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- Disable framebuffer debug spew. All those OutputDebugString messages from DCanvas::DrawLine()'s
Lock and Unlock calls were slowing things down extremely when looking at a software-drawn automap. SVN r2661 (trunk)
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@ -504,7 +504,7 @@ enum
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#define LOG4(x,y,z,a,b) do { if (dbg) { fprintf (dbg, x, y, z, a, b); fflush (dbg); } } while(0)
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#define LOG5(x,y,z,a,b,c) do { if (dbg) { fprintf (dbg, x, y, z, a, b, c); fflush (dbg); } } while(0)
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FILE *dbg;
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#elif _DEBUG
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#elif _DEBUG && 0
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#define STARTLOG
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#define STOPLOG
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#define LOG(x) { OutputDebugString(x); }
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