2453 (trunk)
2010-07-24 06:21:53 +00:00
Christoph Oelckers
58be666c9c - added DavidÜH's explicit angle submission for A_CustomBulletAttack function.
SVN r2452 (trunk)
2010-07-24 06:15:07 +00:00
Christoph Oelckers
bc47f7133b - Added DavidPH's A_Teleport submission but removed the now redundant GetSpotWithMinDistance functions.
SVN r2451 (trunk)
2010-07-23 21:55:01 +00:00
Christoph Oelckers
f430881a54 - Added DavidPH's Poison damage extension but changed it so that the metadata can be removed.
SVN r2450 (trunk)
2010-07-23 21:36:17 +00:00
Christoph Oelckers
545a892faa - added Firebrand's patch to rename 'swap' due to naming conflicts in newer MSVC compilers.
SVN r2449 (trunk)
2010-07-23 21:19:59 +00:00
Christoph Oelckers
4ac64b6df7 - merged polyobject branch into trunk and made some adjustments for savegame compatibility.
SVN r2448 (trunk)
2010-07-23 05:56:25 +00:00
Braden Obrzut
921c950bad - Release Objective-C objects (since I found out the garbage collector is opt-in).
SVN r2441 (trunk)
2010-07-18 09:23:33 +00:00
Braden Obrzut
1cf12693ba - Added Cocoa IWAD picker for Mac OS X.
SVN r2440 (trunk)
2010-07-18 08:00:12 +00:00
Randy Heit
5b63fd0675 - Added an optional parameter to DamageScreenColor to scale the amount of damage for pain
flash calculations. This can range from 0.0 to 1.0.

SVN r2435 (trunk)
2010-07-16 03:46:20 +00:00
Randy Heit
c29639426f - Sounds that define a loop no longer play looped by default. They must be started with
CHAN_LOOP so that the higher level sound code knows they loop and can handle them accordingly.
- Added support for a LOOP_BIDI tag. Set it to "1", "On", "True", or "Yes" to use a
  bidirectional loop. This only works with sounds and not music, because music is streamed
  so does not support them.
- Extended custom loop support to work with samples as well as music.

SVN r2434 (trunk)
2010-07-15 23:07:41 +00:00
Randy Heit
99a2014ead - Added support for custom loop points for songs. This does not work with MP3 because of the
way MP3 obfuscates custom tags. Vorbis and FLAC are fine. (I could make it work with MP3,
  but you should be using Vorbis instead.) They are:
  * LOOP_START: Start time for the loop. If omitted, the song repeats from the beginning.
  * LOOP_END: End time for the loop. If omitted, the song loops at the end. (If you need to specify this, why aren't you using a shorter song.)
  You only need to specify one of these tags to set the custom loop. Naturally, you can set
  them both, as well. The format for each tag is the same:
  * If it contains a colon (:), it specifies by time. This may be of the form 00:00:00.00
    (HH:MM:SS.ss) to specify by play. Various parts may be left off. e.g. To start the loop
    at 20 seconds in, you can use ":20", 0:20", "00:00:20", ":20.0", etc. Values after the
    decimal are fractions of a second and accurate to one millisecond.
  * If you don't include a colon but just have a raw number, then it's the number of PCM
    samples at which to loop.
  * Any characters other than digits (0-9), colons (:), or a single decimal point for the
    seconds portion will result in the tag being ignored.

SVN r2424 (trunk)
2010-07-10 02:59:34 +00:00
Randy Heit
305a03d7c8 - Fixed copy-pasta error for "give everything".
SVN r2420 (trunk)
2010-07-10 00:51:38 +00:00
Randy Heit
a401779715 - Fixed: FMugShotFrame::GetTexture() needs to NULL-check skin_face. (default_face might also be
empty. I don't know if that deserves special handling, but it doesn't crash, so I'll let blzut3
  worry about it.)

SVN r2419 (trunk)
2010-07-09 03:04:43 +00:00
Randy Heit
5a4dad1205 - Don't give health for "give all".
- "Give artifacts" and "give puzzlepieces" now use the amount value to decide how much of each
  item to give you. 0 means to give you the max. The old behavior can be obtained by explicitly
  stating 1. (Since "give all" encompasses these as well, this also applies to that.)
- Added "give everything" cheat to give everything. This is like "give all" but ignores the
  WIF_CHEATNOTWEAPON flag. (Note that this flag has valid uses, but that doesn't stop people
  from abusing it anyway.)

SVN r2418 (trunk)
2010-07-09 01:57:46 +00:00
Randy Heit
e379658143 - Added multimonitor support, as per Tom Seddon's code. vid_adapter controls which one to use,
and vid_listadapters prints them.

