- Add DMXGUS parsing, thanks to Gez.

SVN r3494 (trunk)
This commit is contained in:
Randy Heit 2012-03-30 05:23:18 +00:00
parent cfb9329c7f
commit 89790ac313
3 changed files with 149 additions and 1 deletions

View File

@ -30,10 +30,14 @@
#include "c_dispatch.h"
#include "i_system.h"
#include "files.h"
#include "w_wad.h"
CVAR(String, midi_config, CONFIG_FILE, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Int, midi_voices, 32, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, midi_timiditylike, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(String, gus_patchdir, "", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Bool, midi_dmxgus, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
CVAR(Int, gus_memsize, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
namespace Timidity
{
@ -551,7 +555,135 @@ int LoadConfig(const char *filename)
int LoadConfig()
{
return LoadConfig(midi_config);
if (midi_dmxgus)
{
return LoadDMXGUS();
}
else
{
return LoadConfig(midi_config);
}
}
int LoadDMXGUS()
{
int lump = Wads.CheckNumForName("DMXGUS");
if (lump == -1) lump = Wads.CheckNumForName("DMXGUSC");
if (lump == -1) return LoadConfig(midi_config);
FWadLump data = Wads.OpenLumpNum(lump);
if (data.GetLength() == 0) return LoadConfig(midi_config);
// The GUS put its patches in %ULTRADIR%/MIDI so we can try that
FString ultradir = getenv("ULTRADIR");
if (ultradir.IsNotEmpty())
{
ultradir += "/midi";
add_to_pathlist(ultradir.GetChars());
}
// Load DMXGUS lump and patches from gus_patchdir
add_to_pathlist(gus_patchdir);
char readbuffer[1024];
long size = data.GetLength();
long read = 0;
BYTE remap[256];
FString patches[256];
memset(remap, 255, sizeof(remap));
char temp[16];
int current = -1;
int status = -1;
int gusbank = (gus_memsize >= 1 && gus_memsize <= 4) ? gus_memsize : -1;
data.Seek(0, SEEK_SET);
while (data.Gets(readbuffer, 1024) && read < size)
{
int i = 0;
while (readbuffer[i] != 0 && i < 1024)
{
// Don't try to parse comments
if (readbuffer[i] == '#') break;
// Actively ignore spaces
else if (readbuffer[i] == ' ') {}
// Comma separate values
else if (status >= 0 && status <= 4 && readbuffer[i] == ',')
{
if (++status == gusbank)
{
remap[current] = 0;
}
}
// Status -1: outside of a line
// Status 0: reading patch value
else if (status == -1 && readbuffer[i] >= '0' && readbuffer[i] <= '9')
{
current = readbuffer[i] - '0';
status = 0;
}
else if (status == 0 && readbuffer[i] >= '0' && readbuffer[i] <= '9')
{
current *= 10;
current += readbuffer[i] - '0';
}
// Status 1 through 4: remaps (256K, 512K, 768K, and 1024K resp.)
else if (status == gusbank && readbuffer[i] >= '0' && readbuffer[i] <= '9')
{
remap[current] *= 10;
remap[current] += readbuffer[i] - '0';
}
// Status 5: parsing patch name
else if (status == 5 && i < 1015)
{
memcpy(temp, readbuffer + i, 8);
for (int j = 0; j < 8; ++j)
{
if (temp[j] < 33)
{
temp[j] = 0;
break;
}
}
temp[8] = 0;
patches[current] = temp;
// Prepare to parse next line
status = -1;
break;
}
++i;
}
read += i;
if (i == 0) continue;
readbuffer[i-1] = 0;
}
if (tonebank[0] == NULL)
{
tonebank[0] = new ToneBank;
drumset[0] = new ToneBank;
}
// From 0 to 127: tonebank[0]; from 128 to 255: drumset[0].
ToneBank *bank = tonebank[0];
for (int k = 0; k < 256; ++k)
{
int j = (gusbank > 0) ? remap[k] : k;
if (k == 128) bank = drumset[0];
// No need to bother with things that don't exist
if (patches[j].IsEmpty())
continue;
int val = k % 128;
bank->tone[val].note = bank->tone[val].amp = bank->tone[val].pan =
bank->tone[val].fontbank = bank->tone[val].fontpreset =
bank->tone[val].fontnote = bank->tone[val].strip_loop =
bank->tone[val].strip_envelope = bank->tone[val].strip_tail = -1;
bank->tone[val].name = patches[j];
}
return 0;
}
Renderer::Renderer(float sample_rate)

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@ -623,6 +623,7 @@ timidity.h
*/
struct DLS_Data;
int LoadConfig(const char *filename);
int LoadDMXGUS();
extern int LoadConfig();
extern void FreeAll();

View File

@ -1364,6 +1364,15 @@ OptionMenu SoundOptions
*
*=======================================*/
OptionValue GusMemory
{
0, "Unlimited"
1, "256K"
2, "512K"
3, "768K"
4, "1024K"
}
OptionMenu AdvSoundOptions
{
Title "ADVANCED SOUND OPTIONS"
@ -1373,6 +1382,12 @@ OptionMenu AdvSoundOptions
StaticText " "
StaticText "OPL Synthesis", 1
Option "Only emulate one OPL chip", "opl_onechip", "OnOff"
StaticText " "
StaticText "GUS Emulation", 1
Slider "MIDI voices", "midi_voices", 16, 256, 4, 0
Option "Emulate TiMidity", "midi_timiditylike", "OnOff"
Option "Read DMXGUS lumps", "midi_dmxgus", "OnOff"
Option "GUS memory size", "gus_memsize", "GusMemory"
}
/*=======================================