SVN r2417 (trunk)
2010-07-08 23:59:45 +00:00
Christoph Oelckers
5bb4ca5bc6 - fixed: Hexen's melee weapons were missing some NULL pointer checks in the code that determines whether they hit something or not.
SVN r2415 (trunk)
2010-07-08 21:16:01 +00:00
Christoph Oelckers
ea04d2bbdf - fixed: ZDoom aborted on old WADs containing a binary LANGUAGE lump.
SVN r2414 (trunk)
2010-07-06 20:32:24 +00:00
Christoph Oelckers
e1e7cebd01 - fixed: The SBARINFO parser insisted that all player classes being specified have to exist. This, however, made it impossible to redefine the player classes in Hexen.
SVN r2401 (trunk)
2010-07-01 20:57:11 +00:00
Christoph Oelckers
6df5e6f9cb - added Gez's anti-crossinclude submission but made some changes. Cross-includes overriding core files will produce fatal errors but cross-includes between PWADs will be tolerated. For DECORATE a command line override switch exists so that for testing the error can be disabled.
SVN r2400 (trunk)
2010-07-01 09:35:39 +00:00
Christoph Oelckers
853b8f8963 - did some profiling of P_InterceptVector. Here's the results I got:
* the unaltered floating point version is 10% faster than the 64 bit integer version.
  * using doubles instead of floats increases performance by another 25%.
  * another 15% can be gained by manually optimizing the code.
- P_InterceptVector now uses the optimized floating point version which is almost twice as fast as the 64bit integer version.

SVN r2395 (trunk)
2010-06-30 15:20:18 +00:00
Braden Obrzut
9bf543af99 - Fixed: Episodes starting on a map with 8 characters in its lump name would not work.
SVN r2394 (trunk)
2010-06-30 06:09:49 +00:00
Randy Heit
551f0d3148 - Remove fakedblocker, since it was unused.
SVN r2391 (trunk)
2010-06-27 20:49:02 +00:00
Randy Heit
86b17d6d9f - Sync debugging output between ZDBSP and ZDoom's internal node builder.
SVN r2389 (trunk)
2010-06-27 20:21:07 +00:00
Randy Heit
7069ea88bb - Fixed erroneous allocation of class defaults using new to M_Malloc to match the rest of them.
SVN r2386 (trunk)
2010-06-21 01:49:35 +00:00
Christoph Oelckers
b8db84b6bc - added a new dmflag to allow killing all monsters spawned by a boss brain's cubes after killing the brain (for those who like clean level statistics.)
SVN r2385 (trunk)
2010-06-20 17:57:32 +00:00
Randy Heit
503b934938 - Added better error messages for MIDI playback failure than just "MIDI playback failure".
SVN r2383 (trunk)
2010-06-20 04:41:23 +00:00
Randy Heit
e379d24388 - Fixed: The intensity scalar for building DesaturateColormaps was off by one.
SVN r2380 (trunk)
2010-06-18 04:10:05 +00:00
Randy Heit
141cf825cf - Fixed: iCopyColors() should not invert the grayscale value for special colormaps, since
this is already handled by the GrayscaleToColor array for the one colormap that needs it.

SVN r2379 (trunk)
2010-06-18 03:52:04 +00:00
Randy Heit
34d8212d64 - Changed G_ChangeLevel()'s parameter list to match the ACS version's.
- Added resethealth to complement resetinventory.

SVN r2377 (trunk)
2010-06-18 03:35:41 +00:00
Randy Heit
1bbae4a8f2 - Fixed: PClass::InitializeActors() did not initialize the ActorInfo's ColorSets. Why this only caused
problems on PPC Macs, I do not know.



SVN r2374 (trunk)
2010-06-13 16:50:54 +00:00
Christoph Oelckers
e535b40a9e - fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
SVN r2373 (trunk)
2010-06-13 11:14:01 +00:00
Christoph Oelckers
6ff2abc53d - fixed: Setting +NOCLIP for a player class did not work.
SVN r2371 (trunk)
2010-06-13 10:44:06 +00:00
Christoph Oelckers
e2ce20a445 - fixed: A_Print and related functions should not make a use state chain succeed.
- fixed: APowerIronFeet must continuously reset the player's air supply.


SVN r2370 (trunk)
2010-06-13 10:38:38 +00:00
Christoph Oelckers
32f3d00514 - fixed: Stopping music did not clear the variable used to restart the last played song.
SVN r2369 (trunk)
2010-06-13 10:24:56 +00:00
Christoph Oelckers
b2cef54d72 - fixed: Classes inherited from PowerScanner didn't work anymore.
SVN r2368 (trunk)
2010-06-13 10:11:50 +00:00
Christoph Oelckers
ec44397881 - added some options to A_CustomPunch, including calling Strife's dagger alert function.
SVN r2367 (trunk)
2010-06-13 09:06:12 +00:00
Christoph Oelckers
4d86ebddf9 - Added support for Risen3D/PrBoom+'s MUSINFO lump.
SVN r2366 (trunk)
2010-06-13 08:47:38 +00:00
Braden Obrzut
2aa7cdc5a8 - Fixed: drawbar didn't work right when scaled.
SVN r2361 (trunk)
2010-06-08 23:32:01 +00:00
Braden Obrzut
afd9bcb59a - Fixed: drawstring didn't properly align itself when variable strings were used.
SVN r2360 (trunk)
2010-06-07 15:45:09 +00:00
Randy Heit
ed81b4718b - Revert r2235 so that all DECORATE member accesses are consistent. It didn't work as intended
anyway.

SVN r2358 (trunk)
2010-06-06 05:41:09 +00:00
Randy Heit
41bd0f5369 - Fixed: "Disallow Suicide" gameplay menu option should be labeled as "Allow Suicide".
SVN r2356 (trunk)
2010-06-06 05:00:30 +00:00
Randy Heit
2090c03d88 - Fixed: D3DFB::GetScreenshotBuffer() must not offset the buffer pointer for letterboxed modes,
since the screenwipe speedup fixes also mean that this function no longer operates directly
  with the front buffer, but rather with a copy that is not letterboxed.

SVN r2355 (trunk)
2010-06-06 04:53:19 +00:00
Braden Obrzut
d7686d0c26 - Added optional offset parameters to the drawshadow flag.
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.

SVN r2353 (trunk)
2010-06-02 20:26:27 +00:00
Braden Obrzut
d29123c511 - Added a HexenStrict DrawInventoryBar style due to some alignment errors I noticed with the Hexen style.
SVN r2352 (trunk)
2010-05-31 20:04:49 +00:00
Braden Obrzut
b8cb1f0cfb - Fixed: The alpha property of status bars didn't work anymore.
- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.

SVN r2351 (trunk)
2010-05-31 07:01:04 +00:00
Christoph Oelckers
eadc539bc6 - fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
SVN r2350 (trunk)
2010-05-30 20:12:32 +00:00
Randy Heit
14b71ede11 - Added support for DRO version 2 files.
SVN r2349 (trunk)
2010-05-30 19:23:53 +00:00
Braden Obrzut
9716e1aea7 - Changed DrawSelectedInventory's alternateonempty flag to draw the subblock before itself. This allows an else statement to be more useful in practice.
- Fixed: Added offsets to the wrong variable in SBarInfo.

SVN r2348 (trunk)
2010-05-30 18:34:59 +00:00
Christoph Oelckers
5535f98218 - fixed: The code drawing the chess pieces for Hexen's finale used floating point paeameters with integer fields for drawing the texture.
SVN r2347 (trunk)
2010-05-30 08:00:27 +00:00
Christoph Oelckers
bdd2ebfe14 - added a new dmflag for allowing switching to weapons without ammo.
SVN r2346 (trunk)
2010-05-30 07:47:08 +00:00
Braden Obrzut
e848fa3c4c - Switched SBarInfo to floating point math.
SVN r2345 (trunk)
2010-05-30 00:12:46 +00:00
Christoph Oelckers
cd1104e80c - changed: Maps with missing first sidedefs no longer abort. THey now print a console warning and use the first sidedef in the map.
SVN r2344 (trunk)
2010-05-29 09:11:12 +00:00
Christoph Oelckers
042e913022 - added Boom's fix for finding the highest neighboring light level per sector (compatibility optioned by COMPATF_LIGHT.)
SVN r2343 (trunk)
2010-05-29 07:07:39 +00:00
Christoph Oelckers
862d6551bc - fixed: Heretic's 666 lower floor must be of type LowerToHighest unlike Doom which is LowerToLowest.
SVN r2342 (trunk)
2010-05-28 21:29:28 +00:00
Christoph Oelckers
6c4d070095 - restored original Doom behavior for hitscans to only check actors which have their center in the blockmap cells being checked, compatibility optioned by COMPATF_HITSCAN.
SVN r2341 (trunk)
2010-05-28 21:07:45 +00:00
Christoph Oelckers
8f881be0fb - added a Boom (strict) compatibility mode.
- Restored some original Doom behavior that received complaints from users:
* reactivated the old sliding against diagonal walls code and compatibility optioned it with COMPATF_WALLRUN.
* re-added the original hitscan checking code using a cross-section of the actor instead of the bounding box, compatibility optioned with COMPATF_HITSCAN.


SVN r2340 (trunk)
2010-05-28 11:15:05 +00:00